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KSP 2: Launching from a SR-71 Blackbird!
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- เผยแพร่เมื่อ 17 ส.ค. 2024
- I wanted to recreate one of the more interesting aircraft to come out of the Lockheed Martin Skunk works, that aircraft being the Locklheed Martin D-21, a Mach 3 reconnaissance drone developed in the 1960s, that would launch from the back of an SR-71 blackbird!
The D-21 was an unmanned scramjet drone that flew at an altitude of 90,000 feet, or 27 and a half thousand metres, and at speeds of up to Mach 3.3, making it nearly impossible to intercept.
I reckon that all of this would be a useful tool to have in KSP 2 - when multiplayer rolls around I think it would be pretty useful to have a spy drone that can infiltrate a rival space centre - and deploy an attack drone to disrupt an ongoing launch!
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My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
This video featured the voice acting talents of KSP TH-camr @Carnasa:
/ @carnasa
This video is intended for audiences 13+ years old.
The song used in the intro is by the awesome Approaching Nirvana!
Check them out:
/ @approachingnirvana
The song used was Mountains (Instrumental), and you can stream it on Spotify:
open.spotify.c...
00:00 Intro & Build
05:05 Ascent Phase
08:14 Spaceplane Deployment
11:26 SR71 Return
13:31 On Orbit
14:21 Descent to KSC
16:44 Surface Shenanigans
20:24 Singleplayer Again
Hello! Please note that this video was recorded BEFORE the latest KSP 2 patch, so there may be bugs shown that are no longer present in the current version of the game. Enjoy!
Hi matt
Hi matt hi
Okay
Does that mean that those really bad bugs are gone? (one of the reasons why I don’t have KSP 2 yet)
Which bugs?
7:15 I would be surprised if this idea has not been thought of already but it's worth mentioning: Control priority, each control point (probe core, cockpit, etc.) has a priority. Each player can pick a specific control point to control on a craft and if the craft has multiple, the one with the higher priority controls the craft. If the control points separate, like during an air launch, each player will stay with the craft with the control point they set themselves to control.
If I remember correctly the real SR71 could and did successfully land with only one operational engine. So good on ya Matt!
Yes but half of its wing wasnt ripped off
sr71s cant fly with 1 engine at cruise speed (mach 3.2 second fastest speed achieved by conventional plane) if they have an enging flame out or false start or smth like that the procedure is cut the other engine and restart them
easyer said than done when the planes glide profile is a strangly arodynamic brick
This looks cool! I never really realized that the Mk2 parts looked like parts from the SR-71 blackbird
This came up at 2:50 AM for me, while I was working on a space game in scratch
For me too it's 2:50 for me in South Africa
Would love to see the game your working on once your done! :)
Ooh~ When you have a working version, send it over! I'd love to take a look, I love Scratch!
@@mcnuggets892 mee too
@@lukearchibald5548 You have a really cool last name in your username
I cant wait to see multiplayer! That's gonna be awesome!
multiplayer ? do you really want to play with 20fps ?
@siedlikmasterek in short, yes lol. Tbh, my laptop runs the game smooth enough for me to enjoy it. Plus, I really want to build some small planes and start sabotaging my friends launches!
@@siedliko one patch in 3 weeks after launch and the fps is already doubled 🥱 cry
@@siedliko at that point the game will be beyond optimized lol
I think that Interstellar traveling will be super.
Can't wait for the next generation of Blackbird! Maybe Matt can design it for Lockheed Martin and use delinquent pilots as test pilots
There will be no next generation
The Lockheed SR-72 "Darkstar" as shown in Top Gun: Maverick is at least visually the spiritual successor and you can watch videos of the prop plane they built, here on youtube.
There will not be a successor or next generation. The use case for which it was built no longer exists. Satellites replaced the need for such aircraft many years ago.
@@nukacolada9488 unfortunately there is no real “Darkstar”, it is a fictional aircraft created for the movie. I do like that they actually tried to get us to believe anyone could eject from a aircraft at Mach 10, that was a bit over the top.
@@TheDainerss ..Anti Satellite Missiles: Am I a joke to you?
I will have my revenge >:( be it today, tomorrow, or a year on Tuesday you haven’t heard the last from me!
P.s thanks for having me on man! :D
Carnasa it's so nice of you to support small creators like Matt Lowne!
