While Reveal Soul is a good free spell and I have grabbed it often in the past, I have since then switched to Sigil of Fire due to a few things: 1. Fire Stones. Pretty easy to make, heck even cheap to make if you find/mine the stones. Having Sigil of Fire is a huge boost in damage at the start of the game along with Flamethrower. 2. Free Reveal Soul. Can be nabbed for 50 silver by the Cabal Hermit in Chersonese. Sure you have to get past The Ghost Path, but tbh that place isn't that hard to traverse through, been able to make it through either running past them all *or* even relying on a Mana Trog staff to beat some of the ghosts to death. On the other hand, Fire Sigil is only buyable in *Monsoon*, which for new characters (atleast in my experience and opinion), is harder to journey through. 3. Mana issues. Again while Reveal Soul + Ignite is very conveinient, there are plenty of places in Chersonese in the land, caves, and merchants to grab turmmips and star mushrooms for mana potions and pottage. once i learned about that i started to regret reveal soul UNTIL i got Conjure. (although on the topic of mana I do agree with you that one should start with 20-60 mana before going any higher due to many reasons in the early game. The Scholar set and optionally included staff, with Pottage and Potions, makes 20 mana not so bad of a hinderance) Great video though, I always come back to these when I make a new character and plan to get some magic due to always forgetting the labyrinth of Conflux Mountain :P
Ya that cave can be a bit hectic to remember. I have had a few people tell me fire sigil would be better. I now agree actually. However, I think new players don't know enough about the game in the beginning to properly use the fire sigil. At least that was my case when I first started. Things like mana regen foods, how to craft fire stones, and even how much mana to take make it more complex than reveal soul. Although technically everything in this game is a learning curve so reveal soul might be just as confusing at first. Oddly enough, both skills are very useful to all players so it is interesting to see people takes on this.
Small addendum: filling one or two waterskis with leyline water when you first get to the conflux chamber can be a good way to take some mana regen with you. A portion of leyline water is lighter than a portion of food, which can mean a lot early on, when you're still using the Nomad backpack, and need every bit of weight you can spare for valuables
I took +10 mana. No regrets! Little annoying to run out of stamina but it's so fun to have a large mana pool and go several fights without running out.
@@SheenShots Honesty the Hex mage breakthrough that reduces health, stamina and mana burn makes it much easier. It was a struggle until that point for sure
If you are new to the game and you see this video, don't directly go to get mana. First explore around, you can find things like blue dust from fishing or on beaches which sell good, and other stuff from around the world by looting and gathering stuff. Go to the upper docks in the city (out, wood stairs), and walk until you see 2 weird characters, one of them has 2 skills that increases stamina and health. After increasing your maximum health and stamina, then go and get mana, you will be able to get like 200 mana and keep the same health as you had when starting the game. Stamina will be a little lower than before but you'll have enough stamina to cast fireballs or what else you need
Big fan of your videos, awesome tips and tricks! Not sure if anyone knew this already or not but, instead of buying/making multiple torches you only ever need 1. When using flamethrower do NOT toss a "broken" torch! You can still use flamethrower (as much as you want) even if the torch is "broken"! Also if you buy and carry an ice-flame torch, when you use flamethrower it will be ice damage instead of fire! (can also use "broken" ice-flame torch as much as you want to). This will potentially free up some resources (even though torches are cheap to make/buy) and you wont need to carry mutiple torches. This works the same way with "broken" lanterns. One last thing, it doesn't seem to work all the time, but equipping a broken torch in cold environments will still provide heat/warmth! 🧙♂️Mages rule!
Made it to Berg without doing this first. I was going to do this once i ran back to Cierzo to use Rissa'a key, but then i got sidetracked into completing the 3 warlord quest to defend Cierzo. Also got the cool little coil lamp by helpig to fix the water purifier 😄 I want to get the mana to be able to use the Chakrams, along with my bow and melee weapons. 😆 Love your videos dude, so cut and dry and helpful for a busy guy like me!
