It's true, even with mods. Add a spear? They swing it around like they're at a baseball game. Even with how crazy I am (Mudcrab King, a Goat that can Tank against Dragons, shouting "JUST DO IT" at someone to send them flying at Mach 5 straight out of Whiterun) I am not too fond of having Tamriel's citizens using a spear in such a stupid way.
Just gonna hit with some boring game lore for a second. Daedra can't create, they can only corrupt. So when a smith binds a daedra to a weapon during the forging process (what the heart's for), the weapon is corrupted by them, and *looks* different; but in reality it still comes down to the smith. In fact, in one of in-game books, the weapons are expressly described as appearing completely nonfunctional, when they're picked up the heft and weight is perfect, the grip moulds to the hand, and the blade is razor sharp. The way the weapon looks is pretty much just an expression of the daedra within it. The appearance is an illusion that has no real bearing on the functionality of the weapon.
@@Noctua8 Well the Heart of Lorkhan was used to power the Numidium, which essentially became a mortal-made god; and Clavicus Vile infused Umbra with some of his own essence and it ended up becoming sentient, escaping him, then becoming a floating island. So there are plenty of things that are within the realm of possibility.
They didn't even want to design weapons with different animations, so there are a lot more problems that come before that. I wish Skyrim were more like Dark Souls... It has different types of weapons with very different animations and stuff... And rolling... And armor weight actually makes a difference... etc. etc. etc.
@@Tasorius They said because they would have to have a new skill tree just for spears. Not because of animations. They were too different from the other weapons.
@@jaydenlobbe7911 I wouldn't say that the problem with the battle axe is that it's double headed, rather that I can't actually see anything remotely similar to a blade that isn't covered up in some other metal pieces and spikes and whatnot
holy shit yessss 😭 3 years late but I've been playing Morrowind for 4 years now and I haven't thought of bringing its Daedric Weapons up. Heck I very much loved the Daedric Claymore, particularly the King's Oath. All the weapons just works (except maybe the mace)
The Daedra's total lack of practical weapon design always made sense to me. They're going purely for intimidation. Can you imagine a creature in armour so covered in spikes that it's constantly bleeding as it marches towards you? Can you imagine what a body killed by one of those swords would look like? It's a sword that no sane human should be willing to touch, much like the thorn handled sword the Skull Knight wields in Berserk. This view is supported by the fact that you never meet a human enemy wielding Daedric weapons. You can buy daedric weapons from a handful of criminal NPCs, and find them in high level boss chests, but apparently even the bandits guarding those chests aren't stupid enough to try and use those weapons, despite their power.
Along with intimidation, they’re also supposed to be stronger and otherwise superhuman. The weight of these weapons and their impractical-for-humans design wouldn’t pose a problem for them. For instance the saw teeth on the one-handed sword, imagine having the blade slammed down into an opponent then drawn out of them, it would be easy for daedra. I could be wrong, I haven’t played the game basically since it came out, so I am a bit rusty on the lore.
There is a hidden skill in Skyrim where if you equip a complete set of Daedric armour, it actually grants the user an additional 10% intimidation bonus in dialogues. OP is absolutely right, it is in the game's mechanics and does fit the lore accurately.
Honestly, the reason I like Daedric weapons so much is because they aren't supposed to be effective or efficient - they're supposed to be painful. Daedra are beings that thrive on chaos and pain, so ending someone's life quickly isn't on their to-do list. The serrations, yes, make the blades worse at cutting, but that's what they want. They want the serrations to RIP through meat, not slice cleanly. These are more akin to torture devices, admittedly. There's also the intimidation factor, to boot. tl;dr - They aren't supposed to be practical, they're supposed to be painful and scary.
Totally agree! And we should not forget to mention that these weapons are not meant to be used by regular humans, so making cutting harder might not be a problem with the added strength.
Ongoing Plague I fully agree. It’s still interesting to see these practical designs though. There’s also the factor that daedric metal is... Well, not even metal. It’s made from daedra hearts, so there’s magical properties in there as well.
I agree with you, except from a gameplay point of view. If they were supposed to be "worse at cutting" they wouldn't have higher damage ratings than most every other sword. They'd have lower instant damage, and an inherent bleed effect. Again, from a lore perspective, I agree with you 100%.
Besides, there's a lore explanation. The process of creating daedric stuff involves using hearts of daedra which are containing their souls. So you're locking thinking and feeling daedra into piece of ebony and then: make it really damn hot, beat it with hammer and then harden it, not in water, but in acid. Those spikes and so are not blacksmith's idea, but manifestation of daedra's rage and pain.
Dædric weapons and armor, to my understanding, is more organic and ceramic than metallic. The blades themselves are more like teeth and claws in composition. The extra bits hanging off is the creature that produced it, or at least, the remnant of that creature. The only reason Dædric weapons are more effective is the extra-dimensional residual magic still attached to the blade. I think oblivion got it right, making nearly useless Dædric items on the bulk of encounter Dædra.
That's one of the reasons i dislike that you can smith deadric weapons and armour in skyrim. Makes them feel less special and just like the next thing to replace your current equipment once you have made enough iron daggers. It also takes away from dragonbone items, which absolutely should have been the highest smithing tier. Deadric items should've been really unique and rare items that you only got through a dangerous encounter, like a legendary dragon or something.
Going to the Unofficial (i know..) Elder Scrolls Wiki, they say that Ebony is volcanic glass, basically making it (in my mind at least) Obsidian. Considering the ties it has with the Daedra, and the game fact that you need a heart of a Daedra to craft Daedric weapons and armor, it may come with the added bonus that it don't suffer the brittleness of your normal volcanic glass, but still keep the sharp edge that can come with it. Obsidian for instance, make for the best surgical tools, since it can in theory, have an edge that is one molecule thick. If that last part be true, then applying force to two points instead of one, would be somewhat irrelevant, since it could (in theory) shred even metal armor like paper, not to mention what it would do with flesh. My thoughts on it at least.
Just look at Daedric weapons from Morrowind, rather than Skyrim. They're a lot better and more practical in design. Especially the Greatsword (Skyrim) vs Claymore (Morrowind).
Yeah I agree. Skall looks at these Daedric weapons from the POV of something that humans forge from metal but that is missing the point. Daedric weapons are not forged, they are more like grown or mutilated from another magical/otherwordly daedric being, they are "alive" so to speak. And I agree with the point someone brought, Daedric weapons should not have been forgeable in Skyrim because thats not something a mortal smith can do. It should have stopped at Dragonbone and Daedric weapons should have been ultrarare artifacts you find.
Also thinkin about it, maybe it's not supposed to cleave and just kill instantly, maybe it's supposed to last long and hurt as much as possible. Seeing how clavecus vile (probably spelled wrong) works, and all other dædric princes work actually, they're kinda around to torment you. Why bring that to a quick end?
Regarding the risk of injuring yourself using a daedric weapons. I actually think that's sort of the point. Although not for the user obviously but for the Daedra who tend to have very fiendish motivations and ambitions in everything they do. Daderic weapons are intended to be vicious and magical in equal measure. The Daedra probably don't care about whose blood is being spilled by the weapons as long as blood is being spilled. Since a daedric heart is required to forge them, some sort of occult ritual is implied to be an ingredient in their manufacture. And that ritual probably perverts the weapons shape into it's potentially harmful appearance to the wielder and it happens probably beyond the control of the blacksmith.
Yes, I also think their damage comes from a magical (Daedric) source and not so much the metal itself. The mere touch of the blade on armour might be damaging to the person. Daedric artifiacts which can all be seen as "true" Daedric equipment are all enchanted. I think the fact that it does not make sense logically is exactly the point but when you see someone walk up with the Devil's garb and his metal whip in hand the thoughts of what the weapon could do to you is enough to cause serious fear in anyone. Also the reason your opponent is wearing this armour is cause for concern - why are they after you? What is going to happen to you if you lose? So, I think Daedric weapons cause extreme damage to people due to reasons opposite of the usual rules of combat.
