How to use Thrawn's REAL strategies in Empire at War! (This will make you better!)

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 277

  • @EcksToo
    @EcksToo  4 ปีที่แล้ว +212

    I think we’ll call this new series FLEET ACADEMY. The last episode is here: th-cam.com/video/HwECSusVtPY/w-d-xo.html

    • @eurasianenjoyer1499
      @eurasianenjoyer1499 4 ปีที่แล้ว +2

      Make a series. You can make a episode about getting started, with each faction

    • @Progress_or_Barbarism
      @Progress_or_Barbarism 4 ปีที่แล้ว +1

      That’s incredible.

    • @bronzebow4235
      @bronzebow4235 4 ปีที่แล้ว

      I suggest you try finding a way to do the A-Wing slash.

    • @itsjackhamill4244
      @itsjackhamill4244 4 ปีที่แล้ว

      Hey eck sorry but uh.. What happened to joint command I personally really enjoyed that serious, and since the last episode have been waiting for the next but it's never came out. I was just wondering what happened to it?

  • @Warriorcat_Youtube
    @Warriorcat_Youtube 4 ปีที่แล้ว +739

    Ecks when he sees a capital ship he likes, WHILE having a capture shuttle: This is where the fun begins

    • @general8191
      @general8191 4 ปีที่แล้ว +54

      Another fine addition to my fleet

    • @professionalretard1478
      @professionalretard1478 3 ปีที่แล้ว +2

      Lmao

    • @Ar_Tank
      @Ar_Tank 2 ปีที่แล้ว +1

      Insert bobbydukearts "I want that"

  • @dragonslayer3631
    @dragonslayer3631 4 ปีที่แล้ว +502

    The thrawns pincer is an incredible strategy to use and incredibly efficient

    • @Dauth312
      @Dauth312 4 ปีที่แล้ว +19

      I always use the pincer its just soo good

    • @Rumple108
      @Rumple108 4 ปีที่แล้ว +12

      That's what she said

    • @alicorn3924
      @alicorn3924 2 ปีที่แล้ว

      @@Rumple108 eyo?

    • @kadenstimpson3167
      @kadenstimpson3167 ปีที่แล้ว +1

      Try it out in FOTR with a lucrehulk battleship.... literally disgusting damage on the enemies, and it distracts their ships so your main fleet can still dish out some punishment

    • @Brett-uq4tz
      @Brett-uq4tz 3 หลายเดือนก่อน

      So that tactic actually works in the game? What about thrawn's other strategies and tactics? Will they work in empire at war?

  • @eurasianenjoyer1499
    @eurasianenjoyer1499 4 ปีที่แล้ว +280

    THIS IS THE BEST. I REALLY WANT EMPIRE AT WAR TACTICS BUT THERE ARE NOT VIDEOS

    • @gladiox7637
      @gladiox7637 4 ปีที่แล้ว +3

      Same

    • @El_Presidente_5337
      @El_Presidente_5337 4 ปีที่แล้ว +7

      Search fo real naval tactics (mostly WWII) and you have half of them.

  • @lenkagamine4145
    @lenkagamine4145 3 ปีที่แล้ว +143

    I find using any strategy in Empire at War incredibly difficult solely due to odd pathfinding, I want to tell my ship to go behind the enemy or something and instead it just turns around and faces its engines towards them.

    • @jibrilamvs
      @jibrilamvs 6 หลายเดือนก่อน +2

      That happens a lot when I use power to weapons abilities. The ship, facing the enemy I want them to shoot, decides to do a 180 and not do anything.

    • @BraxtonParsons-s8h
      @BraxtonParsons-s8h 5 หลายเดือนก่อน +2

      "Turn this ship around we'll never make it through!"

    • @VestedUTuber
      @VestedUTuber 5 หลายเดือนก่อน +4

      Ships don't like to overlap in this game. If you're having issues try spacing your ships out better.

    • @nicholasparker3786
      @nicholasparker3786 หลายเดือนก่อน

      Try using the patrol mechanic. If you place 1 point behind where you want the ship to position. Then if you leave enough space to manoeuvre, it will face where you want to

  • @gamerjoshwhite97
    @gamerjoshwhite97 4 ปีที่แล้ว +182

    "The Rebels shall be the Architects of their own destruction..."

    • @TheyWantMeGone69
      @TheyWantMeGone69 4 ปีที่แล้ว +2

      One of his best lines.

    • @Fi_Sci_
      @Fi_Sci_ 4 ปีที่แล้ว +17

      Lieutenant Tragic_501 a lot of Thrawns lines from Rebels are amazing, especially when he calls out his Subordinates for their incompetence.
      One thing I gathered from Thrawn as a tactical genius is that if you follow his orders _you will survive._ The only reason Thrawn ever fails in Rebels is because he respects his opponents and lets them escape with their meager reward, or his subordinates did not follow his instructions, or Space whales.

    • @TheyWantMeGone69
      @TheyWantMeGone69 4 ปีที่แล้ว +6

      @@Fi_Sci_ That and also because in Rebels, the heroes must always win. Smh. But I like Thrawn because he's the only admiral who's not an incompetant moron besides Tarkin. All it takes is his voice and the organs playing in the background to send chills.

    • @Fi_Sci_
      @Fi_Sci_ 4 ปีที่แล้ว +6

      Lieutenant Tragic_501 precisely, and about the heroes winning, that happened a lot in Clone wars too.
      Come to think of it I don’t think we ever saw the Seperatists win a battle at the end of an episode very frequently, the republic was always the outnumbered underdog in most cases.

