COP Spit Explained! What Has Been CHANGED in Alpha 21? - 7 Days to Die Tips & Tricks
ฝัง
- เผยแพร่เมื่อ 30 ก.ค. 2024
- #7daystodie #alpha21 #survivalgames #hordebase
💥Welcome survivors! Today we explore how cop spit works in Alpha 21. In Alpha 20, as long as you avoided line of sight, cops would not use their ranged attack instead opting to close the distance. However, in Alpha 21, cops seemingly will spit at the player even if they are out of line of sight. Under what circumstances do cops choose to spit or melee attack? Watch to find out!
🔥Bases Used for Testing in this Video:
👨💼The Glock9 Wood Base Challenge:
🎦 • The Glock9 Wood Base C...
👨💼100% SUSPENDED AFK Cliff Horde Base:
🎦 • 100% SUSPENDED AFK Cli...
⏰Timestamps:
0:00 Intro
0:42 Hypotheses
1:17 Testing Set-up
3:14 First Culprit
4:12 Block Thickness
4:56 Elevation Set-up
6:11 Previous Learnings
6:47 Rewind
7:31 Easy Path Theory
8:39 Easy Path + Materials Theory
9:48 Materials + something-else Theory
13:27 Materials + Block Shape Theory
14:14 Second Culprit
14:44 First Hero (Door)
15:02 Revisit Concrete Block
15:55 Well dang
16:00 Final Verdict
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👨💼Pseudo Posse ModGen GUI
🎦 • ModGen Update! Configu...
👨💼Best Alpha 21 blocks for Horde Base:
🎦 • 21 Alpha 21 Blocks tha...
👨💼One Block Base Original:
🎦 • One Block to Rule Them...
👨💼Horde ANYWHERE:
🎦 • AFK Horde Base ANYWHER...
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Well that was a lot of testing! Let us know if you have any questions. Please share your own alpha 21 experiences with cops below!
EDIT: Just released a new video on cop-proof blocks and tactics! Also answered some of your questions from the comments below here ;)
th-cam.com/video/e3Qmy2MeQPY/w-d-xo.html
I know the answer to this question based on my testing. Currently in Alpha 21, there is a glitch that allows Cops to 'see' through and attempt to spit through solid blocks that are non-solid to explosions (for the purposes of entity damage, not block damage). This includes Plates and most of their variants (though not Centered Plates, Corner Plates, Pole Plate Corners, or Plate Cladding blocks, oddly), Poles and their variants, Scaffolding Ladders, all types of Windows and their variants (even the ones that simply add a window onto a typically explosion-solid block, such as Ramp Windows), etc. Block material/strength is irrelevant.
It's a rather annoying glitch and I hope TFP learn of it and fix it quickly.
It makes people get out of their comfort zone for sure... now some (few) maybe many, are always relying on their simular base build. With new aspect or things we didnt see before makes this game worth while imo.
and People like Pseudo Posse to calculate, and test this, i can really admire....
sorry for my bad english is not my first language.
Still great you test and show us how COPS think, Does this work for robbing a bank? ;) Just kidding.@@Warhawk.
i say let it rain green muahhaha ;P
Thanks for doing the hard work we’re too lazy to do. Somebody give this man a metal!
That there is metal enough, thanks!
That you have the persistence to work those weird dependencies out is the impressing part. @@pseudoposse
@@WhiteGandalfs I have an infinite amount of patience when it comes to this kind of stuff :)
So glad you came across my newsfeed because I thought I was doing something wrong to cause the spitting. Now to change building tactics. Thank you for your testing.
No problem, happy to help!
I hope Glock sees this video, it'd be a bit of a paradigm shift for him to abandon the once mighty hatch.
For sure lol, he may be wondering why he is extra targeted by cop spit
some more great testing done here - answered a question I've been asking myself, so thank you 😀
You are most welcome! I have been wondering about them myself but with all the recent comments, I knew I finally had to dig into it.
