Ain't no way, I just recently got the Forest and Natural Road pack and now you release this. The timing on this is impeccable, you spoil us hahahahahahaha. Really enjoy ur plugins. Keep it up. Looking forward to more in the future.
UNBELIEVABLE!!! I guessed $1,999USD,,, and was knocked over with the $99USD price… WOW… Just researching UR5 and aspects of design, but this will be my first packs purchase. WOW! Good stuff!
your work is top notch, some of the best in the marketplace, I have quite a few just to play with for now. Hopefully one day i can start a proper game project and use them :)
Excellent work, Joe, as always. With all these packs, you will eventually be able to make your own game in a weekend at one point. 😁 Also, you don't need to speed up audio, I don't mind watching these even if they are longer.
Would love to see a medievall or fantasy pack where the buildings are `new'...ramshackle is how we see the buildings now; once they were fresh, new and beatifully built.
Once again another masterpiece. I gotta question ...Did I see cobblestone roads? I am guessing it works like the road pack? Or was the cobblestone Landscape material?
HI, the cobblestones are an actual 3d mesh that is scattered with the foliage tool. You can just brush them onto the dirt roads. Doing it this way is really good for performance due to Nanite, basically infinite amounts of real 3d pebbles can be scattered, without the overheads and limitations of landscape displacement.
Personally I think the trees move to much. Are they nanite? Disable world position at distance only works with nanite - so that'd be my ideal solution. Obviously If not I could always turn the effect down in the material. Really need to start working a VertexNormal>Z>Multiply/Power/Add (intensity/contrast/offset) disable for WPO height for trunks Might need some world position & object position as well.... Then a R or G one for branches at some point that way you can give leaves basic flow/pivot maps so a more natural sway overall... Food for thought.
@@DamienRamirez They're controllable . I actually amped up the sway for a bit more movement in the video, to match the rolling fog / wind. The default settings aren't that high. Docs for wind control are here: www.brushify.io/post/wind-system
Looks great, shame tho theres not a few modular walls etc so we could hand build other building, parts so we could build somit like Quixel's Medieval Village to enter. $185 US ($ 299.44 NZ) Feels a tad limiting whhile still hand painting seabads and beach's cause the auto material doesn't have a switchable option to do it
There are modular walls! Check the screenshots. There's a full Fort building system that we'll cover in depth in a future video. www.unrealengine.com/marketplace/en-US/product/brushify-fantasy-pack
What do you think looks bad about the Forest pack trees? They're of equivalent quality IMO, they were last updated a couple years ago, with new photogrammetry tree trunks.
@@HavokSage It's just in general to be frank. They kind of appear of lower quality then the rest of the 2 trees that are included. Correct me if it seems like I'm assuming that they are the same type of tree? Because if they are, this one just looks way better. And then I'm reffering to the texture quality
Quick Question: i modified your landscape material from the “dirt trails” pack to use Quixel Bridge’s “ORDp” texture for Nanite displacement. Should I install this pack to a different project, then migrate the new stuff? Or is the landscape material different? Ugh, also it would be fantastic to have a height feature in your Automaterial for beaches, bedrock….
I mean there's hundreds of games that use Brushify assets. A few examples: store.steampowered.com/app/376210/The_Isle/ store.steampowered.com/app/2109770/Kingmakers/ store.steampowered.com/app/1843860/The_Redress_of_Mira/ store.steampowered.com/app/1905020/Greyhill_Incident/ store.steampowered.com/app/1392780/The_Companion/ Many studios buy assets from unreal marketplace, some of them make it into the final shipped game, or are used as a stepping stone or prototype for development then eventually swapped for something bespoke. The marketplace is a powerful tool for game development.
on my GTX 1050 TI bruh... BUt! Actually, all your assets I purchased (I can't believe I got a bit of money to did it), my laptop handles not bad! Also, the only issue is 4gb+ of assets which is bruh, but you can always adjust it manually. Btw, would be much greater if someone provided that option "light assets" which means pack not for 4 but for 1gb instead!
