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The ULTIMATE Guide to KSP 2: "FOR SCIENCE" - Will this SAVE the Game?
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- āđāļāļĒāđāļāļĢāđāđāļĄāļ·āđāļ 17 āļŠ.āļ. 2024
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It is FINALLY here everyone! Kerbal Space Program 2's first major roadmap update, FOR SCIENCE!, is here! Let's take a look at it, and delve into the good, the bad, and the bugged, in this historic game update! You can look forward to a brand new campaign mode, an extensive tech tree, heaps of new research locations and elusive âdiscoverablesâ spread across the Kerbola system, deadly re-entry, not wobbly rockets, revamped boat dock, and an array of performance updates and a TONNE of quality of life improvements! In this video Iâll be giving you a rundown of everything you can look forward to, enjoy!
Massive thanks to âŠ@N9GamingOfficial⎠âŠ@ShadowZone⎠and âŠ@BillyWinnJr⎠for supplying footage of bugs in KSP 2: For Science!
My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
This video is intended for audiences 13+ years old.
CHAPTERS:
00:00 Intro
00:34 New Game Mode: Exploration Mode
02:19 The Tech Tree
04:13 Hacking Time!
06:12 The Tech Tree Continued
06:32 New CHEAT MENU!
07:18 Are Wobbly Rockets FIXED?
09:17 New Ocean Launch Site and Fixed Buoyancy
10:09 Underwater Science!
11:04 All the new Science Parts!
14:05 Thermals and Re-entry
15:07 Science Gameplay
16:03 Science Contracts
16:43 Discoverables (Easter Eggs) and Science
17:07 "Petrified Kraken"
17:14 Quality of Life Improvements
18:45 Performance Enhancements
18:50 New Kerbal Looks
19:01 THERE ARE BUGS
21:35 Does this make the game WORTH IT?
The music that plays during the ad is "Take a Chance" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons...
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How come you got to get the update early?
â@@GradientOGames I hacked Take 2 Interactive. GTA 6 content coming tomorrow mateys ð
@@MattLowneYo canât wait to see it
Im so happy to see for science.ð
Did they realy fix noodle rockets.
I think we need an "Exile on Eeloo" series where you ship off undesirables to Eeloo. Eventually you can have a colony there called New Australia.
I love that idea! There could be a station around it called: "New New Zealand".
Yes
@@Olive_Gamer139newer Zealand
@@mr.killjoy4753frð
I agree
Starting with crewed flights is definitely the Kerbal way to do it
true, but it makes probes kind of pointless.
@@D1ndo probes are a bit easier to get out there than kerbals especially when you have g-forces for kerbals enabled and/or just need weight savings
In KSP1 I almost never sent up ANYTHING unmanned.
@@TestECulleven my satellites were manned!
Robots are for the boring jobs, not the dangerous ones
This is how the game should have been released at first.
Sure it isn't finished it may contain quite a few bugs still, but this is now truly an acceptable state for the game to be in.
We ASKED for it to be released the way it was!
@@Shadowkey392 No, actually. No one asked for the unoptimized mess it released as, everyone before release were asking the devs to take their time. Just go look at the comments on the KSP 2 trailers and you'll see what I mean
@@Shadowkey392 no. we didnt.
I meanâĶ sure, but either way, the game got to its improved state now, so what was the harm in releasing a buggier version earlier?
â@@squaremantisThe devs and the publishers are 2 very separate entities, the publishers wanted it out before it was finished, the devs didn't, don't get it twisted, blame the publisher
I kinda miss the old goo container though, i love the thought of just using random goo and reading its results
Iâm sure it will get added with mods eventually. Lots of people liked the goo!
I think there's a mini one in the Science Jr if that counts
mystery goo my beloved :(
Thatâs outrageous! Mystery goo is the backbone of Kerbal science, theyâll never discover anything without it!
bring back the coom capsule!
I kind of miss the money aspect, it was grindy, but it was also encouraging to make naturally other goals - cheaper crafts, landing directly on KSC, saving your Kerbals, now nothing is stopping me from overengineering my craft and dumping dead weight (the kerbals) to space after use.
