@@arbitrarilyentertainment8553 When you see your friend with dat battle bus, but you hit it with dat mini rocket customized peak kerbal engineering rocket launcher
I really want ksp to have the ability to recover rockets without the use of mods, i.e. fit parachutes to spent srbs or like how spaceX recovers their boosters
My favorite part of this video was watching Matt have an existential crisis about the parts not being called Mk2 anymore while seeing every part he select be named Mk2
Yo, good luck on your masters! As a musician and someone who's into composition for videogames, I can't help but point out the amazingly adaptive music that we hear in these clips. The game recognises when you're about to land, and layers on as you touch down... It really makes the game into a full cinematic experience, while keeping it a fully interactive experience, which just goes to show how well the music was handled.
I've got to say that Matt's content and coverage of KSP2 has been more thorough and thought-out and entertaining than any other KSP youtuber. Thank you, Matt. And good luck with your final Masters work! 👍
I can't believe KSP 2 is finally abut to be here. It's been such a long journey and it's amazing to see that there will be a new generation of kerbal explorers.
No... its about to be here for those you have hundreds and hundred scv of dollars to throw around and nobody else for years. Have fun with 20fps on a 6030
Hey Matt, didnt you search for the crew escape system in yesterdays video? It is right there, 0:48 (under the "solid fuel booster" section), so you can make a "true" mun mission after release.
Btw, your 4th engine didnt work cause you clicked "deactivate" at 28:16 - but i think the button should have a ceckmark or light up while it is true...
This game is just full of stuff like this that just enhance the experience. The tire squeal, the countdown before launch, the epic cadence during accent, the little kerbal chatter as you successfully go through different stages of your mission, it's all tiny details that I never knew I needed until now.
@@spaverse3996 There is reentry heating and effects, they were just turned off for these play sessions. As for the saturn v parts, while the mastodon engine isn't in the game right now the saturn 5 tank parts are at least there.
Ahem. No re-entry effects, bad texture resolution near coastlines, NO AFFECTS WHEN BREAKING THE SOUND BARRIER, game unpaused game unpaused game unpaused game unpaused game unpaused Only at the low low price of 50 USD
@@benzene_sandwichbro have you not heard him saying that these bugs are going to be fixed, this is early access bugs are to be expected. We know it’s going to be fixed at some point 💀💀💀
@@ImmortalRemy yes I know, i was exaggerating for comedic effect, I’m actually going to buy the game myself, I’m just making fun of it because it’s fun.
@@benzene_sandwich sarcasm on the internet. Brave. 🤣 But I do hope the pause/unpause thing is fixed tomorrow... That looks annoying AF. Edit: but it looks like an ez fix, and Matt is not the only one to comment on it. If we have to "worry" about messages on early access... UX and QA teams might need a word... 🤭
@@ImmortalRemy aged like milk. All the same bugs on release that were shown at the esa event 2 weeks prior and it took them 3 weeks for the first patch. IF they make that deadline, not that they have a good track record of making deadlines
SSTO building in KSP 2 will be way more fun with the new fuel types! I can’t wait to give it a go. That is, if my computer doesn’t explode while loading the game. 😢 Great stuff can’t wait to see what you come up with! 😊
I still really want them to bring back the right click menu for parts in flight like in KSP1. Parts manager definitely has a place, but having easy, quick access menus do too. Hoping the dev team does good work after release, looks alright so far, can’t wait for MP! Also hopefully it’s got TrackIR support. I enjoy using that while flying around in FPV.
Someone is gonna have to stop me from just flying around Kerbin all day. I just LOVE the new procedural wings, especially combined with colorable parts!
@@kerbalgalactic7645 no it is. RVE64k looks gr8 too ofc, but as Matt said - it's unmodded pre-release version of early access game. And it's looks good and promising already imo.
SSTO's are the one thing that totally lost me in KSP1 (console) I managed about everything else except a jool5 (the odd Jool3!). I can't believe they didn't delay yout masters for the KSP2 release, Thankyou soo much for taking the time to edit and show us all this even with a masters looming on your personal horizon!
I figure that especially with interplanetary colonies and atmospheric landing indicators, it will be easier to have reusable boosters and space tugs that can be recovered and fueled after each mission. So instead of building an SSTO to go to Jool, you would build an SSTO to dock with a space tug and be transported to Laythe, where it could fly around.
Apparently I'll be checking Scott's and Matt's channel more often from the 24th onwards. Unfortunately I can't play KSP2, I'm broke and don't have the money for a new PC at the moment. The energy and food prices have gone so high here in Germany that I can't spend any money on expensive electronics with older children. I wish everyone many hours of fun, joy and fails in KSP 2 All the best🌈
Hopefully they add the handles like B9 procedural wings so you can use the handle arrows to shape the wing’s vague shape before using numbers or sliders
@@KriLL325783 This is STOCK. There's no mods here. Comparing it to modded KSP 1 is unfair. As Lowne keeps pointing out, updates aren't going to break proc wings and everything.
