The SMALLEST base for MAX Horde damage! (7 Days to Die: Alpha 21)

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  • เผยแพร่เมื่อ 10 ก.ค. 2024
  • Today I'm going to test out what is both my best and worst horde base, that does a truckload of damage on horde night. And work through why it's both one of the best bases, and one of the worst bases.
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    If you feel like shouting me a ☕ please use:
    paypal.me/CautiousPancake
    or the thanks button below the video.
    ❤️❤️❤️
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    7 Days to Die is a survival horror video game set in a post-apocalyptic world where players must scavenge for resources, build shelters, and defend themselves against hordes of zombies. The game takes place in a randomly generated world and features a day-night cycle, with the zombies becoming more aggressive and difficult to deal with at night.
    Players must also manage their hunger and thirst levels, as well as avoid other environmental hazards such as extreme temperatures and wildlife. The game can be played alone or with others in multiplayer mode. It was developed by The Fun Pimps and released in 2013 for Microsoft Windows and later for PlayStation 4, Xbox One, and Linux.
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    Game settings
    Difficulty : Insane
    of Zombies: 64
    Horde Speed : Nightmare
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    0:00 Intro
    0:29 Walkthrough
    2:33 Horde Night
    13:55 Damage Check
    14:34 Tests and Changes
    18:41 Build Guide
    23:50 Outro
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    #7daystodie #alpha21 #7dtd #a21 #7d2d #hordebase #hordenight #horde
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  • เกม

ความคิดเห็น • 204

  • @CautiousPancake
    @CautiousPancake  11 หลายเดือนก่อน +15

    If I missed a smaller base design in my research, please let me know - always keen to see and learn from other designs! 🤓

    • @d.f.x.2481
      @d.f.x.2481 11 หลายเดือนก่อน

      you could technically make the base 5x5x5 and make where you are standing a lootbag hatch and make the bags drop on the terrain

    • @d.f.x.2481
      @d.f.x.2481 11 หลายเดือนก่อน +1

      You could technically make a smaller base by making it on one of the trader bases since there is a "glitch" or something that allows you to build onto a trader's outpost without getting kicked out

    • @samiam4544
      @samiam4544 11 หลายเดือนก่อน +2

      I have noticed a lot more zombies get pushed through blocks that they did not in Alpha 20.

    • @d.f.x.2481
      @d.f.x.2481 11 หลายเดือนก่อน +2

      @@samiam4544 that's why you need to use the scaffolding ladder. It allows you to use mele in quite a decent area, doesn't allow zombies to go through (crawlers included) and you can shoot comfortably through

    • @samiam4544
      @samiam4544 11 หลายเดือนก่อน +2

      @@d.f.x.2481 Yeah works great for spears but I am doing sledgehammer shotgun in this play through. I do not have good enough aim to not just destroy my bases. Thanks for the reply.

  • @KekkanSeihin
    @KekkanSeihin 11 หลายเดือนก่อน +29

    This kind of base is so much more fun than more "conventional" bases people usually make. Even more so than AFK bases. Also really great design!

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +2

      Thanks - glad you enjoyed it!

    • @Oktokolo
      @Oktokolo 11 หลายเดือนก่อน

      This design is a death trap.
      There literally is zero redundancy. And you can't defend against the random zombie deciding to just munch on your back wall.
      Add a ladder or staircase (if you also want dogs to keep pathing) to the roof, so zombies keep pathing when you go up to kill random wall munchers. Add machicolations so you can safely shoot zombies munching on your walls (railings), crenelations against cop spit (plates - cops may see through, but spit is still catched by them) and a cope cage against birds (railings). Then, this is a pretty solid tower base with a ground floor melee and shooting position (still an odd choice, but it does work).
      A single copy of this design can't ever be redundant. But you can have backup clones of the design - just plant more bases in jumping distance and have holes in your crenelations and cage so you can jump to the next base if one gets breached. Use hatches as drawbridges if you want to be able to switch towers without jumping (you might have a broken leg and be fully out of stamina when you need to fall back). A gap of two blocks is enough to make zombies search for a new path to you (don't forget to close the hatches to break the path after you walked over to the next tower).

    • @sonnyankau9239
      @sonnyankau9239 11 หลายเดือนก่อน +1

      @@Oktokolo 🤓

  • @CruentusDK1
    @CruentusDK1 11 หลายเดือนก่อน +6

    I love the small build. I agree, just make 2 or more. Nothing is ever completely DEMOLISHER proof. One bad shot and your dreams are crushed, and I think that makes the Fun Pimps sleep better at night.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Lol! 😂😂 Thanks for that, made me giggle 🤭