@@aleksandrrush4076 Your GPU is a budget model from 8 years ago. That's not going to work well with UE5 or this pack. RTX 3060 or higher is recommended, preferably more for actual development PC that runs the editor.
@@HavokSage yeah, willing to get a new laptop with a reverse charging to use it anywhere as I like to travel a lot. Even those ones are better than my current one. But what I will say, it handles your assets really well! Grass was always a big challenge for it but at all, even 8 years old gpu can handle your assets:)
Get the Brushify Fantasy Pack here: www.unrealengine.com/marketplace/en-US/product/brushify-fantasy-pack
very nice tool! Please tell us the name of the music in this video.
I got this today for a game I’m building. I’m a programmer, not an artist so this pack will help me create something beautiful! Thanks, Joe!
Ain't no way, I just recently got the Forest and Natural Road pack and now you release this. The timing on this is impeccable, you spoil us hahahahahahaha. Really enjoy ur plugins. Keep it up. Looking forward to more in the future.
And also, I love your British style of the map) It looks just so smooth, natural, artistic! Very awesome!
Well done, Joe. Your imagination is only exceeded by your talents. This will be my fifth Brushify pack.
im doing everything i can to save for your grounds deformation in the brushify OG. straight talent man
As someone who is working on a Witcher style open world fantasy game, I already use Brushify for the environment system. This is a perfect addition!
I own all of your packs and have made the most imcredible Medieval Survival game, great performance too!
UNBELIEVABLE!!! I guessed $1,999USD,,, and was knocked over with the $99USD price… WOW… Just researching UR5 and aspects of design, but this will be my first packs purchase. WOW! Good stuff!
I'm still learning, not sure I can justify buying anything yet but I'm tempted seeing thus. This a great video so far, 5ish mins in and very impressed
Welcome back Joe. Now I need you to make a few city packs and battlefield packs. Your awesome my man
Love the work.
your work is top notch, some of the best in the marketplace, I have quite a few just to play with for now. Hopefully one day i can start a proper game project and use them :)
Unbelievable man. You deserve all the success in the world.
Good to see you again! Love the work that is showcased here! Keep it up!
Excellent work, Joe, as always. With all these packs, you will eventually be able to make your own game in a weekend at one point. 😁 Also, you don't need to speed up audio, I don't mind watching these even if they are longer.
Hoped to see most of the scene- done by PCG. Would love PCG integrated pack, like Electric dreams.
ANOTHER BANGER! keep up the good work joe!:)
Hello Joe! This is awesome bro. Well done 🤘
Looks great! Thanks for all the hard work!
Love the work your putting out guess I’ll have to buy and play around with this one as well :)
Beautiful work man.
Nice to see new stuff Joe. I love the wall splines. Would you ever consider doing a Mediterranean looking environment?
Gorgeous!
Looks great!
Looks amazing
Tha "Flat area" That's just what I was thinkind about :D Just same as in Stronghold! That's from where I learnt some British words and culture...
Great Job :-)
Would love to see a medievall or fantasy pack where the buildings are `new'...ramshackle is how we see the buildings now; once they were fresh, new and beatifully built.
There are variations that are both new, and destroyed/ rundown.
Once again another masterpiece. I gotta question ...Did I see cobblestone roads? I am guessing it works like the road pack? Or was the cobblestone Landscape material?
HI, the cobblestones are an actual 3d mesh that is scattered with the foliage tool. You can just brush them onto the dirt roads. Doing it this way is really good for performance due to Nanite, basically infinite amounts of real 3d pebbles can be scattered, without the overheads and limitations of landscape displacement.
@@HavokSage NIce... I just picked this up.
cool
Awesome ^_^
Nice 👍🏼
When people remember you can save those set up houses as level instances... Oh the possibilitys!
