This Free Plugin Changes Filmmaking Forever [Unreal 5]

แชร์
ฝัง
  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 92

  • @Zulushi
    @Zulushi 2 วันที่ผ่านมา

    Ah man I had no idea you could use constraints with a control rig! That's so helpful!

  • @KaitaoftheFourze
    @KaitaoftheFourze หลายเดือนก่อน

    This is my curiosity. Is 16GB Ram enough to use Unreal Engine 5?

    • @davesturchcgi
      @davesturchcgi 17 วันที่ผ่านมา

      Depends what you want to do inside UE. If you're rendering for example, you want as much GPU VRAM as possible.

  • @3dtinker1
    @3dtinker1 หลายเดือนก่อน +4

    I understand I can use this for body rig. But what about face rig and animation? Any solution mixing with this for that?
    I need answers please, I’m new to unreal

    • @HolweckStage89
      @HolweckStage89 หลายเดือนก่อน

      This is the last piece of the puzzle IMO - I wish we had as good a solution for non bipedal characters as the mixamo route!

    • @3dtinker1
      @3dtinker1 หลายเดือนก่อน

      @@HolweckStage89 TBH. I have been up all day researching

  • @curioussoul5151
    @curioussoul5151 หลายเดือนก่อน

    Will tryout tomorrow after finishing my mock test

  • @Anand_Bhatt
    @Anand_Bhatt 22 วันที่ผ่านมา

    Hey, I tried to do this with a character from sketch fab that was .Gltf but I wasn’t able to make it work. What is the process for that?

    • @CgfluxStudio
      @CgfluxStudio 19 วันที่ผ่านมา +1

      This plugin work only for mixamo armature. So you have to send your character to mixamo and rigging in mixamo and import to unreal.

  • @DweebL0rd
    @DweebL0rd หลายเดือนก่อน +9

    yeeeah I'm trying the plugins both in and next to the content folder with both .3 and .4 and even gone back and created a new blueprint project and c++ project, it only shows when pasting inside the content folder, and then still only shows an icon but no rig - are there any other plugins that need installing at all or anything we're missing because alot of people are having the same issue

    • @lifewithtodd5327
      @lifewithtodd5327 หลายเดือนก่อน +1

      Thank god because I was having this problem. I’m on a MacBook Pro and I’ve done step by step and it hasn’t worked. I can’t even create the plugins folder like he did. I’m on 5.4.4

    • @super-fc6tz
      @super-fc6tz หลายเดือนก่อน +1

      yes same problem from 2 weeks ago until now. let hit this comment up!

    • @hrsweat0097
      @hrsweat0097 หลายเดือนก่อน

      Ok, might have a solution for you. Double check your bone naming structure. I noticed his bone names were just things like "hips", "spine", and "spine1". However the naming convention I get out of Mixamo has a prefix on those names (something like "mixmorig_hips"). Once I removed all the prefixes from the bone names, the plugin worked perfectly.
      I could not find a way to batch rename bones in Unreal, but in Cinema4D there is a "Name" tool that lets you do simple batch renameing operations. I would hope blender (or whatever you might use would have something similar).
      Hope that works.

    • @DweebL0rd
      @DweebL0rd หลายเดือนก่อน +1

      yeah seems it's not just me!! Glad I commented haha, still haven't figured it out 🥲

    • @lifewithtodd5327
      @lifewithtodd5327 หลายเดือนก่อน +1

      @@DweebL0rd I figured out how to do it on a MacBook Pro.

  • @charlescramer8907
    @charlescramer8907 หลายเดือนก่อน

    Do you think this is compatible with Motion Matching? It would smooth out the transitions from one animation to the next and, hopefully, remove any stuttering. I love your videos and would love to see something covering Motion Matching

  • @24vencedores11
    @24vencedores11 หลายเดือนก่อน +1

    I wonder why people speak about animation without saying of lip sync. Is animation only body movement?

  • @ohheyvoid
    @ohheyvoid หลายเดือนก่อน

    Thanks for creating this super helpful tool!!! Brilliant!

