KSP 2: Diving into the MOHOLE!

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Today I will be visiting the planet Moho, the in-game equivalent of mercury, in Kerbal Space Program 2! More specifically though, I’ll be visiting the Mohole - one of the coolest easter eggs in KSP 1 that has been carried over to KSP 2. For those unaware, the Mohole began life as a terrain glitch centred on the North pole of Moho - caused by an error with the planet’s height map, the Mohole is a steep, jagged crater nearly 5km deep and a super interesting place to visit. Players responded so well to the Mohole in fact that it was never patched-out, and in fact was made into an official easter egg in a later KSP 1 update. And now it’s here by-design in KSP 2, and when I got the game I knew that this was one of the first places I just had to check out!
    👕Buy my Merch!!.............►bit.ly/3fM2BKs
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    My PC specs:
    NVIDIA GeForce RTX 4090
    AMD Ryzen 9 5950X 16-Core Processor
    64 GB RAM
    3840 x 2160, 144Hz
    This video is intended for audiences 13+ years old.
    The song used in the intro is by the awesome Approaching Nirvana!
    Check them out:
    / @approachingnirvana
    The song used was Witness (Instrumental), and you can stream it on Spotify:
    open.spotify.c...

ความคิดเห็น • 364

  • @panic488
    @panic488 ปีที่แล้ว +510

    matt: “i forgot to add lights!”
    the unmatched power of the sun shining through the ground: “fear not my child”

  • @fiveoneecho
    @fiveoneecho ปีที่แล้ว +375

    I love how no matter what, Matt just cannot bring the right amount of crew. Whether it's not counting correctly or just forgetting to check on the stubborn game defaults, there is always one too many.

    • @himanu5625
      @himanu5625 ปีที่แล้ว +15

      They used to say "The more the merrier " ....

    • @eekee6034
      @eekee6034 ปีที่แล้ว +26

      Matt's kerbals love space so much, they sneak on board! ;)

    • @juliasophical
      @juliasophical ปีที่แล้ว +16

      Kerbal Stowaway Program 😄

    • @Restart_Animator
      @Restart_Animator ปีที่แล้ว

      @@juliasophicallol >D

  • @patricks_music
    @patricks_music ปีที่แล้ว +147

    Imagine an extra astronaut sneaking their way on board and nobody noticing til the rocket was in space lol

    • @AdrianColley
      @AdrianColley ปีที่แล้ว +5

      Kim Stanley Robinson's gonna sue.

    • @jeremyglass4283
      @jeremyglass4283 ปีที่แล้ว +16

      that's the premise of the movie stowaway, which Scott Manley was a consultant for

    • @JacobBongers
      @JacobBongers ปีที่แล้ว +1

      @@AdrianColley ah, a fellow red mars enjoyer

    • @BambleBillbry
      @BambleBillbry ปีที่แล้ว

      I guess the Tintin comic Explorers on the Moon by Herge kind of follows that idea as one of the plot points

    • @FerociousPancake888
      @FerociousPancake888 8 หลายเดือนก่อน

      @@jeremyglass4283Never knew Scott consulted for that. Not a bad movie imo.

  • @MajTom101
    @MajTom101 ปีที่แล้ว +213

    Matt: *struggles to find the mohole*
    Matt: This never happens to me I swear!

    • @tarrantwolf
      @tarrantwolf ปีที่แล้ว +8

      He doesn't wear his goggles when he plays KSP2 so he had trouble.

    • @0x5DA
      @0x5DA ปีที่แล้ว +1

      🤣🤣

    • @Sup-zd1nk
      @Sup-zd1nk ปีที่แล้ว

      Stop comenting i am toxic

    • @KlongKlongKlong
      @KlongKlongKlong 3 หลายเดือนก่อน

      @@Sup-zd1nkwe should stop commenting because you are toxic?

  • @arro_rockets
    @arro_rockets ปีที่แล้ว +256

    7:20, hey Matt! They did actually significantly increase the thrust and the specific impulse of the new swerve engine compared to the nerv. It's now more efficient and provides more TWR relative to its size!