Personally I think the trees move to much. Are they nanite? Disable world position at distance only works with nanite - so that'd be my ideal solution. Obviously If not I could always turn the effect down in the material. Really need to start working a VertexNormal>Z>Multiply/Power/Add (intensity/contrast/offset) disable for WPO height for trunks Might need some world position & object position as well.... Then a R or G one for branches at some point that way you can give leaves basic flow/pivot maps so a more natural sway overall... Food for thought.
@@DamienRamirez They're controllable . I actually amped up the sway for a bit more movement in the video, to match the rolling fog / wind. The default settings aren't that high.
Docs for wind control are here: www.brushify.io/post/wind-system
@@HavokSage That makes sense, I own the Forest pack & was thinking they didn't go that hardcore.
Fair
🎉🎉🎉
Looks great, shame tho theres not a few modular walls etc so we could hand build other building, parts so we could build somit like Quixel's Medieval Village to enter. $185 US ($ 299.44 NZ) Feels a tad limiting whhile still hand painting seabads and beach's cause the auto material doesn't have a switchable option to do it
There are modular walls! Check the screenshots.
There's a full Fort building system that we'll cover in depth in a future video.
www.unrealengine.com/marketplace/en-US/product/brushify-fantasy-pack
can you please tell us how to add collision to auto material rocks? or if you did before tell me in which video?
So the pine trees in this pack is just top quality. Why don't you update the other packs with the new pine trees? The old one looks bad
What do you think looks bad about the Forest pack trees? They're of equivalent quality IMO, they were last updated a couple years ago, with new photogrammetry tree trunks.
@@HavokSage It's just in general to be frank. They kind of appear of lower quality then the rest of the 2 trees that are included. Correct me if it seems like I'm assuming that they are the same type of tree? Because if they are, this one just looks way better. And then I'm reffering to the texture quality
@@HavokSage And it's not the trunks, more of the grain/leefs
How dare you release a new asset that I absolutely need on payday 🤣🤣🤣
Quick Question: i modified your landscape material from the “dirt trails” pack to use Quixel Bridge’s “ORDp” texture for Nanite displacement. Should I install this pack to a different project, then migrate the new stuff? Or is the landscape material different?
Ugh, also it would be fantastic to have a height feature in your Automaterial for beaches, bedrock….
has anyone ever used a bunch of pack assets to create a game that was good? like got picked up and is in the quest store?
I mean there's hundreds of games that use Brushify assets. A few examples:
store.steampowered.com/app/376210/The_Isle/
store.steampowered.com/app/2109770/Kingmakers/
store.steampowered.com/app/1843860/The_Redress_of_Mira/
store.steampowered.com/app/1905020/Greyhill_Incident/
store.steampowered.com/app/1392780/The_Companion/
Many studios buy assets from unreal marketplace, some of them make it into the final shipped game, or are used as a stepping stone or prototype for development then eventually swapped for something bespoke. The marketplace is a powerful tool for game development.
You made that all alone?
Do these have interiors??
@@fadyNUFC yes they do
Bro created the elder scrolls 7 before the elder scrolls 6 came out
10 fps...
on my GTX 1050 TI bruh... BUt! Actually, all your assets I purchased (I can't believe I got a bit of money to did it), my laptop handles not bad! Also, the only issue is 4gb+ of assets which is bruh, but you can always adjust it manually. Btw, would be much greater if someone provided that option "light assets" which means pack not for 4 but for 1gb instead!
@@aleksandrrush4076 Your GPU is a budget model from 8 years ago. That's not going to work well with UE5 or this pack. RTX 3060 or higher is recommended, preferably more for actual development PC that runs the editor.
@@HavokSage yeah, willing to get a new laptop with a reverse charging to use it anywhere as I like to travel a lot. Even those ones are better than my current one. But what I will say, it handles your assets really well! Grass was always a big challenge for it but at all, even 8 years old gpu can handle your assets:)