@@pa5678 Oh that one could be easy, abandoned Abyss Bars scattered in those derelict DRG facilities, or maybe finding lost Lloyd like the lost equipment/cargo crate
hazard 5 is a nightmare for me, and playing with all the modifiers and solo without even bosco is something that i can't even explain. you are really cool bruv
btw if you really want the "true dwarf" experience you can drink a blackout stout mid the drop anim to get MAX drunk for the whole mission and not pass out and trust me you will not be able to aim XD
Who dont spawm enemies like the bulks or the swarmers??? In my games in hazard 5+1 in anything appaers tons of tanky enemies like the bombers and bulks , amd guardians
What a stress fest. This looks like the hardest thing you can do in this game. Escort missions are always in for a stressfull time and with scout and 5+ this just looks insanely difficult. Mini M.U.L.E. retrieval mission come close robably because standing near the battery while it loads the drop pod as scout with these modifiers is incredibly tough as well. You apologized for using pheromones but without them this missions wouldn't be doable I am pretty sure. I kneel, you are one of the best players if not the best after Karl
Like, cool you were able to do this at all, but the fact it basically requires just spamming pheromones is indictive about haz 5+ being a problematic difficulty, especially for solo play. Try doing this same thing with any other grenade solo. I nearly beat a solo max length escort haz5all lethal and elite enemies as driller with sludge but because i didnt have pheromones and was forced to repair because the enemies are so busted, i just auto lose because of ranged enemies who will just delete you. Crazy how the meta of bugs being beefed up in every way and there being more of them is doing everything in your power to just never interact with them. Haz5+ sucks, and defense objectives on it are especially cancer.
Yeah, I agree, it's imbalanced. You always need very high levels of crowd control to stand a chance, which narrows your build options significantly. Slightly more manageable in a team Though sometimes an obviously unfair challenge is just the fun you need, especially in good company - I like that they added it
@@theodoks2738 I'm fine with it's addition but some aspects of it are bad. Even more enemies, which is what I use, is fine, until you get rocks on escort, and basically automatically lose if you don't have like engie with plats or double barrel. Or god forbid you try to do a prospector data deposit or corestone. The spam is ridiculous. Tough enemies is pretty aids with how much it kills like 80% of builds. And player vulnerability... Sounds fine until you get chipped through your gunner shield for ridiculous damage, or grenade jumping as engineer suddenly has a significant health cost, and that overclock is basically unviable, though it was basically already rendered unviable by tough enemies. Btw can we please change Gunner shield to actually protect me sometimes that shit just doesn't work for no reason. Aggressiveness is fine. In short, they need to nerf player vulnerability to like half of what it is at level 2, need to adjust certain events to be actually possible without cheese on more enemies 2, and just honestly remove tough enemies and replace it with swarm frequency. And yeah, you mentioned it's fun with company but this shit being very obviously not balanced for solo is a bad move when in my opinion, the game is fine solo up until this difficulty.
Lore accurate Karl
Karl is proud
This man is insane
Yea
yeah this guy's a demon
I've said it before and I'll say it again. We need a beer canteen we can take with us to drink when we want. One beer we can drink when we want.
Probable idea for rogué core(Hidden área with positive beer efectts)
@@pa5678 Oh that one could be easy, abandoned Abyss Bars scattered in those derelict DRG facilities, or maybe finding lost Lloyd like the lost equipment/cargo crate
Pheremones were the mvp of this run for sure. Nice work miner
man pheremone really is the best grenade in the game huh
How dwarfs in DRG canonically do the missions
Not all dwarves have grenades that make the bugs stop attacking Dorry
Bro learned from karl, only karl would down 2 blackout stouts instead
No wdym karl has to drink 10 blackout stouts to even get to the first phase of being drunk
Those guns..
It's Nerf or Nothin'!
hahahha yes
i love that the skin name is "buff"
hazard 5 is a nightmare for me, and playing with all the modifiers and solo without even bosco is something that i can't even explain. you are really cool bruv
I need to try this. Good jo... No, I mean... Awesome as usual, great Karl!
I cant even go full team normal haz 5😅
Skill issue
@@orbeocraft9766 amazing comment bro you're so good
@@theycallmeJacko many thanks!
