How many of you have been watching long enough to remember some parts of these stories? For everyone else, welcome! What software, 3D or otherwise, are YOU hoping to add to your arsenal next?? :)
People will always keep asking about software, there is no stopping it. Use Blender vs Use Maya, you can make a hundred videos about it, and they will still keep on bringing it up. These software videos are getting repetitive, I'd rather you make cooler stuff.
@Евгений Кучаев gosh Houdini requires a completely different mindset. It's basically visual programing. I love it though. It's just so fast and it handles millions of polygons better than Cinema 4D's cloner tool.
"There wasn't any youtube channel around"... I learned 3D in the late 90ies after watching T2 and Jurassic Park... Talk of "nothing around", there was REALLY nothing around. I had to buy a book from a bookstore about Lightwave3D... :D
I didn't learn as early as you, but I started with Maya in 2003/2004, so I was starting out a couple years before TH-cam was a thing. I had internet but it was still dialup at that time, and I had no clue where to look online for resources anyway. I mainly learned from some old books at my library and local bookstore, and they were considerably outdated already, but like you did I'm sure, I just "made it work" with the limited resources I had!
Ahhh... good ol lightwave. I remember sitting in the school library printing hundreds of pages of tutorials to take home and learn 3d and flash animation.
Just use whatever you're comfortable with, I dont understand the maya vs blender argument, I use blender, but i've seen some hella cool things come from maya and honestly if i had the money for a subscription i'd probably learn it, software is software, at the end of the day it's just gonna be a video/image so use whatever tool you want
Honestly, its accessibility in my opinion and in the opinion of many game industry professionals who I have spoken too as well as industry veterans who have taught me at uni Maya/Max is the better software but it has a high entry point and can be hard to learn whereas blender is open source and much more available to anyone, there are a lot more hobbyists who are a lot more vocal about blender.
@Ecco3D Ah ah! You hit the nail on the head. Money! That's why I'm using Blender, because I'm not an Student, right now I'm a hobbyist and I can't afford Maya nor do I want to get into the quagmire that is Autodesk. That's the other reason. It's Autodesk. The company that has swallowed up soooo many other pieces of software and either forced people to pay for it or just deleted it from existence, forcing people to have no other choice other than Autodesk or some random, low budget garbage that won't get them the results they want. Why do you think so many people are against Maya and for Blender? As for the people who are die hard Maya users, other than what he stated, it's probably either the Student Licenses or the Sunk Cost Fallacy. You are right though, use what you want. That I agree on.
I don't understand why people get so upset when someone uses different tools. Like, whatever works works. I'm a massive Blender fan, but I 100% accept that Blender is missing things that Maya has and vice versa. Tools are tools, use whatever works for you. Every person is different!
That is a very rate thing to hear from a blender user! these days every time i check a maya, modo or any 3d app video blender users are all there telling people why they even bother using those software they should use blender instead
@@morname8731 Yeah, I used to be one of those people actually until I realized how annoying I was being. I still absolutely love Blender and use it daily, but I no longer feel the need to dunk on other softwares just because the one I use happens to be pretty good.
As someone who’s used both, I feel like both have their strengths and weaknesses, but obviously the biggest weakness with Maya is that it’s really damn expensive, even if one wants to use it to learn on their own. Now that I’ve been in the industry for almost 2 years now and have had experience using both, there’s no doubt I prefer Maya when it comes to animation work, especially with AnimBot. But now I can’t even use it to practice at home without paying a hefty $250-ish price tag every year, which obviously is gonna discourage people from getting Maya and switch to Blender. I feel like Autodesk are kinda shooting themselves in the foot for going this route.
One of the reasons we teach using Maya is that, unlike 3D Max, Maya runs on both PC and Mac (and you find students with a mix of those machines). At least thats what happened years ago.
The reason I learned Blender was to make 3d short films. But after learning Maya at my art school, I can confirm Maya feels much better for animation, but it sucks for at most other things I need to do in 3d. Like modeling, sculpting, shading etc. (Edit: it doesn't suck, it's just that Blender feels better for those things than Maya to me) I don't do much simulations but I hear Maya's bifrost or something is much better at it than Blender's simulations. So there's also that. However I will always be a fanboy of Blender. The reason is not that its the best, but it feels like its my software. I discuss features for it in the forums, report bugs. It enabled be to learn 3d when there was no way I could get Maya, too pricey. So I guess this is stupid of me, but I will always love Blender. Even though its animation workflow is behind Maya's and I actually wanna work as an animator. That's why I will have to learn Maya. But while Maya will always be that product of a huge company developing it somewhere out there. Blender is our boy, you know, we take care of it, we built it up. It exists purely from the help of the community, (even though the Blender Institute is probably the reason it survives). I do realize I'm stupid for being like this, but no regrets. I'm learning programming now for like past 6 months or something to make its animation tools better. If nobody else does it I wanna do it. Man, I love Blender lol But of course Sir Wade I totally respect your choice, also it's totally reasonable and it would be stupid if you ditched Maya just because Blender is cool, but not good enough for your needs. I wish you the best.
I don't think any of what you said is dumb; feeling like we have agency with a tool and knowing your feedback will help shape it is so important and very unique to Blender in a way few other tools can match. I think that's one of the coolest things about it! Blender is incredible and I'm STOKED to be learning it and also super glad they're improving their animation toolset! Again, we can *like* one software even while *using* another - or better yet like and use both whenever possible!
Hi, I'm currently a 3d student and I wanna get into animation and character creation. You said and I read in another comment too that maya is much better for animating than blender. What are those differences or where could I read up on those?
@@Ikxi Honestly, I only know Maya felt better to me, but Maya has a Animation Layers feature, for which Blender sort of has a counterpart called NLA Editor, but it's really not the same. Sir Wade talks about the differences in his first impressions video. But a lot of the features he misses in Blender is actually right there or a solid counterpart. Actually, if you have a Maya license or can easily get one, I'd say go for Maya, otherwise Blender, especially if you are just starting out. Blender won't drag you down much. And really there is almost no difference in workflow between Maya and Blender, so transitioning later was super easy for me (when I went to art school I had to use Maya there).
Having spent months in Blender working on very simple scenes and running into problem after problem, the move to Maya was natural. Blender has way too many sexy features but they lack attention on the core basics of a professional application. I can’t tell you how many times a .blend file got corrupted, key frames go missing, or objects jump all over the place for no rhyme or reason. Bugs all over the place. Who cares about a million features if you essentially cannot trust the app to not trash your work. And I’m tied of hearing “but it’s free”. Maya is worth the price because it works and doesn’t let you down. This is coming from a 25+ year user who started in Lightwave 3D. Blender team needs a serious awakening and QA testers.
Used Blender on Linux, and it was the most stable experience I had. Now I’m forced to be on Windows for a time and Blender gives me a lot of headaches too. Learning Maya, and for now I’m pretty happy with it, a lot of similarities in the software and I actually see now where Blender developers were inspired to make their features. Will see for the future renders.
I have been using blender for the last years, most to the community is pretty okay at knowing that expecially animation is not blender strength, but yeah, there are some people who look at as a war, for example I do a lot of texturing work and blender is simply not good for complex texture painting, I use substance painter for that
oh tell me about it. Coming from a long time blender user, I've seen so many houdini and cinema4d demos with loads of comments from blender users claiming that everyone it wasting their money and time. Like what he said, blender has a lot more users since it's free, so there are a lot of kids who think that their software is the best.
I personally use Cinema 4D to make motion graphics and I used to use blender. All softwares are great tools and do different things better than others. I think you should choose your tool based on what you do
Got started in '96 with Alias Maya. Fun to hear how similar inspiration stories are. When I first saw the Alias in house short, Bingo, I was hooked for life. Loved hearing the particulars of yours. Now my middle daughter is in school learning Maya, and got her inspiration because of Blender's accessibility. Love your passion dude! I died five years ago and the resulting brain damage took allot of old skills. Now I'm blessed beyond words to have the joy of relearning these wonderful tools all over again, and thanks to TH-camrs like you, I've been surrounded by wisdom and experience never available to me decades ago. Keep ROCK'n this fabulous channel my friend! :)
Oh it's not like Blender is a bad program. It's a good program, it offers a lot of things. It's free and all. But I prefer Maya (blender user heavy breathing intensifies)
@@SirWade you shouldn't have had to. I use Blender (and skp+Lumion) and I don't get why many users feel the need to comment Blender under every Autodesk video hundreds of times. Who cares if you hate Maya/Blender? Just dont use it and let people decide for themselves
I'm learning Blender and the reason I don't try to learn Maya now is because the Blender community is huge! I don't find many Maya tutorials on TH-cam while Blender has a lot. People like to share knowledge about Blender and I don't feel that about Maya, unfortunately.
And that is the whole and main reason why I chose Blender as my main tool last year, especially for learning 3D. But I'm really interested in learning Maya even more. The Blender community is just gigantic. Every tutorial you could possibly think of is there.
The thing is that until blender 2.83, blender felt extremely underwhelming compared to Maya. If you could get a maya (school or work) then it made sense to use it over blender 2.79 or earlier b
I had a similar start. I knew nothing of 3d and eventually found some info about 3ds Max on an online forum. Somewhere I also came across some info that Blizzard was using 3ds Max for their games. So that's what I went with. Later, in university, our teachers primarily used 3ds Max (but we were allowed to use other software if we wanted to). I tried Blender multiple times throughout the years but it was just so drastically different to what I was used to that I couldn't really see the benefit of switching. It wasn't until a few years ago that I was able to make a more permanent switch to Blender. The software being free was definitely one of the reasons. After all, I'm currently in a vastly different line of work and I'm only doing "3d stuff" as a hobbyist. Maybe if I had a career in 3d it would have been tougher to make that switch as I did. Also, I'm not trying to be the "that is possible in Blender"-guy. I genuinely understand where you're coming from with this video and I really both appreciate it and respect it. That said, since I'm curious and since you said you aren't very interested in modelling and never finished the donut tutorial etc: Have you checked out Ian Hubert's stuff? Specifically the 1-min tutorials? If you're looking for flashy but deceptively "simple" video effects etc, the "most bang for your effort" sort of thing, then that's my recommendation. Lastly, while the free side of Blender, as in no cost, is what always gets pointed out. There is a lot more to that "free and open source software"-thing that deserves more attention imo. I always liked the ideas and principles behind FOSS but for the longest time I found it very hard to get myself to use software like Blender and GIMP over 3ds or Photoshop etc. They weren't very user friendly so to speak. These days it's a lot easier, the software has made enormous strides in usability and I couldn't be happier with the likes of Blender, Krita, Inkscape etc. In the end, we use whatever software we are comfortable with and meets our needs.