Thank you for watching and enjoying the content. The chakram is 100% something you need to try. They can be tricky to get the hang of at first (the basic chakram is complete garbage) but they are one of the best weapon types when you start to use the three skills correctly.
Near the end of the video, you had 120 mana, health and stamina. Did you use all 3 of your skill breakthroughs on +40 health stamina and mana? Cos you also said you could get more health if you follow campaign, is this what you meant or do some missions reward you in health training? Cos I don't want to use my last 2 skill breakthroughs on health and stamina.
Flamethrower works with ALL left hand light sources, including iceflame torches for cold dmg and coil lanterns for lightning dmg. ….or… you could use the Lantern of Souls for Ethereal dmg, and that NEVER runs out, so it’s not a bad choice if you really like flamethrower skill. It will also cause the haunted hex (other lanterns cause their associated hex, like slow for ice) so if you paired it with the ethereal sword from the rune mage tree, you’ll do even more dmg. The virgin lanterns also work, and provide different effects as well, but they don’t refill normally… they do, but in a weird way.
I like the different looks of virgin lanterns... but they are just kind of odd lol. I usually go for the coil if I want something bigger or just the standard lantern.
No problem! There are plenty of guides on this channel to help you out. Outward can be pretty rough to get the hang of but very rewarding once you figure some stuff out.
Yes, in this game you have what is called mana burn. Any time you sleep or die you will wake up with less mana. When sleeping it will go to half. To get rid of mana burn here are a few things you can do: -Using mana skills gains it back -Hex mage breakthrough gets rid of burnt mana (IN harmatan) -Mana potions (easiest way early on) -Sleep less at one time. Often 3 to 5 hours of rest is much better on mana than 8. This is tricky to figure out at first, but with some more playtime you will realize how to deal with it. Learning to craft mana potions is a big one as they can be chugged to make you feel as if you have infinite man.
What? Reveal Soul is nowhere near Fire Sigil in early level! You can get plenty of fire stones (Mana stone and oil are easy to get) and it is massive power surge for you - you can kill pretty much anything in starting zone just using Fire Sigil and Spark...
I actually just started doing this in my last few starts and it is quite the advantage. Reveal soul is pretty handy for mana though so not sure which I prefer rn.
@@SheenShots I never had an issue with mana because of the mana turmmip food.. You can also go through the pass using fireballs and get the Reveal soul anyway :) If that is still problem, you can hop to Berg and get Runic blade spell for 100 silver. Sigil of Fire, on the other hand, requires you to go through the marsh, which can be quite difficult and long trek.
@@TheArakan94 Fair enough. The Fire Sigil is probably the better to grab if you get at least 2 or 3 points of mana. Only one point would not be able to use it but otherwise ya. The damage it puts out is pretty great for new characters.
@@SheenShots yeah... Personally I'd never even consider taking less than 3 points of mana :D I get the Fireballs, clear up some dungeons, go to Berg and get runes (yay light, protection and Runic Blade!), go back and get through the pass (Runic Blade demolishes ghosts) and learn Wind stuff, so I can get Reveal Soul few hours after I got the Fire Sigil. Going to the marsh to get Fire Sigil (when you already have runes and Wind Sigil to do damage) is much worse and probably quite silly at that point :D
@@TheArakan94 It is the easiest sigil to use, except for maybe the wind sigil. I recently started using the ice sigil more but it's not really as good as "fireballs" as you put it lol.
While Reveal Soul is a good free spell and I have grabbed it often in the past, I have since then switched to Sigil of Fire due to a few things:
1. Fire Stones. Pretty easy to make, heck even cheap to make if you find/mine the stones. Having Sigil of Fire is a huge boost in damage at the start of the game along with Flamethrower.
2. Free Reveal Soul. Can be nabbed for 50 silver by the Cabal Hermit in Chersonese. Sure you have to get past The Ghost Path, but tbh that place isn't that hard to traverse through, been able to make it through either running past them all *or* even relying on a Mana Trog staff to beat some of the ghosts to death. On the other hand, Fire Sigil is only buyable in *Monsoon*, which for new characters (atleast in my experience and opinion), is harder to journey through.
