I know this is an old video for you now, but well done. Separating "my favorites" with "the strongest" is not something a lot of people are mentally willing or able to do. I always appreciate when people acknowledge the difference between their preference and objective fact. The ranking themselves are always arguable, but nice honest effort there. I'm finally starting up Definitive Edition and youtube's Outward content feels like 70% SheenShots. Also glad to see you've been able to move into other games. Lot of content creators struggle there. Hope it's working out for you. Hard to just be a one-game pony. Have a good 2024 man
Glad you enjoyed it. I definitely enjoyed covering Outward and it was sad t leave the game as of it being the main content. But I made a guide for almost every aspect of the game. Not much else after that lol. Still love it to death though and will always be one of my favorite games.
There is no objective fact here. He's ranking which trees he thinks are most powerful in his subjective opinion. It is good that he didn't play favoutires though, as that isn't the theme of the list. Maybe that would make a good video too though.
I think your list is pretty spot on. One thing I respect about outward is that they did a decent job of allowing most skill trees and play styles to be viable.(except maybe stealth, idk how your suppose to sneak up on an enemy that has his back turned but still spots you from 50 feet away.)
@@stankobarabata2406I've had entire caves run too my location from deep in a cave whenever I have my coil lantern running. Like I'm just entered the cave and from way down the cave I got 2 Burning Men agro'd on me running in from out around a super distant corner- lol
Personally, with the rogue stealth passive, sneaking up is really easy, as long as you roll while crouching (you need to stop moving before rolling), the detection range is really small, and it's honestly hard to get spotted, at least from my experience. Additionally in coop, the backstab skill is twice as powerfull
I played stealth back in the initial release, and in all honesty it just required proper timing. You could easily with the movement speed and stamina perks swoop in on an enemy from the back. The rogue stealth bonus was insane and turned the range into a small circle.
Still relevant a year later. I felt lost picking my skill trees. Even if I ignore the ranking itself, all of the info here is all the context I needed for all the skill trees. Thanks so much for this.
@@tomsule i think he means that even without the ranking, sheen still gives a general rundown of how each skill tree functions here which helps a lot in terms of choosing just based on playstyle alone.
@@TheEscapePlan01 what i was suggesting that Sheen doesnt have always right. So I would be stil choosing rather by myself than other people preferences.
So, fun story, the reason why Runic Trap/Detonation is my favorite spell is because it does benefit from all your buffs. I know the wiki says it does not, but I did a little testing. I'll save you all the math, but the Kazite enemies from the New Sirocco have an amount of health--also as reported by the wiki--that could only be one-shot by the Trap/Detonation combo if they get buffed. Super satisfying to watch things get deleted by it. Food for thought for anyone interested. Love the list and the content in general. Keep putting in the incredible work. Your content is top-tier.
mercenary and hex are my go-to for most QOL build. i'd rank mercenary in the top 3 skills trees just because, tbh outward is 80% running and travelling. with some stam gear or even warrior monk behind you'll never look at your stam again when travelling. drink some water, get the trader boots and blam 25% move speed and no stam use.
Merc definitely could be moved up. I didn't because its one a rarely use. Honestly all things considered I should use merc more than monk and still get the same stamina effect. I usually like to look at the top skills to make my final choice as well. Blood bullet and shield infuse force me into an offhand, while warrior monk can be used with any melee weapon. But then sometimes I don't even use those attacks skills often enough to make this matter. Merc having two really good passives is definitely a huge plus for it.
I think chakrams wreck philosopher. Not because they are bad but because they don't fit the tree and don't synergize well with other magical trees. Rune mage has the off hand problem as well but rune spells are so full package it makes sense. The chakram skills should have been 3 magical tricks that enhanced the fire/ice runes.
Honestly, the chakrams should have been an additional skill tree. I agree that they don't fit with philosopher. Since that skill tree is sigil based. Chakrams feel very thrown in for no reason. Now they are already very strong, which means a lot of work would need to go into that new skill tree to balance it, but I think it would feel a bit better separated.
@@SheenShotsChakrams are half of the philosopher trees, you will go one or other. The top skill for chakrams is waste of skill, and chakrams are just support weapon for hex and shaman mages.
Cabal Hermit is actually great on a physical build because it doubles the damage bonus of the Discipline buff and increases the impact bonus by an extra 10% for the Rage buff alongside buffing the attack and defense bonuses from the Elemental boons.. Such a super amazing skill tree.
@memenazi7078 That 10% is alot. For example, if your using a Tsar Claymore. That 10% is the difference between being able to instantly stagger a Tuanosaur with a single hit vs taking 2 hits before it can be staggered by your hits.
I just cannot get over my initial happiness with playing as a kazite spellblade. Yes, it's basic but also kind of a jack of all trades with its breakthru. Like whatever else I choose, I don't feel too much pressure because shields and discharge are so fun - personal opinion! Oh and Oliele's sword alone has no durability! Just feels like those tier of weapons TRANSFORMS kazite spellblade!
I feel the same way. Its damage overall is not the best, and it doesn't mix the best with other trees. But man does it feel so fun to play. Me I hate gong strike but I will take elemental discharge any day of the week. Its melee, magic, and range all in one.
As someone that is tried outward many times and was always stuck in the early game (right before starting the faction quest) i just wish this video would include the tree being used as you talk about the tree.. A lot of those skills I don't know what they do and just see general gameplay, feels like a missed opportunity know its an old video but still thought its worth to say my 2 cents besides that point i love this video, explains extremely well why would you want to take the skills and I know its hard to differentiate between what is good and what you like. so its appreciated
I agree. I made it way back when as just sort of a lets talk kind of video. I never expected it to get so many views and for that matter be a major guide. Now I always show footage but can't change the past unfortunatly. Glad it was still able to help you out at least.
