What's funny is, I remember as a kid hunting for minikits, having the detector extra on, and had 9/10. Then when I reached Killer Croc's boss room, the detector went crazy with 5-6 flashing arrows, and you can bet I was certainly confused.
I had kept the Minikit Detector off after I got 100% in the game because of those false arrows. But looks like those arrows weren't so false after all.
At a certain point I stopped using Minikit detectors and instead just looked up guides online because of how much time I wasted trying to figure them out
@@chilldedede i can't tell if this is homophobia or ignorance/cluelessness so i'll give you the benefit of the doubt. that is the pride flag of bisexuality
The funniest part about bugged arrows is that the PS4 AND PS5 remasters of LEGO Harry Potter have the exact same broken detector arrows and misplaced Student in Peril sounds as both each other and the original version of Years 1-4.
There is nothing funny on that. This just proves that they simple ported the Game over, not even thinking rechecking if everything works like it should. Easy money on a lazy job.
@@UndeadCollector it's funny in a bittersweet kind of way. Obviously I would've preferred more effort into the PS5 "remaster" (and the PS4 one for that matter, given all versions of the game share most of the same issues and they haven't been visually or functionally changed all that much beyond performance tweaks and some textures), but it's amusing how half-hearted it is, no?
If you think this is broken, try looking at the program with ghidra. It is hellish. Hardcoded character pointers everywhere, some of which dont even do anything. On the opposite end of the spectrum, some really silly things are hardcoded - like the trex having extra punch range. Then there's the suit system, which is hardcoded deeply within the game. LB1 can load and use LIJ1's playeritemtypes txt, and force powers work in LB1 too. Somehow, LB1 broke a lot of the movecode functions for jedi combat, so that crashes the game. Then there's really odd things, like the goon helicopter boss having a hardcoded hp multiplier. It's a mess from start to finish, and it's very easy to see the impact of crunch culture.
as someone who codes/develops games on spare time, the real reason behind out of bounds minikits is one of 3. Either A-the level was intended to be longer, usually collectibles take the most scripting in any given stage of a level, and doing them afterwards often breaks the map, so putting some generally where you want them in relation to the room and just moving them after is easier. B-The minikit holds the original placeholder for some kind of coding. That code that makes the equipment fall into the sewer for croc to throw? More than likely a minikit responsible for it, or atleast the minikit is the model placeholding that code. In most old games code had to be tied to an interactable. It doesnt matter how you interact with it, whether it be robin walking up walls with the magnet suit or batman just punching it. The minikit likely moves ever so slightly forward and back whenever croc needs new parts. And C-the minikit is probably there to test the minikit detector, but TT games never removed it
I've worked on professional game projects before (albeit mobile, not PC/console). My guess would be the minikits were inserted as tests and the developers never bothered to remove them.
It's not unlikely that this level was one of the earliest they had made. If it's in the demo that also seems likely, I can't find a list of all the demo levels though. But developers almost never make the levels in order of the final storyline, especially not the first ones. Usually you can tell based on how primitive the level is compared to the others, unless they went through a lot of polish
It's funny to me that Lego games are considered so broken. I've played these games so many times, and while some of the older ones can be a bit clunky, I never really ran into too many game-breaking glitches. Maybe they're only easy to find if you're looking for them, but I never looked for any in the two decades that I've been playing them.
I've had a few happen to me in my time playing lego games casually. I've used cranes to drop movable items into pits and they didn't respawn in Lego Batman. I've been softlocked on slidable surfaces where I'm stuck in the slide animation but can't slide off of the surface due to the angle of the surface in Indiana Jones. Plus I've had several games crash on me for unknown reasons.
I guess I’m the only one who was never confused by them. I just assumed the arrows were proximity based and I was by a place where a mini kit could spawn in different areas.
makes me wonder if the out-of-bounds minikit in TCS's Anakin's Flight is tangible at all. also curious what happens if you collect it, considering the level doesn't even have a minikit build, the OoB minikit is the only one in the level.
6:37 im 95% sure PCC stands for penguin croc clip but actually meant as penguin minion croc clip, bcs it would be too long to call it PMCC i guess. Atleast thats what i remember since we first did the clips with PM and croc
It's a podcast transcript on the lego website for "Episode 34 - Holy Game Development, LEGO Batman". (The transcripts are on a page with a URL ending in legogames-25-transcripts (earlier episodes use legogames-25-subpage instead); hopefully that's enough to find it without YT filter issues.)