    • @TimbavatiLion
      @TimbavatiLion ปีที่แล้ว +7

      It is indeed a lot lighter than 5 Nerv engines, and has better thrust than 5 Nerv engines, and also better ISP. Makes the Nerv engine kinda pointless, but i won't complain.

    • @MinerBat
      @MinerBat ปีที่แล้ว +32

      @@TimbavatiLion its probably going to be a lot later in the tech tree when science mode gets added though

    • @MytheraI
      @MytheraI ปีที่แล้ว +1

      @arro_rockets ok Mr. science biologist

    • @anoniemw.222
      @anoniemw.222 ปีที่แล้ว +9

      ​@@TimbavatiLion ​​On the forum they showed that the nerv engine will get major upgrades. Like a retractable nozle (able to use in vacuum and atmosphere ) and trust boost with oxidizer

    • @mad_mexican9930
      @mad_mexican9930 ปีที่แล้ว +7

      @@TimbavatiLion That's because the SWERV is supposed to be a Gas Core NTR, which are on a whole new level in terms of thrust and ISP when compared to Solid Core NTRs like the NERV.

  • @Ethan_PT7
    @Ethan_PT7 ปีที่แล้ว +111

    Rebooting Life on Laythe will be pretty cool once the colony features are added to KSP2

    • @CASA-dy4vs
      @CASA-dy4vs ปีที่แล้ว +6

      Make a life on jool with glitched parts or a floating base

  • @LowerBudgetOppenheimer
    @LowerBudgetOppenheimer ปีที่แล้ว +91

    Matt, if you need help finding the video, the timestamp is 11:50

  • @cat-nl4sv
    @cat-nl4sv ปีที่แล้ว +62

    i was about to panic when i saw you enter kerbins atmosphere at 8k meters per second, then i remembered heating isnt in the game yet.

    • @brianwhite9339
      @brianwhite9339 ปีที่แล้ว +1

      I hope he does another trillogy!!

    • @mihirepel7590
      @mihirepel7590 ปีที่แล้ว +19

      just me and the boys reentering at mach 24

    • @avramsetharcenastousiii7804
      @avramsetharcenastousiii7804 ปีที่แล้ว

      Its Ok. HarvesteR Didnt Add Heating Yet But There Is Aero.

  • @mroc170
    @mroc170 ปีที่แล้ว +88

    I know I'm getting my life together when I wake up before the Saturday Matt Lowne video instead of searching for it as soon as I'm conscious

    • @theorixlux
      @theorixlux ปีที่แล้ว +4

      I believe in you Mason. Get that bread!

    • @SunBear69420
      @SunBear69420 ปีที่แล้ว +4

      fake news. Scripted response to try and get likes on the comment.

    • @theorixlux
      @theorixlux ปีที่แล้ว

      damn! Don't out me like that! I get a dollar for every like I get /s

  • @triganden
    @triganden ปีที่แล้ว +24

    My Duna return maneuver plan did the opposite to what I had intended; rather than returning to Kerbin I was suddenly on my way out to Jool. Infinite fuel has never been so useful.

  • @haztepolvo5809
    @haztepolvo5809 ปีที่แล้ว +10

    i really love that light bounces off of celestial objects now, the spacecraft being lighted up only by münlight is such a beautiful aesthetic addition to the game

  • @pathindsley
    @pathindsley ปีที่แล้ว +3

    22:19 The maneuver planner glitch happens to me fairly frequently. I pack extra delta-V and try to burn where I think my ejection angle should be. It's funny because the orbital mechanics work the same as in KSP 1, but the maneuver planner doesn't calculate something correctly and tends to point me in the wrong direction. The first one I remember was a Mun return to Kerbin and it had me fire in line with the Mun's prograde vector which, shockingly, took me to way too high an orbit. Reloading and turning the way I expected to burn and burning about what I expected to burn, I was close enough to aerocapture.