That looks like tons of work!! Thank you guys for the information. I have been wondering why cops have been puking at all my bases, now I have answers! You both are awesome for all your effort
That's because it was! You're welcome, glad to answer a mystery :)
I had a raised base built on 2 plate blocks stacked so zombies could run through followed by a full block on top and then a railing block for the floor above so I could still go back and upgrade the full blocks later and cops would go under there and spit up through the floor. I thought it was just a horde night thing b/c they knew where you were so they could spit at you. I guess thin blocks even if hidden by full cubes are still cop bait.
Yep, cops definitely target certain blocks. I am going to continue to dig into it and find out more.
I'm left thinking that Cops are the new nerf for forcefeilds and floating on thin blocks.
@@Keenasalways As if your spelling of "fields" wasn't nerf enough already …
Excellent test Pseudo Posse! Thanks for going through all that testing and hard work! I know that after I replaced my half blocks with full I had no problems with cop spit. After reports from others in the comment section previous, I even tested it again in my test world and it still worked, so it was a real head scratcher! Z nation FFS also mentions that the block issue applies to screamers as well... so now I use full blocks in my crafting or heat generating bases too.. ;) Thanks again!
Sure thing, happy to test it out! That is good to know about the screamers. Seemed that logic has been applied to more than 1 zombie type. I think that makes more sense for the screamers (thicker wall will block out more noise) but I think it is absolutely bogus for a cop "seeing" you.
@@pseudoposse yeah, I absolutely agree. TFP's made a cheesy change this Alpha. ;)
@@JohnTheMutt Very 🧀🧀🧀!
Wow, amazing. Lot's to reconsider about base building now. Thanks for all your effort.
Back to the drawing board haha. No problem :)
Oh this was driving me nuts. Last horde night the cop vomit decimated by concrete base. I suspected the plate blocks and rebuilt but haven't had a horde night yet again. Now I'll also eliminate the hatches and replace them with doors.
I liked it better when the logic was clear - no line of sight = no vomit.
Agreed, the logic isn't clear and not consistent. Still have more testing to do as to what other regular shapes actually work. But it definitely limits build options which I do not like.
Love all these testing, amazing you are going through all the tiny connections, good job!
Absolutely! Glad you enjoyed :)
Have heard in the past about thi kind of blocks having that issue but no one could explain it so well, thx for the knowledge
Glad to help out!
That was really interesting, I will consider this on future base build. Great work!
Cheers buddy, happy building and thanks for watching!
I know the answer to this question based on my testing. Currently in Alpha 21, there is a glitch that allows Cops to 'see' through and attempt to spit through solid blocks that are non-solid to explosions (for the purposes of entity damage, not block damage). This includes Plates and most of their variants (though not Centered Plates, Corner Plates, Pole Plate Corners, or Plate Cladding blocks, oddly), Poles and their variants, Scaffolding Ladders, all types of Windows and their variants (even the ones that simply add a window onto a typically explosion-solid block, such as Ramp Windows), etc. Block material/strength is irrelevant.
It's a rather annoying glitch and I hope TFP learn of it and fix it quickly.
I really hope it is a glitch as I want to use all blocks.
@@pseudoposse Based on their lack of any sort of announcement or implication of the change in the patch notes, and the seemingly arbitrary nature of what blocks are explosion non-solid/cop non-solid, I'd say it's 99% for sure an unintended glitch. It's probably related to changes with the addition of Windows as a block, if I had to guess. Some bird brain on their code team probably just enabled cops to see through explosion non-solid blocks (which all windows naturally are) without thinking, so that the cops would attempt to shoot through the windows.
@@Warhawk. That could very-well be the explanation as this change basically makes most of the blocks unusable.
@@pseudoposse Yes, it's quite annoying having to run 'pipebombs tests' on all blocks to see what's explosion/cop non-solid and what's not.
More awareness on this topic will have to be raised until it spreads through the community and reaches TFP. As far as I'm aware, you're the first creator to even report on it publicly.
Wow well done!!
all that testing! gj bro!! so much to figure
It certainly was a process lol! Thank you very much!
Great info! Thank you!
Absolutely, you're welcome!
Thanks for all the testing you did! Absolutly great, many many many thanks!