I replayed the lego harry potter games recently and there was an arrow in a level for the gryffindor crest piece that was pointing out of bounds. I believe it was in 3-3, so do with that what you will. Also, it was on the xbox one collection version
I've seen those arrows before when using the MINIkit detector in other LEGO games even though I got all the kits. It drove me insane trying to find out where they were going all over the levels for hours. I just assumed it was a glitch. What they did I think was just place the minikits outside the level so that when they are coding the level they can just drag and drop, or tie code into the minikit spawn to a spawn location, and then they just got left there instead of being deleted when their purpose was fulfilled. Also there's a way you can go OOB in Lego Indy using the car.
3:02 - 3:12 While I don’t know the exact reason some of the games do this, I can give my input. Some of the older Lego games, like Lego Batman and Lego Harry Potter, actually spawn the pieces, or at least the models, out of bounds, so when you complete the tasks, it just teleports it in the area. If you use the minikit detector in Harry Potter Year 1, Level 1, it shows 3 Gryffindor arrows instead of just the 2 pointing to the paintings you have to build. The extra arrow is pointed to the Gryffindor house crest is, but won’t be replaced with the full minikit code. Another reason why they could spawn out of bounds is that they are next to or in a sub area like the one he’s collecting at the beginning. That is most likely the area to spawn the sub-area he’s standing next to. In the case of the Indiana Jones case, it actually spawns the treasure, thus performing the Minikit duping method used in the speedruns. Which is why if you finish different builds in different runs, if the last build didn’t spawn the treasure, it spawns it as if it’s a new minikit.
In the killer croc boss battle, I wonder if they planned for it to be in the whole area, but ended up scrapping it towards the end of development. Which would be why the minikit detector flashes like crazy.
That arrow in room 1 trolled me so much as a kid. I had one minikit missing on that level in room 2 or 3 but I spent a lot of time trying to look for it in room 1 before I decided to continue the level and check the other rooms. Since that minikit was the last one I was missing in the level I think the first few times I went looking for it I didn't even leave the 1st room, just searched for it in that room then gave up and exited the level
Maybe untrue wasn't paying close attention but I found that those extra arrows were often signifiers of minikits in secret areas one transition over. Maybe TT just didn't finish the code tying minikits to each other. Obviously minikits in other areas wouldn't be loaded so TT just added an extra minikits just to tell you which way roughly to go.
Lego batman 1 was still a nice game. But it was the start when you could feel how the quality control decreases. The older games also had issues, but I never encountered problems like with todays Lego games that the Npc Controlling another character is stuck and can't follow or bugs that forces you to restart parts of the level. Even the balance between collectibles that can be obtained by doing the story mode vs free game got totally strange (in the old games, depending on the level you could always at least collect 3 minikits. Now you get either 5 or 0).
Yeah. I needed 2 minikits for 100% completion, one on the slide in the ice level i always missed and one supposedly below the ground with absolutely nothing around it, i'm starting to doubt the latter, but i did lack a minikit on that level.
It's pretty funny to see how broken and exploitable the killer croc level actually is, because when i played the lego batman as a 6 years old, i found this level insanely hard and almost gave up because I didn't understand how the puzzles worked. I was pretty dumb kid tho
Would be nice if you did a video about the 100% stud level on Lego Superheroes, where there's a grappling hook that you can't use, since you don't have any grappling characters in your party.
Add "being unable to clip OOB" to the list of reasons why I remember Penguin Minion exists: -being unable to clip OOB -that one guess the character youtube short
A bug i very much remember was indiana jones on the psp. It was the one that for whatever reason in the hud you waled in one direction and could not do anything about it. Happened on 3 different psps
I don't remember any arrows nor did I even cared for the mini kits, I just completed the game normally with my brother so I didn't know it was that broken
I would guess that they’re left in for mini kits that spawn in after you complete a puzzle etc, so they’re way OOB so they can be pre loaded in ready to spawn for the player?
I stg every time I see some convoluted challenge video of a game that says, "I was stuck" or something similar, it always immediately transitions to, "Speedrunners helped me."
The most broken part of Lego Batman I can think of is the frozen chemical plant level, which had the most ridiculous jumps I've encountered in a Lego game.
out of pure curiosity does anyone who knows the game better then me know if the OOB minikits in the croc fight corespond to the minikits from the villian side of the level (the one you end up in the terrain of if you escape the cage)?
so 2-3 is why I quit 100% LBM huh. I was so confused about the extra minikits bc I used the minikit detector from the codes. I didn't want to search it up so I quit. Damn you extra minikits.
