DASH 1.8 - FAST AND EASY WORLD BUILDING IN UNREAL ENGINE 5

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 187

  • @polygonflow
    @polygonflow  หลายเดือนก่อน +20

    Please let us know what you think of our new UI! We hope you will love it! 🙏

    • @glenn3646
      @glenn3646 หลายเดือนก่อน +1

      It's amazing, it's like a cheat code in a good way

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      @@glenn3646 That's a lovely way of seeing it❤‍🔥What do you think will be your favorite new feature of 1.8?😄

    • @dddharmesh
      @dddharmesh หลายเดือนก่อน

      This is one of the best Feature...This will help to make scenes faster. Eagerly waiting to try this

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      @@dddharmesh Thank you! Would love to hear what you think after you have tried it!

    • @foxy2348
      @foxy2348 หลายเดือนก่อน

      pleaase just make it a little cheaper... It's so wonderfull, but I don't understand how you justify your pricing.

  • @Nowah_Studio
    @Nowah_Studio หลายเดือนก่อน +8

    the amount of work put in this plug in is insane............ thank you so much for your work and for ur kindness ..........

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      You are very welcome! Thank you for your support!

  • @RenderRite
    @RenderRite หลายเดือนก่อน +8

    Man, I had so much fun using this plugin over the last few months and cant wait to finally use it in my next video! Dash 1.8 is awesome, Top work team at polygonflow!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Awesome hearing that, thank you for the support ❤I have been looking forward to your next video, and hope to see some cool Dash 1.8 stuff in there!

  • @gezor20
    @gezor20 12 วันที่ผ่านมา

    this is genius. Creating a scene just by simulating how it would be created in reality. Really awesome

  • @unbalanced.studio
    @unbalanced.studio หลายเดือนก่อน +5

    This is huge. Unreal Unleashed!!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      @@unbalanced.studio that's a good tag line! 😄

  • @scott1391990
    @scott1391990 หลายเดือนก่อน +2

    Currently not doing any job as I took a break for a few months. Have started applying for a job again and this is the first plugin I am gonna buy after trying it out for 30 days. Looks fun and time saving. Keep up the good work.

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +2

      Sounds like a good idea! You can grab the trial now already if you want to train on it before you start working again! :) I can extend the 30-day trial if needed! :)

    • @scott1391990
      @scott1391990 หลายเดือนก่อน

      @@polygonflow Many thanks. I will try it soon. Just busy at the moment in some pending house chores and job interviews.

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      @@scott1391990 No worries! Best of luck with the interviews! :)

  • @rudydeclarisse
    @rudydeclarisse หลายเดือนก่อน +3

    The plugin is so awesome, since I am not making money with unreal I find it hard to engage in a subscription method for such a plugin, but if I ever start making money with unreal, this is a must buy

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Thanks for saying that ♥️ Would love to hear more about what you do in Unreal, so feel free to send me a DM on Discord 👋 /DanielFreden

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Hi Rudy!
      That's totally understandable; you should message us at info @ polygonflow . io, and we'll give you a 6 months license for free :)

    • @rudydeclarisse
      @rudydeclarisse หลายเดือนก่อน +1

      @@polygonflow Hello 👋 will sure do.
      I am learning architectural visualisation, and I want to use unreal more but it's quite hard to export assets from archicad to unreal and your plugin is awesome, it helps create complex scenes in a short amount of time.

  • @StillMotion
    @StillMotion 29 วันที่ผ่านมา +2

    After trying Dash, I can't stop using it. It's more than just a plugin.

    • @polygonflow
      @polygonflow  29 วันที่ผ่านมา

      @@StillMotion ♥️♥️ I totally agree, as we keep developing it, it is soon limiting calling it a plugin.

  • @swifty916
    @swifty916 หลายเดือนก่อน +2

    This is the best tool out there, thank you!!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      You are very welcome! What would you say are the top 3 features? 😎Just curious!

  • @ShinGidora
    @ShinGidora หลายเดือนก่อน +3

    Oh my god. This is insane. High on my wishlist!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      @@ShinGidora Awesome! Grab a free trial, and let us know how you like it 💪

    • @ShinGidora
      @ShinGidora หลายเดือนก่อน +1

      @@polygonflowdo you plan on keeping mega scans implementation after the whole fab faisco? These tools just work so well with those realistic assets! Should I start snagging as many free ones as I can?