  • @cdz9400
    @cdz9400 ปีที่แล้ว +20

    YES! FINNALY! I never checked if they fixed the bug at the bottom, so this should be interesting.
    For those who don't know:
    The bug was that you would go straight through the bottom of the hole and fall to the center of the planet. Once you reached the center you would be launched out at interstellar speed

    • @broeretop1
      @broeretop1 ปีที่แล้ว +11

      Saw that happen to Scott Manley on release day, pretty funny glitch

    • @nether_bat
      @nether_bat ปีที่แล้ว +7

      The ultimate gravity assist

  • @jdotoz
    @jdotoz ปีที่แล้ว +3

    Could have had a real "Cold Equations" scenario on our hands with the stowaway glitch if Matt didn't put such a crazy margin into his load out.

  • @Dakota__69
    @Dakota__69 ปีที่แล้ว +4

    With how much the devs fixed in the first patch and how open communication has been, all the naysayers seem to have departed (mostly).
    Can't wait to see how far you can go as they add new features in the future

  • @everestbc7007
    @everestbc7007 ปีที่แล้ว +2

    21:40 ye I've had this glitch all the time the way around it is to only focus on the burn time and to ignore the new maneuver trajectory

  • @NoahSimpson.
    @NoahSimpson. ปีที่แล้ว +5

    After watching RCE, it’s nice to see a Matt actually get into space.

  • @jeremyglass4283
    @jeremyglass4283 ปีที่แล้ว +13

    that mohole looks significantly less deep than it was on day 1 when Scott Manley explored it

    • @aliensguy4291
      @aliensguy4291 ปีที่แล้ว +1

      yeah i was noticing that it looked WAY less deep

  • @jakedouglas6766
    @jakedouglas6766 ปีที่แล้ว +7

    Getting the EXACT same exiting SOI bug. I set it up the maneuver painstakingly, burn, and then as soon as I leave the planet's SOI its put me on a far worse trajectory.
    Its like I burned at the complete opposite side of the planet I'm trying to leave from. I fixed this by creating a prograde maneuver node on the opposite side of the planet that requires roughly the same delta V as the initial burn. Then when I start orbiting the sun I correct from there.

  • @chaoseclipse0121
    @chaoseclipse0121 ปีที่แล้ว +2

    The Nuclear Engines in KSP2 actually have more powerful thrust values than they did in KSP1, so you're not tripping out on that Matt. That was one of the things they touched on in one of the interview videos.

  • @amanofnoreputation2164
    @amanofnoreputation2164 ปีที่แล้ว +6

    Seeing the Moho against the terrain is like solving a magic eye puzzle.

  • @giantryan660
    @giantryan660 ปีที่แล้ว +4

    As a newbie to KSP I can confirm that ambient lighting sliders are in the base game. Love your content! I've successfully landed on the Mun and Minmus multiple times thanks to you and the other big KSP creators!

  • @billtheunjust
    @billtheunjust ปีที่แล้ว +2

    I'd like to suggest a mission to establish a permanent outpost on the rim of the mohole. It would make finding the mohole on future missions easier, and also provide for space tourism.

  • @lqm_lastquartermoon
    @lqm_lastquartermoon ปีที่แล้ว +7

    Wrong orbit line appearing when escaping from a SOI - that is a bug I experienced twice; once when escaping Mun and once escaping Minmus. As far as I remember I had to abandon and restart both missions due to that bug, since I usually pack so little margin with Mun or Minmus missions. I also don't know why this happens, it never made sense to me... In the end I developed the habit of re-checking by myself if this orbit line makes any sense considering my burn direction. Hope it gets fixed soon, before it breaks too many people's sanity!

  • @wendkamapping4428
    @wendkamapping4428 ปีที่แล้ว +4

    The height limits for time warp are stored in one of the easily accessible files of the game, don't remember which one specifically, so this would be one of the easier mods to make to unlock them

  • @jacksonnovak6568
    @jacksonnovak6568 ปีที่แล้ว +12

    Ive had the glitch with the orbit being wrong after leaving a planet. Ive also noticed that the enterance trageetory dosent line up. Seems some of the planets are rotated in the game files

    • @linecraftman3907
      @linecraftman3907 ปีที่แล้ว +1

      I had the glitch as well while trying to retrun to kerbin. I made a manuever and ended up burning away from duna orbit not thinking about it (also the orbital fade is reversed, super confusing after ksp 1). I think the manuever is wrong and not the final orbit after you exit SOI.