The new way of building wings has sold me on the whole project. Weird bugs and glitches will get ironed out. Easier to build wings is an absolute game changer
I would assume the reduced the power of all reaction wheels to be closer to reality. Reactionwheels in ksp were a lot more powerful than the real counterpart would be. Thus they might want to make us use the monoprop thrusters like real spacecrafts do for maneuvering
God the sound design in KSP2 is so good. Really looking forward to seeing how the game develops over the years when this kind of attention to detail and design is applied across the whole game. Troubled development aside there is real passion oozing from this game and I hope it's given all the time in the world to be fully realized.
Matt, years ago I discovered a great fix for the Kraken Death Shake problem in KSP. It its very simple and works 100% of the time. I've posted it in your comments many times, but I've seen you struggle with quite often. Have you seen those posts? If you like I'll be happy to provide it again. There is no reason for anyone to lose a ship to that problem ever again.
When multiplayer is a thing it would be cool to see all the KSP TH-camrs compete to get the most science from a specific celestial body and return. Whoever returns first with the most science wins
The fact that Nuclear Engines now have their own fuel makes it seem like Interplanetary attachments (like a ring you dock to a-la jedi starfighter) might actually be a viable strategy now, which is very cool
Damn. I did not know about that thing with the frictional control. I have always leaned on reaction wheels and having my wheels bound to the arrow keys in order to get enough stability to get off the runway. Edit. Further thought that I might as well add here. It would be really nice if ksp 2 adds the center of thrust, mass, and lift. indicators for in flight use so that you can build craft in orbit a bit easier and move fuel around on the fly in order to balence out an ssto on reentry.
Seeing how damn good this game looks and plays, it's such a pity that its launch is probably going to be rough, considering how high the requirements to run it are :( I love how they fully embraced the cartoon-y art style. I wasn't even play KSP1 with VFX mods for the longest time but with this, my tiny 1050ti's days are truly gonna be counted.
@@bacon.cheesecake pricing is good for amd cards which are all way below msrp you can get a 6800 xt for $580 which has the same performance as the 3080 when ray tracing is turned off
I'm pretty sure the reason your right engine didn't fire on descent is because you hit deactivate at 28:16 because at 28:48 it says Status: Off for the engine in parts manager even though it still says deactivate which is probably another bug
I was thinking maybe some of the engines were air deprived due to lack of intake air, but that would have happened on ascent as well... Unless some of the intakes got closed? I didn't notice.
Believe, or rather hope, the pixelated bits are placeholders. It's really hard to tell what some of the buttons are meant to be when they're so low quality pixelated blobs. And the UI overall needs a lot of work on the spacing and scaling of the different elements, but that's less important than getting the game to actually work, which judging by the system requirements is something they have some serious problems with atm
I find it a bit difficult that in the playtest not a month before release there's no atmospheric re-entry effects or noise, or seemingly any physical thermal effects atall.
@28porkchop i completely understand that it is early access, but re-entry is a core feature of the game. In my eyes it would be like launching into early access without wings. A delay of three years without any of the previously promised features is vaguely forgivable, but to have those three years, none of the extra features, and not even a core feature down that was around in the base game over a decade ago is pretty bad form.
It's difficult to understand why a large company like Take Two can't deliver a more polished product after 5-6 years of development. Going to be an intriguing launch.
This really will be an awesome game. I wonder if they added more things to explore. What would be cool is if they one day added a whole other star system to go to. This is gonna be a well polished game. The rocket effects are really awesome way more realistic. Every time we launch a star link this is what it truly feels like. I bet we also will start using KSP2 on base now that it is soon to come out
Adding other star systems will be a feature eventually. They completely reworked the timewarp system and the maneuver node system so it can still work and be accurate even lightyears away. I'm excited for that.
They've actually done a lot of work on TWO whole new solar systems to visit already! Sadly won't be in the initial Early Access version but it's on the roadmap.
I wish they add aerodynamic effects as in ksp 1. I didn't think I would miss them so much. Moving that aside, the game looks wonderful. I'm loving these videos, I hope my computer can run it ;-;
I think the main concern for many people is the lack of optimization, however if we look at the dev's videos, they specifically state they're not worried about optimization until they're done adding the majority of content, otherwise they'd be reoptimizing every single content update.
@@ethanbennett7 But is it even content updates when the game is literally not finished yet? If they were saying "it's here, 1.0, all done, come and get it" and it looked like this with planned paid expansions (content updates) then we should be upset. But this is a glorified early build access, we shouldn't expect a polished game. Should it be $50 for this? I don't think so. Optimization should improve this dramatically but the game is still not developed with the base content so they can't move on to the polished release.
