What other examples can you think of with awesome weight in animated shots? :) Also, consider joining my Body Mechanics class! All my private live classes are 100% recorded so you can rewatch everything I show you :D
To answer the question, given how much I've been looking into how different muscle groups will affect different parts of a character's Strength, an archer shooting an arrow with rope at the end of it. This is something that always feels weird to see because it isn't a normally practical use of an arrow, however when you have characters who are stronger than normal, you can not only show the weight of the arrow, rope, and draw but how strong the character is. Fun fact, for real bow draws, a fully held draw of the bow string can be a heavy strain on the one pulling the string. So holding it without any wiggle to the arms or shoulders makes it feel like it is just a silly string prop, but adding all the elements you talked about in this video, you can make the draw weight of the bow feel not only impactful, but show the character's strength, or lack there of. Though I've no animation to showcase this idea, the basic idea is two archers trading bows. Each bow has a different draw weight and one is far higher than the other. The archer with the lighter draw weight barely, if at all, pulls the string back where the other makes the bow they're holding look like a toy. Even in fantasy, real world refences can make a world of difference, but shouldn't be your limiter either. Enough of my semi-aimed ramble. That's my answer to your question. I wish you luck Sir. Wade, and Aloha.
I always really liked the way that Superman from the old Fleischer cartoons has this building that’s falling on top of him. He has this movement that I always really dug where he has to push up against a wall with his foot to get his bearings before he pushes the building off of him. I remember that cartoon having several of those examples of demonstration of strength, which really sells the idea that he is the strongest on the planet.
From a game standpoint Elden Ring does an incredible job of character weight. Be that player and enemy. Some bosses can be huge in scale but still be very nimble, darting around the arena. Godfrey/Hoarah Loux utilized a LOT of drag into very fast attack frames before having quite long follow throughs leading into his next attack. Although in gameplay he comes across as quick every attack still holds an incredible sense of effort and momentum going into them. It leads to a very nice Rhythm as you fight him of this slow, fast, slow of his attacks.
Nice. How your game engine handles physics is also very important. You have to program for mass, and thus your animation clips for your rigs will be paced differently based on this size and mass. Strength ratios can be programmed into the rig via animation machine states. For example, you can have different Animation Controllers in Unity for your Hero rig to animate these diffierent kinds of pressures. You can have a 1g gravity environment, with 1 to 1 ratio on the Hero rig, and you can switch between Controllers that have slower animations for greater gravity, or slightly faster animations when the gravity is decreased.
I always love the equal love and universal concepts you can apply to ANY 3d software. But that being said, I’d LOVE to see an overview of the new blender version, from an animator perspective. I understand if it’s still lacking for you, but it looks a lot smoother with a lot more curve options and smoother dope sheet, etc. I figure you’d be reasonably pleased
Was incredible to hear some of your thoughts on this in person, and coming to the video didn’t disappoint! Thanks for really doing your homework and coming to us with this info. Really quality stuff.
I think a good way I've found to think about this is that kinetic energy has to be "transferred" like a file, large objects take huge amounts of energy to get moving and if it's transferred too quickly the object breaks, so an extremely strong character with a very large object has to both push energy into that objec to get it moving, as well as keep it in one piece. (once the object gets moving, and hits something it might not hit as "carefully" and shatter it or its target.
I think the intial overcoming the weight part is important because the character needs to wind up from rest to normal exertion to superhuman exertion, it's not human to be 100% all of the time
I would say, the issue Goku had in DBZ, when he made himself keep his super form. He would break everyday simple objects just from touching and grabbing them. He had to learn a new type of control when having all that power on all the time. Restraint. And I think it's a good thing to show, even with over powered characters, trying to do some physical task that takes strength to do. It's not like they can't do it, or do it easy. It's just that they know, if not careful, they can break things in ways not intended. Such as, when breaking open a chest, you have to be careful not to destroy the contents inside. Or when opening a heavy door, not to destroy anything you might want, that might be on the other side. Once restraint is learned, it becomes habit to test out how much force it will take to do a task, rather than to bruit force everything all the time. It was the case when Robbin had asked Superman to play as Batman for a wile, wile Batman had gone missing, so the villeins in the city didn't think Batman was not around. Robbin had to remind Superman not to use his full strength so much, or he will be found out that he is not Batman. Such as lifting a heavy table with just one arm, and holding it up as though it has no weight to it. Batman could not do that. And yes, it's just cool to see. ^.^
Monster hunter world, how each weapon has its own playstyle and you can see the realism/believability of the weight, size/design, type of weapon in the hunters movement. there is no player strenght to enhance and change from being weaker to stronger..but the mechanics are amazing for the different weapons. Like how we wield the great sword, and fight with katana, or daggers etc
Noob question, when lifting a heavy object like a big packed box, and it needs to rest on the chest, how would the contraint setup be like? Would it be: hands to box, and then box to chest?