Watched this like 4 hours ago and thought it was an old video guess I was the first to watch and didn't even notice 🤣 Keep on the content, videos have been really helpful as some one who just picked on the game recently.
I’ll just say if you want a busted combo: mix hex mage rupture and the primal ritualist instruments. Since the instruments apply the hexes constantly you can spam rupture. Not only that but torment applies weaken and sapped which reduces damage further. Tack on rune sage for runic protection and runic healing and stack a bunch of barrier and protection and you do become quite unkillable. DOT’s and multi elemental attacks are the only real sources of damage as sapped and weaken reduce enemy damage to the point where your protection and barrier completely blocks it. And in the events it doesn’t you take very little damage. Plus runic healing and nurture are both available when needed to heal up, and you have decently high resistances on top as well. Insane damage and defense. One of the strongest builds I’ve seen, as it does both so well. Like of a D,C,B,A,S ranking this scores an High A in both, bordering on S for defense.
The one thing that could be seen a weaknes in the Cabal skilltree is inexperience. It seems a lot of new players struggle a bit with it, given that they tend to underestimate impact, don't know the shrine locations and get the skill tree when they don't really have something with elemental offensice power. It is still the best skilltree thougth.
This is a very good point. Thinking like a new player you would probably never find the wind pillars for quite some time. Then not knowing that the boons are where your power lies means your missing out on your breakthrough.
@@SheenShots Steam had this on sale for $13 bucks so I picked it up - there is A LOT to take in as a new player. I didn't want many of spoilers, but I have looked at skill trees - finding out I had to scour the map for some shrine or my skills are worthless immediately made this tree a no-go for me. I get exploring is part of it, but if I drop money on skills, I want to use them now, not after roaming around for hours dying who knows how many times, lol. I haven't even left Chersonese yet, that's how new I am.
@@sharkbaitoohhahha I'm new too, although I liked Cabal Hermit as a new player. The Chersonese Wind Altar is just south of the Hermit's House, so you can unlock it right away (although, hard to know that as a new player). Once unlocked, you can use the Sigil of Wind / Infuse Wind in the entire area of Chersonese, including in the dungeons. So they won't cost you items to activate them like Sigil of Fire (so no need to farm the mats). You can also get Brutal weapons in Chersonese, like Brutal Knuckles and Brutal Greataxe, which are really nice with Infuse Wind + Enrage + Shamanic Resonance breakthrough to boost their Impact damage. You can get Enrage for free from the Cierzo gate NPC if you first talked to him with a weapon like Cloth Knuckles. Knuckles hit twice for each Basic attack, so with Infuse Wind + Enrage + Shamanic Resonance breakthrough, they actually do a ton of Impact damage to stagger / knock down enemies, which is pretty fun early game, lol.
@@sharkbaitoohhahhaYou do realize the cabal totem is right next to the hermits tower you are able to use it right away you don't have to spend hours searching for them
I personally still feel that Ritualist and Hex should be switched, but I mostly agree with the placements. I wanna add that Hermit is actually good for everything, even physical builds, since you get the amped discipline and rage boons too. Offense and Defense come in this overpowered package ^^ Great video as always Sheen! See you on Stream again soon!
Wind infuse makes monsters out of most weapons. But you have to bring extra tea or endurance potion for that double burned stamina. Also pairing it with Elemental discharge pops a projectile with immense impact. Add Mana push and you start a fight ready to juggle staggers and knockdowns without trading blows or wasted stamina dodging/blocking. It tilts all enemies who don't have immense impact resistance.
I tend to rate skilltrees better by how versatile they are and how well they combo with other trees. So Cabal and Hexmage are right up there because they play so well with everything, whereas Hunter and Speedster are lower down because you only want them for a specific reason. I wouldn't say Spellblade is the "worst", it's true the power ceiling is low but the floor is pretty high making it exceptionally 'medium'. P.S. traps now scale with your damage bonuses
I still place rune sage at the top. While yes, it takes 4 slots, it uses your off hand item etc, but you literally don't need anything else. It has traps, ranged damage, melee damage, defense, healing. And while yes the game says traps are not enhanced by buffs, every time I buff it does more damage. Maybe one of the buffs i am using doesn't enhance it, but the rest do or something but the number of traps needed to kill goes down as I buff myself. And while yes, potions exist unless you hot key one of your 8 slots to them they are a pain to use in combat, runic heal is pretty easy to use in combat. Hex does more damage, but its just not a full package tree like rune sage is. It sort of heals but 5 heal isn't much. It cures burn sure, but so do teas and unlike potions I never feel the need to heal burn in combat. Cabal hermit is probably the best tree to take as your second tree, it enhances everything. But it doesn't do enough on its own. Rune, hex, cabal together is just insane.
You arguably don't need Rune with Hex. I prefer going Primal Ritualist with Hex + cabal for AOE damage for large groups of enemies since the Hex Mage skill tree by default is single targeting. Primal Ritualist omits this, while giving you barrier and making you an absolute tank with its passive after breakthrough. For single bosses/unknown arenas I go rainbow hex blade. Everything else, chakram is your best friend with the sky chimes + ghost drums.
I'm on my first playthrough going two handed sword tank/dps and got Cabal Hermit just for Wind Enchant so I can attack faster and make enemies kneel. The weakness of two handed swords is that they're SLOW AF! I needed that. But I don't have elemental weapons yet (got Golem Rapier now, so full physical), so it might become a problem later. My other skill tree was the hunter one, getting predator leap. I'm thinking about Warrior Monk next, but I'm taking it "slow". I'm exploiring the world a but, grabbing some money and trying to learn the game better.