I love the way the KSC looks when you're driving around. The trees, the streets and the buildings in the background give it a really cool touch in my opinion, like in the suburbs of some city.
Ksp 2 devs: we bring you multiplayer! So you can play with your friends and have fun helping eachother!
Matt lown: so, you have chosen war...
Can't wait ti see the multiplayer!
Any day is a great day whenever Matt uploads.
yup
Very true
the epic Carnasa - Matt Loan crossover we have been waiting for since the beef between matt and beardy
6:02 I’m surprised KSP2 hasn’t explored an “autopilot” feature to avoid the situation you’re describing. Surely a game AI to either “maintain altitude” or even “return to base” should be possible.
I recall a mod in KSP 1 where you could auto recover booster stages if you have communication and parachutes. I don’t remember the name, nor if it would work in this case with a kerbin powered aircraft.
Yeah, automating flights or even just being able to land boosters/spaceplanes after launching a payload was one of the things I was looking forward to the most in KSP 2.
I think there are kOS scripts to do this. I'm told FMRS allows you to go back in time and fly alongside your past self which is not the same but also cool. Both are KSP1.
Or, better yet, you could put the plane IN ORBIT before deploying the rocket.
I can do that with my Lazybird from KSP1.
@@red_five3325 That's all right for Kerbin launches but you can't really do that from Earth; you need more than twice the delta-V to orbit Earth. Thus, if you want to imitate real-life proposals, you're not going to want to orbit the plane.
when I first saw that KSP2 has procedual wings, my first thought was "that must be the paradise for Matt"
if I am not mistaken there is still one left at the Museum of flight in Seattle. Its a cool plane. Technically it launched from a variant of the SR-71 known as the M-21 which was a few feet shorter. Thanks for the great video btw. I know the price tag is high for the state of the game but it is nice to see you trying to be chill about it even though it is nowhere near ready for ver 1.0.
Actually, the m-21 was a variant of a separate spy aircraft, the a-12. I will admit they look similar.
Paint it like this: light blue on the part that faces terrain, so people below can't see it thinking it's sky, and paint it green on the part that stays on "top", in this way guys above you won't see it thinking it's ground
Love that you tried to land the blackbird after the Kraken took out one engine.
Good news! The orbit line going into a new SOI bug has been fixed in the latest patch! General performance is a lot better, and the Parts Manager seems to open a LOT faster/smoother. There's still a long way to go, but it's a really solid 0.0.1 increment.
yep. people forget that opening an alpha used to mean having a much bigger testing pool to find problems. as long as the devs utilize the alpha as such, we can expect MUCH faster turnaround.
One thing I would love in ksp 2 is the ability to like code ur things essentially. Like set a rover to move to a point on the mun and then deploy the brakes and panels. Then pick up and move again and so on. So your rovers would work like actual rovers. And imagine doing it with planes, like an automated landing when it reaches a point relative to ksc but if it looses all its fuel, it tries to glide down and might fall out the sky
0:19 No no no... the fastest ACKNOWLEDGED jet aircraft ever ;)
who knows what kind of stuff has been cooked up. could even be a mach 10 stepladder ;)
@@ewanfarley what are you doing stepladder?!
In real life the SR-71 afterburners engage in 1-2s delay to reduce the stresses on the frame (selfigniting Triethylborane is injected into the back of the engine to explode and ignite the engine fuel itself). Would be so cool to setup a sequence mimicking that (the faster you fly the more time is between, usually 1s on runway start and 2s midflight).
Apparently ffmpeg can remove all duplicate frames so if u run your footage through it before editing you can get whatever actual framerate u want. Something like this might work: "ffmpeg -i input.mp4 -vf mpdecimate,setpts=N/60/TB out.mp4" for 60 fps. btw love the content!
Once the game runs nice and along with multiplayer, I hope simulated failures become a thing. That SR71 crash land was neat😮
"You just got Unlaunched, Baby" needs to go on some merch.
''You just got unlaunched baby!'' matt you are a legend
my grandpa was one of the people who built the sr71 blackbird, he was one of the main architects
i actually did this exact thing in KSP 1 and even had it launched from an sr-71 i made without even knowing the D21 existed lol. I used the long .75 meter booster (can't remember it's name) as the propulsion and just had the tiny little non moving solar panels mounted to the exterior which after testing had limited effect on flight performance and even tended to survive reentry somehow, which was pretty wild. i also launched it from an f104 that i made (which was somehow more effective) and later on transformed the concept into an aim-54 phoenix because i got sick of getting the thing to orbit lol, was great fun to launch and control and loved the memories this video brought back of me doing it.