The rest of the background music is from the game Revita, but I know the soundtrack pretty well, and I don't recognize this one. Makes me think of the Mariokart ghost music but it doesn't sound quite right. Edit: Oh, it was literally answered already 😭
Does the layout of the mini kits line up with the layout of them in another level? Maybe the layout is stored in this level or just got copied over from another level? 🤷♂️
Would it be possible to load in player 2 and have them stand in the correct spot so the camera activates the mini kit? I’m not sure how the camera works in multiplayer but if it goes split screen when your far enough apart like I think some lego games did than maybe it could work😊
First WiiSuper gets the unobtainable blue stud in TCS, now Bd1P goes for these never before obtained minikits. These two are pushing the Lego games to their limits lol.
@@bd1p This just confuses me then, because I just finished playing this game yesterday, and I had the detectors on the whole time I was collecting kits (they were the first red bricks I got), and never had any problems. My luck must have been insane.
What's funny is, I remember as a kid hunting for minikits, having the detector extra on, and had 9/10. Then when I reached Killer Croc's boss room, the detector went crazy with 5-6 flashing arrows, and you can bet I was certainly confused.
Ya, and when I was a kid I couldnt finish 100% cause I thought I have to collect those particular minikits, not the inbound ones(
As a kid I always wondered why some Lego Games had a few confusing arrows, but after over a decade I finally found out why.
I had kept the Minikit Detector off after I got 100% in the game because of those false arrows. But looks like those arrows weren't so false after all.
@@SeanWheeler100what it told you was true… from a certain point of view.
At a certain point I stopped using Minikit detectors and instead just looked up guides online because of how much time I wasted trying to figure them out
I... I'm not bad at the game the mini kit detector is just THIS BROKEN???
the detector is perfectly fine :)
the minikit PLACEMENTS are broken
I'm just as shocked as u r...... I'm so mad I don't have this game anymore
what kind of country flag is that
@@chilldedede i can't tell if this is homophobia or ignorance/cluelessness so i'll give you the benefit of the doubt.
that is the pride flag of bisexuality
@@chilldedede It's Colom𝙗𝙞a.
The funniest part about bugged arrows is that the PS4 AND PS5 remasters of LEGO Harry Potter have the exact same broken detector arrows and misplaced Student in Peril sounds as both each other and the original version of Years 1-4.
There is nothing funny on that. This just proves that they simple ported the Game over, not even thinking rechecking if everything works like it should.
Easy money on a lazy job.
@@UndeadCollector it's funny in a bittersweet kind of way. Obviously I would've preferred more effort into the PS5 "remaster" (and the PS4 one for that matter, given all versions of the game share most of the same issues and they haven't been visually or functionally changed all that much beyond performance tweaks and some textures), but it's amusing how half-hearted it is, no?
Goddamnit the ammount of times these white arrows had me second guessing my 100% completions
If you think this is broken, try looking at the program with ghidra. It is hellish.
Hardcoded character pointers everywhere, some of which dont even do anything. On the opposite end of the spectrum, some really silly things are hardcoded - like the trex having extra punch range.
Then there's the suit system, which is hardcoded deeply within the game. LB1 can load and use LIJ1's playeritemtypes txt, and force powers work in LB1 too. Somehow, LB1 broke a lot of the movecode functions for jedi combat, so that crashes the game.
Then there's really odd things, like the goon helicopter boss having a hardcoded hp multiplier.
It's a mess from start to finish, and it's very easy to see the impact of crunch culture.
This is also why TT Games pretty much is no more. I heard that they ran pretty much like a Japanese black company as well.
@@paxhumana2015 TT was acquired by WB discovery and they're hiring for a big new game. They're definitely not done
@@aceman0000099 "big new game" LEGO City Undercover 2 - it can only be that
as someone who codes/develops games on spare time, the real reason behind out of bounds minikits is one of 3. Either A-the level was intended to be longer, usually collectibles take the most scripting in any given stage of a level, and doing them afterwards often breaks the map, so putting some generally where you want them in relation to the room and just moving them after is easier. B-The minikit holds the original placeholder for some kind of coding. That code that makes the equipment fall into the sewer for croc to throw? More than likely a minikit responsible for it, or atleast the minikit is the model placeholding that code. In most old games code had to be tied to an interactable. It doesnt matter how you interact with it, whether it be robin walking up walls with the magnet suit or batman just punching it. The minikit likely moves ever so slightly forward and back whenever croc needs new parts. And C-the minikit is probably there to test the minikit detector, but TT games never removed it
I've worked on professional game projects before (albeit mobile, not PC/console). My guess would be the minikits were inserted as tests and the developers never bothered to remove them.