  • @maximiliangroer993
    @maximiliangroer993 ปีที่แล้ว +5

    When this Bug happens, it seems like the manouvers are calculated exacly inverted. I noticed this on a mun Mission, when the game wanted me to performe the escape burn on the wrong side of the mun.

  • @Sir_Opus
    @Sir_Opus ปีที่แล้ว +7

    I love how bill kerman snuck into the ship, so funny

  • @BobKermanKsp1
    @BobKermanKsp1 ปีที่แล้ว +3

    I am honored to be one of the two being on the bottom of the Mohole

  • @info-overload
    @info-overload ปีที่แล้ว +12

    I have a base in the mohole in ksp 1 , can’t wait to build another in ksp 2

    • @tarrantwolf
      @tarrantwolf ปีที่แล้ว

      Well, you'd best remember you have to have 2 spherical tanks to enter the Mohole. So don't forget those like Matt did.

  • @starwarsweexplain6380
    @starwarsweexplain6380 ปีที่แล้ว +2

    The Mohole is one of the coolest features in KSP 1, nice to see how they decided to do it in the sequal.

  • @MrPieguyDaBoss
    @MrPieguyDaBoss ปีที่แล้ว +2

    Matt: Days of a mun and back is over
    Also, Matt: goes to the mun and back with the RSS mod

  • @csljr1
    @csljr1 ปีที่แล้ว +2

    I'd be interested in a rebooted 'Destination: Duna' all in one mission/video (in addition to Life on Laythe)

  • @NaeroSpace
    @NaeroSpace ปีที่แล้ว +2

    Now that we finally have collision and an actually flat surface in the Mohole, I am excited for the possibilities :)

  • @himanu5625
    @himanu5625 ปีที่แล้ว +3

    Yes, Infinite fuel is a real Live Saver at the moment.
    Sometimes the projection of the planned Burn is like within 80km of my target planet, I do the burn, and end up like 15 mio. km away...

  • @Kashi-K
    @Kashi-K ปีที่แล้ว +1

    matt is the only person ive seen actually made KSP2 videos
    all the others made one KSP2 video, then went back to KSP1

  • @anoniemw.222
    @anoniemw.222 ปีที่แล้ว +7

    would be cool if there would be water ice in the mohole (for recourse gathering), because it never gets sunlight

  • @skylarhurst4093
    @skylarhurst4093 ปีที่แล้ว

    I watch these twice, once while playing ksp and not paying attention and again when I have down time and am not playing ksp

  • @roryrdmb6667
    @roryrdmb6667 ปีที่แล้ว

    0:27 I love that the MK-2 lander can looks like the old KSP lander can, not the redesigned version

  • @Little908
    @Little908 ปีที่แล้ว +2

    Here's a tip for the fairings: You can actually make whatever fairing you want, to do this, all you have to is get the pop up error message, next select any part from the part picker, and congratulations, you have tricked the system! enjoy

  • @Sal-T
    @Sal-T ปีที่แล้ว +1

    You could have just stranded a kerbal in LKO, then did a separate mission to rescue him.

  • @w8aminute784
    @w8aminute784 ปีที่แล้ว +1

    casually reenters kerbin at over 8.2 km/s
    25:41
    Seems safe enough

  • @hatman4818
    @hatman4818 ปีที่แล้ว

    Any ships with the ball tanks always look like the goofy thermonuclear missiles lobbed at the Heart Of Gold in Hitchhiker's Guide To The Galaxy to me.

  • @Husk._.
    @Husk._. ปีที่แล้ว +1

    The matter of Kerbals not having enough space in the cockpits is concerning, it has happened too many times... What if it's not forgetfulness? What if it it not Matts fault, what if...
    IT IS A MURDER! A certain Kerbal could re-write plans to have an extra Kerbal on board at the wrong time. A perfect plan that would go over everyone's head...