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      @@ShinGidora Yes we plan to make the same integration with fab! So yes, you should make sure to add/download as many MS assets as you can, as we will of course only be able to show the downloaded MS assets in Dash later as well :)

    • @ShinGidora
      @ShinGidora หลายเดือนก่อน

      @@polygonflow tysm! 🔥

  • @raphieljoeroeja9406
    @raphieljoeroeja9406 หลายเดือนก่อน +1

    This plugin is like a gift from god for me and my biggest passion project as well as for anything else I’m doing with unreal. I love you guys for life😂

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      😄😄 Happy to be of assistance! What are you working on? 😀

  • @OffTheRails
    @OffTheRails หลายเดือนก่อน +4

    Awesome update again, keep up the great work guys. Love Dash

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Thanks for the support ♥️

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 15 วันที่ผ่านมา

    Love it! How does it work together with world partition? And culling? How does the outliner panel look in UE after setting up the scene with objects? Does the landscape nanite & displacement work in 8x8km landscape?

    • @polygonflow
      @polygonflow  15 วันที่ผ่านมา +1

      Right now, the Dash results are not assigned to any partition. But we have plans to look into this workflow deeper and improve here! We do have a culling setting in our Scatter tool :)
      We store the Dash settings in one actor that has a JSON, and then for each scatter instance etc you create with Dash they are a separate actor in the outlier.
      Our Material Edit tool does not work at landscapes at all right now actually. Planning to fix this in the future as well! :)
      I hope this answers your questions a bit, feel free to join the Discord for deeper conversations 😄
      www.polygonflow.io/discord

  • @Samuele_Lini_ARS
    @Samuele_Lini_ARS หลายเดือนก่อน +1

    You've made a very nice work! Now the interface is a lot clear!
    Is it possible to paint levels of the blend material too?

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Thanks! No, right now we have not focused any on the ability to paint materials. Could you describe how you would like such a workflow to work together with our Blend Material Tool? :)

  • @WestinsWorldStudio
    @WestinsWorldStudio หลายเดือนก่อน +4

    Amazing update

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Thank you for the help in Discord with finding the bug and helping us test it👋

  • @esteban_ama
    @esteban_ama หลายเดือนก่อน

    Wonderful job! I really like the changes. It's getting better every time! Thanks!

  • @Jordan-dr9hq
    @Jordan-dr9hq หลายเดือนก่อน +1

    Absolutely amazing! Does this work with datasmith Twinmotion import?

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      @@Jordan-dr9hq Thanks ♥️ Could you elaborate more exactly what you mean? 🙂

  • @FischersFritze12
    @FischersFritze12 หลายเดือนก่อน +5

    I love the new Dash, it saves you so many hours of work. I'm just curious how you're going to do it next year when Megascans costs money.

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +4

      Happy to hear you like it and find it useful! Our plan is to still make it possible to easily use your downloaded Megascans assets through Dash :) So as long as one grabs lots of Megascans assets right now while they are free, I think most people will have a decent amount of assets to use in Dash going forward!

    • @Matt.visualz
      @Matt.visualz หลายเดือนก่อน

      There's a tutorial where you can download every megascan assets to your account very easily, search for it. I would tell you the channel name but i dont remember :d

  • @tivadarbrindza736
    @tivadarbrindza736 หลายเดือนก่อน +2

    Nagyon jó bemutató!

  • @oliver_bw
    @oliver_bw หลายเดือนก่อน +1

    Awesome! Can't wait to try it out!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      You really should! ❤‍🔥❤‍🔥

  • @Hapshaw
    @Hapshaw 25 วันที่ผ่านมา

    Been making game environments for 27 years this is just the kind of thinking I really dig .. purchased and using good job yall. Quick question about foliage. Since your using foliage in the scatter here I was wondering if unreal is still processing those things much like when you use UE's foliage system or is dealing with those kind of elements differently?

    • @polygonflow
      @polygonflow  25 วันที่ผ่านมา

      Thanks for saying that and thanks for the support!
      We use HISM just as UE foliage painter so once the results are in, it is more or less the same! :) If you have any follow up questions here, just let me know! :)

  • @bobrob8839
    @bobrob8839 หลายเดือนก่อน +2

    Ok, for real this looks amazing. Question though: I’m a cosplay photographer that is constantly spending hours looking for assets to build the environments where my clients will live in their images. I’m currently slogging through learning Blender so I can just create whatever I want myself. Would moving to Unreal Engine and utilizing Dash be a better course for me, or is it worth sticking it out with Blender to get where I want?