My philosophy on builds in this game is that it takes about 3 tries to nail it. One to mess up the trees. One to figure out the gear with the corrected trees. Then the third to build an "op" character with the playstyle, gear, and faction choices all lined up. Unless you follow a "guide". Experimentation is way more fun though.
@@AhkmedTheLiving The only thing I would change is the hunter tree cause after a while, I really don't care much about predator leap. Maybe I'll use more later? Idk, it eats weapon durability and doesn't impress in damage. The health from the breakthrough is good at least
You combine speedster with Rogue for some of the highest impact and damage multiplier. With enchantments and armor you can one shot most things with probing for confusion and pain then using opportunist stab got the super strike.
did a speedster/monk/assassin build focused on the 150% damage rondel dagger. Plus around ~100% physical damage increase. basically I one shoted every single non-boss ennemies with backstab. once on harder Diff zone it was backstab into 4 probe into Opportunist Stab and everything died.
Kazite spellblade paired with philosopher is a top tier build and elevates those two classes right up in the top 3. With the right set up it can trivialize the game as you can get really high dmg numbers from elemental discharge + fire sigil. Fistcuffs or staff build with antique armor set is all you need and you get to decide what you want for 3rd class be it hex mage for elemental dmg or ritualist for surviveability or something completely different like rogue engineer for OP pressure plate traps.
Honestly, I don't think cabal hermit is bad at all for physical damage builds. The break through skill doubles the discipline boon and increases the rage boon by 10%. Crazy how much damage you can stack with it. I'd go as far to say it's a jack and master of all trades
I love that Hex Mage + Cabal Hermit is basically a complete build and you can do anything you want for the 3rd tree lol. Lockwell's Revelation is S-tier for Rupture-based Hex Mages using Rainbow Hex, since they regularly do every kind of elemental damage. It's hard to stack elemental bonuses to all damage types, and Lockwell's Revelation is one of the few ways to get it. Taking bonuses to a single element is a huge waste since you're only getting 1/5th the benefit when you Rupture an enemy. But between Shamanic Resonance boosted Boons and Lockwell's Revelation, plus potential faction bonuses, you can do end-game damage while focusing your armor and offhand around your third skill tree pick.
Wow, going into this I didn't expect to agree pretty much completely, to the point where I started predicting (and getting it right) :D Great job! I like how you analyze those, like how primal ritualist is pretty broken and trivialises most of the game in terms of difficulty, but is very tiresome to use because of constant totem placing :D Also fun thing, if you grab those top 3 skilltrees, you actually get the most powerful rat character build, which is also quite newcomer friendly, and while super boring to play is the safest to deal riskless damage to everything. You place totems and spam torment/rupture while under mist and posessed boons to kill anything through walls
Speedster should be number 1 because it is only skill tree with tier 1 skill that boost stamina. JK. But seriously, great video and totally agree with you reasoning about the ranks.
Honestly though, that tier one skill for stamina is extremely good. Before the Soroboreans DLC is crazy to think we didn't have that. Glad you enjoyed the video!
@@SheenShots I will take a look. I mean I am new in this game but with your Videos I can beat it😊 This Game give me so cool vibes because I Love old school rpgs
I know im a bit late to watch this video but i just started playing outward with my friend and he already has a build he wants to do. And as i was watching this video i thought the background gameplay was really my style and all. If anyone can see this pls tell me how to make this. Ty and loved the video.
hey there, thanks for the video. what build are you using during the beginning of the video? what is that skill that does those 3 purple strikes? i believe you have it on Q
I know someone has probably commented this already but runic trap dose in fact get buffed by well buffs and this is why runic sage is op healing defence long range attacks legit is so useful its why I get the manna regeneration brake through for ease of use add Sharman on that and that be my fav build
It would've been so much more helpful if the skills were the gameplay on screen, damage comparisons and a clear presentation on screen for each tree That way you can see the attack, and then also the details. It's not very easy to follow if you are new to this game.
Yes this is a criticism I fully agree with. At the time it was meant to be a fun video I didn't have any crazy recording set for. But people really found it helpful. Sadly, showing the skills would have just been better.
This is from the sword called Gep's Blade. It is over in Caldera and this guide here tells you everything you need to know about how to get it: th-cam.com/video/3hgGkSka_Dw/w-d-xo.html
On my first playthrough I went with Rune Warrior Hermit 😄 Everything you say on Rune Sage is spot on: rune traps are awesome early game and you get healing ☺ Plus: I didn't have to worry about fighting ghosts since Ethereal 💜 does 200% damage against them. Runic Protection is also useful since, beside armor. the game doesn't really give much in terms of increasing physical resistance (I went with Internalized Lexicon though so it only gave me +15%). Now it is true that you need lots of space for runes, so I generally just put the orange and green ones for lightning and trap, the rest I run pre- or post-fight.
Sheen, your logic is phenomenal. I knew my list before I watched the video and yours is literally so on point. Hex is my favorite skill tree in the game because of the passive, but it is not as complimentary as Shamonic resonance. You are also right on the other side of the spectrum. Kazite spellblade is just soooo meh in the grand scheme of things. It's main skill is replaced entirely by varnishes, and its second main skill just has too high of a cooldown to spam effectively. 15 seconds for a 60 damage damage strike? I can get that out of other magic skills sooo easily. What's nice about kazite though is its incredible early game for newer players, which is what makes this game so well balanced, imo. Also the only thing I'd really change about hex mage is that cleanse should be available to everyone. They added corruption to the whole game and we need a way to cleanse ourselves without the extremely expensive potions. It kinda forces you into taking it if you don't want to sit there for hours waiting for it to trickle away. lol
Glad you enjoyed it! I have played a ton of Outward an used every skill tree more times than I can count. Some when it comes to ranking them there are some pretty easy picks especially cabal hermit. The middle section there is hard because once you get into the top 5 each is so strong. But overall you can't beat cabal hermit and primal ritualist for damage, and hex is a beast for multiple reasons.