  • @kathrynck
    @kathrynck 11 หลายเดือนก่อน +18

    You need wall safes. You craft them in the workbench with forged iron, mechanical parts, and springs.
    When tucked into concrete or steel, they're an incredibly durable storage solution, and "extremely" compact (with lots of space on the inside).
    They're 2500 hp as an object, but being a box, they'd need to be broken twice to be destroyed.
    Also, since they are flush and mostly inside the block they're adjacent to, they don't get hit much.
    I can't imagine doing a high game stage horde base without them. Although the steel wall cabinet looks like a very workable solution as well.
    Cool base, very functional for the size. I can't see going this minimalist at that game stage. But as a "fallback" (in case your more grand horde base design fails) it's a nice compact plan B.
    It could also make a good entry "funnel" for your _home_ base, to deal with wandering hordes & screamers sticking their nose in your business ;) Having a "relatively strong" solution at 100 blocks for the build, can be as handy or useful as having a "very strong" solution at say 500 blocks. Makes it easy to add something like this to other things you may be doing/building.
    I appreciate the thought given to softening up the zombies, for player-kills for max xp. That's the ideal scenario.
    In a larger base there's some things you can do which can "sort" trap damage by zombie height, with the assumption that taller zombies _generally_ take more softening up ;)
    Also appreciate the desire to get zombies into the kill zone as quickly as possible for kills/loot, rather than trying to slow their path for safety.
    You can shift the activation floor plates to _your_ side of the fighting barrier, so that you activate them with your own feet, depending on where you stand. It's somewhat more resistant to zombie damage that way. Although if you want a really reliable trigger, you're going to need motion detectors and a much larger design. At high game-stage, you can just skip triggers entirely, to reduce your fail-points, as every horde will last all night, so the only position which matters is "on".
    On a purely aesthetic note, I love the paint job. I think the revision with the ramp is a good idea as well. But I _think_ there is a ramp block with an attached side-plate, to make the aesthetic a little smoother with that change.
    PS: Is this at "Adventurer" difficulty? I usually play at Warrior difficulty, as it's "hard ...ish" without turning into an obsessive grind for ammo (zombies aren't complete and total bullet sponges like on the highest setting). Anyway, they're definitely going down very fast. But perhaps it's the traps making it look that way.
    My own "best horde base" is also my "worst horde base". It's best because it's completely and totally dominant (in A18, 19, 20, and 21, at 'any' settings). Beyond safety, it's geared to maximize XP & loot per minute as much as humanly possible, while also minimizing repairs. But it's XP="optional", the base will murder any stragglers which get through the kill box. So that takes all the tension out of it.
    But it's my 'worst' horde base as well though, because it actually murders engagement in the game along with the zombies, hehe. It's just more 'fun' if the zombies have a fighting chance. You wanna fight for your life on horde night, not horrendously maul helpless zombies for profit hehe.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +9

      Wow Kathrynck, thanks for that response - huge!
      For the wall safe - that sounds like a better option than the wall cabinet - thanks! And agree on this being a useful little addon to your crafting base, as a front door zombie greeting :)
      I've done my side activation (for the trigger plates) before, although I generally lack the coordination to pull that off well, and my theory was that anything that destroyed the trigger plates was probably going to do in the dart traps too. And if there's a ramp block with the plate side I'm going to be very annoyed with myself as I went looking but didn't find it :D :D (but now I have to go looking again lol)
      For difficulty it's actually set to Insane - the dart traps + tier 6 weapon + AP + penetrator just rips through them though. The radiated hawaiians when the dart traps are gone though just eat the ammo for breakfast though, it makes a huge difference when they are gone.
      Love your best/worst base description - particularly that the worst part of a great base is that it's no fun - it's so true! The most memorable hordes are the ones you get through with 10 health and no ammo left :)

    • @kathrynck
      @kathrynck 11 หลายเดือนก่อน +1

      @@CautiousPancake Yeah, moving the trigger plates probably wouldn't protect them much in that compact of a design. Seems like they're pretty much full-time-on though. But 1500 darts lasts about 5 to 5 and a half out of your 6 hours if just left "on" full-time (assuming 60 minute days and 18 hours daylight). So I can see the temptation to have them on a trigger to stretch out that time a little bit.
      Zombies hate to go 'down' if you're 'up'. I suspect making the base 5 blocks tall, but sinking it down a block... with a 1 block deep trench around the outside of it... so it's still basically 4 blocks above ground level. But in a 1 block deep depression (except at the entry ramp). uh... like a foundation which is exposed by a trench. would keep them from getting interested in your back wall. (probably! zombies can be weird) Or just make it 5 tall and use 2 ramp blocks. So beating through the back wall doesn't give them access to your legs. either of those "should" help pathing (should).
      I'm not sure there's a plate-sided ramp block... I just _feel_ like i've seen that... not sure! I may be imagining it! It wouldn't functionally change anything, but since you took the time to paint things... :)
      Did you notice that the electrical trap wires are a different height now in A21? The wire connects exactly 1 block high, instead of 1.5 blocks high. It's a little bit annoying to use, have to get creative to put multiple electric wires through the same zombie. Doesn't affect this base though. Probably simpler to use for players who weren't counter-sinking their poles I guess.
      Best use of 'your side' plate triggers I've had was either right under your fighting position (but that's basically just "always on", but with a little bit of an option to pause it), or right behind your firing position, so you can just take a step back when you're reloading or repairing, and the darts kick in while you're indisposed.
      OH, also a kinda fancy 'hatch hallway' design "with traps", but the player activates the traps at a 2-block offset to their standing position, so as you lose hatches & back up, different traps activate, moving with you. That's probably a day 7000 hatch hallway, but it lacks an elegant solution to demolishers, and anything blowing up in a tight hallway takes a lot of structure damage. That was with tripwires though.
      My most recent tinkering is just 2 platforms, with a walkway and fighting position at one end of the walkway. Pretty stock-standard horde base really. The only clever detail is that I made the top half of zombie-climing side out of 'bars' and the scaffolding ladders, so we can't shoot it up. It's not great, just good enough to be kinda exciting on day 50-100. Has melee options, but being in the wasteland, there's already tons of rads & demos, so melee doesn't work so well.
      It's a duo-base though. Melee and double-wide fighting positions are harder. Zombies stack up 3 across in a 2-block fighting area, and the 3 behind them can reach to hit the barrier, so a melee barrier takes a lot of extra damage compared to a 1-wide fighting spot. I tried 2 separate fighting spots, but all the zombies came to one side, then the other side later in the night. Might have to go to a 1-wide (get them all together) splitting into 2 equally tempting forked paths so they distribute evenly at 2 separate fighting spots.