The look of the daedric weapon doesn’t actually apply to how it functions in the lore, when it’s picked up it feels balanced, it’s sharp as a razor, and the barbs or whatever you call it that are on he blade don’t actually have any effect
Like others said, the manner that you make a Daedric item is much, MUCH different than a normal weapon, for you need a daedric heart in order to forge them, in other words, a demon heart. What does that mean? ( This part is more or less copy paste from another comment ) That means that no matter how perfect you make the blade or armor, without any ridges or faulty parts, somewhere along the forging the item will start to get corrupted, making the red lines AKA veins appear alongside the spikes and other unorthodox things that a blacksmith wouldn't do, essentially, the Daedra spirit fused with the item, making it somewhat alive, and each Daedric item is slightly different because they represent the Deadra's personality, this means that both Oblivion's and Skyrim's Daedric weapons and armors are canonic. However, it's written in lore that, despite their "imperfections", when held, they work better than if they were made without the heart, perfect balance and cutting/crushing power.
i'd have closed the gap, make the middle bit smaller bring the top and bottom blades onto each other. acts as either a stop,or makes the wound bigger. the pommel, idk, i think i'd have kept it a bit closer, not sure tho. the crossguard, eh, i think Skalls' is a little simple looking or smth like that, maybe i just don't like it much, but it's alright. for the hand axe, personally i'd have flipped Skalls axe head, remove the spike,take the originals "blade" lookin' w/e TF that thing at the bottom is, and turned it into a handguard when you grip the axe at it's lowest grip point. the two handed axe, i'd have kept the gap/hole between the axe heads on the original, make it some sort of weapon catching thing, idk, and brought the smaller axe head point down/out/back farther, not by much,but still. other than that,i like Skalls improvements. what do you all think of mine?
You cant "fix" daedra wepons, because they stop being deadra wepons, they would be terrible in real life, but jagged scary and completely Illogical IS the daedra style, also all the pointy handle gaurds and spikes make the wepons look like an oblivion gate. Edit still a nice video very interesting.
We do have finds of those weapons in real life though, serrated ones that can actually cut, look at maximillian the 2nds sword, look at various designs of twin tipped swords, they are possible just not desired. However, lets say ebony in this word, once infused, has the properties of obsidian in its edge and high carbon steel in durability, or hell, just near indestructable, that would make it practical.
@@TheCompleteMental fun fact, obsidian isn't really a strong material. It's like... a brittle rock. Hit it too hard and it breaks like glass. This ain't minecraft, bud
Bethesda sorta went off the rails with deadric weapons in Skyrim, Its was like slightly demonic weapons with a few spikes in Morrowind, to rusty metal weapons with a few spikes in Oblivion to spikey impractical iron paddles with weird proportions in Skyrim. Guess the art team changed or something.
Jeff K yeah, I guess, but the Skyrim daedric weapons make sense lore wise, since daedra love pain and would rather torture mortals rather than kill them, but that’s my head canon.
Aleks I just said they made sense lore wise didn’t say anything about how I was right, nor did I try to use my head canon as evidence in an argument, besides why can’t I spread my head canon?
all the versions made sense IMO, its just different spins on the same thing just Skyrim's turned out a bit odd, but in defense Skyrim in general had issues with proportions in weapons. Funnily enough, in ESO they used that same designs for deadric weapons as they had in Skyrim (along with others) but they were mostly altered to have better proportions as well, kept the design the same just made everything look much better proportionally.
My head canon with Daedric weapons is that they were never designed or intended to be wielded by mortal races. The Daedra in the Elder Scrolls universe are completely immortal as they are always reborn in Oblivion when they are slain. They are incredibly self destructive and revel in the chaos of their existence. The actual designs of the weapons make sense to me in regards to how their culture is represented in game.
I see the design as more of a fear tactic. The Daedra are powerful beings. Their strength trumps that of mortals and their access to magic even more so. I feel that enchanting their weapons would eliminate the design flaws and their immense strength would be enough to destroy mortals. And the jagged looking design would simply cause the weak mortals to run in fear. Letting the Daedra laugh as their victim uselessly flees.
i would actually want your weapon deigns in my own games that i create, looks so much better when a weapon looks useful. didn't think about that before.
Your greatsword design can actually become very Daedric if you just add a fuller (or fullers) on the blade, and make them black with red decoration. That would have both style and practicality
You're actually the reason why when I play these games I'm like a bit more critical of the weapon designs (even if I like them overall). Even getting that mod that helps fix the shape of weapons in Skyrim and such. Honestly I like your designs, just add in the finer detail and I feel like those are better weapons overall. SOMEONE MAKE A MOD QUICK lol.
i like to think, it didn't even cause any lasting physical damage, just the sheer emotional impact of that event, was what caused you to say "fuck it" and just quit the adventurer life, not because you physically couldn't keep up with it any more, but just because you were so done with shit like that, that you threw your hands up, and just went home. maybe this is stupid but ATM i find myself entertained by this idea...
Skall. Im interested in seeing your redesign of other weapon sets from skrim. I personally like the look of the lower tier weapons but i always thought the ebony ones looked like a broken sword that was just resharpened
@@nvfury13 yes i see ot is a single edge, i was saying that the design of the sword to me seems like a much longer single edged weapon was broken and was later reshaped into a usable blade. my reasoning is that the cutting edge is fairly short in comparison to the rest of the blade. this makes the handle look really long. so to me the one handed ebony sword looks like a broken greatsword that was simply sharpened and repurposed as a one handed sword. just my opinion tho
Christopher Conaway Eh, they just did it as a short sword. The Ebony great sword is just a scaled up model of the Ebony sword, leaving it with the same proportions.
With the 1h sword you probably could have also connected the pommel and guard to make a sort of rapier/cutlass guard. The original already gives a bit of that vibe anyways
I'm going to go ahead and second this; would love to see Skal make a Morrowind weapons video, especially since there would be way more of them to talk about.
That was my thought too. The Morrowind designs have a few unnecessary spikes to be sanded off and such, but they'd be great as the basic concepts to build off from.
I think your desingns are very elegant and very well balanced between the fantasy and reality factor, just as a side note to get the real daedric effect all the weapoms should have a black scheme of colors and several red lines, almost like blood streams but overall I much rather prefer your weapons over the Skyrim ones
Skall. Do you have any exceptions when it comes to silly fantasy swords? Like is there an oversized anime, or video game sword that you think is just super freaking cool even though it's impractical? Or is there some crazy guard design that isn't the best, but it's just nice looking? Anything?
Have you two even watched the beginning of the video? He said he likes fantasy and fantasy-weapons, because it's escapism and he knows that it's all supposed to be more about looks and less about practicality.
The "crazy guard" thing is exactly how I pictured the Daedric one-handed sword. Those spikes are supposed to protect the hand, the way a guard would. Okay, it's not a GOOD guard, but it's still a guard.
Funny how I can totally see how much the new designs improve on the originals, but can't in my head picture the baseball-gripping denizens of Skyrim using them properly.
You can try your hand on the godswords of Runescape too. I bet you'll have a field day with the Saradomin godsword in particular... Also, the altered versions reminded me a lot of Dragonfable and Adventure Quest which isn't exactly a bad thing. :)
I'll try my hand at that if you don't mind. It's worth noting that the Saradomin godsword is pretty much what the old godsword models looked like. But it's not too bad once you remove those weird... fleur de lis spikes from the side. Heck, I could even imagine some culture making such a blade, given what some historical blades look like. The guard is also a bit exaggerated (on all four), but I think that is mostly done because the guards and blades are obtained seperately in-game so they wanted them to be distinct and noticable. Bandos godswords are also not terrible imo, except for the horn guard it has. It's basically just a big cleaver, and the serrations are at least pointed in a way where they wouldn't be as likely to get caught. Biggest problem is the balance and the rings on top (definitely would be heavy). Zamorak's is basically a torture weapon. It has more prominent spikes and barbs than a daedric sword. I also think the base of the blade is a bit too thick, it widens out a lot compared to the others. Not much more to say. I guess if you're working by the logic that more strength would let one more easily pull the barbs through any snags, creating massive tears and bleeding, that would kind of work? Alas, the Armadyl godsword... it looks beautiful, but... probably not the most practical. The shape would make it really weird to use, with an awkward balance and grip. The thickness of the blade is also strange to me, it's as if like the BGS it is made for heavy cleaving blows. The grip seems like it would make this a lot harder, and the pommel is certainly too big to use as a grip for the second hand. (All godswords have this, but I felt only the AGS was specifically impeeded by it). Finally, that really weird hilt/guard that extends halfway up the blade. But I normally give it a pass because it's my personal favorite and clearly designed to look like a wing before anything else. Zaros godsword... well, it could be better. there's a weird spike in the blade where the round fantasy part meets the blade part which would be a problem. And obviously the spiky fantasy part would be a problem itself. But it looks like it cheats by being an energy blade. Bonus round, the Seren godbow doesn't function as a bow, but I don't think it's really supposed to.