I completed my animation in rig but i forget to reference it first but now it's going heavy So is there is any option... To make that file rig as reference rig file
are the maya workshop videos included in the maya for animators program or are they separate? if they are separate, whats the difference between the two and how would i choose which one is right for me?
"Maya for Animators" is a super comprehensive Maya training course! The 'Maya Animation Essentials' is specifiaclly geared for 3D beginners who have never touched Maya before, and it's not quite ready to be picked up as an online course yet.
I completed my animation in rig but i forget to reference it first but now it's going heavy So is there is any option... To make that file rig as reference rig file
i want to ask you about your body mechanics workshop is that pre-recorded lectures with two live sessions in the week? and what exercises i will do or you teach in course?
During April, it's 2 live class sessions per week over Zoom (there's a break week in the middle), and the live sessions are recorded so you can rewatch / catch up if you miss any! Exercises, schedule, and more info are here: courses.sirwade.com/intro-to-body-mechanics
I am a 3D animator. I am talking about India,West Bengal, Kolkata.... What is the future of 3D animation? Will the 3D animation market be destroyed after AI enters the market? Sir, please if you could give some advice on this......
AI will bring some quality of life improvement. However, it always demands a competent 3D animator for quality control and adjustments, because it's far from perfect.
Hello... I need help I have like 850 dollar and i need to buy a laptop for programming and 3d modelling and editing can you recommend me some of the best laptops in this range of money, Thank you for ur help
What other examples can you think of with awesome weight in animated shots? :) Also, consider joining my Body Mechanics class! All my private live classes are 100% recorded so you can rewatch everything I show you :D
Sir wade what do you think about kung fu panda 4
Nice video!! Dragonshots!! I actually talked about the importance of weight in my last (dragon) video! Come have a look Sir Wade! 🤗
To answer the question, given how much I've been looking into how different muscle groups will affect different parts of a character's Strength, an archer shooting an arrow with rope at the end of it. This is something that always feels weird to see because it isn't a normally practical use of an arrow, however when you have characters who are stronger than normal, you can not only show the weight of the arrow, rope, and draw but how strong the character is.
Fun fact, for real bow draws, a fully held draw of the bow string can be a heavy strain on the one pulling the string. So holding it without any wiggle to the arms or shoulders makes it feel like it is just a silly string prop, but adding all the elements you talked about in this video, you can make the draw weight of the bow feel not only impactful, but show the character's strength, or lack there of.
Though I've no animation to showcase this idea, the basic idea is two archers trading bows. Each bow has a different draw weight and one is far higher than the other. The archer with the lighter draw weight barely, if at all, pulls the string back where the other makes the bow they're holding look like a toy.
Even in fantasy, real world refences can make a world of difference, but shouldn't be your limiter either.
Enough of my semi-aimed ramble. That's my answer to your question.
I wish you luck Sir. Wade, and Aloha.
I always really liked the way that Superman from the old Fleischer cartoons has this building that’s falling on top of him. He has this movement that I always really dug where he has to push up against a wall with his foot to get his bearings before he pushes the building off of him. I remember that cartoon having several of those examples of demonstration of strength, which really sells the idea that he is the strongest on the planet.
From a game standpoint Elden Ring does an incredible job of character weight. Be that player and enemy. Some bosses can be huge in scale but still be very nimble, darting around the arena. Godfrey/Hoarah Loux utilized a LOT of drag into very fast attack frames before having quite long follow throughs leading into his next attack. Although in gameplay he comes across as quick every attack still holds an incredible sense of effort and momentum going into them. It leads to a very nice Rhythm as you fight him of this slow, fast, slow of his attacks.
Excellent timing on the release of the video. The class is currently doing heavy lifts. I'll add this to the class resources.
I love this type of content.
I was oddly searching for a video of this sort and the fact it came out just 10 hours ago right when I needed it is kind of crazy.
Welcome back Sir Wade
Good to be back!
Nice. How your game engine handles physics is also very important. You have to program for mass, and thus your animation clips for your rigs will be paced differently based on this size and mass. Strength ratios can be programmed into the rig via animation machine states. For example, you can have different Animation Controllers in Unity for your Hero rig to animate these diffierent kinds of pressures. You can have a 1g gravity environment, with 1 to 1 ratio on the Hero rig, and you can switch between Controllers that have slower animations for greater gravity, or slightly faster animations when the gravity is decreased.
I always love the equal love and universal concepts you can apply to ANY 3d software.
But that being said, I’d LOVE to see an overview of the new blender version, from an animator perspective. I understand if it’s still lacking for you, but it looks a lot smoother with a lot more curve options and smoother dope sheet, etc.
I figure you’d be reasonably pleased
Was incredible to hear some of your thoughts on this in person, and coming to the video didn’t disappoint! Thanks for really doing your homework and coming to us with this info. Really quality stuff.
The draw over at 6:13 is fantastic!
