@@MTGGoldfish I usually notice it when I'm like, clicking around on random things while waiting for my opponent to show signs of life, and just... out of the corner of my eye, I see a really tall deck.
seth's decklist is very close to mine but better i think though mine did have mondrak for fun also with scrollshift you can blink your enchantments or just target nothing for just the card draw and when you cast it on your otter you want to decline the token copies effect and let scrollshift resolve
A stun land - a dual land that enters untapped but with a stun counter on it - could actually be kind of interesting as a dual land in an uncommon slot. There will still be a turn where it doesn't give mana but it'll be the turn after it first taps for mana.
We do already have a few unfetchable 'stun' duals. There was a half-cycle in original Kamigawa (I believe Betrayers specifically) that, if tapped for colored mana, would not untap during your next untap step.
15:20 could also have kept scrollshift to scrollshift the lockdown to lockdown the new creatures. I think scrollshift could see play as a way to hasten impeding overlords (play overlord for cheap, scrollshift it to make it a creature and get extra etb trigger) from duskmourn and this strat could be useful if scrollshift becomes a thing
Came here to say this.. another fun thing with scrollshift is to use it on lassoed by the law when you have a legend under it and they cast another copy of the legend. The lasso disappears, legend rule makes them sacrifice one, then lasso comes back and grabs whichever one is left, and you get a second use as a cantrip. Super sweet.
Seth, when combing with the otter and duplomancy, use Fleeting Reflections and Get Lost first, then Parting Gust, then Scrollshift, then Stall for Time to maximize card draw and still keep the original otter. Also, in the mice match, I think the line was to Get Lost the Seedglaive Mentor before the Manifold Mouse trigger happens. The opponent would respond with Crumb and Get It. With that on the stack, Scrollshift the Temporary Lockdown to remove the equipment (trample and vigilance) and the Manifold Mouse. You'd take 8, going to 6 (9 with the food token, which you'd have since Temporary Lockdown triggers before Crumb and Get It resolves). Since the opponent is at 4, they'd have to leave back Mabel to chump the Beza token and then not be able to attack the next turn with Seedglaive since you'd have lethal. Even if they draw something unexpected, you'd still have Fleeting Reflection to untap the Beza token to block.
That last game was so amazing and cool to see ! It really showed how a lot of the answer against aggro were still good against token control as well and it was really entertaining to see the comebacks playing out ! Honestly one of the most entertaining matches I've seen in a long time !
They did try a "lands don't untap" as soft land destruction back in Eldritch Moon and Kaladesh. Stensia Innkeeper and Chandra's Revolution both tapped a land and made it not untap the next turn. They weren't good, so a single stun counger probably wouldn't do much, but I think 2 might be a significant enough punishment.
There was also the orginal Vorinclex that stopped lands your opponents tapped from untaping next untap step. Sees play in commander, but I don't think it did anywhere else.
Absolutely love this...i was quite litterally working this duplimacy card into my nikko deck to make more shards and a few other blue/white deck combos this could work with...well done... gotta think outside the meta...
Hey Seth! Just a reminder for scrollshift: it says you can also blink Enchantments with it, so you can instant speed blink temporary lockdown tokens again if you only use it against tokens like in that Boros token game
I draw, gain life, and make fish, too. I resolve my tap trigger, but my board's now bigger, and I'll pass it on back to you. I'm living back at 20. What are you gonna do? I'm drawing live to half my deck, your game plan is a wreck, If I were in your shoes I'd just scoop.
Stone Covered Rain: 2R, Sorcery. Put 2 Stun counters on target larnd (doesn't actually tap it. But remember stun counters aren't removed unless you try to untap it).
Judging by WotC's previous experiment with letting Red freeze lands (Chandra's Revolution and Stensia Innkeeper) and how unimpactful they ended up being... I feel like Stun Rain putting three stun counters on a land would be reasonably fair. Granted, I also feel like you could print relatively cheap red spells that went "return target land to its owner's hand" or "destroy target land that entered this turn", so my judgment might be suspect.
@@erfarkrasnobay I know, right? Stensia Innkeeper would've been a solid card if it were a 2/1 for 1R, while Chandra's Revolution should've just cost 2R.