I really liked the two handed sword and two handed axe desing you did. And with some jewls and crazy etching/engraving/enlay it could look vary wicked and otherworldly.
I think the reason they look like they do is they're made out of a material with incredibly strange properties and have a soul of a demon bound to them who's not really interested in being a weapon or being convenient to mortals
Then use the originals - the beauty of mods is that if you don't like them then they don't affect you... I don't like mods that turn dragons into thomas the tank engine and low and behold in my skyrim the dragons are /NOT/ replaced with thomas the tank engine. TLDR: just because you don't like something doesn't mean it shouldn't exist.
I think adding a slightly more pronounced "hook" on the bottom edge of the one handed axe would make it more Daedric looking as well as having use in hooking shields and weapons in combat. Edit: I really liked your take on the two-handed axe though.
I'm very happy that you took some of the suggestions made by the community and implemented them into this and previous videos. Your community might be polarised when it comes to which content they like and watch, but I'm certain both sides are happy with both the amount, and quality of the content you provide Ooh, and I've got a suggestion for the next one, look into game 'Gothic' 1 and 2 weapons
Personally I always liked the Daedric weapon designs in Oblivion much more. Skyrims got too jagged, serrated and asymmetrical for my tastes. I actually just liked the weapon designs overall more in Oblivion. They were much more aesthetic and more practical looking/less over the top fantasy oriented.
I feel like Skall's favorite sword in Skyrim is the Bloodskal Blade. It's a two handed sword that looks relatively normal, other than the blood-red blade. And the enchantment is that is sends out red energy blasts when power attacking. Just imagine the ways that you could use that. Also Blood*skal* Blade? *Skal*lagrim? Get it? ... Imma leave now.
You could have at least put a fuller on the "greatsword", to match the black daedric metal running up the middle ... and that would even allow for more easy placement of red 'decoration'. Also, putting (an absurdley exagerated?) clip point, which is a very reasonable concept for bladed weapons in general, would maintain the asymetrical quality, and overall shape, of the blade, while keeping it realistic-er-ish :P
I like the greataxe design you came up with. I probably would have had a few personal style differences. I DO think your design needs a hand stop before the edge though so you don't slice your supporting hand
Alot of your POINTS( pun intended) are spot on in regards to, per se using daedric weapons irl through just standard logic. Obviously if I were to use the one-handed sword to stab and slash, however I noticed repeated design within the sword and dagger, they weren't to necessarily meant to slice and puncture but think in a since to cleve. It was meant to literally run up and cleve an opponent with maxed brute force. Hence the extended handle for extended grip allowing the handle to slide up and down the weilders hand and it may exuse the serrations. And given into account, I'm just presuming at this point, the daedra are indeed strong to some degree where it wouldn't matter, the serrations where intended to rip through cloth, dislink armor, and cause extensive amounts of damage that's only IF the world was as perfect as skyrim and relied on armor only containing either leather, linked, steel, dragonbones, and even glass ( malachite) in other words just the sword would probably devastate that collection.
I been back to playing old Skyrim (sometimes called Oldrim) and man, it is still a great game. I'm still finding things I didn't know about when I went on Skyrim hiatus. Did you know there's a Fletcher in Solitude? I've been playing for hundreds of hours and never noticed the Solitude Fletcher. Brilliant.
oersonally with how you did the two handed axe, i think you could still attach the lower point to the handle in order to gain some extra reinforcement to make up for all the material you removed at the top, sure you don't need that much material for it to be sturdy, but keep in mind that the se weapons are going to be utilized agains oversized abominations, most likely making contact with tougher targets a lot and being able to just wrench the thing out of an opponent without having to worry about the lower end flexing or bending
Windhelm Guard I agree. Having the lower point attached would make it less likely for the handle to break. Imagine a blow too low on the blade. It would act as a lever, putting too much torque on the attach point of the axe head. A lower attach point would bring the leverage point below the head and above the hand and would create much less torque. Not to mention he already has the lower point almost touching the shaft. Connecting it at this point is only an upgrade.
My two cents on your designs would be more focused on the two handed variants, as opposed to the one handed ones. The great/long sword could have a curve, making it look more aggressive, like a kreigsmesser, or a scimitar, but otherwise generally I like the design. The two-handed ax is where I think I would offer more ideas. For one, extend the blade a little bit longer down the length of the handle, to offer a secondary grip position, and extend the horn a little bit more for more penetration. I really like the ideas you presented.please keep up the good work.
The stop at the top is then useful in stopping the sword from sinking deeper than the first serration, yet the section that is for stabbing is plenty long, in fact it stops you from going too deep, making it faster to get it out.
So many people always say that the Daedric Weapons & Armor are the best looking ones in Skyrim. I never understood why anyone would think that. I think they are extremely ugly. I never used any of them, I just can't stand their design. I normally either use mods or the Dawnguard-Armor that I just beefed to the same level of protection as daedric by exploiting the potions & enchantements. And for Weapons i just use mods that add historical longswords.
The Ebony armor is the best looking armor in the game and the Ebony Dagger makes a fantastic looking shortword, especially with its dark wooden scabbard. The Daedra armor and weapons look TERRIBLE.
I agree with you when it comes to the daedric armor and swords not being appealing. But the only reason why I use them in my game plays his because they're supposed to just be the most strongest weapon in the whole entire game. So instead of sitting there trying to use practical weapons on killing the legendary dragon that takes more HP out of me than I can of it it's just better to equip Daedric Armor in a daedric bow with a Daedric sword and just go the Town. I'm not a huge fan on mods and also I play on Xbox a lot so mods are not really available and no I'm not one of those people where I'm like mods destroy the experience of the game because really mods can make the game 10 times more exciting than what the developers were trying to make. I just don't like using them because they take too much space on my memory and consoles don't have the greatest of memory so yeah.
@@spasdelev1284 No, but just making everything look retardedly over-the-top doesn't either. There's a difference between actually looking cool and just making it look edgy and evil with oversized shoulderpads and shitloads of spikes.
Thanks Skal :) I LOVE Skyrim!!! I hated the over the top fantasy designed weapons!!!! So, I added a ton of realistic weapons mods that include: Andragorn weapons (bows/daggers), Isilmeriel's LotR weapons (elven longbow), Unique Bows Collection, Hammerfell Armory and for just the right amount of fantasy; Nico's Gift which is a set of blades based on Mithrodin by Kit Rae. :) I have a few others as well. If any of you want to know all of the realistic weapons for Skyrim SE just reply. I'm happy to list them all with their corresponding Nexus links upon request. Adventure on friends :)
I'm tempted to make the "longsword". I'd probably make it more decorative but the design should be a decent "fantasy" sword. If I do make it I'll send it your way.
Certainly more practical, but it does deviate from the edgey spiky look that the daedric stuff goes for. Love your videos all the same! Keep up the great work!
The 1-handed sword was a fantastic adaption that definitely kept the original style. In my opinion, I feel like it would have been perfectly acceptable to even ditch the spike on the dull edge of the blade but nice to see you keeping it close to original design. The 2-handed sword was certainly the least "Daedric" looking one and I feel like, as you stated, the guard could be tweaked a little to add more flavour. The blade shape too was a little too generic I feel but then again, that also means it would be hilariously more practical. The 1-handed axe was definitely the most interesting for me and one this I noticed was that you could have easily turned the blade up side-down from how you had it and it would function just as effectively but would also buave more potential to hook like a bearded axe. Finally, the 2-handed axe just looks straight up awesome. Not only does it stuck to the theme almost as well as the 1-handed sword but it is also crazy practical and you even accou get for thrusting with the top spike. Overall, great adaptions and would love to see more videos like this.