    • @jclark6749
      @jclark6749 4 ปีที่แล้ว

      @@Fi_Sci_ it does make sense they dont win ever battle

  • @katsarelas1947
    @katsarelas1947 4 ปีที่แล้ว +184

    Man I’ve been hooked into the Empire at war mod since you convinced me of it a few days ago...but every time I’m doing galactic conquest just before “oh my god they have several thousand fleet strength at these 3 remaining planets! This is it! The big final showdown is soon!” And it usually freezes up or crashes and yeaaa

    • @EcksToo
      @EcksToo  4 ปีที่แล้ว +17

      Are you playing the base game

    • @katsarelas1947
      @katsarelas1947 4 ปีที่แล้ว +7

      EcksToo forces of corruption With the Remade mod, that’s about it thus far.

    • @darthnox7958
      @darthnox7958 4 ปีที่แล้ว +12

      You need to save regularly, I don't know how much time you play but I play a LOT of hours, so once every hour I save the game, go to the main menu, and enter the saved game again, before I did this the game just kept crashing, now it's good

    • @ranjittanneru1169
      @ranjittanneru1169 4 ปีที่แล้ว +1

      Which mod is ecks using? Is it thrawns revenge? If so can I play skirmish with that mod?

    • @katsarelas1947
      @katsarelas1947 4 ปีที่แล้ว +4

      Ohhhh man I got Thrawns revenge, this is gonna take a bit more getting use to...

  • @grandadmiralthrawn6441
    @grandadmiralthrawn6441 4 ปีที่แล้ว +177

    imagine the thrawn catapult would be a thing in EaW

    • @BeregondFirstCaptain
      @BeregondFirstCaptain 4 ปีที่แล้ว +8

      It would make it more interesting. I kinda used all these tactics.. My last new republic play through i finally used the capture shuttle vs all other times I really didnt

  • @rominkivela9351
    @rominkivela9351 4 ปีที่แล้ว +59

    when it comes to defense, i find i'm best working more like a spring. I leave my frontline worlds dug in on the ground and without stations. Once an enemy fleet jumps in i pounce from a nearby system allowing me to call in the right ships for the task. The only places i fortify in space are my capital shipyards and the occasional choke point if there aren't any convenient systems around. I guess this comes under the category of "asymmetric warfare" since these are more rebel tactics (at least in space, on the ground, not so much)

    • @michaelgarner142
      @michaelgarner142 3 ปีที่แล้ว +1

      very similar to my own strategy

    • @shadowfort1661
      @shadowfort1661 2 ปีที่แล้ว

      I prefer to dig in my trenches and don't move. I mean can't fight someone who you can't invade right.

    • @jacksteele3028
      @jacksteele3028 8 หลายเดือนก่อน +1

      Pretty much how Montgomery revitalized British defenses in North Africa. I think he called it a Flexible defense or something vs static defenses. Best used when you’re defending too much territory to station a sufficient garrison across the line

  • @hanifloka130
    @hanifloka130 4 ปีที่แล้ว +142

    This video: *was uploaded*
    Thrawn: "yes".
    Also
    Eck: "We don't need interdictors here"
    Thrawn: *visible confusion*
    Interdictor vessels: *sad interdictor noises*

  • @louiswinterhoff334
    @louiswinterhoff334 3 ปีที่แล้ว +1

    I really like the Hit-and-Fade strategy. Playing as the eoth in one of the big ffa conquest games and fighting the pentastar alignment, which can build bigger ships than I, like the praetors, what usually happens is they attack and i have to retreat but usually right after i come back and really exploit the ai. when you send in your pathfinder ship the ai tends to send only one ship after it, so i let that ship break away from the fleet far enough so that i can bring in more ships to destroy it and then retreat right away before the praetor has a chance to catch up. And then after a bit the praetor is all alone and i can take it head on without having to fight any other ships. works beautifully. this bait strategy also works if you have a capture shuttle, one ship gets baited out, you pop in your ships, take out its shields, bring in your capture shuttle, hopefully capture the ship, and then retreat with a new addition to the fleet, rinse and repeat.

  • @Finelbell
    @Finelbell 4 ปีที่แล้ว +36

    Do one on the tarkin strategy, just don't retreat

    • @general8191
      @general8191 4 ปีที่แล้ว +11

      Sounds like a poor strategy but could be an interesting campaign idea

    • @nakknjr9322
      @nakknjr9322 3 ปีที่แล้ว +1

      @@general8191 hello there

  • @indoshonstudios1893
    @indoshonstudios1893 4 ปีที่แล้ว +60

    It kinda makes me feel smart that I already do more than half the stuff in this video.
    But I definitely want to see more content like this.

  • @emmajay5666
    @emmajay5666 4 ปีที่แล้ว +57

    7:43 it made me laugh when it showed all the ships just hyperspace jumping into the planet.

    • @ZKP314
      @ZKP314 4 ปีที่แล้ว +13

      "Did they just pull a Malevolence?"
      "...we lost our Dreadnaught Shipyard, and you're worrying about them crashing their planets?"
      -Two rebel officers after Thrawn successfully pulled a hit and run on *Kuat*

  • @justcallmeSheriff
    @justcallmeSheriff 4 ปีที่แล้ว +22

    In Republic at War, I would use fleets of Venators solely for their carrier role. I would have all the fighters and bombers target key ships that aren't part of the garrison, and then leave as soon as they were depleted....Only to immediately come back and repeat the process!
    It was the only way to get around the massive advantage the AI had in ship production.