I've watched Seth play MTG for like 10 years. He's awesome, but once he gets a plan in his head about what he will do in any one game, he finds it hard to veer away from that plan, and kinda keeps the blinkers on.
adding red for artist talent might go well in this deck. every time you cast a spell with the wave rider the talent will allow you to discard a card and draw, thus fillling your grave to keep the new wave rider going
Stall for Time is an amazing card indeed. It should have been just blue imo. I never used it exactly because it requires white, but I used to play extensively Out Cold + Enigma Jewel which is fairly similiar in practice. Hint: it gets better with Experimental Augury. Imo, the correct number of stun counters for a "land destruction" effect is 2, but ONLY if the spell is at instant speed. I say this based on my personal experience, as I've actually tried to make Nesting Grounds + Sleep Cursed Fae work when the land came out (you move the counters on opponent's lands!). Liquidmetal Coating + Lodestone Needle is a similiar combo and feels balanced (if not weak, even). Liquidmetal Coating + Scroll of Isildur + Nesting Grounds moving the lore counters to trigger the 1st chapter over and over is also viable. There's actually a dormant archetype waiting to get enough critical mass that revolves around stunning lands...
Re: Stone Rain in standard. I think it’s less a matter of how many stun counters on the land and more a matter of pairing that card alongside other played proliferate effects.
does anyone play best of three standard online? I only play against golgari, orzhov and mono-black and they all play the same black cards with maybe like 1-2 cards of the other color. However, my deck cannot win against it no matter the sideboard. I play else norn with a bunch of spin-it to win-it cards like Etali, trumpeting dinosaur, and geological appraiser. any good cards I can add that match the theme or that destroy those decks ?
@@alaraplatt8104 Seth was talking about using stun counters on lands instead of land kill. WOTC tried a similar effect out in red around Kaladesh and they dropped it because it didnt work out.
Freeze in place is a 2mana sorcery that stuns for 3 turns And scry 2. Card is so underrated In reguards to how much time it gives you. I could see a land stalling card being really strong if someone misses a land drop and you tap a land. You probably would end up so far ahead.
The game against the mice, you should have used scrollshift on the temporary lockdown. It wouldn't get rid of everything, but would have bought you a few turns by getting rid of the trample damage from the equipment that would no longer be there as well as the mouse before it could give double strike.
Stun counters on land isn't actually a bad idea. The thing with stun counters is that the tapping is what locks it down, but the stun counters can be mitigated by counter removal strategies, which we need not cards that remove any type of counter.
Yeah, I think either tap it and add 2 stun counters, or just add 3 and not tap it (so oppo gets 1 use out of it if you target an untapped land) would be the sweet spot.
Now as I've been running a mono blue with The Fish (Eluge, the shoreless sea), putting The fish in this deck would just make everything cost zero in the late game. Just one or two could just make all protection needed be put to 1 or 2 mana, and all counter spells both free and make a copy at the same time.
i had a deck with a 89% win rate AFTER i put vesuvan duplimancy in the deck. The vehicle that turned into the creature that crewed it and illuminator virtuoso with an abundance of protection and pump spells. became even better with the outlaw junction simic pump counter
Seth must have some previous experience as a radio DJ or something. His voice work is a cut above the rest and really brings a lot of value to these videos in the podcast
One of my favorite cards that is hard to have the time to play and not have it removed. I tired this with Dimir so many times copying sheoldred and when it works its super awesome but to often you are not fast enough. One thing to note when using 3 steps ahead you can do the draw two mode and the copy a creature but you cannot counter and copy and have duplimancy work as you target two things. Also fun trick once you have a copy of your legendary creature that copy is not legendary so you can use three steps ahead to copy it and then you get two copies one from dup and one from three steps ahead. If you do the original sheoldred you legend rule your self but not the token.
Before rotation I used an esper deck with sheoldred, academy loremaster, and chrome shell crab as the only creatures. Duplimancy as the enchantments. Everything else was some form of 1 or 2 mana indestructible, hexproof, or phasing instant. Ended up just above 50% win rate.
Seth, come on, you know how the stack works, instead of fizzling all the Stalls by flickering the Otter with Scrollshift, you should have used Scrollshift first, and then put the Stall for Times on the stack after, since you get your clone before the spells resolve so you can just do that, all the Stalls tap your Otter repeatedly and draw you cards, and then Scrollshift flickers it
I would have probably tossed in Archaeologists for mill/blockers/draw and a single song of totentaz so on the big combo turn you can haste the team and smash
When did Arena change the mythic numbers into percentage and what is it percenting exactly? EDIT: Now I see an opponent has a number. Is the percentage something that pops up after you reach a high enough mythic rank?
