The weughted tangent and the curve synching are game changers. I'm gonna save so much time just with those! Thank you for all the info! Super useful as always
I'm not too familiar with Maya, I messed around with it for a while a few years back, but didn't get too advanced. I've been using After Effects. Here's a question, is it possible to do 2.5D stuff with Maya? I mean, I'm sure it's possible. But I wonder if it would be worth it?
Graph editor tip. Select key frame like a frame number/s or values, then if you want to move the selected keys by say 5 frames just type “+=5” in the graph editor value or frame field, the selected keys should move forward 5 frames. -=5 will move them backwards 5 frames. It’s handy when you want to increase or scale a set of selected keys by a certain amount like scale some value keys by 10% you’d use +=1.1
I think that would just move it .01 frames. I think you want "*=0.1" if you want 10%. I'm not by Maya at the moment but can check tomorrow. This is a good tip. I use it all the time with mocap and other dense frame animations. You can also use it to change the values as well. So if you want to offset all your x rotates by 180 degrees, select the keys you want, select the value field and put in something like "-=180" if you want to subtract 180 or "+=180". Super great to help when things get gimbaled up. :)
Holy cow-I thought I knew the graph editor until I watched this. I'd heard of some of these tips, but now I'm putting them all into practice. Thanks Sir!
This is a game changer for me! I knew about weighted tangents, 3 curve view, and the hotkey editor but blew my mind that I dont have to i + middle click to set keys anymore. And I'm going to give a try with the curve syncing and curve colors. Great video! I dont think I'm brave enough to get rid of the sidebar just because I like to double check myself. Thanks for making this!
Navigation in Blender is so much easier with the G keys, which is great for everything including animations. But its graph editor is a big mess though.
Man as someone who has dabbled more in motion graphics in After Effects than with 3D stuff, the weighted tangents are going to be a gamechanger. I have always wished to have something like that in Maya but because I wasn't taught it I didn't even think to look up if it was a setting. I've always been a fan of the graph editor but man this video really shows you its potential!
I used to be SO confused how to use the Graph Editor in Maya in college to the point of where I didn't bother using it at all. Now it's like my child, I love it so much. Now I can love working in it even more. Thanks a bunch! This'll 100% help for class and hmwk!
Good god, Ive been searching for years to figure out how to get weighted/non weighted tangents in Maya. It was the default in XSI Softimage. It really screwed animators who had to work with fixed handles. thanks! Autodesk should change the default IMO.
Haha I remember you really emphasizing the graph editor during the Maya workshop 2 months ago. Happy to see everyone here is gonna get these useful tips too
Wow 30 secs in and already learned some invaluable knowledge lol. Had noooo idea Maya indie existed, was dreeeading having to get the commercial license before, now I dont have to. Thanks dood!
Great video on the "Graph Editor" in Maya. Even a veteran Animator such as myself, I learned a thing or two watching this video. Thank you so much, Sir Wade, and keep up the great work.
Set Key Fix: So funny. Always thought I was doing just inserting keys the wrong way. And, had no idea about the stacked curves. Use the absolute and normalize all the time. Thank you.
Yeap! You said it all, Graph Editor is the Holy Grail. lol Great video! I learned a lot from it. Awesome tips that I'm already using myself. Thanks, Sir Wade! One thing that I would recommend is testing the Graph Editor TRS theme. If you go to the Graph Editor>View>Theme>TRS Distinct.... it will change the color of the rotation curves and the scale curves, making them different from the translation curves. This way you won't mess up the colors of the curves in the Color Editor. And you can go back to the standard colors with one click.
Maya's graph editor is still king for me. I've been using Blender for years now, and it still just doesn't feel right. Everything in Maya is super clear even though the UI is tiny compared to Blender. Recently started using Unreal Engine and while it does have a stacked view, if you can avoid animating in that program, please do. Run, just run!
Trust me, Source Filmmaker makes anything modern look like a godsend in comparison. But at the end of the day, it's not the software that matters, it's the animator.