It's a truism in software development that "premature optimisation is the root of all evil". It's annoying that anyone with a machine less powerful than Deep Thought can't play the Early Access build yet, but from an efficiency point of view the devs aren't wrong to focus on gameplay mechanics first and optimisation last, to avoid having to constantly go back over everything and redo a bunch of work every time they add a system.
@@ethanbennett7 "that's a bad thing though, seeing the game's performance optimization should be the main focus before any content updates" Fuck no. If the devs were optimising every single new feature they would never get anything done. Development goes features before optimisation for a good reason.
@@Bruh-zx2mc Keeping a game stable, optimised and playable should absolutely be a priority considering that it's releasing to EA. The entire point is that people can play it throughout the updates. Games that have done well with this have gained amazing feedback and reviews because of this, such as Satisfactory and Factorio.
Yeah it's like modded KSP but less optimized. I get way more FPS with 64k clouds in RSS + reflections turned on with my tiny 2060 than Matt gets with his 3090 in vanilla KSP2.
Is it just me or does KSP 2 seem like a tough sell? Usually you buy into an early access game because it offers some amazing feature that you can't wait for, but it seems everything KSP 2 offers right now, KSP 1 also has. Except KSP 1 has way more features, each of which is more fully implemented. In addition to that, almost anyone interested in KSP 2 already owns KSP 1, so they can use all those features for free. When colonies and multiplayer come in I can see a reason to switch, but right now I'm really struggling to come up with one.
"When colonies and multiplayer come in I can see a reason to switch, but right now I'm really struggling to come up with one." Take Two is banking that the fans will just blindly buy it I think. FOMO with a lot of "oooh a shiny new thing".
I'm also really sceptical about KSP 2. Especially since Take 2 "bought" the franchise... lots of shady things happened since then, if you ask me. (Read the wikipedia article about Star Theory Games for a quick summary of what happened) I like to believe that at least some of the people working on the project want it to be a worthy sequel and that they know, what they are doing. But maybe they lack the time, the money or the overall team spirit (again, relating to what happened in the past with Squad, Star Theory Games, Private Division and Take 2). If you ask me, most publishers don't care about the players anymore. They want to maximise profits above all, therefore building up hype first and adding (promised) features via paid DLCs later and I fear, that this game will be no exception. (Even if they say otherwise now) Also it seems, that there are a lot of gamebreaking bugs and glitches in the game right now. (Yeah I know it's early access.) Not to mention the missing features after how many years of development?! But if you scroll through the comments of any KSP 2 video, you'll realise that the hype is there and most people will just buy it. So from a publishers perspective, everything was done right. I guess a lot of players may get disappointed this friday. However, I'll just wait at least a few weeks or months more and monitor the situation. Until then, there's always KSP 1, which has great replayability especially with mods (a big "thank you" to all mod creators out there!!). Juno: New Origins (formerly Simple Rockets 2) is also a great game if you are a space nerd like me. It also has some flaws, but does some things better than KSP. Notably automating things via scripts/programming in game. To summarize all of this: I expect the worst, but still hope for the best!
Unpopular opinion: Matt's videos have been great, but the KSP2 NDA release has been super anticlimactic. The game looks like a bad reskin of KSP1. That might not be the highest graphics setting, but we're comparing it to an 8 year old game - with the first release over 12 years ago! It should look better than the KSP1 mods after that long. I'm not one to care too much about graphics but the game content looks like a reskin, with a only a small handful of new features, the graphics look the same - so what have they been developing this whole time?
Ngl after looking around for a bit I am very disappointed with the state this game is in and have decided to not buy it at launch till it is at least as good as the original
for colors, look at a color wheel. divide it into thirds. Use those. Colors at 180 degrees are most apposing. jarring, while colors at the thirds are very complimentary. Love the content and the knowledge behind it.
Thoughts on this, I am loving the little additions of the music and sound effects, they are pretty cool and so is the little kerbal announcer, nice touches :) I am gutted that both in this and the last episode there seems to be no current re-entry effects that I could spot. Overall this looks mint, cant wait to smash hell out of it on friday.
I'm glad you have a lot of confidence in the developers. I hope they can deliver. Frankly, the minimum spec requirements and the choppy gameplay on your rig (which I am sure is much beefier than the average gamer's) does not inspire confidence in me. The bugs will slowly get fixed, textures and features will be added, but no game with years of development gets really "optimized" after EA. IMO this is different from the indie group that cobbled together KSP 1. This is a fully funded, full fledged team with years of development that rolled out a Terminator Genisys instead of the Terminator 2 I was hoping for.
In 2 days at the new Lowne Aerospace Center, Matts already left a kerbal behind on the moon and flown planes into the Space Center 😂
Now this is the Kerbal way!