  • @612858
    @612858 หลายเดือนก่อน

    Josh, you are awesome!

  • @ricardog6152
    @ricardog6152 18 วันที่ผ่านมา

    hey Josh, I'm following the steps for this video. I downloaded my rigged character with a walking animation from mixamo, I checked the in-place animation. Now that I imported the fbx to UE. when I place the skeleton with the walking animation in the sequencer, the character walks but stays in place. Is there a way to make the character to walk forward? or do I download the same walking animation without the "in-place" checkbox from Mixamo?
    Thanks a lot for your amazing videos!

  • @uttarpradeshg
    @uttarpradeshg หลายเดือนก่อน

    Thank you so much brother

  • @matinmhd5179
    @matinmhd5179 หลายเดือนก่อน

    Thank you for the package, but honestly, there are too many keys, and they are practically uneditable. What do you suggest, dear josh? Is there any method or solution for this?

    • @hrsweat0097
      @hrsweat0097 หลายเดือนก่อน

      If you are taking premade animations and trying to adjust them, use the 'additive' track method he shows in the video. This allows you to make adjustments or additions to the animation without touching the underlying keyframes

    • @matinmhd5179
      @matinmhd5179 หลายเดือนก่อน

      @@hrsweat0097 It seems like a good method because it is not really possible to change the key or it takes a lot of time, thank you

  • @SurajKumar-jq2fl
    @SurajKumar-jq2fl หลายเดือนก่อน +1

    I am getting an error after compiling. "The asset you complied doesn't do anything. Did you forget to add a begin_Execution node?". Can anybody help?

  • @blasterxt9
    @blasterxt9 หลายเดือนก่อน

    Thanks josh
    👍

  • @brokecitizen4934
    @brokecitizen4934 หลายเดือนก่อน +2

    need some advice I added the Plugin folder and copied the but I don't see anything in the content folder

  • @richardkes
    @richardkes 4 วันที่ผ่านมา +1

    I've tried this with multiple characters exported from Maximo and the control rig/gizmos are all at ground level instead of the limbs like at 7:05

    • @ImmersionImagery
      @ImmersionImagery วันที่ผ่านมา

      I am having the same issue

    • @ImmersionImagery
      @ImmersionImagery วันที่ผ่านมา

      Just Solved it. Export from Mixamo the character without an animation. So it is just in the T-Pose. That worked for me

    • @richardkes
      @richardkes วันที่ผ่านมา

      @@ImmersionImagery Thanks man. DId you do it with a native mixamo character or a custom one uploaded to mixamo?

    • @ImmersionImagery
      @ImmersionImagery 5 ชั่วโมงที่ผ่านมา

      @@richardkes I did it out of maximo in the t-pose (original). It worked for one character. Another I had to fix the height in blender and then do the static t-pose. However I do have one character that no matter what I have tried the gizmos stays on the ground. So it's a half fix

    • @ImmersionImagery
      @ImmersionImagery 5 ชั่วโมงที่ผ่านมา

      @@richardkes 2 X 3rd party characters and one from the UE store. The one from the UE store is the one I can't get to happen even with going back out to blender then mixamo

  • @U_never_know_who_iam...
    @U_never_know_who_iam... หลายเดือนก่อน +1

    Iam new to UE5 can u make a video how to rig creatures like Godzilla, dinosaur etc

  • @CgfluxStudio
    @CgfluxStudio 19 วันที่ผ่านมา

    Hi. Do you know any good solution to walk character in slope terrain? When i add my character to sequencer and add walk animation i cant resolve problem with walk on sloping terrain.