    • @donpfoutz625
      @donpfoutz625 11 หลายเดือนก่อน +1

      I personally like the drawers for 'confined area storage' they sit on blocks, and are cheap. It gives you a TARDIS effect... (Dr Who theme swells and plays)

  • @denisepassios5988
    @denisepassios5988 11 หลายเดือนก่อน +2

    Perfect! Just woke up and now have a great video to watch with my morning coffee!! Love these videos!!! ❤❤

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +2

      Thanks Denise, good morning and hope you have a great day!

  • @Gestr91
    @Gestr91 11 หลายเดือนก่อน

    Love it, definitely going to give it a go. Thanks CP.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Fantastic, have fun (and have a backup plan)! 😜

  • @Mossyz.
    @Mossyz. 11 หลายเดือนก่อน +3

    Starting to love your vids mate .

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +4

      Thanks Leigh, glad to see you back 😊

  • @joshuaaaronfinn3212
    @joshuaaaronfinn3212 11 หลายเดือนก่อน

    Masterpiece! Amazing, Sir.

  • @PJF62
    @PJF62 11 หลายเดือนก่อน

    That was a great design. I am usually reluctant to have dart & blades where I can't see Cops as it can result in damage you can't see or repair but your design, once refined was a real prospect. That crap where they can hit you through blocks, that needs sorting. Thanks once again CP for more great designs.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Thanks PJF! I agree, it would be good if they fixed the hitting through blocks and seeing through some of the thin ones for cop spit as well one day!

  • @BigHappyMonkey
    @BigHappyMonkey 11 หลายเดือนก่อน +1

    I could listen to your voice all day. Also, another fantastic vid!

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Thanks again notahobbit! 🙂

  • @drhenceforth
    @drhenceforth 11 หลายเดือนก่อน

    This is ingenious. Well done.

  • @BoomGameOn
    @BoomGameOn 11 หลายเดือนก่อน

    mate i love your content, it inspired me to try and make my own channel, thank you so much

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Thanks, glad you like it, and good luck (and have fun) making content for your channel!

  • @lho10101
    @lho10101 11 หลายเดือนก่อน +1

    Great job on the base

  • @superezbz
    @superezbz 11 หลายเดือนก่อน

    Another great video buddy. And correct me if I'm wrong, but your channel is growing...

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Thanks Ezbz - and yes, it's been a good month!

  • @allthegoodnamesareinuse
    @allthegoodnamesareinuse 11 หลายเดือนก่อน +1

    I love the term "ball pit of loot bags" 😂

  • @Jaymunnie
    @Jaymunnie 11 หลายเดือนก่อน +6

    If you were to implement a choke point in your base design that forced the zombie AI to crawl to get to you, then demo zombies would no longer be a threat. Also wall safes for storage and storage crates placed as floor blocks might help to address all of the loot.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Thanks Jaymunnie - I put in a wall cabinet at 17:35, but as someone else pointed out a wall safe is stronger (although the cabinet has more storage space). For the crawling that's an interesting question. I avoided it for this base as I have another crawl base coming up and didn't want to double dip :) But also, crawling usually needs to spreads out the zombies a bit more as the go from running to crawling, so I've always done it with a longer (longer than 3 blocks) path. Not to say it wouldn't work, though - I might have to have a play, thanks!

    • @samiam4544
      @samiam4544 11 หลายเดือนก่อน

      @@CautiousPancake your bases are always top notch. Even the niche ones like this. I seem to barely be able to slap a ladder or short corridor base on the side of an existing POI.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      @@samiam4544 Thanks Sam! and there's nothing wrong with a POI base - we've all used em!

  • @Kazgrel
    @Kazgrel 11 หลายเดือนก่อน

    Lol, all those loot bags piled up like that...could name this base the Ball Pit because that's exactly what I thought of when you were wading thru them when attempting to do repairs right near the end of that horde

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Lol, I was drowning in loot bags for sure! 😃

  • @SaiceShoop
    @SaiceShoop 11 หลายเดือนก่อน

    really nice

  • @jaylebo2025
    @jaylebo2025 11 หลายเดือนก่อน

    I would recommend choosing a block in your immediate vicinity that doesn’t take damage during this, probably directly under your feet, and replace it with a storage crate.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Thanks for the suggestion, that's something I added as well, check out 17:35

  • @zoruathecunning5434
    @zoruathecunning5434 11 หลายเดือนก่อน +2

    as an emergency back up base I think it's prefect. If for some reason your main base fails: this little base would be able to hold you over for the remainder of the night.

