Isometric 3D Room in Blender | Beginner Tutorial
ฝัง
- เผยแพร่เมื่อ 27 ก.ย. 2024
- Learn how to create your first Isometric room in Blender. You will learn everything in this step by step tutorial.
➤Download Project File: bit.ly/3DRoom_...
Resources:
MACHIN3tools: machin3.gumroa...
HDRI: polyhaven.com/...
Carpet texture: unsplash.com/p...
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Instagram: / 3dno2d
Patreon: / 3dnot2d
Twitter: / 3dnot2d
#blender #blendertutorial #blender3d
I like how he said "perfect" at any single detail of action
man really appreciate the process more than the result
Or maybe English is not his first language and uses the word more often even without really appreciating anything 🤷🏻. But hey, yeah this man is wholesome, very good teacher
Bro said "perfect" but mine looks terrible 💀
this guy deserves at least 100k-500k subs. Thanks for the tutorial brother. I am at 1 hour 18 min now and I have picked up so much from doing this. I have to admit, I get headache after so long, but cannot wait to see the end result :)
update: Finished it!:)
How did you do
This is one of the better and more complete tutorials I´ve seen in my life
1:56:35 For those who tried to change the opacity of the object/shade like its done in the video, but you don't see it changing; go to the object > materials > scroll down and change the Blend Mode to Alpha Blend or Alpha Hashed. I had trouble with this and had to look up an extra guide, hope this helps!
(Great Video) If at 12:20 you are looking for Auto Smooth:
For versions of Blender 4.1+ the Auto Smooth option under Object data > Normals has been removed as stated in the 4.1 Release Notes. It has been replaced by a new Geometry Nodes based modifier, than you can add from the modifier list with equivalent functionality. It can be found under the Modifiers tab, Add Modifier > Normals > Smooth by Angle.
Wow! I'm on day 2 of my 3D Design journey, I've been watching tutorials on how to create scenes since there's so much involved I thought I'd be learning quicker. Definitely the case with this tutorial. The tricks you use to manipulate the clay is crazy intuitive. Thanks a million for the tutorial.
So you are 7 months in now, how is your journey going?
I learned so much from this tutorial and was happy that towards the end I memorized a lot of what you explained and walked through. Made some of my own little models like a Gamecube and a crtv. Thanks so much for this.
By the way the outline on the floor connecting the walls ( floor, wall, part ) is called a baseboard trim.
You have such a brilliant way of teaching whilst making it feel like a conversation. I hopped onto this video to see how you had put together the lighting, and stayed for the "oh, and let me show you something cool!". This is the first video of yours I have seen, but you definitely make blender seem much less intimidating, and I'm looking forward to going through your videos and learning more. Thank you!
I've just finished watching your Blender tutorial, and I'm genuinely exhausted just from watching - I can only imagine the immense effort and dedication it took to create it. Thank you so much for your generous and comprehensive Blender tutorial
You're welcome 💪🏼
i'm a beginner but i've learnt something important, set your matress origin first for the mirror of the bed to work perfectly
Oh man, thank you
I really love your tutorial!! This is the third Blender tutorial I've watched as a complete beginner, and it's the one that has helped me learn the most. THANK YOU SO MUCH ♡
I've only just found this channel and boy am I glad I did! Thank you so much for your amazing tutorials. I really love the format, the pace and simplicity of how you break each part down. You've just earned a new subscriber and thank you once again for all your hard work with these videos!
PS: I think the name for that piece that goes on wall just above the floor is a skirting board ;o)
I'm glad that you like it. Welcome aboard 😎
I've always heard of it referred to as trim board. I have heard people call it a base board as well. Loving the channel!
In UK we call it skirting board :) @@SLiKKSTaR
Honestly great explanations and very in depth! You definitely deserve more views/subs.
I'm following you for years now and enjoyed all your Photoshop tutorials! I learned a lot of you! I started blender a few years ago and you are doing this tutorials, it's just brilliant! Thank you for your work :)
You're welcome 💪🏼
Thank you! The bool tool just made life a whole lot easier. BTW, that part at 27:11 is called "baseboard trim" or "moulding" in English, in case no one else commented.
What a fantastic tutorial! I followed it though and created my very own cozy little room and I could not be happier about it! Thank you so much and keep up the great work!!
Ok I finally finished my scene following this tutorial and it looks amazing, easily the most I've learned from a single tutorial video. Subbed, shared and will be on the look out for more from you, thank you.