@@handsomesquidward151 I know SFM has been abandoned for years. I started with SFM in 2014 and migrated to Blender 2.8 as soon as it came out. SFM1 is still a good entry point to 3D animation though and has like, 4 or 5 QoL Improvements Blender definitely needs to look at
wow you completely changed the graphics for me thank you very much I really want to have an environment like yours I want to have a lot of animators in my environment
man .. . im 40 years old now n i can say im alright in animation now .. not ugly .. i have been through many videos and channels for the last maybe 5 years ... and no one could break it down like u Sir .. ur the GOAT brother.. and when i decided to start using the graph editor i thought id give it a try coz ur right ,, this is the missing thing i lack in animation .. and after this .. now i know who can i always give cridet to if i made it in this industry as the person to go to if they have issues with the graph editor .. thank you sir for the super cool advices u have been giving me for 5 years ,, its much love n respect right here ... and excuse my english as its not my native language ,,, i think u should be working with autodesk now,,,
I got into animation with Source the in 2014, but I never got anywhere UNTIL I saw SirWade's channel, and his introduction video on the Graph Editor. I learned more from him in a day than I did in 8 years, and finally feel like I'm getting somewhere I'd say SirWade's would be better at working with the Blender Foundation. He can help Blender's animation 2023 project SOAR to incredible heights
im learning maya after using blender and this helps so much. i was trying to mess with the graph editor and was getting frustrated cause it seemed impossible to change the curves in any convenient way
Awesome video ! I'll definitely minimize the side bar ! The color stuff is super nice as well ! Although, a note on weighted tangents. I used them as I started animating but then I got Animbot, and from my experience, these two DO NOT like each other. So all the Ease in/outs, all the different sliders available in Animbot (which absolutely rocks), would not work at all. Maybe it was a bug, but... yeah, that happened to me and I switched to non weighted. Also, with 2022 and above, we can now have auto ease instead of just automatic, which is better, and I like being able to switch between step and automatic without losing anything (as you would lose your weights otherwise)
Would love to see how you use your Stream Deck with Maya. Especially would like to see which hot keys you setup and is it on the left or right side of desk. Your thoughts would be much appreciated.
Through your videos i started to love more and more the graph editor!. and this one is so easy way to get the work done!... thanks so much sharing material!.
i was thinking to swap to maya from blender, im a freelancer and i want to learn maya if one day i need to go on a job because my society fall. But i never heard about indie version and the price of commercial was too expensive, but now, u give me the solution. Take your commision for my purchase. Thank you !
Super cool, really like your videos and know the graph editor is a better spaghetti and useful. Thank you a lot for the tip and the help saving my life.
One of my favorite things was the man running from the gear of death 😂 Edit: Curve names in the graph editor... The amount of times I've scrolled through a huge list of channels to find a tiny square is embarrassing
This multiple color tip is great, but how do you isolate only one curve easily without the side bar ? I know you can right click and isolate but it's 2 actions instead of one. I did not find how to put a hotkey into that isolate in the graph, if someone knows
11:28 Dang! I was having my own script tool written in MEL to do this like .. 12 years ago!? 🙈 Never saw that one can have it from the channelbox. Interesting!
Thanks for sharing with us your knowledge, really helpful! I'm new to Maya, actually, start animating on Maya like three months ago, and I was so curious about the weight tangents, and what's the point of them :D. Everything in this video was really new and helpful to me. Thanks a lot, again
Holy hell preserving the curve shape is a game changer! One of the bigger problems with Maya fixed with one click! Seriously why isn't that the default?
can u make a vid on explaining the differences between maya and blenders graph, i recently switched to maya and i feel like blender graph offers more control i didn't animate on blender as much as i am in maya so it might be just for a few cases but idk
That’s a fair observation, although once you have a lot more data due to shoot complexity, scaling values stops making as much sense since it becomes slow and imprecise once Maya / your PC hardware can’t keep up with scaling curves in real time
@@SirWade As opposed to the move tool? I'm an autotan dense key non weighted style animator, but I'm always curious how others defend weighted tangents. Haven't been convinced yet haha
@@mitchelljao I used to block heavily in step pretty much on twos and sometimes on ones and as taught by Victor Navone at Animation Mentor, I was always doing an additional clean up pass using the Buffer Curve snapshot then realised I might as well start directly in spline and weighted tangents became my default tangents.