Another nail in spellblade coffin. in most cases, a varnish paired with damage buffs from other trees will outdamage either infusion you get from the skill tree. None of this matters, just how I’d change things a bit. I’d probably knock rune sage below monk. Perfect strike is huge for any 2h physical build for applying pain without needing to swap. Rune really just falls off mid-late game. The damage just isn’t great, impact is really low, and even the buff falls off in caldera. Maybe a controversial opinion, but I’d put ritualist and hex > shaman. Damage wise, both hex and ritualist get us more. Hex is obvious with the 30% damage and fantastic spells, and ritualist gives doom and haunt, the debuff for the two least resisted/common weakness in the game. All shaman gets us is 10% more damage and resist than normal. As for defense, hex and ritualist also provide us more. Neither breakthrough is required to apply weakened/sapped on all the tougher enemies we fight (40% less damage), but it also opens the door to barrier/protection tanking, which is only ever just as good, if not better than resistance tanking. I guess stacking resistance is a lot more accessible to builds than stacking protection/barrier, but then in comes caldera to ruin all that.
I think the reason rune and cabal hermit got there places for me is the practicality. On paper they aren't quite as good as hex and primal. But in actual practice is harder to get those stats. Hex requires you being tired, not that hard but still something to worry about. Primal requires totems and placing them down. Again, not hard but still a thing. Cabal hermit merely requires casting the boons you should already be using and you get more out of them. Runes cost such low mana that getting that little bit out of them feels easy. So ya I think you are right. Although, often I try to play more comfortably and still get a good damage increase with nice defense. But totems really are a bit too strong. I think people would use them more if they weren't worried about losing them.
As someone who doesn't know what these skill trees do I kinda wish you went through them all with explanation to what they do and why I would want to consider it
Well I didn't go into descriptive detail, but the summary gives you a good idea of why each is good. Hex and cabal hermit for example are amazing on almost every build.
I'll correct some stuff. Master of Motion gives 10% Resistance to ALL. Including Physical. Also, Brace is hands down the best skill in the game. Instantly puts enemies at 50% Stability and staggers them on successful parry. That's insanely good and totally worth mentioning. Might be enough to put it one or two places above its current position. Runic Trap scales with Damage Buffs in Definitive Edition. I checked and tried with some mods to see damage done to enemies. Without modifying anything else. Runes don't always need to go into hotkeys. There's possibilities of putting only two for Traps, which you do need to cast in battle most of the time. The rest could be done before battle in skill menu. I'd still rank it 4th though. I'd actually swap around your first three a bit. Hex Mage isn't the best maybe, but I'd still put it at second place. It's offering everything besides good Impact. Weaken and Sapped and Slow Down on enemies (so tanky and able to kite easier), high damage of each element, damage boosting... Primal Ritualist offers quite a bit of tankiness, ranged elemental damage, projectile stopping (Totems do that, even to your own projectiles actually), healing and quite a bit of flexibility. The totems being heavy and not going back to your backpack if you die is a problem. But the drawbacks aren't enough to ignore the positive aspects. I'd have put it at number one. And Cabal at third place. It's mainly a way to boost other skill trees for me... But this is just my opinion.
Brace is easily the best skill in the game. I can't believe I didn't' mention it here. I always say that because its so good at staggering enemies you can end fights right after using it sometimes. Runes do get buffed. This was a change in DE that I didn't realize happened until after the video. This also works with pressure plate traps which can make for some funny encounters if you up you damage high enough. I can agree with you changes on the skill trees. Its hard to really nail this down 100%. I will say one reason I still put cabal hermit at number one is the passive buff effects enrage and discipline as well. Which massively increases your impact and physical damage instantly. I also think the wind sigil is the best sigil if we are talking easy of use and raw power. It is very useful for the entire game and spark has such a low cooldown its kind of crazy. Hex and primal are so darn good though. Primal in fact just buffs you more than anything else I think.
I have not, but it would be relatively simple to do. Cabal Hermit Primal Ritualist Hex Mage White Wide Hat Red Clansage robes Gold Lich Boots Boozu Hide Backpack Place down totems and get your enemies inside. Have your boon buffs active. Hit the totems while activating torment and rupture. You could use other weapons on top of this that apply hexes for even more damage, but since the totems apply hexes you can go very simple an effective if you want. Use the ghost as well since he gets some more defense in your totem range.
Honestly I think you did but everything at a pretty good spot. I will say being able to choose between fire and ice allows versatility as does rune magic
Qol is really big in the game I agree. Often if I go for a heavy magic build I just grab philosopher. Not worrying about mana in battle is too convenient for me.
Between this and browsing the wiki to fill out some questions....i'm getting ideas and that's dangerous since i'm infamous among friends for doing dumb builds in games
i'm on my first playthrough with a friend (we both play first time and started together). I went with Rune Sage, because we didnt read any guides beforehand and that was the only magic we found. So, we failed the Vandavel quest and lost the spellblade trainer (unless we can find him elswere?) and i'm still not sure what i want to get as my other 2 skill trees. I'm mostly casting Rune Lightning and trap, rarely i fight with the 1h rune blade. Was thinking to get Philosofer, but i only need the mana regen from it, nothing else. Another tree for just the passives is Hex, for the 30% elemental when tired and bloodlust, but how do hex spell combine with rune spells? and finally the Wind tree for the boon buffs and weather resist. These are the ones im thinking and advice?
They don't really combine. The hexes are debuffs for resistances & damage output of the eneimies. Example sctmortches is -25% fire damage and resistance. Whike you fire sigil with mana ward is emolt a 20% to 30% increase in your damage. You will take fire damage if youu have no resisrance to fire with emolt cast.