I am a decently long time Blender user, and I watched some of his Maya tutorial/animations videos for his workflow, as I need to refine that as well, and I did find out some stuff that was there PROPERLY and well in Maya but not in Blender. Most I don't remember, but the one I do is ANIMATION LAYERS. That was so easy the way he did it. And I did some research of it's presence in Blender, and YOU CAN technically have it with some trickery in Non-linear animation, or a good cheap plugin someone made, but that's the thing, it's not as refined. That said, as a hobbyst on tight budget, Maya was always out of question for me, and Blender was always a GODSEND. Even in 2.69 waaaaay back when I first started using it. So when I finally start making good money I will definitely go for Blender fund instead of jumping ship to Maya. Tho ofcourse, Maya is tempting, and I can understand why.
there's a 90% chance u have heard, Ubisoft is already incorporating Blender in their workflow they're also funding cash and whatnot. Latest funding was from Facebook was IIRC $120k per year adding 2 NEW devs to their pool. You don't have to defend free open source too much, as there are a few that are already gaining popularity like Krita, Gimp and blender. Autodesk and Adobe softwares are also 'free' in the east if you know how to be resourceful. I geuss it's alot harder in the west cause of all the snitch ISP companies.
Great Video. Been a teacher in Studio max for years and always have to answer these questions every year "which ones better", my answer is always the same, we all use different things and have preferences, but you use what gets the job done.
Whenever I dabbled in 3D I would try Blender, but its user interface would always scare me off pretty quickly. Then 2.8 came out and I was finally able to start figuring things out. Blender was probably always a great tool but I couldn't get my head around its user interface quirks. User interfaces and workflows are important. A good tool with a bad UI will scare people off
@@NunYaBiz1313 you are right, but my thoughts are different, starting blender 2.8, I think learning blender will be much easier for someone who is new to 3d, switching for the first time from blender to other software maybe difficult but not that much. so finally it depends, person to person. Peace ✌️
3DS max user here, and my pet peeve is seriously when someone says something along the lines of "why aren't you using Blender?" or a close second "how come you use Max instead?".... I mean, a similar question which on the other hand I do not have a problem with is "why do you Max and/or what do you like about it?" which is totally ok. I think the rabid Blender users have created a bias in me where I simply do not want to use it because of them. Maybe that is not a good thing, maybe it is. But I am just fine sticking with this choice for now. The simple answer? Because why not? What annoys me, again, is rabid users and fans of certain software. The "free" of blender has definitely brought in a large bunch, and as we know in every large bunch there is a small group that are loud obnoxious and annoying and ruin it for everyone. Not that these groups do not exist in other "bunches" as well, but clearly smaller to a very large degree by comparison due to the accessibility of Blender. From there on, if we are to tackle the question or the rabid fanboy comments along the lines of "blender will become the best because its free and it will overtake the rest bla bla bla"... Yeah well, until then buddy I have been pumping out work until Blender becomes the "be all" of 3D programs. On a more serious answer? The tool doesn't make the result, the person behind the tool does. So what does it matter what tool you use? Seriously? If I can get the same results as you can on 3DS Max and way faster than I personally would have on say Blender or something else, then why on earth would I want to change? Can I do the things I want? I can? Then its all good. No reason to change period. Then there is another answer to it all, that being, that its a jack of all trades and a profession of none. That is what blender feels like at the moment. (Key word, at the moment). And that is logical. Sorry but if its sculpting I want, I will go ZBrush. If it is painting I want, I will go Substance. And are the results what I want? Then why change? There are certain industry leaders because they simply focus on single areas, and when you get into the gritty stuff it shows in volumes how different it is to use a program with say a sculpting tool in it compared to ZBrush which is primarily a sculpting tool. And vice versa, why would I make the base model in Zbrush (especially for hard surface models) when I can do it better and 5 times faster in another 3D program? Another clearly personal subjective bias I have is that I like to use multiple programs each for its strength and use. Not doing so, for me personally and just me subjectively, feels cheep. So if you give me a program that can model, sculpt, animate, paint, compose an image, create video editing, music editing and what ever else in a single package....... well i would still rather go and use 3DSmax, ZBrush, Painter, Photoshop, VRay, some particle program (kinda diving into Phoenix FD atm), some after effects/ premier or other option, and a proper music program (if I knew how to make music) than just install a single program on my PC and be ok with it. That is just me. So end of the day, to the irritating and annoying question of why use 3DS max (or other) instead of Blender. Well, why not? Btw, the excuse of "because it is free it will overtake the rest" really is a non predictable aspect. It could also backfire, as other programs have over 1k subscription plans and have larger budgets to support and push out more updates directed at specific strengths. So this whole "blender will be the bests eventually" really doesn't hold much substance because you simply can't make that prediction. It may very well be, or specialized programs may very well end up keeping ahead in quality. Studios going off into their own software on the other hand could make those other programs suffer from this decreasing said budgets as other options become available, so very possible too that Blender becomes the goat. All possible. Can't say one side will be the way it will go or the other. Other programs can eventually go free as well. I mean the options of how it will all evolve are all up in the air. Autodesk already just came out with an indie license and, well its dirt cheap. Push comes to shove the industry can totally change going forward. No one can say really how it will go down. That is just fanboy rabid silliness imo. And another note on the whole "its free" aspect. It really has made zero difference to the user for many years now which is free or not, because if they end up working for a studio they don't pay for the license in the first place, lol. Just saying. The whole Blender arguments are really empty and sound more and more like a small loud bunch of the people using it that are just fanboying about. It is not the best at what it does yet, so saying it will be says little to me when I need to work NOW. The free model says zero as well going forward, because that too can end in many different ways. And it really starts to look all more and more less professional. Like some little dweeb that got a free tool to fiddle around with and bought into the rabidness for what THEY chose to use and need to feel superior about it, when the fact of the matter is that the more experienced and professional takes on all this is that again, "its not the tool that makes the result, but the one using the tool"... Use what you are comfortable with. Simple. And stop asking silly questions to obvious answers people and just do the best you can with your tools. End of the day, competition is the key to all this for all of us to keep getting the best tools in the industry. I personally am thankful for Blender, Maya, and every other program out there, because competition is making all the tools better, and one should not hope that a single program "rules them all", but that all continue to push forward and from healthy competition continue to outdo themselves. Peace out.
That's a great sentiment when you have the cash to spend. The philosophy of Blender Foundation has been to put the tool in reach of the artists with Autodesk and other companies don't want to do.
It's not all that simple, Tools matter. With a good knife you will make better cuts, you can't just say - knife is knife, all knives are same and you can achieve same results with any knives.
@@georgefromjungle5211 and that's a moot point anyway, because as Wade said in the video, ALL the main 3D software programs will do a good job of whatever you need them to do. I can tell from your comment alone that you think Blender is for amateurs, which is literally what he was preaching against in the video. All the programs are excellent in their own ways, and at the end of the day, a great artist can create a masterpiece with any of them.
I started with Lightwave, Project Messiah and Modo. Best rigging and animation tools are in Maya. That is why I use it for animation. Wish it was owned by someone else but what am I going to do. :) I used to try to learn everything and then I decided that there wasn't enough years in my life to do that. I picked rigging animation and effects because I think I'm better at it than concept art, modeling sculpting etc.
I’m a diehard Blender user, BUT because it tries to specialize in everything, it’s not exactly the best at any individual component. It definitely makes sense that Maya would be better for animation since that’s more of Maya’s focus.
I like to switch to Maya but its hotkey layout is so intimidating to relearn everything. I wish theres a way to have Blender keymaps and hotkeys in Maya , that would surely more than enough to encourage me to learn Maya.
it bugs me at first when i came from blender to maya, but you get use to it very quickly! in changed some of the bindings especially grab, scale and rotate because it makes much more sense than industry standard keybin especially on an azerty keyboard! just do some changes and you will pick it up quickly
Speaking from a game industry point 5 years studying under game industry vets with a job lined up this summer it's not the software that matters it's the technique and the fundamentals such as topology UV unwrapping skills and texturing. They're universal and semi easy to apply to all the different softwares. Of course you need to be able to pick up the different softwares quickly but once you have your fundamentals down it's just a case of same paint with a different brush.
Once again great video Sir Wade! I agree and have similar feelings. I am teaching myself blender (on the side) in case I ever need to use it. But so far, Maya has been very reliable tool doing character and creature animation. Blender is great and has the obvious advantage of the price. But it comes down to personal choice. In photography - people take great pictures with a Canon, Nikon or even the iPhone. Same in animation. You can make cool stuff as an artist, no matter what you use. The end result is what matters. Thanks for sharing!
There's certainly nothing wrong with Maya. If you already own it, there's no reason to switch, especially if it's where your skills lie. Obviously, if you're just starting out and you don't want to blow a ton of money (or you just can't) Blender is the way to go. Every package is missing something; every package does something that the others don't.
I started using blender cause i got tired of 3ds max a few years ago. I find blender's workflow very suitable for me and my daily tasks. But, at some point i had to start animating things and i had to use maya for that. I still massively regret this, but that's out studio policy, i can't go against it :)
I started with Blender 2.78 and I didn't like it very much. Then I got the student version of Maya 2015 I think, and I switched to it, and it was really cool, I liked it more than Blender, I used it from late 2015 to early 2019. But then Blender released a new "small version" Blender 2.8 and I just felt in love with it (perhaps because my student version of Maya was going to expire soon and Blender is free) so I switched back to it, and I have been using Blender for almost 2 years , and for the stuff I do (modeling, sculpting, animating and rendering), it is perfect, there are some tools that might be better in Maya but it is not a big deal for me, it won't stop me. Right now, Blender is improving so much and so fast that I plan to keep using it for a long time. I think it has a great future. By the way I switched from ZBrush to Blender as well. And I don't regret anything, Blender is giving you a ton of GREAT things for FREE, and for me it is hard to beat that.
I understand your point of view, but I guess you understand his. I understand it, as that he is used to it and misses functions in Blender. But he keeps learning it. But he uses also other tools. And I think he has enough money to pay for Maya, so the price is not that important for him.
I use Blender and i used Maya for a while but i don't know why but blender just felt fun and i kept using it . Do i use only Blender ?? Ofc not . i think every tool have its advantage and the best way to make something beautiful in fast way is usually using whats good in each Software . Like Sculpt with Zbrush , model in blender or any software u like , make textures with substance or Mari , Animate with Maya and make clothes With marvlous designer , For me thats what i enjoy , ofc different people will have different opinions But for me thats the workflow i like and enjoy
Really - just use the tool that works for you and your project. I am a Blender user but I'm also learning Maya (specifically for animation). I use Blender for everything (including animation) but I also realize that there are currently limits to using it. So, I use both Blender and Maya and I'm currently learning 3D Coat.