I'm surprised many of the hidden/disabled-by-default tools in Maya are defaults in Blender, like weighted tangents (you can actually just select a keyframe and rotate/scale it's handles with the R and S keys. super fast and intuitive). That said tho, there are indeed some nice features that Blender doesn't have such as the stacked GE view and a few others :)
Ohhh, preserve curve shape! All excellent tips, keep em coming! I do love Maya Indie, but not if they keep jacking up the price. It went from 250 us to 290. Not very "Indie" friendly.
Which of these was the most interesting to you? And what graph editor tips or questions do you have? :D
The channel selection syncing feature is nice, in Blender you have to search the channel name which works fine but the Maya way is a lot faster :)
The weughted tangent and the curve synching are game changers. I'm gonna save so much time just with those! Thank you for all the info! Super useful as always
I'm not too familiar with Maya, I messed around with it for a while a few years back, but didn't get too advanced. I've been using After Effects. Here's a question, is it possible to do 2.5D stuff with Maya? I mean, I'm sure it's possible. But I wonder if it would be worth it?
All of them!
My favorites are stacked view and curve colors. My now biased opinion is that colorizing graph curves should be a standard for all animation tools.
Graph editor tip. Select key frame like a frame number/s or values, then if you want to move the selected keys by say 5 frames just type “+=5” in the graph editor value or frame field, the selected keys should move forward 5 frames. -=5 will move them backwards 5 frames. It’s handy when you want to increase or scale a set of selected keys by a certain amount like scale some value keys by 10% you’d use +=1.1
10% should be +=0.1
I think that would just move it .01 frames. I think you want "*=0.1" if you want 10%. I'm not by Maya at the moment but can check tomorrow. This is a good tip. I use it all the time with mocap and other dense frame animations. You can also use it to change the values as well. So if you want to offset all your x rotates by 180 degrees, select the keys you want, select the value field and put in something like "-=180" if you want to subtract 180 or "+=180". Super great to help when things get gimbaled up. :)
View>Curves name>Active Only. Spot on!!
These videos are like taking a painkiller against Maya headaches, THANKS Sir Wade for sharing it
Very useful information! 15:35 There is now in M24 a View->Theme-> TRS distinct where it gives you those colors automatically!
I can't imagine my life without the graph editor, I've never NOT used it, thanks for these tips!! Learned so much!
the sync chekbox... its GOLD !! thank you !
I’ve been animating in maya for 2 years now and every one of these helped me!
I open my computer to start splining on my project, and here you are saving my life again!!!!
Thank you!!!
You got me on the first tip. I didn't know they added that. Glad to see you back at it Sir Wade!
Holy cow-I thought I knew the graph editor until I watched this. I'd heard of some of these tips, but now I'm putting them all into practice. Thanks Sir!
This is a game changer for me! I knew about weighted tangents, 3 curve view, and the hotkey editor but blew my mind that I dont have to i + middle click to set keys anymore. And I'm going to give a try with the curve syncing and curve colors. Great video! I dont think I'm brave enough to get rid of the sidebar just because I like to double check myself. Thanks for making this!
Your tuts are priceless! Funny how much preferences digging you have to do to make Maya work almost as intuitive as Blender😂
I was using blender, I was literally stressing about some options which I can't find until I saw "wait it's Maya?"
@@Netbro678 :D
Navigation in Blender is so much easier with the G keys, which is great for everything including animations. But its graph editor is a big mess though.