My pleasure! Hope it helps :)
These are really good tests, kudos sir!
Great vid, thanks for your effort to test that all out and share it.
I will redesighn my base immediately.
You have a new subscriber.
Thanks! Welcome aboard!
Great video, that must have taken a long time to test, record and edit - respect!
Definitely took a while haha. But thank you, we appreciate that!
Big help. Thank you!
Sure thing!
Also, Feral Sense will affect the puke. I was testing this because of bad experiences in Halmod and the wood base challenge after watching Glock's, yours, and jawoodle's bases get blown out from the sides. In Halmod Feral Sense is hardcoded "on" so they are always coming for you, and there's horrible hordes that start showing up on Day 2 (feral/radiated Cops or Mutateds anyone?) After the Cop horde obliterated my base on the morning of Day 7 I got out went into Vanilla and tested the base several times. Granted my base was made out of Cobblestone so It was weak, but I tested several things. I build the Eko Box, which looks pretty but uses half blocks on the walls to give "pretty angles" I then copied the save a few times to test. Every single test with the "standard Eko Box" had spit. Using the Dev tool I converted all the blocks to solid 1m blocks and they only spit if they had an angle on the fighting position. For my last test I spawned in 5 rads, stealthed, turned the ai on, then logged, turned on Feral sense and logged back. Immediate blasting of the base even though I was in the farthest corner with a 2 on the stealth meter.
That is very interesting! I'll have to test the feral sense out myself.
Just another variable in the already abundant mess! @@pseudoposse
@@WhiteGandalfs Absolutely lol. More pieces of the puzzle abound!
I thank you for this testing
Glad to provide the information
Really good testing
Thanks :)
Very comprehensive testing, thanks for all the effort. It sucks that the build options were taken away :(
I appreciate that! Hopefully not all is lost, I'll keep up with my experiments :)
THANKS FOR DOING ALL THAT
No problem, thanks for watching :)
Cop spit is OP now for sure, it only takes a couple hits to melt a cobblestone block now. Though, I'm not completely mad about it, makes it more challenging and more of a need to kill them first.
It is definitely more of a challenge for sure! I am not upset about that either. The only thing I dislike is their ability to see through solid blocks.
Thank you!
Also: what the hell, lmao.
This experiment has revealed a new experiment i think needs to be conducted. This may or may not be the crux of what will make an effective horde base in the future. "What blocks can we shoot through that cops wont IMMEDIATELY target" obviously hatches, railing, and scaffolding ladders are cop bait. What about stacked double square pillar blocks (the equal sign blocks) having 1 verticle taking up one space amd another horizontal taking up the space next to it. Or those weird circle blocks. Or the literal sphere. What if in the space above the hatch we put a sphere and have tiny corners to shoot through. Things likethat
Definitely, I am working on things like that as you speak ;)
Ty
Nice tests. Got to say previously to a21 cops already saw trought plates if i dont recall badly, but yeah, not as much as now (pretty sure it was improved so ceiling cops in the pois can just spit in your face at falling down the celiings) In the horde base aspect, made a base with several floors, with some windows in the floor below the fighting position (it was my crafting area). After the horde the windows were 50% damanged, same as my actual fighting position floor, so cops spitted trough the windows and then tried to hit me across the floor made of regular cubes. Pretty sure its when it reaches 64 zombies alive, they become really idiots now.
Yeah can't really recall but all I remember is as long as there was no line of sight, I was pretty much safe in my pre alpha 21 horde bases.
Maybe its because when the hatches block the doorway, they are "open" so the cop can see through the open block, where as the doors were closed
That very well could be the reason, I'll have to test it out to see if they spit when they are closed.
Wow, TFP's were trying to be deviously deceptive with this change. I wil adjust accordingly. Until they change it. LOL Thanks for your relentless quest for the answer.
I don't recall hearing about this change in the leadup to alpha 21. It is a pretty sneaky change lol. Happy to provide some answers!
Well done! Now, on my other game (day 7, 21.38 hrs no less) I have to mess with a base rebuild? I shall die covered in cop spit and no dignity. 😢
Try to stay out of the green shower my friend!