Stun Rain would definitely need to be either 2 or 3 counters. 1 would just be a terrible deal. Spending 3 mana and a card to reduce 1 mana total from your opponent? Might as well be handing them a time walk. 2 stun counters seems on the weak side, essentially removing one of your turns to slightly dampen two of your opponent's. It might have some application, but in the end you're giving your opponent one turn where they're ahead of you and one where they're behind. Probably only good if your deck can really pop off in the first couple turns 3 counters really starts to matter. You still have two turns to push the advantage after the one you spend on Stun Rain, and can get some pretty big turns before it expires. It might end up being a bit too strong if games consistently close out before the counters wear off. 4+ would definitely be too strong. The game will likely be over before then, making it effectively just Stone Rain with extra text.
Stone Rain: obviously 1 stun counter isnt enough, 2 is also a bit low, 3 feels like it could be just right, at 4 counters thats pretty high might work, and then 5+ is way too many
Why not play this deck with red in it? That way you can play lightning helix and you can play something like bitter reunion to give all your otters haste
seth trying to figure out what that opponent was doing while not realising they had like a 250 card deck
250 card is my favorite format on the arena hidden menu
Lol, I never look at deck size, but maybe I should start.
Glad I wasn’t the only one who noticed
@@MTGGoldfish I usually notice it when I'm like, clicking around on random things while waiting for my opponent to show signs of life, and just... out of the corner of my eye, I see a really tall deck.
How are they mythic with that giant deck!?
it's seths version of the deck i played against him! very cool!
seth's decklist is very close to mine but better i think though mine did have mondrak for fun also with scrollshift you can blink your enchantments or just target nothing for just the card draw and when you cast it on your otter you want to decline the token copies effect and let scrollshift resolve
Nice brew dude!
absolutely sick brew, niceeee
Yeah! The view battle stream inspired me to try building something similar! It's a super fun idea.
Thank you for coming up with this idea.
Seth : " We are , d-dupliffyying? is that a word? "
Duplicating, Seth Lol
Duplifying ftw!
@@MTGGoldfish 😆
@@MTGGoldfish I'm partial to "Duplimacating"
Duplimancicating
A stun land - a dual land that enters untapped but with a stun counter on it - could actually be kind of interesting as a dual land in an uncommon slot. There will still be a turn where it doesn't give mana but it'll be the turn after it first taps for mana.
Very good idea
We do already have a few unfetchable 'stun' duals. There was a half-cycle in original Kamigawa (I believe Betrayers specifically) that, if tapped for colored mana, would not untap during your next untap step.
Sounds even worse than normal tap lands
15:20 could also have kept scrollshift to scrollshift the lockdown to lockdown the new creatures. I think scrollshift could see play as a way to hasten impeding overlords (play overlord for cheap, scrollshift it to make it a creature and get extra etb trigger) from duskmourn and this strat could be useful if scrollshift becomes a thing
Scrollshifting lockdown was actually the wincon in a deck I played to mythic lmao
Came here to say this.. another fun thing with scrollshift is to use it on lassoed by the law when you have a legend under it and they cast another copy of the legend. The lasso disappears, legend rule makes them sacrifice one, then lasso comes back and grabs whichever one is left, and you get a second use as a cantrip. Super sweet.
Seth, when combing with the otter and duplomancy, use Fleeting Reflections and Get Lost first, then Parting Gust, then Scrollshift, then Stall for Time to maximize card draw and still keep the original otter.
Also, in the mice match, I think the line was to Get Lost the Seedglaive Mentor before the Manifold Mouse trigger happens. The opponent would respond with Crumb and Get It. With that on the stack, Scrollshift the Temporary Lockdown to remove the equipment (trample and vigilance) and the Manifold Mouse. You'd take 8, going to 6 (9 with the food token, which you'd have since Temporary Lockdown triggers before Crumb and Get It resolves). Since the opponent is at 4, they'd have to leave back Mabel to chump the Beza token and then not be able to attack the next turn with Seedglaive since you'd have lethal. Even if they draw something unexpected, you'd still have Fleeting Reflection to untap the Beza token to block.