My thoughts exactly. With no funding mechanic, it removes a lot of thought processes that KSP 1 had. With the new grid fins, one of their obvious intentions was for players to use them how SpaceX does, but if the player isn't rewarded for saving pieces of their craft... why do it at all?
I also prefer playing KSP career mode (don't own KSP 2 yet). Career mode makes you think about what you are building a rocket for - do you build it with just the ability to complete a single mission, or do you look at what other missions you have available and try to complete as many as possible?
Not to mention having to build within a budget so your income is net positive and not negative ð
Yup, funds were great, there could be another solution, like time of parts producing, or resources etc, but there should be a reward for being efficient.
Yeah this game is just for the youtubers to sell to their subscribers. Ill play KSP 1.
Yeah, i liked it because it still gave depth once you finished the tech tree, however i assume that they are planning on resources replacing money as a cost for rockets
I'm really hoping they add in the original career mode. I really enjoyed the extra layer of challenge and gameplay it added. Managing your money, and trying to engineer more cost effective rockets was always really fun. I also liked the precision for some of the missions. It encouraged you to try new things and new parts that you would never have tried. I really hope they bring it back in some capacity. Maybe even improve upon it.
I think its somewhat sad that you no longer need to take kerbals on spacewalks to preform observations, I always loved taking the little guys out (especially in space) and having them move around, it felt a bit more exciting to me
You still can but it wonât affect the game but is not like thatâs removed
They'll probably bring it back along the way. The game is far from finished. They are building the skeleton of the game in a healthy, deliberate way, and will add more flesh to it as they progress.
you still get more science for taking kerbals out on eva and getting their observations, so it's not too bad
The best case I can make for having automation to begin with is to avoid losing your pilots just for testing, especially in a form of career mode where hiring new astronauts is pricey and they arrive almost entirely incompetent. You just end up sending the new guy to avoid losing the expensive progress on your veteran astronaut for test flights.
Also, I will add that the most important parts of career mode were the restriction of money, where failures would cost you, perhaps enough to require you to perform more menial missions to build your funds back up, and astronaut progression. Losing a veteran astronaut was a tragedy that really could hurt your progress, hence why automation is crucial for test flights in career mode.
You could argue that career mode made explosions more stressful than fun, but I would say that this is the reason you perform test flights/missions to begin with. Failure can be fun, but the overall experience is enhanced with consequences to failures.
I imagine we will see what comes up next with the future updates and modes to KSP 2!
I'm new to KSP and have no idea what most of the components do, so unlocking them gradually may help me learn better. Cheers Matt!
just slap em on and give it a try :D
Yes, that's the way to go. Use the exploration mode to unlock parts piecewise and learn how they work in increasingly challenging missions. That's how you master the game.
I highly suggest you go and play KSP1 instead of this hot mess
I played a tiny bit of KSP 1 before, and made it too the Mun and back. However, I am knee deep into KSP 2 and loving it :D@@NewsofPE
POSITIVITY MUST BE STRUCK DOWN@@NewsofPE
I know it might not be a common opinion but I for one enjoyed the career mode in KSP1. Namely the fact that you have to spend money. It created a kind of "mini-game" of setting up ways to make future contracts cost you less money.
Also it was kind of a way to restrict how much you could throw at a contract. You could throw your biggest rockets at a contract but would you end up making money? It made the game challenging.
Money plus scientific research gave you a few extra things to consider when doing your contracts and I enjoyed that.
But like I said. Just my opinion! Happy holidays!!
This is a space balls moment if i have ever seen one myself
Tim C's gone into plaid!
LUDICROUS SPEED X3.2
@@legorescueairboat8072 âĪïļ
When a rocket begins to wobble:
Space Bugs! O shit, there goes the rocket!
I don't like the removal of currency. There is now zero encouragement for economic launches, and everything can be over-engineered. For example, there is now no encouragement to make anything re-usable, like SSTO's or launchers.