  • @knickohr01
    @knickohr01 ปีที่แล้ว +1

    21:10 I can't speak for KSP2 but I hat this bug in KSP1 a lot

  • @crowdozer3592
    @crowdozer3592 ปีที่แล้ว +1

    Someone is definitely going to set up a launchpad in the mohole once colonies come out

  • @SawyerRosenstein
    @SawyerRosenstein ปีที่แล้ว +1

    I've had the same bug of the totally wrong orbit when leaving an SOI despite the maneuver node saying I'm right on target. Hopefully something that'll be fixed in a future patch because I do the same as you, infinite fuel to get on the expected trajectory

  • @miltonmccuistion
    @miltonmccuistion ปีที่แล้ว +1

    The new terrain I ksp2 is crazy, I haven't explored much outside the kerbin system but kerbin's poles are crazy. Even though the mountains don't seem as tall, there are some really cool ranges. Minmus has some cool cliffs and craters as well.

  • @therealdefoma
    @therealdefoma ปีที่แล้ว +1

    You should have left Bill at the bottom of the Mohole, it would have been a perfect opportunity for a Blunderbirds Mission!

  • @chrisevans7368
    @chrisevans7368 ปีที่แล้ว +2

    A lyfe on laythe video sounds great, I think I would be interesting to see a revamped version of the underwater Base, maybe one that could move horizontally

  • @carltheshivan
    @carltheshivan ปีที่แล้ว

    Matt, the SWERV is not just five nukes trapped together. It is a "nuclear lightbulb" style closed cycle gas core engine, which is a near future engine we don't quite know how to make irl. The real life version would actually have lower twr than a sold core one like the Nerva, so it is pretty overpowered in KSP 2.

  • @tomclanys
    @tomclanys 29 วันที่ผ่านมา

    21:30 yup, just happened to me on the last version with a mision to Jool. Wasted almost half of my fuel to fix the orbit, since the planned burn put me on Kerbol escape trajectory as soon as I left Kerbin's SOI.

  • @DJ_Merkury66
    @DJ_Merkury66 ปีที่แล้ว

    You really cracked me up talking about the extra kerbals getting added and getting them back or .... not

  • @luckytuck3463
    @luckytuck3463 ปีที่แล้ว +1

    I hope you do a career mode in KSP2 id love to see a slightly uncut version of that, i really enjoy the gameplay

  • @afterglow7984
    @afterglow7984 ปีที่แล้ว

    I remember when it didn't have collision in this game (idk if it's still there) so you'd get sucked into the core and you'd get flung out the other side at near lightspeed

  • @cursedhoovy3686
    @cursedhoovy3686 ปีที่แล้ว +1

    I’m rewatching velocity lake, it’s very good. Combination with this, the only thing I’ve been watching if Matt Lowne

  • @thomasprins6428
    @thomasprins6428 ปีที่แล้ว +2

    Woah caught this video super early. As usual awesome video Matt.

  • @Apoux147
    @Apoux147 ปีที่แล้ว

    That extra Kerbal is the Impostor, eject him in space while in LKo and leave him to face his fate ;-)

  • @aidenburgess217
    @aidenburgess217 ปีที่แล้ว

    The velocity out of planets some times flip 180 degrees about the celestial body, the "fix" is to just put the node on the wrong side of the planet

  • @Spookyma2
    @Spookyma2 ปีที่แล้ว +2

    Just in time ready with the popcorn

  • @oasntet
    @oasntet ปีที่แล้ว

    That snowscape, tho. Even Parallax can't look that good.

  • @llamallama1509
    @llamallama1509 ปีที่แล้ว +2

    New patch on Wednesday, hopefully things'll be a bit more playable

  • @lordvetinari1331
    @lordvetinari1331 ปีที่แล้ว

    At 10:10; The "w-when we get to it, I suppose" struck me as very Bagginsy

  • @octokid0979
    @octokid0979 ปีที่แล้ว +1

    Today is my happy day because I finally installed Ksp 2! I am very exited

  • @shimrrashai-rc8fq
    @shimrrashai-rc8fq ปีที่แล้ว

    Avid KSP1 fan here. Cool that they carried the Mohole over; though I think they truncated it a bit too much. It would have been better if, say, it were ended in a small bowl-shaped cap (instead of the rude conical point), perhaps at a width slightly larger than a small lander or something precisely _because_ the coning made it a challenging terrain to work on and thus a landing a real reward.