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Hey! I'm not sure about the current state of Blender Eevee, but if real-time rendering is important to you, I would go with Unreal. In my opinion, it's simpler and faster to create amazing things with it.

  • @Travisb238
    @Travisb238 หลายเดือนก่อน +2

    Keep up the incredible work! I wouldn't be surprised if Epic purchases you one day and integrates your UI in by default. It's just SO user friendly. Wish your team all the success!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Thank you❤‍🔥

  • @Matt.visualz
    @Matt.visualz หลายเดือนก่อน

    Man, what a tool!!! I really love it!! Makes our job much easier, thanks for that tool guys 😍

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Thanks for the support! If you haven't already, feel free to share your work in our Discord, always fun seeing what people create with Dash!

    • @Matt.visualz
      @Matt.visualz หลายเดือนก่อน

      @@polygonflow Will do it for sure!! Thank you

  • @Actoo43
    @Actoo43 หลายเดือนก่อน

    its amazing, guys! Great job!

  • @JPN762
    @JPN762 24 วันที่ผ่านมา

    Looks lit! Wondering how well all the scattering objects (foliage) will be processed performance wise within a game scene...

    • @polygonflow
      @polygonflow  23 วันที่ผ่านมา

      It works fine actually! Our scatter results use the same tech as UE foliage and PCG. HISM. So feel to try it out on a game scene!
      And of course with any game scene, it is important to think about how many assets are put into the scene, regardless of using Dash, UE foliage painter or PCG :)

    • @JPN762
      @JPN762 21 วันที่ผ่านมา

      ​@@polygonflow Hehe yeah-no that's true, the tool doesn't dictate how hard the mesh affect the computing performance. So, weather you use the UE5 method or this awesome tool, you'll get the same performance. I'd love to check out the dash plugin asap but I'm busy as heck with exams right now. Definitely going to download it once I have some spare time, you guys really are awesome for allowing us to test the product for 30 days. As someone who are not working a full-time job yet, that 10$ a month isn't going to kill me either, will definitely be subbing for the 3months! Thanks for that! :)

    • @polygonflow
      @polygonflow  21 วันที่ผ่านมา +1

      @@JPN762 Thanks for taking the time to write this and let me know you are down to try it out!😃Feel free to ping me on Discord once you have started testing it, and best of luck with the exams! /DanielFreden

  • @CameronMcMillan22
    @CameronMcMillan22 22 วันที่ผ่านมา

    Incredible work! A question though- Is it possible to use an existing mesh as terrain or convert?

    • @polygonflow
      @polygonflow  22 วันที่ผ่านมา +1

      Ye you can scatter or use our tools on any surfaces more or less! :)
      Right now our Blend Material and Edit Material tools do not support landscapes, but it is on our todo list! :)
      So feel free to give it a try and if you run into issues or questions, our Discord is the place to be 😀

    • @CameronMcMillan22
      @CameronMcMillan22 22 วันที่ผ่านมา

      @@polygonflow Thank you so much for the response. I have just downloaded the demo, once I finish up on a project I am subscribing; you guys have made a monster of a toolset here! haha

    • @polygonflow
      @polygonflow  22 วันที่ผ่านมา +1

      @@CameronMcMillan22 Thanks for the support and kind words, means a lot!

  • @UnchartedWorlds
    @UnchartedWorlds หลายเดือนก่อน +5

    Can you add "desert" to snow and rain layer? I mean sand :)

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Noted!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Do you mean if we could add a third layer, that would be snow layer?
      Certainly possible! And right now I think you should be able to change the color of the snow to make it look like Sand👋

    • @UnchartedWorlds
      @UnchartedWorlds หลายเดือนก่อน

      @@polygonflow Yeah I think that would work. That snow looks good, if we could as you suggest turn it into color that sand has, we got ability to create more varied environments, whole deserts etc. Not sure if it would make sense here, but it would make it easy to do :)

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +2

      @@UnchartedWorlds For sure! I will experiment with it tomorrow! But my idea is to use the Blend Material or Material Edit, scroll down to the Snow settings at the bottom and change a few settings to get the sand color, in case you want to try it right away 👍

