Brushify - SmartBrush System for UNREAL ENGINE 5

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  • เผยแพร่เมื่อ 5 ธ.ค. 2024

ความคิดเห็น • 462

  • @HavokSage
    @HavokSage  2 ปีที่แล้ว +66

    Hi guys! You'd be doing me a huge favor reposting this , forwarding it to other devs. The more successful this video is the further i'll be justified in building new features into Brushify and continuing this work. Thankyou for all your support!
    Cheers
    Joe

    • @skeletonking4119
      @skeletonking4119 2 ปีที่แล้ว +1

      Say no more! I will make sure my friends know this!
      Again THANK YOU FOR THE AWESOME WORK!!

    • @quietlyworking
      @quietlyworking 2 ปีที่แล้ว +1

      Consider it done! Love this 🙏🤘

    • @AlexelTech
      @AlexelTech 2 ปีที่แล้ว +1

      Already done and still spreading the word, all around me and the dev community !
      Your work is incredible, and always keepind in mind the user point of view, with easy to understand settings and streamlined yet powerful interface !
      You are the best !

    • @vansphere9202
      @vansphere9202 2 ปีที่แล้ว +2

      Can I use this with the packs I already purchased, which is all of them, a year and half ago... or do I have to buy the same packs all over again to use the Smart Brush system?

  • @Amor2point0
    @Amor2point0 2 ปีที่แล้ว +37

    The most impactful thing about this... All Brushify assets work with each other. He really wants everyone to "Aim for the stars" with this. Thank you so much, Joe Garth

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว +1

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

    • @OrthoKawaiiPilled
      @OrthoKawaiiPilled ปีที่แล้ว +1

      Beyond the stars !!

  • @mathieumorson
    @mathieumorson 9 หลายเดือนก่อน +2

    Just got brushify. Thanks Joe for your amazing work. This really saves so much time instead of creating custom brushes, applying the textures and procedural assets.

  • @Markandei
    @Markandei หลายเดือนก่อน +1

    Hi Joe. This is an absolute gamechanger. I am in love with falloff and incline strength settings. Just playing around with those params one can create almost infinite amount of landscape brushes. I am astounded how clean the result is and how different it looks from the initial brush. I have only bought this plugin several hours ago and I am already finishing raw details of my 4square kilometers landscape. Just wow. And the fact that you can move brushes around in a non-destructive manner is a cherry on top. Super cool. Good job.

  • @quantumimagesQC
    @quantumimagesQC 2 ปีที่แล้ว +22

    As a new UE user, big landscapes always seemed so hard to make. But with this tool, it's gonna be 100x easier, thank you so much for this!

  • @andrewkinsey8754
    @andrewkinsey8754 2 ปีที่แล้ว +17

    Landscaping and textures are my favourite parts of the unreal engine, it's great to see someone dedicating themselves to landscape art!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @lumatrace
    @lumatrace 9 หลายเดือนก่อน +2

    Just purchased and am so excited to start using it! Thanks so much, Joe!!!

    • @HavokSage
      @HavokSage  9 หลายเดือนก่อน +1

      Cheers!!! if you have any issues please contact our support: support@brushify.io

  • @JandenHale
    @JandenHale ปีที่แล้ว +1

    I still haven't seen any landscape tutorials that equal these. Brushify is next in my list of assets to start using.

  • @joelbalyeat1476
    @joelbalyeat1476 ปีที่แล้ว +1

    Joe Garth. The man, the myth, the legend. Thanks for making the SmartBrush system!

  • @ahmedshakib3883
    @ahmedshakib3883 ปีที่แล้ว +2

    Joe ,I always say you do a great job but this time you have really outdone yourself , fantastic .

  • @CreativeSteve69
    @CreativeSteve69 2 ปีที่แล้ว +17

    I gotta admit Joe, This is highly impressive work. Extremely well done on this Brushify project. It is definitely inspiring me to start my own projects in UE5 soon.

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @borrowedtruths6955
    @borrowedtruths6955 2 ปีที่แล้ว +1

    I was going to say that the $200.00 price tag seemed a little high. I was wrong. Excellent job young man, every video just became that much easier.