I sense a Blunderbirds episode coming.
I'm something of a scientist myself
technically he did this in 3 hours
The Blunder Birds will be there to help!
the hatch being obstructed is a ksp classic.
Especially when you accidentally place your docking port on the surface instead of on the hatch node
I love the idea of a race where the contestants have to build their vehicles as part of the race.
he said he made one in his last video
Taking the Le Mans start to a whole new level
whenever multiplayer gets implemented that going to be crazy
F1 car is about to dominate the competition
thats 2016 levels of good content
An SSTO matt is so unpredictable!
Ikr?
sarcasm or not
@@w花b there's just now way at all in any universe that that was sarcasm...
If you know what i mean
@@amppari_234 yup i was being 100 percent absolutely unironically very literal no sarcasm at all.
like what will mat do
Just realised those big circles near the runways are probably spaceX style landing spot. Can't wait to try to design a reusable rocket that lands here
I thought they were helipads at first but you are absolute right!!
They can be used as helipads like drummer said, and the space x landing spots, and if they’re big enough people can do derbies!
@@anmordi285 Drifting time lmao!
@@arbitrarilyentertainment8553 When you see your friend with dat battle bus, but you hit it with dat mini rocket customized peak kerbal engineering rocket launcher
I really want ksp to have the ability to recover rockets without the use of mods, i.e. fit parachutes to spent srbs or like how spaceX recovers their boosters
I can’t wait until we see Matt landing an SSTO on a planet that’s not in the kerbal system (great vid btw)
Would that be an SSTI? Slightly unfortunate name
@Ap0them bruh he was clearly making a STD/STI joke.
@@codeblocks4067 Single Sexually Transmitted Infection
@@codeblocks4067 Single Stage To Infection
Single stage to an exoplanet!
My favorite part of this video was watching Matt have an existential crisis about the parts not being called Mk2 anymore while seeing every part he select be named Mk2
Yo, good luck on your masters!
As a musician and someone who's into composition for videogames, I can't help but point out the amazingly adaptive music that we hear in these clips. The game recognises when you're about to land, and layers on as you touch down...
It really makes the game into a full cinematic experience, while keeping it a fully interactive experience, which just goes to show how well the music was handled.
I've got to say that Matt's content and coverage of KSP2 has been more thorough and thought-out and entertaining than any other KSP youtuber.
Thank you, Matt. And good luck with your final Masters work! 👍
Thanks, finishing up now! Final word count is 35,000 and 95 pages 😭
@@MattLowne damn 35,000 words. That's a lot of writing.
I can't believe KSP 2 is finally abut to be here. It's been such a long journey and it's amazing to see that there will be a new generation of kerbal explorers.
No... its about to be here for those you have hundreds and hundred scv of dollars to throw around and nobody else for years. Have fun with 20fps on a 6030
@@cherriberri8373 What the fuq is a 6030
@@cherriberri8373 bro is the definition of a Debbie downer
🤣🤣🤣🤣🤣🤣 nad how is KSP'2 looking? 🤣🤣
Hey Matt, didnt you search for the crew escape system in yesterdays video? It is right there, 0:48 (under the "solid fuel booster" section), so you can make a "true" mun mission after release.
Btw, your 4th engine didnt work cause you clicked "deactivate" at 28:16 - but i think the button should have a ceckmark or light up while it is true...
No, this video was recoreded on the 9th lol
@@tobimai4843 I know, thats why I said "after release", or did I mess something up without noticing?
The mun mission and the ssto were recorded in the same day
All of this week's ksp videos were recorded in the same three hour play session, but I did see all the comments about the LES so I know now lol
The tyre squeal is such a nice touch. Beautiful!
This game is just full of stuff like this that just enhance the experience. The tire squeal, the countdown before launch, the epic cadence during accent, the little kerbal chatter as you successfully go through different stages of your mission, it's all tiny details that I never knew I needed until now.
@@andrewedmunds4583 Theres literally no plasma heating during rentry... no Saturn V parts... ok.
@@spaverse3996 it was disabled during the play test will be there on release
@@spaverse3996 There is reentry heating and effects, they were just turned off for these play sessions. As for the saturn v parts, while the mastodon engine isn't in the game right now the saturn 5 tank parts are at least there.
The wings, my god the wings, I can't even comprehend how good this is, I can finally get the wings to body ratio accurate
Matt is both helping me cope with the anxiety for Friday but at the same time adding to it by showing me things I can't do till then.