JRC's steel longsword pack is one of the best weapon packs I have for Skyrim, it even adds them to enemy and guard leveled lists without conflicting with my other weapon mods, meaning 98% of guards will have nice looking 1h swords and some higher rank bandits will use either 1h or 2h versions
If it's the same engine than no. My hype for fallout 4 deflated as soon as I learned it's the same old engine, although that's not even my biggest problem with that game. I just don't have any faith they are going to bring back conversation. Whatever that crap in fallout 4 was left me so bored when talking to people. If I can't care about the characters I can't keep playing.
I frankly don't care about the game engine. You'd be amazed at what a creative designer/developer can do to make a good game, from a crappy engine. I think the problem that Fallout 4 - and Skyrim, even - had, is that they're games that over-emphasize the combat, despite having ways through [Persuade]/[Intimidate] rolls and other things, of having good non-combat or 'civil' challenges. I've always wanted it to be the case, that I could walk up to a bandit camp, and instead of killing them, fix whatever problem led to them becoming bandits, them rewarding me, and ceasing attacks in the area (only to be replaced by something else, of course. You can't axe combat _entirely.)_
producer - "we want these weapons to look WRONG they are made for/by daedric/demons who are evil/weird"; artist - creates all daedric weapons that make skallagrim cringe; producer - "mission accomplished!"
One important thing to think of is usually the weapons work best when they are used by those who designed them. For all intents and purposes, Daedric weapons are being wielded the vast majority of the time by Daedra themselves. I would surmise they have the strength necessary to not let the serrations get in the way of being able to use it effectively which would make it an even more deadly weapon in their hands than for instance some random Joe-Blow Nord or Breton.
If I were better at designing weapons/objects in general I'd run so hard with these ideas and model them. Fantastic and clever ideas, really enjoyed this! Especially the battle axe... every time I see that monstrosity on the loading screen I criiiinnnge.
Loved the axe designs you made. They look practical and threatening. I can safely say if bethesda had used those basic shapes and proportions and then added their fancy daedric textures i would have liked them more than how they actually are in the game.
I dunno. They’re weapons wielded by the actual denizens of hell. It could be that they’re simply so unbelievably sharp and durable that those spikes and serrations DON’T get stuck on bone, mail, clothes, etc. - that they’re as effective against a man in armor as a razor sharp iron weapon would be against a naked man’s thorax?
You overlooked something very important, nobody in skyrim knows how to thrust...
Hold up...... yeah, you're right. I never noticed, but Skyrim is devoid of thrusting. I am now disappointed.
Say that to Lydia. She gets thrusted by the Dragonborn every nigth.
Andri474 use a left handed power attack with a sword
It's true, even with mods. Add a spear? They swing it around like they're at a baseball game. Even with how crazy I am (Mudcrab King, a Goat that can Tank against Dragons, shouting "JUST DO IT" at someone to send them flying at Mach 5 straight out of Whiterun) I am not too fond of having Tamriel's citizens using a spear in such a stupid way.
@@swordbomb1645 Hmm... Wasn't a mod of thrusting spears made?
Just gonna hit with some boring game lore for a second.
Daedra can't create, they can only corrupt. So when a smith binds a daedra to a weapon during the forging process (what the heart's for), the weapon is corrupted by them, and *looks* different; but in reality it still comes down to the smith.
In fact, in one of in-game books, the weapons are expressly described as appearing completely nonfunctional, when they're picked up the heft and weight is perfect, the grip moulds to the hand, and the blade is razor sharp.
The way the weapon looks is pretty much just an expression of the daedra within it. The appearance is an illusion that has no real bearing on the functionality of the weapon.
Immortal Panda
That’s cool as fuck
Interesting. Didn't know that
So if it's the heart of a more powerful deadra how would it affect the weapon. Like for example the heart of dagon himself?
@@Noctua8 Well the Heart of Lorkhan was used to power the Numidium, which essentially became a mortal-made god; and Clavicus Vile infused Umbra with some of his own essence and it ended up becoming sentient, escaping him, then becoming a floating island. So there are plenty of things that are within the realm of possibility.
The statement that daedra cannot create is imperial propaganda. The Daedra Princes have at least created their Oblivion plans.
12:04 "Particularly *this* is really strange." {Skallagrim's fingertip turns invisible}
That was kind of strange, yes.
That was funny!
Ha!
You know I realised, for how heavily inspired by nordic... stuff skyrim is, there is a disgusting lack of spears. As in, zero spears.
spears were a thing in morrowind but bethesda got really lazy with combat animations, since spears require an entirely different moveset
Reiklings have spears which you can use as arrows that goes a quarter of the distance a normal arrow goes
There's a pretty decent spear mod that actually adds new animations rather than just using old animations.
They didn't even want to design weapons with different animations, so there are a lot more problems that come before that.
I wish Skyrim were more like Dark Souls... It has different types of weapons with very different animations and stuff... And rolling...
And armor weight actually makes a difference... etc. etc. etc.
@@Tasorius They said because they would have to have a new skill tree just for spears. Not because of animations. They were too different from the other weapons.
All the “double pointy” aesthetic is a big easter egg to the “oht” symbol, the doors of Oblivion.
Wow, I can't believe I never noticed that!
Ethan Metcalf when you put a daedric helmet upside down it looks just like oht
Ohh
Too much red in the axe? But think how fast that thing will move.
each sticker increases swing speed by 2m/s
Is this a warhammer 40k ork reference?
I was thinking of car jokes
@@whynot6262 Red onez go fasta!
Waaaaaaaghhhhh!
@@stefan1360 well met brother
12:44 Battle Axe would make a cool looking Bass Guitar.
Okay, Marceline.
Davie approves.
it fuckin would ayy
@@thestranger954 I thought that as soon as I saw the comment
Change it to normal guitar and im with ya!
How to fix daidric sword:
Remove blade
Remove guard
Remove handle
Now it is the ultimate weapon
@The Beatings Extra spiky, daemonically possessed pommels.
Then end them rightly with the remaining pommel
@@jondeoliveira8248 That's pretty much Daedric "brass" knuckles. Of course, not made of brass
He also changed the material. Daedric metal is Black not a silverish gray.
Daedric pommel damn son
How to make the daedric weapons even more practical:
Just go back to the Morrowind models.
IAMELIPHAS I just looked it up and they even look cooler
Or few models from TES IV Oblivion. Personally, I like Morrowind stuff more, mostly because of nostalgia. Good ol' days ^^
Except the Battleaxe, it's Double Headed
@@jaydenlobbe7911 I wouldn't say that the problem with the battle axe is that it's double headed, rather that I can't actually see anything remotely similar to a blade that isn't covered up in some other metal pieces and spikes and whatnot
holy shit yessss 😭
3 years late but I've been playing Morrowind for 4 years now and I haven't thought of bringing its Daedric Weapons up. Heck I very much loved the Daedric Claymore, particularly the King's Oath. All the weapons just works (except maybe the mace)
The Daedra's total lack of practical weapon design always made sense to me. They're going purely for intimidation. Can you imagine a creature in armour so covered in spikes that it's constantly bleeding as it marches towards you? Can you imagine what a body killed by one of those swords would look like?
It's a sword that no sane human should be willing to touch, much like the thorn handled sword the Skull Knight wields in Berserk. This view is supported by the fact that you never meet a human enemy wielding Daedric weapons. You can buy daedric weapons from a handful of criminal NPCs, and find them in high level boss chests, but apparently even the bandits guarding those chests aren't stupid enough to try and use those weapons, despite their power.
Precisely this.
Along with intimidation, they’re also supposed to be stronger and otherwise superhuman. The weight of these weapons and their impractical-for-humans design wouldn’t pose a problem for them. For instance the saw teeth on the one-handed sword, imagine having the blade slammed down into an opponent then drawn out of them, it would be easy for daedra.
I could be wrong, I haven’t played the game basically since it came out, so I am a bit rusty on the lore.
I know my serrated steak knives cut a lot better than smooth ones do
There is a hidden skill in Skyrim where if you equip a complete set of Daedric armour, it actually grants the user an additional 10% intimidation bonus in dialogues. OP is absolutely right, it is in the game's mechanics and does fit the lore accurately.
