Hy Joe, Big fan of your creations. Can you please make a dedicated video on how to Integrate Ultra dynamic Sky with your Assets. Like snow, puddles on objects and Landscape.
Any way to remove Grass using PCG? Because our system we implemented, we create all using PCG... not landscape. So we move the actor has the spline, but we must manually remove grass in every change... ?
When I tried the procedural removal, most parts of the landscape around the roads turned gloss black and I had to apply fill on the grass layer again to work. But as I haven't yet painted the rest of the layers on my landscape (second repaint) I would like to avoid repainting every time I do this. Why did it happen and how can I avoid it? Thanks in advance.
Thanks Joe I was wondering why is there shadows under the spline mesh. Also is there a way to increase the amount of landscape material I can add to a single landscape sheared wrap is on, but I can’t add more than five layers or the texture disappears.
www.brushify.io/post/procedural-grass this is still in ue4 , but the interface is the same. still the same process. Simply open grasstype file, and then you can swap out the meshes there.
When i increase width it gave me some weired result, whats the solution for this i want width 500 or 600 but not 120. also i change the road plane mesh that is different then brushify it not give me result as I want. what should I do for this
Hi, For the natural roads 500 or 600 is probably way too big/wide. They're only meant to be for smaller paths around 2-3 meters wide. If you want bigger roads, try the Country Roads pack, those are more asphalt roads though. Also , the brushify materials will only work for the brushify mesh. This tutorial only works for the brushify pack. I can't comment on other spline meshes.
hey garth can you make another video for RVT. its not working nd there are not any tut which is workingz. I want to blend static meshes with landscapes 😢
@@Mr.Mirage_YT hey, please check the setup on any of the example maps. RVT is already setup on almost every brushify example level. So you can see how it works. The steps haven’t really changed since ue4
Hi , yes you can use the decal actor and add the wetness material instance: Content\Brushify\Materials\Landscape\Decals\Materials\MI_WetnessDecal.uasset
I recently bought your grasslands pack and when I try to make the landscape following your other tutorial the grass doesn’t spawn. I didn’t know if I just misused it or what.
Hi, try to save your level , restart editor, reload level. Sometimes it takes some time for the engine to spawn in the grass. You can also try: grass.flushcache in the console :)
This is the cheapest brushify pack and yet joe still giving us an updated video on it. that's when you know it's a great brand!
Thanks Joe!
Ooooooh I've been waiting for this one for a while!!!
Hy Joe, Big fan of your creations. Can you please make a dedicated video on how to Integrate Ultra dynamic Sky with your Assets. Like snow, puddles on objects and Landscape.
Would absolutely love this. I tend to screw something up with Brushify every time I try to integrate UDS.
hi,can you make a toturial about how to creat a long river with Brushify?tks
Legend
Great video thou!
Great tutorial Joe! Is there any chance we can get nanite tessellation on these splines? And what about the landscape material.
hi what about bridges or tunnels? How can we do them?
Any way to remove Grass using PCG?
Because our system we implemented, we create all using PCG... not landscape. So we move the actor has the spline, but we must manually remove grass in every change... ?
When I tried the procedural removal, most parts of the landscape around the roads turned gloss black and I had to apply fill on the grass layer again to work. But as I haven't yet painted the rest of the layers on my landscape (second repaint) I would like to avoid repainting every time I do this. Why did it happen and how can I avoid it? Thanks in advance.
@@plaguedocphd you skipped a step. You need to make sure the layer info is set to Non weight blended ;)
Thanks Joe I was wondering why is there shadows under the spline mesh.
Also is there a way to increase the amount of landscape material I can add to a single landscape sheared wrap is on, but I can’t add more than five layers or the texture disappears.
Great tutorial!
How do I fix the shadow on the grass that keeps flickering?
@@CleisonRodriguesComposercould be your shadow bias setttings? shadow settings in directional light
@@HavokSage I am using Ultra Dynamic Sky.
Hello @Joe Garth if you don’t mind may know how change the grass? Hope you notice my comment.. thank you in advance
www.brushify.io/post/procedural-grass
this is still in ue4 , but the interface is the same. still the same process.
Simply open grasstype file, and then you can swap out the meshes there.
When i increase width it gave me some weired result, whats the solution for this i want width 500 or 600 but not 120. also i change the road plane mesh that is different then brushify it not give me result as I want. what should I do for this
Hi, For the natural roads 500 or 600 is probably way too big/wide. They're only meant to be for smaller paths around 2-3 meters wide. If you want bigger roads, try the Country Roads pack, those are more asphalt roads though.
Also , the brushify materials will only work for the brushify mesh. This tutorial only works for the brushify pack. I can't comment on other spline meshes.
hey garth can you make another video for RVT. its not working nd there are not any tut which is workingz. I want to blend static meshes with landscapes 😢
@@Mr.Mirage_YT hey, please check the setup on any of the example maps. RVT is already setup on almost every brushify example level. So you can see how it works.
The steps haven’t really changed since ue4
Do you know how to add wetness but only at sea level
Hi , yes you can use the decal actor and add the wetness material instance:
Content\Brushify\Materials\Landscape\Decals\Materials\MI_WetnessDecal.uasset
I recently bought your grasslands pack and when I try to make the landscape following your other tutorial the grass doesn’t spawn. I didn’t know if I just misused it or what.
Hi, try to save your level , restart editor, reload level. Sometimes it takes some time for the engine to spawn in the grass.
You can also try: grass.flushcache
in the console :)
@@HavokSage sweet thank you so much!
Is there a other way without buy the pack?
@@thybo I mean, you can always scan your own textures and build your own shaders. Brushify is there incase you need something off the shelf.
Gaaaas
Where can I change culling distance in UE5 on brushfy grass,that way my grass doesnt disappear on a short distance???
It's in the grass layer info.
@@i_am_rolkus yes, or if you want a quick fix:
grass.CullDistanceScale