  • @TheLordNugget
    @TheLordNugget 11 หลายเดือนก่อน +1

    I'd say that it's an interesting design. I'm not one for the constant threat of everything going wrong in an instant so not sure if I'd ever run that kind of base, but it's something to remember.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Thanks for the feedback, always good to understand what works for people and what doesn't! Hopefully there's something in there you can adapt 🙂

  • @0wl999
    @0wl999 11 หลายเดือนก่อน

    I would dig a basement 2 - 3 blocks deep, make the ground floor small bars that can be walked on by the zombies but will allow the bags to fall through and a ramp up and out of the basement in case they get down there. When night is over go down & collect the bags.😁

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      If I wasn't limiting myself to 5x5x5, then that's absolutely worth doing!

  • @SpaceGalleria
    @SpaceGalleria 11 หลายเดือนก่อน

    great videwo

  • @Oktokolo
    @Oktokolo 11 หลายเดือนก่อน

    For maximum XP, as short a path from the entrance to you as possible is king. That way, you get the shortest pauses between spawns and therefore the maximum inflow of zombies to kill. The upper limit is reached when you kill the last wave before dawn.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Agreed on the short path, that seemed to be the kicker, I have another design I'm working on that might need to be adjusted now 😃

  • @KekkanSeihin
    @KekkanSeihin 11 หลายเดือนก่อน +3

    Should bring spare SMGs or other weapons of choice. That should help with DEMOs and untimely reload/repair issue.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Good call - although I blame the guy that forgot to switch to the .44 :)

  • @TareanSmiley
    @TareanSmiley 11 หลายเดือนก่อน +1

    Wait..... This guy sounds EXACTLY like that bodybuilder guy on youtube shorts.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Very certain I'm not a body builder 😃 but that's a new someone that I sound like!

  • @DM-3956
    @DM-3956 5 หลายเดือนก่อน

    Very good!. Next time put a large storage box in the floor.

  • @Demortra
    @Demortra 11 หลายเดือนก่อน

    Hey not to be that guy but there is a minor spelling mistake at 1:48, where the text on screen says wwo instead of two. Awesome vid either way!

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Argh dang it! How did wwwwwwthat get there 😜 thanks for letting me know!

  • @purpledude5526
    @purpledude5526 11 หลายเดือนก่อน

    This base design is quite nice. You just need another layer. The 5X5 design called for as high or and Low as you wanted to go as long as the base was inside the boundary. Ok Imma give it a try. I need to figure out how to move the Day/Time and stuff. I don't have a base building Map.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Thanks purple dude! This was my own additional effort to stay within 5x5x5, and see how small it could be. Let me know how you go! To move time once creative mode is on, just hit escape and you can slide the time. Alternatively, use settime or 'st' command from the console window.

  • @dcowan1965
    @dcowan1965 11 หลายเดือนก่อน

    Nice design.

  • @egdod3750
    @egdod3750 11 หลายเดือนก่อน +1

    Survived horde night, but died due to suffocation by loot bags.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      lol - what a way to go :D

  • @donpfoutz625
    @donpfoutz625 11 หลายเดือนก่อน +1

    I like this base. A little too claustrophobic for me but I could stretch it out some.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Thanks Don, love that you're trying to adapt it to how you want to play!

  • @W1se0ldg33zer
    @W1se0ldg33zer 11 หลายเดือนก่อน

    Yeah cops and vultures both will puke in your general direction without seeing you now. I kept seeing puke streams flying over my head from behind on horde nights and the back side of my base was taking a lot of damage from it. I think if you're up high it won't happen as much but I haven't tested that out. I get vultures puking at me from above and behind too - can't see me from that direction.

  • @xenoserum
    @xenoserum 11 หลายเดือนก่อน

    With it being 5x5x4 you could to the extra top layer as storage.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      True! At least until I can figure out how to make it 4x4x4 :D

  • @Whistor
    @Whistor 11 หลายเดือนก่อน

    I want a loot bag ball-pit!

  • @SailingOTR
    @SailingOTR 10 หลายเดือนก่อน

    Great video as always CP. Intriguing concept.
    Here is a real challenge. A horde base using the fewest number of building pieces. I think it can be done with less than 12 pieces. What do you say?

    • @CautiousPancake
      @CautiousPancake  10 หลายเดือนก่อน

      Oooooh love me a challenge. Free standing, or using POI's? Targetting what gamestage? And is the goal to survive or fight?

    • @SailingOTR
      @SailingOTR 10 หลายเดือนก่อน

      @@CautiousPancake Essentially a free standing bedrock base that does not use any POI, though that might be possible if built on an outside wall of one of the big POIs.
      Goal is to survive.
      I am very new to the playing the game but have watched many videos from some really outstanding creators.
      I am an old joystick guy and find it hard to adapt to keyboard and mouse.
      My idea in a nutshell, though some might think it cheesey.
      A three square hole straight down to bed rock. Starting at least 5 blocks down but not too far down coz the zoms will not path, build a small enclosure in one corner. It would be 2 blocks high with bars to keep me from falling out. In the opposite corner one of the minimal tiny bit blocks. This will entice the zoms to jump down to you. They almost always fall off the small bit. Once the zoms are all piled up down below, throw in a bunch of grenades at about 3:45 AM. All dead at once and a big lump of XP.
      I kinda sorta did this but never fine tuned the whole thing. it did work OK.

