Creating a Mocap Fight Cinematic in Unreal Engine 5

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • ► Animation Courses + Workshops - courses.sirwade.com/
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    Thank you ‪@Dell‬ & ‪@NVIDIAOmniverse‬!
    www.dell.com/omniverse
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    Download Omniverse SDK - www.nvidia.com/en-us/omnivers...
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    -- Software --
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    Chapters
    0:00 - Unreal Engine 5
    0:14 - Planning and Brainstorming
    1:12 - Creating the Environment
    1:59 - Omniverse Multi-App
    2:47 - Previs Animation Blocking
    4:00 - 3D Cameras + Customizing Mocap
    4:59 - Completed Previs Pass
    5:27 - Moving from LA to NYC
    6:39 - Xsens Motion Capture
    7:31 - Acting and Choreography
    8:46 - Processing, Editing, Cleaning Up Animation Data
    9:38 - Custom Animation Retiming
    10:37 - Animation Retargeting
    12:40 - Niagara FX and Props
    13:01 - Cameras and Rendering
    13:40 - Sound Design and Caveats
    14:10 - Final Animation (For Now)
    ---------------------------------------------------------------------------------
    Thanks for watching!
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ความคิดเห็น • 60

  • @SirWade
    @SirWade  หลายเดือนก่อน +19

    This is going to be the first of MANY UE5 videos on my channel :) You should see my upcoming videos list! What part of this process are you most curious about seeing more about? Also, 5% discount to Xsens in the description if you end up grabbing their mocap tech.

    • @Jsfilmz
      @Jsfilmz หลายเดือนก่อน

      welcome go UE5

    • @grit-mike
      @grit-mike หลายเดือนก่อน

      Metahumans! 😊

  • @AnimationSimplified
    @AnimationSimplified หลายเดือนก่อน +5

    I’ve used the MVN suit plenty of times on multiple projects! Love utilizing those suits for previs, great video as always!

    • @matteo.grossi
      @matteo.grossi หลายเดือนก่อน

      Did you know Movella increased the price for the Motion Cloud monthly subscription service to 500$ per month, without an announcement?

    • @matteo.grossi
      @matteo.grossi หลายเดือนก่อน

      What do you think about the new Motion Cloud monthly subscription price? It went up to 500$ per month in April.

  • @NoTheRobot
    @NoTheRobot หลายเดือนก่อน +1

    Hooray for robot animations! 😄 This is so great, love how in depth this is. Also that Brutalist 2055 kit is stunning.

  • @alfryguzman8138
    @alfryguzman8138 หลายเดือนก่อน +7

    Part 2 with MetaHuman Cinematic 👌👌

  • @gregorymanucharyan6283
    @gregorymanucharyan6283 23 วันที่ผ่านมา

    Totally support the idea of a Part2 with facial animations. Excellent work!

    • @SirWade
      @SirWade  8 วันที่ผ่านมา +1

      It's almost done! :D

  • @TheDigiVault
    @TheDigiVault 10 ชั่วโมงที่ผ่านมา

    Great video. Looking forward to seeing more.

  • @AnimatorHeadSpace
    @AnimatorHeadSpace หลายเดือนก่อน +1

    Freaking awesome! Turned out great man!

  • @diegogomez6634
    @diegogomez6634 หลายเดือนก่อน +1

    Very cool! I want to start learning more about Omniverse, please do more stuff about it.

  • @JoshPurple
    @JoshPurple หลายเดือนก่อน

    EXCEPTIONAL 🏆🏆🏆!! Right on, way to go, luv it 🏆😁🥳❤👍!

  • @jazzmancodoi3520
    @jazzmancodoi3520 หลายเดือนก่อน +1

    Wow . Just wow. This is why you're my mentor🔥🔥💯

  • @juanangulo555
    @juanangulo555 หลายเดือนก่อน

    Super cool! I love your animation video projects like this one and the VFX Robot animation in Blender and Maya. I would love it if you would drop links to any tutorials you used to learn or figure out any of the steps for the whole process. I love the learning about other peoples workflows.

  • @techdraconis
    @techdraconis หลายเดือนก่อน +1

    Interesting, looking forward to a part 2 with metahumans!