Yeah i hope resource management will incentivize reusable rockets
I'm betting much like KSP1, it's going to come as modules...considering how everything is somewhat involved in economics, it's probably one of those best left for last things too, much like KSP1 where it came soo late into development
@jakobusswart1376 that's true, I forgot how late that came. I don't really mind if it's constrained by resource or currency or any other methodology, but if there isn't any focus atall placed on mission efficiency that takes away a huge amount of intrigue, for me atleast. I'm sure a decent population of the player base agrees but I could be wrong.
Yeah I agree, but I think theyâre wanting resource collection to take the place of currency in this version of the game. I feel like I heard something like that in an interview once.
I'm sure someone down the road will mod in currency
one thing i would love to see added to the game is weather. both on kerbin and also severe storms on other planets
Very excited for the upcoming update.
Ideally, I really hope (I don't really expect) that they add an option that allows you to choose either a vanilla *or* unmanned before manned tech progression.
This would be a very late addition to the game if at all.
I WANT THIS
I guarantee you there will be a mod for that. I sincerely doubt it will be vanilla though, because as matt said in this video its just more fun for most people to do manned missions.
All you really have to do is do a single launch and you get to start making probes
also solid rockets before liquid!
I just want a stayputnic faring so that early probes doesnt actually fight you
Offset a nose cone onto it, that's what I call a fairing, as a cope.
You can pop the core into a 1.25m service bay, and then slap a nose cone on top. Itâll still get drag, so donât attach any components to the probe core, but itâll at least protect the core from heating.
In the science tree, you can see the Debdeb star in Tear 4.
I see it. It's the glowing ball
i feel like it would be pretty funny if the dev's added some sort of science experiment that allows you to activate a control kraken attack, and you get to research this, and they add a small bit of lore to "explain" why it happens.
How did you get so smart?
@@parkerweyer1284 TH-cam and school
I think you should be able to pick in exploration mode whether you start either probes or you start crewed. I feel the kerbals though, would send themselves into space before using probes.
With my GTX 1050 Ti I went from 5 - 15 fps at the Mun when landing to 40 to 45 fps. This update is a success in my eyes. Which makes me very relieved
yea only took them 11 months to actually create a playable game.
@@oofie9932 true, but I take the wins I find and enjoy life
This is the point where I would think the game is worth buying for most people now!
8:34 If the auto-strut is applied automatically does it become auto-auto-strut? :)
Maybe now is just strut?
"I don't want to spoil it but what could this be" - *Menu on the right* "Bop Petrified Kraken"................ :D
Doing science and contracts are my most favourite activities in KSP1. Can't wait to try this out on the weekend!
I found a lot of bugs, but one is that when I make my guy get out of a lunar lander, it causes the lander to flip, and then the sideways lander begins to crawl along the ground as the legs are compressed and spring back. The thing took on a life of its own and endlessly crawled across the surface.
The fact that the devs know who you are and can state you by name is an achievement within itself.
If a game dev didnt know the best promoters of their game, then its a fault in the devs not the promoter
I mean. Technically I could just politely request to meet the devs just so I could say that I too am known by them by name.
KSP2: WE NEED TETHERS FOR EVA'S!!!!!ÂĄ
I wish we had more science parts that are small. Bluedog Design Bureau for KSP1 has a bunch of little experiments and honestly I feel like that's a better way to do things than the generalized experiments we have
Absolutely simplifying science is worrisome. Should be some choice in hawing lots of small stuff or big ones.
â@@Infernal_Elfhow did they simplify science?
@@xenn4985 as far as i have seen some parts do several jobs now.
There are 3 science parts: main part in 2 sizes, atmosphere part that works only in atmo, and sink part that works under water only (kerbin, eve, laythe).
+ Automatic gathering science during passing biomes without substantial notification
+Lack of manually resetting parts.
It's way too easy rn.
20:05 would be accurate if you forgot to account for conduction of heat between parts. If there is very little air touching the fins to cool them down they arenât just going to instantly radiate away all that heat. The thermal capacity of that tank should take that heat away at a significant rate even if they are just bolted together.