*you are a mad-dwarf for doing this SOLO... WHILE DRUNK.*
I didn't realize you could revive yourself with the supply pod like that, pretty cool tech!
you shouldve been drunk irl to
Rock and Stone
Bro got the worlds luckiest caves i aint never seen almost 3 resupplies worth of nitra in cave 1
btw if you really want the "true dwarf" experience you can drink a blackout stout mid the drop anim to get MAX drunk for the whole mission and not pass out and trust me you will not be able to aim XD
I tried, I couldn't do the mission :(((
I'll leave that one to Karl
Average dwarven behavior
Bro got the Sneeze gun.
미친 컨트롤이네; 페로몬 좋구나 ㅋㅋㅋ Good Job~~
abssolute mad lad!
masochism percent
I’d recommend recharge rate for tier 2 for pickaxe power attacks more often :)
Left dotty. Mission failed
GOOD JOB
So this makes me wonder. Does using Bosco actually increase the difficulty? duo to thoughness or does Bosco not count for that?
Bosco does not count for that
It's significantly easier with Bosco
This reminding me to do a drunk mission with bro
A true masochist.
Who dont spawm enemies like the bulks or the swarmers??? In my games in hazard 5+1 in anything appaers tons of tanky enemies like the bombers and bulks , amd guardians
drunk 7x64 when
what is the OC on boomstick? from a mod?
Double Barrel OC, it's great
How you do to main gun to grabbling hook faster? Lie pressing 3 or. Just going eith mouse?
3, I switch with the numbers
What a stress fest. This looks like the hardest thing you can do in this game. Escort missions are always in for a stressfull time and with scout and 5+ this just looks insanely difficult. Mini M.U.L.E. retrieval mission come close robably because standing near the battery while it loads the drop pod as scout with these modifiers is incredibly tough as well. You apologized for using pheromones but without them this missions wouldn't be doable I am pretty sure.
I kneel, you are one of the best players if not the best after Karl
Blackout before leaving?
No Doretta😔
I'm sorry... I would be more worried about the countless Dorettas lost on failed attempts though xd
how is your pickaxe power attack recharge so short?
Slayer Stout beer
zamn
Now do it with cryo grenade
Like, cool you were able to do this at all, but the fact it basically requires just spamming pheromones is indictive about haz 5+ being a problematic difficulty, especially for solo play. Try doing this same thing with any other grenade solo. I nearly beat a solo max length escort haz5all lethal and elite enemies as driller with sludge but because i didnt have pheromones and was forced to repair because the enemies are so busted, i just auto lose because of ranged enemies who will just delete you. Crazy how the meta of bugs being beefed up in every way and there being more of them is doing everything in your power to just never interact with them. Haz5+ sucks, and defense objectives on it are especially cancer.
Yeah, I agree, it's imbalanced. You always need very high levels of crowd control to stand a chance, which narrows your build options significantly. Slightly more manageable in a team
Though sometimes an obviously unfair challenge is just the fun you need, especially in good company - I like that they added it
@@theodoks2738 I'm fine with it's addition but some aspects of it are bad. Even more enemies, which is what I use, is fine, until you get rocks on escort, and basically automatically lose if you don't have like engie with plats or double barrel. Or god forbid you try to do a prospector data deposit or corestone. The spam is ridiculous. Tough enemies is pretty aids with how much it kills like 80% of builds. And player vulnerability... Sounds fine until you get chipped through your gunner shield for ridiculous damage, or grenade jumping as engineer suddenly has a significant health cost, and that overclock is basically unviable, though it was basically already rendered unviable by tough enemies. Btw can we please change Gunner shield to actually protect me sometimes that shit just doesn't work for no reason. Aggressiveness is fine.
In short, they need to nerf player vulnerability to like half of what it is at level 2, need to adjust certain events to be actually possible without cheese on more enemies 2, and just honestly remove tough enemies and replace it with swarm frequency.
And yeah, you mentioned it's fun with company but this shit being very obviously not balanced for solo is a bad move when in my opinion, the game is fine solo up until this difficulty.
Now do it no upgrades
That’s called beating the game at that point 😂
why would you even want to do this
I like a challenge :)
It's not even that imposible just a little not comfortable screen
@@theodoks2738now do it as engineer
" Why would anyone want this? Why? To bring home a bigger paycheck of course. It's a win-win for you and the company unless Hoxxes eats you alive"