It's not unlikely that this level was one of the earliest they had made. If it's in the demo that also seems likely, I can't find a list of all the demo levels though. But developers almost never make the levels in order of the final storyline, especially not the first ones. Usually you can tell based on how primitive the level is compared to the others, unless they went through a lot of polish
It's funny to me that Lego games are considered so broken. I've played these games so many times, and while some of the older ones can be a bit clunky, I never really ran into too many game-breaking glitches. Maybe they're only easy to find if you're looking for them, but I never looked for any in the two decades that I've been playing them.
I've had a few happen to me in my time playing lego games casually. I've used cranes to drop movable items into pits and they didn't respawn in Lego Batman. I've been softlocked on slidable surfaces where I'm stuck in the slide animation but can't slide off of the surface due to the angle of the surface in Indiana Jones. Plus I've had several games crash on me for unknown reasons.
I’ve found them easier to find on accident now that I’m older.
They are not broken. These are people that go out of their way to glitch games on purpose.
@@MrWolfSnack I know, it's just that he said in the video that they are considered really broken by a lot of people.
I always wondered what the random arrows were pointing to in certain LEGO game levels.
I guess I’m the only one who was never confused by them. I just assumed the arrows were proximity based and I was by a place where a mini kit could spawn in different areas.
@@varsityreviews707 That's what I've always thought as well.
makes me wonder if the out-of-bounds minikit in TCS's Anakin's Flight is tangible at all. also curious what happens if you collect it, considering the level doesn't even have a minikit build, the OoB minikit is the only one in the level.
6:37 im 95% sure PCC stands for penguin croc clip but actually meant as penguin minion croc clip, bcs it would be too long to call it PMCC i guess. Atleast thats what i remember since we first did the clips with PM and croc
5:00 Why would you bully the Penguin Minion? He's just a lil' guy 🥺
Hes my favorite character
A bd1p video is something I definitely was NOT expecting today but I'm glad I got it
Anyone know if the document at 0:10 can be found anywhere?
Bumping this!
It's a podcast transcript on the lego website for "Episode 34 - Holy Game Development, LEGO Batman". (The transcripts are on a page with a URL ending in legogames-25-transcripts (earlier episodes use legogames-25-subpage instead); hopefully that's enough to find it without YT filter issues.)
@@Pokechu22 Thank you 👍
It always comes back to that goddamned demo version, doesn't it?
Croc clipping is now my favorite speedrun tech
Penguin minion got me through a divorce
he got me into one
I replayed the lego harry potter games recently and there was an arrow in a level for the gryffindor crest piece that was pointing out of bounds. I believe it was in 3-3, so do with that what you will. Also, it was on the xbox one collection version
5:39 croc clipping!??😂😂😂
I’m subbing rn
Killer Moth > Killer Croc
Does killer moth have a bigger hit box? Didn't think so
Doesn’t need to compensate
both are my favorites
Killer moth my goat
Fax
I've seen those arrows before when using the MINIkit detector in other LEGO games even though I got all the kits. It drove me insane trying to find out where they were going all over the levels for hours. I just assumed it was a glitch. What they did I think was just place the minikits outside the level so that when they are coding the level they can just drag and drop, or tie code into the minikit spawn to a spawn location, and then they just got left there instead of being deleted when their purpose was fulfilled. Also there's a way you can go OOB in Lego Indy using the car.
Oh yes i remember going crazy on some arrows, but some where actually there, just not close to where to puzzle was
3:02 - 3:12 While I don’t know the exact reason some of the games do this, I can give my input.
Some of the older Lego games, like Lego Batman and Lego Harry Potter, actually spawn the pieces, or at least the models, out of bounds, so when you complete the tasks, it just teleports it in the area. If you use the minikit detector in Harry Potter Year 1, Level 1, it shows 3 Gryffindor arrows instead of just the 2 pointing to the paintings you have to build. The extra arrow is pointed to the Gryffindor house crest is, but won’t be replaced with the full minikit code. Another reason why they could spawn out of bounds is that they are next to or in a sub area like the one he’s collecting at the beginning. That is most likely the area to spawn the sub-area he’s standing next to. In the case of the Indiana Jones case, it actually spawns the treasure, thus performing the Minikit duping method used in the speedruns. Which is why if you finish different builds in different runs, if the last build didn’t spawn the treasure, it spawns it as if it’s a new minikit.