That view coming into landing was absolutely SPECTACULAR!!! Wow!
😂😂 Honestly Matt, I'd have been disappointed if you actually DID manage to showcase multiplayer! This is what I expected from the moment you mentioned it and I'm proud of you for not disappointing us!
It would be nice if there was a way to set planes with Kerbals in, to "auto return to KSC" once separated from a second craft. Essentially let the Kerbals return the launch craft themselves so we can focus on the other stage.
Either that or having the plane stay on course and altitude, sort of like a simplified SAS that doesn't worry with simulating all the physics and stuff. Just keep the plane going straight and subtract fuel.
all of us making blackbirds out here having to compete with this complete KSP2 god.
I just managed to finish my first successful Mun mission in KSP1. I had to aerobreak for 10 days and nearly blew up the crew because I didn't have enough delta v. But your videos have been very helpful nonetheless!
It's moon wdym mun
@@RegenXF1 he means the mun that's what its called in ksp
I just did a Minmus return trip with under 300 m/s dV.
A couple Mun gravity assists and lots of RCS thrust to comeback.
Slight correction, the D-21 doesn't actually launch from an SR-71, but instead it was launched by the M-21, which is a variant of the A-12
Oh man, I should have read the year old comments before I typed basically the same thing.
I saw a D-21 drone when I visited the United States Air Force Museum, and it is super cool. A lot smaller than I expected, but it is a very sleek looking aircraft.
So kind of you Carnasa to support smaller creators.
0:28 correction, as said by lockheed - the fastest manned air powered acknowledged aircraft
"fastest manned air breathing". And believe me, no one is flying on craft that's match faster, it's just Lockheed bragging to keep the market hype. I would know...
And the SR-71 cannot physically go faster than M3.5
It just literally can't, the Inlet spikes cannot extend any further and the super sonic boundary shock will go too deep into the intake, intersecting the compressor and causing too much turbulence.
Flying that fast is beyond dangerous; we've been using Drones ever since. The men who flew the X-15 were absolute chads. Aside from manned space craft and rockets, flying that fast, sustained, in the atmosphere is just way too risky whenever we can use Drones. The DF-21 is an example of early tests of that; but we've gotten a lot better since. We've been flying SCRAM Jets since the 80s.
@@Nurhaal what do you mean "i would know"? Do you work for lockheed? (genuinely curious) Although you're right lockheed isn't saying anything wrong or just keeping hype either, they're probably talking about unmanned aircraft as well with that quote.
When you said that they let you try out multiplayer, I was like ... I doubt it.
SO glad I watched this til the end!! Keep up the great work, Matt!
I was just about to say "top secret mission, and the drone is red" but then you pointed it out yourself xD
Seeing Matt build a SR-71 in KSP2 while I'm adjusting mine in KSP1 to get a thermometer into Kerbin's upper atmosphere.
hey Matt, so, fun fact with these drones. they also had rocket boosters on em when on slower aircraft. And, there was an incident when one of these fell off their pylon mid-flight, and triggered it's launch.The booster went off, but, seeing as it was only meant to be a load testing mission, guidance wasn't enabled. It then used up the fuel, and not being fast enough for it's main motor to ignite, crashed into the ground.
Also, if you do read this, you should take a look at the ZEL(Zero Length Launch) aircraft.
Beautiful plane! It's gorgeous in black with the red rocket, and that landing gear stowage always looks good. Great new Mk2 nose/tail, too.
Suggestions? Smol Minmus base! The old smol Tylo base was cute.
A couple of seconds delay after you right-click? Oh I'm feeling SO glad I didn't buy the game. I just could not work with that at all. It would mess with my head until I couldn't cope with it.
It was definitely entertaining! :D I'll see you in the previous one, Matt! ... That wasn't that funny, was it? I'm just watching videos out of order today. But seriously, this was fun enough that it makes me want to keep watching KSP2 videos. :)
Love your Videos! I'm excited to see you play with patch1 installed,
Proximity chat in KSP2? Lol that’d be amazing. Buzz the tower: Weeeeee
My cousin work on the skunk works b-21 project which is pretty cool
Technically, the D-21 was launched from an A-12 variant designated M-21, rather than an SR-71 (which came later in the program). The M-21 was canceled after a D-21 crashed with the mothership after launch, and the LCO drowned after his flight suit filled with water once the crew landed post-ejection
as soon as you said you had the multiplayer build I knew exactly what was coming.