  • @samuelenslin1850
    @samuelenslin1850 10 วันที่ผ่านมา

    Thats one heck of a tool....
    Unfirtunately I do mostly medical animations and usually have more specific needs for that, so its probably not justifiable to get for work, even though I could imagine a few use cases already...
    A few questions about that:
    A) Does it still use PCG under the hood, is it custom blueprints or is it fully c++? I´m asking due to wondering how customisable it would be...
    B) Are the materials also "baked" in the UI or is there an option to switch it out with your own custom master material?
    I particularily like how you implemented AI for tagging, color reference and documentation. I think that should be a standard for every great tool these days.
    I could imagine some more extended features in the not too distant future:
    1. Image analysis and automatic collection of fitting assets from the asset library.
    2. Image analysis and complex 3D mesh generation through an iterative process of splitting it down into modular assets, creating lowpoly meshes for these and then adding detail via geometry scrippting and texture projecting using AI generated textures....:)
    3. Maybe add some AI guided basic lighting.
    This way you could start out with AI generated concept art and then basically do 50-80% of the basic set up fullly procedurally and only needed to add the final artistic touches with shading/asset placement and specific hero assets...
    But this already looks insanely powerful as it is....

    • @polygonflow
      @polygonflow  10 วันที่ผ่านมา

      Hey! Got it, you should give the free trial a test, maybe some of our tools can help your workflows! But let's see if I can answer your questions first,
      A) It is 99% custom C++ and Python, and a few blueprints. No PCG is used at all. We don't have any tutorials or docs on it, but you could in theory go in and customize at least some of the code yourself.
      B) When using Megascans and Poly Haven assets and materials through the Dash Content Browser, we use our own custom Master Material, which is what gives you access to our Material Edit and Blend Material tools. You could go in and change this Master Material, but if you replace it your your own you would lose access to our Material Edit and Blend tool. For the other materials you use through Dash (your own materials you have added through our AI tagging), we don't do anything special, no separate Master Material etc. (So no Material Edit or Blend Tool for those)
      1 Something similar is already in the works!
      2 For the time being we don't think 3D mesh creation is good enough and not sure about its use cases yet, and we definitely do not have a big enough team to look into that feat, but we are for sure keeping an eye out on how this feat is going within the industry!
      3 Yes that would be awesome, we have our image-to-grading feature which is cool, but doing the same for lightning is something we really would like to do!
      For sure, we are definitely thinking and experimenting with different AI features that would help the artist create as long as they are still in artistic control! Lots of the steps in a world-building process can definitely be improved with AI features without removing the control of the artist!
      Happy to hear you think it looks great so far! If you decide to try it out, would love to hear your first impressions later!

  • @Boschie143
    @Boschie143 หลายเดือนก่อน

    this is insane how everything is so easily compiled without havinf to manually build blueprints and PCG's with constant tweaking

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      That is exactly what we have tried to go for! :) Happy to hear you like it!

  • @AaronFhd
    @AaronFhd หลายเดือนก่อน +2

    Looking great

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Thanks! Looking forward to hear your thoughts on it later 🙏

  • @dodgyyy
    @dodgyyy หลายเดือนก่อน

    Really Impressive!

  • @kurtissebring349
    @kurtissebring349 7 วันที่ผ่านมา

    Is this performant enough for large game environments, or is it mainly intended just for visual art? I'm downloading the trial, but was curious about frame rates.

    • @polygonflow
      @polygonflow  4 วันที่ผ่านมา

      It works for large games as well yes! We actually shared a user-created environment yesterday that was quite big: x.com/polygonflow/status/1858115488003342346
      FYI, the Dash results does not "respect" world partition, but we hope to look into this more down the line :)

  • @gamertank1987
    @gamertank1987 หลายเดือนก่อน +2

    Awesome!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Thank you! We are very happy that it is finally out!

  • @lunardbay
    @lunardbay หลายเดือนก่อน

    That is amazing! Is it optimized for game development as well?

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Yes it works well for game dev as well! We are using HISM in the background, same as PCG and the UE foliage tool so all should be good! And for our procedural mesh tools, we offer an easy option to convert them from our custom mesh type to static meshes, so all good on that as well!
      If you end up giving it a try and have questions about your specific use case, feel free to let us know, happy to help out! :)

    • @Markandei
      @Markandei หลายเดือนก่อน

      @@polygonflowHello, so when you duplicate cans/logs in the video you are actually creating instanced meshes, not separate meshes, right? Trying to understand if I parsed your message correctly. If that is the case I would definitely look into buying.