Honestly, there are so many reasons that studios go with "evil" paid softwares, but two of the biggest reasons are the support you get from the company when things break (which is a huge thing when your company is reliant on software) and the cost of retraining employees/retooling workflows for large productions. Flipped Normals did a breakdown of what Blender would need to become widely used in the professional industry. But it will be wonderful when Blender gets the mainstream usage it deserves and it's currently gaining traction! =) Sir Wade is 100% correct that your foundational knowledge is what makes you shine. You'll usually have to learn software on the fly in any pipeline since studios make their own tools anyway XD (Coming from someone who's learned and utilized 3 different softwares in 3 months) Get good at learning =)
Most of the time it honestly just comes down to that program being one of the first that offered tools the industry needed at the time so everyone adopted it, learned it, used it and then because the industry is using it, everyone coming into the industry is taught it so they can get a job and then that reinforces it being the standard so every college only teaches that software and eventually even when better competitors come along (if they do so), the industry is so involved with that specific software that they can't afford to retrain everyone and change to a new software especially considering that all the new talent coming out of college will have been trained on the old software. Also most of the top programs became the top programs for a reason and even when some programs can beat them in specific areas, they're usually better overall and have constant feedback from the top pros in the industry, allowing them to innovate easier than smaller companies without those connections.
I find it interesting that your reasoning for sticking with and using Maya was the abundance of learning resources. I started with Maya in 2003 since UT2003 shipped with a limited version of maya for modders but quickly left it for Blender because I couldn't find any good learning resources for Maya and at the time all the college classes I could find required 1-2 years of prerequisites before I could take the Maya classes. Blender being open source had way more learning resources. I've since learned Maya but still go back to Blender partially because of the cost. The bigger part, like your choice for Maya, it's the environment that my 3D skills grew up in. There are definitely tools that I miss from Maya (NURBS surfaces). Great Video.
I started with Maya at Animation Mentor many years ago, but then have been learning Blender and like it a lot, but it keeps crashing. This video inspired me to get back to Maya. Thanks!
I'm an intermediate in blender and now i've been learning maya. First it felt like it is trying to do too much. But once went more deep, it clicked. It has a lot of great features for which it will be like a workaround in blender. Animation, rigging and skinning tools are so much better. At the same time, blender is amazing for modelling and sculpting. I miss the 3d cursor and maya has a different workflow instead of the modifiers tab. UV editing is way more fun in blender. But I'm sure I'll use both. I like the renders in blender better too. Cycles also gives a faster render preview. Maya hangs even for a simple object with 5 shaders preview tho.
To put it bluntly: we're talking about tools here. A fellow colorist mentioned in a conversation a piece of wisdom that fits (IMHO, of course) like a glove: "do you choose your carpenter based on the make of hammer he is using?" Or, to put it in contemporary terms, as long as it looks good in the comp, who cares how it was made. (Shamelessly borrowed from "nobody cares how it looks in Painter, it has to work in the scene"). Regarding a tool I'd like to add to my toolbox of 3D software, Houdini, definitely, I'm a "nodes-person". 😎
It is nice to see more creators push concepts and tools over brands and specific workflow biases. So thanks for doing this video. This type of agnostic tool philosophy applies to all technology software and hardware, and the sooner we abandon our affinity we pick up at younger ages, the more we have access to utilizing. Anyone that tries to do everything in one workflow or software tool will find themselves using a 3D animation tool for accounting and wondering why it doesn't work well. :)
Hey man! I mainly use Cinema 4D, and have for a few months. Just want to say, within my first few days of Maya, It seems awesome, but not my favorite. You made some great points on using multiple software's to achieve what you want.
Maya is better than Blender for animation and simulation. Photoshop better than GIMP and Illustrator better than Inkscape. It's just facts. But thanks so much to open source for providing these tools none the the less. Thank you free software and free software devs
I love how the Autodesk monopoly on 3D has turned an apologetic " Calm down guys all software is good." kind of rhetoric. I'm glad he admits to the elitist industry standard mentality. I've run into it before. For those people who ask "Why do people get mad about which software you use?" It's because someone looked down you for using blender, for exactly the reasons he mentions. Because it's freeware, because it wasn't official industry standard, and frankly because the blender community had to earn its way past all this gate keeping. I encourage everyone, to take a look at the last three years of Blender conferences. Since no other software users are excited enough to have an E3 style conference for their platform.
As far as I saw blender community harassed, offended and try to downplay every single Maya related video you can find online. It's quite literally the opposite of what you're saying :D
Give it a month and just watch as many tutorials as you can. Once you get past some of the initial workflow things to learn, I think you'll find that you're doing many things faster in Blender than you would in Maya, at least in regards to modeling and shading.
@@ololo9283 I've been struggling with this Blender since March and every step of the way, I hit a snag. Very frustrating because I see what people who know how to use it are doing with it and I love the realtime quality previews.
From one opinion, I can live with that, if you told me 10 years ago. In today 3D software, cinema 4D is getting very, very, very popular these days. C4D is actually making its way into movie industry.
Maya's hierarchical management is unmatched by Blender or any other 3D software. You can build the entire Optimus Prime with literally tens of thousands of XYZ transformation nodes with unique pivot points, which enables you to not only move it around, blow him up into shreds of pieces, and then put him back together with zero tolerance precision, and also make thousands of duplicates of the entire model with the hierarchy intact and operating properly. Blender, in comparison, has an add-on that lets you parent objects to an empty null, but you cannot even make a duplicate of that group with the parenting intact, which means that you have to build the entire hierarchy from scratch. As much as Blender is great for things it can do(I use it for many of those things), this makes it not possible to use as an exclusive tool anywhere that works on complex projects.
Well, I'm starting with cinema 4d, doing 3d modelling and motion graphics and to be honest I'm not a big fan of 3d modelling, I find it boring, but animation/motion I love it! Doing character rigging on cinema 4d kind of sucks, that's why I'm thinking about to change to Maya...some day I'm gonna do this, only for character animation
I used all most popular 3D softwares over the years and I choose Maya and Houdini. I love doing VFX and general 3D stuff so these two softwares fits on me very perfectly. Just try out all most popular 3D softwares and pick the one which fits on you and start using it. Also very important to pay attention to what you want to create. Every 3D software has pros and cons. So think what you want to create, than try out all most popular 3D softwares and than choose which one you want to start using it.
Man I understand why but The license changes are getting insane You have to pay for Maya monthly Marvelous is now Monthly And it's getting stressful for people getting started. I use Zbrush, Maya, Marvelous, Substance painter, and Ornatrix is my preferred hair solution. 3 out of the 5 are monthly subscription only, ontop of paying for creative cloud monthly and substance by Adobe.
Unfortunately I am required to use all these software, I know the pain. At home I use blender. Maybe one day "professional software" will add more support other than maya packages.
@@GabrielsLogic I buy things over time I bought MD first because you can make hair and other things in Maya, then after a WAR with Xgen I bought Ornatrix then Zbrush and pay for Adobe and substance monthly
the problem with lots of tools is that each requires time and effort to learn and at some point, you encounter a tradeoff between learning vs executing. think about all the tips and tricks on this channel. every software worth discussing has that kind of depth. don't know about you guys but I have a hard enough time not using maya conventions when I switch to photoshop. if I had the professional option, I'd ditch maya, dump the info cache in my head and switch completely to learning blender inside out. blender may not be the best at anything but holy crap is it pretty much GOOD ENOUGH at virtually EVERYTHING. and you get it for free with no fear it will ever be priced beyond your reach. if anyone isn't bound by work or pipeline, I'd more than wholeheartedly recommend blender as the way to go.
There are: Creative people who create something that needs to be expound while on the other hand; Creative people who is actually doing the expound stuff.
As a blenderhead I always finish texturing and rendering on Maya, it's just crazy how stable it gets when you have a ton of objects in the scene, but lets get real, the best for 3d modeling are Blender and Max.
I agree fully! I also as a Maya user since 2020 don't want to be stuck looking through tutorials for everything in blender. Now, where does C4D stand in all of this? All I hear about is Blender.
I tried Blender and found I hated modeling. I've been learning Houdini and have wondered if I ever have to sit down and learn modeling. Thank you for letting me know that I don't need to be an excellent modeler and can still be creative in this area. Great video.
This is an awesome video, Sir Wade! People have their own preferences when it comes to the tools they use, and that's totally fine. Sometimes the first software you learn is what you stick with for life! It's just that when you go and apply to big studios, most of them require you to have a working knowledge with Maya as the software fits their workflow.
I just started watching your videos recently and subscribed. I originally learned 3D max back in 2006 when I attended the Chubb institute in NJ. There was no youtube and the internet was not what it is today so troubleshooting and finding help was very difficult. I quit computer animation/modeling for a few years and came back to re-teach myself Max when I decided to get back into it. After getting further than I did at Chubb and was looking for a job in 3D, I discovered that the industry standard was Maya, so I learned that for a year before deciding that I needed a formal education and went to Full Sail University. For better or worse, I've been a pretty devoted Maya user for several years now and have been working at an ad agency as their animator but looking to move on to a new gig. With that long story, I've noticed that you primarily instruct animation, which is my discipline and love as well...but what other aspects of Maya do you know, or know well enough for industry standards? Just curious if you do more than animation...rigging, particles, fluid sims, etc? I started learning Blender, just because- I guess...more under the belt, so to speak. A lot of studios seem to use Blender in the job postings, but have a similar aversion, probably because it's pushing me out of my comfort zone, except I enjoy learning new things, so it's an odd dichotomy.
So I'm a big Maya boy, but I gotta say that Blender kills the competition when it comes to how accessible, and empowering their UI and Tools are. Doing my first render in Cycles made me feel like god. Maya kinda makes me feel like an ant under gods magnifying glass.
@@nolandderlugner1351 To each their own. Personally, I find Blender's UI much easier to navigate than Maya's but that's just because I've used it longer. I can see pros and cons of both programs.
@@nolandderlugner1351 well you can customize it, man. Blender pretty much let’s you modify just about anything if you’re willing to put the time in. It’s also prettier than Maya, I think
7 years ago, when I was like 11 years old, I chose blender simply because it's free. Now I just stick with Blender because (1) of the community, (2) the community based development, (3) the accessibility for third world country people--who don't have money to pay a 3D software, like me-- (4) and because of the capability of making studio level stuff in there, for free.
At the end of the day, I believed is good to give it a taste to various tools and try to do what you do o various of them, you'll find out wich one adapts better to the way you work, the results your looking to achieve, the budget you have on hand...etc
Hey Sir! Something I learned about bones and muscles randomly. You typically don't want to ice it. It might provide some temporary relief, however, putting something warm on it will help it heal faster.