  • @CineWorldvfx
    @CineWorldvfx หลายเดือนก่อน

    Great!!!

  • @lFunGuyl
    @lFunGuyl หลายเดือนก่อน +1

    Holy product placement Batman!

    • @lFunGuyl
      @lFunGuyl หลายเดือนก่อน

      Other than that this was a very informative video! I appreciate you explaining every step so noobs like me can learn how to do what you've done

  • @liampugh
    @liampugh หลายเดือนก่อน

    You can edit the shots together in unreal using a master sequence, so you don't have to spend all that time rendering coverage. Just render out the finished edit when you're done.

    • @SirWade
      @SirWade  หลายเดือนก่อน

      Very true! We were originally going to do some other stuff outside of UE (that we didn’t do) so a master sequence would have been way smarter in the end lol

  • @manaskakkad
    @manaskakkad หลายเดือนก่อน +4

    I hope you make a tutorial on the whole animation workflow and techniques you used in this video. Since I'm learning UE for animation it would be really helpful for me.

    • @gabriel0451
      @gabriel0451 หลายเดือนก่อน

      I would also like to see some videos that slow down the process and provide more robust tutorials. I've animated in Maya and I'm comfortable with that software but I'm having trouble importing animation, rigs and textures from Maya to Unreal Engine.

    • @SirWade
      @SirWade  8 วันที่ผ่านมา +1

      I have a workshop coming up on this if you're interested :) courses.sirwade.com/unrealanimation

    • @manaskakkad
      @manaskakkad 8 วันที่ผ่านมา +1

      @@SirWade I'm interested in learning UE, but this workshop is quite expensive for me at the moment. So I'll wait for some free tutorials on TH-cam 🙂

  • @CreativeSteve69
    @CreativeSteve69 หลายเดือนก่อน

    Hey Sir, it's been really great to watch ya grow recently learning both blender and UE5. It's also great to see ya uploading videos again. This summer my goal is to get back into evniroment creation again so i can give into tackling short films as a fun hobby. I'm planning on upgrading my old 2020 laptop to a more modernized one that can handle ue5 so i can learn it more myself. since it looks like a fun tool. Any plans on making enivormental creation tutorials for ue5 beginners on the horizon?

  • @3dsteveo765
    @3dsteveo765 หลายเดือนก่อน

    Awesome!! Yes make videos on everything! Sleep is over rated.

  • @A_Writers_Touch
    @A_Writers_Touch หลายเดือนก่อน

    I'd love a part 2!

  • @AmeJouten
    @AmeJouten หลายเดือนก่อน

    Prettty dope animation! do you ever cover the lightsaber niagra fx's in another video?

  • @virtualfilmer
    @virtualfilmer หลายเดือนก่อน

    This is awesome! Yesterday I was rewatching your unreal fellowship talk so this is very odd timing 😂 Hey does pose library support animation yet??

  • @pandaslovecake2020
    @pandaslovecake2020 หลายเดือนก่อน +2

    ue 5.4 now has modular control rigs, which in theory should have saved you the pain of fk animating

    • @SirWade
      @SirWade  หลายเดือนก่อน

      SO true! I was on 5.3 at the time :P

  • @CinematographyDatabase
    @CinematographyDatabase 2 วันที่ผ่านมา

    lol the carpet sliding around stressed me out

    • @SirWade
      @SirWade  2 วันที่ผ่านมา

      That bothered me too hahaha

  • @matteo.grossi
    @matteo.grossi หลายเดือนก่อน +4

    What about the cost of exporting fbx files and reprocessing the data? That comes at 500$ per month!

  • @senornash8328
    @senornash8328 หลายเดือนก่อน

    we want more!

  • @virtualfilmer
    @virtualfilmer หลายเดือนก่อน

    Btw my most asked question is literally just about the metahuman body rig - ie. People touch controls and the head flies off lol. They want to know how to stop breaking the body rig - ie. They want to know what each ring and shape means. And also they get confused cause in Maya it won’t let you move the head (for example) suddenly 5 feet to the right and “break” it.