Now I understand why it took 18 months to get alpha 21. At least nine of those months were spent on the cop AI
You just solved a grand mystery lol 🤣
That was really comprehensive. Thus acknowledged: With my tests for the glock9-wood-challenge, the encasement needed to be two full blocks thick. When starting to watch this video, i wondered if there was something else lurking around in the AI - and voila: Doors and the way they are put in the line-of-sight between cops and players seem to matter as well.
THAT taken, leaves one question for me: How do i combine those insights into a design that again works somewhat future-save over multiple alphas? Since i expect the funpimps to do quirks like that again and again. Looks as if i have to run some debug sessions again... :D
By the way: That cop puke does not count hits on "terrain" blocks when addressed to a player underground, i count as a blatant bug in the A21. Maybe that has to do with the distance at which the cop puke flight path is initiated or some additional artificial restrictions the funpimps have put on hit evaluation for that flight path, and hits only evaluating on voxel site transitions or even hit evaluation explicitly excluded while amidst terrain blocks.
I am definitely going to do some more testing to try and come up with some anti-cop build strategies now that I have a better idea of how they work. That is very interesting about the ground, I really hope that is a bug and not an intended feature.
Thanks for doing these tests! I am still very confused though, because my base is 2 full blocks thick, and no hatches. I do have the opening in the front to shoot and poke at the from, using the scaffold ladders(may be the culprit for me, not sure). To my right and left sides I have wooden doors doubled up. My box is elevated 5 blocks off the ground, solid the whole way through at the base of it, all the way up to the box, with a ramp leading up. Classic base design, basically!
I have even found that the zombie dogs are kinda refusing to come up the ramps now in Alpha 21.1, and they are now trying to chip away at the bottom of my base.
My whole ramp is reinforced 9 times wherever possible. I haven't changed anything there between A20 and now in how I build. Things are definitely different lol!
I guess maybe there is something about the classic base design that the cops don't like anymore. Been playing the game for 8 years, and I have seen all the changes. I used to run around on horde night with meat in my bags, because back then, meat would attract zombies. I would stand on a boulder and bash or shoot them. Things have come a long way!
I will have to do some testing as well! Hopefully the community can come up with even more answers for this!
Great video, as always, and again, thank you!
No problem! Based on your description, I am like 99% sure that it is the scaffold ladders that is the source of the cop puke. Not only is it a thin block, but it gives cops a clear line of sight. So cops will most certainly spit at that opening. Haha yeah I remember when smell was a thing in game that would attract zombies :D
@@pseudoposse scaffold ladders won't allow the spit to get through(99/100 times I guess lol), but I guess the cops are trying to spit at it. I think the scaffold ladders is really the only difference in my typical base design. Based on what I have seen people do, and test, that's what I went with this time around. I think you're right though! At least the spit isn't hurting me lol! I do have it triple reinforced on that part as well.
I think maybe, possibly, because I have plates at on the face of it as an extra layer, they could be spitting at that, too? It's been a couple days since I played. I may just remove those because it's probably just unnecessary.
All in all, I am safe in my enclosure, but the spit is very annoying. I will be trying some different things to see what works! It's all fun and games anyways!
@@RageyRage82 Correct, the scaffold won't let the vomit through but they will still attempt because they can see you. I am pretty sure putting plates outside your full blocks won't affect it. I did a test earlier after the video published in which I put sheet blocks around full blocks and they did not spit. I would assume they would not spit using other blocks as well but I'd need to test that further.
For the love of x finally the reason half my bases get melted with a cop waves. I use hatches and plate shields for all my horde structures. God 1000+ in this alpha and not once did I consider the hatches being the root of my issues.
I never would of thought either if I hadn't done those tests. I have pretty much replaced hatches with shutters now in my builds.
The hatch issue makes sense, as they've never been a truly solid block. Its why you get wet when you stand under a closed hatch in an otherwise sealed room when it's raining.