Posing and quickly setting keys for individual channels feels like a faster workflow in blender and I'm finding it pretty difficult to get back into maya after I'm used to the accessibility that the shortcuts provide.... The best part may actually be the changelog that most blender rigs have that allow you to hide certain parts of the mesh along with its controllers without hunting for things in the outliner. On the other hand the motion trails in blender are not directly editable and that's pretty inconvenient.
I think, even today, it's most likely you should learn Maya, because it's more used. But also, as you said, it's more important that you can do the stuff and not do the workstation. But it helps starting in a company with the same program, than have to relearn the program. So if blender continue to get used more, it's better to learn blender. But there is still the money problem, bc Maya costs money, blender not. So there are many things to think about. So there I fully understand that your primary keeps being Maya. But it's good that you keep learning blender. And no-one else should be mad about it Stay safe
There are a lot of people out there who'd get offended if someone is using some software other than what that particular person is trying to enforce you on. Some people be like only speak about Blender is that and this. But to be true, these are only softwares, doesn't matter whether you do maya, blender, Houdini, etc, all that matters is the end result. Its the same thing as you don't become a warrior just because you have a sword in your hand, you have to know how to use it.
If you’re translating, try holding W + click and drag with either left or right click (I forget which) and select a new translation space. It’s a shortcut to doing it in the tool settings window and should help
@@SirWade the problem is not that I can't move it. When I move a vertex it snaps to the surface of the live object regardless of the axis I selected to move the vertex.
It’s understandable about Blender back in 2011-2012. Tbh, I’d love to see you download an OLD version of blender, before 2.5, because 2.5 was the first major UI overhaul and slowly got more and more stuff after. Theres also a channel where someone did revisit blender 1.0, reviewed old versions. It wasn’t AWFUL, but for a time, until like 2.6, the hotkeys were clunky, right click to select, and the built in renderer was really not good because it didn’t have bounce lighting, something that other programs were already adopting. But you COULD make decent things if you spent the time, even back to 1.0, but it was just not photoreal until Cycles was released. I think around 2.6 was when Cycles was first released and that was INCREDIBLY gamechanging. Otherwise you could only make basic cartoony things with not too real lighting. Before Cycles, lots of the Blender Gallery had a caption like Yafray Render, because the renderer was so not good, but at that time, it was showing Blender COULD do realism, provided it had the right renderer. I think another was Vray, but I remember Yafray as most common. But yea don’t feel bad about not liking blender back then. It took some incremental updates to get it serviceable, and obviously the 2.8 and 2.9 updates to REALLY solidify its place as a legit competitor.
It’s interesting that you mention the training tools being a big deciding factor. I’m coming back to CG after a long time away. Started in Maya and that’s the logical place for me to re-start. But I’m finding that most of the resources are C4D or Blender.... (Ps. Also share your feelings about Blender. I messed with very early builds and it was bloody awful. It’s not even remotely the same these days - but it’s still hard (and silly of me) to be able to shake the feelings using it evokes). (Pps. Odd as it sounds but this video making me really feel that I need to give Blender a more serious go! ;-))
I have more than 25 years of using 3D software and I never stop trying different 3D apps, I have used Lightwave, ZBrush, 3DsMax, Sketchup, Maya, Cinema 4D, and now I'm a Blender user but I have my eye on Houdini. My daily application, it's After Effects but I do love Nuke, Marmoset it's awesome but I'm using Substance. Unreal blow your mind but I'm using Unity more and more. My point you have to use the software you're comfortable with, the final result will depend on you more than the software you use.
Right, multidisciplinary Artists who are at home in many programs will always outperform people who are trapped in their comfort zone and in one tool. It's like being a polyglot.
I took an intro to computer graphics and they taught Bryce. It’s one of the most unintuitive modeling and animation software I’ve used. I switched to maya and the workflow is just so much better there
Great video! I hope both communities just make love and kiss each other on the lips. I'm really tired of this imaginary war. Choose your battles wisely fellow 3d artists ✊
@@gojosatoru988 first rigging - it's on whole another level, then graph editor is lot stronger in maya, and also other tools like "set driven key", complex rigs makes animation in maya easier and powerful
I would’ve love Maya if not for the subscription... but then again, I’m learning it if I’m looking for a job that uses the program. In a mean time, Blender is my only 3D program and I’m loving the features.
You got into animation because of _Avengers (2012)?_ My god. This video makes me feel so old. I'm so old, I was developing CG software before Blender was a thing. Before when Maya was owned by Alias/Wavefront. Before Maya actually existed, the outgrowth of the merger between Alias and Wavefront. Before Wavefront and Alias Power Animator. Back when 3D modeling was done via command line. NeoVisuals, CQuel, etc. Ugh... And here I am, over 3 decades later, about to get back into the fray with a new CG platform. Wait--hold for a sec......... *_GET OFF MY LAWN, you whippersnapers!_* Uh... what was I saying? Yeah, gettin' back into the game in 2023. See you there. Subscribed 😁👍
Do you think maya will ever get replaced with other software like blender or unreal engine as ive hear you can do modeling in it now or something else? Just heard something from someone i know that does 3d in C4D that teaches at a school that it will get replaced. Not sure if hes talking out his you know what or what.
Same here...got into the industry because i wanted to do cool things so Maya was the obvious choice, but 1st i tried blender and that old UI scared me away, funny that years later i ended back in Blenders hands. At the end of the day, these are just tools, whatever you are comfortable in and works for you. So people need to stop with this Blender vs Maya vs C4D vs Lightwave.
So a question this gives me is: as someone who can't afford a program like maya, and have been getting more skilled and used to blender. Would I still have a good chance at applying and transferring my knowledge to what the studio uses for it's software or would I have to relearn the software over again? (for example dreamworks)
I don't have a lot of experience myself, but one thing that I found is that transferring fundamental 3D skills and the way of thinking to other programs is fairly simple. It's transferring software specific stuff like hotkeys, plugins, and the habits that comes with them, is more complicated. I've been told that it's just the first month of a transition that's rocky.
I’ve heard that for Pixar, they don’t really care what program you use as long as you’re very skilled, they will train you for their software but they do recommend knowing Maya since it’s the most similar to theirs
I would transition to blender solely for the hardops and boxcutter addons but there is just some small quality of life stuff that stops me. The difficulty behind the cursor and origin point along with the widgets is so convoluted compared to just pressing the D key. I went weeks but in the end, couldn't handle the length it added to my workflow.
One of the reasons I stick with Maya is because the other 3D softwares, (Blender, Houdini) arrived too late to the party for me, I learned Maya in 2005, and I can do pretty much whatever I want there. I've been trying to learn Blender and Houdini as well because they both have very interesting things. But to switch, nah.
Actually not that much. I was expecting that as well, but so far that's good. (It even annoys Blender users like me when other users go on a crusade for Blender, even though they can't model a thing in it)
Why does everyone always say this? I don't think I've ever seen the Blender community "drag" people for their software choices. Maybe the lighthearted jab here and there, but it's usually in good fun.
@@hookflash699 the blender community is acctually really good. But there are some idiots who don't have anything better to do with their time. As a blender user I hate these people too. You just have to learn to ignore em
Hey Sir Wade, it's fine to use any software as long as you can feel comfortable using it. If you want to experiment then that's great! But don't let other people drag you for using what you like
How many of you have been watching long enough to remember some parts of these stories? For everyone else, welcome! What software, 3D or otherwise, are YOU hoping to add to your arsenal next?? :)
hi fella
I remember your old college shot video! I didn't realize you used avengers because it was your inspiration at first! Fascinating!
People will always keep asking about software, there is no stopping it. Use Blender vs Use Maya, you can make a hundred videos about it, and they will still keep on bringing it up. These software videos are getting repetitive, I'd rather you make cooler stuff.
@Евгений Кучаев gosh Houdini requires a completely different mindset. It's basically visual programing. I love it though. It's just so fast and it handles millions of polygons better than Cinema 4D's cloner tool.
I remember, but bro you didn’t answer my email about the interview that was mean, just to answer one time and then ghost me. Lol
"There wasn't any youtube channel around"...
I learned 3D in the late 90ies after watching T2 and Jurassic Park... Talk of "nothing around", there was REALLY nothing around. I had to buy a book from a bookstore about Lightwave3D... :D
I didn't learn as early as you, but I started with Maya in 2003/2004, so I was starting out a couple years before TH-cam was a thing. I had internet but it was still dialup at that time, and I had no clue where to look online for resources anyway. I mainly learned from some old books at my library and local bookstore, and they were considerably outdated already, but like you did I'm sure, I just "made it work" with the limited resources I had!
Ahhh... good ol lightwave. I remember sitting in the school library printing hundreds of pages of tutorials to take home and learn 3d and flash animation.
Just use whatever you're comfortable with, I dont understand the maya vs blender argument, I use blender, but i've seen some hella cool things come from maya and honestly if i had the money for a subscription i'd probably learn it, software is software, at the end of the day it's just gonna be a video/image so use whatever tool you want
Agree with this so much
^
Honestly, its accessibility in my opinion and in the opinion of many game industry professionals who I have spoken too as well as industry veterans who have taught me at uni Maya/Max is the better software but it has a high entry point and can be hard to learn whereas blender is open source and much more available to anyone, there are a lot more hobbyists who are a lot more vocal about blender.
*to
@Ecco3D Ah ah! You hit the nail on the head. Money! That's why I'm using Blender, because I'm not an Student, right now I'm a hobbyist and I can't afford Maya nor do I want to get into the quagmire that is Autodesk.
That's the other reason. It's Autodesk. The company that has swallowed up soooo many other pieces of software and either forced people to pay for it or just deleted it from existence, forcing people to have no other choice other than Autodesk or some random, low budget garbage that won't get them the results they want.
Why do you think so many people are against Maya and for Blender?
As for the people who are die hard Maya users, other than what he stated, it's probably either the Student Licenses or the Sunk Cost Fallacy.
You are right though, use what you want. That I agree on.
I don't understand why people get so upset when someone uses different tools. Like, whatever works works. I'm a massive Blender fan, but I 100% accept that Blender is missing things that Maya has and vice versa. Tools are tools, use whatever works for you. Every person is different!
That is a very rate thing to hear from a blender user! these days every time i check a maya, modo or any 3d app video blender users are all there telling people why they even bother using those software they should use blender instead
@@morname8731 Yeah, I used to be one of those people actually until I realized how annoying I was being. I still absolutely love Blender and use it daily, but I no longer feel the need to dunk on other softwares just because the one I use happens to be pretty good.