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      @@Markandei Our Physics tool, actually creates individual meshes. But you can easily merge them together with our Merge Tool to create one Static Mesh.
      Does this workflow make sense for you?
      Our Physics Paint tool creates an instance though! :)

    • @lunardbay
      @lunardbay หลายเดือนก่อน

      @@polygonflow Thank you so much for the response! Will let you know if I have any questions!

  • @CGYI-zb3ho
    @CGYI-zb3ho หลายเดือนก่อน

    This AI tool should actually be integrated into every game engine. Whoever developed or invented it, I truly admire their genius work.

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Thank you for saying this! We are fortunate to have great developers in the team👋

  • @EricTareDenedoteentalk
    @EricTareDenedoteentalk หลายเดือนก่อน

    This insanely good.

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Happy to hear you think so! Please let us know if you still feel that way after you have tested it! We have really tried to make it as easy as it seems in the video! :)

  • @newtforgegames
    @newtforgegames 18 วันที่ผ่านมา

    Now that FAB has been released does Dash still work in the same way? With the megascans content

    • @polygonflow
      @polygonflow  18 วันที่ผ่านมา +2

      @@newtforgegames It is our top priority right now, so soon yes!
      But for now, you can still use those assets in Dash by first placing them in the level, or by adding them to your project assets in the Dash Content browser 👍

  • @tayayoung6031
    @tayayoung6031 28 วันที่ผ่านมา

    can you use the road tool to snap to a custom mesh? like I have a real life elevation that is brought in via FBX

    • @polygonflow
      @polygonflow  28 วันที่ผ่านมา

      Yep that should work! We have a projection mask in the road tool! You can see it around the 4:00 timestamp :)
      If it does not end up working for your mesh, drop us a message in our Discord and we can try to figure it out together!

  • @douglasstevens2667
    @douglasstevens2667 18 วันที่ผ่านมา

    How does the integration with Fab work?

  • @leeburton7901
    @leeburton7901 23 วันที่ผ่านมา

    Hey! I really want this plugin! One question - if I get this plugin, will someone else who works on my project (sound designer) still be able to get on the project without the plugin? Had that issue previously

    • @polygonflow
      @polygonflow  22 วันที่ผ่านมา

      Hey! Yes, no worries! You can work together with them on it without them having Dash!
      Here is some additional info: docs.polygonflow.io/getting-started/getting-started#sharing-the-level-with-someone-without-dash

  • @xXxShankersxXx
    @xXxShankersxXx 29 วันที่ผ่านมา

    does this work with world partition and level streaming to create big open world maps for games?

    • @polygonflow
      @polygonflow  28 วันที่ผ่านมา

      None of our tools work with level streaming unfortunately, it is on our to-do list though! Regarding world partition, our tools are not world partition aware, but I know some people have used Dash in those levels anyhow. So, no, no official support, but you can give it a try yourself for free and see how it goes if you want! Honestly, we need more feedback on the world partition workflow. So if you want an extended free trial to try it out some, you can drop us an email, info@polygonflow.io :)

  • @galberger3937
    @galberger3937 24 วันที่ผ่านมา

    Hi.
    Can i use Dash to add water to my scene instead of the road?
    And if yes do i need to aply water material instead of the material that you have used?

    • @polygonflow
      @polygonflow  23 วันที่ผ่านมา

      If you already have a water material, you can simply drag and drop it on our road mesh yes!
      If you want to use the Dash Water material we have on our water plane, please send a message on our Discord and I can record a video showing you how to do it :)

  • @Aleks_Sense
    @Aleks_Sense หลายเดือนก่อน

    Looks really nice, but how performing it is in the game, since is all procedural?

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      All our scatter tools are using HISM in the backend, so it works as well as if you would use PCG or UE Foliage Painter :) So it works well! You can of course try it out for free to try it out properly :)

    • @Aleks_Sense
      @Aleks_Sense หลายเดือนก่อน

      @@polygonflow That's crazy. Ty for fast answer!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      @@Aleks_Sense Feel free to reach out with more Questions in our Discord once you have tried it some 💪

  • @revoprod-h6k
    @revoprod-h6k 28 วันที่ผ่านมา

    I am Plugins user, This monster should be the best UE plugin !

    • @polygonflow
      @polygonflow  28 วันที่ผ่านมา

      Thanks for saying that! Do you think our latest UI change was a good call?

    • @revoprod-h6k
      @revoprod-h6k 28 วันที่ผ่านมา

      @@polygonflow Yes, perfect ergonomy ! I am UE5 user just for fun its not my job, and its very hard to use it without Dash 1.8, Syncerly I dont use the 1.8, but trought the video tutorial its amazing for a non professional guy like me. waiting for lighting tutorial with Dash 1.8. good job guys.

