ความคิดเห็น •

  • @RyanKingArt
    @RyanKingArt ปีที่แล้ว +4

    *Purchase the project files and support the channel:*
    Gumroad: ryankingart.gumroad.com/l/rocky-lava
    Patreon: www.patreon.com/posts/76883800

  • @1zymn1
    @1zymn1 7 หลายเดือนก่อน +3

    I love procedural materials so much, I'm basically recreating the Genesis sequence from Wrath of Khan for a music video right now, and I'm using this in Eevee to have the Earth start as a lava planet. Thanks so much!

    • @RyanKingArt
      @RyanKingArt 7 หลายเดือนก่อน

      thanks for watching!

  • @Nortic111
    @Nortic111 ปีที่แล้ว +5

    Excellent work as always, Ryan!

  • @user-hk3lv4mk5f
    @user-hk3lv4mk5f 8 หลายเดือนก่อน

    Out of 4-5 procedural material videos of yours i watched, this one had the best explanation

    • @RyanKingArt
      @RyanKingArt 8 หลายเดือนก่อน

      glad you like it!

  • @zackx1
    @zackx1 ปีที่แล้ว

    Oh this was an amazing tutorial, I am learning alot from ya, I hope your getting the attention and praise you deserve.

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      Thank you so much!

  • @moharmon770
    @moharmon770 6 หลายเดือนก่อน

    Awesome stuff, as always!
    Some day I will watch all of Ryan King's procedural material tutorials and then I will rule the world!

    • @RyanKingArt
      @RyanKingArt 6 หลายเดือนก่อน

      Haha 🙂

  • @aMayesingGamer
    @aMayesingGamer ปีที่แล้ว

    Such a great video! Your the first person where their tutorial actually comes with the promised result. Thank you so much for your knowldge.

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      glad you liked it!

    • @rlhugh
      @rlhugh 28 วันที่ผ่านมา +1

      Yeah. Not like the videos which show you something amazing, then walk you through part of it, and then say "yeah, and now download this material and project file, and add it to your project" ...

  • @franpower8208
    @franpower8208 6 หลายเดือนก่อน +1

    Great tutorial! I love how organized you make the shader window, because creating great procedural materials is complex.

    • @RyanKingArt
      @RyanKingArt 6 หลายเดือนก่อน

      thanks!

    • @franpower8208
      @franpower8208 6 หลายเดือนก่อน

      The results are incredible! I'm so happy with how realistic the Lava looks.

  • @Severely_Distracted
    @Severely_Distracted ปีที่แล้ว +1

    Another great tutorial! thank you!

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      Glad you liked it!

  • @rlhugh
    @rlhugh 28 วันที่ผ่านมา

    That looks soooo good

    • @RyanKingArt
      @RyanKingArt 28 วันที่ผ่านมา

      thanks!

  • @blenderstuffs
    @blenderstuffs ปีที่แล้ว +5

    Amazing 🤩🤩

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      Thank you 👍‍

  • @ByteHawk
    @ByteHawk ปีที่แล้ว

    Thank you, that was nice and clear.

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      thanks for watching!!

  • @sosoabah3295
    @sosoabah3295 6 หลายเดือนก่อน +1

    Thank you ! This video help me very much !

    • @RyanKingArt
      @RyanKingArt 6 หลายเดือนก่อน +2

      Glad it helped!

  • @KenanProffitt
    @KenanProffitt ปีที่แล้ว +2

    Really great!

  • @zethaha4750
    @zethaha4750 ปีที่แล้ว

    man your skill is really impressive!

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      Thank you very much. Hope you find the video helpful!

  • @MRUStudios
    @MRUStudios ปีที่แล้ว +1

    Oooooo! I really like this material! 😃
    Thanks so much for sharing with us Ryan!
    I hope you have a fantastic weekend my friend.
    Give this man a WOO:
    WOOOOOOOO!!!!!!!! 😃

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      Thanks! 😄

    • @Nortic111
      @Nortic111 ปีที่แล้ว +2

      WOOOOOO!!

