This Free Plugin Changes Filmmaking Forever [Unreal 5]

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 113

  • @Zulushi
    @Zulushi หลายเดือนก่อน +1

    Ah man I had no idea you could use constraints with a control rig! That's so helpful!

  • @squefegee4896
    @squefegee4896 หลายเดือนก่อน +2

    Is there going to be a new version that comes out to work with 5.5 or should this still work with 5.5?

  • @shariahvt
    @shariahvt หลายเดือนก่อน +1

    Unreal 5.5, gonna try this out tomorrow on my mecha characters. Thanks!

    • @Parents3alray2
      @Parents3alray2 วันที่ผ่านมา

      Did it work?

    • @shariahvt
      @shariahvt วันที่ผ่านมา

      @Parents3alray2 so with my mecha models, the mixamo DOES work but it can't weight paint properly to save its life. So like things deformed as the model moved where it should have stayed rigid. This method works well on characters who don't have a lot of pieces that stick out from their bodies, like a simple halo spartan no problem.
      But yeah it's good! Just doesn't work on EVERY model out there. For other models you'll just have to make your own control rig, which isn't too hard to do.

  • @3dtinker1
    @3dtinker1 3 หลายเดือนก่อน +8

    I understand I can use this for body rig. But what about face rig and animation? Any solution mixing with this for that?
    I need answers please, I’m new to unreal

    • @HolweckStage89
      @HolweckStage89 3 หลายเดือนก่อน +1

      This is the last piece of the puzzle IMO - I wish we had as good a solution for non bipedal characters as the mixamo route!

    • @3dtinker1
      @3dtinker1 3 หลายเดือนก่อน

      @@HolweckStage89 TBH. I have been up all day researching

  • @DweebL0rd
    @DweebL0rd 3 หลายเดือนก่อน +13

    yeeeah I'm trying the plugins both in and next to the content folder with both .3 and .4 and even gone back and created a new blueprint project and c++ project, it only shows when pasting inside the content folder, and then still only shows an icon but no rig - are there any other plugins that need installing at all or anything we're missing because alot of people are having the same issue

    • @lifewithtodd5327
      @lifewithtodd5327 3 หลายเดือนก่อน +1

      Thank god because I was having this problem. I’m on a MacBook Pro and I’ve done step by step and it hasn’t worked. I can’t even create the plugins folder like he did. I’m on 5.4.4

    • @super-fc6tz
      @super-fc6tz 3 หลายเดือนก่อน +1

      yes same problem from 2 weeks ago until now. let hit this comment up!

    • @hrsweat0097
      @hrsweat0097 3 หลายเดือนก่อน

      Ok, might have a solution for you. Double check your bone naming structure. I noticed his bone names were just things like "hips", "spine", and "spine1". However the naming convention I get out of Mixamo has a prefix on those names (something like "mixmorig_hips"). Once I removed all the prefixes from the bone names, the plugin worked perfectly.
      I could not find a way to batch rename bones in Unreal, but in Cinema4D there is a "Name" tool that lets you do simple batch renameing operations. I would hope blender (or whatever you might use would have something similar).
      Hope that works.

    • @DweebL0rd
      @DweebL0rd 3 หลายเดือนก่อน +1

      yeah seems it's not just me!! Glad I commented haha, still haven't figured it out 🥲

    • @lifewithtodd5327
      @lifewithtodd5327 3 หลายเดือนก่อน +1

      @@DweebL0rd I figured out how to do it on a MacBook Pro.

  • @612858
    @612858 3 หลายเดือนก่อน

    Josh, you are awesome!

  • @curioussoul5151
    @curioussoul5151 3 หลายเดือนก่อน

    Will tryout tomorrow after finishing my mock test

  • @ohheyvoid
    @ohheyvoid 3 หลายเดือนก่อน

    Thanks for creating this super helpful tool!!! Brilliant!

  • @richardkes
    @richardkes หลายเดือนก่อน +3

    I've tried this with multiple characters exported from Maximo and the control rig/gizmos are all at ground level instead of the limbs like at 7:05

    • @ImmersionImagery
      @ImmersionImagery หลายเดือนก่อน

      I am having the same issue

    • @ImmersionImagery
      @ImmersionImagery หลายเดือนก่อน

      Just Solved it. Export from Mixamo the character without an animation. So it is just in the T-Pose. That worked for me

    • @richardkes
      @richardkes หลายเดือนก่อน

      @@ImmersionImagery Thanks man. DId you do it with a native mixamo character or a custom one uploaded to mixamo?