14:25 not correct actually. The mine itself doesn’t benefit, but runic detonation (two orange runes while you have a mine active) does get the full benefits from your ethereal and decay buffs. Also if you time it right, you can get both the mine and runic detonation.
I agree with your list but I have to pull you up on something that everyone seems to overlook re Spellblades breakthrough. Whilst 15 HP/STAM/MANA might not seem like much, if you use it to invest three points into mana (the equivalent of 15HP+STAM) then its essentially worth 75 Mana, which is HUGE! (nearly double the mana of Rune Sage breakthrough for example). Whilst that might not be enough to change its placement on your list, it's certainly worth knowing.
Now that you pointed this out it makes a lot of sense. So instead of some extra stats you are really getting a bunch of mana. Considering spellblade uses a lot of mana this turns out to be a useful breakthrough. Never looked at it like this.
I just finished a dagger play through and didnt spend a breakthrough point in rogue engineer, Serpent Parry is nice, but never felt like it was worth a breakthrough point... Then i beat the game with 2 unspent breakthrough points...
Yes this is an outlier. Serpent Parry is really really strong, but with opportunist stab being much easier to use and almost better, most people don't bother with it. Which means you don't need the tree at all. I Usually take it regardless because it fits really well with daggers. Also congrats on not spending the points! Daggers can definitely let you do that since they are so strong on their own.
@sheenshots I’m toying with doing my first 2hander build and using cabal hermit(boons), monk breakthru with perfect strike etc, and primal ritualist for a bit of magic. Do you have any playthroughs on TH-cam of you doing anything similar or at least thoughts on this? I wanted to have a decent amount of options for when discipline and or focus are down. Thanks!
The closest thing I have is this build video here: th-cam.com/video/soXDlXUq1yI/w-d-xo.html. Or this stream series here: th-cam.com/video/hoLDUDnIg8M/w-d-xo.html I don't remember if the skill trees are exactly the same, but I did end up using a two-handed mace with totems for one of my favorite builds ever. Cabal hermit Warrior Monk Primal Ritualist Obsidian great mace That would be an awesome way to play off the totem's abilities. or just use manticore great mace and a fire varnish. Same result but a better weapon.
@@SheenShots so I ended up doing cabal hermit, wild hunter and warrior monk which I really like however since I’m getting used to full melee now I regret going Hunter just a little since it’s skill over load. It’s very strong and I can handle tons of stuff now. Next time I maybe would go philosopher for my 3rd for sigils but I’ll do a sigils mage eventually.
Primal ritualist is great did a hardcore no town run dreamer halberd and ghost drum no magic either 100 health 100 stam. Killed the royal manticore and completed rust and vengeance.
Blocks projectiles, provides much better defense, weakens enemies to ethereal and lightning, sends out damage if you hit them. They completely trivialize anything that stays mid range and allow you to be aggressive or passive and still do damage. The ghost drum alone is super fun for that Aetherbomb.
1 Person: Cabal Hermit, Hex Mage, Primal Ritualist Your job is to get down the totems and wind sigil. Apply hexes and deal damage with the totems while debuffing the enemy. 2 Person: Warrior Monk, Cabal hermit, Hex Mage Your job is to be aggressive with your melee combat, use spark in the wind sigil, and activate hexes to keep the enemy on you and not your ally. Using Hex mage is always good teamwork and Primal Ritualist is a must as it drastically buffs both you and your teammate if you take the full skill tree.
Interesting take. Out of curiosity what's your opinion on the meta for the 5 hex no jinx build with Ornate Chakram (Musings of a Philosopher) + Primal Ritualist drums + Sunfall Axe?
This works very very well. Now I haven't tried the exact set up, but I did run the Ornate chakram with that enchant. That alone is very strong, and then totems are honestly too strong on their own. Combine them together and you are unstoppable. Chakrams work great with totems since they can hit them, and not needing jinx is always a plus. Jinx is actually a really "lame" skill once you get into hexes because its so unreliable. The chakram, totem, hex combo is like the ultimate sandwich. Squishing everything that has good synergy into one powerful build.
@@SheenShots Glad to hear we have the same opinions. I've run it myself and managed to recently finish the sirocco questline and cleared the game with it, and I have to say the only downside I have is running into the last boss (no spoiler here) where I found that rainbow hex works better than Sunfall Axe because it applies hexes a lot quicker for torment/rupture rotations and drums required too much kiting considering the bullet hell esque fight. All in all, I ran 60-70% of my game with 5 hex no jinx, and I have to say that there are 0 qualms except that I preferred to take shamanic resonance over leyline connection (blade dance skill from breakthrough is not that good when you can use the other two t1 chakram skills, and it allows an extra slot for your drums/mega healing pot) just for optimized elemental damage with Shamanic resonance's boon buff & Infuse Wind for quickly applying hexes on a single target as your secondary weapon with the Rainbow Hex sword. The antique garb enchantment for mana reduction really makes a difference where taking leyline connection isn't considerably THAT worth it. Shimmer Potion + Brains Passive + Alchemical Experimentation + (if you want you can use Lockwell's Revelation Passive) makes your elemental damage skyrocket to the roof. This was by far my most exciting playthrough, and probably the best optimization of 5 hex no jinx + rainbow hex for the average player.
That is Gep's Blade. I actually made a video on how to get it if you are interested, but this effect is on the weapon by default. Which makes it both really strong and really cool. Glad you enjoyed he vid!