    • @MRUStudios
      @MRUStudios ปีที่แล้ว +1

      @@Nortic111 That's the spirit! 😃
      I wish you the best in 2023 my friend. 🙂

    • @Nortic111
      @Nortic111 ปีที่แล้ว +1

      @@MRUStudios And here’s to a great 2023 to you too!

    • @MRUStudios
      @MRUStudios ปีที่แล้ว +1

      @@Nortic111 Thank you!
      I really appreciate it! 😃

  • @Rero2022
    @Rero2022 ปีที่แล้ว +1

    Thank you for this video

  • @nu43z31
    @nu43z31 ปีที่แล้ว +1

    this is soo perfect since am making a lava scene as a college project

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      Cool, thanks for watching!

    • @nu43z31
      @nu43z31 ปีที่แล้ว

      @@RyanKingArt Any chance you could consider doing a obsidian one? there aren't many textures around either for it. i can see that you have a lot of requests. I considered doing it myself, and i might from the knowledge i gain from your tutorial. Also thx...

  • @tayyebeharshi7763
    @tayyebeharshi7763 ปีที่แล้ว

    Great tutorial! thanks!

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      glad you like it!

  • @KionLionGuardOfficial
    @KionLionGuardOfficial ปีที่แล้ว +1

    wow nice work as always!

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +2

      Thank you!

    • @KionLionGuardOfficial
      @KionLionGuardOfficial ปีที่แล้ว +2

      @@RyanKingArt I got 4 Sales on my Procedural Landscape Add-on!

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      @@KionLionGuardOfficial Glad to hear that!

  • @mrbeschissen6690
    @mrbeschissen6690 ปีที่แล้ว +1

    Great video 👏

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      Thank you very much!

  • @Rero2022
    @Rero2022 ปีที่แล้ว +1

    BTW congrats for 100k subs

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      Thank you very much!

  • @danny-zz5gv
    @danny-zz5gv ปีที่แล้ว +6

    Hey Ryan love ur tuts, I would love to see a ice lake procedural material, I can't find that on youtube

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +2

      thanks for the idea! 👍‍

  • @Kregori
    @Kregori ปีที่แล้ว

    awesome!

  • @astrogippi2749
    @astrogippi2749 11 หลายเดือนก่อน

    very good teacher

    • @RyanKingArt
      @RyanKingArt 11 หลายเดือนก่อน

      Thank you! 😃

  • @WibleWobble
    @WibleWobble ปีที่แล้ว

    you should do some house materials, like stucco or painted wall with the little drywall blobs

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      thanks for the ideas 👍‍

  • @muxecoid
    @muxecoid ปีที่แล้ว

    When you need to choose between affected and unaffected region a math node with greater than could work. Multiplied by the original. If needed. I feel it expresses the intent better, than a ramp.

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      Thanks for the feedback 👍‍

  • @IzDavies
    @IzDavies 10 หลายเดือนก่อน

    Can I ask what differences does it make adding subdivisions to the shape from the menu after you add it vs through the subsurf modifier?

  • @os6078
    @os6078 ปีที่แล้ว

    🔥🔥🔥

  • @arseny8455
    @arseny8455 ปีที่แล้ว +3

    Perfect! I like very much your tutorials!! What CPU and GPU do you use? I'm very interested :)
    Thank you for the video

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +3

      Here's my graphics cards:
      CPU: Ryzen-3900X CPU 12 Core 24 Threds
      GPU: RTX 2080 Super WINDFORCE OC 8G Graphics Card

    • @arseny8455
      @arseny8455 ปีที่แล้ว +1

      @@RyanKingArt Very cooool👍

  • @muhriddin3694
    @muhriddin3694 ปีที่แล้ว

    👌👌👌🔥🔥🔥🔥

  • @rlhugh
    @rlhugh 27 วันที่ผ่านมา +1

    Could do with an explanation of the last part, with the glow, please.