Responses for the new patch have been really good so far, 300+ bug fixes or something so your efforts reporting issues are bearing fruit. If they keep this up, I might jump onboard once Science is added to the core features. I miss KSP, really hoping it gets to a properly playable state soon as there's nothing else out there that really scratches the "Kerbal itch".
strongest collapsible antenna ever made on that rover
I love the blackbird so much and have seen 3 different Blackbirds, and I like the idea of placing a rocket on top of it. Might do this in KSP.
I've put a pair of rockets on mine for some extra kick in thrust.
Got a couple missions in the 16-19km altitude range at the other side of Kerbin and don't want to spend days flying.
really appreciate your videos. the historical theme, well timed jokes, entertaining and interesting voice over, they're perfect
How about you build the supposed SR 72/ Darkstar, and try and see how fast you can go with jet engines? Great vid as always
"Lost starboard engine"
"Roger, starboard engine is offline"
"Negative, starboard engine has left the aircraft."
KSP 2 is really good for this given the wing system and the color customization
I am surprised you didn't upload a video talking about the new patch, especially since it fixed your biggest gripe with ksp2 (trajectory past a celestial body). Can you do that maybe?
The way I see Multi-Player working is this.
Player one has their kerbals, and the other players have theirs.... they control their own kirbles, so it shouldn't matter how complicated the craft is.
18:32 plot twist, the capsule was a dev pushing themselves to land a capsule in the pool at the KSC returning from a mission.
Role-playing would be an interesting thing to incorporate into the multi-player
Thank you for uploading on my birthday. you made my day a lot better :D
Happy Birthday!
The blackbird has been and always will be my favourite aircraft, it just looks so amazing to me
I think an easier solution to impliment would be to allow players to combine their vehicles, then launch. One player builds one part, the other player builds the other part.
If I had to just spitball it from scratch;
Then one of the players, possibly a designated leader of sorts, hits a button called "start mission", and the other player(s) hits "ready"
a window pops up to select seating and control for your "Team"
You get to the launch pad, the control over the vehicle depends on which VAB it was built in. For example, if you send your rocket over to your buddies space center, and they slap a new engine on it. You won't have control over that engine if your are in this "team", your friend who used their vab to apply the engine will. Initial launch will always be controlled by the "leader" though. Other than the initial launch in staging, everything else just takes a priority queue, "vab flags > mission leader > pilot".
This would also make it super simple to give someone complete control over a vehicle without adding a million switches. You could just send it to your partner in the mission, and they could load it into their VAB, then load it into a separate VAB the "mission" vab to add it to the project which the leader, or designated engineer is responsible for putting together.
Regardless, the process will require a lot of flags and a lot of assigned roles.
Multiplayer balance I think should look simplistic.
Engineer - produces the final design build.
Pilot - Flys the ship, responsible for staging possibly.
Scientist - Support personnel usually along for the ride (lol). Conducts experiments, usually sets the mission.
Just in case any devs are reading the comments.
I know you've got a lot on your plates but just consider this.
Automated rovers.
You get a satellite, you plop it in orbit, you drop a rover on a planet/moon, you use satellite data to trace out a path for the rover to take, the rover just does the thing, procedurally generated "problems" arise (and real terrain issues too) which you then have to solve/navigate around by tracing a new path, performing science or whatever.
Please? Pretty please?
We don't need to go full Mars mission where solar panels and equipment degrade over time. Just some fun little things that mimic the whole rover experience and which give them a place in the whole KSP ecosystem. As is they're kinda redundant. Mechanically they're same as taking a Kerbal. Only with less utility.
There's a ton of downtime in KSP and a ton of skipped time due to time warp. It would be really cool of there was stuff we could set up that occurs in that interstitial time while we're busy waiting on maneuver nodes and what not.
I have a feeling a lot of people are going to be talking about multiplayer now, so cool to see!!
6:33 I really think that they should implement some kind of multi timeline system. Honestly as much as people wish for it like this I am quite surprised that they are not even trying to implement it in KSP 2.
These Kind of videos help me keep faith in the game. Absolutely love your content!