    • @ImmersionImagery
      @ImmersionImagery หลายเดือนก่อน

      @@richardkes I did it out of maximo in the t-pose (original). It worked for one character. Another I had to fix the height in blender and then do the static t-pose. However I do have one character that no matter what I have tried the gizmos stays on the ground. So it's a half fix

    • @ImmersionImagery
      @ImmersionImagery หลายเดือนก่อน

      @@richardkes 2 X 3rd party characters and one from the UE store. The one from the UE store is the one I can't get to happen even with going back out to blender then mixamo

  • @chalwook
    @chalwook หลายเดือนก่อน

    Thank you so Much.. From Korea student

  • @CadenzaClips
    @CadenzaClips 27 วันที่ผ่านมา +1

    Does it work in Unreal 5.5? If I move the arms (FK and IK) the arm behaves properly but the fingers stay in the same place wich makes the fingers stretch.

  • @AmitGidwani-l9t
    @AmitGidwani-l9t 2 วันที่ผ่านมา

    Im not able to find the plugins folder which he mentions ive enabled show plugin content.Theres just one plugin folder under engine which has a lot of other stuff.Any help?

  • @SurajKumar-jq2fl
    @SurajKumar-jq2fl 2 หลายเดือนก่อน +2

    I am getting an error after compiling. "The asset you complied doesn't do anything. Did you forget to add a begin_Execution node?". Can anybody help?

  • @uttarpradeshg
    @uttarpradeshg 2 หลายเดือนก่อน

    Thank you so much brother

  • @aniketmagar876
    @aniketmagar876 17 วันที่ผ่านมา

    Does it works with different names of bones😢

  • @brokecitizen4934
    @brokecitizen4934 3 หลายเดือนก่อน +2

    need some advice I added the Plugin folder and copied the but I don't see anything in the content folder

  • @blasterxt9
    @blasterxt9 3 หลายเดือนก่อน

    Thanks josh
    👍

  • @xSupaire
    @xSupaire 3 หลายเดือนก่อน

    Amazing i subbed

  • @24vencedores11
    @24vencedores11 3 หลายเดือนก่อน +1

    I wonder why people speak about animation without saying of lip sync. Is animation only body movement?

  • @kiukle
    @kiukle หลายเดือนก่อน

    Is this updated for 5.5?

  • @alfa_centaurii
    @alfa_centaurii หลายเดือนก่อน

    Do you think the new update for the 5.5 version will be release soon ?

  • @DeepDescent
    @DeepDescent หลายเดือนก่อน

    ¿Would it be compatible with reallusion cc control rig?

  • @yevinathukorala8339
    @yevinathukorala8339 หลายเดือนก่อน

    Can I use this with the auto rig pro rig ?

  • @Anand_Bhatt
    @Anand_Bhatt 2 หลายเดือนก่อน

    Hey, I tried to do this with a character from sketch fab that was .Gltf but I wasn’t able to make it work. What is the process for that?

    • @CgfluxStudio
      @CgfluxStudio 2 หลายเดือนก่อน +2

      This plugin work only for mixamo armature. So you have to send your character to mixamo and rigging in mixamo and import to unreal.

  • @Glad-Joyce-film
    @Glad-Joyce-film 3 หลายเดือนก่อน

    nice bro!

  • @CgfluxStudio
    @CgfluxStudio 2 หลายเดือนก่อน

    Hi. Do you know any good solution to walk character in slope terrain? When i add my character to sequencer and add walk animation i cant resolve problem with walk on sloping terrain.

  • @ricardog6152
    @ricardog6152 2 หลายเดือนก่อน

    hey Josh, I'm following the steps for this video. I downloaded my rigged character with a walking animation from mixamo, I checked the in-place animation. Now that I imported the fbx to UE. when I place the skeleton with the walking animation in the sequencer, the character walks but stays in place. Is there a way to make the character to walk forward? or do I download the same walking animation without the "in-place" checkbox from Mixamo?
    Thanks a lot for your amazing videos!

  • @arise3494
    @arise3494 หลายเดือนก่อน

    Does this work with non-humanoid characters?

  • @AICineVerseStudios
    @AICineVerseStudios 20 วันที่ผ่านมา

    love to use this plugin, only if I am able to download. Your download site is not responding!

  • @yonghengshouhu
    @yonghengshouhu 3 หลายเดือนก่อน

    How does this plug-in cooperate with the action files of the UE action package and the 5.4 automatic redirection function. .

  • @charlescramer8907
    @charlescramer8907 3 หลายเดือนก่อน

    Do you think this is compatible with Motion Matching? It would smooth out the transitions from one animation to the next and, hopefully, remove any stuttering. I love your videos and would love to see something covering Motion Matching

  • @sourav.p.rajamohan1538
    @sourav.p.rajamohan1538 2 หลายเดือนก่อน

    when i tries in sequencer its not showing the controls only joints are there, please help me anyone

  • @dddharmesh
    @dddharmesh 3 หลายเดือนก่อน

    Superb

    • @JoshToonen
      @JoshToonen  3 หลายเดือนก่อน

      Thanks!