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @ToysRUsKid_Critter
    @ToysRUsKid_Critter 2 ปีที่แล้ว +2

    So impressive….your tools keep getting better in-leaps and bounds…

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @brunoverde2769
    @brunoverde2769 2 ปีที่แล้ว +8

    I was watching the voxel plugin livestream in the unreal channel the other day and I was amazed that they were able to "create" and move mountains in a matter of seconds.
    Well.. I guess I don't need to learn the voxel plugin anymore.
    Outstanding job Joe!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @The-Sentinel
    @The-Sentinel 2 ปีที่แล้ว +8

    This is really cool. I can't afford the price tag on it but can appreciate the time and effort that went into this plugin!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @manuelbalducci821
    @manuelbalducci821 2 ปีที่แล้ว +6

    I have almost all brushify packages from UE Marketplace and was waiting for this amazing tool from you! Bro you did a really good job, keep it up! congratulations and greetings from Italy!

  • @elianzuniga4975
    @elianzuniga4975 ปีที่แล้ว +1

    Just amazing, am a student and I didnt imagine that something like this is posible. I will buy this pack after the university for sure, thanks!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @marmak256
    @marmak256 ปีที่แล้ว +4

    I might buy this when it's on sale, it looks like it is a very simple workflow and the environment is amazing.

  • @watchandproduce
    @watchandproduce ปีที่แล้ว

    Thank you for creating proper tutorials for your Plugins. It drives me crazy when plugin companies for Unreal and Blender don't provide good tutorials that allow you to take advantage of the software or assets they sell. This is great customer service and I'm excited to use the Brushify Smart Brush System and other Brushify assets you have created. Perhaps a video explaining the difference and how to use those additional brushes in BSBS would be great.

  • @m.ubaidaadam
    @m.ubaidaadam 2 ปีที่แล้ว +6

    now this is beautiful, absolutely amazing work Joe! i love sculpting landscapes and this looks like a great solution to a choppy work flow

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @UnchartedWorlds
    @UnchartedWorlds 2 ปีที่แล้ว +1

    Ok this is certified 100% buy from me! Will buy as soon as I finish the video! This looks Amazing Joe! Currently only at 2:15

  • @oxygencube
    @oxygencube 2 ปีที่แล้ว +9

    Oh dear, I'm getting this! This is exactly what I need. Thanks Joe! This is really going to help environment artists. So cool.

    • @UnchartedWorlds
      @UnchartedWorlds 2 ปีที่แล้ว +2

      Luke!! You are here too! :) This indeed looks amazing, will support Joe! :)

    • @oxygencube
      @oxygencube 2 ปีที่แล้ว +2

      @@UnchartedWorlds This is going to be awesome 👍

  • @rjs3590
    @rjs3590 2 ปีที่แล้ว +1

    Another brilliant asset, well done Joe!

  • @TheeBaconMasta
    @TheeBaconMasta 2 ปีที่แล้ว +2

    I am blown away. Great work!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @GorkaGames
    @GorkaGames 2 ปีที่แล้ว +2

    This is a game changer!!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @yvangenesse1649
    @yvangenesse1649 ปีที่แล้ว +1

    I got it and I love it as a good looking landscape starter system, thanks for the good work

  • @daviddelayat-dnapictures
    @daviddelayat-dnapictures 2 ปีที่แล้ว +1

    I have been waiting for this for so long !!!!!

  • @seventh_way
    @seventh_way 2 ปีที่แล้ว +1

    Thanks, Joe - Of all the asset packages I have purchased in the Marketplace, your Brushify packs stand head-and-shoulders above all the rest. Anyone considering massive open-world landscape-based game development or cinematics will be well advised to purchase this pack. Today, I am one year into learning and creating in Unreal Engine. I have four other Brushify packs and they are always the first assets I add to any new level. Way to go - this is a stunning collection of all your tools, and so much more. Thanks again.
    Q

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @gutterballz2180
    @gutterballz2180 2 ปีที่แล้ว +3

    This is amazing! Great work Joe! Can't exactly afford it right now, but it's on my wishlist!!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @RobTheAlchemist
    @RobTheAlchemist ปีที่แล้ว

    After trying a few of these packs I'm super grateful that there is somebody pushing for something this optimized and time relieving. Just wanted to thank you for your contribution to the gaming development world this is amazing

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @OnigoroshiZero
    @OnigoroshiZero 2 ปีที่แล้ว +3

    Your work is greatly appreciated.

