The Only CRAM cannon Fuse You Should Use! - From the Depths Empirical Testing

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  • เผยแพร่เมื่อ 7 ก.ย. 2024

ความคิดเห็น • 35

  • @dripwastaken7884
    @dripwastaken7884 2 หลายเดือนก่อน +9

    Finally, we managed to convert him to time from launch fuse gang

  • @SkovyMation
    @SkovyMation 2 หลายเดือนก่อน +4

    I only started using timed fuses when I was building for Menti's latest Battleship Brawl, its just so nice to be able to do at least some damage on a miss.

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน

      That is very true!

    • @dragonmasterlangeweg7625
      @dragonmasterlangeweg7625 หลายเดือนก่อน

      I made a frag doomcram that uses a timed fuse to explode about 0.1 seconds before it would hit, and has a 5 degree fragmentation cone. it works really well against ships heading directly towards or away from it, because it will destroy everything in the fragmentation cone with 172 fragments. the reload time is about 10 minutes before its fully packed, but the ability to aim for approximately where ammo or very important internal components are and just make a massive hole al the way through that section of something is really neat, and probably wouldn't be possible without the timed fuse and laser targeter.

  • @dripwastaken7884
    @dripwastaken7884 2 หลายเดือนก่อน +2

    The only downside that time from launch has is that enemies that go forwards and backwards relative to your position will trick the fuse to explode way too early or way too late (only if the target changes its direction within the time that the cram has been shot

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน

      Yeah that is true, but on the other hand crams vs diving bombers and atackrun airships seems like a bad idea alltogether

    • @dripwastaken7884
      @dripwastaken7884 2 หลายเดือนก่อน

      @@GMODISM there is large frontsider aircraft that do that forward backwards movement, its just not very many.
      The Gauss is one for exampel

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน

      @@dripwastaken7884 on wow, that's cool! Well hard to counter that with anything!

  • @easterbenny
    @easterbenny 2 หลายเดือนก่อน +1

    The studio looks cool. The only work around I can think of for your shirt is to make your key colour blue and use a blue screen over a green screen. But then you're then restricted on blues.

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน

      Thanks mate, well actually my blue shirt is hard because it also gets mixed in with green screen somehow
      So it might not work

  • @osiszx5732
    @osiszx5732 2 หลายเดือนก่อน +2

    Very well designed backgrond gmodism👍

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน

      hey, thanks mate!

  • @WretchedEgg528
    @WretchedEgg528 2 หลายเดือนก่อน

    When enemy is hard to detect or moves too fast your AI might blow the shell too early or too late. Time from impact is more reliable, unless you're shooting at planes or something, which means you're probably using CRAMs wrong anyway.

    • @dragonmasterlangeweg7625
      @dragonmasterlangeweg7625 หลายเดือนก่อน

      i don't know, i made a pretty effective cram cwis that might be a more wrong way to use crams. to me, aa with crams seems pretty reasonable. timed fuse and frag with a 180 degree fragmentation angle and a lot of frag pellets and compacters might make a pretty good aa cram cannon.

    • @WretchedEgg528
      @WretchedEgg528 หลายเดือนก่อน

      @@dragonmasterlangeweg7625 i prefer diff guns. They're smaller, cheaper, aim faster. The only downside is the reload time, but since they're so cheap and small you can just place more of them.

    • @GMODISM
      @GMODISM  หลายเดือนก่อน +1

      As from testing in the gimle battles I have found that the crams have too many near misses due to it’s inherited inaccuracy, thus timed fuses always do some damage, against other big ships they will never be agile or fast enough to make this a problem though

    • @GMODISM
      @GMODISM  หลายเดือนก่อน +1

      Dif guns are great but they unfortunately lag too much at huge scales

  • @pistolkitten265
    @pistolkitten265 หลายเดือนก่อน

    did you know you can get your shell effects through shift+e and then finding the damage debugging tab

    • @GMODISM
      @GMODISM  หลายเดือนก่อน

      in fact I do, but thanks for the reminder! Very useful for APS spall tests

  • @SvenWM
    @SvenWM 2 หลายเดือนก่อน +1

    i kinda like frag with a low angle that explode before impact with this method. they kinda work even if they get destroyed. and they are a bit better vs faster targets, not great but crams need any help they can get in that regard 😆

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน

      I feel too much damage is lost from my tests doing airburst crams, but it is an interresting concept for AA cram systems

    • @Khotetsu
      @Khotetsu 2 หลายเดือนก่อน

      I was thinking about this recently as an idea with indirect-fire crams. That way, the fragments would be potentially coming in straight down onto the deck/roof of turrets, stripping off sensors across a wide area of a ship and possibly penetrating down into turret wells and effectively "coring" out a weapon vertically instead of passing through a handful of important blocks horizontally.

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน +1

      @@Khotetsu this tactic is well done with vlm cluster missiles with frag, radar seekers spread out all over, but it’s not as good as one would want in my test, also adding emp may help to delete detection

  • @sirgaz8699
    @sirgaz8699 2 หลายเดือนก่อน

    Could you set up bread to mess with the laser range finders offset time? IIRC you can read the enemy's material value so you could do something like +0.01 second fuse per 100,000 material value so as ships get bigger and more expensive the fuse penetrates deeper?

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน

      Probably? but I'm no baker!

  • @dripwastaken7884
    @dripwastaken7884 2 หลายเดือนก่อน +1

    Time from lauch fire cram is really bad, fire ONLY works on direct detonation if theres even 1 meter of air it will act like it missed

    • @dripwastaken7884
      @dripwastaken7884 2 หลายเดือนก่อน

      So the only fuses that would reliably work are hollow point and pen depth. (Not shure if hollow point will kill the burning blocks and delete the fire tho)

    • @prome3us550
      @prome3us550 2 หลายเดือนก่อน

      @@dripwastaken7884 Good to know, haven't tried fire cram yet

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน

      Good to know that, always interesting to see when It's the game and when it's just bad choises, and I can confirm hollowpoints seems to work pretty well

  • @Wesrets
    @Wesrets 2 หลายเดือนก่อน +1

    We all know that hollow point is the best...

    • @dripwastaken7884
      @dripwastaken7884 2 หลายเดือนก่อน +1

      It is def the winner of the hearts

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน

      the chunk

  • @prome3us550
    @prome3us550 2 หลายเดือนก่อน

    One Of Us....

  • @sgxbot
    @sgxbot 2 หลายเดือนก่อน

    It really took you so many years to realise that this is a thing?

    • @GMODISM
      @GMODISM  2 หลายเดือนก่อน +1

      as I said in the video, when I last thought it was great they exploded on contact...