  • @Stormierruby
    @Stormierruby 4 ปีที่แล้ว +20

    Ecks: "You pay 15 thousand DOLLARS for a ship!"
    Me: "HolUp..!!"

    • @LitlBlackDragonNinja
      @LitlBlackDragonNinja 3 ปีที่แล้ว +1

      This is nothing. *pointing at StarCitizen*

    • @avery1647
      @avery1647 3 ปีที่แล้ว

      The emperor is american confirmed

    • @wborworse
      @wborworse 3 ปีที่แล้ว

      DUDE, it's cheaper than a tank.

    • @carteradams43
      @carteradams43 3 ปีที่แล้ว +1

      if EA made EaW

  • @kaijudirector5336
    @kaijudirector5336 4 ปีที่แล้ว +10

    When I first tried out Thrawn's Revenge, I used the Thrawn Pincer to kill around 3-4 SSDs, a lot of SD Hero units, and a LOT of Golans. The trouble, however is finding the big ships you want pincered first.

  • @briangriffin9793
    @briangriffin9793 4 ปีที่แล้ว +43

    The trick to hyperspacing in close is to wait until the enemy ships are focused on a target.. in the base game and most mods, your incoming ship will take massive amount of damage.
    Second, depending on the mod, the AI may spawn in capital ships despite not having capital ship yards. It is still worthwhile taking out the shipyards because it will reduce the numbers of capital ships.
    Love this video

    • @warwickthekingmaker7281
      @warwickthekingmaker7281 3 ปีที่แล้ว

      Most mods automatically spawn in as many ships as possible so you can't do a longer without taking losses, and you can't even decide your composition or formation

  • @Dauth312
    @Dauth312 4 ปีที่แล้ว +7

    You could do this type of video for each of the main mods for EaW like the remake mod for example, it has more ships with different abilities/attack styles from the same ships in other mods (take the victory star destroyer from Remake and Thrawn's Revenge for example) Just an idea so you can make more content!

  • @possiblemishap6724
    @possiblemishap6724 4 ปีที่แล้ว +1

    This is the content that I have been looking for

  • @isd_chimaera8335
    @isd_chimaera8335 4 ปีที่แล้ว +20

    These videos are fantastic, and I would definitely like to see more of them!

  • @BeregondFirstCaptain
    @BeregondFirstCaptain 4 ปีที่แล้ว +15

    Thrawn used the eight interdictor ships to trap the new republic by bringing them out where he wanted them and then the others kept them from jumping out since in books they generated the gravity well in the shape of a cone vs empire at war it just blankets the map

  • @miroslavstefanov9196
    @miroslavstefanov9196 4 ปีที่แล้ว +5

    Best empire at war strategy? Swarm with fighters! It's GENIUS! CIS to the bone! This is my main strategy on most mods ;d
    It works 90%, it fails when the enemy counters with a swarm of fighters!

    • @ianhines2302
      @ianhines2302 3 ปีที่แล้ว

      Your profile pic fits your comment strangely well

  • @NordicTobz
    @NordicTobz 4 ปีที่แล้ว +15

    One of my greater tactics is that I bring in a few "higher tier" ships with a lot of smaller frigate or/and anti fighter ships to draw most of the fire from the enemy and make a sort of trench with my smaller ships to cover and defend my larger more significant ships. This trench type tactic has proven effective for me on offensive and defensive battles, and battles where I was outnumbered.

  • @agentiq007
    @agentiq007 4 ปีที่แล้ว +19

    7:30 that was easly winable. You probably whoudn't even take any losses

    • @fourthknower9831
      @fourthknower9831 4 ปีที่แล้ว +7

      Winnable, yes. But staying to fight the whole battle defeats the concept he was trying to show off.

    • @Darqshadow
      @Darqshadow 4 ปีที่แล้ว +3

      Its a good way to cripple a front when you dont have the groundforces to take the world. Cant build ships there anymore until that shipyard is back up and running

  • @iamazrael4506
    @iamazrael4506 4 ปีที่แล้ว +7

    I remember when I got home and was so excited to go play empire at war when I got home after 6th grade and I recently got into it and I just love how you still make videos on such a underrated starwars game

  • @owenc8831
    @owenc8831 4 ปีที่แล้ว +9

    I don't even have empire at war and I'm watching this 😂

  • @SuperEssenceOfficial
    @SuperEssenceOfficial ปีที่แล้ว

    the whole point of the Star Destroyer's wedge shape is that it doesn't have a broadside. It can fire all its guns directly forward.

  • @ItsDaKoolaidDude
    @ItsDaKoolaidDude 4 ปีที่แล้ว +4

    Alright, now what would Thrawn's strategies be upon Sins of a Solar Empire?

  • @davidegazzaniga7558
    @davidegazzaniga7558 4 ปีที่แล้ว +12

    Lmao imagine a star destroyer going for broadsides instead of a front line full salvo...you might wanna rethink that

    • @jameskerns8309
      @jameskerns8309 3 ปีที่แล้ว

      Victorys are great for broadsiding though 😌

    • @general8191
      @general8191 3 ปีที่แล้ว +2

      @@jameskerns8309 basically every star destroyer does the most damage in a frontal assault. They can still do good damage from the side but remember if they do that the other sides guns won't be able to help out. That's why you always attack an SSD from the side.