3. Mana issues. Again while Reveal Soul + Ignite is very conveinient, there are plenty of places in Chersonese in the land, caves, and merchants to grab turmmips and star mushrooms for mana potions and pottage. once i learned about that i started to regret reveal soul UNTIL i got Conjure. (although on the topic of mana I do agree with you that one should start with 20-60 mana before going any higher due to many reasons in the early game. The Scholar set and optionally included staff, with Pottage and Potions, makes 20 mana not so bad of a hinderance)
Great video though, I always come back to these when I make a new character and plan to get some magic due to always forgetting the labyrinth of Conflux Mountain :P
Ya that cave can be a bit hectic to remember. I have had a few people tell me fire sigil would be better. I now agree actually. However, I think new players don't know enough about the game in the beginning to properly use the fire sigil. At least that was my case when I first started. Things like mana regen foods, how to craft fire stones, and even how much mana to take make it more complex than reveal soul.
Although technically everything in this game is a learning curve so reveal soul might be just as confusing at first. Oddly enough, both skills are very useful to all players so it is interesting to see people takes on this.
Small addendum: filling one or two waterskis with leyline water when you first get to the conflux chamber can be a good way to take some mana regen with you. A portion of leyline water is lighter than a portion of food, which can mean a lot early on, when you're still using the Nomad backpack, and need every bit of weight you can spare for valuables
I took +10 mana. No regrets! Little annoying to run out of stamina but it's so fun to have a large mana pool and go several fights without running out.
That is a pretty unique way to play it. That would work very well with the hex mage skill tree. Sit back and shoot endless mana.
@@SheenShots Honesty the Hex mage breakthrough that reduces health, stamina and mana burn makes it much easier. It was a struggle until that point for sure
@@MinecraftMartin I imagine. That skill itself is extremely powerful for many characters simply due to how much it stops burn.
If you are new to the game and you see this video, don't directly go to get mana.
First explore around, you can find things like blue dust from fishing or on beaches which sell good, and other stuff from around the world by looting and gathering stuff.
Go to the upper docks in the city (out, wood stairs), and walk until you see 2 weird characters, one of them has 2 skills that increases stamina and health.
After increasing your maximum health and stamina, then go and get mana, you will be able to get like 200 mana and keep the same health as you had when starting the game. Stamina will be a little lower than before but you'll have enough stamina to cast fireballs or what else you need
Also you can buy an armor set (without the hat I think) from the alchemist which will also give you in total 20% less mana consumption
Thanks man appreciate it
Big fan of your videos, awesome tips and tricks! Not sure if anyone knew this already or not but, instead of buying/making multiple torches you only ever need 1. When using flamethrower do NOT toss a "broken" torch! You can still use flamethrower (as much as you want) even if the torch is "broken"! Also if you buy and carry an ice-flame torch, when you use flamethrower it will be ice damage instead of fire! (can also use "broken" ice-flame torch as much as you want to). This will potentially free up some resources (even though torches are cheap to make/buy) and you wont need to carry mutiple torches. This works the same way with "broken" lanterns. One last thing, it doesn't seem to work all the time, but equipping a broken torch in cold environments will still provide heat/warmth! 🧙♂️Mages rule!
I actually did not know the ice-flame torch worked the same way. Super cool! Guess I gotta go check it out now lol. Glad you are enjoying the videos!!
Made it to Berg without doing this first. I was going to do this once i ran back to Cierzo to use Rissa'a key, but then i got sidetracked into completing the 3 warlord quest to defend Cierzo. Also got the cool little coil lamp by helpig to fix the water purifier 😄
I want to get the mana to be able to use the Chakrams, along with my bow and melee weapons. 😆
Love your videos dude, so cut and dry and helpful for a busy guy like me!
Thank you for watching and enjoying the content. The chakram is 100% something you need to try. They can be tricky to get the hang of at first (the basic chakram is complete garbage) but they are one of the best weapon types when you start to use the three skills correctly.