Lighting bullet maybe the most op damage skill in the game. A Chimera Pistol, a Obsidian Pistol, and two Meteoric Pistols. Through in a Cannon Pistol, a Ornate Pistol, another Obsidian Pistol, and the other Sigil of Wind skills, and you are doing over 1k damage in both lighting with 25 Ethereal + over 1k impact in about 8 or 9 seconds. Through down a Welkin Ring, and that another -25% Lightning Lightning damage.
I've been thinking about a Primal Ritualist, Cabal Hermit, and maybe Philosopher, with Fire Affinity. Using pistols, Gep's Blade, and maybe Ornate Chakram for Musing of a Philosopher. With this build you would have - 50 Fire resistance, - 50 Lightning resistance and - 50 Ethereal resistance, and always doing light fire and ethereal damage. Even is a MOB got 100% resist to one of the three ,that only going to be 50% resist to a third of you damage.
I finished this game a lot of times but the most fun i has was with spellblade build and its not actually half bad at all (can do Siroco without much issues). Kazite spell blade Wild hunter Rune magic (just for light, armor and heal) Sword and board, heavy/magic armor build with Brand, using frost infusion and discharge and pretty much both meele and environment boons. Has so much utility and fun. Only downside is that you need the mod for swapable bars or its pain the the... but i always use this one with internal rune of no swaping mid combat for just QoL of not going into spellbook every minute.
I hope this can be taken as constructive criticism and not hate, but I wish the footage displayed was a showcase of the skills that are being showcased. As an outward noob I had no idea what you were talking about most of the time and having a visual representation would've helped
I feel like mana gen should not have been a break through, from my perspective it just feels like mage builds are more limited because you are almost locked into having to get that breakthrough no matter what type of mage you are.
What is this amazing weapon you're using holy sh!t?! Currently wielding skycrown mace and want a better weap unless this is just as good?. I'm only in kazite armor /swapping to bird/trader garb for running. Playing with a friend as well. Going mostly melee with prebuffs and such.
Lol I got ya. Geps blade is among the strongest weapons in the game. If you want my list here is a rough off the top of my head thing: Skycrown Manticore Greatmace Dreamer Halberd Gep's Blade Tokebakacite I have a guide for each of these except the manticore greatmace of which is in my monster hunter build. I know you didn't ask for it, but in case you were interested there are some other amazing options you might want to look into.
I actually just realize the damage bonuses were for frost lmao so skycrown and this seems amazing paired up with the infuse frost skill unless there's a better weapon I can shoot for over skycrown
That is actually a sword called Gep's Blade. It is one of the best weapons in the game and if you want to know how to get it, I did make a guide for it. Somewhat tough to get at times, but an extremely fun weapon.
What is the range of Bloodlust from hex tree? It says "For every death around the caster" but noone is talking about how close you need to be. Melee range>?
@@gamesux420 Some extra utility you can squeeze out of spellblade is that Gong strike (despite the ludicrous 30s cd) can apply Extreme poison if you use the humble Poison rag on your weapon. With a fang shield+shield charge you can apply bleeding (or extreme bleeding with Legacied fang shield) and the Ice imbue (Cold potions are very cheap to make) can slow your opponent enough to secure win by attrition. And all that, right at the start of the game. Easy access to common but super useful debuffs. Too bad bleed and poison become less useful the further you go in the game. Noone should be completely immune to the extreme versions of those debuffs. Sad.
@@SheenShots Something extra, Mana recovery 3(the highest) is 0.25% of your mana, whereas the Philosopher passive is 0.34 flat. You have to have more than 136 mana for the food buff to give as much as the breakthrough passive. Since casters go for 40-60 mana and lots of mana reduction, Leyline connection restores double the mana they would get from food. Which is why it feels sooo powerful a passive. But with hex mage and the dead tired debuff synergy, Philosopher feels like a wasted breakthrough if you dont use chakrams or the ice sigil.
That is a weapon called Gep's Blade. It can be looted in Caldera (I have a video on how to get it) and it normally does those blasts. Probably one of the best weapons in the game.
- Gong Strike is a one of few AoE skills in the game, on top of that it uses only Stamina, not Mana. Really good skill with 2.0-2.6 times your main weapon damage. Rags and later varnishes are highly accessible. With Poison Rags inflicting AoE Extreme Poison. Also it is least punishing to use due to a lot less durability cost, 6 flat vs 4% on Elemental Discharge. - Cold Sigil is one of the most damaging sigils in the game, it has 3 damaging skills with one being fast cast heavy damaging AoE skill. If you compare to other sigils, one that can come closer is Wind Sigil, only because of Spark combo. Conjure not even worth casting coz it is slow and easy to be canceled. Agreed on the most powerful skill tree. Worth a note that most to all skills in Primalist are Stamina skills not Mana skills. AoE pulsating damage with % damage scales well. Ghost drum even apply Aether bomb, really helpful in Crimson Avatar, not only for damage but your instruments also block Projectiles.
Wind Sigil doesn't come closer, it's way better than Sigil of Ice, I would even say Sigil of Ice doesn't come close to Wind Sigil. Sigil of Ice's only real good spell is the Frost explosion, Lightning Spark is still better because of its immediate cooldown. And I totally disagree with your opinion on Conjure, Conjure+Wind Sigil is REALLY, REALLY good. You can cast it outside of the Sigil, so it's very easy to cast it from range and way before the enemy can even reach you. It's very powerful, and again, it's not that slow, especially when you can cast it from range and plan it ahead. Neither Frost ball or the Frost Kick compare in any way to the spells offered by the other Sigils. And, more importantly Wind Sigil is free, unlike Ice Sigil. I am not saying Ice Sigil is useless, it's functional if you want to use it, but there is no contest, Wind Sigils is far superior in any way and even has great synergy with Fire and Blood Sigil.