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @kennonfleisher
    @kennonfleisher 2 ปีที่แล้ว +2

    Amazing tool, as always. Nice job Joe.

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @Lor_Kreny
    @Lor_Kreny ปีที่แล้ว

    It loooooks sooooo nice, and the price is very reasonable.

  • @javiermauriciovelasquezcas4523
    @javiermauriciovelasquezcas4523 2 หลายเดือนก่อน +1

    youre amazing @HavokSage. cant believe everytime launch a new topic or bundle from brushify to unreal my mind blows cuse itas awsome. congrats and hope i can make an amazing landscape for videogames using your tools

  • @khayelihlembele6008
    @khayelihlembele6008 2 ปีที่แล้ว +1

    DUDE. YES. Im getting this. Thank you so much

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @djurdjevpredrag
    @djurdjevpredrag 2 ปีที่แล้ว +2

    My god I love your work here! Makes me wanna learn UA5

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @Stonefieldmedia
    @Stonefieldmedia 2 ปีที่แล้ว +2

    Hey Joe, great product again. I'm watching the Epic Marketplace to see how the whole "I already have several of your packs" issue is solved. Seems I'm not alone. Waiting for the dust the settle. 😉

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว +2

      Yes that’s a tough one. I want to make everyone happy , but unreal marketplace is quite limited when it comes to bundles.

  • @zenleto
    @zenleto 2 ปีที่แล้ว +2

    This looks awesome. I’m glad I’m getting into this now. Wishlisted! (Too close to Christmas…)

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @skeletonking4119
    @skeletonking4119 2 ปีที่แล้ว +2

    This is an huge game changing! Thanks you!!!! Hope it work smoothly with building!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @aleksandrrush4076
    @aleksandrrush4076 2 ปีที่แล้ว +1

    Wow! That's definately what I need for my Snowmobile acing Demo!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡...

  • @MortalShores
    @MortalShores 2 ปีที่แล้ว +1

    your work never disappoints!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @TheDonderhaas
    @TheDonderhaas 2 ปีที่แล้ว +1

    This is amazing, very glad to see an update in the brushify library as I already use your packs. This will be a massive addition, thanks for this!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @CinematographyDatabase
    @CinematographyDatabase 2 ปีที่แล้ว

    This looks great, I love the Brush system and your presets make it even better.

  • @jlyn8228
    @jlyn8228 2 ปีที่แล้ว +3

    Woopie, a bright morning and new goodness! Bought your environment shaders pack last night actually. Looking forward for much learning.
    Edit: gave my mother all my savings recently and just checked the price tag :)

  • @quietlyworking
    @quietlyworking 2 ปีที่แล้ว +3

    What a fantastic way to quickly world build! Often, the time spent in Gaea or World Builder can slow speedy conceptualizing. With this, you can quickly layout a concept and test. Great edition to your product line Joe!👊🙏🤘

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @omaralotaibi2741
    @omaralotaibi2741 2 ปีที่แล้ว +3

    First off, amazing work. Really incredible. I have a quick question tho. Where did you learn what you know? What is it you think was essential for you to know or learn to advance to reach the level where you are at right now? Are you self taught or maybe it was your experience in the industry?

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว +4

      Biggest advice I have is to simply try to create something, do that enough times and you will identify problems that need solving and solve them! Once you solve a problem, find a way to bring the solution to as many people as possible. That's the journey!
      You might be able to teach yourself tools... but concepts, ideas etc those come from the people you surround yourself with, the tasks you set yourself and the hurdles you overcome. So be really picky about your company, try to be the one that asks questions and actively seeks feedback.