Near the end of the video, you had 120 mana, health and stamina. Did you use all 3 of your skill breakthroughs on +40 health stamina and mana? Cos you also said you could get more health if you follow campaign, is this what you meant or do some missions reward you in health training?
Cos I don't want to use my last 2 skill breakthroughs on health and stamina.
Flamethrower works with ALL left hand light sources, including iceflame torches for cold dmg and coil lanterns for lightning dmg.
….or… you could use the Lantern of Souls for Ethereal dmg, and that NEVER runs out, so it’s not a bad choice if you really like flamethrower skill. It will also cause the haunted hex (other lanterns cause their associated hex, like slow for ice) so if you paired it with the ethereal sword from the rune mage tree, you’ll do even more dmg.
The virgin lanterns also work, and provide different effects as well, but they don’t refill normally… they do, but in a weird way.
I like the different looks of virgin lanterns... but they are just kind of odd lol. I usually go for the coil if I want something bigger or just the standard lantern.
Thx just bought it today and I am completely lost
No problem! There are plenty of guides on this channel to help you out. Outward can be pretty rough to get the hang of but very rewarding once you figure some stuff out.
What will happen if the helper died? Will someone respawn there or this method will not work for me anymore?
The guy dead is there away for him to respawn?
Hello sir can help me, i have 60 mana maximum but can only use 30/30 any idea how it works?
Yes, in this game you have what is called mana burn. Any time you sleep or die you will wake up with less mana. When sleeping it will go to half. To get rid of mana burn here are a few things you can do:
-Using mana skills gains it back
-Hex mage breakthrough gets rid of burnt mana (IN harmatan)
-Mana potions (easiest way early on)
-Sleep less at one time. Often 3 to 5 hours of rest is much better on mana than 8.
This is tricky to figure out at first, but with some more playtime you will realize how to deal with it. Learning to craft mana potions is a big one as they can be chugged to make you feel as if you have infinite man.
@@SheenShots thank you so much bro
Thanks to ur video i got manna yay
Awesome. Enjoy the power lol
@@SheenShots I want tht power now hahhaha Thanks for the tips, 2 points for me getting this game in definitely....Meow
Good video.
😀
@@SheenShots I think that npc got nerfed. He got killed even tho I lured a mantis and a tryglodi-something.
thank you sir
Glad to be of service.
What? Reveal Soul is nowhere near Fire Sigil in early level! You can get plenty of fire stones (Mana stone and oil are easy to get) and it is massive power surge for you - you can kill pretty much anything in starting zone just using Fire Sigil and Spark...
I actually just started doing this in my last few starts and it is quite the advantage. Reveal soul is pretty handy for mana though so not sure which I prefer rn.
@@SheenShots I never had an issue with mana because of the mana turmmip food.. You can also go through the pass using fireballs and get the Reveal soul anyway :)
If that is still problem, you can hop to Berg and get Runic blade spell for 100 silver.
Sigil of Fire, on the other hand, requires you to go through the marsh, which can be quite difficult and long trek.
@@TheArakan94 Fair enough. The Fire Sigil is probably the better to grab if you get at least 2 or 3 points of mana. Only one point would not be able to use it but otherwise ya. The damage it puts out is pretty great for new characters.
@@SheenShots yeah... Personally I'd never even consider taking less than 3 points of mana :D
I get the Fireballs, clear up some dungeons, go to Berg and get runes (yay light, protection and Runic Blade!), go back and get through the pass (Runic Blade demolishes ghosts) and learn Wind stuff, so I can get Reveal Soul few hours after I got the Fire Sigil. Going to the marsh to get Fire Sigil (when you already have runes and Wind Sigil to do damage) is much worse and probably quite silly at that point :D
@@TheArakan94 It is the easiest sigil to use, except for maybe the wind sigil. I recently started using the ice sigil more but it's not really as good as "fireballs" as you put it lol.
how are you a skeleton ?
Check out this video right here. It should explain everything and its kind of cool!
th-cam.com/video/H1OErqXHLGQ/w-d-xo.html
😅Thank you
How does a traveler in the medieval times not once think to maybe get a horse?
They wanted you to camp, make fires and pitch tents