@@SeventhheavenDK what's your argument opposing my claim: "Ice Sigil is most damaging Sigil in the game" ? Do you have numbers ? I do. 1) Sigil of Wind has no cost - that's a manipulation. It's the only sigil with cool down and it needs active Totem in the location. Good luck with positioning of the wind sigil in the right spot, where any other sigil you can place multiple in different positions. 2) Sigil Synergy. Ice and Blood sigils main attack skill is Mana Push. No Spark synergies. Mana ward is a big Frost explosion and Frost, Physical and Decay damage buff. 3) Lightning Spark is a close range explosion, where both Frost push and Blood Tendrils are long range. 4) Good luck casting Lightning strikes vs bosses. Especially those who kite you from a distance or with fast attack patterns.
i have a noob question, i only got this game yesterday and havent commited to a skill tree yet as i dont want to get tied to one that i dont enjoy. how many skill trees can we learn?
Im trying to do a build atm im quite a noob but i want to do 1h/Gun probably Brand/Gun and going Spellblade/Merc/Rogue(maybe) but everyone keeps telling me Spellblade is poop but i always had fun with ele discharge in the past and going brand n other stuff made that ice dmg do beeg dmg! but from what others are saying they got me second guessing if i should do this build again (haven't played since OG ages ago and didn't beat story) Got any tips xD? im thinking of saying feck it and doing it anyways but if theres something that would make it better/more fun id love to know xD! Rune Sage i don't like cause then i can't have gun in offhand
Nah, for sure ignore people can just go with spellblade anyway lol. Spellblade is the worst overall class I think mainly because it has heavy downsides with it skills. But the power is really nice to have. Especially since you can deal insane stagger from 20 feet away. Elemental discharge is so much fun and makes a lot of the bosses quite easy to handle. Well at least easier that is lol.
Hex mage, cabal hermit together already give you load of power. I think you have two solid options. Philosopher if you want nearly infinite mana. Or warrior monk if you want some more defense and stamina to work with. Both greatly benefit mage gameplay overall its just how you decide to play it really.
Personally, I'd say Kazite Spellblade is far from the worst if we're talking value of the skills. It's a generalist skill tree from what it looks like, and it does its job very well compared to others like Speedster - Having 15 extra HP, STA, and MP is pretty good early game, and the extra 25 HP and 20% more when sleeping lets you sleep less and focus on repairs more (A niche, yes, but it helps on time crunch missions) - The two Shield skills are pretty good, even if Gong Strike is not that worth it, it still puts in the work, and Shield Charge is just great to have. - Elemental Discharge is pretty alright, not for me, but the power is definitely there if you wanna focus more on weapons rather than defense - Infuse Frost/Fire are also very very good, but that's one of the massive downsides of this skill tree, and most of the trees in general: One Or The Other skills/perks are there for balance, but here it's stupid. Let us get both Overall, it's a solid as hell skill tree, I'd put it at #6 for me personally, because a new players, and even experienced player, would like some of the tree for any build. Blocking is great, the extra stats are too, and we're all using some form of elemental damage so Discharge is welcomed
I personally think berserker is the best tree by ease of access. You can get it's boon for free which increases damage instead of speed but still has comparable impact. 40 health is in my opinion the best breakthrough other than spell blades. It's melee skills alone are very good and probably the safest melee moves. Rage boon is easily accessible from potions allowing it's brutal bleed skill to be spammed. The best build I've played was a Wild hunter, cabal hermit, martial fighter. You can quite literally annihilate most enemies with a machete.
NineDots has stated they are done updating Outward. At this point they have added a few updates here and there to fix things and it is unlikely they will do much else with it.
I completely disagree with your take on the Spellblade, if you build into it the imbue spells are incredibly powerful, and if you sacrifice the extra health/stamina you get from the breakthrough it effectively gives you 75 extra mana. The only downside is that most factions also give you an imbue spell, so it's unnecessary for most characters.
So…you know I gotta say something 😂 Rune trap (and all traps) DO benefit from damage bonuses now. AND Rune Sage does not actually take up 4 hotkey slots, there are only 2 “combat runes” and every other spell can easily be cast from menu pre and post combat for buffs and recovery respectively. As for your list, you started off strong with the first 2, then you just went crazy lol 😜 Actual class ranking in order of best to worst (the classes split by / are pretty equal in terms of power level and overall quality): HexMage Mercenary/Cabal Hermit Primal Ritualist Speedster/Rogue Engineer Rune Sage Warrior Monk Wild Hunter Philosopher/Spellblade
I know this is an old video for you now, but well done. Separating "my favorites" with "the strongest" is not something a lot of people are mentally willing or able to do. I always appreciate when people acknowledge the difference between their preference and objective fact.
The ranking themselves are always arguable, but nice honest effort there.
I'm finally starting up Definitive Edition and youtube's Outward content feels like 70% SheenShots. Also glad to see you've been able to move into other games. Lot of content creators struggle there. Hope it's working out for you. Hard to just be a one-game pony.
Have a good 2024 man
Glad you enjoyed it. I definitely enjoyed covering Outward and it was sad t leave the game as of it being the main content. But I made a guide for almost every aspect of the game. Not much else after that lol. Still love it to death though and will always be one of my favorite games.
@@SheenShots look forward to outward 2 then!
There is no objective fact here. He's ranking which trees he thinks are most powerful in his subjective opinion. It is good that he didn't play favoutires though, as that isn't the theme of the list. Maybe that would make a good video too though.
I still feel bad for my boy Kazite Spellblade.
I think your list is pretty spot on. One thing I respect about outward is that they did a decent job of allowing most skill trees and play styles to be viable.(except maybe stealth, idk how your suppose to sneak up on an enemy that has his back turned but still spots you from 50 feet away.)
when the NPC's stop, they rotate the camera around them self's to see if anyone is around them. So why bother ?