I unlocked all of tear one on the first flight, science might be a bit OP at the moment or need a slower progression. I returned with 1129 science with one landing on minimus and an orbit of the mun. Maybe starting with the flea booster or plane parts only would help the progression path.
Plane parts are awful. Weasley is starter, but only inline intake, no tail until tier 3, same with passenger cabin, wheels are also not quite good placed. Useful planes can be made way after T2, so basically when you return from Duna.
For me, this patch plus the 20% discount that's running from now until January 4th makes it just worth it haha.
I am thinking the same haha
yep!
Time to make another "How to unlock the WHOLE tech tree (FULL GUIDE)"
I said it since day one. I will play the game again when wobbly rockets were fixed. I played yesterday and I was sitting with a grin on my face actually enjoying the game now. Just took them 10 months.ðĒ
Im actually very grateful for this update. Seems like a long time coming
I believe the "blocked solar panels" indication is due to the fairing possibly hitting the solar panels during deployment. But after playing for the past 3 hours I'm so happy to see KSP 2 is back in business!!!
agreed, it's gotta be faring-related. It's definitely one of the more annoying little bugs, but not a massive problem
2:44 I like how there's just a lone star there, implying maybe, just maybe, that star is the next destination.
Could just be Kerbol, I've been to Eeloo in KSP 1 and it just looks like a tiny dot...
(to collect asteroids before they vanish into the sun is a mission - send solar sails to alter asterods orbits little by little for a bigger and bigger mars moon for stronger and stronger tidal forces )
Really love that the experiments take time to run! KSP 2 is starting to look like an incredible game.
I am so excited for this update
this update has blown me away and made a big step towards redemption in my mind. I know auto-struts (or "Enhanced Joints" or whatever they're calling them) aren't the permanent solution for wobbliness, but I'm so glad they went ahead and implemented them. It makes the ascent stage in particular feel so much better.
I love what they've done with the science collection. No right-clicking on individual, tiny parts, no EVA "store data" juggling, and the science actually has a runtime that has to complete, I love it.
The performance jumps have been massive, too. I'm on a 4070 Ti with a 13700K, playing at 1440p with all the graphics options maxed out, and on my first mission, I was almost always getting at least 120fps. Even with 4x physics time warp on the descent (with a parachute deployed) I stayed above 90fps. A tiny craft with only 3 parts at that point, admittedly, but it's still a BIG improvement.
For the first time since EA launch I'm genuinely excited to play this game
Finally something that resembles an actual pre-release of what they touted. Now they just need to fix the UI back to KSP 1 and eliminate the clunky window selection methods. In a few years this might actually resemble what they wanted minus the wasted multiplayer notion. I really hope they have clued in by now that multiplayer was a bad idea, and are not wasting any more resources on it.
When the fuckin game director directly mentions your name when talking about the update.
You know you've made it in KSP.
Vape ad claiming to be healthy and without 18+ disclaimer is a huge faux pas...
Im loving the new attitude on youtube with thorough crediting of otherâs content. Hbomberguyâs waves travelled far.
One mission where I built an Apollo style command module and lander I ran into the no fuel bug (even though I had fuel) but a quickload fixed that. Only to have on return only one of my three parachutes deploy. Thankfully, it still slowed the capsule enough to land "safely" on water
Commercial goals would be an awesome addition to either KSP.
Most of what space agencies do is sending satellites to a certain orbit for commercial purposes.
It would be nice to get contracts to get a weather satellite onto orbit in a specific orbit for instance.
Regarding science, I really disliked how KSP 1 became just a grind where I was just shooting rockets in all sorts of directions to gather more "science" in different biomes and layers of the atmosphere so I could unlock the next thing to do.