  • @ryanjones4106
    @ryanjones4106 ปีที่แล้ว

    Interesting bug I’ve run into multiple times now. When I was trying to build a space station, I was sending up a craft to bring additional parts. When I time warped my cargo ship, my targeted space station (which was already in LKO), decided to change its orbit to an elliptical 1,000,000km orbit in a crash trajectory.
    sad face lol :(

  • @charlesmayberry2825
    @charlesmayberry2825 7 หลายเดือนก่อน

    so, worth noting that the mohole is different after the for science update, worth revisiting when it comes up in your mission list.

  • @aceathor
    @aceathor ปีที่แล้ว +1

    What is like to hear him talk at X2 ?
    No, it's like normal...

  • @linecraftman3907
    @linecraftman3907 ปีที่แล้ว

    7:20 SWERV is a nuclear saltwater engine (NSWR), instead of a nuclear thermal rocket (NTR) like NERV passing hydrogen through a hot reactor, NSWR is basically like riding a contnious Chernobyl, the nuclear salts reach criticality in the combustion chamber. It also has like 1700s of ISP compared to like 800s of ISP giving you all that delta v.

  • @hunnyjar8937
    @hunnyjar8937 8 หลายเดือนก่อน

    The mohole (or MoHeart, as its also called) now has a secred discoverable inside of it! You should visit it again, and be sure to bring some science experiments to see what the dialogue has to say.

  • @roberine7241
    @roberine7241 ปีที่แล้ว +1

    that tank looks ridiculous

  • @rainbowkrampus
    @rainbowkrampus ปีที่แล้ว

    My fairings always do that drop straight to hell thing.
    I was kinda surprised to see other players who weren't dealing with that.
    It has been very consistent for me.

  • @theprogrammer32
    @theprogrammer32 ปีที่แล้ว

    21:45 Hey! So i've almost encountered something really similar to this. the maneuver node and the orbit it was showing were calculated wrong. I don't know why. But the solar orbit you ended up in actually seems to make more sense considering you were burning against your solar orbit to leave moho (i had to look really closely, but after you finished moving it it was against the sun).
    I was planning my return from Duna and the maneuver node just simply didn't make sense. I was trying to exit duna and slow my solar orbital velocity but no matter what direction i left it had my solar orbit projecting outwards. It was like the game was thinking "oh, well they're increasing Delta V by 1km/s so once they leave duna there solar orbit HAS to be higher!
    I didnt test it, i just gave up at that point, but I think it's the same thing that happened to you here.

  • @AlexTheNinja007
    @AlexTheNinja007 ปีที่แล้ว

    How on earth did it take me this long to realize the kerbals are space frogs

  • @YuriKurokhtin
    @YuriKurokhtin ปีที่แล้ว

    I have a bug with changing the flight path compared to the maneuver layout appeared every time I flew from Duna. I realized that it shows a completely opposite maneuver from the real one. And I dealt with this bug by thinking how a real maneuver could be by having the trajectory of the planet and so on. For example, if I start in the opposite direction from the movement of the planet, I will most likely be closer to the sun, and then I created corrective maneuvers outside the planet's gravity.

  • @TestECull
    @TestECull ปีที่แล้ว

    22:06 I've had that happen in the first game, too, albiet not to the degree I couldn't just course correct. SoI changes have always fucked with orbits in KSP since the dawn of time.

  • @MrGrownman455
    @MrGrownman455 ปีที่แล้ว +1

    Yea if its too dark finding the mo hole can be challenging for most. So its nothing to feel ashamed about.😄 but the first thing I do when I touch down in the mo hole is to plant my flag in the mo hole.🤣🤣🤣

  • @sierra1513
    @sierra1513 ปีที่แล้ว +5

    Really dont want them to sacrifice the realistic dark shadows, unless its a toggle

  • @Whatwillgowrong
    @Whatwillgowrong ปีที่แล้ว +2

    You can use Eva jet pack to deorbit a kerbal, you will need all of the delta v and the parachute

    • @drake52
      @drake52 ปีที่แล้ว +1

      I don't think kerbal parachutes exist yet is ksp2 unless they were added in the patch

    • @eekee6034
      @eekee6034 ปีที่แล้ว +1

      Kerbals may be indestructable in KSP2. :) They aren't hurt when they fall from the top of the VAB and there's no atmospheric heating, so it's possible they might survive a fall from orbit.