I laughed way to hard at the "constantly bleeding as it marches towards you" 😂😂😂 send help
Honestly, the reason I like Daedric weapons so much is because they aren't supposed to be effective or efficient - they're supposed to be painful. Daedra are beings that thrive on chaos and pain, so ending someone's life quickly isn't on their to-do list. The serrations, yes, make the blades worse at cutting, but that's what they want. They want the serrations to RIP through meat, not slice cleanly. These are more akin to torture devices, admittedly. There's also the intimidation factor, to boot.
tl;dr - They aren't supposed to be practical, they're supposed to be painful and scary.
Couldn't have said it better myself.
Totally agree! And we should not forget to mention that these weapons are not meant to be used by regular humans, so making cutting harder might not be a problem with the added strength.
Ongoing Plague I fully agree. It’s still interesting to see these practical designs though.
There’s also the factor that daedric metal is... Well, not even metal. It’s made from daedra hearts, so there’s magical properties in there as well.
I agree with you, except from a gameplay point of view.
If they were supposed to be "worse at cutting" they wouldn't have higher damage ratings than most every other sword.
They'd have lower instant damage, and an inherent bleed effect.
Again, from a lore perspective, I agree with you 100%.
Besides, there's a lore explanation. The process of creating daedric stuff involves using hearts of daedra which are containing their souls. So you're locking thinking and feeling daedra into piece of ebony and then: make it really damn hot, beat it with hammer and then harden it, not in water, but in acid. Those spikes and so are not blacksmith's idea, but manifestation of daedra's rage and pain.
*NO NOT THE POMMEL , NOOOO*
Throw the spikes instead. You can still end them rightly.
The duel pommel design was clearly Superior
@@commandershepaaarrrdwrex2881 you mean the Imperials right?
@@linsidious11 what do you want stranger
It has so be big and pointy so u can unscrew it and throw it at tge enemy
Dædric weapons and armor, to my understanding, is more organic and ceramic than metallic. The blades themselves are more like teeth and claws in composition. The extra bits hanging off is the creature that produced it, or at least, the remnant of that creature.
The only reason Dædric weapons are more effective is the extra-dimensional residual magic still attached to the blade. I think oblivion got it right, making nearly useless Dædric items on the bulk of encounter Dædra.
That's one of the reasons i dislike that you can smith deadric weapons and armour in skyrim.
Makes them feel less special and just like the next thing to replace your current equipment once you have made enough iron daggers.
It also takes away from dragonbone items, which absolutely should have been the highest smithing tier.
Deadric items should've been really unique and rare items that you only got through a dangerous encounter, like a legendary dragon or something.
Going to the Unofficial (i know..) Elder Scrolls Wiki, they say that Ebony is volcanic glass, basically making it (in my mind at least) Obsidian. Considering the ties it has with the Daedra, and the game fact that you need a heart of a Daedra to craft Daedric weapons and armor, it may come with the added bonus that it don't suffer the brittleness of your normal volcanic glass, but still keep the sharp edge that can come with it. Obsidian for instance, make for the best surgical tools, since it can in theory, have an edge that is one molecule thick. If that last part be true, then applying force to two points instead of one, would be somewhat irrelevant, since it could (in theory) shred even metal armor like paper, not to mention what it would do with flesh.
My thoughts on it at least.
Just look at Daedric weapons from Morrowind, rather than Skyrim. They're a lot better and more practical in design. Especially the Greatsword (Skyrim) vs Claymore (Morrowind).
Yeah I agree. Skall looks at these Daedric weapons from the POV of something that humans forge from metal but that is missing the point. Daedric weapons are not forged, they are more like grown or mutilated from another magical/otherwordly daedric being, they are "alive" so to speak.
And I agree with the point someone brought, Daedric weapons should not have been forgeable in Skyrim because thats not something a mortal smith can do. It should have stopped at Dragonbone and Daedric weapons should have been ultrarare artifacts you find.
Also thinkin about it, maybe it's not supposed to cleave and just kill instantly, maybe it's supposed to last long and hurt as much as possible. Seeing how clavecus vile (probably spelled wrong) works, and all other dædric princes work actually, they're kinda around to torment you. Why bring that to a quick end?
Regarding the risk of injuring yourself using a daedric weapons. I actually think that's sort of the point. Although not for the user obviously but for the Daedra who tend to have very fiendish motivations and ambitions in everything they do.
Daderic weapons are intended to be vicious and magical in equal measure. The Daedra probably don't care about whose blood is being spilled by the weapons as long as blood is being spilled.
Since a daedric heart is required to forge them, some sort of occult ritual is implied to be an ingredient in their manufacture. And that ritual probably perverts the weapons shape into it's potentially harmful appearance to the wielder and it happens probably beyond the control of the blacksmith.
Daedric weapons are made very differently than normal weapons
daedric weapons are a type of daedra and they are alive
Yes, I also think their damage comes from a magical (Daedric) source and not so much the metal itself. The mere touch of the blade on armour might be damaging to the person. Daedric artifiacts which can all be seen as "true" Daedric equipment are all enchanted.
I think the fact that it does not make sense logically is exactly the point but when you see someone walk up with the Devil's garb and his metal whip in hand the thoughts of what the weapon could do to you is enough to cause serious fear in anyone. Also the reason your opponent is wearing this armour is cause for concern - why are they after you? What is going to happen to you if you lose?
So, I think Daedric weapons cause extreme damage to people due to reasons opposite of the usual rules of combat.
The look of the daedric weapon doesn’t actually apply to how it functions in the lore, when it’s picked up it feels balanced, it’s sharp as a razor, and the barbs or whatever you call it that are on he blade don’t actually have any effect
@@Sparky-gp9vh There's lore?
Oblivion Daedric swords are more "practical"looking,but quite heavy.They kinda went over the top in Skyrim.
Like others said, the manner that you make a Daedric item is much, MUCH different than a normal weapon, for you need a daedric heart in order to forge them, in other words, a demon heart. What does that mean? ( This part is more or less copy paste from another comment ) That means that no matter how perfect you make the blade or armor, without any ridges or faulty parts, somewhere along the forging the item will start to get corrupted, making the red lines AKA veins appear alongside the spikes and other unorthodox things that a blacksmith wouldn't do, essentially, the Daedra spirit fused with the item, making it somewhat alive, and each Daedric item is slightly different because they represent the Deadra's personality, this means that both Oblivion's and Skyrim's Daedric weapons and armors are canonic.
However, it's written in lore that, despite their "imperfections", when held, they work better than if they were made without the heart, perfect balance and cutting/crushing power.
So where do i download this mod of grumpy weapons-dealer in front of whiterun? 😋
Actually good idea for a mod request. Go with it to Reddit and Nexus.
I'd love to have a skall merchant
Many a waifu pillow shall be soaked in tears this day.
This is so sad
Alexa, play eromanga sensei outro.
Aldor Can we kill 50 weebs?
Soaked in....something
*may or may not include actual tears
IMO your Daedric Longsword redesign looks pretty damn cool, but I would have made the blade curved to keep the Daedric aesthetic
I just loved the unintentional (im guessing) Assassin's Creed logo in the pomel
You see those warriors from Hammerfell?
Lag Incarnate They aren’t the only ones with curved swords
i'd have closed the gap, make the middle bit smaller bring the top and bottom blades onto each other. acts as either a stop,or makes the wound bigger. the pommel, idk, i think i'd have kept it a bit closer, not sure tho. the crossguard, eh, i think Skalls' is a little simple looking or smth like that, maybe i just don't like it much, but it's alright. for the hand axe, personally i'd have flipped Skalls axe head, remove the spike,take the originals "blade" lookin' w/e TF that thing at the bottom is, and turned it into a handguard when you grip the axe at it's lowest grip point. the two handed axe, i'd have kept the gap/hole between the axe heads on the original, make it some sort of weapon catching thing, idk, and brought the smaller axe head point down/out/back farther, not by much,but still. other than that,i like Skalls improvements. what do you all think of mine?
@Epicmonk117 Or made the blade a Warknife/Kriegsmesser one :D
You cant "fix" daedra wepons, because they stop being deadra wepons, they would be terrible in real life, but jagged scary and completely Illogical IS the daedra style, also all the pointy handle gaurds and spikes make the wepons look like an oblivion gate.
Edit still a nice video very interesting.