    • @jameskerns8309
      @jameskerns8309 3 ปีที่แล้ว

      @@general8191 Not every star destroyer. ISDs perhaps, I was just saying he should've used a VSD instead of an ISD for that broadside. SSDs have massive trenches that contain most of their firepower, that's why that one starhawk that brought down the SSD was nearly destroyed instantly. When one of the ISDs moved, the broadside guns devastated the ship. SSDs in general I'm unsure of but I assume you're talking about the executor. The best way to defeat an executor is not to challenge its massive broadside, it's to attack it from the rear or below it. Eck has even stated before he doesn't like how a significant portion of the armament in an executor is in the trench that is around the entire ship (except for the rear).
      Victorys or VSDs are also great for broadsiding. These ships were used in the Thrawn pincer to broadside NR ships at point blank. To say every star destroyer has a frontal kill zone is just wrong because they're all designed differently.

    • @lenkagamine4145
      @lenkagamine4145 3 ปีที่แล้ว

      @@jameskerns8309 all of those guns can still fire forwards. If you're on the side the guns on the opposite trench cant fire. So even if you only consider the trench guns they still do more damage to the front. Every gun on every star destroyer can fire forwards to the best of my knowledge, while no star destroyer can bring all of its guns to bear on one side.

    • @jameskerns8309
      @jameskerns8309 3 ปีที่แล้ว

      @@lenkagamine4145 Not all of the trench weaponry can fire directly forward because they're a little obstructed. The best way to combat an SSD is to first harass it with long range weaponry, send in starfighters to destroy the engines and then safely maneuver your ships behind it to finish the SSD off. The killzone for an SSD is it's broadside and frontal firing arcs.

  • @SnowyValk
    @SnowyValk 3 ปีที่แล้ว +7

    a video like this on amiral ackbars tactics will be awsome

  • @Jay_Dub1120
    @Jay_Dub1120 3 ปีที่แล้ว +3

    I used the Thrawn pincer all the time before I knew it was a Thrawn move lmao

    • @Brett-uq4tz
      @Brett-uq4tz 3 หลายเดือนก่อน

      Is it actually possible to his strategies and tactics from the books in empire at war?

  • @WhatEvenIsAGoodName
    @WhatEvenIsAGoodName 4 ปีที่แล้ว +5

    Whenever I play as Thrawn I tend to make my fleets more balanced, I love the imperial way of dropping a fleetcap of star destroyers on the enemy but Thrawn's tactics can actually deal with YWing swarms.

  • @DDayJayke
    @DDayJayke 4 ปีที่แล้ว +4

    Thrawn's strategies are efficient. But I have proven to be quite efficient myself.

  • @eazye519
    @eazye519 4 ปีที่แล้ว

    CD Emperor23 here. CD still rules all! We drove the cosmics from foc back to eaw.

  • @joshk96
    @joshk96 4 ปีที่แล้ว +7

    12:35 That's really accurate considering that at Bilbringi the New Republic ISD Freedom wasn't damaged but it's Captain remarks that several of his support ships were destroyed.

  • @jeremylangthorn
    @jeremylangthorn 3 ปีที่แล้ว +1

    What track did you use for background music on this? Enjoying the content!!

  • @Ex3cuth0r
    @Ex3cuth0r ปีที่แล้ว +1

    I Love this Game! All Kinds of the Mods (EAW Remake,Thrawns Revenge and Fall of the Republik) rly nice MODS thanks out for the Modder! And Thanks for your Video! Great Vid :) May the Force be with you to! 🙏

  • @tonlito22
    @tonlito22 4 ปีที่แล้ว +1

    Fleet Composition Stuff:
    1) Star Destroyers are mainly there to erase enemy capital ships from existence or substantially weaken larger ones. They also carry fighters and bombers( except for the Tector), however they are expensive, and not exactly nimble or subtle ships. Star Destroyers therefore should generally act as the anchor of fleet formations, or the spearhead of a precise strike on a single target. Victory Star Destroyers are something of an exception, being as a rule faster and more agile, but by necessity smaller and weaker than a regular Star Destroyer, in addition the Victory I has concussion missle batteries that the other Star Destroyers lack, adding more weapon flexibility.
    2) Light Cruiser Escorts. These are the Dreadnought, Strike Cruiser, Acclamator, and Carrack. The Light Cruisers allow for the extension of firepower in places you don't have a Star Destroyer, and increased flexibility in firepower for the formation. In extreme circumstances you could consider a Dreadnought for example to simply be an additional dozen autonomous turbo-laser batteries for a Star Destroyer( probably not the best way to view it, but helpful). Similarly, the Carrack and Strike Cruisers have ion-cannon batteries that many Star Destroyers lack so can help to strip the shields from a target to make them more vulnerable to a deadly broadside of turbo-laser fire from a Tector, or a salvo of missiles from a Victory. Finally the Acclamator and Carrack, as well as certain marks of Dreadnought and Strike Cruiser, can carry small numbers of fighters into battle, and any amount of extra fighters is helpful to chip away at the Rebels fighter corps.
    3) Frigates and Corvettes. These are things like the Lancer, Nebulon, Ton-Fak, Raider, and Arquitens. The smallest of capital ships, they still have their roles to play. The Nebulon and Lancer give needed anti-fighter ability with their laser cannons, the Nebulon in addition having a good mix of turbo lasers and fighters. The Arquitens hits hard for a small ship with its turbo lasers, and brings 4 ties to the fray, similar to the Raider. And the Ton-Fak brings necessary fighter support. Generally the Frigates and Corvettes should be kept behind the larger ships, and deployed only were their specific weaponry is needed, Lancers kept near a Star Destroyer and deployed to wherever a nearby fighter breakthrough seems imminent or nearer to a fur-ball of fighters to give the Imperials a good chance of breaking through as an example.