    • @polygonflow
      @polygonflow  28 วันที่ผ่านมา +1

      @@revoprod-h6k Awesome! Ye we should def tackle lightning at some point! :)

  • @scarabrae
    @scarabrae หลายเดือนก่อน +1

    Wonderful!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Oh yes, we agree! :)

  • @korakot2003
    @korakot2003 หลายเดือนก่อน

    quick question , is the tool customizable inside its system? for instance does the scattering system use pcg that we can further tweak? or the material system we can use our own master material? Thanks!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      You can easily access the base python code for the scatter tools and further tweak it if you like yes! But no, we are not using PCG to create the tools. So you would need some programming skills to do further customizations :)
      Our Material Edit tool and Blend Tool are built with our own Master Material so if you were to use your own Master, you would not be able to change the material through Dash. Perhaps we will expand into this in the future, but no concrete plans on it right now to be honest :)
      Is it something special you think is missing from our scatter tools and materials? :) Happy to get suggestions!

  • @Prajwal____
    @Prajwal____ หลายเดือนก่อน +2

    Sweet👍👍👍

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Ohh yes😎

  • @razaverses
    @razaverses หลายเดือนก่อน

    Does it support landscape? If i bring in terrain created in World Creator, then can it apply landscape texture to it.?

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Using Megascans and Poly Haven materials through Dash on Landscapes does not work well right now no, it is because we have not set up Landscape Materials yet, but we will in the future! :)
      But you can use all our tools, on landscapes yes! Scattering, Procedural Roads etc etc :)

  • @povilaslondon
    @povilaslondon หลายเดือนก่อน

    Can we distribute decals along the curve?

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      @@povilaslondon Yes! We have proximity mask in our Decal Scatter 👍

  • @rohtakaala29
    @rohtakaala29 วันที่ผ่านมา

    How long can we use this after the trials are activated?

    • @polygonflow
      @polygonflow  วันที่ผ่านมา

      The free trial is 30 days! :) Do you think that would be enough time to try it out?

  • @rec-trick
    @rec-trick หลายเดือนก่อน +1

    awesome

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Thank you!

  • @CharlieBroome-pg4os
    @CharlieBroome-pg4os 24 วันที่ผ่านมา

    Is there an easy way to get fab assets into the content browser?

    • @polygonflow
      @polygonflow  24 วันที่ผ่านมา +1

      Hey! We are looking into the best possible solution. Until then, the current way of doing this would be to add your FAB assets to your project through FAB, and then in the Dash Content Browser, go to the Current Project View, and compute the folder with these FAB assets.
      But, remember that you can of course use all the tools in Dash even if you don't add your assets to our Content Browser. You can open the tools through our menus or by searching for the tools and then assigning assets to the tools, like Surface Scatter :)

  • @Utopia2023Game2
    @Utopia2023Game2 หลายเดือนก่อน

    WHAT THE BIG TEAM YOU HAVE !! YOU'R INSANE , MAKE SUPER Utilities (But For Free :)

  • @dataexplorer824
    @dataexplorer824 23 วันที่ผ่านมา

    can't find the fab assets in the content browser.

    • @polygonflow
      @polygonflow  22 วันที่ผ่านมา

      Sorry to hear that, not sure what's the issue. You should be able to see all your project asset folders in the Current Project tab in our Content Browser. And then once you compute the folders, the assets should be popping up.
      What step is it you are having problems with?

  • @thronosstudios
    @thronosstudios 19 วันที่ผ่านมา

    Is there a perpetual offline license?

    • @polygonflow
      @polygonflow  18 วันที่ผ่านมา +1

      There is not right now no, no offline ability at all actually. We hope to add this eventually! :)

  • @DrGreenthumbISO
    @DrGreenthumbISO 16 วันที่ผ่านมา

    Hi ! Dash is amazing ! But i can't use "Draw curve " on my own landscape did i do something wrong ?

    • @polygonflow
      @polygonflow  16 วันที่ผ่านมา +1

      That should definitely work, can you send us a video and some more info in our Discord? Much easier to help there!
      www.polygonflow.io/discord

    • @DrGreenthumbISO
      @DrGreenthumbISO 16 วันที่ผ่านมา

      @@polygonflow Thx for the answer, i sent you a video on discord 😃

    • @polygonflow
      @polygonflow  15 วันที่ผ่านมา

      @@DrGreenthumbISO Great, thank you!