  • @BitterVet3D
    @BitterVet3D 2 ปีที่แล้ว +1

    Dude! This is crazy awesome!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @CleisonRodriguesComposer
    @CleisonRodriguesComposer 2 ปีที่แล้ว +1

    Your work is amazing!
    I have four pack by brushify, and this is great!
    Thank you!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว +1

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @erichance8222
    @erichance8222 2 ปีที่แล้ว +1

    Looks Great Joe!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @EladdNZZ
    @EladdNZZ 2 ปีที่แล้ว +1

    This seems like a very useful addon. I can see I'll be getting this in new year. Can you create some updated tutorials with your other addons in conjunction with this.

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @AppleInk
    @AppleInk 2 ปีที่แล้ว

    I lack the knowledge to comment on a techincal level, but just know that I appreciate it nonetheless. The work you put in this is astounding. Fantastic work! not only because of the results, but for making these tools accesible for those who need it . Keep it up!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @michelsantos4236
    @michelsantos4236 2 ปีที่แล้ว +1

    Hello friend, your work keeps getting better, your work is really fantastic, I hope I can save money to buy this package, it's simply incredible, congratulations, success to all of us!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @Chillfolio
    @Chillfolio 2 ปีที่แล้ว +1

    Waow, just watching it already is mesmerizing :)

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @brianlaflamme1948
    @brianlaflamme1948 2 ปีที่แล้ว +1

    My man! Joe Garth! DOES IT AGAIN! hellz yes

  • @Wilendar
    @Wilendar 2 ปีที่แล้ว +3

    I really hope that Epic will notice this and integrate it into the Engine

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @sylverxyz
    @sylverxyz 2 ปีที่แล้ว +1

    Great work. Looking forward to picking this workflow up in the new year

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @FRANPEREZ3D
    @FRANPEREZ3D 2 ปีที่แล้ว +2

    Hola Joe como siempre impresionante gran trabajo. voy ha comprarlo y voy a realizar un tutorial en español para ayudarte a distribuirlo mejor.
    Gracias un fuerte abrazo

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @lovinadraiansim
    @lovinadraiansim 2 ปีที่แล้ว

    Great work! my next buy..thank you for the effort you have put in this, really helpful and fast

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @-BeautyOfSound-
    @-BeautyOfSound- ปีที่แล้ว

    I've been following your work for a while and it just gets better and better! Next you need some realistic water and oceans that can meet properly with the landscapes because that sort of thing is so difficult to find.

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @Studio1XN
    @Studio1XN ปีที่แล้ว

    Great work! As usual!! 👏🍻

  • @michelsantos4236
    @michelsantos4236 ปีที่แล้ว

    Hello friend, after 3 weeks I bought your package, I will start testing it tomorrow, very good, I am looking forward to creating my maps for my RPG game, thank you very much for the package, success and hugs!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @reuko_
    @reuko_ 2 ปีที่แล้ว +1

    FINALLLYYY!! Well done! This looks incredible, and the performance finally feels stable for large environments :D Is it possible to attach colormaps and normal maps to the smart brush to mix with the landscape material?

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว +2

      Mixing would be a next step, or some sort of decal system, although I might take a more global approach.

    • @reuko_
      @reuko_ 2 ปีที่แล้ว

      ​@@HavokSage Nice, yeah I think a decal system that bakes into the RVT could work well, at least for performance. Using decals for huge landscape brushes might cause other workflow issues with decal layering in a level, projecting onto things you don't want them to.
      An approach without the need for decals would be super

  • @Luckytron
    @Luckytron 2 ปีที่แล้ว

    Just Picked it up! Don't let me down Joe :)

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว +1

      let me know if you need any help !

    • @Luckytron
      @Luckytron 2 ปีที่แล้ว

      @@HavokSage Anyway you could point me to the minute marker where you discuss how to adjust grass render distance with your plugin?