We do have finds of those weapons in real life though, serrated ones that can actually cut, look at maximillian the 2nds sword, look at various designs of twin tipped swords, they are possible just not desired. However, lets say ebony in this word, once infused, has the properties of obsidian in its edge and high carbon steel in durability, or hell, just near indestructable, that would make it practical.
@@TheCompleteMental i looked up the maximillian II's sword,how is that practical its made of a swordfish im confused
@@darthalex3 Because if it was made of a material perfect at holding a super sharp edge it probably wont matter
@@TheCompleteMental fun fact, obsidian isn't really a strong material. It's like... a brittle rock. Hit it too hard and it breaks like glass. This ain't minecraft, bud
@@THEPELADOMASTER Thats why I said in its *edge,* having a very sharp edge, you stupid twonk.
6:32 And that's why most porn videos have just one guy in it folks!
😂
Bethesda sorta went off the rails with deadric weapons in Skyrim, Its was like slightly demonic weapons with a few spikes in Morrowind, to rusty metal weapons with a few spikes in Oblivion to spikey impractical iron paddles with weird proportions in Skyrim. Guess the art team changed or something.
Jeff K yeah, I guess, but the Skyrim daedric weapons make sense lore wise, since daedra love pain and would rather torture mortals rather than kill them, but that’s my head canon.
@@nin2494 if it's just your head canon then don't spread it or use it as arguments
Aleks I just said they made sense lore wise didn’t say anything about how I was right, nor did I try to use my head canon as evidence in an argument, besides why can’t I spread my head canon?
all the versions made sense IMO, its just different spins on the same thing just Skyrim's turned out a bit odd, but in defense Skyrim in general had issues with proportions in weapons. Funnily enough, in ESO they used that same designs for deadric weapons as they had in Skyrim (along with others) but they were mostly altered to have better proportions as well, kept the design the same just made everything look much better proportionally.
@@peachyjam9440 GE never said anything about "head canon" he said lore, as in "It's in the fucking game and is confirmed by the makers of said game"
My head canon with Daedric weapons is that they were never designed or intended to be wielded by mortal races. The Daedra in the Elder Scrolls universe are completely immortal as they are always reborn in Oblivion when they are slain. They are incredibly self destructive and revel in the chaos of their existence. The actual designs of the weapons make sense to me in regards to how their culture is represented in game.
That is a good idea
I see the design as more of a fear tactic. The Daedra are powerful beings. Their strength trumps that of mortals and their access to magic even more so. I feel that enchanting their weapons would eliminate the design flaws and their immense strength would be enough to destroy mortals. And the jagged looking design would simply cause the weak mortals to run in fear. Letting the Daedra laugh as their victim uselessly flees.
It's almost what's actually canon but not exactly and it doesn't change the fact that a practical weapon would be better for anyone
My headcanon was that the daedric weapons weren't intended to kill, but to torture and capture.
Hmmm... Aren't the dremora very afraid of death? If I remember correctly, that's the reason why they donned their armor.
but Skall ; I like realistic Fantasy Swords *and* crying into my Waifu Pillows.
*tests a sword on an onion*
Marco Pohl - _Weak._ You should make a sword out of an onion. And armor out of an onion. Then you'd be an Onion Knight (guess the reference).
@@TheAsvarduilProject replace the pommel with an onion
@@TheAsvarduilProject Game of Thrones Ser Davos Seaworth woo
^ Jordan's got it right!
I'd love to see you do this with the other Daedric weapons, and some of the other weapons like Ebony.
It’s good to see someone so well educated in historical accuracy offer respect to aesthetic and fantasy!
Joke's on you Skall. I cry into my waifu pillow nightly regardless. YOU CANNOT HURT ME.
How about if i take away your 'waifu pillow' then??
Ok, this is creepy.
Just because I have 5 body pillows, doesn't mean that I don't like your videos
*DEGENARATE!*
@@mway5061 you're literally calling me insane for owning an object.
You're also arguing with a potato. Might be crazy. xD
Says him, backing the potato up in an argument. Madness.
only 5 rookie numbers
i would actually want your weapon deigns in my own games that i create, looks so much better when a weapon looks useful. didn't think about that before.
Your greatsword design can actually become very Daedric if you just add a fuller (or fullers) on the blade, and make them black with red decoration. That would have both style and practicality
I definitely loved your two handed axe! It's just so cool!
You're actually the reason why when I play these games I'm like a bit more critical of the weapon designs (even if I like them overall). Even getting that mod that helps fix the shape of weapons in Skyrim and such. Honestly I like your designs, just add in the finer detail and I feel like those are better weapons overall. SOMEONE MAKE A MOD QUICK lol.
(Throws Immersive Armors mod)
Dædric Nodachis are good...
Also Skal's version of Dædric weapons look smooth and sleek
to be fair they basically just took a nodachi and made it black and red
I just liked the fact you used æ instead of ae
the "Heavy Armory" mod is really cool too
But it's Daedric and not Dædric. Dæ doesn't create a Dae sound.
Yeah, daedric spelled “dædric” looks cool, but it would be pronounced almost like “dad-rick”, at least in Norwegian. Wack.
I used to be an adventurer like you......then I took a pommel throw to the knee
Sorry that was me i was trying to hit a dragon down from the sky
i like to think, it didn't even cause any lasting physical damage, just the sheer emotional impact of that event, was what caused you to say "fuck it" and just quit the adventurer life, not because you physically couldn't keep up with it any more, but just because you were so done with shit like that, that you threw your hands up, and just went home. maybe this is stupid but ATM i find myself entertained by this idea...
How are you still alive?
Hail summoner, conjure up a body pillow
So you're dead?
Skall. Im interested in seeing your redesign of other weapon sets from skrim. I personally like the look of the lower tier weapons but i always thought the ebony ones looked like a broken sword that was just resharpened
Ebony is a single edge (slightly) curved blade, a very common historical design.
@@nvfury13 yes i see ot is a single edge, i was saying that the design of the sword to me seems like a much longer single edged weapon was broken and was later reshaped into a usable blade. my reasoning is that the cutting edge is fairly short in comparison to the rest of the blade. this makes the handle look really long. so to me the one handed ebony sword looks like a broken greatsword that was simply sharpened and repurposed as a one handed sword. just my opinion tho
Christopher Conaway Eh, they just did it as a short sword. The Ebony great sword is just a scaled up model of the Ebony sword, leaving it with the same proportions.
@@nvfury13 that is a fair statement i guess. maybe that unsharpened part at the beginning of the blade is meant as a ricasso
With the 1h sword you probably could have also connected the pommel and guard to make a sort of rapier/cutlass guard. The original already gives a bit of that vibe anyways
How to fix Daedric gear? Just use the old morrowind designs.
Love this comment hate when people only use skyrim (which morrowind was better in my opinion) as the only elder scrolls reference
I'm going to go ahead and second this; would love to see Skal make a Morrowind weapons video, especially since there would be way more of them to talk about.
That was my thought too. The Morrowind designs have a few unnecessary spikes to be sanded off and such, but they'd be great as the basic concepts to build off from.
Skyrim was artistically the least inspired
Hell yeah they had the best weapons
CRAAAWWWWLING IN MY SKIIIIN
THESE WOOOOUUUUNNNDDSS THAT WIIIIILLLLLL NOT HEEEEEAAALLLLLLLLL
THROUGH THE FIRE AND THE FLAMES!
wait where am i?
Your 2handed axe design is nice
I'd love to see you make a video covering the reverse: Which Skyrim weapons you think are practical in design.
I think your desingns are very elegant and very well balanced between the fantasy and reality factor, just as a side note to get the real daedric effect all the weapoms should have a black scheme of colors and several red lines, almost like blood streams but overall I much rather prefer your weapons over the Skyrim ones
Skall. Do you have any exceptions when it comes to silly fantasy swords? Like is there an oversized anime, or video game sword that you think is just super freaking cool even though it's impractical? Or is there some crazy guard design that isn't the best, but it's just nice looking? Anything?
I, too, would like to hear Skall's answer on this
Have you two even watched the beginning of the video?
He said he likes fantasy and fantasy-weapons, because it's escapism and he knows that it's all supposed to be more about looks and less about practicality.
