Oh wow, this is the best tutorial! Not only do I get a really nice material afterwards, but also a really good explanation and a really good way of showing and teaching in general. Short yet very informative sentences. Also giving some additional information along the way for example what the yellow, blue colors of the input/outputs mean etc. Good pacing so I dont zone out. Awesome end result wrt material and learning a lot. Thank you a lot!
Great work, procedural materials are a great way to save memory as high quality image maps take enormous amounts of RAM for really convincing materials, while procedural materials take tiny amounts of RAM. It's good to learn from you about this, it's a subject I have been wanting to learn about for ages and you have given me the push to get started, so thanks!
Another excellent procedural material! The only thing I would add to the customizable node is a place for seed values for the large and small rocks, changing the voronal textures from 3D to 4D.
Even if EEVEE doesn't support displacements, this still looks neat in that engine. Any tips to optimize this material for better performance on weaker rigs and/or for use in EEVEE?
excellent tutorial. Though I'll say, I guess you have a monster of a computer. My PC is no slouch, but once displacement got involved, the viewport rendering tanked. Though maybe it's on me. I'm new to blender coming from Maya, and procedural materials are completely new to me. I wanted to do something cool and hands on first, but I'll check out your mats for beginners tutorial next. Hopefully I'll figure something out to make real time previewing faster, or at least I'll save up for a more buff workstation by the time I need it hahaha
Just a heads up, i seemed to have lost control of lighting half way through. After a couple of hours of troubleshooting I finally discovered that to get accurate lighting info it needs to go through the principled BSDF node.
*Purchase the project files and support the channel:*
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No one has made me feel more confident in blender than you and these tutorials.
thanks!
I agree with u
thanks so much. Glad my tutorials are helpful. @@tamiru-bliz
Oh wow, this is the best tutorial! Not only do I get a really nice material afterwards, but also a really good explanation and a really good way of showing and teaching in general. Short yet very informative sentences. Also giving some additional information along the way for example what the yellow, blue colors of the input/outputs mean etc. Good pacing so I dont zone out. Awesome end result wrt material and learning a lot. Thank you a lot!
Ryan! Thank you. I really enjoy your tutorials. It's very clear, to the point, and the material end results are great. Thank you for sharing.
Glad you like them!
Great work, procedural materials are a great way to save memory as high quality image maps take enormous amounts of RAM for really convincing materials, while procedural materials take tiny amounts of RAM. It's good to learn from you about this, it's a subject I have been wanting to learn about for ages and you have given me the push to get started, so thanks!
glad you like it!
Another great and detailed tutorial! Thanks for this, I am learning so much from your videos!
Great to hear!
You are the best, Ryan. Thanks a lot!
Another excellent procedural material! The only thing I would add to the customizable node is a place for seed values for the large and small rocks, changing the voronal textures from 3D to 4D.
good idea, thanks
Great! One question-is it possible to control the density of the rocks?
poetry in motion
thanks
Even if EEVEE doesn't support displacements, this still looks neat in that engine. Any tips to optimize this material for better performance on weaker rigs and/or for use in EEVEE?
ima need to start saving up for that addon
👍
Amazing.. And through the process, when i thought it's already good, you still made it better 👍
thanks!
Got to say it. You're a ROCKstar! Awesome work as always.
thanks!
You really rock (no pun intended lol😅) but it's so complex that it makes it difficult sometimes to follow along! Congratulations anyway 👏🏻
thanks for watching 👍
best tutorials I've seen 😀
thanks!
excellent tutorial. Though I'll say, I guess you have a monster of a computer. My PC is no slouch, but once displacement got involved, the viewport rendering tanked.
Though maybe it's on me. I'm new to blender coming from Maya, and procedural materials are completely new to me. I wanted to do something cool and hands on first, but I'll check out your mats for beginners tutorial next. Hopefully I'll figure something out to make real time previewing faster, or at least I'll save up for a more buff workstation by the time I need it hahaha
Just a heads up, i seemed to have lost control of lighting half way through. After a couple of hours of troubleshooting I finally discovered that to get accurate lighting info it needs to go through the principled BSDF node.
Thanks! Useful information.👍👍👍
thank you!
Amazing
Thanks!
Super cool ❤
thank you
Good Work thanks
welcome!
Amazing 🤩🤩
Thanks!
legend
thank you
Thanks ryan
welcome!
youre kind of the best
thanks!
I"m going to have to to to Blender 4. Too many changes from 3.6. There's a bunch of controls I don't have 🙄
yeah you should get Blender 4.0
Could you please show your PC specs
Here are my PC Specs:
• Ryzen-3900X CPU 12 Core 24 Threds
• Cooler Master CPU Liquid Cooler
• EVGA Supernova 1000 Watt Power Supply
• RTX 2080 Super WINDFORCE OC 8G Graphics Card
• SAMSUNG 500 GB Solid State Drive
• WD 6TB WD Black Performance Internal Hard Drive
• 3000 MHz DDR4 32 GB Ram
• Thermaltake Level 20 MT ARGB Mid Tower Computer Case
• ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
Thank you
Holy shit, that was confusing. New to procedural materials. This makes me despair that I’ll ever master Blender!?😢
keep on practicing and you will get better! Also, you might want to check out my procedural shader nodes for beginners video.