  • @brianjohnson5272
    @brianjohnson5272 3 ปีที่แล้ว +1

    Eck, I love your work but you can't use Thrawn anything in empire at war.
    The game is a 2D field with a 4D insert. Anything Mith'thrawn'nuru'odo used was fully 4D.
    In EaW (Empire at War) I can't form a stacked defense of ships above or below the field so I can't even "slash the deck". The grand admiral could and would use a three dimensional field to crush his opponents (If modern humans went up again Earth IRL with perfectly equal fleets we most likely wouldn't take out a dozen ships in a hundred ship fight!). The 4D insert I refer to is time. While human can rock a 2D field and understand time in a VERY, VERY primitive way can use it to good effect Thrawn didn't have to think about it at all. By this I mean a ship in reserve to us can hop in system to hit a weakened ship or plug a hole in the line of battle. Thrawn planned them not relied on some luck.
    Hypothetical situation, You have been using a hit and run tactics weakening ships for a major assault on a system with no platforms when the enemy lines up with the assumed bulk of it's fleet several of which show major damage what would you do Eck? My first reaction is to hit those ships in a surface naval style called crossing the T. Yet Thrawn has placed those there with purpose. To me I would be cautious because I've read both legends and canon😤. I know what he's capable of so instead of being baited to hit his obviously weak point Im likely to hit elsewhere, yet if he knows I know he in command he put it there not as bait to trap but because he knows I THINK it's a trap. This is part of his genius he locks up a commander into a cycle of perpetual doubt of the risk of hitting that weak point.
    The other is using the planetary psyche against ITSELF.
    Again hypothetical situation, same scenario same parameters as I engage his fleet with a crossing the T he hits me with a Terran blindspot. When I commit my forces he bring in his ships he held back striking from above and below.
    This is the other half of his GENIUS.
    If he understands the culture through the art of the planet he KNOWS Terrans are 2D thinkers with a grasp of time. He know a polar pincer would decimate any fleet we had. While many officers can think in 3D they don't have the mental capacity to think 4D at our state of evolution. In a battle timing is everything! If you commit early you suffer, too late you miss chances, bring in reserves too quick you can be countered, too late you can be CRUSHED. Dropping an interdiction cruiser early can tip your hand, too late the enemy lives to fight again.
    Thrawn is a being who's life upends galactic empires. He's a once in a million year tactical genius that is never truly forgotten. Yet with these genius requires their muse. The focusing lens that they use to see the moves before the enemy thinks to think to make it. His was art.

  • @Fleetches
    @Fleetches ปีที่แล้ว +1

    Was always a fan of the Carrack cruisers. They're ugly as hell but damn they put out some crazy firepower.

  • @Sithis-zs9cy
    @Sithis-zs9cy 4 ปีที่แล้ว +3

    I'm just a simple man trying to find my way through the galaxy, I see Thrawn I click

  • @Wowa9305
    @Wowa9305 4 ปีที่แล้ว +2

    It is either a blessing from god, or just a coincidence... because I bought that game just 2 weeks ago for the first time!
    Thanks for the video!

    • @pedrokantor3997
      @pedrokantor3997 4 ปีที่แล้ว +1

      You picked a really good time to get into this game.

    • @Wowa9305
      @Wowa9305 4 ปีที่แล้ว

      Pedro Kantor I‘m sure it’s because of the very active modding scene?
      Ps: I‘ve already tried out some mods, but it’s all that overwhelming atm, because I want to learn the base game first.

  • @duxae1617
    @duxae1617 4 ปีที่แล้ว

    To be more realistic the hyperspace reinforcement should drop your ship randomly somewhere in a wide circle

  • @kylekight581
    @kylekight581 4 ปีที่แล้ว +3

    I suspect the usage of Victories was due to their relatively weak engines, making a precise jump in very advantageous

    • @trazyntheinfinite9895
      @trazyntheinfinite9895 3 ปีที่แล้ว +4

      No, the core idea was that a force that is alread facing down a full blown Impstar is going to have to make hard choices when faced with a lesser threat that is in an advantageous position.
      What are you gonna do? Turn your attention in guns and shields towards the Victory, thus giving the Impstar free reign, or are you gonna try and ignore a pretty tough flying gun battery? Will you send fighters? Open up weak spots in your screen?

  • @MrWasGehtSieDasAn01
    @MrWasGehtSieDasAn01 3 ปีที่แล้ว +1

    I used the Thrawn Pincer without realizing it LOL

  • @mikemobius9826
    @mikemobius9826 4 ปีที่แล้ว +3

    Very interesting and well explained. Definitely would appreciate more of this :)!

  • @ronansmith9148
    @ronansmith9148 4 ปีที่แล้ว +2

    I had a silly version of the thrawn pincer. In the campaign, I had to capture leia, and I had just enough space left to call in a star destroyer. so I called the star destroyer to come out of hyperspace on the tantive 4.

  • @RamboArminius1
    @RamboArminius1 3 ปีที่แล้ว +1

    Do you have any of veers’s tactics for ground battles?