Poor ba-bomb :( He did a good job showing us an example of the types of exertion that's used for throwing different weights 🙏
I miss these type of videos. 👍
Thanks for sharing this type of consept ❤
Thanks man! Awesome video as usual!
I think a good way I've found to think about this is that kinetic energy has to be "transferred" like a file, large objects take huge amounts of energy to get moving and if it's transferred too quickly the object breaks, so an extremely strong character with a very large object has to both push energy into that objec to get it moving, as well as keep it in one piece. (once the object gets moving, and hits something it might not hit as "carefully" and shatter it or its target.
0:32 my kind of home work
Great video as always!
I think the intial overcoming the weight part is important because the character needs to wind up from rest to normal exertion to superhuman exertion, it's not human to be 100% all of the time
Thank you so much, Sir Wade.
I would say, the issue Goku had in DBZ, when he made himself keep his super form. He would break everyday simple objects just from touching and grabbing them. He had to learn a new type of control when having all that power on all the time. Restraint.
And I think it's a good thing to show, even with over powered characters, trying to do some physical task that takes strength to do. It's not like they can't do it, or do it easy. It's just that they know, if not careful, they can break things in ways not intended. Such as, when breaking open a chest, you have to be careful not to destroy the contents inside. Or when opening a heavy door, not to destroy anything you might want, that might be on the other side. Once restraint is learned, it becomes habit to test out how much force it will take to do a task, rather than to bruit force everything all the time.
It was the case when Robbin had asked Superman to play as Batman for a wile, wile Batman had gone missing, so the villeins in the city didn't think Batman was not around. Robbin had to remind Superman not to use his full strength so much, or he will be found out that he is not Batman. Such as lifting a heavy table with just one arm, and holding it up as though it has no weight to it. Batman could not do that.
And yes, it's just cool to see. ^.^
Monster hunter world, how each weapon has its own playstyle and you can see the realism/believability of the weight, size/design, type of weapon in the hunters movement. there is no player strenght to enhance and change from being weaker to stronger..but the mechanics are amazing for the different weapons. Like how we wield the great sword, and fight with katana, or daggers etc
Is this video shot on a Green Screen?
Noob question, when lifting a heavy object like a big packed box, and it needs to rest on the chest, how would the contraint setup be like? Would it be: hands to box, and then box to chest?
Woop! Woop!
If the character is a strong and independent woman... object weight is irrelevant, since they can do anything!
Do the shoes have some kind of reduced opacity or do my eyes betray me?
he is using green screen, that is why it is happening
are you on a green screen?
Spoilers 👀
I completed my animation in rig but i forget to reference it first but now it's going heavy
So is there is any option...
To make that file rig as reference rig file
Other games saga with great opening chest animation is the darksiders.
Hi sir, When can i expect blender animation course?
i hate EA, ubisoft, CD projekt and WB games because of bad Weight animations everything feels light, also none of them knows what friction means.
I agree 😂 oh check out the new caption anerica blk panther game. If uou want to see lack of weight OMG.
It's a new marvel game announced a week ago.
@@ever6 the overwatch marvel copycat ?
GOOD
are the maya workshop videos included in the maya for animators program or are they separate? if they are separate, whats the difference between the two and how would i choose which one is right for me?
"Maya for Animators" is a super comprehensive Maya training course! The 'Maya Animation Essentials' is specifiaclly geared for 3D beginners who have never touched Maya before, and it's not quite ready to be picked up as an online course yet.
I saw some examples of you working on Unreal during the video, where can I find this videos of you animating in Unreal?
Those are coming soon :) I've been working on Unreal classes but there I'll also be posting videos about it!
@@SirWade oh nice, looking forward to those, they're not a lot of videos about that and your clips looked very interesting.
I completed my animation in rig but i forget to reference it first but now it's going heavy
So is there is any option...
To make that file rig as reference rig file
i want to ask you about your body mechanics workshop is that pre-recorded lectures with two live sessions in the week? and what exercises i will do or you teach in course?
During April, it's 2 live class sessions per week over Zoom (there's a break week in the middle), and the live sessions are recorded so you can rewatch / catch up if you miss any! Exercises, schedule, and more info are here: courses.sirwade.com/intro-to-body-mechanics
hey man .. its been a while .. i hope all is good .. ❤
I am a 3D animator.
I am talking about India,West Bengal, Kolkata....
What is the future of 3D animation? Will the 3D animation market be destroyed after AI enters the market?
Sir, please if you could give some advice on this......
AI will bring some quality of life improvement. However, it always demands a competent 3D animator for quality control and adjustments, because it's far from perfect.
Лайк поставлен, комментарии оставлен.
Is your name really Sir?
Yep!
Hello... I need help
I have like 850 dollar and i need to buy a laptop for programming and 3d modelling and editing can you recommend me some of the best laptops in this range of money,
Thank you for ur help
i didn't learn anything from this video.
Learn harder
Watch it again until you do
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