That explanation makes some sense. Still I think it should be treated like doors/shutters that can stop the cops from spitting.
would that, perhaps, be a 'clue'? Blocks that allow rain and/or sunlight through also allow the 'puke sense' of cops? hmmm@@pseudoposse
The zombie AI doesn't have eyes, so they only 'see' what the game tells them. I know the pathing doesn't see doors, and it shows as they run into a door for a second before they stop to beat on it. But in that instance the door is in the closed position. The hatches are on the top and bottom of the opening, so when they appear to fill the opening they are in the open position. You could try putting a door on the side and opening it to block the opening and see if they still puke. Either way, I appreciate the effort testing this stuff out!
Wait, we need to warn Glock! Hatches are like nine tenths his strategy!
My personal tinfoil hat conspiracy theory while testing the hatches is that the devs made that change specifically to mess with Glock 😂
There is definitely some line of sight tomfoolery with some of the shapes that allow cops to have LOS in spite of the shapes seemingly being enclosed. Some of the curved shapes are notorious for this. If you want a demonstration, try building around the silos POI. The cops will always spit at you threw those silos. Not only do they spit at them, but their spit manages to clip right through them at times. Don't think this is a A21 change, as I've seen this issue in A20. It's just buggy blocks collision.
Another interesting discovery. Motion sensors being able to see clearly through plate blocks.
There are definitely legacy block collision issues and some new ones introduced into alpha 21. Hope they can fix these issues sooner rather than later. Not surprised about the motion sensors...seems line of sight is a prevalent issue for several things.
Did you try with feral settings on?
Noticed that with feral sense thoose dudes sense you from miles away
PS. Just ended 35 day hardcore run, cuz buncha cops decided to keep spitting from like 50 block radius and 2 spits was enough to kill on insane difficulty
I did not try with feral settings on in the video but I have played with feral settings on otherwise. Yeah on insane, the cop spit does a crazy amount of damage haha.
Well, i simply must add some personal experience. It doesn`t matter the material. You can build full base from shapes, cops will not spit (or will). It depends solely on block shapes. For example: cops will not spit if you are behind full cubes but will spit if you are behind half cubes. They can see you through plates but cannot see you through trimmed plates nor do they see you through plate corner. Done it, tested it, after 14 hordes not a single cop spit. Try it. Again, cops see you through specific shapes. It is up to you to find which ones.
My testing led me to conclude that material is a part of the equation, though that could be wrong. I'll have to do some more testing to confirm it definitively. Thanks for the input.
@@pseudoposse From the video i noticed that your base was inconsistent, different shapes from different angles. Also cops came from different sides. That cliff pole base was perfect for testing, cops moving from the front so if you hide behind the wall of blocks, not the doors, test would be more viable. Doors proven to be cop-proof.
@@rimantasmasaitis4232 Yeah I came to the realization during testing that the shapes were a cause, and fixed the base with lots of shapes to work with concrete. I'll have to take another look at it to see if I can get it to work with wood. And I went back to the shack in the video and replaced the doors with other blocks and saw spitting.
So i have a theory, which may help explain why sometimes it works and sometimes it doesn't. involving player character placement _adjacent_ to the walls, if you are in the center of a 3x3 tiny hut, your player hit box bleeds into the surrounding walls and they fire, but if you are in the center of a 5x5 and have some space between you and the wall block, its not as likely?
just a theory, a game theory
Did a quick test and it looks like position matters under various conditions, except when you have a pure cube structure. In that case, it doesn't seem to matter where you stand.
I would like to have seen bars, rails, poles and scaffolding ladders in a fighting position but imb pretty sure any block that let's you closer than a full block will trigger them.. since it's impossible to fight them without being able to see them it makes most hoard bases Swiss cheese. It should require line of sight.. I bet having rails in the roof for birds would also cause cop spit
Pretty much, any kind of poles, rails, bars, etc will give them line of sight causing cop spit. I'll have to test out bars in roof to see if that will trigger it.
What was your position inside the base? I seem to get more puke when I am close to the walls.
I tried multiple positions, didn't seem to have much of an effect.
I am wondering if you look at the structural glue of blocks if that will give some insight
Maybe...that is an interesting thought to investigate.