  • @benjaminschroder4074
    @benjaminschroder4074 4 ปีที่แล้ว +3

    Hey i know you dont enjoy Ground battles that much, so what about doing a playthrough challenge where you have to auto-resolve every single Ground battle?
    It always seems so easy, but i think this would be a real challenge on cruel and admiral.

    • @felps_4500
      @felps_4500 4 ปีที่แล้ว

      It's possible, but you would need a massive fleet made only with ground forces, cuz y'know the Auto Resolve is a shit, and I don't think that the difficulty would change the percentage of success

    • @benjaminschroder4074
      @benjaminschroder4074 4 ปีที่แล้ว

      Felipe Pereira
      What you mean you don’t think it would be harder on admiral than on easy/medium.
      Also, yes you would need insane amounts of Ground Unit production.

    • @felps_4500
      @felps_4500 4 ปีที่แล้ว

      @@benjaminschroder4074 Yes, I think the Auto Resolve AI only calculates the amount of ships or ground forces that you have, so if you have a massive amount of ships/ground forces, the AI probably gonna think that you gonna win and do it's thing
      Or it could also that the AI is like a slot machine (the chances of you winning will always be smaller than the chances of losing), even with a better fleet
      Or both could be wrong and the AI would rarely let you win, no matter if you have the most powerful fleet in the galaxy

  • @rovad55
    @rovad55 4 ปีที่แล้ว +1

    There is literally nothing scarier than an imperial star destroyer jumping out of hyperspace fully locked on your ship right in front your face

  • @МихайлоСоловйов-и7н
    @МихайлоСоловйов-и7н 4 ปีที่แล้ว +1

    I don't use any strategy. I just prepare to build A LOT of ships, and take them almost all to the enemy base. It actually works🗿

    • @general8191
      @general8191 4 ปีที่แล้ว +1

      How wasteful. Why wouldn't you use strategy so you can inflict greater damage AND take less losses?

  • @Hotdiggitydog_
    @Hotdiggitydog_ 4 ปีที่แล้ว +1

    Do a video of how thrown beat an entire fleet with 3 ships using empire at war

  • @panaklohaklo4322
    @panaklohaklo4322 4 ปีที่แล้ว +1

    Thrawn's Pincer and Providence class destroyers is a lethal combination

  • @agentiq007
    @agentiq007 4 ปีที่แล้ว +2

    About interdictors. You shoud use the smallest posible, ( they are not very good at anything else so why waste fleet cap) and NEVER bring it before they are trying to run. It will take just 6 seconds to hypersace it in so you will be able to stop them easy. Also sometime you will want enemy to retreat so your demage ships can survive and if you have the interdictor on the field , they will never try to run.

    • @d_valroth
      @d_valroth 4 ปีที่แล้ว

      Interdictor Star Destoyers are quite good at Star Destroying and also not dying. When you just have a side fleet that does some raiding, but you don't want to micromanage everything and you especially don't want to deal with attrition and rebuilding ships, they are very nice as a multi-role craft. Also in big battles I don't like my ability to deploy an Immobilizer being dictated by the presence of raid fleets and enemy fighter swarms which may go roaming. Obviously the New Republic doesn't have that option, but if I have I-SDs available I will absolutely use them.

    • @agentiq007
      @agentiq007 4 ปีที่แล้ว +1

      @@d_valroth all the problems with micromenagemet , losses, enemy fighters and raid fleets don't exist for me couse as I said, I bring it when i need it. That is when the battle is already won and enemies are on the run. If I want a star destroyer I bring a star destroyer, if I want an interdictor I bring a smallest one posible. They are more of a liability than an asset when you are trying to win the battle. But they are realy good when you already won and want to stop enemies retreat. So why not just bring them when they are needed instead of haveing to worry about it for the whole battle?

  • @lputnameherel
    @lputnameherel 4 ปีที่แล้ว +1

    Really enjoying these EaW tactics videos because my personal RTS skills are absolutely abysmal

  • @jlee9262
    @jlee9262 3 ปีที่แล้ว +1

    So this is not the Rian Johnson strategy war?

  • @X_Spence
    @X_Spence 3 ปีที่แล้ว

    If they could only make a clone wars. Version of this game, and not just a mod, like a long awaited sequel!!!!

  • @HowDawgg
    @HowDawgg 4 ปีที่แล้ว +1

    loved this video thanks man

  • @darthnerd4432
    @darthnerd4432 4 ปีที่แล้ว +1

    How do you select all of one type of fighter at once?

    • @Andrew-hd1vt
      @Andrew-hd1vt 4 ปีที่แล้ว +1

      Double click on that fighter I think

    • @autumngottlieb3071
      @autumngottlieb3071 4 ปีที่แล้ว

      @@Andrew-hd1vt That's how you select all the ones on screen. If there's a way to also select the ones off screen, I don't know about it.