  • @刘峰-k1u
    @刘峰-k1u หลายเดือนก่อน

    Whether it's 5.3 or 5.4, my controllers are all under my feet and not appearing at the control points that should have existed. Have you encountered such a problem? And is there a solution? My current version is 5.4.4

    • @hrsweat0097
      @hrsweat0097 หลายเดือนก่อน +1

      Ok, might have a solution for you. Double check your bone naming structure. I noticed his bone names were just things like "hips", "spine", and "spine1". However the naming convention I get out of Mixamo has a prefix on those names (something like "mixmorig_hips"). Once I removed all the prefixes from the bone names, the plugin worked perfectly.
      I could not find a way to batch rename bones in Unreal, but in Cinema4D there is a "Name" tool that lets you do simple batch renameing operations. I would hope blender (or whatever you might use would have something similar).
      Hope that works.

  • @bharathtech2613
    @bharathtech2613 3 วันที่ผ่านมา

    Hey i am not getting download file website not responding

  • @xSupaire
    @xSupaire หลายเดือนก่อน

    Amazing i subbed

  • @yonghengshouhu
    @yonghengshouhu หลายเดือนก่อน

    How does this plug-in cooperate with the action files of the UE action package and the 5.4 automatic redirection function. .

  • @sourav.p.rajamohan1538
    @sourav.p.rajamohan1538 หลายเดือนก่อน

    when i tries in sequencer its not showing the controls only joints are there, please help me anyone

  • @Glad-Joyce-film
    @Glad-Joyce-film หลายเดือนก่อน

    nice bro!

  • @alexanderemm
    @alexanderemm หลายเดือนก่อน

    Hey josh, does this work if the mesh has their arms by their side instead of an A or T-pose?

    • @JoshToonen
      @JoshToonen  หลายเดือนก่อน

      Both work!

  • @lifewithtodd5327
    @lifewithtodd5327 หลายเดือนก่อน

    Can anyone create a plugin folder next to the content folder on a MacBook Pro? I can’t seem to do it

  • @lolaswift111
    @lolaswift111 หลายเดือนก่อน

    no facial contro?

  • @dddharmesh
    @dddharmesh หลายเดือนก่อน

    Superb

    • @JoshToonen
      @JoshToonen  หลายเดือนก่อน

      Thanks!

  • @FuwakamiMana
    @FuwakamiMana หลายเดือนก่อน +1

    I mean mixamo is nice and all, but wow did it ever destroy my character when I tried to import it. (It did not like the skirt)
    Now to be fair, I'm using a vroid made character (so a .vrm file) so I could use something else but yeah... This one click thing seemed so nice and convenient.^^

    • @mliannan92
      @mliannan92 หลายเดือนก่อน

      A lot of the reason mixamo messes with models is due to weight painting. You can fix the weight paints after bringing the Mixamo model back into your modeling program. Or you can tweak the model to leave off things like helmets and stuff that mess with weight paints and then add those accessories back to the rigged model.

  • @threepeatgames
    @threepeatgames หลายเดือนก่อน +1

    Tried this on UE4 Manny and on a couple other ue marketplace assets and it hasn't worked on any of them (the controls are all at floor level and don't control the model at all)... any suggestions there?

    • @H1D3_15
      @H1D3_15 หลายเดือนก่อน

      yeah i faced the same issue

    • @刘峰-k1u
      @刘峰-k1u หลายเดือนก่อน

      yeah i faced the same issue😟

    • @hrsweat0097
      @hrsweat0097 หลายเดือนก่อน

      Ok, might have a solution for you. Double check your bone naming structure. I noticed his bone names were just things like "hips", "spine", and "spine1". However the naming convention I get out of Mixamo has a prefix on those names (something like "mixmorig_hips"). Once I removed all the prefixes from the bone names, the plugin worked perfectly.
      I could not find a way to batch rename bones in Unreal, but in Cinema4D there is a "Name" tool that lets you do simple batch renameing operations. I would hope blender (or whatever you might use would have something similar).
      Hope that works.

  • @MichaelHurdleStudio
    @MichaelHurdleStudio หลายเดือนก่อน

    Bro, this is a gmae changer, and it's free? wow. I'm heading over to the download right now.

    • @JoshToonen
      @JoshToonen  หลายเดือนก่อน

      Thanks, hope it helps!