    • @darkshiro7226
      @darkshiro7226 17 วันที่ผ่านมา

      Were you able to solve this problem? I'm stuck here too

    • @darkshiro7226
      @darkshiro7226 17 วันที่ผ่านมา

      I found my solution. To make your project glow properly after adding the "glare" effect in compositing, try this approach in the LAVA shading:
      Connect a Color Ramp node to the BSDF node (color to color) and set the emission strength to a value between 5 and 10. This should resolve the issue and make your glow effect work correctly.
      I had previously connected Alpha to the strength, which is why it didn't work :D

  • @jpberti
    @jpberti ปีที่แล้ว +1

    Would. be cool if you follow this up with a version that allows the lava to animate and flow.

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      ahh yeah that would be cool!

  • @blackklopi2497
    @blackklopi2497 8 หลายเดือนก่อน

    how can i change the camera orientation (the triangle on top of the camera) ? :( or just get the camera view as clean as urs. im already in the setup LOL

  • @Hanter22
    @Hanter22 ปีที่แล้ว

    Good night teacher, tomorrow I will watch 🙂

  • @ashwoq_s_4547
    @ashwoq_s_4547 10 หลายเดือนก่อน +1

    For those who thinking that displacement is not working just switch to the rendered view its working there

    • @RyanKingArt
      @RyanKingArt 10 หลายเดือนก่อน +2

      yes, the displacement only works in the rendered mode, not material preview. 👍‍

  • @orhanyilmaz9687
    @orhanyilmaz9687 9 หลายเดือนก่อน

    Hi Ryan, i did everything just like you but my render result is like low res. How can I fix this? Thank you.

  • @mr.lunatic3157
    @mr.lunatic3157 ปีที่แล้ว

    🤩🤩

  • @ChrisMansellVideos
    @ChrisMansellVideos 2 หลายเดือนก่อน

    I'm looking to make a 3D printed Lava Rock, can this texture be used for a final model export as an STL for 3D printing or is it strictly visual?

  • @timfriese7410
    @timfriese7410 ปีที่แล้ว

    hey, really great video(am using this for a school project) but I have one problem, the displacement doesn't work at all, at first I thought it was because I wasn't in cycles but after I changed that it still didn't work, any ideas?

    • @Fa1seP0sitive
      @Fa1seP0sitive ปีที่แล้ว

      I was having the same issue and just now realize that it only seems to displace when in render view instead of in material preview. It shows correctly in render view, in render, and in the material preview in the materials menu.

  • @Alexander_Haplington
    @Alexander_Haplington ปีที่แล้ว

    I have an idea! What if you make a broken (and maybe frosted too, like maybe as a parameter) glass material??

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      thanks for the idea 👍‍

  • @ambrishsingh7363
    @ambrishsingh7363 ปีที่แล้ว

    👍👍👍

  • @Mega_Monkey
    @Mega_Monkey ปีที่แล้ว +1

    thanks! could you show how to make a procedural moon material

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      Thanks for the idea! Yeah that's on my list of materials to make.

    • @Mega_Monkey
      @Mega_Monkey ปีที่แล้ว

      @@RyanKingArt i look forward to it

  • @akaxulubcuentapersonal361
    @akaxulubcuentapersonal361 ปีที่แล้ว +2

    Could you make butterfly wing scales tutorial please?

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      Thanks for the tutorial idea 👍‍

    • @akaxulubcuentapersonal361
      @akaxulubcuentapersonal361 ปีที่แล้ว

      @@RyanKingArt you're welcome, a pleasure to help the community

  • @Soulsphere001
    @Soulsphere001 ปีที่แล้ว

    I should probably reinstall Blender with version 3.4, since Linear Light is not something that is an option on the old Mix RGB node.

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      No the linear light is in the older mix RGB node too. I used it in many of my tutorials before 3.4 was released.

    • @Soulsphere001
      @Soulsphere001 ปีที่แล้ว +2

      @@RyanKingArt
      Ack! Yeah, I see it now. Thank you. I think I get confused with it because if the drop-down menu opens upward it reverses the order of list of blend modes. So I never got comfortable with the way they're displayed.