"Opacity" is the culprit for dependency from block shape. But since we have a dependency from material class as well, and since glue correlates with material class, you can surely express the material class dependency with glue class as well.
It's likely down to clipping. It feels like getting hit through walls and doors happens far more often in this Alpha, especially plates/windows. Clip a little, trigger cop vomit. Technically, you are sharing the same block as the plate.
It is more than just clipping as they should not even spit at you if you are not in line of sight. Getting spit at definitely happens way more often in this alpha.
what would happen if you use the full block then place the sheet block over it and keep going on different thicknesses of blocks adding the sheet to them see if they spit or even add 2 half blocks back to back
Just did a quick test with putting sheet blocks over a full block and they did not spit. If I had to guess, I think they would not spit unless there is a "weakness" in the main wall. At very least, it seems you need mostly a full wall of cube blocks.
Seems like they are basically countering every effective base design (hatch hallways in this case). Eventually there will be nothing left but standing in a cube of steel and shooting things
I think they are trying to counter all the "cheese" bases and only make the designs they deem appropriate to work.
I wasn't a fan of the book reading change and I still don't like that change but I do like it when they make minor adjustments to zombie ai. It keeps the game fresh you can't just build the same type of base every alpha and it provides content for creators etc.
I agree I the sense that changes to the AI can definitely feel refreshing. But X-ray cop vision is not something I really like. I'd like it to make some sense at least. One change I would support is dumbing more zombies down so you can't just build a looping path type of base and have it easily last.
8:38 How do you replace all the wood blocks with steel please?
It is the admin block replace tool. It is accessible in the creative menu while enabling dev items. You can pick a block you want to switch to (steel in this case) and replace the target block (wood in this case).
@@pseudoposse Ty vm!
This wwhole thing seems pretty deliberate on the part of TFP.
Possibly, also could be some bugs/unintended consequences introduced in alpha 21.
I figured this out on my own the morning after horde night. For me, using "corner block" style blocks fixed it. They can see just enough between two blocks diagonally.
That makes sense, I think the connection between blocks is now very important and very sensitive. Even if there is no obvious gap, they still sense one.
You missed a variable, where you stand in relation to the wall. If you use plate but stand in the splash area, that is the part that would be there if it was full. If you stay back a full block they don't spit.
I did try standing in different spots but did not notice any meaningful change. I'll have to try that again just to be sure. Thanks for the info!
@@pseudoposse I'm not 100% sure on it but it felt like if i stood next to my plate wall it was more likely than if I took a step back.
@@OuchMySpleen Tested a bit last night but still don't notice anything. I am going to make a more definitive test for that :)
@@pseudoposseDarn thought I was on to something :)
@@pseudoposse Maybe a clipping issue, like when we can shoot them if their parts clip through, maybe they can see us.
I think this was implemented to deter players from placing Plate (Sheet?) blocks on the outside of the base, cuz cops will destroy them anyway. I'd also bet that the logic behind shooting at hatches is that they can "see" you, because it doesn't create a tight seal like a door does when a top and bottom hatch are closed (according to the game engine, anyway). Just my two cents.
Yeah I can see the "logic" for seeing through the hatches but you'd think the same thing would apply to doors/shutters to be consistent. Not sure why hatches are singled out.
@@pseudoposse Technically you are using the hatch in the open position so That could be the difference. You could try putting a door on the wall so when it is open it blocks the doorway and see if you get the same result.
@@pseudoposse So think of it this way -- if you put the DOORS on the floor and ceiling, and then opened them to block the zombie's vision, would cop zombies spit at you?
@@Dueross That is an insightful observation, I'll have to test that out, thanks!
@@digitalencore7251 Another test I'll need to do :)
Anyone know if Cops spit at scaffolding ladders?
I use them turned 90 degrees to shoot and Meale
through them, So if I get a cop next Hoard I
guess I will be done for once they show up..
Pretty sure they'll spit at scaffolds, but you won't get hurt by the spit unless you stand right next to it.
Maybe the puke AI considers the player taking the space of a half block and therefore thinks the player is in line of sight?