He likes monster hunter weapons for being over the top
You would love the Ultra sword in Kirby return to dreamland. It's THE most impractical sword for anyone and it's amazing
The "crazy guard" thing is exactly how I pictured the Daedric one-handed sword. Those spikes are supposed to protect the hand, the way a guard would. Okay, it's not a GOOD guard, but it's still a guard.
Funny how I can totally see how much the new designs improve on the originals, but can't in my head picture the baseball-gripping denizens of Skyrim using them properly.
You can try your hand on the godswords of Runescape too. I bet you'll have a field day with the Saradomin godsword in particular...
Also, the altered versions reminded me a lot of Dragonfable and Adventure Quest which isn't exactly a bad thing. :)
I'll try my hand at that if you don't mind.
It's worth noting that the Saradomin godsword is pretty much what the old godsword models looked like.
But it's not too bad once you remove those weird... fleur de lis spikes from the side. Heck, I could even imagine some culture making such a blade, given what some historical blades look like. The guard is also a bit exaggerated (on all four), but I think that is mostly done because the guards and blades are obtained seperately in-game so they wanted them to be distinct and noticable.
Bandos godswords are also not terrible imo, except for the horn guard it has. It's basically just a big cleaver, and the serrations are at least pointed in a way where they wouldn't be as likely to get caught. Biggest problem is the balance and the rings on top (definitely would be heavy).
Zamorak's is basically a torture weapon. It has more prominent spikes and barbs than a daedric sword. I also think the base of the blade is a bit too thick, it widens out a lot compared to the others. Not much more to say. I guess if you're working by the logic that more strength would let one more easily pull the barbs through any snags, creating massive tears and bleeding, that would kind of work?
Alas, the Armadyl godsword... it looks beautiful, but... probably not the most practical. The shape would make it really weird to use, with an awkward balance and grip. The thickness of the blade is also strange to me, it's as if like the BGS it is made for heavy cleaving blows. The grip seems like it would make this a lot harder, and the pommel is certainly too big to use as a grip for the second hand. (All godswords have this, but I felt only the AGS was specifically impeeded by it). Finally, that really weird hilt/guard that extends halfway up the blade. But I normally give it a pass because it's my personal favorite and clearly designed to look like a wing before anything else.
Zaros godsword... well, it could be better. there's a weird spike in the blade where the round fantasy part meets the blade part which would be a problem. And obviously the spiky fantasy part would be a problem itself. But it looks like it cheats by being an energy blade.
Bonus round, the Seren godbow doesn't function as a bow, but I don't think it's really supposed to.
I like this type of video and your designs are definitely more practical. I like both versions honestly, so its cool to see them contrasted.
pls keep up with this type of commentary, it really help story maker and illustrator like me making a fantasy and PRACTICAL to be use :3
now i think we need skall body pillows
And holding two pommels in the picture like Barbosa in the third movie of Pirates of the Caribbean.
Too sexy for the internet to handle
Love these sorts of videos skal, keep making that fantasy stuff ⚔️
Me: Mom, can we have Daedric weapon?
Mom: we already have Daedric weapon at home!
Daedric weapon at home:
I really liked the two handed sword and two handed axe desing you did. And with some jewls and crazy etching/engraving/enlay it could look vary wicked and otherworldly.
I think the reason they look like they do is they're made out of a material with incredibly strange properties and have a soul of a demon bound to them who's not really interested in being a weapon or being convenient to mortals
Get someone to create mod based on his drawing
100% this
No, originals are more beautiful
@@whatisayoutubehandlebro no one's forcing you to download it.
@@whatisayoutubehandlebro everyone has their own opinion, even tho i've already download a better one that still stick to the vanilla
Then use the originals - the beauty of mods is that if you don't like them then they don't affect you... I don't like mods that turn dragons into thomas the tank engine and low and behold in my skyrim the dragons are /NOT/ replaced with thomas the tank engine. TLDR: just because you don't like something doesn't mean it shouldn't exist.
I think adding a slightly more pronounced "hook" on the bottom edge of the one handed axe would make it more Daedric looking as well as having use in hooking shields and weapons in combat.
Edit: I really liked your take on the two-handed axe though.
now do the same thing with armour
I'm very happy that you took some of the suggestions made by the community and implemented them into this and previous videos. Your community might be polarised when it comes to which content they like and watch, but I'm certain both sides are happy with both the amount, and quality of the content you provide
Ooh, and I've got a suggestion for the next one, look into game 'Gothic' 1 and 2 weapons
I frankly didnt expect a Skyrim-related video to end in a bearded man in a black leather jacket offering to sell me razor blades.
Each elder scrolls game has different weapon shapes/designs. Hopefully ES6 makes its weapons better shaped/more practical looking
Personally I always liked the Daedric weapon designs in Oblivion much more. Skyrims got too jagged, serrated and asymmetrical for my tastes. I actually just liked the weapon designs overall more in Oblivion. They were much more aesthetic and more practical looking/less over the top fantasy oriented.
Is it just me or do Skall's daedric weapons look like they're from ES IV Oblivian?
Never played that one, But they do look like the ones from Oblivion.
I thought some of the redesigns were Morrowind. 😂
I feel like Skall's favorite sword in Skyrim is the Bloodskal Blade. It's a two handed sword that looks relatively normal, other than the blood-red blade. And the enchantment is that is sends out red energy blasts when power attacking. Just imagine the ways that you could use that.
Also Blood*skal* Blade? *Skal*lagrim? Get it?
...
Imma leave now.
To be honest when you opened your jacket like that I was expecting a Trader Reference from RE:4. Good video.
Sometimes it really feels like I'm watching dracula's vlogs when I click on your videos lol
Ah... the Skall at the end of that intro... that is the Skall I love. In a brotherly fashion.
You could have at least put a fuller on the "greatsword", to match the black daedric metal running up the middle ... and that would even allow for more easy placement of red 'decoration'. Also, putting (an absurdley exagerated?) clip point, which is a very reasonable concept for bladed weapons in general, would maintain the asymetrical quality, and overall shape, of the blade, while keeping it realistic-er-ish :P
I like the greataxe design you came up with. I probably would have had a few personal style differences. I DO think your design needs a hand stop before the edge though so you don't slice your supporting hand
Alot of your POINTS( pun intended) are spot on in regards to, per se using daedric weapons irl through just standard logic. Obviously if I were to use the one-handed sword to stab and slash, however I noticed repeated design within the sword and dagger, they weren't to necessarily meant to slice and puncture but think in a since to cleve. It was meant to literally run up and cleve an opponent with maxed brute force. Hence the extended handle for extended grip allowing the handle to slide up and down the weilders hand and it may exuse the serrations. And given into account, I'm just presuming at this point, the daedra are indeed strong to some degree where it wouldn't matter, the serrations where intended to rip through cloth, dislink armor, and cause extensive amounts of damage that's only IF the world was as perfect as skyrim and relied on armor only containing either leather, linked, steel, dragonbones, and even glass ( malachite) in other words just the sword would probably devastate that collection.
What if it is a Skallagrim body pillow? 🤔
Someone needs to make a mod replacing all daedric stuff with skallagrims recreations
9:11 WHAT HAVE YOU DONE TO MY AXE
Now it's a sexy axe!
It looks horrible compared to the original
It looks...like trash
What have you done to my Towers?
I been back to playing old Skyrim (sometimes called Oldrim) and man, it is still a great game. I'm still finding things I didn't know about when I went on Skyrim hiatus. Did you know there's a Fletcher in Solitude? I've been playing for hundreds of hours and never noticed the Solitude Fletcher. Brilliant.
I really liked the video. I love the way you reason and use your knowledge in these kinds of discussions.
oersonally with how you did the two handed axe, i think you could still attach the lower point to the handle in order to gain some extra reinforcement to make up for all the material you removed at the top, sure you don't need that much material for it to be sturdy, but keep in mind that the se weapons are going to be utilized agains oversized abominations, most likely making contact with tougher targets a lot and being able to just wrench the thing out of an opponent without having to worry about the lower end flexing or bending
Windhelm Guard I agree.
Having the lower point attached would make it less likely for the handle to break.
Imagine a blow too low on the blade. It would act as a lever, putting too much torque on the attach point of the axe head.