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว +1

      @@Luckytron th-cam.com/video/AGgzAaAk7vI/w-d-xo.html
      You can change it in the grasstype files or you can use the global console variable: grass.CullDistanceScale

  • @carlosmilite
    @carlosmilite 2 ปีที่แล้ว +1

    Every pack you made Simply incredible. I Need to chose wich One i have to buy now 😂 thera are a lot.

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @anthonyivanov2396
    @anthonyivanov2396 2 ปีที่แล้ว +1

    Very nice tool man!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @crushworxvideo
    @crushworxvideo 2 ปีที่แล้ว +3

    quick question, If I bought all the other packs with all the alpha brushes, can I usr the smart brush system without have to re-purchase all these packs?

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว +2

      At the moment no, but i'm researching the best way to solve this issue.

  • @sirvazo1633
    @sirvazo1633 2 ปีที่แล้ว +1

    An excellent new Brushify product. I’ll have to save my pennies for a while though before I can afford to buy it 😊

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @Mrjononotbono
    @Mrjononotbono 3 วันที่ผ่านมา

    I've just bought the full Brushify Smartbush System. Looking forward to learning how to use it. Joe, can you explain what the difference of the Smartbrush system is compared to Brushify studio? What is not in cluded in the Smartbrush system? Many thanks

    • @HavokSage
      @HavokSage  3 วันที่ผ่านมา +1

      Hi, Brushify studio edition is a bundle product , all the 24+ Brushify products in one combined project. It actually includes Smartbrush.
      Please read the product descriptions on Fab for more information. It explains what's included in each product.

    • @Mrjononotbono
      @Mrjononotbono 3 วันที่ผ่านมา

      @@HavokSage Thanks Joe. Does Brushify have a Discord or somewhere where questions can be asked?

  • @ErikEhrhardt
    @ErikEhrhardt 2 ปีที่แล้ว +1

    It looks absolutely fantastic, but I still haven't figured out how to use my brushify grasslands pack in UE5.1 so this will have to wait.

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว

      Hi, what's the issue? it should be that you can simply install directly to a UE5.1 project. Brushify supports all latest engine versions.

    • @ErikEhrhardt
      @ErikEhrhardt 2 ปีที่แล้ว

      @@HavokSage I get it imported but I guess my UE5.1 knowledge is too limited to be able to use it correctly. When I apply grass to the landscape it gets all wibbly wobbly. I need to take some UE courses I suppose :D

  • @volrathdesign
    @volrathdesign 2 ปีที่แล้ว +1

    really impressive pak Joe - love your products - quick question, how would i go about merging all of the blueprint smartbrushes into the landscape when im done?

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว

      is there a reason you’d need that?

  • @craig.bratcher
    @craig.bratcher 2 ปีที่แล้ว +1

    Awesome work!

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @AtrusDesign
    @AtrusDesign ปีที่แล้ว

    great stuff, great quality content here.

  • @CherubMire
    @CherubMire ปีที่แล้ว +1

    hello I am getting very blurry textures when I have RVT enabled at 4kx4k. I am unable to find a value in "VT_mip distance" that will allow the textures to appear properly. Did you find a fix for this?

  • @jungmocdirector1252
    @jungmocdirector1252 ปีที่แล้ว

    Thank You^^ I bought it. I'll put it to good use.

  • @shayanetesami5784
    @shayanetesami5784 11 หลายเดือนก่อน

    hi, thanks for your amazing contents, I have a question: Dose the brushes have blend mode capability to chose between adaptive and non adaptive(max) modes when placing brushes on top of each other?

  • @subatoistormborn5499
    @subatoistormborn5499 ปีที่แล้ว

    Bought Brushify Smartbrush and it’s awesome!! Do you have a tutorial about integrating Ultra Dynamic Sky? Is it possible to integrate Global Environment System with it?

  • @eldridgefelder3427
    @eldridgefelder3427 2 ปีที่แล้ว +1

    This is .... Brilliant.

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @L7Art
    @L7Art 2 ปีที่แล้ว +1

    Love your work! Question - How would I use large steep mountains with worldpartition? I have tried and end up with partial mountains unloaded/loaded. I ended up using static meshes, but I would rather use the landscape. If I knew how, I would purchase your pack for sure.

