From The Depths INSTANT Tutorial: Efficient APS Tetris (With Ammo Ejectors)

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 47

  • @nicopence3148
    @nicopence3148 2 ปีที่แล้ว +25

    For small chemical shells only Autoloader has 2 benefits. No ejectors needed since the explosion won’t chain react. Changing shells mid battle is much faster. Otherwise like you said clips are better.

    • @GMODISM
      @GMODISM  2 ปีที่แล้ว +8

      Haha yeah everything has a niche use, I do hope however that someone that makes a system for changing shell mid battle won't need a basic aps tetris tutorial XD
      I do think I prefer just mixed ammo in these cases anyways, but maybe I'm just lazy

    • @HalIOfFamer
      @HalIOfFamer 20 วันที่ผ่านมา

      ​@@GMODISMchanging ammo mid battle seems like such an overkill in design. It just seems like something I'd make only to prove to myself that I can do that. For basic effectiveness I'd definitely just use a separate cannon for a separate shell.

  • @loficampingguy9664
    @loficampingguy9664 ปีที่แล้ว +12

    Oh man, this has been incredibly helpful! I've been trying to get a decent 127mm gun setup for my destroyers, but they always fired just a bit too slow for my liking. Turns out I've been building them the exact opposite of efficient, LOL!

    • @GMODISM
      @GMODISM  ปีที่แล้ว +2

      Well good you found this and check the playlist to fill any other eventual knowledge gap ;)

  • @wegosouth789
    @wegosouth789 ปีที่แล้ว +9

    Your tutorials are the best. Very concise, easy to follow, and straight to the point. Hope you do guides for multi-barrel turrents too.

    • @GMODISM
      @GMODISM  ปีที่แล้ว +1

      Hey mate there are some older one there in the playlist already but I will do more for sure as I have learnt a thing or two since then, but still covers how to make several barrel ones ;)

  • @ticketman1000
    @ticketman1000 2 ปีที่แล้ว +3

    Thank you for this video. I have always had trouble with APS guns but now I can hopefully do better

    • @GMODISM
      @GMODISM  2 ปีที่แล้ว

      Welcome, hope it helps. And check the older instants too for more aps gun help!

  • @nickjohnson410
    @nickjohnson410 ปีที่แล้ว +2

    You sold me on the ammo ejectors... must have

  • @ActualSun
    @ActualSun 2 ปีที่แล้ว +3

    GMODISM: “ you should always have ammo ejectors”
    Me: “no”

    • @GMODISM
      @GMODISM  2 ปีที่แล้ว +2

      Your ship goes brrrrrrrrrrr the wrong way then 😂

    • @ActualSun
      @ActualSun 2 ปีที่แล้ว +1

      @@GMODISM I know

    • @GMODISM
      @GMODISM  2 ปีที่แล้ว +2

      XD

    • @TrueChaoSclx
      @TrueChaoSclx ปีที่แล้ว

      Explosions are fun for the whole family!

  • @DSIREX_
    @DSIREX_ 2 ปีที่แล้ว +2

    I do wanna point out
    Pure Autoloaders only doesn't actually explode, they explode but deal no damage even if your shell is chemical/ has gunpowder, its the clips that makes it explode, thankfully 4clip designs are cheaper, but has to use a emergency defuse if you don't want to explode.
    to how much recoil absorbers you need for railguns, you need exactly what you put for railgun juice to absorption
    Example, Assume your gun is pure railgun, your railgun uses 50000 energy, therefore it creates 50000 recoil. thats how it is
    Edit: I forgot to say 0 clip only really does explode if your He is big, not sure how frag and emp works on this

    • @alalalal5952
      @alalalal5952 ปีที่แล้ว

      Thankyou! One question: How to deal with BIG BIG BIG recoil in rail asissted APS? .Then over 100k Recoil/s for my Rail asisted APS (500mm) is to use even if i change RPM or calibre, damn Gauss Guns generete recoil.

  • @88Factor
    @88Factor ปีที่แล้ว

    Amazing tutorial! I did a little confused with the last example until I realized you said built in reverse. Otherwise, echoing others saying a newer multi-barrel APS tutorial, perhaps as a sequel to this video, would be awesome.

    • @GMODISM
      @GMODISM  ปีที่แล้ว +1

      Glad it was helpful mate, perhaps the other APS tutorials I have where not good but I have earlier multibarrel tutorials, I don't think they should be outdated..
      But indeed there is always space for more tutorials and newer ones

    • @GMODISM
      @GMODISM  ปีที่แล้ว +1

      However the ones not made yet has prio, I got a list XD
      Plasma is next for instants

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 26 วันที่ผ่านมา

    Great video!

    • @GMODISM
      @GMODISM  24 วันที่ผ่านมา

      Glad you enjoyed it

  • @LH-gt6gz
    @LH-gt6gz 2 ปีที่แล้ว

    For the love of all that is aps. This video made me cry......

