I usually have three stationary enemies meet me at the start on hazard 5+ or a nemesis or the drop pod lands on a like a salt crystal 30 meters in the air when I’m solo and not using scout or gunner and below me are two barrage injectors a brood nexus and a breeder. Like I want difficulty but I don’t want to run out of ammo killing things before I even exit the damn drop pod and then to have to somehow make it to the refinery which has a leech and is also 50+ meters away from me current location and only have enough time to deposit one load of nitra and a swarm starts.
@@intelligentfool9024 fr not having multiple barrage and spitball infectors and scalebrambles waiting for you before even leaving the droppod is what id consider a lucky break
Akshually, that's not overcharger, that's heavy hitter - this is mostly a normal shot build to break frozen bugs fast, but I take the fast charge upgrade to still be able to TCF stuff.
@@theodoks2738 if I remember correctly, doesn't heavy hitter hurt your charged shot cost? I feel like you could use the same amount of ammo just firing off some burny bullets.
@@SIMULACRA37 It decreases the total ammo a bit, but the damage increase of 60% is definitely worth it. With the increased enemy health modifier temperature shock doesn't oneshot as much, so refreezing stuff like praetorians would be a bother, especially on this difficulty, when they attack as soon as unfrozen. Burning nightmare is still viable though, great for hordes, can work. Not my choice though.
pure rock n stone gaming. that spitballer at the start of the vid just shows how hard all threat bonuses makes 5+
I usually have three stationary enemies meet me at the start on hazard 5+ or a nemesis or the drop pod lands on a like a salt crystal 30 meters in the air when I’m solo and not using scout or gunner and below me are two barrage injectors a brood nexus and a breeder. Like I want difficulty but I don’t want to run out of ammo killing things before I even exit the damn drop pod and then to have to somehow make it to the refinery which has a leech and is also 50+ meters away from me current location and only have enough time to deposit one load of nitra and a swarm starts.
@@intelligentfool9024 fr not having multiple barrage and spitball infectors and scalebrambles waiting for you before even leaving the droppod is what id consider a lucky break
@@buppo8931 yes buppo yes.
Rock and stone!
rock and stone you beautiful bastard for doing this
Nice, another crystal nucleation run. Well done.
Nice. Last time I tried, I was not able to do this mission on hazard 1.
12:16 it is fire
had to like for that BBB (big beautiful beard)
Hell yeah brother
FOR ROCK AND STONE
Nice vid!
Nice to see crystal nucleation in effect. Why did you use overcharger without burning nightmare? Or why not just do a charged shot build?
Akshually, that's not overcharger, that's heavy hitter - this is mostly a normal shot build to break frozen bugs fast, but I take the fast charge upgrade to still be able to TCF stuff.
@@theodoks2738 if I remember correctly, doesn't heavy hitter hurt your charged shot cost? I feel like you could use the same amount of ammo just firing off some burny bullets.
@@SIMULACRA37 It decreases the total ammo a bit, but the damage increase of 60% is definitely worth it. With the increased enemy health modifier temperature shock doesn't oneshot as much, so refreezing stuff like praetorians would be a bother, especially on this difficulty, when they attack as soon as unfrozen. Burning nightmare is still viable though, great for hordes, can work. Not my choice though.
You made this look easy
good vid
waiting scout lol
Karl would obe proud.
Who are you, warrior?
Karl's distant nephew, Lark
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Your lucky as hell. I only saw a handful of mactara that mission.