Hello from the Otter slide
I have sleeves with this exact sentence
I've found my people
22:15 If you cast the scrollshift first, you'd resolve it after all the stall for times, meaning you would get to draw all the cards :)
That last game was so amazing and cool to see ! It really showed how a lot of the answer against aggro were still good against token control as well and it was really entertaining to see the comebacks playing out ! Honestly one of the most entertaining matches I've seen in a long time !
If the opponent has exactly one white mana up, it's correct to crack the map on the Anchorage before attacking to play around Elspeth's Smite.
They did try a "lands don't untap" as soft land destruction back in Eldritch Moon and Kaladesh. Stensia Innkeeper and Chandra's Revolution both tapped a land and made it not untap the next turn.
They weren't good, so a single stun counger probably wouldn't do much, but I think 2 might be a significant enough punishment.
this is 2024 magic! Three stun counters!
I do think the right amount is either two or three. Three might make people salty, two might not get played.
There was also the orginal Vorinclex that stopped lands your opponents tapped from untaping next untap step. Sees play in commander, but I don't think it did anywhere else.
32:00 SO MANY CARDS IN THEIR DECK
New seth vid at 10pm? I really otter go to sleep, but I'm gonna watch this instead
Yeah, the schedule is weird doing spoilers so we don't publish multiple videos at the same time.
Absolutely love this...i was quite litterally working this duplimacy card into my nikko deck to make more shards and a few other blue/white deck combos this could work with...well done...
gotta think outside the meta...
Hearing you call the Duelist a Zealot made my StarCraft 2 brain tingle and happy. Especially since he is dual wielding swords, flavor win!
21:03 Opponent might have been playing around Phantom Interference? That or they were trying to play around No More Lies but miscounted.
I literally got an ad before this video for some Wild Robot movie and it literally has 2 otters just looking at a robot, this decks gonna be cracked
That last game was such clean play on both sides
Pave the Way - Instant - 1R - Tap target land, put a number of stun counters on it equal to the number of lands that player controls.
That last game was so incredible to watch
What an Against the Otters video!
Hey Seth! Just a reminder for scrollshift: it says you can also blink Enchantments with it, so you can instant speed blink temporary lockdown tokens again if you only use it against tokens like in that Boros token game
Seems pretty consistent and like it works against most decks (at least in bo1). Nice!
🎶I cast a spell on a Beza...🎶
I draw, gain life, and make fish, too.
I resolve my tap trigger, but my board's now bigger, and I'll pass it on back to you.
I'm living back at 20.
What are you gonna do?
I'm drawing live to half my deck, your game plan is a wreck, If I were in your shoes I'd just scoop.
🎶...To show opponent I was cool🎶
Intro was hilarious! I have to try this deck out
Did you consider Out Cold? You don’t get to draw but you get 2 stun counters on the creatures, a clue token, and *it can’t be countered* for 4 mana
Urban Rescue Ranch themed Seth gameplay?!?! Noiiiice.
Stone Covered Rain: 2R, Sorcery. Put 2 Stun counters on target larnd (doesn't actually tap it. But remember stun counters aren't removed unless you try to untap it).
allowing people to tap for mana first is nice. though not sure that would be playable enough
Seth not using the creature land he was about to flicker to tap for the flicker spell, repeatedly, made me twitch a little.
Why are you not using the anchorage mana to scrollshift it? It comes back tapped anyway
Deck at 1:13:54 had a massive deck
Judging by WotC's previous experiment with letting Red freeze lands (Chandra's Revolution and Stensia Innkeeper) and how unimpactful they ended up being... I feel like Stun Rain putting three stun counters on a land would be reasonably fair.
Granted, I also feel like you could print relatively cheap red spells that went "return target land to its owner's hand" or "destroy target land that entered this turn", so my judgment might be suspect.
They also did this on really unplayable cards
@@erfarkrasnobay I know, right? Stensia Innkeeper would've been a solid card if it were a 2/1 for 1R, while Chandra's Revolution should've just cost 2R.
Fiery Hail 1RR, Sorcery
Choose one:
- Place a stun counter on two target lands.
- Place a stun counter on target land, then tap it.
Why not use Scrollshift to blink Temporary Lockdown?
I've watched Seth play MTG for like 10 years. He's awesome, but once he gets a plan in his head about what he will do in any one game, he finds it hard to veer away from that plan, and kinda keeps the blinkers on.
adding red for artist talent might go well in this deck. every time you cast a spell with the wave rider the talent will allow you to discard a card and draw, thus fillling your grave to keep the new wave rider going
Stall for Time is an amazing card indeed. It should have been just blue imo. I never used it exactly because it requires white, but I used to play extensively Out Cold + Enigma Jewel which is fairly similiar in practice. Hint: it gets better with Experimental Augury.