    • @CautiousPancake
      @CautiousPancake  10 หลายเดือนก่อน

      @@SailingOTR Thanks - I see what you mean - effectively an afk base?

    • @SailingOTR
      @SailingOTR 10 หลายเดือนก่อน

      @@CautiousPancake Not really. It is necessary to be inside the small enclosure in order to entice the zoms to jump into the hole in an attempt to eat you. ;

  • @user-zk5wm9vz7p
    @user-zk5wm9vz7p 11 หลายเดือนก่อน

    As soon as there is a ledge like that one to get in the base anywhere in my games, they will stack up and get in there. 1000%. Same with the 2 high ladder. At some point they will stack on top of each other and reach it.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      They will usually stack where there's a choke point on their pathing - what I tried to do here was only put the ledges in spots that the zombies shouldn't get stuck. At the entrance the wall was solid all around so that they hopefully can't get on the roof. If one or two did, the SMG turret would eventually get them, but for rads it could take a while. I don't recall any zombies getting there for any of the tests, until the pathing was already broken - like when they came through the back wall. So if you're having trouble with them stacking - try and move your ladders to somewhere they zombies don't want to go - if that makes sense?

  • @mcspacecash6807
    @mcspacecash6807 10 หลายเดือนก่อน +2

    Couldn't you shift the entry point of the zombies to the right side instead of the left to discourage accidental demo button shots? Your crosshairs would be closer to the right side of their body, and the button would be potentially protected by being on the opposing side of them as they turn the corner.
    Really cool concept though! I like the storage solution after your loot ball pit haha.

    • @CautiousPancake
      @CautiousPancake  10 หลายเดือนก่อน +2

      You certainly could switch it over - it would basically just be a mirror image - and I certainly did not consider which way would be riskier for the buttons shots! Thanks for the suggestion!

  • @rilwe86
    @rilwe86 11 หลายเดือนก่อน +1

    Nice base design mate, do the trip plates degrade or take damage by the zombies walking over them?

    • @lho10101
      @lho10101 11 หลายเดือนก่อน +2

      No

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Thanks! and as @lho10101 said, no damage from walking over them. Cop and demo explosions on the other hand ... :D

  • @sparhawk29
    @sparhawk29 11 หลายเดือนก่อน

    the entrance could be extended, giving you more distance between you and the zombies. extra dart traps, and possible option of molotov which burns them but won't set you alight due to distance, assuming the throw was good lol. keep water handy i reckon. that way in the event of an explosion, you still have the safety, with extra electric fences and dart traps allowing you to remain safer for longer. just an idea, 2x the entrance hall basically.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Yeah for sure - lots of enhancements are possible if you want to go bigger. Given the limits that I was imposing on myself, that wasn't an option for me. And any time I'm using molotovs I agree, definitely keeping some water handy :D :D

  • @blinnith
    @blinnith 11 หลายเดือนก่อน

    Best economic design !

  • @popsfishing
    @popsfishing 11 หลายเดือนก่อน +1

    wow that is pretty good just a 5v5!

  • @bradjjones77
    @bradjjones77 11 หลายเดือนก่อน

    How to dance on the knife's edge and win. Easily the best 5x5 base deign I've seen since G9 started this challenge.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Thank you! It's my best 5x5 for sure.

  • @baremetaltechtv
    @baremetaltechtv 6 หลายเดือนก่อน

    can we get a version 2? Or possibly a best base within 10x10? 8x8? This could be another good video idea if you expanded a little bit

    • @CautiousPancake
      @CautiousPancake  6 หลายเดือนก่อน

      Not a bad idea, let me see if I can come up with something interesting!

  • @superezbz
    @superezbz 11 หลายเดือนก่อน

    A forcefield bridge to a backup base would be the tits.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      absolutely - sneak across if the first fails, and you're golden.

  • @AonGreyFox
    @AonGreyFox 11 หลายเดือนก่อน

    If not limit by 5x5 or at least extend the hallway to another block, I guess Sniper Rifle will rule this room.
    Demo surprising tall when chock up like this ' A '

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      For sure - a longer room and the rifle are an option - I have a base build in progress along those lines :)

  • @Wineblood
    @Wineblood 11 หลายเดือนก่อน

    When you were showing how to build the base, it would have been nice to see the wiring and how the turret is angled. Otherwise this was a very cool design, I might try it.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Sorry that I didn't include the wiring, I was worried the video was already getting too long. To wire it up, i did the following
      Generator to smg
      Generator to both electric fences below the generator
      Each fence to the corresponding fence on the other side, that order is important so that you can repair.
      Generator to each trigger plate.
      Each trigger plate to one of the dart traps next to it.
      Then that dar trap to the one above or below.
      The smg turret was angled so that the bottom of the view was the top of the base. So about 45 degrees.
      Hopefully that helps, let me know if anything doesn't make sense!