A lower attach point would bring the leverage point below the head and above the hand and would create much less torque.
Not to mention he already has the lower point almost touching the shaft. Connecting it at this point is only an upgrade.
Remindes me strongly of a Bardiche.
Morrowind Weapon Review
Especially polearms
Hell yeah
That would mostly be, “ I love this.” and images of nearly identical historic designs.
@@nvfury13 Looking back at it, probably, down to the fact thrusting is actually a thing.
Why not make the greataxe a bardiche style something instead?
Yeah, the bardiche probably influenced the design because of the part protruding past the pole
My two cents on your designs would be more focused on the two handed variants, as opposed to the one handed ones. The great/long sword could have a curve, making it look more aggressive, like a kreigsmesser, or a scimitar, but otherwise generally I like the design. The two-handed ax is where I think I would offer more ideas. For one, extend the blade a little bit longer down the length of the handle, to offer a secondary grip position, and extend the horn a little bit more for more penetration. I really like the ideas you presented.please keep up the good work.
The stop at the top is then useful in stopping the sword from sinking deeper than the first serration, yet the section that is for stabbing is plenty long, in fact it stops you from going too deep, making it faster to get it out.
So many people always say that the Daedric Weapons & Armor are the best looking ones in Skyrim. I never understood why anyone would think that. I think they are extremely ugly. I never used any of them, I just can't stand their design. I normally either use mods or the Dawnguard-Armor that I just beefed to the same level of protection as daedric by exploiting the potions & enchantements. And for Weapons i just use mods that add historical longswords.
The Ebony armor is the best looking armor in the game and the Ebony Dagger makes a fantastic looking shortword, especially with its dark wooden scabbard. The Daedra armor and weapons look TERRIBLE.
I agree with you when it comes to the daedric armor and swords not being appealing. But the only reason why I use them in my game plays his because they're supposed to just be the most strongest weapon in the whole entire game. So instead of sitting there trying to use practical weapons on killing the legendary dragon that takes more HP out of me than I can of it it's just better to equip Daedric Armor in a daedric bow with a Daedric sword and just go the Town. I'm not a huge fan on mods and also I play on Xbox a lot so mods are not really available and no I'm not one of those people where I'm like mods destroy the experience of the game because really mods can make the game 10 times more exciting than what the developers were trying to make. I just don't like using them because they take too much space on my memory and consoles don't have the greatest of memory so yeah.
@@spasdelev1284 Out of all the heavy armors in Skyrim, the Dawnguard is definitely the least ridicoulus and dumb looking one.
@@spasdelev1284 No, but just making everything look retardedly over-the-top doesn't either. There's a difference between actually looking cool and just making it look edgy and evil with oversized shoulderpads and shitloads of spikes.
Same
Someone make these into an actual
Mod pack
JOKES ON YOU, I HAVE A SKALLAGRIM BODY PILLOW.
Please tell me those don't exist
Thanks Skal :) I LOVE Skyrim!!! I hated the over the top fantasy designed weapons!!!! So, I added a ton of realistic weapons mods that include: Andragorn weapons (bows/daggers), Isilmeriel's LotR weapons (elven longbow), Unique Bows Collection, Hammerfell Armory and for just the right amount of fantasy; Nico's Gift which is a set of blades based on Mithrodin by Kit Rae. :) I have a few others as well. If any of you want to know all of the realistic weapons for Skyrim SE just reply. I'm happy to list them all with their corresponding Nexus links upon request. Adventure on friends :)
I'm tempted to make the "longsword". I'd probably make it more decorative but the design should be a decent "fantasy" sword. If I do make it I'll send it your way.
me gustaron mas sus diseños, la verdad hay futuro en Skallagrim para diseñar armas. me gustaron los mangos rojos
Now I want to see shad's version.
*oh no*
I bet it would have built in machinations.
*w h a t*
@@pyroparagon8945 Different Shad.
@@Keyecomposer I want to see Shadman draw Shadiversity
Deadric weapons wouldn't look like deadric weapons without the weird useless serrations and mall ninja frills.
Certainly more practical, but it does deviate from the edgey spiky look that the daedric stuff goes for. Love your videos all the same! Keep up the great work!
The 1-handed sword was a fantastic adaption that definitely kept the original style. In my opinion, I feel like it would have been perfectly acceptable to even ditch the spike on the dull edge of the blade but nice to see you keeping it close to original design. The 2-handed sword was certainly the least "Daedric" looking one and I feel like, as you stated, the guard could be tweaked a little to add more flavour. The blade shape too was a little too generic I feel but then again, that also means it would be hilariously more practical. The 1-handed axe was definitely the most interesting for me and one this I noticed was that you could have easily turned the blade up side-down from how you had it and it would function just as effectively but would also buave more potential to hook like a bearded axe. Finally, the 2-handed axe just looks straight up awesome. Not only does it stuck to the theme almost as well as the 1-handed sword but it is also crazy practical and you even accou get for thrusting with the top spike. Overall, great adaptions and would love to see more videos like this.
Not the pillowwwww 😫
I feel like I missed something. Was this video edited afterward to remove the pillow part?
ablationer it originally had an intro right at the start
Nah i like the ebony stuff in skyrim more than deadric. Nice designs btw
I think the dedric greatsword could've been a good armorbreaker
Very good designs though!
JRC's steel longsword pack is one of the best weapon packs I have for Skyrim, it even adds them to enemy and guard leveled lists without conflicting with my other weapon mods, meaning 98% of guards will have nice looking 1h swords and some higher rank bandits will use either 1h or 2h versions
That war axe with red 'axecents' is so stylish. Damn blooody hell
Anyone hyped for TES VI?
TES VI is a fantasy atm, just wait for 15 years.
Not really, we only know that it's a concept. Hard to be excited about a hazy mist of fogginess.
I guess I'm easily lured by promises. This is literally one of the very few things I'm actually excited for in the near future
If it's the same engine than no. My hype for fallout 4 deflated as soon as I learned it's the same old engine, although that's not even my biggest problem with that game. I just don't have any faith they are going to bring back conversation. Whatever that crap in fallout 4 was left me so bored when talking to people. If I can't care about the characters I can't keep playing.
I frankly don't care about the game engine. You'd be amazed at what a creative designer/developer can do to make a good game, from a crappy engine. I think the problem that Fallout 4 - and Skyrim, even - had, is that they're games that over-emphasize the combat, despite having ways through [Persuade]/[Intimidate] rolls and other things, of having good non-combat or 'civil' challenges. I've always wanted it to be the case, that I could walk up to a bandit camp, and instead of killing them, fix whatever problem led to them becoming bandits, them rewarding me, and ceasing attacks in the area (only to be replaced by something else, of course. You can't axe combat _entirely.)_
producer - "we want these weapons to look WRONG they are made for/by daedric/demons who are evil/weird"; artist - creates all daedric weapons that make skallagrim cringe; producer - "mission accomplished!"
One important thing to think of is usually the weapons work best when they are used by those who designed them. For all intents and purposes, Daedric weapons are being wielded the vast majority of the time by Daedra themselves. I would surmise they have the strength necessary to not let the serrations get in the way of being able to use it effectively which would make it an even more deadly weapon in their hands than for instance some random Joe-Blow Nord or Breton.
Daedras: quite bold of u to assume we have “sense” of “practicality “.
I like the redesigns though, reminds me of Morrowind.
If I were better at designing weapons/objects in general I'd run so hard with these ideas and model them. Fantastic and clever ideas, really enjoyed this! Especially the battle axe... every time I see that monstrosity on the loading screen I criiiinnnge.
Loved the axe designs you made. They look practical and threatening. I can safely say if bethesda had used those basic shapes and proportions and then added their fancy daedric textures i would have liked them more than how they actually are in the game.
For me, the best mix of fantasy and utility was the two handed axe! Your design looks amazing!
People see a 2mm gap and go “you could catch a blade in that!”
I’d like to see you try
I quite like your designs, dare I say I'd even *prefer* them.
I dunno. They’re weapons wielded by the actual denizens of hell. It could be that they’re simply so unbelievably sharp and durable that those spikes and serrations DON’T get stuck on bone, mail, clothes, etc. - that they’re as effective against a man in armor as a razor sharp iron weapon would be against a naked man’s thorax?