That is a possible explanation. That may also explain why some other blocks don't work as well
maybe in the past they needed full line of sight ie the spit needed to definitely be able to hit you for them to spit.. whereas now they might only need partial line of sight... so for example if ur walking along the edge of a wall, u cant see them cos u look thru ur eyes but they can see your foot or shoulder, spit and hit the wall ?
remember that zombies can hit u thru blocks right? if u stand next to a thin wall a zombie can strike u thru it.. and a dog can stick his head thru a door and u can shoot it.. so maybe with the thin walls, your character is actually having part of its body sticking outside and therefore able to be seen by the cop?
That would be a "lore friendly" version of explanation. But, unfortunately, it does not suffice, since with wood, for example, you need two block thickness to block puking (and maybe with higher difficulty and/or feral sense, you need those two blocks with even stronger materials).
@@WhiteGandalfs so as the fun nerfers gradually get rid of everything we love about the game, soon everyone will have to do the exact same thing during horde night until everyone is bored of it & quits? i mean.. make better water physics but get rid of our ability to make bases under water... make more damage to vehicles so we cant have fun running zombies over, make stealth not work.. let cops spit thru stuff.. make zombies able to fall thru the earth into underground mines so we cant mine in peace.. make lots of lag so we cant fight properly.. make zombies crawl so we cant fight thru gaps.. make them jump so we cant fight from above with melee, make them knock us off ladders so we cant fight on ladders... etc etc etc.. its one thing to make the game more challenging, but in my opinion a good game is one that allows a person to play many different ways.. choice of style.. the fun nerfers all they want to do is force everyone to play the exact same way
@@tigrecito48 It would be shame to have all these blocks but only able to use one now in designs. I am still going to explore the mechanic and find anti cop spitting strategies
@@pseudoposse anything that a big youtuber finds works will immediately be nerf'd by the fun nerfers no doubt
hey whats the console command for deleting an npc? i accidentally spawned in a jenny trader on my base instead of a zombie.. no idea how to get rid of her, had to reload an old save.. also if i console command get rid of her in some way will it remove the other ones fromt he traders? thanks@@pseudoposse
Bro, radiated cops are by far the second most destructive or maybe above demo zombies cuz their acid destroys wood blocks quite easily. On top of that, their attack rate is quite high including their acid spread. And they can one shot you in Insane difficulty as well which makes them by far the one of the most or the most dangerous once they see you from a far.
Definitely all true, well said.
TFP said during a live stream that they use two AI's - one old and one newer. Maybe it's something to do with it?
Very well could be!
Yes, part of the zombies seem to act more like in the old days til A16.
Bad news for me... I am a hatch guy and never use doors... instead I always use 2 hatches. :(
Same boat here...I usually will use two hatches as well. But you can use two shutters instead or just use doors :/
they spit at plates take the door out put in plates they spit even if you cover a 1m cube block with a plate that will make them spit
I did take door off and they spit at the plates. I also tested putting sheets over the blocks after video published but that didn't cause them to spit. Seems like you can put certain blocks over without incurring the wrath of cops.
Seems like cops hate bases that are not blocky but slim and sexy.
Pretty much that lol
ive noticed they now seem to spit at walls now even when u cant be seen
That they do
Are you saying only afk horde bases are safe from the puke?
All bases are affected by the issues with cop spit...afk bases and regular bases. All are still viable though the particular designs need to be adjusted.
I will definitely not build uglier bases just because cops punish you for using nicer shapes.
But it's good to know that they do.
I hear ya...I will try to find a way to prevent cop puke without needing to drastically alter base designs. I don't want to use only cube blocks 🤮
@@pseudoposse Thank you for your service.
@@Oktokolo No problem!
Could be a see-through issue as voxel resoves itself as a painted surface sheeting and the hatches create a detectable gap for los
That could be it. Another explanation could be that doors/hatches have a Boolean True/False state and since the hatch is open, cops can still "see" you though its open state actually blocks LoS.
So they basically made the cops hate anything other than full blocks, making them puke almost always.
Pretty much, but doors/shutters also work as well. Haven't tried every block in the game but certainly there are many that won't work.