    • @GMODISM
      @GMODISM  2 ปีที่แล้ว

      wdym

  • @MrJay_White
    @MrJay_White 2 ปีที่แล้ว +2

    now wondering if ejector bombers are a possibility

    • @GMODISM
      @GMODISM  2 ปีที่แล้ว

      Oh they are! It's just hard to hit the enemy of your not point blank :)

  • @anamerican1054
    @anamerican1054 ปีที่แล้ว

    There is a problem with your 8m example. Ejectors can't rest on top of a turret it has to be a cooler or rail charge. I make a lot of rail guns. I like to put the controller in the center. Use the four clip tetris with ejectors. I place them in a circle pattern around the center. Three are used per side so twelve in total to complete circle. If you want more just make another circle pattern around. I haven't made one that's bigger than two. You can also stack them. If they are big clips I use coolers around the bottom, center and top. That way I have a place to connect recoil. The free space I put rail charges, coolers or recoil. The toughest part is having a place for recoil. Coolers and charges are easier to connect. It's a balancing act on how much rail charge you can have. There is also a cool 5clip tetris for 1m clips. I found it on the workshop. Bummer only 1m clips can be used but you can make a mean pure rail with no gun powder to fit 1m clips.

  • @ShadowDragon1848
    @ShadowDragon1848 ปีที่แล้ว +1

    Does it change the reload, when you add nore than the required ammo intakes?

    • @GMODISM
      @GMODISM  ปีที่แล้ว +1

      Yes for beltfeds you can (should) max the ammo intakes

    • @ShadowDragon1848
      @ShadowDragon1848 ปีที่แล้ว

      @@GMODISM Ah okay! Thank you very much. :) Love your tutorials.

  • @specialneedsmolester1957
    @specialneedsmolester1957 2 ปีที่แล้ว +2

    Longer autoloader or higher fire rate for main gun

    • @GMODISM
      @GMODISM  2 ปีที่แล้ว

      Depends on the shell, you wanna penetrate or sandblast?

    • @specialneedsmolester1957
      @specialneedsmolester1957 2 ปีที่แล้ว

      @@GMODISM I like to use aphe railgun assistance

    • @GMODISM
      @GMODISM  2 ปีที่แล้ว

      In this case go for long autoloaders otherwise you will not get good penetration at good speeds.

  • @ameerkhan3257
    @ameerkhan3257 ปีที่แล้ว

    what about if you want multiple layers of autoloaders stacked on top of each other?

  • @Jay-fy4zy
    @Jay-fy4zy ปีที่แล้ว +1

    I'm still pretty confused.. I just got the game, so excuse me, but you say to make the shell first but how do I know how big to make the shell? Do i just make whatever i feel like? And then how do i know how much cooling the gun needs? How do i know how often the gun can fire?

    • @GMODISM
      @GMODISM  ปีที่แล้ว

      I highly suggest you check out my basic tutorials before, like the general and the ones before this, it's too much to explain in a simple comment

    • @smurfo4221
      @smurfo4221 ปีที่แล้ว +2

      You can try stuff! That's what I'm doing, and although my cannons are and have been rather bad + inefficient, you don't need them to be perfect :)
      For the Advanced cannons, use the Ammo Controller with customizers (they're beside each other on the advanced cannon tab)
      In there you can select different shell types, the tooltip says what they do, but it's the combinations that are interesting. You can look these up if you want to, or just do as I mentioned to try whatever you feel like.

  • @kadrikarakoc807
    @kadrikarakoc807 6 หลายเดือนก่อน

    Is being cost efficient a thing for hard difficulty campaigns or old state of game? because in normal campaign i don't know how to spend all my materials :D

  • @supercavia8889
    @supercavia8889 8 หลายเดือนก่อน

    Would it be possible for the same gun to fire different shells depending on what you're targeting? (for example FLAK vs HESH depending on how fast the enemy moves or something like that).
    Kind of want to build a secondary turret that acts primairly as (flak based) CWIS but also have a backup function to damage armoured targets where the normal shell would be ineffective. Or have the possibility for slower firering kinetic shelled APS to fire something more inclined to hit (anthing with a timed fuse and AOE) when only small planes remain.

    • @GMODISM
      @GMODISM  8 หลายเดือนก่อน

      Yes but I believe you need to use breadboard for this, and switch will be after the shells loaded already are fired...

    • @GMODISM
      @GMODISM  8 หลายเดือนก่อน

      Basically what you want is a multi-purpose gun loaded with sabot I'd say

  • @DasAnthra
    @DasAnthra หลายเดือนก่อน

    How you connect this to the turret? This cant Turn or did i muss something

    • @GMODISM
      @GMODISM  หลายเดือนก่อน

      this is tetris in specific, in the general aps tutorials I explain in detail how to build on subobjects ;)

    • @DasAnthra
      @DasAnthra หลายเดือนก่อน

      @@GMODISM i mean how your prefab Connect to the 3x3 turret IT IS pink so No Connection

    • @malnutritionboy
      @malnutritionboy 15 วันที่ผ่านมา

      @@DasAnthra did you build on the turret or still building on the main body