  • @virtualfilmer
    @virtualfilmer หลายเดือนก่อน +1

    Sorry for adding another comment; but if you have Epic’s ear, I was wondering whether they would add a button that just changes all settings to be the proper animation ones?? Seems like an obvious one, for Maya etc people jumping across. By default, so much is “wrong” - from editor preferences to Sequencer preferences (eg. people get frustrated with going into negative frame numbers on the timeline and give up, never realising theres an option to stop it - which should be on by default!)

  • @saifchowdhury974
    @saifchowdhury974 หลายเดือนก่อน

    I think the sound effects at the end (of the lightsaber) could use work

    • @SirWade
      @SirWade  หลายเดือนก่อน +1

      I agree! I’d love to use something other than lightsaber sounds but I didn’t have a ton of time

    • @saifchowdhury974
      @saifchowdhury974 หลายเดือนก่อน

      @@SirWade it still looked so good!

  • @carlosmiret35
    @carlosmiret35 หลายเดือนก่อน

    was it really worth make all this stuff of mocap, cleaning, configurations, etc only for making it in Unreal? I mean density of work vs results

  • @Vikky-gk1tm
    @Vikky-gk1tm หลายเดือนก่อน

    Hey @SirWade can you teach us how to make hand cut or head slash animation in Maya... Please

  • @LunatdelBosque
    @LunatdelBosque 17 วันที่ผ่านมา

    Disculpa dónde puedo comprar el traje y cuánto cuesta?

  • @stavrosfyl
    @stavrosfyl หลายเดือนก่อน +2

    Hi Sir Wade! Cool video! Since you promote the Xsens suit, what is your opinion on their latest price hike on their motion cloud from $250 to $500? (without any notice and without any public announcement) Isn't that an information that your followers ,who you are promoting this very expensive suit, should be aware of it?

    • @SirWade
      @SirWade  หลายเดือนก่อน +1

      I didn’t hear about any of this until after I’d posted the video but yeah, price transparency is extremely important! Not a fan of what I’ve been hearing about all this business

    • @stavrosfyl
      @stavrosfyl หลายเดือนก่อน

      @@SirWade Really appreciate your reply! It's not often to hear back from influencers and take a stance regarding these matters.
      Xsens is an amazing product that I use my self as well. But their business model is based on bullying and sucking their customers dry and we need to stand up against these tactics.

  • @jazzmancodoi3520
    @jazzmancodoi3520 หลายเดือนก่อน

    Meta human part 2 please

  • @RandallsDiversion
    @RandallsDiversion หลายเดือนก่อน

    Hi does the prop tracker works without placing on hand? If you throw the weapon, will it be tracked?

    • @SirWade
      @SirWade  หลายเดือนก่อน +2

      Sort of, it’s separate from the hand tracker so technically yes- but the cable isn’t very long because it’s still connected to the body, so you can’t really throw it. But I did let go / pick up the prop a few times and that works

    • @RandallsDiversion
      @RandallsDiversion หลายเดือนก่อน

      @@SirWade alright will try it out as well. Thanks for the info

  • @amineroula
    @amineroula หลายเดือนก่อน

    Would it be possible to retime the animation inside of unreal engine?. I would love a part 2 of this workflow with metahumans :)

    • @SirWade
      @SirWade  หลายเดือนก่อน +1

      Yes! I totally could have done all of the animation stuff in UE :)

  • @maximilianmander2471
    @maximilianmander2471 หลายเดือนก่อน +1

    lol his Laptop costs around €9000 after I configured it. :D

  • @ThinkTankIllustration
    @ThinkTankIllustration หลายเดือนก่อน

    $9000 laptop wow

  • @lordofthevets7677
    @lordofthevets7677 หลายเดือนก่อน +2

    Be aware, they are now charging $500 US per month just to be able to export your animation files...

    •  หลายเดือนก่อน

      Yea if you want Xsens quality for less than rokoko cost, vive trackers in mocap Fusion works without subscription !!

  • @Polyroad3D
    @Polyroad3D หลายเดือนก่อน +2

    Computers and 3D modeling programs are becoming so powerful that there will soon be no jobs left in Hollywood 🙂