Man as someone who has dabbled more in motion graphics in After Effects than with 3D stuff, the weighted tangents are going to be a gamechanger. I have always wished to have something like that in Maya but because I wasn't taught it I didn't even think to look up if it was a setting. I've always been a fan of the graph editor but man this video really shows you its potential!
I used to be SO confused how to use the Graph Editor in Maya in college to the point of where I didn't bother using it at all. Now it's like my child, I love it so much. Now I can love working in it even more. Thanks a bunch! This'll 100% help for class and hmwk!
Just in time! I'm starting over from the beginning with animation, starting with your graph editor tutorial.
Mind blown. I've been using maya for years but never knew some of these tricks. Set key fix is definitely gona save me some time! Thanks!
I'm new to Maya and animating so all of these are great news to me. Thank you so much, I'm glad I found your channel.
Curve syncing is just a life saver! Thank you for this!
12:06
i didnt know that even though its the default now, life changing thank you!
Dude I've been animating for about 2 years, and some of these points my mouth was legit open the whole time in shock I never knew this.
Especially that annoying sidebar gone is a awesome tip. I work with the graph editor all the time so this video a massive help!
This is a complete new outlook for me on Graph editor! I haven't explored this earlier. Thanks for sharing buddy.
The most useful thing in the video for me is honestly the Weighted and Unweighted Tangents since SFM doesn't have any of the other stuff.
Good god, Ive been searching for years to figure out how to get weighted/non weighted tangents in Maya. It was the default in XSI Softimage. It really screwed animators who had to work with fixed handles. thanks! Autodesk should change the default IMO.
Haha I remember you really emphasizing the graph editor during the Maya workshop 2 months ago. Happy to see everyone here is gonna get these useful tips too
Jeeesus, every tip other than the Weighted Tangents I has absolutely no idea about. Huge gains right here. Thanks Wade!
Wow 30 secs in and already learned some invaluable knowledge lol.
Had noooo idea Maya indie existed, was dreeeading having to get the commercial license before, now I dont have to.
Thanks dood!
When I watched this 3 weeks ago it totally changed my work flow. So much great advice!! Thank you.
Great video on the "Graph Editor" in Maya. Even a veteran Animator such as myself, I learned a thing or two watching this video. Thank you so much, Sir Wade, and keep up the great work.
so helpful man the curve views were tormenting me and i'm only starting
Set Key Fix: So funny. Always thought I was doing just inserting keys the wrong way. And, had no idea about the stacked curves. Use the absolute and normalize all the time. Thank you.
Oh, man. If I can get Curve Syncing working, you will have changed my life. ...20 years too late, but better late than never. Thank you!
Yeap! You said it all, Graph Editor is the Holy Grail. lol Great video! I learned a lot from it. Awesome tips that I'm already using myself. Thanks, Sir Wade! One thing that I would recommend is testing the Graph Editor TRS theme. If you go to the Graph Editor>View>Theme>TRS Distinct.... it will change the color of the rotation curves and the scale curves, making them different from the translation curves. This way you won't mess up the colors of the curves in the Color Editor. And you can go back to the standard colors with one click.
Maya's graph editor is still king for me. I've been using Blender for years now, and it still just doesn't feel right. Everything in Maya is super clear even though the UI is tiny compared to Blender.
Recently started using Unreal Engine and while it does have a stacked view, if you can avoid animating in that program, please do. Run, just run!
Trust me, Source Filmmaker makes anything modern look like a godsend in comparison. But at the end of the day, it's not the software that matters, it's the animator.
@@sonario6489 SFM has been abandoned for a long time now, must suck to be broke and not be able to afford a computer that can run blender or maya, kek
@@handsomesquidward151 I know SFM has been abandoned for years. I started with SFM in 2014 and migrated to Blender 2.8 as soon as it came out. SFM1 is still a good entry point to 3D animation though and has like, 4 or 5 QoL Improvements Blender definitely needs to look at
Your videos are always good (thanks for not having the music so loud that we can't hear you), and this one is very helpful. Thanks.