I am following along with Blender 4. There are some issues with bevel in the wall, but as others figured it out, we just need to deselect the clamp option of the modifier. Anyway, there is a preview issue while moving around the scene. The walls and the wall floor will look like they have some space between them, but when you check the camera view or move the scene to the correct isometric, the preview looks fine. It seems to be just a visual issue though
Another caveat I found in Blender 4 is that using the Inset option does not solve the wrong geometry after using the Subdivision modifier. So I left at that, without using it. I tried some other tools and modifiers but it has the weird shading for now. If anyone has any tips, please share
Only half an hour into this and ive already learned so many things, just simplified ways of making things that save time. That wall floor part we call a skirting board in the UK, your technique was so simple and effective and it's making me think in different ways about 3D modeling.
learn more and more from you .. thank you so much .. your content so awesome keep going : )☺
Great tutorial. One of the best ones I've seen so far ✌🏾
Beginners Tutorial...( with uncut pitfalls ) I was worried a bit but this is so well explained with all the beginner tools and slow speed that it is easy to follow.. I enjoyed watching this even i work on it a bit more advanced level. .. Well done sir 👍🤗
The Wall floor part is called Base board. On The front of cabinets it is called toe kick. Trim is another word you can call it if you are adding it around windows.
Absolutely loved this tutorial. I felt like I learned a lot instead of just copy and pasting what you did. I really appreciate the work you put into this. The only thing is that my lighting doesn’t look anything like yours even though I used all the values you did as well as using the blocky photo studio file for the surface color. I’m super confused as to why mine looks so drastically different, any tips on why this is happening?
Do u find that what u should do for lighting?
Just for knowledge, the wall floor part is called a base board. Great job on this tutorial.
Really enjoyed this tutorial - thank you for taking the time to make it. Just Perfect :)
Thank you for making this video and explaining everything in detail on what you are doing, this really help :) Thanks alot!!!!
Damn, you're my go to guy for PS, now blender, this is awesome!
1:59:12 selecting loop gradually
Thank you for this tutorial. I really appreciate it. I hope you can do a tutorial for a desk with a computer and other decorations. Thank you so much.
Great tutorial! At 26:03 you asked for the english word that you didn't know...and the term you were looking for was floor moulding, or floor trim.
just mind blowing sir. it is so helpul for the beginners.and i am glad after so many tutorials i am confident to say that this is the best of them all
Always fun to watch your videos, I follow your photoshop channel too and I always learn something new. Thank you for the great tutorials and continuing to inspire me, looking forward to your next video as always :)
You're welcome!
i hope it will help me learning blender
Please make more tutorials like this
İf your bevel modifier isn'n working, set limit to angle and click off clamp over
Thanks man! works for me now :)
Thanks!
Thanks! Now working!
Are you from Brazil? I like the way you do your tutorials man, learning a lot from the process!
I've learnt a ton of things in this video.
Learned some really cool stuff. That candle and window shade effect is awesome.
I keep adding stuff. Made my logo in 3D en put it on a shelf and the rocket (from previous lessons) is placed on the desk. Covers and book block have now different colours.
Now its time for Photoshop to prepare what I want on the wall.
Busy with Blender for 6 weeks now and the result is already awesome. 😎👌👍👍👍👍👍👍👍👍👍👍👍👍👍👍
Amazing! Keep practicing and have fun! 💪🏼
Not sure if you ever had your question answered. In English I call them "baseboards". But it seems the are a few other words commonly used which were "mopboards", "floor skirts", and my personal new favorite "wainscoting".
its a crown molding at the top near the roof and base molding at the bottom near the floor
Fantastic tutorial, thank you so much!
Right to the point, just the way i like it. Nice video!
26:50 they are called "Baseboards"!
great tutorial, thanks for the help. I learned a lot
thank you for this, really amazing tutorial !!! please keep uploading more like this
just one make me love blender tutorial. love you dude!
The wall and floor edging is called a cornice in English or cornices plural.
Finished! Thnks
how can this channel only have 17k subscribers, that's so good and useful for a beginner like me, thank you very much, I really love this.
You have gained one new subscriber
Welcome aboard 👊🏼
Thank you from Russia ❤️🥰
Wow, amazing. Instant sub. Perfect tutorial for a beginner.
Loved IT bro it helps so much !!!
Why I can't use bevel after I transform object in edit mode? Is there something I can do to fix that?
Thanks for this awesome tutorial. 😎
You're welcome!
You are very nice Teacher , and is make very nice Art .
he did not delete the default cube... i'm so happy....
58:03
Anyone wondering
It's Alt+E
thank u so much!
7:54 i add bevel modifier but nothing changes. My bevel modifiers does not effect on my objects i dont get it. Can you help me thanks in advance !
I think i did everything right until here but İ am stuck 😅 maybe i did not thats why bevel modifier does not work LOL
Same 😂
@@menukamihiran9836 i fixed it my own way. I press m in edit mode and set by distance first then add the bevel modifier. It fixed.
great video sir, thank you so much for this video.