Nothing is missing in blender but u do
As someone who’s used both, I feel like both have their strengths and weaknesses, but obviously the biggest weakness with Maya is that it’s really damn expensive, even if one wants to use it to learn on their own. Now that I’ve been in the industry for almost 2 years now and have had experience using both, there’s no doubt I prefer Maya when it comes to animation work, especially with AnimBot. But now I can’t even use it to practice at home without paying a hefty $250-ish price tag every year, which obviously is gonna discourage people from getting Maya and switch to Blender. I feel like Autodesk are kinda shooting themselves in the foot for going this route.
Im upset because i have to use maya to work in the industry, even if im comfortable with blender :c
One of the reasons we teach using Maya is that, unlike 3D Max, Maya runs on both PC and Mac (and you find students with a mix of those machines).
At least thats what happened years ago.
Maya also runs on Linux natively.
Blender also runs in Mac.. I work as a 3ad artist. In my company, they allow us to use Blender.
🤢@@leahjanulgue7200
Blender runs on Windows, Mac, Linux, and the BSD flavors
The reason I learned Blender was to make 3d short films. But after learning Maya at my art school, I can confirm Maya feels much better for animation, but it sucks for at most other things I need to do in 3d. Like modeling, sculpting, shading etc. (Edit: it doesn't suck, it's just that Blender feels better for those things than Maya to me) I don't do much simulations but I hear Maya's bifrost or something is much better at it than Blender's simulations. So there's also that.
However I will always be a fanboy of Blender. The reason is not that its the best, but it feels like its my software. I discuss features for it in the forums, report bugs. It enabled be to learn 3d when there was no way I could get Maya, too pricey. So I guess this is stupid of me, but I will always love Blender. Even though its animation workflow is behind Maya's and I actually wanna work as an animator. That's why I will have to learn Maya. But while Maya will always be that product of a huge company developing it somewhere out there. Blender is our boy, you know, we take care of it, we built it up. It exists purely from the help of the community, (even though the Blender Institute is probably the reason it survives). I do realize I'm stupid for being like this, but no regrets. I'm learning programming now for like past 6 months or something to make its animation tools better. If nobody else does it I wanna do it. Man, I love Blender lol
But of course Sir Wade I totally respect your choice, also it's totally reasonable and it would be stupid if you ditched Maya just because Blender is cool, but not good enough for your needs. I wish you the best.
I don't think any of what you said is dumb; feeling like we have agency with a tool and knowing your feedback will help shape it is so important and very unique to Blender in a way few other tools can match. I think that's one of the coolest things about it! Blender is incredible and I'm STOKED to be learning it and also super glad they're improving their animation toolset! Again, we can *like* one software even while *using* another - or better yet like and use both whenever possible!
totally agree
Hi, I'm currently a 3d student and I wanna get into animation and character creation.
You said and I read in another comment too that maya is much better for animating than blender.
What are those differences or where could I read up on those?
@@Ikxi Honestly, I only know Maya felt better to me, but Maya has a Animation Layers feature, for which Blender sort of has a counterpart called NLA Editor, but it's really not the same. Sir Wade talks about the differences in his first impressions video. But a lot of the features he misses in Blender is actually right there or a solid counterpart.
Actually, if you have a Maya license or can easily get one, I'd say go for Maya, otherwise Blender, especially if you are just starting out. Blender won't drag you down much. And really there is almost no difference in workflow between Maya and Blender, so transitioning later was super easy for me (when I went to art school I had to use Maya there).
@@ranguy1379 I already have made animations and simple rigs in blender.
Currently have a student version of maya.
So I will look a bit into it.
Having spent months in Blender working on very simple scenes and running into problem after problem, the move to Maya was natural. Blender has way too many sexy features but they lack attention on the core basics of a professional application. I can’t tell you how many times a .blend file got corrupted, key frames go missing, or objects jump all over the place for no rhyme or reason. Bugs all over the place. Who cares about a million features if you essentially cannot trust the app to not trash your work. And I’m tied of hearing “but it’s free”. Maya is worth the price because it works and doesn’t let you down. This is coming from a 25+ year user who started in Lightwave 3D. Blender team needs a serious awakening and QA testers.
Used Blender on Linux, and it was the most stable experience I had.
Now I’m forced to be on Windows for a time and Blender gives me a lot of headaches too.
Learning Maya, and for now I’m pretty happy with it, a lot of similarities in the software and I actually see now where Blender developers were inspired to make their features. Will see for the future renders.
Sir Wade you are brave man. When it comes to other softwares blender community can be so toxic.
I have been using blender for the last years, most to the community is pretty okay at knowing that expecially animation is not blender strength, but yeah, there are some people who look at as a war, for example I do a lot of texturing work and blender is simply not good for complex texture painting, I use substance painter for that
oh tell me about it. Coming from a long time blender user, I've seen so many houdini and cinema4d demos with loads of comments from blender users claiming that everyone it wasting their money and time. Like what he said, blender has a lot more users since it's free, so there are a lot of kids who think that their software is the best.
and your comment could be aimed at any other program as well, so it's a silly point.
Often it’s because we’ve suffered a lot of toxicity towards Blender
Blender community is not at all toxic 😅
I personally use Cinema 4D to make motion graphics and I used to use blender. All softwares are great tools and do different things better than others. I think you should choose your tool based on what you do
Got started in '96 with Alias Maya. Fun to hear how similar inspiration stories are. When I first saw the Alias in house short, Bingo, I was hooked for life. Loved hearing the particulars of yours. Now my middle daughter is in school learning Maya, and got her inspiration because of Blender's accessibility. Love your passion dude! I died five years ago and the resulting brain damage took allot of old skills. Now I'm blessed beyond words to have the joy of relearning these wonderful tools all over again, and thanks to TH-camrs like you, I've been surrounded by wisdom and experience never available to me decades ago. Keep ROCK'n this fabulous channel my friend! :)
It's super frustrating that he has to spend like half of the video trying to word things in a way that doesn't make people super angry.
Bwahaha
Oh it's not like Blender is a bad program. It's a good program, it offers a lot of things. It's free and all.
But I prefer Maya
(blender user heavy breathing intensifies)
I’ve gotten very good at diplomatic phrasing :P
@@reftu1489
It is sad to see such a short fuse, but I feel the majority of it is all in good fun.
@@SirWade you shouldn't have had to.
I use Blender (and skp+Lumion) and I don't get why many users feel the need to comment Blender under every Autodesk video hundreds of times.
Who cares if you hate Maya/Blender? Just dont use it and let people decide for themselves
I'm learning Blender and the reason I don't try to learn Maya now is because the Blender community is huge! I don't find many Maya tutorials on TH-cam while Blender has a lot. People like to share knowledge about Blender and I don't feel that about Maya, unfortunately.
And that is the whole and main reason why I chose Blender as my main tool last year, especially for learning 3D. But I'm really interested in learning Maya even more.
The Blender community is just gigantic. Every tutorial you could possibly think of is there.
The thing is that until blender 2.83, blender felt extremely underwhelming compared to Maya. If you could get a maya (school or work) then it made sense to use it over blender 2.79 or earlier b
And that is why i chose Blender - plus di anyone mention it's FRRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEE!!!
@@b1na276 And not just free as in free beer ;)
me - "i like blender because it's free"
reality - "no, you like blender because your broke"
I had a similar start. I knew nothing of 3d and eventually found some info about 3ds Max on an online forum. Somewhere I also came across some info that Blizzard was using 3ds Max for their games. So that's what I went with. Later, in university, our teachers primarily used 3ds Max (but we were allowed to use other software if we wanted to). I tried Blender multiple times throughout the years but it was just so drastically different to what I was used to that I couldn't really see the benefit of switching. It wasn't until a few years ago that I was able to make a more permanent switch to Blender. The software being free was definitely one of the reasons. After all, I'm currently in a vastly different line of work and I'm only doing "3d stuff" as a hobbyist. Maybe if I had a career in 3d it would have been tougher to make that switch as I did.
Also, I'm not trying to be the "that is possible in Blender"-guy. I genuinely understand where you're coming from with this video and I really both appreciate it and respect it. That said, since I'm curious and since you said you aren't very interested in modelling and never finished the donut tutorial etc: Have you checked out Ian Hubert's stuff? Specifically the 1-min tutorials? If you're looking for flashy but deceptively "simple" video effects etc, the "most bang for your effort" sort of thing, then that's my recommendation.
Lastly, while the free side of Blender, as in no cost, is what always gets pointed out. There is a lot more to that "free and open source software"-thing that deserves more attention imo. I always liked the ideas and principles behind FOSS but for the longest time I found it very hard to get myself to use software like Blender and GIMP over 3ds or Photoshop etc. They weren't very user friendly so to speak. These days it's a lot easier, the software has made enormous strides in usability and I couldn't be happier with the likes of Blender, Krita, Inkscape etc.
In the end, we use whatever software we are comfortable with and meets our needs.
I am a decently long time Blender user, and I watched some of his Maya tutorial/animations videos for his workflow, as I need to refine that as well, and I did find out some stuff that was there PROPERLY and well in Maya but not in Blender. Most I don't remember, but the one I do is ANIMATION LAYERS. That was so easy the way he did it. And I did some research of it's presence in Blender, and YOU CAN technically have it with some trickery in Non-linear animation, or a good cheap plugin someone made, but that's the thing, it's not as refined.
That said, as a hobbyst on tight budget, Maya was always out of question for me, and Blender was always a GODSEND. Even in 2.69 waaaaay back when I first started using it. So when I finally start making good money I will definitely go for Blender fund instead of jumping ship to Maya. Tho ofcourse, Maya is tempting, and I can understand why.
there's a 90% chance u have heard, Ubisoft is already incorporating Blender in their workflow they're also funding cash and whatnot. Latest funding was from Facebook was IIRC $120k per year adding 2 NEW devs to their pool.
You don't have to defend free open source too much, as there are a few that are already gaining popularity like Krita, Gimp and blender. Autodesk and Adobe softwares are also 'free' in the east if you know how to be resourceful. I geuss it's alot harder in the west cause of all the snitch ISP companies.
I love Ian Huberts 1-min tutorials!
Great Video. Been a teacher in Studio max for years and always have to answer these questions every year "which ones better", my answer is always the same, we all use different things and have preferences, but you use what gets the job done.
Whenever I dabbled in 3D I would try Blender, but its user interface would always scare me off pretty quickly. Then 2.8 came out and I was finally able to start figuring things out. Blender was probably always a great tool but I couldn't get my head around its user interface quirks.
User interfaces and workflows are important. A good tool with a bad UI will scare people off
dude blender has a better ui and inetrface than maya of course. you can do stufs with half the clicks than you use in maya.