  • @bharathtech2613
    @bharathtech2613 หลายเดือนก่อน

    Hey i am not getting download file website not responding

  • @KaitaoftheFourze
    @KaitaoftheFourze 3 หลายเดือนก่อน

    This is my curiosity. Is 16GB Ram enough to use Unreal Engine 5?

    • @davesturchcgi
      @davesturchcgi 2 หลายเดือนก่อน

      Depends what you want to do inside UE. If you're rendering for example, you want as much GPU VRAM as possible.

    • @ObilloFitz
      @ObilloFitz หลายเดือนก่อน

      Yes it is
      Plus a GPU with

  • @lifewithtodd5327
    @lifewithtodd5327 3 หลายเดือนก่อน

    Can anyone create a plugin folder next to the content folder on a MacBook Pro? I can’t seem to do it

  • @alexanderemm
    @alexanderemm 3 หลายเดือนก่อน

    Hey josh, does this work if the mesh has their arms by their side instead of an A or T-pose?

    • @JoshToonen
      @JoshToonen  3 หลายเดือนก่อน

      Both work!

  • @pradyumnasahoo889
    @pradyumnasahoo889 16 วันที่ผ่านมา

    hey anyone can help me this please can i create 3-d model using c++ in unreal engine5.5??????

  • @matinmhd5179
    @matinmhd5179 3 หลายเดือนก่อน

    Thank you for the package, but honestly, there are too many keys, and they are practically uneditable. What do you suggest, dear josh? Is there any method or solution for this?

    • @hrsweat0097
      @hrsweat0097 3 หลายเดือนก่อน

      If you are taking premade animations and trying to adjust them, use the 'additive' track method he shows in the video. This allows you to make adjustments or additions to the animation without touching the underlying keyframes

    • @matinmhd5179
      @matinmhd5179 2 หลายเดือนก่อน

      @@hrsweat0097 It seems like a good method because it is not really possible to change the key or it takes a lot of time, thank you

  • @threepeatgames
    @threepeatgames 3 หลายเดือนก่อน +1

    Tried this on UE4 Manny and on a couple other ue marketplace assets and it hasn't worked on any of them (the controls are all at floor level and don't control the model at all)... any suggestions there?

    • @H1D3_15
      @H1D3_15 3 หลายเดือนก่อน

      yeah i faced the same issue

    • @刘峰-k1u
      @刘峰-k1u 3 หลายเดือนก่อน

      yeah i faced the same issue😟

    • @hrsweat0097
      @hrsweat0097 3 หลายเดือนก่อน

      Ok, might have a solution for you. Double check your bone naming structure. I noticed his bone names were just things like "hips", "spine", and "spine1". However the naming convention I get out of Mixamo has a prefix on those names (something like "mixmorig_hips"). Once I removed all the prefixes from the bone names, the plugin worked perfectly.
      I could not find a way to batch rename bones in Unreal, but in Cinema4D there is a "Name" tool that lets you do simple batch renameing operations. I would hope blender (or whatever you might use would have something similar).
      Hope that works.

    • @ace5
      @ace5 หลายเดือนก่อน

      Did you delete the existing joints before loading into mixamo? I guess the 1-click relies on it being the mixamo skeleton

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 3 หลายเดือนก่อน

    Bro, this is a gmae changer, and it's free? wow. I'm heading over to the download right now.

    • @JoshToonen
      @JoshToonen  3 หลายเดือนก่อน

      Thanks, hope it helps!

  • @CharlotteGamesMC
    @CharlotteGamesMC หลายเดือนก่อน

    fix the download page

  • @刘峰-k1u
    @刘峰-k1u 3 หลายเดือนก่อน

    Whether it's 5.3 or 5.4, my controllers are all under my feet and not appearing at the control points that should have existed. Have you encountered such a problem? And is there a solution? My current version is 5.4.4

    • @hrsweat0097
      @hrsweat0097 3 หลายเดือนก่อน +1

      Ok, might have a solution for you. Double check your bone naming structure. I noticed his bone names were just things like "hips", "spine", and "spine1". However the naming convention I get out of Mixamo has a prefix on those names (something like "mixmorig_hips"). Once I removed all the prefixes from the bone names, the plugin worked perfectly.
      I could not find a way to batch rename bones in Unreal, but in Cinema4D there is a "Name" tool that lets you do simple batch renameing operations. I would hope blender (or whatever you might use would have something similar).
      Hope that works.

  • @TheLostAkatsuki
    @TheLostAkatsuki 3 หลายเดือนก่อน

    i am having trouble i follow everything but only resources pop up i never see the rig can i get help

    • @JoshToonen
      @JoshToonen  3 หลายเดือนก่อน +1

      You need to paste the plugin next to your Content folder, not inside your Content folder. Pause during the installation instructions and you'll get it working!

