I don't wanna break the comment chain but Love your work dude. Looking forward to more content. Maybe the only thing I could think of is going through all those dropped executions / fumbled punishes from less good players and see what they could have done better / how they could have still taken advantage of the situation despite dropping it bc it may not be as intuitive for less good players.
Thank you! Definitely should have touched on what could have/should have been done in those spots, in all honesty it's just a case of reacting faster off the knockdown which comes through practice, as well as knowing when you're going to be late to a punish and not forcing the option regardless (in that clips case it was heaps of whiffed upsmashes from being late), and waiting out the spotdodge with a dashdance instead
The thing I find interesting is that the other side of the coin I feel isn't talked about enough - which is getting out of these punishes. You say one should look at what top players do and copy that, which will lead to a bunch of players attempting to all do the same punishes. To my mind this means that learning how to get out of those punishes would be an extremely beneficial thing to do. Obviously some situations you cant get out of, true confirms that can't be prevented. But even considering those single hit uairs. On uncle punch at one point I was practising the uair sdi, trying to sdi the first hit to avoid the second hit. I was doing it with puff for shits and giggles, and because I am a buster I would consistently be doing it too late, and in fact SDIing the second hit. However I realised well SDIing the second hit is still an interesting way to practise SDI on generic moves, which probably do roughly 12% damage (most aerials do around that I think, maybe slightly more but whatever). I was getting 4 SDI inputs consistently on that second hit. I think if the fox in the video was doing that then he probably coulda not been 0-death'd off that opening, and I think people don't consider this aspect enough. I guess learning the defensive options mainly works against players at that level of punish, while learning that level of punish works against everyone which is why the punish is more important, but still I think people don't really think about how much SDI is possible on things, and how much being able to teleport your character like that can really make things that everyone thinks are real actually not be real. But it's so hard to tell what is and isn't real at times unless playing against a player who does this level of defence, and I think that is one of the biggest barriers to improving punish game, it was for me at least.
In all seriousness though, this video was really good, and has reshaped the way I look at punish game. It makes me wanna get into some games and practice this stuff and watch my replays. Good job man, I cant even express how good this video is. I know that sounds like sarcasm but its not
This is super helpful, I’m glad you’re becoming more well known so I could find this!
I don't wanna break the comment chain but
Love your work dude. Looking forward to more content. Maybe the only thing I could think of is going through all those dropped executions / fumbled punishes from less good players and see what they could have done better / how they could have still taken advantage of the situation despite dropping it bc it may not be as intuitive for less good players.
Thank you! Definitely should have touched on what could have/should have been done in those spots, in all honesty it's just a case of reacting faster off the knockdown which comes through practice, as well as knowing when you're going to be late to a punish and not forcing the option regardless (in that clips case it was heaps of whiffed upsmashes from being late), and waiting out the spotdodge with a dashdance instead
The thing I find interesting is that the other side of the coin I feel isn't talked about enough - which is getting out of these punishes. You say one should look at what top players do and copy that, which will lead to a bunch of players attempting to all do the same punishes. To my mind this means that learning how to get out of those punishes would be an extremely beneficial thing to do. Obviously some situations you cant get out of, true confirms that can't be prevented. But even considering those single hit uairs. On uncle punch at one point I was practising the uair sdi, trying to sdi the first hit to avoid the second hit. I was doing it with puff for shits and giggles, and because I am a buster I would consistently be doing it too late, and in fact SDIing the second hit. However I realised well SDIing the second hit is still an interesting way to practise SDI on generic moves, which probably do roughly 12% damage (most aerials do around that I think, maybe slightly more but whatever). I was getting 4 SDI inputs consistently on that second hit. I think if the fox in the video was doing that then he probably coulda not been 0-death'd off that opening, and I think people don't consider this aspect enough.
I guess learning the defensive options mainly works against players at that level of punish, while learning that level of punish works against everyone which is why the punish is more important, but still I think people don't really think about how much SDI is possible on things, and how much being able to teleport your character like that can really make things that everyone thinks are real actually not be real. But it's so hard to tell what is and isn't real at times unless playing against a player who does this level of defence, and I think that is one of the biggest barriers to improving punish game, it was for me at least.
+1 very informative
This video was so helpful thank you!
Yes!
!fish
this is dope joshman
more vids homie please I need to know how to deal with the Melbourne Falco
-love ayylmao
+1 very informative
(loving your content)
great vid, made me open up unclepunch and lab my throw followups on marth
RIP my boy blargh tho rough pull
*1 very informative
+1 very informative
+1 very informative
+1 very informative
In all seriousness though this video is really good and i think its changing the way i look at punish game in a really good way so thanks josh :)
+1 very informative
In all seriousness though, this video was really good, and has reshaped the way I look at punish game. It makes me wanna get into some games and practice this stuff and watch my replays. Good job man, I cant even express how good this video is. I know that sounds like sarcasm but its not