Summary: Industries uses their own proprietary softwares, that's why doesn't matter when you pick, you just have to GIT GUD.🤗😂😛✌️.
You're right. But learning Maya first is much easier for someone to switch over to a different software as opposed to someone who uses blender.
@@NunYaBiz1313 you are right, but my thoughts are different, starting blender 2.8, I think learning blender will be much easier for someone who is new to 3d, switching for the first time from blender to other software maybe difficult but not that much. so finally it depends, person to person. Peace ✌️
FACTS 👏
3DS max user here, and my pet peeve is seriously when someone says something along the lines of "why aren't you using Blender?" or a close second "how come you use Max instead?".... I mean, a similar question which on the other hand I do not have a problem with is "why do you Max and/or what do you like about it?" which is totally ok.
I think the rabid Blender users have created a bias in me where I simply do not want to use it because of them. Maybe that is not a good thing, maybe it is. But I am just fine sticking with this choice for now. The simple answer? Because why not?
What annoys me, again, is rabid users and fans of certain software. The "free" of blender has definitely brought in a large bunch, and as we know in every large bunch there is a small group that are loud obnoxious and annoying and ruin it for everyone. Not that these groups do not exist in other "bunches" as well, but clearly smaller to a very large degree by comparison due to the accessibility of Blender.
From there on, if we are to tackle the question or the rabid fanboy comments along the lines of "blender will become the best because its free and it will overtake the rest bla bla bla"... Yeah well, until then buddy I have been pumping out work until Blender becomes the "be all" of 3D programs.
On a more serious answer? The tool doesn't make the result, the person behind the tool does. So what does it matter what tool you use? Seriously? If I can get the same results as you can on 3DS Max and way faster than I personally would have on say Blender or something else, then why on earth would I want to change? Can I do the things I want? I can? Then its all good. No reason to change period.
Then there is another answer to it all, that being, that its a jack of all trades and a profession of none. That is what blender feels like at the moment. (Key word, at the moment). And that is logical. Sorry but if its sculpting I want, I will go ZBrush. If it is painting I want, I will go Substance. And are the results what I want? Then why change? There are certain industry leaders because they simply focus on single areas, and when you get into the gritty stuff it shows in volumes how different it is to use a program with say a sculpting tool in it compared to ZBrush which is primarily a sculpting tool. And vice versa, why would I make the base model in Zbrush (especially for hard surface models) when I can do it better and 5 times faster in another 3D program?
Another clearly personal subjective bias I have is that I like to use multiple programs each for its strength and use. Not doing so, for me personally and just me subjectively, feels cheep. So if you give me a program that can model, sculpt, animate, paint, compose an image, create video editing, music editing and what ever else in a single package....... well i would still rather go and use 3DSmax, ZBrush, Painter, Photoshop, VRay, some particle program (kinda diving into Phoenix FD atm), some after effects/ premier or other option, and a proper music program (if I knew how to make music) than just install a single program on my PC and be ok with it. That is just me.
So end of the day, to the irritating and annoying question of why use 3DS max (or other) instead of Blender. Well, why not?
Btw, the excuse of "because it is free it will overtake the rest" really is a non predictable aspect. It could also backfire, as other programs have over 1k subscription plans and have larger budgets to support and push out more updates directed at specific strengths. So this whole "blender will be the bests eventually" really doesn't hold much substance because you simply can't make that prediction. It may very well be, or specialized programs may very well end up keeping ahead in quality. Studios going off into their own software on the other hand could make those other programs suffer from this decreasing said budgets as other options become available, so very possible too that Blender becomes the goat. All possible. Can't say one side will be the way it will go or the other. Other programs can eventually go free as well. I mean the options of how it will all evolve are all up in the air. Autodesk already just came out with an indie license and, well its dirt cheap. Push comes to shove the industry can totally change going forward. No one can say really how it will go down. That is just fanboy rabid silliness imo.
And another note on the whole "its free" aspect. It really has made zero difference to the user for many years now which is free or not, because if they end up working for a studio they don't pay for the license in the first place, lol.
Just saying. The whole Blender arguments are really empty and sound more and more like a small loud bunch of the people using it that are just fanboying about. It is not the best at what it does yet, so saying it will be says little to me when I need to work NOW. The free model says zero as well going forward, because that too can end in many different ways. And it really starts to look all more and more less professional. Like some little dweeb that got a free tool to fiddle around with and bought into the rabidness for what THEY chose to use and need to feel superior about it, when the fact of the matter is that the more experienced and professional takes on all this is that again, "its not the tool that makes the result, but the one using the tool"... Use what you are comfortable with. Simple. And stop asking silly questions to obvious answers people and just do the best you can with your tools. End of the day, competition is the key to all this for all of us to keep getting the best tools in the industry.
I personally am thankful for Blender, Maya, and every other program out there, because competition is making all the tools better, and one should not hope that a single program "rules them all", but that all continue to push forward and from healthy competition continue to outdo themselves.
Peace out.
These are just tools. What matters is your artistry.
That's a great sentiment when you have the cash to spend. The philosophy of Blender Foundation has been to put the tool in reach of the artists with Autodesk and other companies don't want to do.
Artistry is important, but tools are also important!
I thought you said ancestry x.x
It's not all that simple, Tools matter. With a good knife you will make better cuts, you can't just say - knife is knife, all knives are same and you can achieve same results with any knives.
@@georgefromjungle5211 and that's a moot point anyway, because as Wade said in the video, ALL the main 3D software programs will do a good job of whatever you need them to do. I can tell from your comment alone that you think Blender is for amateurs, which is literally what he was preaching against in the video. All the programs are excellent in their own ways, and at the end of the day, a great artist can create a masterpiece with any of them.
I’m 100% back in Maya these days, even for modeling.
I'm jumping between Maya nad Houdini.
Out of curiosity, what made you choose to use maya over other softwares?
@@Pedanta read my comment lol, I use the same stuff he uses. You can't use blender, the programs don't have integration with it.
Id love to be able to have achat with you and talk about maya as im still learning it xd
@@synthdream I started maya today been using blender for 5 months and c4d for 2 montgs
I started with Lightwave, Project Messiah and Modo. Best rigging and animation tools are in Maya. That is why I use it for animation. Wish it was owned by someone else but what am I going to do. :) I used to try to learn everything and then I decided that there wasn't enough years in my life to do that. I picked rigging animation and effects because I think I'm better at it than concept art, modeling sculpting etc.
Oh what, you don't need to be a 3D modeler to get a career in animation?
I’m a diehard Blender user, BUT because it tries to specialize in everything, it’s not exactly the best at any individual component. It definitely makes sense that Maya would be better for animation since that’s more of Maya’s focus.
I like to switch to Maya but its hotkey layout is so intimidating to relearn everything.
I wish theres a way to have Blender keymaps and hotkeys in Maya , that would surely more than enough to encourage me to learn Maya.
Yeah i searched it many times but still cant find.. so i didnt even bother to install maya
it bugs me at first when i came from blender to maya, but you get use to it very quickly! in changed some of the bindings especially grab, scale and rotate because it makes much more sense than industry standard keybin especially on an azerty keyboard! just do some changes and you will pick it up quickly
Speaking from a game industry point 5 years studying under game industry vets with a job lined up this summer it's not the software that matters it's the technique and the fundamentals such as topology UV unwrapping skills and texturing. They're universal and semi easy to apply to all the different softwares. Of course you need to be able to pick up the different softwares quickly but once you have your fundamentals down it's just a case of same paint with a different brush.
Once again great video Sir Wade! I agree and have similar feelings. I am teaching myself blender (on the side) in case I ever need to use it.
But so far, Maya has been very reliable tool doing character and creature animation. Blender is great and has the obvious advantage of the price. But it comes down to personal choice. In photography - people take great pictures with a Canon, Nikon or even the iPhone. Same in animation. You can make cool stuff as an artist, no matter what you use. The end result is what matters. Thanks for sharing!
I find animation easier in Maya, but find modelling easier in cinema 4d and find lighting easier in Blender.
There's certainly nothing wrong with Maya. If you already own it, there's no reason to switch, especially if it's where your skills lie. Obviously, if you're just starting out and you don't want to blow a ton of money (or you just can't) Blender is the way to go. Every package is missing something; every package does something that the others don't.
I started using blender cause i got tired of 3ds max a few years ago. I find blender's workflow very suitable for me and my daily tasks. But, at some point i had to start animating things and i had to use maya for that. I still massively regret this, but that's out studio policy, i can't go against it :)
I started with Blender 2.78 and I didn't like it very much. Then I got the student version of Maya 2015 I think, and I switched to it, and it was really cool, I liked it more than Blender, I used it from late 2015 to early 2019. But then Blender released a new "small version" Blender 2.8 and I just felt in love with it (perhaps because my student version of Maya was going to expire soon and Blender is free) so I switched back to it, and I have been using Blender for almost 2 years , and for the stuff I do (modeling, sculpting, animating and rendering), it is perfect, there are some tools that might be better in Maya but it is not a big deal for me, it won't stop me. Right now, Blender is improving so much and so fast that I plan to keep using it for a long time. I think it has a great future.
By the way I switched from ZBrush to Blender as well.
And I don't regret anything, Blender is giving you a ton of GREAT things for FREE, and for me it is hard to beat that.
100% with you, the only other tool I use right now in my workflow is substance painter because sometimes I need fairly complex textures
I understand your point of view, but I guess you understand his.
I understand it, as that he is used to it and misses functions in Blender. But he keeps learning it. But he uses also other tools.
And I think he has enough money to pay for Maya, so the price is not that important for him.
Blender 2.91 was released today with a lot of great things. Awesome!!
13:40 .., Now, THAT is the correct way to see these tools if you are really serious about becoming, not a good, but a GREAT 3D artist!
I use Blender and i used Maya for a while but i don't know why but blender just felt fun and i kept using it . Do i use only Blender ?? Ofc not . i think every tool have its advantage and the best way to make something beautiful in fast way is usually using whats good in each Software . Like Sculpt with Zbrush , model in blender or any software u like , make textures with substance or Mari , Animate with Maya and make clothes With marvlous designer , For me thats what i enjoy , ofc different people will have different opinions But for me thats the workflow i like and enjoy
Really - just use the tool that works for you and your project.
I am a Blender user but I'm also learning Maya (specifically for animation). I use Blender for everything (including animation) but I also realize that there are currently limits to using it. So, I use both Blender and Maya and I'm currently learning 3D Coat.
Honestly, there are so many reasons that studios go with "evil" paid softwares, but two of the biggest reasons are the support you get from the company when things break (which is a huge thing when your company is reliant on software) and the cost of retraining employees/retooling workflows for large productions.