Curve colors is a thing! Thank you, Sir Wade!
wow you completely changed the graphics for me thank you very much
I really want to have an environment like yours
I want to have a lot of animators in my environment
This is gold thank you brother
5 years in maya and i learned a lot, thanks!
Thank you Wade! I didn't know so much things that you showed I'll try all of this
Curve Syncing is a game changer! :D Thanks for the tips, very useful.
Didn't know any of this. So glad you made this video, thank you so much. I'm using all of these tips immediately!
man .. . im 40 years old now n i can say im alright in animation now .. not ugly .. i have been through many videos and channels for the last maybe 5 years ... and no one could break it down like u Sir .. ur the GOAT brother.. and when i decided to start using the graph editor i thought id give it a try coz ur right ,, this is the missing thing i lack in animation .. and after this .. now i know who can i always give cridet to if i made it in this industry as the person to go to if they have issues with the graph editor .. thank you sir for the super cool advices u have been giving me for 5 years ,, its much love n respect right here ... and excuse my english as its not my native language ,,, i think u should be working with autodesk now,,,
I got into animation with Source the in 2014, but I never got anywhere UNTIL I saw SirWade's channel, and his introduction video on the Graph Editor. I learned more from him in a day than I did in 8 years, and finally feel like I'm getting somewhere
I'd say SirWade's would be better at working with the Blender Foundation. He can help Blender's animation 2023 project SOAR to incredible heights
Great to see you, Sir. Hope you're recovering well 😄
the set key, 3 curve and curve names were new and interesting for me
Great content my friend, don't do much animation in my work flow daily but when I do, I can already foresee some of these tips making my life easier.
Few of them I already know but curve syncing and curve names are incrediblely helpful. Thank you for sharing these tips. : )
This is great content .weighted tangents and the color change was a nice surprise.Thanku so much for this
im learning maya after using blender and this helps so much. i was trying to mess with the graph editor and was getting frustrated cause it seemed impossible to change the curves in any convenient way
Graph Editor Vids >>>>>>>>>>>
Oh man the stacked view and curve names??? I had no idea those options were there!
Awesome video ! I'll definitely minimize the side bar ! The color stuff is super nice as well !
Although, a note on weighted tangents. I used them as I started animating but then I got Animbot, and from my experience, these two DO NOT like each other. So all the Ease in/outs, all the different sliders available in Animbot (which absolutely rocks), would not work at all. Maybe it was a bug, but... yeah, that happened to me and I switched to non weighted.
Also, with 2022 and above, we can now have auto ease instead of just automatic, which is better, and I like being able to switch between step and automatic without losing anything (as you would lose your weights otherwise)
3 out of these blew my mind!
Would love to see how you use your Stream Deck with Maya. Especially would like to see which hot keys you setup and is it on the left or right side of desk. Your thoughts would be much appreciated.
Wow!! So many great options! Thankyou so much 🙏
Can you do a version of this video just for blender? 😅
The opening sentance had me laughing. I love the GE
Working like charm !!!! thanks for sharing and keep up !!!
Through your videos i started to love more and more the graph editor!. and this one is so easy way to get the work done!... thanks so much sharing material!.
Ooh, curves colors is nice! It would be nice to have those colors in the channel box, that would help a lot!
BEEESSSSTTTTT!!!! Something I was looking for yeaaaarrrssss!
This is exactly what I needed, thanks so much for these awesome videos!
It's been a minute since I've watched one of your videos - you're rocking that facial hair!
I'm going to start using the Graph Editor to stop people running away from me!
thanks, for sharing, I use Maya lately as a Blender use I really excited using Maya👍
Colooourssss colourss everywheeere
i was thinking to swap to maya from blender, im a freelancer and i want to learn maya if one day i need to go on a job because my society fall. But i never heard about indie version and the price of commercial was too expensive, but now, u give me the solution. Take your commision for my purchase. Thank you !