Oh hell yeah I've wanted you to do this one for years!
Carnasa was doomed anyway because he forgot to orient the shuttle so it doesnt launch into the tower again! Hahaha
" Numero uno for me " jajaja i love you matt🤣
That was a lot of fun at the end. Gives you some ideas about how fun multiplayer can be in the future.
Me:”Hey I’ve seen this one before!”
Matt’s new viewers: “What do you mean it’s brand new.”
The only thing I’m worried about in multiplayer is if it’s gonna be filled with trolls, that fly crafts into your stuff as you’re trying to launch them
So a fix i found to the SAS issue, is set the Authority limiters to a lower degree then stock mainly on the tailfin/canards for pitch to 10 degrees, ive had less 'flapping' as a result.
I’ve seen one of these in real life. It’s on display in the Southern Museum of Flight in Birmingham, AL. If you’re ever in the area, it’s a great place to stop by, they have a ton of really cool aircraft on display.
I love the D-21 so much, keep up the good builds.
I'd imagine that perhaps each person in multiplayer would control a Kerbal, and the cockpit of whichever Kerbal they are controlling determines the ship they are flying in.
That could work well.
Or they could put it so you can a have a maim cockpit and a co cockpit that you set with players get wich
Believe it or not I have seen this aircraft/s in person. It is important to note that the d21 was not launched from the sr71 it was actually the A-12 Oxcart, love the vid btw!
yooo, hype for the MP vid
Hi Matt! I imagine you already know this but the D-21 was originally designed to self-destruct after its mission plan had been fulfilled, so there was no need to worry about it crashing after you switched back to the SR71 :)
"when multiplayer rolls around" That aged like milk...
Given up on this, but have dusted off the original (I only played an early version) loving it! I cannot wait for them to get this into a better state.
My plane obsessed ass screaming in pain from the drag the ship would cause
To be a true SR-71 mission, you would need a mid assent refuel. The SR-71 at low altitude leaked fuel and would burn through it’s entire fuel capacity getting to about 35K feet. It leaked because they designed it so that the seals could expand in high altitude so at low altitude the seals were loose and thus leaked fuel.
Love it. I made one of these in KSP, even have a vid.
Multiplayer is definitely the biggest thing for KSP 2 IMO :)
Alucard from Hellsing Abridged: See?! This guy GETS IT! He read my Christmas list!
Can't wait to see you build entire colony's on other planets and moons. Very epic vid :)
In the words of the negotiator, “we’re still flying half a ship.”
"I don't want to make my landing to obvious" he says while flying a bright red supersonic drone.
Matt, I think it would be interesting when you do a mission where one part flies back to base that you do it spacex stream style and show both in parallel? maybe the flight back is a picture in picture on the bottom left or something? you're right the flight back isn't that interesting and it would give the illusion of them happening at the same time. Just a thought :)
Limiting control authority of the control surfaces helps with the SAS bug.
I think some of that SAS bug is because of the binary nature of KSP controls. The autopilot can’t handle the scale of adjustment. Limiting control authority helps keep it in check.
Yeah after the patch the FPS has gotten a lot better, like it doubled for me in the KSC. Can't tell for any other planets, as every rocket i launched lost SAS and started spinning uncontrollably, no matter what the PHAT gyroscope ring or the massive engine with 7° vector control authority did... so i guess that bug is still in.
You just made my Saturday 10× better
Time travel would be a cool mechanic.... do one part of the flight, then time travel back to the earlier part, it keeps the movement history of the old one and has it mirror what you did before as you deal with the second part.
video idea since you asked: kerbals can now walk upright in artificial gravity (it is because of mag boots, so gravity is not actually required, but it is still fun) so maybe you could make an artificial gravity station and have kerbals walk around on it?
Before I played the original ksp I had only watched videos on it for two months I bought the game in December at perfectly the wrong time
Matt out of context "SR71 doesn't fly particularly fast" :)
launch Jeb into deep space, ditch the space craft then BOOM, blunder bird’s episode to rescue Jeb.
I can't wait to see if we'll get a BD Armory type modded multiplayer
I love your videos always makes my day❤
In the brilliant book 'Use of weapons' they had a plan to use their shuttle as a kinetic missile to solve a rather difficult situation.
So, maybe the rover isn't needed!
Next time, do an air intercept!
(by next time, I mean when it's updated some more! 😉)