  • @nekslayer
    @nekslayer ปีที่แล้ว

    If you listen at half speed, Matt 100% sounds drunk as all get out hahaha! Thanks for all the videos man, and now thanks for the drunken laughs :D

  • @CarnotaurusEnjoyer
    @CarnotaurusEnjoyer ปีที่แล้ว

    matt i feel like maybe you could give making KSP 2 movie like in the good old days with KSP 1 cus that would be awesome and we havent seen one in ages

  • @smaller422
    @smaller422 ปีที่แล้ว

    That glitch has been happening to me a lot in ksp1 recently too

  • @He7suu
    @He7suu ปีที่แล้ว

    Can't wait for a Mohole base in the future

  • @edsilver
    @edsilver ปีที่แล้ว

    Be cool if they added some sort of 'radar' system component that could allow you to switch to a wireframe / depth map of planets and crafts when in the shadow. It would be more realistic, and visually striking whilst also allowing for the game to be played easily!

  • @BrennonIsMilak
    @BrennonIsMilak ปีที่แล้ว

    Expand on the hotel and resort (Eeloo if I recall) and have a little theme park or another large building. I'm thinking it needs a definitely 100% safe ferris wheel that isn't a payload launcher at all.

  • @zachdooley1529
    @zachdooley1529 ปีที่แล้ว

    The rocket reminds me of an rocket perpolled gernade but if it works than I think its great.

  • @KerbalsandWackMacs
    @KerbalsandWackMacs ปีที่แล้ว +1

    I think the fairing looks Kerbal enough

  • @SomeOfGaming6124
    @SomeOfGaming6124 ปีที่แล้ว +1

    I guess that extra was a stowaway

  • @tarrantwolf
    @tarrantwolf ปีที่แล้ว

    You're entering the Mohole... you needed 2 of those spherical tanks.

  • @Totally_Bonkers
    @Totally_Bonkers ปีที่แล้ว

    you talking about not wanting to be spoiled made me kind of sad, because now ive realized that i've watched so many KSP1 and KSP2 videos that i'm running out of things to wonder about.

  • @emporer15
    @emporer15 ปีที่แล้ว

    What about a multi-launch, multi-vessel generational/pseudo colony ship in KSP1 that goes out of the system, and then when KSP2 adds the other systems, you can launch a much more advanced ship to rendezvous with it for rescue or upgrades?
    It might also make for a nice visual just to have a retro-KSP1 and a futuristic KSP2 ship side-by-side, but since you'd have to make the same ship twice and then basically cheat it into position, I understand if you think that's a bad idea.

  • @CrossWindsPat
    @CrossWindsPat ปีที่แล้ว

    yaay life on Laythe was my fav series!

  • @TheHutchy01
    @TheHutchy01 ปีที่แล้ว

    This particular rocket looks like something Spock would have on his desk.

  • @MarsX8344
    @MarsX8344 ปีที่แล้ว

    Anybody else notice Bob kerman repeatingly smashing his head into the camera during take off

  • @Trigger200284
    @Trigger200284 ปีที่แล้ว

    i seen the maneuver glitch that changes your trajectory when it leaves sphere of influence. Happened to me a couple times.

  • @Bulltoad_Real
    @Bulltoad_Real ปีที่แล้ว

    That weird manuever changing bug happens to me as well! I sat there for 30 minutes reverting to a quick save scratching my head cause of that bug 💀

  • @LeftSideRight
    @LeftSideRight ปีที่แล้ว

    I had a similar maneuver node bug when leaving from Minmus

  • @quinnwu2054
    @quinnwu2054 ปีที่แล้ว

    The fairing... looks very Kerbal.

  • @derakles
    @derakles ปีที่แล้ว

    cool video like always.
    have u ever heard of Flight of Nova?
    it has fluent orbital and atmospheric flight and theres a free demo too

  • @CattyTatty
    @CattyTatty ปีที่แล้ว +1

    can you land on the mountain that sticks above the clouds on Eve? I heard someone in your dev question video talking about it