Ahem. No re-entry effects, bad texture resolution near coastlines, NO AFFECTS WHEN BREAKING THE SOUND BARRIER, game unpaused game unpaused game unpaused game unpaused game unpaused Only at the low low price of 50 USD
@@benzene_sandwichbro have you not heard him saying that these bugs are going to be fixed, this is early access bugs are to be expected. We know it’s going to be fixed at some point 💀💀💀
@@ImmortalRemy yes I know, i was exaggerating for comedic effect, I’m actually going to buy the game myself, I’m just making fun of it because it’s fun.
@@benzene_sandwich sarcasm on the internet. Brave. 🤣 But I do hope the pause/unpause thing is fixed tomorrow... That looks annoying AF. Edit: but it looks like an ez fix, and Matt is not the only one to comment on it. If we have to "worry" about messages on early access... UX and QA teams might need a word... 🤭
@@ImmortalRemy aged like milk. All the same bugs on release that were shown at the esa event 2 weeks prior and it took them 3 weeks for the first patch. IF they make that deadline, not that they have a good track record of making deadlines
SSTO building in KSP 2 will be way more fun with the new fuel types! I can’t wait to give it a go. That is, if my computer doesn’t explode while loading the game. 😢 Great stuff can’t wait to see what you come up with! 😊
yooo i watch your vids
Leader of the space cult!! I'm the guy that's always wishing they were in the fold. Love ya bro,be safe out there operating while working.
I'm hoping it comes to console soon!
I wish you luck in running this "20 fps on a 4080" game, Vaos!
@@normalhuman9260 They said a console port would only be made at full release or after
I still really want them to bring back the right click menu for parts in flight like in KSP1. Parts manager definitely has a place, but having easy, quick access menus do too. Hoping the dev team does good work after release, looks alright so far, can’t wait for MP!
Also hopefully it’s got TrackIR support. I enjoy using that while flying around in FPV.
Someone is gonna have to stop me from just flying around Kerbin all day. I just LOVE the new procedural wings, especially combined with colorable parts!
Yes! the first ssto ever in Kerbal Space Program 2. Never gets old
the historical build in ksp2 by matt lowne
The covering up of issues has certainly already become old.
I love the sounds of epic music during takeoff and the screech of tires as you fly off the runway lol.
An SSTO on KSP2! Looking forward to watch more incredible ideas in this new game to see the diferences!
I think the "MD" "SM" "LG" is connection size of parts and that is very useful , you still can see parts name when mouse hover on it.
There's XL as well for some of the really big parts!
"XL"
You had me at "LG"
Makes me wonder what class the interstellar class engines are? I'm thinking either XXXXXL, UL, or just i.
That was a perfect Kerbal takeoff.
Which runway should we use?
Yes.
Runway!? Where we’re going; we don’t need runways.
I love how your ship engaged its cloaking device right before landing at 31:34
Lowne Technologies active camouflage. (Patent pending)
This is a completely pointless feature that i absolutely NEED in the game.
Klingon bird of prey
WOW the music engine in really dynamic!! The music swelling right as you start your launch works so well!!!
Maaan, it's not just look gorgeous - it's sound gorgeous too, the sound of drifting weels pushed a tear a little. Cannot wait!
It doesn't look gorgeous. Check RVE64k or Extreme Visual Overhaul. They are way better with lower requirements.
@@kerbalgalactic7645 no it is. RVE64k looks gr8 too ofc, but as Matt said - it's unmodded pre-release version of early access game. And it's looks good and promising already imo.
Matt I believe you were actually the first to make and upload to youtube the first ksp2 player made SSTO ever! Congrats!
SSTO's are the one thing that totally lost me in KSP1 (console) I managed about everything else except a jool5 (the odd Jool3!). I can't believe they didn't delay yout masters for the KSP2 release, Thankyou soo much for taking the time to edit and show us all this even with a masters looming on your personal horizon!
The glich at the final approach in the colours make it looks like a Bird-of-prey 😄
I figure that especially with interplanetary colonies and atmospheric landing indicators, it will be easier to have reusable boosters and space tugs that can be recovered and fueled after each mission.
So instead of building an SSTO to go to Jool, you would build an SSTO to dock with a space tug and be transported to Laythe, where it could fly around.
Apparently I'll be checking Scott's and Matt's channel more often from the 24th onwards.
Unfortunately I can't play KSP2, I'm broke and don't have the money for a new PC at the moment.
The energy and food prices have gone so high here in Germany that I can't spend any money on expensive electronics with older children.
I wish everyone many hours of fun, joy and fails in KSP 2
All the best🌈
Hope the end of your masters course is going well! Props for getting us all these videos while wrapping up some graduate work too.
The new wing system really is a dream. No more wobbly patchwork wings that produce all kinds of strange effects, no hassle to align parts.
Hopefully they add the handles like B9 procedural wings so you can use the handle arrows to shape the wing’s vague shape before using numbers or sliders
Aye. Using only sliders is a very archaic way of doing a UI in this day and age. Especially when it doesn't even highlight what you're adjusting
Yeah, it's so funny when people say wings in KSP2 are so much better than KSP1, as if they've never used B9 wings in KSP1...