This is a known bug!
Yep, but till it is, we need to deal with it
Why no concrete?
Concrete will work, shapes are the main indicator of whether cops will spit or not. So cube meter blocks will definitely work.
Please like and comment
Done and done :)
@@pseudoposse Great video! I was wondering why they keep spitting...
@@MasterHokageGamer Thanks :)
First test... what about distance
Distance seems to have no effect from my testing
why don't they just remove 95% of the blocks available
They added all the new alpha 21 blocks that are immediately unusable in base designs :/
I mean i get it. People complain the game is too easy at a certain point. The Devs change things for those players but do it in a way that fuck over all players, even those who either have it hard enough or barely know anything about the game yet.
What bothers me is how zombies have all a bachelor degree in building integrity now and also have wallhacks, constantly knowing EXACTLY where you are, even if they never saw you.
"AFK" bases are against the idea of the game? Fine by me. But if in the proces players like me who just love building traps that can take care of the hordes and pretty much just use the very IDEA of traps and how it was meant to be used get fucked over as well?
That is when the devs fuck up. Sorry but there is no other way to say this. If the devs push their idea of fun onto EVERYONE even if the majority of players tell them that they hate it, then they going to mess up their game more and more.
The recent changes to the whole water system.. as i was reading about the changes i thought it was a april fools joke.. but sadly they were dead serious with it.
Now pools of water lost the little bit of meaning they had left. Sure you can tell me gathering water was way too easy. I would absolutely agree with that, but now it is just even more stupid. Not exactly hard, but by now i think someone at the Fun Pimps has a watersports fetish and loves drinking piss.
And i am serious about that myself. Why else would i be forced now to hope there is pisswater in the toilet bowl for me just so i can survive?
The dew collector is a massive joke too. A massive barrel and then it can barely even hold 3 glasses of water. A fucking joke. Nothing else.
Not to mention that it looks a lot more like a rain collector (which btw. would have been a WAY better idea for this)
I was just waiting in game to see that i would still have to purify the water as well, but thankfully at least there the Devs were putting their brain to good use for at least a moment.
Drinking from a river is a bad idea of course. But it is still WAY healthier than drinking stagnant toilet pisswater that was rotting there for maybe years even (judging on how nature took over most places and houses by now)
But nope. Now i am a completely braindead survivor who rather drinks shitty pisswater possibly killing me than river water that just might give me the shits instead.
Yeah the devs have their vision of what the game should be which definitely clashes with many people's preferences. That's why I've turned to mods to give myself more depth in certain areas.
Mannnnn thisis how they nerf hatches?!
Its time to yell at KAine
It's a bug right?
Some of it is intended behavior. The part I'd argue is a bug is their ability to see through plates blocks and the like despite having no line of sight.
@@pseudoposse Cheers. That's a lot of info to take in. The main takeaway for me is use steel, avoid hatches, and don't use small blocks :P
@@Phil_AKA_ThundyUK I've completely replaced hatches with shutters in my builds. You can use certain smaller blocks like the 7m round shapes. The thinner you go, the more likely cops will see through it. Good luck!
Once again TFP shows how much they hate players being creative in any way that MIGHT be fun. The only thing you are allowed to do is frustratingly search for a week to get common trash and hope that you have enough ammo to fight the hoard because the ONLY authorized means to fight hoards is make the most basic thing and shoot lots of bullets. But don't for a second think about doing something creative in your tower defense hoard game.
I never like restrictions in games. I really hope this change is not permanent
"this phenomena" - Phenomena is plural. Saying "this phenomena" is as, ahem, cranially porous as saying "one dogs". Maybe to the unwashed masses you appear magnificently eloquent as you wield such vocabulary with the elegance of a collapsing wedding cake out of vanity, but people smarter than you _will_ notice.
Umm sorry for the flub and not using the singular phenomenon lol. Good job with your thesaurus 👌
I dislike your TH-camr voice, like when you are talking to your friend you sound alright, but the VO has “five Roblox TH-camrs who have sworn” energy.
Thanks for the feedback!