Incredibly informative guide as always (from future)
Channel member
Abyss fan ðð
Manned flight to robotic flight makes more sense, with the complexity of kerbol missions, they would need advanced systems to preform the same with robots rather than kerbols. In real life we started with manned missions when it was complicated, and created robotic missions when we couldnt risk a person, but kerbols are expendable, so they are simply the cheaper option
Low tech interstellar in real time
3:20, i think that in the settings they should have an option to change the tech tree so robotic parts are acquired first and then crew parts later. (that way everyone gets what they want) (in ksp 1 i had to install mods to do this)
would love this too but I doubt they'll do it, restructuring the whole tech tree + making new missions suited for it will take time, and the community generally probably won't be happy
After a single flight, you can unlock enough to start doing probes.
I think I remember seeing a setting in the difficulty settings that allowed you to give yourself some starting science, not sure the maximum though but just thought I'd let you know :)
Just went and looked, and the initial setting lets you start with up to 500 Science points (Tier 1 needs 1010 points to fully unlock), but you can also give both collected science and mission reward science a multiplier from 0.5x up to 2x
20:00 no fire doesn't mean no friction, fins was still receiving heat so it is obvious it was going to blow.
NICE. it is finally KSP 1 in KSP 2. now I feel better. can't wait for the next updates!
why do you dislike the money part of Ksp? I find it kinda nessacary to build actually good rockets instead of just going wild with tons of boosters and unrealistic deltav
Carrier, if it isnt modded, is very boring for the viewer. Playing carrier however is fun. Since matt is a content creator he does not like carrier because of viewers not watching carrier.
yo matt, can you ask the ksp 2 team if the space crafts in all 3 of the trailers and sneak peaks for ksp 2 will be in stock? (y'know like the osprey stock ksp 1 plane which is saved in the vab or sph and you dont need to make it)
One thing I notcied yesterday as I had some time to play, it was that a part in the top of the tin can, covered by a faring, still got heated up and exploded...but was overed so it seems faring is doing nothing to it, and happened every single time :(
I went to mun and back in this update without using any heat shield or parachute. It was originally a mun probe mission but I need those science and luckily I have enough delta v to go back to kerbin and land. Sometimes when I splash into an ocean at around 200m/s, the craft doesnât break and also sink very deep.
3:00 Shrek.. nice.
This is how the game should have launched. At $50, I still don't think it fits the price tag.
$40 on sale on steam right now FYI, still not sure I'll pick it up yet though. Probably would for 30, idk
I'm feeling more and more temptation to get this game..
This is everything I have been waiting for since I bought the game day 1 of early access. I'm 4 launches into exploration mode and this is reminding me why I first fell in love with the original KSP. The way science pushes you to try and go as far as possible with the tech you have but doesn't force the player into a specific mission plan is what always attracted me to the original and with the improved graphics and performance (for me at least) in this patch and the superior sound design of KSP2, I now finally feel like I can recommend it over the original
Everybody make sure matpat makes a video on ksp2
6:57 wow the velocity of loading ðĪĐðĪŊ
I'm very excited for this update to drop.
They really did pull off a great update with this one. I am pleasantly surprised! Now we need flight stick support, first person, and maybe even IVA capability and we will really be cooking with fire! Also, it will be really interesting to explore more aquatic stuff!
You should build an industry standard flight simulator in your living room.
the reentry effect still looks trash imo, idk why they made it so static unlike the one they showed off in the dev video
its gonna be disliked a lot
I mean... it looks better that the previews. Except for the dev chat video that was awesome.
What do you mean? Give the update a chance and actually play it!
Maybe they'll change it eventually
14:28 yea, after the update has been released, i still remain firm
that re-entry effect is way too static
I am not a follower of youtube gamers per se, outside of your channel. But i do think I need to say, this channel needs far more cat related content because your cat is absolutely adorable. Look at that fluffy coat!!!
i just hope not all colonization tech will be in tier 4, traveling to the outer planets in a manned mission already requires some long term tech and it only makes sense testing those on Mun or Minmus too. like we do in real life with the planned moonbase and the ISS
Does KSP 2 have an atmospheric gauge? Something to measure pressure accurately? I noticed that in KSP 1. The science piece was all it had. Not a measuring gauge. Just a relatively newbie query and observation.