    • @Wineblood
      @Wineblood 11 หลายเดือนก่อน

      @@CautiousPancake that's great thanks. I wouldn't chain the wiring of the dart traps, one of them being destroyed would stop the second one from working, I'd wire them both up to the plate directly. Minor change but i think every optimisation matters at that size.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      @@Wineblood Agree generally on not chaining and you're right 100% that if you lost the wrong dart trap it would stop the second one firing. For this base I'm not sure it will make a difference though, as the dart traps have 2500 hp vs the trigger plate at 1000, so most likely any explosion takes out the trigger plate first - but agree - non-chained is most robust, so I should have done it that way!

  • @apackman1822
    @apackman1822 6 หลายเดือนก่อน

    a true ball pit of horror

  • @gamingveteran2023
    @gamingveteran2023 11 หลายเดือนก่อน

    Ladders should be "wwo" blocks high? 😆 It's okay, Pancake. I fat finger the keys also.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Argh, who proof reads these videos 🤦

  • @MW-xl3ux
    @MW-xl3ux 3 หลายเดือนก่อน

    Still my favourite horde base design.

  • @carisi2k11
    @carisi2k11 9 หลายเดือนก่อน

    double up your fence runs to do extra damage

    • @CautiousPancake
      @CautiousPancake  9 หลายเดือนก่อน

      I actually tested this back in A20 (and I don't believe it's cahnged) - and double fences doesn't actually do more damage, just provides redundancy for when the first breaks. Fences apply a debuff to the zombie, and the debuff ticks do the damage, and the debuff doesn't stack. Check out this video if you want to see how I got to this: th-cam.com/video/YVTtauhAxNk/w-d-xo.html

  • @glitchy5390
    @glitchy5390 11 หลายเดือนก่อน +5

    So zombies can just hit us through walls, but we cant hitback

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +4

      Yeah - it's rude! :D

    • @purpledude5526
      @purpledude5526 11 หลายเดือนก่อน +1

      Yeah! and I'm offended! They should really practice Inclusiveness and Equality in this Living Supremacist world! LOL!

    • @glitchy5390
      @glitchy5390 11 หลายเดือนก่อน

      @@purpledude5526 to bad this .44 magnum has facts and logic for this argument lmao

    • @purpledude5526
      @purpledude5526 11 หลายเดือนก่อน

      @@glitchy5390 hahhaha

    • @Lazaran
      @Lazaran 11 หลายเดือนก่อน

      Cops cam shoot and "see" through plate blocks when you use them as walls like in this. But this base was actually suprisingly strong even made of only concrete for d7000 horde.

  • @tomislavandric6476
    @tomislavandric6476 2 หลายเดือนก่อน

    This is good , for someone that doesnt want to farm much, get it upgraded to steel maybe...

    • @CautiousPancake
      @CautiousPancake  2 หลายเดือนก่อน +1

      Ta - definitely go for steel if you can afford it - I like to build for concrete only, as it shows up the weaknesses better!

    • @tomislavandric6476
      @tomislavandric6476 2 หลายเดือนก่อน

      @@CautiousPancake true, and now that i think of it you unlock concrete mixer much faster.. This is more realistic, but trough rewards and some wrenching its possible to upg all that 5x5 to steel even without crucible, also trader sell steel from time to time..

    • @CautiousPancake
      @CautiousPancake  2 หลายเดือนก่อน

      @@tomislavandric6476 absolutely!

  • @Jkauppa
    @Jkauppa 11 หลายเดือนก่อน

    you can make a ledge on a cave side, to deal with max 64 insane horde, they will mostly hang on the center and dig on the sides but not much

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Just a ledge on a cave? do you mean the mine poi's? Or a cave you dig yourself?

    • @Jkauppa
      @Jkauppa 11 หลายเดือนก่อน

      @@CautiousPancake both? I just survived a max64 insane horde on a cave side balcony lol

    • @Jkauppa
      @Jkauppa 11 หลายเดือนก่อน

      @@CautiousPancake btw, window frame blocks work nicely as a hit & stop block in bases, just like the better ladder blocks

    • @Jkauppa
      @Jkauppa 11 หลายเดือนก่อน

      @@CautiousPancake more specifically, a wall of a cave, then make a shelf on the wall, stick there, assume the whole cave is of stone wall

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      @@Jkauppa lol - thanks I'll have to check out cave hordes :)

  • @infectedgaming4619
    @infectedgaming4619 11 หลายเดือนก่อน

    This is a Grand Spartan horde base

  • @aussielad4067
    @aussielad4067 11 หลายเดือนก่อน

    id love ot see a completely immune base

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      I have a few AFK base designs if that's what you mean - where the zombies can't get to you at all? There's the 3x3 AFK tower, 1-block Higashi AFK, Lemming Tower (which was nerfed in A21 but I fixed it) and the cheese grater from way back.

  • @Bioshy_2012
    @Bioshy_2012 11 หลายเดือนก่อน

    Have you considered putting in a wall safe for the loot bags? It shouldn't affect wall integrity and it'll give you a loot dump area.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Great minds think alike 🙂 - I put in a wall cabinet instead of a floor block at 17:35 for the improved version.

    • @kathrynck
      @kathrynck 11 หลายเดือนก่อน

      @@CautiousPancake I think the wall safe is slightly more secure (from spit or hitting anyway). Only because it's broadly speaking "inside" another block. And as a lockable container, it has to be destroyed twice (so 2500 hp is really 5000). Explosions don't care though.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      @@kathrynck Agreed, I had to go check them it's a trade of extra storage for the cabinet (72 slots with 1500 hp) vs the wall safe (40 slots with 2500 hp). Given the location the extra hp is probably more important!