Imo, the correct number of stun counters for a "land destruction" effect is 2, but ONLY if the spell is at instant speed. I say this based on my personal experience, as I've actually tried to make Nesting Grounds + Sleep Cursed Fae work when the land came out (you move the counters on opponent's lands!). Liquidmetal Coating + Lodestone Needle is a similiar combo and feels balanced (if not weak, even). Liquidmetal Coating + Scroll of Isildur + Nesting Grounds moving the lore counters to trigger the 1st chapter over and over is also viable. There's actually a dormant archetype waiting to get enough critical mass that revolves around stunning lands...
I think the right order is Get Losta- a blink spell- the tap spells. He gets tapped, then blinks fizzling the get lost
Before standard rotated i had a Bird deck built around Duplimancy and Wingmantle Chaplin and defender creatures lol this deck is great
Re: Stone Rain in standard. I think it’s less a matter of how many stun counters on the land and more a matter of pairing that card alongside other played proliferate effects.
Love this show! More against the odds please 🙏 😅
does anyone play best of three standard online? I only play against golgari, orzhov and mono-black and they all play the same black cards with maybe like 1-2 cards of the other color. However, my deck cannot win against it no matter the sideboard. I play else norn with a bunch of spin-it to win-it cards like Etali, trumpeting dinosaur, and geological appraiser. any good cards I can add that match the theme or that destroy those decks ?
What an otter-ly insane deck!
So satisfying to see you outgrind boros tokens! 🎉
20:14 Wizards tried out red stunning lands years ago. It didnt work out.
what
@@alaraplatt8104 Seth was talking about using stun counters on lands instead of land kill. WOTC tried a similar effect out in red around Kaladesh and they dropped it because it didnt work out.
@@jameshayes-barber9340 ohhh okay i found the card. chandra's revolution
I think 3 stun counters is the right amount. Or instant speed 2 stun counters.
Freeze in place is a 2mana sorcery that stuns for 3 turns And scry 2. Card is so underrated In reguards to how much time it gives you. I could see a land stalling card being really strong if someone misses a land drop and you tap a land. You probably would end up so far ahead.
New Stone Rain, maybe? XXWW: Tap target permanent and put X stun counters on it. Not land destruction, but likely printable.
You had me at otters...and duplicity...
BEST intro ever.
Verry interezted on seths take on the sleepparalasys creature from the commander set. Making stuncounters permanent seems like a seth thing.
Wow, that last game...!
The game against the mice, you should have used scrollshift on the temporary lockdown. It wouldn't get rid of everything, but would have bought you a few turns by getting rid of the trample damage from the equipment that would no longer be there as well as the mouse before it could give double strike.
Stun counters on land isn't actually a bad idea. The thing with stun counters is that the tapping is what locks it down, but the stun counters can be mitigated by counter removal strategies, which we need not cards that remove any type of counter.
*Stun Rain*
1RR
_Instant_
Tap target Land. Put two Stun Counters on that land.
Yeah, I think either tap it and add 2 stun counters, or just add 3 and not tap it (so oppo gets 1 use out of it if you target an untapped land) would be the sweet spot.
Now as I've been running a mono blue with The Fish (Eluge, the shoreless sea), putting
The fish in this deck would just make everything cost zero in the late game. Just one or two could just make all protection needed be put to 1 or 2 mana, and all counter spells both free and make a copy at the same time.
Seth, in multiple matches, willingly taking more than 4 damage just to get value out of Beza 4 life is peak Seth lol
i had a deck with a 89% win rate AFTER i put vesuvan duplimancy in the deck. The vehicle that turned into the creature that crewed it and illuminator virtuoso with an abundance of protection and pump spells. became even better with the outlaw junction simic pump counter
That last game was rad
You could balance that hypothetical Stone Rain with 2 stun counters, and it doesn't tap the land, but it's instant speed
Sail away together could be nice, stalls can recast the OG card and potentially copy it
Seth must have some previous experience as a radio DJ or something. His voice work is a cut above the rest and really brings a lot of value to these videos in the podcast
One of my favorite cards that is hard to have the time to play and not have it removed. I tired this with Dimir so many times copying sheoldred and when it works its super awesome but to often you are not fast enough.