@@KriLL325783 This is STOCK. There's no mods here. Comparing it to modded KSP 1 is unfair. As Lowne keeps pointing out, updates aren't going to break proc wings and everything.
the wing flying away at 9:58 was hilarious
Nice!! Keeping the SSTO to tradition for KSP2!
The new way of building wings has sold me on the whole project. Weird bugs and glitches will get ironed out. Easier to build wings is an absolute game changer
I would assume the reduced the power of all reaction wheels to be closer to reality. Reactionwheels in ksp were a lot more powerful than the real counterpart would be. Thus they might want to make us use the monoprop thrusters like real spacecrafts do for maneuvering
God the sound design in KSP2 is so good. Really looking forward to seeing how the game develops over the years when this kind of attention to detail and design is applied across the whole game. Troubled development aside there is real passion oozing from this game and I hope it's given all the time in the world to be fully realized.
I see those paved tracks in the forest in ksc i hope some day we will be able to race with friends with cars in them
"veering off the runway" is how I describe most of my normal runway landing in KSP1 so its good to know nothing is likely to change in that regard.
While watching this video, I realized that when KSP 2 releases multiplayer, weight get a Scott Manley and Matt Lowne collaboration video!!
I think I actually heard him talk in the background at 13:00
Matt, years ago I discovered a great fix for the Kraken Death Shake problem in KSP. It its very simple and works 100% of the time. I've posted it in your comments many times, but I've seen you struggle with quite often. Have you seen those posts? If you like I'll be happy to provide it again. There is no reason for anyone to lose a ship to that problem ever again.
When ksp 2 gets released my milk expires
When multiplayer is a thing it would be cool to see all the KSP TH-camrs compete to get the most science from a specific celestial body and return. Whoever returns first with the most science wins
What a week for Matt's channel! Can't wait to see what comes after release
ssto went stealth mode at the end there! very cool, can't wait to get my hands on it!
Well done Matt. Ive only ever did 1 SSTO on KSP
Might want to take a look at that description Matt! as much as i enjoyed the last video it had me a little confused!
It's actually called the "Mk2 "Phoenix"" cockpit which I know because it was in this video as you called it something else.
The fact that Nuclear Engines now have their own fuel makes it seem like Interplanetary attachments (like a ring you dock to a-la jedi starfighter) might actually be a viable strategy now, which is very cool
Damn. I did not know about that thing with the frictional control. I have always leaned on reaction wheels and having my wheels bound to the arrow keys in order to get enough stability to get off the runway.
Edit. Further thought that I might as well add here. It would be really nice if ksp 2 adds the center of thrust, mass, and lift. indicators for in flight use so that you can build craft in orbit a bit easier and move fuel around on the fly in order to balence out an ssto on reentry.
Man. Matt was so confident that the name "Mk2" is no more.
Seeing how damn good this game looks and plays, it's such a pity that its launch is probably going to be rough, considering how high the requirements to run it are :( I love how they fully embraced the cartoon-y art style.
I wasn't even play KSP1 with VFX mods for the longest time but with this, my tiny 1050ti's days are truly gonna be counted.
Look on the bright side. Prices are back to reasonable now! You can get a 3080 for a very reasonable price now
@@ryanhamstra49 1000 dollars for a mid-high end card is not reasonable, it's gotten better, but pricing is still pretty bad
@@bacon.cheesecake pricing is good for amd cards which are all way below msrp you can get a 6800 xt for $580 which has the same performance as the 3080 when ray tracing is turned off
@@ryanhamstra49 A mid-end chip for a 1000 dollars is "reasonable" now? Those used to cost about 200-300 dollars...
@@ryanhamstra49 bro that's a last gen card, it's still priced crazy
A Matt Lowne SSTO. Who would've thought. Never change Matt, never change.
I'm pretty sure the reason your right engine didn't fire on descent is because you hit deactivate at 28:16 because at 28:48 it says Status: Off for the engine in parts manager even though it still says deactivate which is probably another bug
Damn it, you were girst to point it out
Yeah definitely something funky happening lol
I was thinking maybe some of the engines were air deprived due to lack of intake air, but that would have happened on ascent as well... Unless some of the intakes got closed? I didn't notice.
I absolutely love the UI. The pixelated look, the blue-ish colors...just an absolute joy to look at and so unique!
Believe, or rather hope, the pixelated bits are placeholders. It's really hard to tell what some of the buttons are meant to be when they're so low quality pixelated blobs. And the UI overall needs a lot of work on the spacing and scaling of the different elements, but that's less important than getting the game to actually work, which judging by the system requirements is something they have some serious problems with atm
There's...Gonna be a ton of Blunderburg episodes coming from KSP2, isn't there?...