Flipped Normals did a breakdown of what Blender would need to become widely used in the professional industry. But it will be wonderful when Blender gets the mainstream usage it deserves and it's currently gaining traction! =)
Sir Wade is 100% correct that your foundational knowledge is what makes you shine. You'll usually have to learn software on the fly in any pipeline since studios make their own tools anyway XD
(Coming from someone who's learned and utilized 3 different softwares in 3 months)
Get good at learning =)
Most of the time it honestly just comes down to that program being one of the first that offered tools the industry needed at the time so everyone adopted it, learned it, used it and then because the industry is using it, everyone coming into the industry is taught it so they can get a job and then that reinforces it being the standard so every college only teaches that software and eventually even when better competitors come along (if they do so), the industry is so involved with that specific software that they can't afford to retrain everyone and change to a new software especially considering that all the new talent coming out of college will have been trained on the old software. Also most of the top programs became the top programs for a reason and even when some programs can beat them in specific areas, they're usually better overall and have constant feedback from the top pros in the industry, allowing them to innovate easier than smaller companies without those connections.
could you link the video
@@ale-pg3xb Flipped Normals video about why Blender isn't industry standard
th-cam.com/video/Z0gjmE3hJ2M/w-d-xo.html
I find it interesting that your reasoning for sticking with and using Maya was the abundance of learning resources. I started with Maya in 2003 since UT2003 shipped with a limited version of maya for modders but quickly left it for Blender because I couldn't find any good learning resources for Maya and at the time all the college classes I could find required 1-2 years of prerequisites before I could take the Maya classes. Blender being open source had way more learning resources. I've since learned Maya but still go back to Blender partially because of the cost. The bigger part, like your choice for Maya, it's the environment that my 3D skills grew up in. There are definitely tools that I miss from Maya (NURBS surfaces). Great Video.
I started with 3ds max, back in 2004, learned maya in 2019, now i love maya over max.
I started with Maya at Animation Mentor many years ago, but then have been learning Blender and like it a lot, but it keeps crashing. This video inspired me to get back to Maya. Thanks!
He is used Maya,because he had 8 years of experience on Maya and also he is 3d professional artist,animator,vfx artist on maya
So basically... i use it because i know it well, not because it’s good.
I'm an intermediate in blender and now i've been learning maya. First it felt like it is trying to do too much. But once went more deep, it clicked. It has a lot of great features for which it will be like a workaround in blender. Animation, rigging and skinning tools are so much better. At the same time, blender is amazing for modelling and sculpting. I miss the 3d cursor and maya has a different workflow instead of the modifiers tab. UV editing is way more fun in blender. But I'm sure I'll use both. I like the renders in blender better too. Cycles also gives a faster render preview. Maya hangs even for a simple object with 5 shaders preview tho.
Is that hard to switch from blender to maya ?
To put it bluntly: we're talking about tools here. A fellow colorist mentioned in a conversation a piece of wisdom that fits (IMHO, of course) like a glove: "do you choose your carpenter based on the make of hammer he is using?"
Or, to put it in contemporary terms, as long as it looks good in the comp, who cares how it was made. (Shamelessly borrowed from "nobody cares how it looks in Painter, it has to work in the scene").
Regarding a tool I'd like to add to my toolbox of 3D software, Houdini, definitely, I'm a "nodes-person". 😎
It is nice to see more creators push concepts and tools over brands and specific workflow biases. So thanks for doing this video.
This type of agnostic tool philosophy applies to all technology software and hardware, and the sooner we abandon our affinity we pick up at younger ages, the more we have access to utilizing.
Anyone that tries to do everything in one workflow or software tool will find themselves using a 3D animation tool for accounting and wondering why it doesn't work well. :)
Hey man! I mainly use Cinema 4D, and have for a few months. Just want to say, within my first few days of Maya, It seems awesome, but not my favorite. You made some great points on using multiple software's to achieve what you want.
Maya always came up with wonders. . . . that's what make it stands out.
Maya is better than Blender for animation and simulation. Photoshop better than GIMP and Illustrator better than Inkscape. It's just facts. But thanks so much to open source for providing these tools none the the less. Thank you free software and free software devs
I love how the Autodesk monopoly on 3D has turned an apologetic " Calm down guys all software is good." kind of rhetoric. I'm glad he admits to the elitist industry standard mentality. I've run into it before. For those people who ask "Why do people get mad about which software you use?" It's because someone looked down you for using blender, for exactly the reasons he mentions. Because it's freeware, because it wasn't official industry standard, and frankly because the blender community had to earn its way past all this gate keeping. I encourage everyone, to take a look at the last three years of Blender conferences. Since no other software users are excited enough to have an E3 style conference for their platform.
As far as I saw blender community harassed, offended and try to downplay every single Maya related video you can find online. It's quite literally the opposite of what you're saying :D
@@raspas99 This. The Blender community has no idea what they are talking about 90% of the time.
@@raspas99 THIS. It's ridiculous, then they act like victims
After 15 years on Maya, I'm struggling with Blender. I feel lost in Blender, but the superior viewport tech drew me in.
Give it a month and just watch as many tutorials as you can. Once you get past some of the initial workflow things to learn, I think you'll find that you're doing many things faster in Blender than you would in Maya, at least in regards to modeling and shading.
@@ololo9283 I've been struggling with this Blender since March and every step of the way, I hit a snag. Very frustrating because I see what people who know how to use it are doing with it and I love the realtime quality previews.
@@basspig
Just take your time, don't rush it.
@@ProjectAtlasmodling It's been nine months. I've figured out how to delete the default cube. :-)
@@basspig
That's an old joke.
"Look at that logo. It's hideous, I love it."
Cracked me up bad 😂😂😂😂
From one opinion, I can live with that, if you told me 10 years ago. In today 3D software, cinema 4D is getting very, very, very popular these days. C4D is actually making its way into movie industry.
Maya's hierarchical management is unmatched by Blender or any other 3D software. You can build the entire Optimus Prime with literally tens of thousands of XYZ transformation nodes with unique pivot points, which enables you to not only move it around, blow him up into shreds of pieces, and then put him back together with zero tolerance precision, and also make thousands of duplicates of the entire model with the hierarchy intact and operating properly. Blender, in comparison, has an add-on that lets you parent objects to an empty null, but you cannot even make a duplicate of that group with the parenting intact, which means that you have to build the entire hierarchy from scratch. As much as Blender is great for things it can do(I use it for many of those things), this makes it not possible to use as an exclusive tool anywhere that works on complex projects.
Well, I'm starting with cinema 4d, doing 3d modelling and motion graphics and to be honest I'm not a big fan of 3d modelling, I find it boring, but animation/motion I love it!
Doing character rigging on cinema 4d kind of sucks, that's why I'm thinking about to change to Maya...some day I'm gonna do this, only for character animation
People: "Why did u start Blender?"
Me: "I love smoothies"
I used all most popular 3D softwares over the years and I choose Maya and Houdini. I love doing VFX and general 3D stuff so these two softwares fits on me very perfectly. Just try out all most popular 3D softwares and pick the one which fits on you and start using it. Also very important to pay attention to what you want to create. Every 3D software has pros and cons. So think what you want to create, than try out all most popular 3D softwares and than choose which one you want to start using it.
Man I understand why but
The license changes are getting insane
You have to pay for Maya monthly
Marvelous is now Monthly
And it's getting stressful for people getting started.
I use Zbrush, Maya, Marvelous, Substance painter, and Ornatrix is my preferred hair solution.
3 out of the 5 are monthly subscription only, ontop of paying for creative cloud monthly and substance by Adobe.
Unfortunately I am required to use all these software, I know the pain. At home I use blender. Maybe one day "professional software" will add more support other than maya packages.
Dude do you grow money? How do you afford all this?🤣
@@GabrielsLogic I buy things over time
I bought MD first because you can make hair and other things in Maya, then after a WAR with Xgen I bought Ornatrix then Zbrush and pay for Adobe and substance monthly
@@seanakima50515e oh ok. Damn still seems like a lot of money. I hope it works for you tho👌
Have you had a chance to check out the new animation tools in Blender 2.9? I'd be interested to see your updated thoughts on it
Maya is fantastic and even though they need to really utilize the gpu more for simulation, its a great tool suite.
the problem with lots of tools is that each requires time and effort to learn and at some point, you encounter a tradeoff between learning vs executing.
think about all the tips and tricks on this channel. every software worth discussing has that kind of depth.
don't know about you guys but I have a hard enough time not using maya conventions when I switch to photoshop.
if I had the professional option, I'd ditch maya, dump the info cache in my head and switch completely to learning blender inside out. blender may not be the best at anything but holy crap is it pretty much GOOD ENOUGH at virtually EVERYTHING. and you get it for free with no fear it will ever be priced beyond your reach.
if anyone isn't bound by work or pipeline, I'd more than wholeheartedly recommend blender as the way to go.
where's my blendini crowd at?
There are: Creative people who create something that needs to be expound while on the other hand; Creative people who is actually doing the expound stuff.
As a blenderhead I always finish texturing and rendering on Maya, it's just crazy how stable it gets when you have a ton of objects in the scene, but lets get real, the best for 3d modeling are Blender and Max.
Great video! Good to see flexible and reasonable opinions related to 3D software
I agree fully! I also as a Maya user since 2020 don't want to be stuck looking through tutorials for everything in blender. Now, where does C4D stand in all of this? All I hear about is Blender.
Sir Ventura: Maya Detective
I tried Blender and found I hated modeling. I've been learning Houdini and have wondered if I ever have to sit down and learn modeling. Thank you for letting me know that I don't need to be an excellent modeler and can still be creative in this area. Great video.
This is an awesome video, Sir Wade! People have their own preferences when it comes to the tools they use, and that's totally fine. Sometimes the first software you learn is what you stick with for life! It's just that when you go and apply to big studios, most of them require you to have a working knowledge with Maya as the software fits their workflow.
I just started watching your videos recently and subscribed. I originally learned 3D max back in 2006 when I attended the Chubb institute in NJ. There was no youtube and the internet was not what it is today so troubleshooting and finding help was very difficult. I quit computer animation/modeling for a few years and came back to re-teach myself Max when I decided to get back into it. After getting further than I did at Chubb and was looking for a job in 3D, I discovered that the industry standard was Maya, so I learned that for a year before deciding that I needed a formal education and went to Full Sail University. For better or worse, I've been a pretty devoted Maya user for several years now and have been working at an ad agency as their animator but looking to move on to a new gig. With that long story, I've noticed that you primarily instruct animation, which is my discipline and love as well...but what other aspects of Maya do you know, or know well enough for industry standards? Just curious if you do more than animation...rigging, particles, fluid sims, etc? I started learning Blender, just because- I guess...more under the belt, so to speak. A lot of studios seem to use Blender in the job postings, but have a similar aversion, probably because it's pushing me out of my comfort zone, except I enjoy learning new things, so it's an odd dichotomy.