  • @gundam178
    @gundam178 หลายเดือนก่อน

    I think rig is broken in 5.4.4

    • @JoshToonen
      @JoshToonen  หลายเดือนก่อน

      You need to paste the plugin next to your Content folder, not inside your Content folder. Pause during the installation instructions and you'll get it working!

    • @H1D3_15
      @H1D3_15 หลายเดือนก่อน

      I think the same its doesnt show the rig in 5.4.4 but if you try it with the 5.3 it works

  • @TheLostAkatsuki
    @TheLostAkatsuki หลายเดือนก่อน

    i am having trouble i follow everything but only resources pop up i never see the rig can i get help

    • @JoshToonen
      @JoshToonen  หลายเดือนก่อน +1

      You need to paste the plugin next to your Content folder, not inside your Content folder. Pause during the installation instructions and you'll get it working!

    • @leopitti1339
      @leopitti1339 หลายเดือนก่อน +2

      @@JoshToonenfollowed the same instructions and still same thing. Plug-ins is next to the content folder
      Edit: I followed the instructions the same way you explained it. Did not work however I saved everything and restarted the engine, loaded up my project and it appeared at the bottom as you’ve shown in the video. I hope this helps anyone who might be experiencing this issue

    • @刘峰-k1u
      @刘峰-k1u หลายเดือนก่อน

      Try pressing the G key?

    • @TheLostAkatsuki
      @TheLostAkatsuki หลายเดือนก่อน

      @@leopitti1339 @joshtoonen i still dont know why mine is not working im following everything the same way shown

    • @TheLostAkatsuki
      @TheLostAkatsuki หลายเดือนก่อน

      @@JoshToonen i got it working now ! but having another problem as when i get to the part to add my character to the rig he doesnt align as shown in the video how can i fix ?

  • @SadatArchitecture
    @SadatArchitecture หลายเดือนก่อน

    the plugin is not showing in my project file

    • @JoshToonen
      @JoshToonen  หลายเดือนก่อน

      You need to paste the plugin next to your Content folder, not inside your Content folder. Pause during the installation instructions and you'll get it working!

    • @lifewithtodd5327
      @lifewithtodd5327 หลายเดือนก่อน

      @@JoshToonenright when your right click and show in explorer, I can’t create a folder. Also, I don’t see that folder structure on a MacBook.

  • @Disgruntled_Old_Man
    @Disgruntled_Old_Man 26 วันที่ผ่านมา

    Every person screaming about weird politics in their video game better download UE5 and this plugin and start cranking out games with their friends. Let's flood the market with amazing games for super cheap!

  • @Unreal_Tomy
    @Unreal_Tomy หลายเดือนก่อน +4

    Does it work with meta human

    • @shorty6981
      @shorty6981 หลายเดือนก่อน +3

      Metal humans are already rigged in unreal 5

  • @lolaswift111
    @lolaswift111 หลายเดือนก่อน

    And this doesn't work with character which has non standard proportions.

  • @marcus_ohreallyus
    @marcus_ohreallyus หลายเดือนก่อน

    So basically this is a rig to add "post mocap"?

  • @Tridev_Roy
    @Tridev_Roy หลายเดือนก่อน

    Its cool but face rig is not working 😢😢😢😢😢😢😢😢😢😢

    • @aero824
      @aero824 หลายเดือนก่อน

      Same issue every 1 should include both body and face mocap it's a prob

  • @LaurenceCheers
    @LaurenceCheers หลายเดือนก่อน

    Master Chief is 7 foot tall though 😁

  • @WannaBeCanadians
    @WannaBeCanadians หลายเดือนก่อน +1

    second!

  • @navidumardaraz7163
    @navidumardaraz7163 หลายเดือนก่อน +1

    Third

  • @yonimation_animation
    @yonimation_animation หลายเดือนก่อน +2

    First

  • @H1D3_15
    @H1D3_15 หลายเดือนก่อน +1

    the plug its doesnt work 🥲🥲