  • @TD-ht8dz
    @TD-ht8dz 8 หลายเดือนก่อน

    the video is great, but unfortunately the devs don't seem to have any clue how big the MC80 Home One type heavy cruiser is, cause they made it like twice as big as it actually should be. In Return of the Jedi movie (which is what the devs claim to be going off of for the size, the MC80 Liberty was 1200 meters, the MC80 Home One Type was 1300 meters, and the Star Destroyer was over 1500 meters. But instead of making the MC80 Home One type the right size or anything they decided to be blind or stupid and make it super huge and able to take on multiple Star Destroys and win (which is something even the Home One itself would never be able to do in lore

  • @CYBERJASE
    @CYBERJASE 3 ปีที่แล้ว +1

    Great insight into the strategy of the game! I have been playing "Empire at war", but the "Forces of Corruption" expansion. Unfortunately, I cannot do most of the things that you mention. I think that most of these strategy tricks work only in the latest expansion that you play, "Thrawn's Revenge". Can you capture an enemy ship in the older "Empire at war Forces of Corruption" expansion? I await your response, I like your SW channels and videos, keep up the great work!

    • @xiayurei
      @xiayurei 3 ปีที่แล้ว

      Thrawn's Revenge, Awakening of the Rebellion and EAW Remake are all mods. You can get them for free in the Steam Workshop or Mod DB, provided you have FoC

  • @salmankhan10
    @salmankhan10 4 ปีที่แล้ว

    If there are new players to the game, I realise the game might seem very overwhelming. It was for me as well. It still is. I've played about 60hrs of EaW and have gained some basic info and am creating a guide/walkthrough for The Fall of the Republic. So if anyone's interested, do check it out. I'll be updating it regularly as I playthrough myself and hopefully new players might gain some knowledge and become better players!
    docs.google.com/document/d/18MMX9uWpFkMx9ewS2nU--OEyhLgH1ykO1HUw2-m_ozQ/edit?usp=sharing

  • @therealdadoom7509
    @therealdadoom7509 4 ปีที่แล้ว

    It bothers me that you use the term broadside like its more effective for mass fire than a head on approach, the stepped pyramid design of a star destroyer is specifically so all weapons, top and bottom, for the whole length of the hull can all fire forwards without any part of the ship blocking the firing path of any other, while providing a minimal target profile, this is a basic design feature of the ships, broadside maneuvers are only valuable in defensive situations where rolling the ship to present undamaged shields provides additional longevity in a fight, but very much at the cost of firepower, anywhere from half to three quarters of the ships firepower is occluded doing so. Your thinking 1700's naval tactics, think 3d combat environment. Or Phrased another way... The enemy's gate is down ;) Given the game may be designed by some kind of idiot unfamiliar with the star wars universe, and in game you may get more firepower from a broadside approach, but that is not the way a star destroyer was ever designed.

  • @zacharybyford8200
    @zacharybyford8200 3 หลายเดือนก่อน

    I find it hilarious that when Eck was talking about mixing ships and had those ISDs line up the AI pulled an Ackbar and crossed the T. The one tactic that is very effective on lines of ISDs.

  • @whitneylackenbauer9782
    @whitneylackenbauer9782 4 ปีที่แล้ว +1

    Thanks Eck, just got into the game when it went on sale on May the fourth, and these guides really help a new player get into the game.

  • @dvader2004
    @dvader2004 2 ปีที่แล้ว

    I've been using thrawns strats for the remake mod 4.0 (highly suggest) and it is very ruthless😂😍

  • @aprilsteed1679
    @aprilsteed1679 4 ปีที่แล้ว +1

    Ep op thrawn good rebel bad

  • @BalrogslayerXD9
    @BalrogslayerXD9 2 ปีที่แล้ว

    I play (Star Wars Empire at war) maybe someone would create another development of it with better similarities to that of Planetary antihalation instead of a single space battle and land battle join them together to create a zoomed in and out air and land style play through similar to Supreme Commander because the death star is so big there would be a Super zoom option where u can control the Deathstar and annihilate a planet while we are in a land battle or something or maybe fly a fighter from the ground up to the Deathstar and confront it or maybe select a Capital ship and build a transport with troops and land it in the middle of our land battle if I were rich I would design something like this lol

  • @gavintibor6816
    @gavintibor6816 4 ปีที่แล้ว +1

    @daleytactics needs to watch this lmso

  • @lordzykron5518
    @lordzykron5518 3 ปีที่แล้ว

    I do thi pinscher maneuver but I sandwich the enemy, they run or reposition from my surprise jump and I jump more right in front of them, shearing them down before jumping in more forces

  • @brandondl1995
    @brandondl1995 หลายเดือนก่อน

    how did you get this UI?? My UI for EaW Thrawns revenge is terrible

  • @somethingsomethingcrotasen1643
    @somethingsomethingcrotasen1643 3 ปีที่แล้ว

    My tactic is to put 2 victories on either sides and literally make the center to have the biggest ships i can have
    Heck if i have a huge ship ill just hyperspace it under the enemy lmao it works most of the time on Captain

  • @magnuschristianzen7092
    @magnuschristianzen7092 4 ปีที่แล้ว

    make a halo reskin on empire at war is possible using existing models just 3 faction and maybe subfaction

  • @jasontodd2436
    @jasontodd2436 2 ปีที่แล้ว

    i usually like saving up the big ships so I can flank others is that a good idea? i wanna mix in thrawns strat.

  • @thechroniclegamer4285
    @thechroniclegamer4285 3 ปีที่แล้ว

    Thrawn is easily the best admiral in the Star Wars franchise...anyone who says otherwise can suck it

  • @sennesucaet2589
    @sennesucaet2589 3 ปีที่แล้ว

    wait what, there are people still talking about this game?
    this is why we need another star wars RTS.