So I'm a big Maya boy, but I gotta say that Blender kills the competition when it comes to how accessible, and empowering their UI and Tools are. Doing my first render in Cycles made me feel like god. Maya kinda makes me feel like an ant under gods magnifying glass.
Hey Silas!! I feel that, rendering in Blender is a DREAM compared to Arnold 99% of the time
@@SirWade Now if only there was a way to either get Cycles working in Maya, or convert materials over in alembic files.
the ui?? lmao the ui is the worst thing about blender
@@nolandderlugner1351 To each their own. Personally, I find Blender's UI much easier to navigate than Maya's but that's just because I've used it longer. I can see pros and cons of both programs.
@@nolandderlugner1351 well you can customize it, man. Blender pretty much let’s you modify just about anything if you’re willing to put the time in. It’s also prettier than Maya, I think
7:45 is a really good point
I love Maya bcs I feel relax and I think it's became the part of my life. Its kind of universe exploring everyday new things
7 years ago, when I was like 11 years old, I chose blender simply because it's free. Now I just stick with Blender because (1) of the community, (2) the community based development, (3) the accessibility for third world country people--who don't have money to pay a 3D software, like me-- (4) and because of the capability of making studio level stuff in there, for free.
At the end of the day, I believed is good to give it a taste to various tools and try to do what you do o various of them, you'll find out wich one adapts better to the way you work, the results your looking to achieve, the budget you have on hand...etc
Hey Sir! Something I learned about bones and muscles randomly. You typically don't want to ice it. It might provide some temporary relief, however, putting something warm on it will help it heal faster.
Ooh interesting. I’ll need to look into that. Thanks!
Posing and quickly setting keys for individual channels feels like a faster workflow in blender and I'm finding it pretty difficult to get back into maya after I'm used to the accessibility that the shortcuts provide....
The best part may actually be the changelog that most blender rigs have that allow you to hide certain parts of the mesh along with its controllers without hunting for things in the outliner.
On the other hand the motion trails in blender are not directly editable and that's pretty inconvenient.
My Community College taught Maya too in 2011. Don't know if they still do.
I think, even today, it's most likely you should learn Maya, because it's more used.
But also, as you said, it's more important that you can do the stuff and not do the workstation. But it helps starting in a company with the same program, than have to relearn the program.
So if blender continue to get used more, it's better to learn blender.
But there is still the money problem, bc Maya costs money, blender not. So there are many things to think about.
So there I fully understand that your primary keeps being Maya. But it's good that you keep learning blender.
And no-one else should be mad about it
Stay safe
There are a lot of people out there who'd get offended if someone is using some software other than what that particular person is trying to enforce you on. Some people be like only speak about Blender is that and this. But to be true, these are only softwares, doesn't matter whether you do maya, blender, Houdini, etc, all that matters is the end result. Its the same thing as you don't become a warrior just because you have a sword in your hand, you have to know how to use it.
I started Rhino for architecture and moved to blender cuz it’s mostly free and easier to sculpt with.
I want to snap a vertex to surface of a live object in Maya.
But I want move it in a specific axis, Maya is not letting me.
Please help.
If you’re translating, try holding W + click and drag with either left or right click (I forget which) and select a new translation space. It’s a shortcut to doing it in the tool settings window and should help
@@SirWade the problem is not that I can't move it.
When I move a vertex it snaps to the surface of the live object regardless of the axis I selected to move the vertex.
It’s understandable about Blender back in 2011-2012.
Tbh, I’d love to see you download an OLD version of blender, before 2.5, because 2.5 was the first major UI overhaul and slowly got more and more stuff after.
Theres also a channel where someone did revisit blender 1.0, reviewed old versions. It wasn’t AWFUL, but for a time, until like 2.6, the hotkeys were clunky, right click to select, and the built in renderer was really not good because it didn’t have bounce lighting, something that other programs were already adopting. But you COULD make decent things if you spent the time, even back to 1.0, but it was just not photoreal until Cycles was released.
I think around 2.6 was when Cycles was first released and that was INCREDIBLY gamechanging. Otherwise you could only make basic cartoony things with not too real lighting. Before Cycles, lots of the Blender Gallery had a caption like Yafray Render, because the renderer was so not good, but at that time, it was showing Blender COULD do realism, provided it had the right renderer. I think another was Vray, but I remember Yafray as most common.
But yea don’t feel bad about not liking blender back then. It took some incremental updates to get it serviceable, and obviously the 2.8 and 2.9 updates to REALLY solidify its place as a legit competitor.
great video. Tools are there to
be used, and the package they come in generally doesn't matter. every output links eventually. Maya rocks
Well done staying objective all the way. Thank you sir!
I literally want to know.... what's difference between maya's and blender's animation tools... What are different workflows?
I've got some videos on that :)
It’s interesting that you mention the training tools being a big deciding factor. I’m coming back to CG after a long time away. Started in Maya and that’s the logical place for me to re-start. But I’m finding that most of the resources are C4D or Blender....
(Ps. Also share your feelings about Blender. I messed with very early builds and it was bloody awful. It’s not even remotely the same these days - but it’s still hard (and silly of me) to be able to shake the feelings using it evokes).
(Pps. Odd as it sounds but this video making me really feel that I need to give Blender a more serious go! ;-))
I have more than 25 years of using 3D software and I never stop trying different 3D apps, I have used Lightwave, ZBrush, 3DsMax, Sketchup, Maya, Cinema 4D, and now I'm a Blender user but I have my eye on Houdini. My daily application, it's After Effects but I do love Nuke, Marmoset it's awesome but I'm using Substance. Unreal blow your mind but I'm using Unity more and more. My point you have to use the software you're comfortable with, the final result will depend on you more than the software you use.
Right, multidisciplinary Artists who are at home in many programs will always outperform people who are trapped in their comfort zone and in one tool.
It's like being a polyglot.
I took an intro to computer graphics and they taught Bryce. It’s one of the most unintuitive modeling and animation software I’ve used. I switched to maya and the workflow is just so much better there
Bryce? Has anyone ever heard of that
@@IyeViking Yes, its ancient and dead since over a decade. Good riddance!
Great video! I hope both communities just make love and kiss each other on the lips. I'm really tired of this imaginary war. Choose your battles wisely fellow 3d artists ✊
Maya simply has the most advanced character animation tools. Even the most hardcore Blender fanboys have to admit that. Most other stuff, Blender...
copying keframes?
I literally want to know.... what's difference between maya's and blender's animation tools... What are different workflows?
@@gojosatoru988 first rigging - it's on whole another level, then graph editor is lot stronger in maya, and also other tools like "set driven key", complex rigs makes animation in maya easier and powerful
I would’ve love Maya if not for the subscription... but then again, I’m learning it if I’m looking for a job that uses the program. In a mean time, Blender is my only 3D program and I’m loving the features.
You got into animation because of _Avengers (2012)?_ My god. This video makes me feel so old. I'm so old, I was developing CG software before Blender was a thing. Before when Maya was owned by Alias/Wavefront. Before Maya actually existed, the outgrowth of the merger between Alias and Wavefront. Before Wavefront and Alias Power Animator. Back when 3D modeling was done via command line. NeoVisuals, CQuel, etc. Ugh...
And here I am, over 3 decades later, about to get back into the fray with a new CG platform. Wait--hold for a sec......... *_GET OFF MY LAWN, you whippersnapers!_* Uh... what was I saying? Yeah, gettin' back into the game in 2023. See you there.
Subscribed 😁👍
so this video is answering the question
"why-a maya?"
Do you think maya will ever get replaced with other software like blender or unreal engine as ive hear you can do modeling in it now or something else? Just heard something from someone i know that does 3d in C4D that teaches at a school that it will get replaced. Not sure if hes talking out his you know what or what.
Same here...got into the industry because i wanted to do cool things so Maya was the obvious choice, but 1st i tried blender and that old UI scared me away, funny that years later i ended back in Blenders hands. At the end of the day, these are just tools, whatever you are comfortable in and works for you. So people need to stop with this Blender vs Maya vs C4D vs Lightwave.
3ds max was the intro to 3D in my world, but have now become a Maya user more then anything else. :D
So a question this gives me is: as someone who can't afford a program like maya, and have been getting more skilled and used to blender. Would I still have a good chance at applying and transferring my knowledge to what the studio uses for it's software or would I have to relearn the software over again? (for example dreamworks)
I don't have a lot of experience myself, but one thing that I found is that transferring fundamental 3D skills and the way of thinking to other programs is fairly simple. It's transferring software specific stuff like hotkeys, plugins, and the habits that comes with them, is more complicated. I've been told that it's just the first month of a transition that's rocky.
I’ve heard that for Pixar, they don’t really care what program you use as long as you’re very skilled, they will train you for their software but they do recommend knowing Maya since it’s the most similar to theirs
One of the best comparison video i've ever seen
I would transition to blender solely for the hardops and boxcutter addons but there is just some small quality of life stuff that stops me. The difficulty behind the cursor and origin point along with the widgets is so convoluted compared to just pressing the D key. I went weeks but in the end, couldn't handle the length it added to my workflow.
One of the reasons I stick with Maya is because the other 3D softwares, (Blender, Houdini) arrived too late to the party for me, I learned Maya in 2005, and I can do pretty much whatever I want there. I've been trying to learn Blender and Houdini as well because they both have very interesting things. But to switch, nah.
Hi, What do you think about using Maya with mac studio with m1 max processor. Programs often crash. Do you think I should continue with Mac?
Just here to see how you get dragged by the blender community for the audacity of preferring maya.
😂
Actually not that much. I was expecting that as well, but so far that's good.
(It even annoys Blender users like me when other users go on a crusade for Blender, even though they can't model a thing in it)
i got destroyed for saying that majority of companies use maya, not blender and that maya is a go to for big hollywood stuff :(
Why does everyone always say this? I don't think I've ever seen the Blender community "drag" people for their software choices. Maybe the lighthearted jab here and there, but it's usually in good fun.
@@hookflash699 the blender community is acctually really good. But there are some idiots who don't have anything better to do with their time. As a blender user I hate these people too. You just have to learn to ignore em
Hey Sir Wade, it's fine to use any software as long as you can feel comfortable using it. If you want to experiment then that's great! But don't let other people drag you for using what you like
I agree!
I am currently learning Maya as a student with a free student account but I have no idea how I will afford a subscription once I graduate 😭
At one point though, wasn't Maya Free? Before they were bought out by AutoDesk
This video is excellent! I'm glad I watched this and subscribed right away
Welcome!! :D