In the killer croc boss battle, I wonder if they planned for it to be in the whole area, but ended up scrapping it towards the end of development. Which would be why the minikit detector flashes like crazy.
3:21 Although in Lego Indianna Jones for the PSP, there is a parcel (red brick) that cannot ever be collected
I used to think the extra arrows were for indicating out of room kits, mostly because the 2 games ive played the most did that.
That arrow in room 1 trolled me so much as a kid. I had one minikit missing on that level in room 2 or 3 but I spent a lot of time trying to look for it in room 1 before I decided to continue the level and check the other rooms. Since that minikit was the last one I was missing in the level I think the first few times I went looking for it I didn't even leave the 1st room, just searched for it in that room then gave up and exited the level
Maybe untrue wasn't paying close attention but I found that those extra arrows were often signifiers of minikits in secret areas one transition over. Maybe TT just didn't finish the code tying minikits to each other. Obviously minikits in other areas wouldn't be loaded so TT just added an extra minikits just to tell you which way roughly to go.
I was just playing this level in FreePlay and I Without even knowing what I did up warped and got mini kit on that one pipe in the second room
Lego batman 1 was still a nice game. But it was the start when you could feel how the quality control decreases. The older games also had issues, but I never encountered problems like with todays Lego games that the Npc Controlling another character is stuck and can't follow or bugs that forces you to restart parts of the level. Even the balance between collectibles that can be obtained by doing the story mode vs free game got totally strange (in the old games, depending on the level you could always at least collect 3 minikits. Now you get either 5 or 0).
I was a kid relying on those arrows now I understand lol
Yeah. I needed 2 minikits for 100% completion, one on the slide in the ice level i always missed and one supposedly below the ground with absolutely nothing around it, i'm starting to doubt the latter, but i did lack a minikit on that level.
I once got 11/10 mini kits on the Arkham level in LB2
I thing i remember getting 11 in a level in the complete saga without glitches
@@quintencornelissen2274 It was Bounty Hunter Chase.
It's pretty funny to see how broken and exploitable the killer croc level actually is, because when i played the lego batman as a 6 years old, i found this level insanely hard and almost gave up because I didn't understand how the puzzles worked. I was pretty dumb kid tho
That one keyboard two games idea is clever af
I vaguely remember getting more than 10 minikits occasionally while playing LEGO Star Wars many years ago when I was very little
Would be nice if you did a video about the 100% stud level on Lego Superheroes, where there's a grappling hook that you can't use, since you don't have any grappling characters in your party.
Yet another great video.
I love this LEGO Batman 1 content
TCS Blue stud part 2. Classic.
Add "being unable to clip OOB" to the list of reasons why I remember Penguin Minion exists:
-being unable to clip OOB
-that one guess the character youtube short
I had long forgotten memories of mini kit detectors going weird in games that this vid reawakened
Dude… after so long..
I thought I was going insane back then! There were indeed mini kits outside!
I can finally rest, the nightmares are gone.
A bug i very much remember was indiana jones on the psp. It was the one that for whatever reason in the hud you waled in one direction and could not do anything about it. Happened on 3 different psps
I don't remember any arrows nor did I even cared for the mini kits, I just completed the game normally with my brother so I didn't know it was that broken
I would guess that they’re left in for mini kits that spawn in after you complete a puzzle etc, so they’re way OOB so they can be pre loaded in ready to spawn for the player?
Didn't see your face since the Isaac days, and damn man you look so much better with the shorter hair
Oh and also, great video !
I stg every time I see some convoluted challenge video of a game that says, "I was stuck" or something similar, it always immediately transitions to, "Speedrunners helped me."
I'm hopeful that ONE day someone will find the remaining too. I know it HAS to be possible!!
I think I do remember being confused by those extra arrows in Lego Batman as a kid XD
The most broken part of Lego Batman I can think of is the frozen chemical plant level, which had the most ridiculous jumps I've encountered in a Lego game.
Your hair looks great!
congratulations on 100k!!
3:45 is that blue archive music?
