*Purchase the project files and support the channel:* • Gumroad: ryankingart.gumroad.com/l/glow-rocks • Patreon: www.patreon.com/posts/95664390 • Blender Market: blendermarket.com/products/glow-rocks
I had no idea your ultimate pack was up to 172 materials. I may have to pick that up! It's always nice to see how well your channel and related efforts are going. Keep up the great tutorials.
thanks! Yep, and I've almost made another 10 procedural materials, so once I make a few more materials, I will update the pack and add these ones in too. 👍
Gotta admit, I'm not sure I could put something like this together myself yet, but setting up the node group so that it's its own entity has been eye opening for me.
Me coming back 1 hour later: is it just me or did making them 4D (without animating them or anything) make the render time much slower? I'm kind of new at this -- in general are procedural materials faster or slower to render compared to image-based texture materials?
Your material packs and furniture asset packs have helped me out with tons of projects! Could you make an asset pack to help with the actual structure of rooms? Like a variety of doors, windows, light switches, wall trims, etc?
great tutorial as always. Is there a way to output a colour ramp on a node group? so you could use multiple colours instead of just the 2 that the mix colour gives you?
Hi Ryan, how long does it normally take you to figure out how to make a new material? I always get blocked when trying to figure out how to arrange the noise textures to get the patterns that I need.
It depends. sometimes I can make a simple material in just a half hour. Other times, like with my Procedural Cookie material, it took me like 3 days of work to get a result I liked.
I followed the tutorial step by step, but my material does not emit light, it is pitch black in render mode, I am using cycles and I tried putting a high value of emission, but I don't know what the problem is.
@@RyanKingArt My light source were close to object, also I reduced their power... little bit improved but not like yours... hay thanks for the reply and keep teaching amazing things. Always count on you :)
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/glow-rocks
• Patreon: www.patreon.com/posts/95664390
• Blender Market: blendermarket.com/products/glow-rocks
My man is blasting tutorials.
haha yeah : )
I love your toutorials because in addition to being clear and direct, your voice is very relaxing
Glad you like them!
I had no idea your ultimate pack was up to 172 materials. I may have to pick that up!
It's always nice to see how well your channel and related efforts are going. Keep up the great tutorials.
thanks! Yep, and I've almost made another 10 procedural materials, so once I make a few more materials, I will update the pack and add these ones in too. 👍
Gotta admit, I'm not sure I could put something like this together myself yet, but setting up the node group so that it's its own entity has been eye opening for me.
thanks for watching 👍
Learning to make these materials from you is really amazing, as I have been baking a lot of them recently, so I could import them into Unreal Engine.
What do you use to bake your materials? (I got Simple Bake recently, which seems much better than the default Blender baking process.)
I use Quick Baker. Its an amazing addon for texture baking. @pixelricebowl
Thanks for watching @MartKart8
same here I want to know how i can import these into unity, godot, and unreal and still have the controls and such made in blender for them.
dear god, please bless this man!
thank you 🙂
Awesome stuff. Let's go further, let's make the Noise and Voronoi 4D and add their Ws to the controller!
Me coming back 1 hour later: is it just me or did making them 4D (without animating them or anything) make the render time much slower? I'm kind of new at this -- in general are procedural materials faster or slower to render compared to image-based texture materials?
yeah using 4D is really cool. I'm not sure if it effects the render time.
Perfect!! You're an amazing artist and super helpful. You deserve everything you've accomplished
thanks
Your a great man. Every one of these videos are a new lesson, or trick. Thank you
glad you like it!
Nice one! I made a similar one some days ago, but you manage to always add that “plus”, making it more realistic.
glad you like it : )
I love your procedural materials tutorial!
Thanks for the useful info.
You're very welcome!
Your material packs and furniture asset packs have helped me out with tons of projects!
Could you make an asset pack to help with the actual structure of rooms? Like a variety of doors, windows, light switches, wall trims, etc?
Cool idea, thanks for the product idea. 👍
I like your aesthetics. The visuals are very artistic and expressive.
thanks!
Really nice tutorial man! Thanks I’ve Learn alot
Glad to hear that!
Thanks! Useful information.👍👍👍
Glad it was helpful!
Your videos are the best, but I needed to bake this material and I can't do it, do you have any tips on how I can do it?
Your videos are the best, but I needed to bake this shader and I can't do it, do you have any tips on how I can do it?
It’s time for another Robot Ryan!
yeah I was thinking about maybe making a new robot series
great tutorial as always.
Is there a way to output a colour ramp on a node group? so you could use multiple colours instead of just the 2 that the mix colour gives you?
Obrigado pelo tutorial
Thanks for tutorial, from Brazil 🇧🇷
Happy New year, God bless you🙏🏻
Thank you. God Speed!
Hi Ryan, how long does it normally take you to figure out how to make a new material? I always get blocked when trying to figure out how to arrange the noise textures to get the patterns that I need.
It depends. sometimes I can make a simple material in just a half hour. Other times, like with my Procedural Cookie material, it took me like 3 days of work to get a result I liked.
very cool tutorial thex you but when i try to make the image texture it doesn't work idk why it broken
Thanks!
thank you for your support!!
@@RyanKingArt your tutorials are amazing! Thank _you_ so much!!
Amazing 🤩🤩
thanks!
Oh my god I love these!!!!!!!!!!!
glad you like them!!
i have a problem, the material don't render when i add the first noise texture at 7:19 it just renders a grey cube, i'm using blender 4.2
hey Ryan )) i watched full video and started do myself and i realise that i cant remember anything except hot keys CTRL+T LOL
thanks for watching
Dropping by to say Thanks!
welcome!
great tut!
thanks!
I followed the tutorial step by step, but my material does not emit light, it is pitch black in render mode, I am using cycles and I tried putting a high value of emission, but I don't know what the problem is.
Normal->height Magic :O
Good stuff as always Ryan :D
glad you like it!
These tutorials are fantastic! I just wished the models would import into blender correctly T.T
thanks for watching
why is my vornoi texture node not looking the same as yours
make sure your using the latest blender version
Can anyone enplane to me what an FM texture is and whare dose it go on the principle Bsdf?
mine didn't turn out the same, I'm sad
hi, how do you export material for ue5?
you can texture bake them to texture maps. I have tutorials on how to do texture baking
Good
thank you
my black and blue object black area turn to white... even though i've followed all your given values and instructions :(
maybe the brightness is turned up too high?
@@RyanKingArt My light source were close to object, also I reduced their power... little bit improved but not like yours... hay thanks for the reply and keep teaching amazing things. Always count on you :)
ITS WORK BUT NO CEARLY
FOR ME
God blast you... I mean bless you😂😂
thank you. God Speed my friend 🙂
=0
thanks : )
Plz make video on how to animation for rhymes animation like cocomelon rhymes songs
thanks for the video idea
this is the second watched and I am struggling to understand the procedural system.
I recently made a shader nodes for beginner tutorial that you could check out.