  • @TrevorSomers
    @TrevorSomers ปีที่แล้ว

    Hi Ryan. I have been watching and following your TH-cam channel for almost two years now. You and your TH-cam channel are excellent! I have been recommending your TH-cam channel on Facebook Blender groups, and to any of my friends who want to learn Blender. I was just wondering what specs do you have in your computer? It must be pretty powerful for you to do the designs you do on youtube. Thank you. Do you have another computer besides the one you film videos on for TH-cam so you can practice/play around with Blender?

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      Thanks for watching my tutorials! I only use one computer for my Blender work.
      *Here are my PC specs:*
      Ryzen-3900X CPU 12 Core 24 Threds
      Cooler Master CPU Liquid Cooler
      EVGA Supernova 1000 Watt Power Supply
      RTX 2080 Super WINDFORCE OC 8G Graphics Card
      500 GB Solid State Drive
      3TB Hard Drive
      3000 MHz DDR4 32 GB Ram
      Thermaltake Level 20 MT ARGB Mid Tower Computer Case
      ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard

    • @TrevorSomers
      @TrevorSomers ปีที่แล้ว

      @@RyanKingArt Wow! Thank you Ryan for sharing your specs with me. I'm surprised you run a RTX 2080 Super WINDFORCE OC 8GB Graphics Card, I would think you would at least have a RTX 3080 with 24GB of Vram for the stuff you produce on your channel. Have you seen a system using Blender using the new RTX 4090 GC? I bet it is blazing fast for rendering. Take care.

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      @@TrevorSomers Well I bought that card like 2 and a half years ago, so next time I upgrade my computer, I will buy a better one. Yeah I would love to get an RTX 4090 sometime.

    • @TrevorSomers
      @TrevorSomers ปีที่แล้ว

      @@RyanKingArt Cool! I was thinking could you animate the lava in this tutorial somehow? Like make it flow. That would be a cool effect if you could. Wow! 2 and a half years ago! I bet you are ready for an upgrade.

  • @funnycrappycomics2314
    @funnycrappycomics2314 2 หลายเดือนก่อน

    amazing ryan as always , the process for baking this would be the same no special steps for them?

    • @RyanKingArt
      @RyanKingArt 2 หลายเดือนก่อน +1

      I don't think so, however, you might want to bake a displacement map.

    • @funnycrappycomics2314
      @funnycrappycomics2314 หลายเดือนก่อน

      @@RyanKingArt oh ok, I dont see the option displacement in baking in blender 3,2 does it have a specific name, thank you for always answering my friend

    • @funnycrappycomics2314
      @funnycrappycomics2314 หลายเดือนก่อน

      @@RyanKingArt also when i bake the color it comes out all dark. Any thoughts?

  • @Rero2022
    @Rero2022 ปีที่แล้ว +1

    Hey Ryan king art

  • @user-fd1rk7rk5p
    @user-fd1rk7rk5p 24 วันที่ผ่านมา

    I identify one flaw with this. The .5 distortion factor that indicates the red-orange lava flow lines, they do not correlate with the solid parts. (for example, sometimes they flow *into* the solid rock parts, and sometimes they flow parallel to the "shorelines" of the rocky parts.
    There should be some physics that determine how the flows are related to the rocky parts, right?
    Theoretically, is there a way to fix this, or is maybe this just something that is not possible within blender?