NEW LEGO VIDEO LETS GOOOOOOOO RAHHHHHHHHHHHHHHHH I LOVE LEGO
Congrats on 100k!!!
Killer croc is goated, also hi buh dip
It always surprises me how good these games actually are, compared to other licensed games.
This is a really well edited video
Great video also your hair looks so cool
That's too much free time.
Life is good when you upload
I never realized Batman fought Killer Croc in Catwoman's cell.
If early 2000s was a person it'd be this dude
Holy crap I remember going crazy attempting to 100% on the PSP with how many arrows there were.
I remember as a kid wondering why I couldn't ever find how to get these minikits
So that explain why the fuck I saw so many arrow's when i already had 10, or had 9 but then had to look up a video because the arrow lead nowhere
man what's funny is i actually think this game is up there as my fave lego game and it's the most BROKEN one. damn
nice well too bad you couldn't get the other mini kits tho
The level where you verse Man Bat keeps crashing for me. This crash also occurs on the motorcycle component of Lego Indiana Jones.
Ooo I got a cameo in this vid? Surely it’s not for anything that exciting
I dont know why you dont have more subscribers because your videos are peak
out of pure curiosity does anyone who knows the game better then me know if the OOB minikits in the croc fight corespond to the minikits from the villian side of the level (the one you end up in the terrain of if you escape the cage)?
5:12 HOP OFF MY GOAT!!!!!!
so 2-3 is why I quit 100% LBM huh. I was so confused about the extra minikits bc I used the minikit detector from the codes. I didn't want to search it up so I quit. Damn you extra minikits.
Let me present you: Lego Lord of the Rings
Great, now how do you do all of this in the console ports of LEGO Batman? Also, are these oversights in the other versions of the game as well?
Lego Batman kept deleting my saves, gave up so fast on this game lol
10:44 what is the background music?
WiFi Menu - MarioKart Wii
@@MFilice well aren't you just a cute little internet legend Michael. Thank you very much.
The rest of the background music is from the game Revita, but I know the soundtrack pretty well, and I don't recognize this one. Makes me think of the Mariokart ghost music but it doesn't sound quite right.
Edit: Oh, it was literally answered already 😭
@@longevitee haha appreciate the comment, you were close! Better memory than mine
I always thought 3 was the broken one
Just made my Saturday with this upload
Meanwhile some levels in LSW1 just casually had 11 minikits spread normally throughout the level in perfectly accessible locations.
Does the layout of the mini kits line up with the layout of them in another level? Maybe the layout is stored in this level or just got copied over from another level? 🤷♂️
Babe wake up bd1p dropped another fire vid
babe wake up dahamster got all episodes wr again
@@bd1p it was just a dream :(
Would it be possible to load in player 2 and have them stand in the correct spot so the camera activates the mini kit? I’m not sure how the camera works in multiplayer but if it goes split screen when your far enough apart like I think some lego games did than maybe it could work😊
Why is there one minikit out of bounds in the first part of Under the City? Or did you mention it in a previous video?
nice haircut 👍
The first level of lego marvel superheroes gave me 11 minikits XD
You need 100k
First WiiSuper gets the unobtainable blue stud in TCS, now Bd1P goes for these never before obtained minikits. These two are pushing the Lego games to their limits lol.
Do you think using player 2 to manuver their camera could help?
But is it ALSO that broken on PS2? That's the only version I've played, and hence, the only version I remotely care about.
Dude casually talking about PCC
Me as a brazilian: 😰😰😰
I had no problems with the detectors while playing this game. Did these issues get fixed on the PC versions at some point?
nope, still very broken
@@bd1p This just confuses me then, because I just finished playing this game yesterday, and I had the detectors on the whole time I was collecting kits (they were the first red bricks I got), and never had any problems. My luck must have been insane.
@@alansmithee419they worked fine for me on ps3 a few months ago as well
Wait cant you use the 2 player mode to position 1 player and 2nd one to get it? like get another person to help etc
Anyone who thinks Lego Batman is the most broken clearly hasn't played the DS port for Star Wars II: the Original Trilogy
What song did you use in the intro? I recognise it from somewhere...
it’s a custom song i had made for my videos, i don’t think the creator has posted it anywhere yet
TTGames made this? I wonder what Gamehut has to say about it? 🤔
Noice Another Video
lego marvel superheroes, specifically the xbox360 version, is still the most broken to me
But but ...my fav lego game ❤❤
Blue archive music 3:46 :)