Glad to know the Kerman line is (probably) still where we know it to be.
You might be able to change the main menu fleet ship workspace and then they will be shown in the main menu instead
That would be cool
The sound design in this game is something I didn't know I needed but love.
I find it a bit difficult that in the playtest not a month before release there's no atmospheric re-entry effects or noise, or seemingly any physical thermal effects atall.
Its EARLY ACCESS release how do people not understand this, the game is not finished
@28porkchop i completely understand that it is early access, but re-entry is a core feature of the game. In my eyes it would be like launching into early access without wings. A delay of three years without any of the previously promised features is vaguely forgivable, but to have those three years, none of the extra features, and not even a core feature down that was around in the base game over a decade ago is pretty bad form.
It's difficult to understand why a large company like Take Two can't deliver a more polished product after 5-6 years of development. Going to be an intriguing launch.
0 time warp is gonna be a game changer!!! That added with the ability to edit the quick commands will be so so helpful!
This really will be an awesome game. I wonder if they added more things to explore. What would be cool is if they one day added a whole other star system to go to. This is gonna be a well polished game. The rocket effects are really awesome way more realistic. Every time we launch a star link this is what it truly feels like. I bet we also will start using KSP2 on base now that it is soon to come out
Adding other star systems will be a feature eventually. They completely reworked the timewarp system and the maneuver node system so it can still work and be accurate even lightyears away. I'm excited for that.
@@party4lifedude as am i
One of the main advertised features for the finished game is interstellar travel and colonies. Have you been living under a rock lmao
They've actually done a lot of work on TWO whole new solar systems to visit already! Sadly won't be in the initial Early Access version but it's on the roadmap.
I wish they add aerodynamic effects as in ksp 1. I didn't think I would miss them so much.
Moving that aside, the game looks wonderful. I'm loving these videos, I hope my computer can run it ;-;
I think the main concern for many people is the lack of optimization, however if we look at the dev's videos, they specifically state they're not worried about optimization until they're done adding the majority of content, otherwise they'd be reoptimizing every single content update.
@@ethanbennett7 But is it even content updates when the game is literally not finished yet? If they were saying "it's here, 1.0, all done, come and get it" and it looked like this with planned paid expansions (content updates) then we should be upset. But this is a glorified early build access, we shouldn't expect a polished game. Should it be $50 for this? I don't think so. Optimization should improve this dramatically but the game is still not developed with the base content so they can't move on to the polished release.
It's a truism in software development that "premature optimisation is the root of all evil".
It's annoying that anyone with a machine less powerful than Deep Thought can't play the Early Access build yet, but from an efficiency point of view the devs aren't wrong to focus on gameplay mechanics first and optimisation last, to avoid having to constantly go back over everything and redo a bunch of work every time they add a system.
@@ethanbennett7 "that's a bad thing though, seeing the game's performance optimization should be the main focus before any content updates"
Fuck no. If the devs were optimising every single new feature they would never get anything done. Development goes features before optimisation for a good reason.
@@Bruh-zx2mc Keeping a game stable, optimised and playable should absolutely be a priority considering that it's releasing to EA. The entire point is that people can play it throughout the updates. Games that have done well with this have gained amazing feedback and reviews because of this, such as Satisfactory and Factorio.
@@incapable_tortoise3703 You cannot add code and optimise code at the same time.
I loooove the sound design. They've done some awesome work on that aspect.
I feel like KSP2 is a big step back, I know it's an early accsess launch, but I'm pretty shocked at just how bad it it feature wise.
Yeah it's like modded KSP but less optimized. I get way more FPS with 64k clouds in RSS + reflections turned on with my tiny 2060 than Matt gets with his 3090 in vanilla KSP2.
@@kerbalgalactic7645 The footage was using a 4080 and 1440p resolution. Quite shocking to see it stutter so much.
I’m so excited for this game, absolutely perfect that it comes out on Friday ready for the weekend
Is it just me or does KSP 2 seem like a tough sell?
Usually you buy into an early access game because it offers some amazing feature that you can't wait for, but it seems everything KSP 2 offers right now, KSP 1 also has.
Except KSP 1 has way more features, each of which is more fully implemented.
In addition to that, almost anyone interested in KSP 2 already owns KSP 1, so they can use all those features for free.
When colonies and multiplayer come in I can see a reason to switch, but right now I'm really struggling to come up with one.
"When colonies and multiplayer come in I can see a reason to switch, but right now I'm really struggling to come up with one."
Take Two is banking that the fans will just blindly buy it I think. FOMO with a lot of "oooh a shiny new thing".
I'm also really sceptical about KSP 2.
Especially since Take 2 "bought" the franchise... lots of shady things happened since then, if you ask me.