  • @damarsedangtertawa5844
    @damarsedangtertawa5844 ปีที่แล้ว

    pleasee tutorial shading stylized in blender

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      Thanks for the tutorial idea 👍

  • @thai_le_foto
    @thai_le_foto 5 หลายเดือนก่อน

    Hi, I'm incredibly confused how mine is not looking remotely close to yours with the voronoi texture part. in 4.0, adding the color ramp after the voronoi texture, it only reveals the black "rock" spots as the noise lines, so it looks completely unrealistic. Yours is showing like rock filled chunks, mine is only showing black outlines, not filling in any gaps like that. No matter where the color ramp setting is. So the final result is not revealing any rocks at all, it is just showing a ton of those barely distorted triangles from the voronoi......I just deleted all that and re did it again and same result, it is not doing any reveal, when connecting voronoi texture distance to mix shader fac, it does not do what yours does and do nothing, it in fact shows the voronoi texture lines instead, and when using the color ramp, it only makes the orange spots brighter, not revealing like it shows on yours. So something must have changed, because this no longer works it seems.

  • @krishnabaro6036
    @krishnabaro6036 ปีที่แล้ว +2

    Sir can I add movement to the lava with this setup?

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      Yeah, maybe try changing the noise texture to 4D, and then animating the W value.

    • @krishnabaro6036
      @krishnabaro6036 ปีที่แล้ว

      @@RyanKingArt thank you. Just wanted to know. I don't want to kill my pc😂😂

    • @ogproboyig
      @ogproboyig ปีที่แล้ว

      😹I'm beginner can you please tell me in details please so I can animate the lava!!

  • @zaka45
    @zaka45 ปีที่แล้ว

    Hello, I don't have this node, I don't know why I have version 3.4.1 WHAT SHOULD I DO ?

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      What node are you trying to find?

    • @zaka45
      @zaka45 ปีที่แล้ว

      @@RyanKingArt (VIEWER) it doesn't work for me, I don't know why

  • @karstafarius
    @karstafarius 5 หลายเดือนก่อน

    I tried baking emission texture but it breaks everything? What am I doing wrong?

    • @RyanKingArt
      @RyanKingArt 5 หลายเดือนก่อน

      what do you mean by breaks everything? Can you be more specific about what is going wrong?

    • @karstafarius
      @karstafarius 5 หลายเดือนก่อน +1

      @@RyanKingArt I managed to bake them right. Thanks anyways master.

    • @RyanKingArt
      @RyanKingArt 5 หลายเดือนก่อน

      @@karstafariusglad you got it working!

  • @AyushB3D
    @AyushB3D 6 หลายเดือนก่อน

    Ryan bro why my camera is not squarelike this?

    • @RyanKingArt
      @RyanKingArt 6 หลายเดือนก่อน +1

      you can change that by changing the X and Y resolution on the output properties panel.

    • @AyushB3D
      @AyushB3D 6 หลายเดือนก่อน

      @@RyanKingArt oh I see, thanks king

  • @user-rc6li4sh9u
    @user-rc6li4sh9u ปีที่แล้ว +1

    How make this in blender?
    th-cam.com/video/le6jhjeDOnk/w-d-xo.html

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      thanks for the tutorial idea

  • @jeffreyspinner9720
    @jeffreyspinner9720 ปีที่แล้ว +1

    Oh, so you've made a NYC material. I live in that here. You'd be surprised what you can get used to if you are exposed to it long enough. I've been wondering about why you use voronoi over musgrave texture nodes, and noise texture over white noise nodes (the content creators in the EU tend to use white noise nodes to add randomness), I wonder the difference... is it a thought out choice by you, or it's always how you've done it so it was like grandfathered in?

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว

      Umm yeah I just like using the voronoi and noise textures.

    • @jeffreyspinner9720
      @jeffreyspinner9720 ปีที่แล้ว

      @@RyanKingArt I was hoping it was something deeper (!), but alas nope. k.
      I was thinking it was a eurocentric to cowboy (they call us cowboys) centric way of thinking... idk. The Blenderverse is wide and deep and completely inscrutable to me at least.

  • @RealGaryGibson
    @RealGaryGibson ปีที่แล้ว

    Can this be animated?

    • @RyanKingArt
      @RyanKingArt ปีที่แล้ว +1

      Yes you could definitely animate it.

    • @RealGaryGibson
      @RealGaryGibson ปีที่แล้ว +1

      @@RyanKingArt Cool

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว

    👍👍👍