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว +1

      I would only use World partition for the objects that decorate the landscape. The actual landscape itself can be a single actor.
      Check out my workflow here: www.brushify.io/post/massive-worlds-workflow
      The concept of landscape tiles unloading/loading is pretty antiquated. It's not been necssary for a while since we moved away from the old world composition system and new landscape LOD features based on screensize fixed performance issues.
      www.brushify.io/post/world-composition

    • @L7Art
      @L7Art 2 ปีที่แล้ว

      @@HavokSage Thanks a bunch for the reply. But how do I make the landscape a single actor?

  • @gytispranskunas4984
    @gytispranskunas4984 2 ปีที่แล้ว +1

    Stronghold Crusader map editor intensifies

  • @mohammedalsare2232
    @mohammedalsare2232 ปีที่แล้ว

    Wonderful stuff!
    One question tho, since each brush can have its own material, can I then have multiple environments within one large landscape?
    For instance, put snowy mountains up north, desert in the south and maybe a forest in the middle.

    • @HavokSage
      @HavokSage  ปีที่แล้ว +1

      Absolutely, the automaterial is designed for this. You can paint materials separately to height.
      Brushify was originally intended for huge open world games. Multiple biomes on a single map is a core feature, it’s also one you won’t find in other marketplace automats

    • @mohammedalsare2232
      @mohammedalsare2232 ปีที่แล้ว

      @@HavokSage do you happen to have a tutorial on how to paint material separately on height?

  • @luigitasso1894
    @luigitasso1894 2 ปีที่แล้ว +1

    Hey Joe, does MRQ rendering work with this? I remember buying one of your packs but it didn’t work with the movie render queue, so i never bought any other packs. But if it now works, i’ll probably buy all of your stuff.

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว

      Unfortunately that’s a MRQ issue. It doesn’t work with the grasstypes system. This is on Epics end so there’s nothing I can do. I have reported it as a bug already, and so have many other marketplace creators.

    • @luigitasso1894
      @luigitasso1894 2 ปีที่แล้ว

      @@HavokSage oh ok. i’m mostly interested in the landscapes though. Is there a way to bypass the grass systems and still get the landscapes to render with MRQ?

  • @BS01234
    @BS01234 ปีที่แล้ว +1

    Any Unity version of this great system? and Jungle system with river of both unity and unreal version?

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @7_of_1
    @7_of_1 ปีที่แล้ว

    So I have this and it’s great. Is it possible now to enable nanite and then displacement to the main material and the instances?

  • @maskwaGaming
    @maskwaGaming ปีที่แล้ว

    Is it possible to use the brushes as actors for the new PCG system?

  • @caiohaar8452
    @caiohaar8452 ปีที่แล้ว

    Hey Joe! Excelent work putting this together!
    I have a doubt that I would like to clear with you.
    Is it possible to change some of the rules for the layer info so, for example:
    If I need a slope to keep a material like grass, instead of getting rock applied. How should I proceed?

    • @HavokSage
      @HavokSage  ปีที่แล้ว +1

      Hi, you can change the Slope Angle in the Material instance , that will alter the amount of Grass/Rock ratio.

    • @caiohaar8452
      @caiohaar8452 ปีที่แล้ว

      @@HavokSage thanks a lot Joe!

  • @DrZotac
    @DrZotac ปีที่แล้ว

    life saving man! ty!

  • @ethanwasme4307
    @ethanwasme4307 ปีที่แล้ว

    wow. put off using ue5 until now

  • @mon3d-designs
    @mon3d-designs ปีที่แล้ว

    Hi Joe, doing great work, and have a lot of your brushify packs, am no expert in unreal, but 3d modeller for 20+ years and looking for any tips on creating a landscape based of a mesh created from a laser scan i have done (trimble tx 8) its my bread and butter at the mo, topo and building surveys, drawings and models. The landscape is very high detail, but only 120m by 120 metres and cannot get that resolution i need via a heightmap, any help appreciated, as i realy want to use brushify, otherwise, i would bring the mesh in as nanite, but not as versatile :)

  • @killabee748
    @killabee748 2 ปีที่แล้ว +1

    Bravo ! Génial ! Merci !