    • @leopitti1339
      @leopitti1339 3 หลายเดือนก่อน +2

      @@JoshToonenfollowed the same instructions and still same thing. Plug-ins is next to the content folder
      Edit: I followed the instructions the same way you explained it. Did not work however I saved everything and restarted the engine, loaded up my project and it appeared at the bottom as you’ve shown in the video. I hope this helps anyone who might be experiencing this issue

    • @刘峰-k1u
      @刘峰-k1u 3 หลายเดือนก่อน

      Try pressing the G key?

    • @TheLostAkatsuki
      @TheLostAkatsuki 3 หลายเดือนก่อน

      @@leopitti1339 @joshtoonen i still dont know why mine is not working im following everything the same way shown

    • @TheLostAkatsuki
      @TheLostAkatsuki 3 หลายเดือนก่อน

      @@JoshToonen i got it working now ! but having another problem as when i get to the part to add my character to the rig he doesnt align as shown in the video how can i fix ?

  • @BlueUniverseChannel
    @BlueUniverseChannel วันที่ผ่านมา

    Seems like this only works with mixamo rigs and not unreal armatures

  • @SadatArchitecture
    @SadatArchitecture 3 หลายเดือนก่อน

    the plugin is not showing in my project file

    • @JoshToonen
      @JoshToonen  3 หลายเดือนก่อน

      You need to paste the plugin next to your Content folder, not inside your Content folder. Pause during the installation instructions and you'll get it working!

    • @lifewithtodd5327
      @lifewithtodd5327 3 หลายเดือนก่อน

      @@JoshToonenright when your right click and show in explorer, I can’t create a folder. Also, I don’t see that folder structure on a MacBook.

  • @FuwakamiMana
    @FuwakamiMana 3 หลายเดือนก่อน +1

    I mean mixamo is nice and all, but wow did it ever destroy my character when I tried to import it. (It did not like the skirt)
    Now to be fair, I'm using a vroid made character (so a .vrm file) so I could use something else but yeah... This one click thing seemed so nice and convenient.^^

    • @mliannan92
      @mliannan92 3 หลายเดือนก่อน

      A lot of the reason mixamo messes with models is due to weight painting. You can fix the weight paints after bringing the Mixamo model back into your modeling program. Or you can tweak the model to leave off things like helmets and stuff that mess with weight paints and then add those accessories back to the rigged model.

  • @lolaswift111
    @lolaswift111 3 หลายเดือนก่อน

    no facial contro?

  • @Stuartchaser
    @Stuartchaser 9 วันที่ผ่านมา

    IT WONT LET ME DOWNLOAD AHHHHHHH

  • @Tridev_Roy
    @Tridev_Roy 3 หลายเดือนก่อน

    Its cool but face rig is not working 😢😢😢😢😢😢😢😢😢😢

    • @aero824
      @aero824 3 หลายเดือนก่อน

      Same issue every 1 should include both body and face mocap it's a prob

  • @marcus_ohreallyus
    @marcus_ohreallyus 3 หลายเดือนก่อน

    So basically this is a rig to add "post mocap"?

  • @LaurenceCheers
    @LaurenceCheers 3 หลายเดือนก่อน

    Master Chief is 7 foot tall though 😁

  • @lolaswift111
    @lolaswift111 3 หลายเดือนก่อน

    And this doesn't work with character which has non standard proportions.

  • @gundam178
    @gundam178 3 หลายเดือนก่อน

    I think rig is broken in 5.4.4

    • @JoshToonen
      @JoshToonen  3 หลายเดือนก่อน

      You need to paste the plugin next to your Content folder, not inside your Content folder. Pause during the installation instructions and you'll get it working!

    • @H1D3_15
      @H1D3_15 3 หลายเดือนก่อน

      I think the same its doesnt show the rig in 5.4.4 but if you try it with the 5.3 it works

  • @paulogomes852
    @paulogomes852 9 วันที่ผ่านมา

    that is a nope for 5.5, still good work tho

  • @fernandonando9984
    @fernandonando9984 11 วันที่ผ่านมา

    This does not work, unfortunately

  • @Disgruntled_Old_Man
    @Disgruntled_Old_Man 2 หลายเดือนก่อน +2

    Every person screaming about weird politics in their video game better download UE5 and this plugin and start cranking out games with their friends. Let's flood the market with amazing games for super cheap!

  • @WannaBeCanadians
    @WannaBeCanadians 3 หลายเดือนก่อน +1

    second!

  • @navidumardaraz7163
    @navidumardaraz7163 3 หลายเดือนก่อน +1

    Third

  • @yonimation_animation
    @yonimation_animation 3 หลายเดือนก่อน +2

    First

  • @H1D3_15
    @H1D3_15 3 หลายเดือนก่อน +1

    the plug its doesnt work 🥲🥲