Thanks for your amazing video. I'm very new to blender. I wonder how to render this in a different style, in which objects coming together as if the whole thing is being built in few seconds. I hope you know what I mean, and can share the name of the style so I can look for tutorial videos on it.
Just completed. It was very easy to understand and fun to work along! Cheers :)
16:15 The way blud made a sound 🙏💀😭
Awesome tutorial
fun project, Great tutorial.
27:41 it is called skirting in english
My mirror modifier doesn't make *pop* sounds when I enable clipping and merge :(
Fantastic tutorial I like the building upon itself and repetition. Half way through and no problems. I am curious about your accent, where is it from?
Wow ! How can you get wonder skilled it is?
Someone needs to show him how to do a circular array for those legs.
Your tutorial is so easy to learn. This helped me so much 😭!!! But I have a question, why did I always encounter some glitch on the object everytime I rendered with cycle? Tried to look for the answer from the internet but I couldn't find the right answer 😢. Thanks in advance!
thanks for the tutorial
I’m stack at 12:06 what did you select before inputting 60
The "Normals" property is now within the modifier. After right clicking and applying "Shade auto smooth", The "Smooth by Angle" modifier will appear with the Angle property.
If you having problems with Bevels, there is a high chance of your object being with the face in the wrong direction. Click in the Overlays and select "Face Orientation". If the face is red, it is in the wrong orientation.
thx for the video. on minute 15:53 the menu Vertex - Face - Edge how you do that ?
I’m stuck on the adding window part. Ctrl - isn’t working for Boolean. It’s just zooming in and out. And I checked the Boolean too check box as well
ty for the video wouldnt mind a intermediate maybe the fall out bot or something since fall out is popular now the round one most people here are gamers be fun I guess dunno
Thx for make this supper helpful video❤️❤️
Loving these Blender tutorials Nemanja, and I'm learning so much! I'm struggling to work out why my 'snap to surface' isn't working. When placing books I tried G, Z and CTRL but it snaps back to its original position, not the nearest surface (the book below). I'm sure this worked before so I've probably toggled something off but can't figure out what!
Make sure that the snapping is set to faces in that MAGNET icon at the top.
@@3Dnot2D Yes! It was set to increment. *facepalm*
DID ANYONE ELSES FLOOR COMPUT WEIRD? Each array moved up the z axis about half the thickness and - on the x axis
Same
I have had that...for me, clicking on the z axis offset tab fixed it but, why tf it sometimes occurs still behooves me.
It’s because you made walls with the modifier and not the other technic
If you made the wall thickness by the solidify technique, please check on "thickness equal" at the same place, it works
at 3.28 it doesnt allow me to select the floor only the one on the outside? any advice? thanks :)
This is great ❤
I am sorry about it, but i m scaling that object and still my bevel modifier doesn't work!
can someone explain it?
in my case, this was caused by overlapping vertices (from duplicating an object over itself), that blender can't process correctly and which I think you shouldn't have anyway.
1. On edit mode, select the whole object by pressing A while having vertices view
2. press M > Merge by distance > default 0.0001m will work most of the time, but you can play with it
3. Bevel (and other modifiers) will now work correctly
@@bourgeoisecurdlesnoot2284 It works, ty so much
At 2:28, how can I activate the menu Face, Vertex, Edge, etc. just like you did in the video? I'm newbie. Please help me, im really appriciate it ^^
I have explained that in my second video at the channel. It's a plugin called machinetools.
more tutorials please
I am building the bed frame and applying a mirror. There is a gap between the mirrored frame and the mattress. How can I fix this gap? Thank you!
nice Tutorial
when I was array duplicating the floor I noticed that I've to give it a value greater than '1' in Y to match the height. I made sure the origin is to the plane and frozen the scale, rotation, transformation. but every time I increased the number of arrays it added height(offset) on each duplicates. Did I miss something? I am on version 4.0. It kinda fixed my problem when I gave a decimal value in 'z' on the last duplicate
Did you click on "even thickness" when solidifying the walls of the room? if you didn't then the edges on the outside are more thick than the inside ones. Thus when creating the floor, the floor is uneven in the first place. This was the problem for me.
@@ArtAgma That solved the problem. Thanks!
Is so great!
cool tutorial, teacher
Nice! Will give it a try.
Have fun!
@@3Dnot2D Sure will. Started to be addicting to Blender.
2:03:33 明るさ調整
the molding on the floor is called a baseboard:)
27:14 it is called plinth :D
what is that hotkey that you keep going to face select.
What happens when you Booe the window, it edit cuts and we dont see what the modifier is called, only generic Boole tool is appearing for me after i activate it in the addons.
I see that sometimes you reset the 'scale'. What's the significance of this? What happens if we don't reset? What kind of gains will we gain if we reset?
If you transform the object and then want to bevel for example, without applying the scale, ypu won't have equally bevel edges... Experiment and you will see for yourself.