  • @ellieblaber4243
    @ellieblaber4243 3 ปีที่แล้ว

    at least in empire at war we dont have to worry about finding 2000 clones per dreadnaught

  • @roadhouse6999
    @roadhouse6999 ปีที่แล้ว

    The biggest thing I've learned about EaW is that economy of force is way more important than maneuvering, which kind of applies to real life as well.

  • @lucasbjorckvinje5283
    @lucasbjorckvinje5283 2 ปีที่แล้ว

    Lightning Strikes is basically Thrawn trolling his enemies into loosing orbital structures

  • @luckykennedy7364
    @luckykennedy7364 4 ปีที่แล้ว

    I just read the thrawn trilogy and it was better than anything Disney made

  • @jackkeddy248
    @jackkeddy248 4 ปีที่แล้ว

    Do you have a list of mods that you usually use?

  • @danielkellogg2624
    @danielkellogg2624 3 ปีที่แล้ว

    How do you get it where only one ship enters and rest in reinforcement? Mine all go on the map right away lol

  • @jedfordski
    @jedfordski 3 ปีที่แล้ว +1

    *sees he is loosing* ussaly you dont want to go in with one ship tho

  • @Andrew-hd1vt
    @Andrew-hd1vt 4 ปีที่แล้ว +1

    Loved these videos Eck! Please do more EaW tactics - super interesting and fun!

  • @GrievousFrom
    @GrievousFrom 4 ปีที่แล้ว

    If only Victorys were more mobile in Armada.

  • @noivern666
    @noivern666 8 หลายเดือนก่อน

    This doesn't work in vanilla due to fog of war and limited unit cap

  • @davidgamerxyz1155
    @davidgamerxyz1155 4 ปีที่แล้ว

    i performed this tactics i made it and i destroy a bunch of rebel and black sun fleets

  • @Fatueable
    @Fatueable 4 ปีที่แล้ว

    Can you crakcbit more different nut? - "Awakening of Rebellion" mod for EaW, which recently got few updates that made way more interesting then before. And made new player's life hell.. again

  • @biscoloco
    @biscoloco 3 ปีที่แล้ว

    I did a marg sable in the obroah skye system, and wiped all of them out. It was a bloodbath. they aren’t capable of 3 dimensional thinking. I figured it out after looking at their art work.

    • @Brett-uq4tz
      @Brett-uq4tz 3 หลายเดือนก่อน

      Did you actually use it in the game? Or are you just referencing the novel?

  • @Inquisitorfideuskryptman
    @Inquisitorfideuskryptman 2 ปีที่แล้ว

    I used the pincer strategy over and over and now I control the galaxy

  • @Totally_Not_The_ATF
    @Totally_Not_The_ATF 4 ปีที่แล้ว

    I couldn’t play this mod much because every time I would save it would take at least 30 minutes to save the game. That’s not an exaggeration, I timed it a couple of times. I like the AOR mod better, anyway.

  • @BaronVonMott
    @BaronVonMott 4 ปีที่แล้ว

    Having an Interdictor present may not be necessary for a Thrawn Pincer in EAW, but given how easily spooked the AI can be, bringing one is usually just a good idea anyway.

  • @isaaknicholas8744
    @isaaknicholas8744 4 ปีที่แล้ว

    Hey eck. What mods do you use

  • @supersplat
    @supersplat 4 ปีที่แล้ว +1

    I am loving these Thrawns revenge tutorials, could we get some ground combat ones too?
    I always seem to have to brute force it with either tons of At-ats or t4-bs or air strikes/bombing runs

    • @nickkurzy2246
      @nickkurzy2246 4 ปีที่แล้ว

      A lot of the time I just try to auto-resolve my way through ground campaigns. I know I take huge losses, but I am here for the space battles, and another AT-AT isn't all that expensive.

    • @randomguy-tg7ok
      @randomguy-tg7ok 4 ปีที่แล้ว +1

      Heroes help immensely with ground battles, especially if you're using auto-resolve.
      For TR (which is basically the only EAW I play), the main things I tend to look for are Abandoned Sensor Arrays and heroes with healing.
      If you can get a sensor array, you can then just sit back and turtle while waiting for bombs and bombardments (for use against buildings) to load.
      Heroes with healing (e.g. Kyle Katarn) are also useful because you can always just retreat and heal back up before trying again.
      AT-ATs are quite useful for ground combat because of infinitely-respawning infantry (unless that got nerfed out), but one strategy for basically any faction is to use strong tank units with a vehicle repair station near your spawn.
      Honestly, when I play ground attack, most of my time is spent waiting for my bombers and bombardments to appear.

  • @mikkelnpetersen
    @mikkelnpetersen 3 ปีที่แล้ว

    Tarkin's strategy was "Don't try it, or i'll smack you with my sledgehammer"
    Thrawns strategy was "the right tool for the right job, and let them see how effective I am"

  • @KomandarmKnuckles
    @KomandarmKnuckles 3 ปีที่แล้ว

    But but but but, all of these are things players just learn to do naturally

  • @livingbanana1970
    @livingbanana1970 2 ปีที่แล้ว

    me: thrawn is smart.
    also me: but who makes his tactics and how smart is he or she

  • @magnuschristianzen7092
    @magnuschristianzen7092 4 ปีที่แล้ว

    and unsc tactics like crashing expensive ships on more expensive ships

  • @RedneckRapture
    @RedneckRapture 2 ปีที่แล้ว

    So good to know that Thrawn was using the same tactics in his campaign that I was using in EAW when I was using in my early 20's when FoC came out and on into the early Phoenix Rising mod versions.