  • @ror.8245
    @ror.8245 11 หลายเดือนก่อน

    storage box as ur floor :)

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      For sure - I went with the wall cabinet for extra storage, there's also the wall safe which has less storage but more HP.

  • @tigrecito48
    @tigrecito48 11 หลายเดือนก่อน

    you know that silo poi? i cut away the ladder up to the top and the conveyor.. i spent all horde night on that skip standing on its walls headshotting all the zombies with a spear... its the first time ive run out of zombies in a long time.. spear is so op now... u can reach them from far away.. u dont even need a base early game... day 7 finished at 1am.. the only thing u gotta watch out for is spiders cops and birds.. but thats just based on skill

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Yeah the new spear is fun! I'm enjoying the batons as well for the first time ever :D

    • @tigrecito48
      @tigrecito48 11 หลายเดือนก่อน

      @@CautiousPancake i havent tried them.. whats good now about them?

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      @@tigrecito48 The pipe baton is weak compared to the other weapons, but is faster and lower stamina usage, so I feel like early game is easier if you miss like I do, as you get more chances with the batons. Then once you get to the shock version and make the repulsor mod, sending them flying is just too much fun :D

    • @tigrecito48
      @tigrecito48 11 หลายเดือนก่อน

      @@CautiousPancake hey. have you done that corrections facility poi yet? there are soooo many zombies in that.. i did it with early gamestage so not too bad.. all walkers and one cop.. id read to think what it will be like when its 50 green cops in there

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      @@tigrecito48 No I haven't yet, but that sounds "fun" at high gamestage :)

  • @stevewhitfield69
    @stevewhitfield69 11 หลายเดือนก่อน

    Tbh im not really good with the electrics and such so a little long video with atual set-up with that would of been great

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Thanks for the feedback - in hindsight I should have done a full build in a seperate video, wen't half and half and it didn't really work :(
      In case it helps, to wire it up, i did the following
      Generator to smg
      Generator to both electric fences below the generator
      Each fence to the corresponding fence on the other side, that order is important so that you can repair.
      Generator to each trigger plate.
      Each trigger plate to one of the dart traps next to it.
      Then that dar trap to the one above or below.
      The smg turret was angled so that the bottom of the view was the top of the base. So about 45 degrees.
      Hopefully that helps, let me know if anything doesn't make sense!

  • @cielosnegro
    @cielosnegro 11 หลายเดือนก่อน

    Can always use a wall safe.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Thanks - agree wall safe would probably have been a better choice than the wall cabinet I used, as it has 2500 instead of 1500 health (but only 40 slots instead of the 72 on the cabinet). So depends on if you need the extra storage (or want the extra protection - I'd probably go the protection).

  • @robertbarton4776
    @robertbarton4776 11 หลายเดือนก่อน

    Doesn’t penetrator only work with rifles? ‘Armor-piercing rounds can penetrate three additional targets or a block of up to 1000 hit points when using Hunting, Marksman or Sniper Rifles.’

    • @hipnog8002
      @hipnog8002 11 หลายเดือนก่อน

      They massively buffed the perk in A21.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      So you could be right. I thought the armor reduction applied to all firearms and it was only the EXTRA penetration that applied to the rifles. All AP ammo gives 1 target penetration. So I was taking the penetrator for the increasing armor reduction which I thought would increase damage, but now I'm not so sure it does...

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Just tested and it does give the extra damage from penetrator, on the smg, it's only small from say 43 to 48 but over enough shots, that'll add up :)

  • @FloridaManYT
    @FloridaManYT 11 หลายเดือนก่อน

    Can somebody please tell me I know this is off The subject but I really have a question. And I am new to this game.
    I am worried that if I leave my vehicle outside of a POI And then start the quest And it resets the POI will that delete my vehicle? I ask because I know if you have a storage box down in the POI area. And start the quest It will delete the storage chest

    • @purpledude5526
      @purpledude5526 11 หลายเดือนก่อน +2

      Nope , Leave it parked in the POI area that way you can use it at a storage unit to go to in the middle of clearing the POI. Your Transport will not disappear

  • @g3synth205
    @g3synth205 11 หลายเดือนก่อน

    Sorry if I missed it, but why don't you use steel? Surely you'd have enough steel by day 119+ for such a small base. Steel has much better explosion resistance than concrete, if I'm not mistaken.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +4

      I didn't mention it and thanks for asking - you absolutely could use steel! I tend not to, as I feel (and this is just my opinion) that using steel can sometimes cover up a flaw in a base design, allowing it to get through on high HP rather than a solid build, and that generally a good build will be fine at max gamestage with concrete if there aren't any issues. For this base though, my thinking was more specific - given the base relies on the fences in particular, and the dart traps to a lesser extent, any explosion is likely going to take out those due to the low health of the traps, and that having steel won't make any difference.
      Although now I've written that - I don't actually know if steel protects things behind it better than concrete? I'll have to check!
      Anyway - that was my reasoning 😀

    • @kathrynck
      @kathrynck 11 หลายเดือนก่อน +2

      @@CautiousPancake AFAIK, explosive damage just has a radius, and hits everything in that radius. Although blocks which move the explosive source further from the traps obviously help, or which get cop spit impact points away from the traps (small aoe effect).