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @Trilobito
    @Trilobito ปีที่แล้ว

    Hi Joe, amazing stuff, congrats for your work. I may be interested in achieving this pack. So, if I have that I do not really need to use Gaea or World Creator? I understand those softwares are much more powerful and with a lot of options, but your assets look really promising to me.

    • @HavokSage
      @HavokSage  ปีที่แล้ว +1

      That’s the idea, you don’t need to generate anything yourself with a system like this. Unless you required something super super specific, but not sure what that would be as I’ve tried to cover all generic landscape types.

  • @sorlok1637
    @sorlok1637 2 ปีที่แล้ว

    Hey Joe, you content is very helpful and Userfriendly, thats awesome. Wanted to ask if on someday you could create a Tropicalpack, with some beachlayers, Tropical plants and trees etc. that would be awesome to have in the Brushifysystem :)

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว

      Hi, I have a tropical pack: www.unrealengine.com/marketplace/en-US/product/brushify-tropical-pack

    • @sorlok1637
      @sorlok1637 2 ปีที่แล้ว

      @@HavokSage I saw that actually :), is that pack also nanite ready? thanks for the answer :) it would be also cool if there where more assets, just to have more variation, thank you for your work:)

  • @CGChris-
    @CGChris- 2 ปีที่แล้ว

    Can't wait to go nuts with this!! Is your course on Learn Squared going to be updated for UE5?

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @epiccgi7475
    @epiccgi7475 2 ปีที่แล้ว +1

    Great Stuff

    • @Joe-Garth
      @Joe-Garth ปีที่แล้ว

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @redgeciccone8218
    @redgeciccone8218 ปีที่แล้ว

    Hello, nice brush system, before buying, does you system can export heightmap with all brush in a single file ? I ask because I use a plugin that load this file for my terrain.

  • @HD-GAMES
    @HD-GAMES ปีที่แล้ว +1

    هل يمكنني استخدام برنامج جايا مع هذا ... هل ملف التكستشر الذي يتم تضمينه في البلوبرنت كلاس هو ملف png ؟؟

    • @HavokSage
      @HavokSage  ปีที่แล้ว +1

      Hi, you can export the textures to PNG yes.

    • @HD-GAMES
      @HD-GAMES ปีที่แล้ว +1

      ok ...@@HavokSage

  • @Mdogg2005
    @Mdogg2005 ปีที่แล้ว

    This is fantastic. How does this scale when adding things like static meshes for buildings, splines for roads, blueprint logic, etc.? I'm new to this so I'm unsure if this asset is something that's specifically for environment creation or if this can be used in game creation as well. Thanks for any information. This is a beautiful asset, but unfortunately might be a bit much for me at my current stage of the Unreal journey.

    • @HavokSage
      @HavokSage  ปีที่แล้ว

      hi, it works with unreal engines default landscape actor, so it can be used for anything unreal related, games , movies etc.
      Static meshes, roads, blueprints can all be added on top of the landscape as usual.
      Smartbrushes simply provide a way to quickly sculpt the landscape non-destructively.

  • @UnchartedWorlds
    @UnchartedWorlds 2 ปีที่แล้ว +1

    Good Good, my man!

  • @amerboss99
    @amerboss99 ปีที่แล้ว

    what if you get greyscale images from google maps and use it as texture and make real life landscapes with this tool? is that possible?

  • @Tolredan
    @Tolredan ปีที่แล้ว

    is it possible to have the smart brush system married to a procedural level generator like the voxel plugin?

  • @Alodecron
    @Alodecron ปีที่แล้ว

    When I move the landscape (along with smartbrushes), the blueprints smartbrush pivot points gets skewed. Any way to remedy this? It is a bit cumbersome to edit on the smartbrushes when they are offset a kilometre away.