It took me like 8 hours to actually get a orbit around the nun, the next mission was to land on it, aced it second attempt with the same rocket.
This is the update I have been waiting for, and just in time for Christmas break! This gives me something to do during my time off work.
I mean it's not my place to demand anything and I understand everyone has to put food on the table but.... I'm really not a fan at all of advertisements for nicotine containing products. It's on the same level if not below stuff like raid shadow legends. I'd rather watch two other ads than one for a pseudo vape product.
8:34 when the bug issue became a feature. LOL
Matt Lowne thank you for making me discover ksp it has been a joy to me and has increased my happiness greatly
7:17 got mad his rocket didnt work and punched a villager
Sadly the most annoying bug which I discovered hasn't been fixed yet or has been reintroduced. Orbital lines vanishing due to a wrong status of the vessels. Vessels are landed whereas they should be orbital. Really annoying and happens very very often. If you don't want to mess around with save game files I'd recommend to wait till this is fixed for real.
I bought ksp2 when it first came out but my old laptop couldnât run it, so I waited. And then I got a new computer and booted up the game and that was when the for science update came out and it seems like I starting playing in the best update so far.
there is this bug i found where the RnD just doesn't work. you don't get any of the things you unlock and you still lose all your science points
I love how everyone at the beginning of ksp 2 doubted the developers because of the recent failures for other companies to make a good game at launch despite them literally doing the exact same thing with ksp1 when it released. Their system isnt changing at all, theyre adding things at their own pace and things are progressing in a very promising direction. Waaay too many people had doubts when really they should have patients
My guy put Shrek on the tech tree. Very well done.
Cat: I better get commission for thisâĶ
Hearing Nate Drop your name during the last interview certified you as a legend my friend. First place at the esports event didnât hurt either.
3:46 because you want to shove people right into the hardest aspects of spaceflight right off the bat.
All the effects are so static and it's so easy to fix and would really boost the visuals. Not that I think they should focus on it now, but it should have already been sorted before release, it's genuinely less than an hour to fix with a scrolling texture... The general quality of simple thinks like the arm not working, this should just use unitys built in IK script to handle the animation.
Anyway, massive update overall and seems like it's moving in the right direction!
One more thing I noticed - part manager opens instantly now!
Matt you really sell the game. Well done. Iâve reposted this video to my meager 200 followers.
One bug I found was that the new mission system didn't recognise when a mission condition had been met. I had this on my first launch when it didn't recognise when I reached a 10km altitude. I only noticed this first time once I recoveed the vessel and the mission didn't say complete in the isiion control. Happened the next time I launched as well and was only fixed by exiting and restarting the game. Only happened with that first mission so far though.
I wonder if the moon arches are gonna play into the interstellar travel. Like stargate or something.
i agree that we need an "Exile on Eeloo" series where you ship off prisoners to Eeloo. and have a colony there called New Australia.
Anyone else think it's funny that the patch notes don't call the reinforced joints a FIX? Nate REEEEALLLY wants to die on his "wobbly rockets are good" hill, doesn't he?
14:56 well thatâs interesting, guess it has a more reasonable heat limit now
FUM is like the modern candy cigerette. You want to look "cool" and vape so you get your candy vape out
âĪ the CatLoaf. Time for a Loaf Check! We have. No Tail. No Paws! Round loaf. You officially have a 10/10 ðŧð
I had my duna rover start magically standing on its nose
I actually think the state that they released the original early access will seriously hurt the sales of this game. I got it when it first came out and declared that I would never play it again. This update is so huge and made the game actually fun again. It took serious convincing from a friend to get me to try the new update. I hope more people who were initially turned off will try again, and I can't wait for more updates.
8:05 sounds like something someone would say who sucks at the game.
nice "shrek" advancement to the tech tree lol
I have always wanted a gamemode where you start out with simple planes and work your way up to eventually getting rockets.
I'm shocked that the update releases on my birthday.
Another December birthday?
Happy birthdat
Happy birthdat