One thing to note when using 3 steps ahead you can do the draw two mode and the copy a creature but you cannot counter and copy and have duplimancy work as you target two things. Also fun trick once you have a copy of your legendary creature that copy is not legendary so you can use three steps ahead to copy it and then you get two copies one from dup and one from three steps ahead. If you do the original sheoldred you legend rule your self but not the token.
Before rotation I used an esper deck with sheoldred, academy loremaster, and chrome shell crab as the only creatures. Duplimancy as the enchantments. Everything else was some form of 1 or 2 mana indestructible, hexproof, or phasing instant. Ended up just above 50% win rate.
38:44 Specifically taps the NON-anchorage lands even though it's going away lol. Why, Seth, Why?
Against the Otters
Aaaaaagainst the Odds, today, we are going to duplicate -our otters- Beza
Against the odders part 2!
The right number of stun counters is 2. Call the card Pebble Shower.
"Somehow, Beza returned."
Weird that Seth made all these meme decks but didn't make a deck with the memiest card of all time, Colossal Chorus
Would love to see Skitterbeam Synthesizer combo deck!
Seth, come on, you know how the stack works, instead of fizzling all the Stalls by flickering the Otter with Scrollshift, you should have used Scrollshift first, and then put the Stall for Times on the stack after, since you get your clone before the spells resolve so you can just do that, all the Stalls tap your Otter repeatedly and draw you cards, and then Scrollshift flickers it
I Love the Combos!
An otter
Target an otter, get an'otter otter
That lets you cast an'otter spell to target an'otter otter to make one more otter,
Repeat to satisfaction
I would have probably tossed in Archaeologists for mill/blockers/draw and a single song of totentaz so on the big combo turn you can haste the team and smash
This is otter madness
41:00 Seth did not saw that his opp was playing battle of wits.
When did Arena change the mythic numbers into percentage and what is it percenting exactly?
EDIT: Now I see an opponent has a number. Is the percentage something that pops up after you reach a high enough mythic rank?
Lmao that intro got me good
This deck looks Otterly effective
just played against this thought it was a really cool idea
Curious if you could make a jeskai stormsplitter duplimancy deck now.
- Enchantment - 1R - Enchant Land / Whenever enchanted land is tapped for mana, put a stun counter on it.
Duplimancy is just panharmonicon
"Look what I found!" Is right waverider
At 22:25 if you started with scrollshift then you could have drawn all the cards off of stall for time
No splash Portal?
Stun Rain would definitely need to be either 2 or 3 counters.
1 would just be a terrible deal. Spending 3 mana and a card to reduce 1 mana total from your opponent? Might as well be handing them a time walk.
2 stun counters seems on the weak side, essentially removing one of your turns to slightly dampen two of your opponent's. It might have some application, but in the end you're giving your opponent one turn where they're ahead of you and one where they're behind. Probably only good if your deck can really pop off in the first couple turns
3 counters really starts to matter. You still have two turns to push the advantage after the one you spend on Stun Rain, and can get some pretty big turns before it expires. It might end up being a bit too strong if games consistently close out before the counters wear off.
4+ would definitely be too strong. The game will likely be over before then, making it effectively just Stone Rain with extra text.
Stone Rain:
obviously 1 stun counter isnt enough, 2 is also a bit low, 3 feels like it could be just right, at 4 counters thats pretty high might work, and then 5+ is way too many
I love me some Duplimancy!!
Keanel that you said you had no idea what they were doing, they had a 250 card pile...
I wonder about splashing red for a Haste enabler to finish the game after combo-ing
Seth put spells on the stack in the correct order challenge (IMPOSSIBLE)
I think 4 stun counters is enough to see play but not so many that it will never untap but also proliferation can not be in standard at the same time
Is this in best of one rather than best of three because the Duplimancy trick is weak to removal? Or are you trying to prey on mono red aggro in BO1?
I think 3 is a decent amount of land stun counters to have
Try this with Stormsplitter for more otters
Doing this in historic with precursor golem, mythos of illuna, and ocelot pride😂😂😂
Why not play this deck with red in it? That way you can play lightning helix and you can play something like bitter reunion to give all your otters haste
Stone Rain should just be in Standard and it's silly that it isn't. I think Sinkhole is super safe too.
{X}{1}{R}
Sorcery
Put X stun counters on target land