  • @OletusfogonesRecetasdecocina
    @OletusfogonesRecetasdecocina หลายเดือนก่อน

    it is not possible to paint scatter like the physics tool works?

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      As the UE Foliage Painter is pretty good and pretty easy to work, we focused on the approach we have right now with our scatter tools :) But you can paint vertex colors and then use those vertex colors as mask in our Surface Scatter tool :)

  • @nikolay_yunkevich
    @nikolay_yunkevich หลายเดือนก่อน

    Can i make the animation with physics tools? For example, I want to do a bottle drop animation in the movie sequencer

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Sadly not! We are planning to look into it properly down the line, but it is a very hard problem to fix it seems 😢

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Hi!
      The tools we provide with Dash are editor-only, meaning they're not suitable for animation or in-game behavior changes. That applies to the physics systems too.
      We're looking for ways to change that, but I'm not sure if/when we'll be able to pull it off.

  • @fabioespositovlog
    @fabioespositovlog หลายเดือนก่อน

    Super cool

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Thank you!

  • @TAKES2PRODUCTIONS
    @TAKES2PRODUCTIONS 28 วันที่ผ่านมา

    will there be a Mac version ?

    • @polygonflow
      @polygonflow  28 วันที่ผ่านมา

      At some point maybe! But as there is not much demand for it, it is really hard for us to prioritize it with our small team 😔

  • @ChenElf-v3b
    @ChenElf-v3b 19 วันที่ผ่านมา

    Can this be imported into Fab resources?

    • @polygonflow
      @polygonflow  18 วันที่ผ่านมา

      What exactly you mean? :)
      We are working on integrating Fab/Megascans into our Content Browser, if that was what you meant :)
      But you can of course use the Dash tools on assets that already exist within your level as well, now already :)

  • @ajitteshballoria4852
    @ajitteshballoria4852 หลายเดือนก่อน

    Is this compatible with voxel plugin

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      In what way exactly do you mean? :)

  • @geogeogeogeogeogeogeogeogeogeo
    @geogeogeogeogeogeogeogeogeogeo 27 วันที่ผ่านมา

    My tools panel does not appear when I create the terrain or hit edit, when I hit edit with the terrain selected nothing happens?

    • @polygonflow
      @polygonflow  25 วันที่ผ่านมา

      Oh, sorry about that, not sure what is happening here, could you join our Discord and send a message there? Much easier to go back and forth and find the issue in Discord :) www.polygonflow.io/discord

  • @MrChronn22
    @MrChronn22 หลายเดือนก่อน

    Hey, it looks so amazing and beneficial. I have a small question: is there any way I could integrate my own materials? Are there any rules for that? What if I want to use other custom tools like Easy Fog (for example)? Is there any way I can connect this plugin with Dash?
    Or can I change\edit the snow layer but material?
    Is there any way I can create a falloff mask for scattering? Because, as I see in the video, when you excluding plants from the road, it looks like a sharp cut, not a falloff (if that makes sense)
    So exciting :)

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Hey!
      Right now our Material Edit and Blend Material only works with our own Shader and that works with Megascans and Poly Haven assets, but we are planning to look into giving support for your own materials as well, not sure when exactly though :)
      EasyFog is a really cool tool, but no, you would not be able to adjust that Fog with our fog tool right now no :) But we are planning on improving our Fog tools a lot in the future as well :)
      You can't control any other Snow than our Snow no, but our snow is getting constantly updated as well! So it will only become better and better :)
      Yep we have a FallOff parameter in Surface Scatter, it is actually quite good and very important for many Scatter use cases indeed :)

    • @MrChronn22
      @MrChronn22 หลายเดือนก่อน

      @@polygonflow cool cool cool, thanks a lot for answering! Downloading Dash for testing:)

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      @@MrChronn22 Awesome! If there are any problems, don't hesitate to reach out in our Discord 💪

  • @PsijicV
    @PsijicV หลายเดือนก่อน

    What about crossroads and random roads generation?

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      We have been working on a crossroads system, but it is in pause currently actually. Hope to resume it later in the year though! Anything in particular you think would be important for that, or just the basics?
      Nothing in the plans specifically for random roads generation, but I am noting it down. In one or two releases we are planning on shipping "presets" with our Compound tool to help users build more complexed environments more easily, so a road system definitely fits in there! :)

    • @PsijicV
      @PsijicV หลายเดือนก่อน

      @@polygonflow Your title says about easy world building - so, it sounds like it should generate a city as easy as in Houdini. But on the video I see this tool is more like an UE brush plugin.