(Read the wikipedia article about Star Theory Games for a quick summary of what happened)
I like to believe that at least some of the people working on the project want it to be a worthy sequel and that they know, what they are doing. But maybe they lack the time, the money or the overall team spirit (again, relating to what happened in the past with Squad, Star Theory Games, Private Division and Take 2).
If you ask me, most publishers don't care about the players anymore. They want to maximise profits above all, therefore building up hype first and adding (promised) features via paid DLCs later and I fear, that this game will be no exception. (Even if they say otherwise now)
Also it seems, that there are a lot of gamebreaking bugs and glitches in the game right now. (Yeah I know it's early access.) Not to mention the missing features after how many years of development?!
But if you scroll through the comments of any KSP 2 video, you'll realise that the hype is there and most people will just buy it.
So from a publishers perspective, everything was done right.
I guess a lot of players may get disappointed this friday.
However, I'll just wait at least a few weeks or months more and monitor the situation.
Until then, there's always KSP 1, which has great replayability especially with mods (a big "thank you" to all mod creators out there!!).
Juno: New Origins (formerly Simple Rockets 2) is also a great game if you are a space nerd like me. It also has some flaws, but does some things better than KSP. Notably automating things via scripts/programming in game.
To summarize all of this: I expect the worst, but still hope for the best!
I am in love with the wing creation mechanic its gonna be amazinggg
Unpopular opinion: Matt's videos have been great, but the KSP2 NDA release has been super anticlimactic. The game looks like a bad reskin of KSP1. That might not be the highest graphics setting, but we're comparing it to an 8 year old game - with the first release over 12 years ago! It should look better than the KSP1 mods after that long. I'm not one to care too much about graphics but the game content looks like a reskin, with a only a small handful of new features, the graphics look the same - so what have they been developing this whole time?
I got a kerb2 add when watching this
Ngl after looking around for a bit I am very disappointed with the state this game is in and have decided to not buy it at launch till it is at least as good as the original
for colors, look at a color wheel. divide it into thirds. Use those. Colors at 180 degrees are most apposing. jarring, while colors at the thirds are very complimentary. Love the content and the knowledge behind it.
This game is just a big cash grab. Nothing here that KSP1 doesn't already do.
wait till it fully releases.
not early access but finished product.
not finished yet
Thoughts on this, I am loving the little additions of the music and sound effects, they are pretty cool and so is the little kerbal announcer, nice touches :)
I am gutted that both in this and the last episode there seems to be no current re-entry effects that I could spot.
Overall this looks mint, cant wait to smash hell out of it on friday.
Yeah, I think it was Everyday Astronaut who mentioned it and the devs said it was only disabled for now as they still have work to do on it
OH Again... my smile is so big ! I'm really looking forward to seeing what yous guys put out in the future !
I really like how there is another default Kerbal. I hope you can be able to make Kerbals veterans on your own.
31:37 are we just not gonna talk about the ship going camo mode lmao
Thanks for this footage :) I learnt a lot from you watching your videos! 45 Minutes until release now, can´t wait =)
I literally can not wait to watch all your KSP 2 videos and see what designs and missions you come up with!
I'm glad you have a lot of confidence in the developers. I hope they can deliver. Frankly, the minimum spec requirements and the choppy gameplay on your rig (which I am sure is much beefier than the average gamer's) does not inspire confidence in me. The bugs will slowly get fixed, textures and features will be added, but no game with years of development gets really "optimized" after EA. IMO this is different from the indie group that cobbled together KSP 1. This is a fully funded, full fledged team with years of development that rolled out a Terminator Genisys instead of the Terminator 2 I was hoping for.
Now Tim will have a special place in all my missions. Thanks for that tidbit!
This has to be the coolest feature by far. Coloring your plane. Id love to make mine black and red
The landing pads make me so excited for falcon style booster landings
Psst… It’s called a [SELF-UNALIVE] Burn.
10:13 I love the space x style landing pad
I like they dimmed the Reaction wheels because is more realistic.
Love the heroic music as you come to land and was that applause as he touched down?
I'm so hyped. I'm glad they took their time on this
The music cue for the landing was awesome
youre the best for realising new ksp2 video untill the game launches thank you
Just Wow , the Wings! AAAnd the colors !!
Wheels have sound while moving on the terrain! 😍
Matt you're bloody crazy an SSTO? YOURE A MAD MAN I KNOW HOW YOUVE DONE IT!
as someone who mostly uses KSP as a flightsim I am absolutely hyped
lovely video! cant wait for the release!
What a nice SSTO video from Matthew R. Lowne
I noticed there isn't any reentry effect of the air friction, i hope they add that back in, i quite like to see the air effect when you go really fast
I am now hyped for KSP2. It looks really playable for it being early acess.
Those jetstreams on the wings are sick.