OMG man you're a life saver I can now save so much time from this especially now I know about the Curve Synching and Colors!! 😄😄😄
Sir Wade, tut for weighted mode in preferences > setting> animation menu how to set before going to animate
Super cool, really like your videos and know the graph editor is a better spaghetti and useful. Thank you a lot for the tip and the help saving my life.
11:37
"The man running from the gear of death"
Ahahaha!
One of my favorite things was the man running from the gear of death 😂
Edit: Curve names in the graph editor... The amount of times I've scrolled through a huge list of channels to find a tiny square is embarrassing
This multiple color tip is great, but how do you isolate only one curve easily without the side bar ? I know you can right click and isolate but it's 2 actions instead of one. I did not find how to put a hotkey into that isolate in the graph, if someone knows
11:28 Dang! I was having my own script tool written in MEL to do this like .. 12 years ago!? 🙈
Never saw that one can have it from the channelbox. Interesting!
These are all amazing! :D
Amazing video, Sir!!! Thx for the tips!!
Great video thank you!!
Good luck with your collaboration with Harris Heller
This was great! I'm definitely using weighted tangents from now on 👍
One of us one of us
Thank you so much! ❤🔥
Thanks for sharing with us your knowledge, really helpful! I'm new to Maya, actually, start animating on Maya like three months ago, and I was so curious about the weight tangents, and what's the point of them :D. Everything in this video was really new and helpful to me. Thanks a lot, again
Thank you so much 🖤
What an awesome video. Thanks for this usefull tips!!!
Holy hell preserving the curve shape is a game changer! One of the bigger problems with Maya fixed with one click! Seriously why isn't that the default?
RIGHT?
I've done just about every pre-change workflow you've described 😂
My future time thanks you
Awesome bro... your videos are always nice and informative...helped me a lot. Thank you 😊
can u make a vid on explaining the differences between maya and blenders graph, i recently switched to maya and i feel like blender graph offers more control
i didn't animate on blender as much as i am in maya so it might be just for a few cases but idk
Let's get an animation tutorial series, themed "Man running from the gear of death"
Awesome video! I'm stoked to try and apply these tips in my workflow
The new maya logo tho
Bruh
Thank You so much ☺️
Any Maya for Animators workshops coming up?
Who dislikes a great video about the GE? haha
Great tips Wade!
This is soo helpful!
How does this not have more views!?
I think the problem with the normal tangets on the bouncing ball is that you're moving the keys, not scaling them.
That’s a fair observation, although once you have a lot more data due to shoot complexity, scaling values stops making as much sense since it becomes slow and imprecise once Maya / your PC hardware can’t keep up with scaling curves in real time
@@SirWade As opposed to the move tool?
I'm an autotan dense key non weighted style animator, but I'm always curious how others defend weighted tangents. Haven't been convinced yet haha
@@mitchelljao I used to block heavily in step pretty much on twos and sometimes on ones and as taught by Victor Navone at Animation Mentor, I was always doing an additional clean up pass using the Buffer Curve snapshot then realised I might as well start directly in spline and weighted tangents became my default tangents.
@@oliveuk Ohh. So I just spline with my keys on 1s and 2s. I find it easier to control my poses, since animation is fundamentally stepped on 1's.
Wow... you changed my life...
dreamworks' renderer (Moonray) is open source now!
Video looks great!!
I'm surprised many of the hidden/disabled-by-default tools in Maya are defaults in Blender, like weighted tangents (you can actually just select a keyframe and rotate/scale it's handles with the R and S keys. super fast and intuitive).
That said tho, there are indeed some nice features that Blender doesn't have such as the stacked GE view and a few others :)
yes
Ohhh, preserve curve shape! All excellent tips, keep em coming! I do love Maya Indie, but not if they keep jacking up the price. It went from 250 us to 290. Not very "Indie" friendly.
Thanks for Sharing Great skilled Info about Graph Editor. CHEERS