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      @@PsijicV I hear what you say for sure. City building is something we are planning to go deeper into soon!
      For cities right now, I would say Dash is better for adding details to them, than building a full city from scratch. But our Path Scatter and Grid Scatter tools can definitely be used to build a city, but the workflow is not as good as we would like it to be, that's for sure! :)

  • @kinglaw1688
    @kinglaw1688 22 วันที่ผ่านมา

    after selecting the curve for the second time to create the second road for the lines nothing happens after clicking on the + (no second road is created 😞

    • @polygonflow
      @polygonflow  22 วันที่ผ่านมา

      Hmm, have you made sure to opened a new Road tool for the second road? And also, please check so the new road is not created within the other, that might make it hard to see it.
      A great tip when creating your second road, is that you can duplicate the first road tool from within the tool menu. Then you get the same settings and can then adjust further :)

  • @dangminhhieu7440
    @dangminhhieu7440 หลายเดือนก่อน

    Yeh i want dash apply to heighmap and sculp landscape of tab landscape ue5

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Hey! If you open up the terrain tool in Dash, you can assign a Height Map that you have in your UE Content Browser to it, and then the Dash terrain will use the data from the height map! :)
      If I did not understand the question correctly, please let me know :)

  • @cineguz
    @cineguz หลายเดือนก่อน

    I was really excited to try out this plugin, but to my disappointment, it only supports Windows and not macOS. It's unfortunate that mac users are left out. I hope a macOS version is available soon!

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Yee sorry about that! We have gotten some Mac support requests, but so far there are not enough for us to devote the enormous amount of time that we would need to, to make it work! :(
      Noting down your request though!

  • @wallisad2422
    @wallisad2422 หลายเดือนก่อน

    amazing tool, but a rental model base on a free software is crazy! it'd be fair to charge if only commercially used rather than subscription based.

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      I hear you, we would have loved to offer a free non-commercial version, but as we are putting lots of time into continues development we need to bring in revenue in order to make the project feasible. Hopefully, we might be able to offer a free version in the future!
      For now we also have a perpetual license for those that are not a fan of the subscription model, would that make more sense for you? :)

    • @wallisad2422
      @wallisad2422 หลายเดือนก่อน

      @@polygonflow i actually understand, specially if it's a small team, thanks for the answer tho

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      @@wallisad2422 Happy to hear that👏We are indeed a very small team :)

  • @Deculayn
    @Deculayn หลายเดือนก่อน

  • @edmungbean
    @edmungbean 29 วันที่ผ่านมา +1

    whaaaaaaaaaaaaaaaaaaaaaaaaaat

  • @Dash_Dominion
    @Dash_Dominion 16 วันที่ผ่านมา

    is this free

    • @polygonflow
      @polygonflow  16 วันที่ผ่านมา

      We do offer a free trial for 30 days, but after that, it is a paid plugin. But we do have a few different pricing options! If you don't think they work for you, send us an email and we can discuss, info@polygonflow.io :)

  • @artsis3d528
    @artsis3d528 หลายเดือนก่อน

    I just installed the software, but their must be some shortcut to directly start typing in the text field in dash right? It can’t be that you actually need to click in the text field to start typing ? But what is the key combo? Anybody knows ? (For example how the Unreal Quick Action plugin works) just Alt + Q. And you can start typing, what you want or need.

    • @polygonflow
      @polygonflow  หลายเดือนก่อน +1

      Thanks for bringing this up! You're right, it should be automatic. We'll implement this in the next update!

    • @danmay3044
      @danmay3044 หลายเดือนก่อน

      Thanks dash team this looks like a great update. Especially the blend material set up.

    • @兔阿-q6q
      @兔阿-q6q หลายเดือนก่อน

      @@polygonflow Shortcuts are a good idea, and it would be nice if you could specify a shortcut for your tool. I use move tool a lot, and I wish I could specify a shortcut to trigger it myself.

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      @@兔阿-q6q 100%! We will look into this!

  • @Eggbaby7777
    @Eggbaby7777 หลายเดือนก่อน +3

    You’re a fucking god

    • @polygonflow
      @polygonflow  หลายเดือนก่อน

      Comments like these keeps us motivated, keep it up😎