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      @@kathrynck Thanks for confirming that!

  • @CruentusDK1
    @CruentusDK1 11 หลายเดือนก่อน

    death by loot bag smothering

  • @silensmortem8729
    @silensmortem8729 11 หลายเดือนก่อน

    ladder blocks the zombie ways?

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Sorry, I don't understand your question - are you asking if the ladder blocks the pathway where it is at the end?

  • @avenguard9503
    @avenguard9503 11 หลายเดือนก่อน

    ladders should be wwo blocks off the ground?

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Someone fire my editor! 🤣

    • @avenguard9503
      @avenguard9503 11 หลายเดือนก่อน

      ​@@CautiousPancakeI'm kinda surprised nobody else noticed lol.
      Like the base idea, small and cozy, not much resources to build it. really the only hard part about it is forging enough darts to fill all the traps. Still my fav base you shown so far is the trader base, just yeeting the zombies onto Rekt's front door has become my new favourite thing to do in game lol

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      @@avenguard9503 Hehe - yeah, it's a bit of a drag making the darts, but they are so much cheaper than bullets. Love that you are enjoying the trader sledge base!

  • @Loan--Wolf
    @Loan--Wolf 11 หลายเดือนก่อน

    they crawl now has any one tried a base that makes them crawl so all the heads are the same hight ?

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      I've done a few crawl bases in alpha 20 and have another in the works as well 😀

  • @996alanw
    @996alanw 11 หลายเดือนก่อน

    Does loot dissapear ??

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Loot bags disappear after 20 mins real time, if that's what you were asking?

  • @salihkizildag
    @salihkizildag 11 หลายเดือนก่อน

    does penetrator work for shotguns

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      It adds a little bit extra damage for the amour reduction yes, and noting that the AP rounds shotgun slugs will penetrate 2 zombies (i.e. hit 3 zombies total).

  • @justsomeone7051
    @justsomeone7051 11 หลายเดือนก่อน

    Too efficient for that size, the UNfun pimps will nerf this somehow

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      I hope not :) - I was trying to play properly with this one!

  • @duphasdan
    @duphasdan 11 หลายเดือนก่อน

    Can cactus damage zombies? And, if so, has anyone ever tried forceably pathing the zombies so that they glance the cactus and take damage?

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      Haha that is soooo going on my list!

    • @duphasdan
      @duphasdan 11 หลายเดือนก่อน

      @@CautiousPancake If it works, call it Cactus Corridor.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน +1

      @@duphasdan Haha will do!

  • @gamenrage5998
    @gamenrage5998 11 หลายเดือนก่อน +1

    LIBRARY OF UN-PLAYED GAMES AND DESTROYED GAME RATTING:
    6/17/23 Updated Review OF AN ANOTHER UNWANTED VERSION 21. WHATEVER!
    WELL IT WILL NEVER BE FINISHED IN THE REAL VERSION THAT WAS LOVED BY SO MANY.
    Not the same game we paid for and What we have now is a game broken and unwanted. All is left to do with this game now is to shelf it in the UN-played Library along with so many others.
    MY FINIAL POINT:
    All we wanted was the game we all enjoyed and waited for to be finished that is with every house with a quest and items to find and prizes and nothing more. You did not even have to make an ending.
    But what have gotten was another version that is not even the game we paid for and so whats left to say.
    It's been a nice run but like a lot of developers they grow tired of their work and just destroy it with something else. "Could of you just made yourself a hidden version and left ours alone and finished the dam thing."

  • @Captnemo563
    @Captnemo563 11 หลายเดือนก่อน

    Glock did 3x3

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      He sure did, I did some too, and both guns nerds and steel and waywardEko have done 2x2 (probably others too) but in all of them there's unlimited height allowed, I wanted to remove that as I think it ramps up the difficulty, in a different way. All the challenges are fun in their own way!

  • @Strugglin
    @Strugglin 11 หลายเดือนก่อน

    Loot bags are so stupid

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      You don't think zombies are carrying Santa sacks full of loot around with them? :D

  • @Warhawk.
    @Warhawk. 11 หลายเดือนก่อน

    This base with Demos is as much as a liability to you as it is the zombies.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Yeah, I certainly hit a few in the chest, with the way the editing worked out there were more too, although only the one that exploded when I ran out of ammo and didn't switch weapons fast enough!

  • @vanniyo8988
    @vanniyo8988 หลายเดือนก่อน

    Day 7001?

    • @CautiousPancake
      @CautiousPancake  หลายเดือนก่อน

      Not sure of your question exactly, but day 7000 is a common "full end game" horde night test popular with youtubers. I've moved away from it in later videos when doing base testing for efficiency, but it's an easy day to remember to jump to for a horde night. Let me know if that's not what you meant?

  • @PSUNATION
    @PSUNATION 11 หลายเดือนก่อน

    5:25 to like 13:15 man that was boring. Glad I didn’t watch it all.

    • @CautiousPancake
      @CautiousPancake  11 หลายเดือนก่อน

      Thanks for the feedback - if I could ask a favour please, to help me improve, do you normally watch full horde nights from other channels, and it's my style that you found boring? Or was there not enough action or something? Always keen for thoughts on how to make better videos!