@@stankobarabata2406I've had entire caves run too my location from deep in a cave whenever I have my coil lantern running. Like I'm just entered the cave and from way down the cave I got 2 Burning Men agro'd on me running in from out around a super distant corner- lol
Personally, with the rogue stealth passive, sneaking up is really easy, as long as you roll while crouching (you need to stop moving before rolling), the detection range is really small, and it's honestly hard to get spotted, at least from my experience. Additionally in coop, the backstab skill is twice as powerfull
I played stealth back in the initial release, and in all honesty it just required proper timing. You could easily with the movement speed and stamina perks swoop in on an enemy from the back. The rogue stealth bonus was insane and turned the range into a small circle.
Still relevant a year later. I felt lost picking my skill trees. Even if I ignore the ranking itself, all of the info here is all the context I needed for all the skill trees. Thanks so much for this.
No it is not. What Is best for one doesnt suit other. I search up for some builds but stil changed it to my preferences.
@@tomsule i think he means that even without the ranking, sheen still gives a general rundown of how each skill tree functions here which helps a lot in terms of choosing just based on playstyle alone.
@@TheEscapePlan01 what i was suggesting that Sheen doesnt have always right. So I would be stil choosing rather by myself than other people preferences.
00:44 11 - Kazite Spellblade
02:06 10 - Philosopher
03:30 9 - Rogue Engineer
05:12 8 - Wild Hunter
07:18 7 - Mercenary
10:04 6 - Speedster
11:46 5 - Warrior Monk
13:52 4 - Rune Sage
16:52 3 - Hex Mage
20:06 2 - Primal Ritualist
23:16 1 - Cabal Hermit
So, fun story, the reason why Runic Trap/Detonation is my favorite spell is because it does benefit from all your buffs. I know the wiki says it does not, but I did a little testing. I'll save you all the math, but the Kazite enemies from the New Sirocco have an amount of health--also as reported by the wiki--that could only be one-shot by the Trap/Detonation combo if they get buffed. Super satisfying to watch things get deleted by it. Food for thought for anyone interested.
Love the list and the content in general. Keep putting in the incredible work. Your content is top-tier.
Thank you for confirming that I'm not crazy lol
I read somewhere that the trap profiting from damage boosts was added in the definitive edition. Whether it's true or not, i don't know.
Wind Infuse and Elemental Discharge allow you to stagger extremely often when paired together. It's like another mana push but with faster cooldown.
And much better range. I don't use that combo often but it is one of the more interesting ones.
mercenary and hex are my go-to for most QOL build. i'd rank mercenary in the top 3 skills trees just because, tbh outward is 80% running and travelling. with some stam gear or even warrior monk behind you'll never look at your stam again when travelling. drink some water, get the trader boots and blam 25% move speed and no stam use.
Merc definitely could be moved up. I didn't because its one a rarely use. Honestly all things considered I should use merc more than monk and still get the same stamina effect. I usually like to look at the top skills to make my final choice as well. Blood bullet and shield infuse force me into an offhand, while warrior monk can be used with any melee weapon. But then sometimes I don't even use those attacks skills often enough to make this matter. Merc having two really good passives is definitely a huge plus for it.
I think chakrams wreck philosopher. Not because they are bad but because they don't fit the tree and don't synergize well with other magical trees. Rune mage has the off hand problem as well but rune spells are so full package it makes sense. The chakram skills should have been 3 magical tricks that enhanced the fire/ice runes.
Honestly, the chakrams should have been an additional skill tree. I agree that they don't fit with philosopher. Since that skill tree is sigil based. Chakrams feel very thrown in for no reason. Now they are already very strong, which means a lot of work would need to go into that new skill tree to balance it, but I think it would feel a bit better separated.
@@SheenShotsChakrams are half of the philosopher trees, you will go one or other. The top skill for chakrams is waste of skill, and chakrams are just support weapon for hex and shaman mages.
Cabal Hermit is actually great on a physical build because it doubles the damage bonus of the Discipline buff and increases the impact bonus by an extra 10% for the Rage buff alongside buffing the attack and defense bonuses from the Elemental boons.. Such a super amazing skill tree.
That increase tot he enrage boon alone is huge.
10% is nothing
@memenazi7078 That 10% is alot. For example, if your using a Tsar Claymore. That 10% is the difference between being able to instantly stagger a Tuanosaur with a single hit vs taking 2 hits before it can be staggered by your hits.
I just cannot get over my initial happiness with playing as a kazite spellblade. Yes, it's basic but also kind of a jack of all trades with its breakthru. Like whatever else I choose, I don't feel too much pressure because shields and discharge are so fun - personal opinion! Oh and Oliele's sword alone has no durability! Just feels like those tier of weapons TRANSFORMS kazite spellblade!
I feel the same way. Its damage overall is not the best, and it doesn't mix the best with other trees. But man does it feel so fun to play. Me I hate gong strike but I will take elemental discharge any day of the week. Its melee, magic, and range all in one.
Screw ranking, this video is good at learning what fits your playstyle, great detail.
I would’ve really liked seeing the skills demonstrated. Great video idea though. Thank you for your hard work.
I didn't' think about it at the time unfortunately. But thank you!
@@SheenShots
You’re most welcome. I look forward to seeing more of your work.
Now all we have left is Outward trees tierlist :D
Jokes aside - really nice quick breakdown of skilltrees, covered them really well
Thanks! I think there is definitely some bias here and there which is unavoidable, but overall nothing that breaks the list or anything.
As someone that is tried outward many times and was always stuck in the early game (right before starting the faction quest) i just wish this video would include the tree being used as you talk about the tree..
A lot of those skills I don't know what they do and just see general gameplay, feels like a missed opportunity
know its an old video but still thought its worth to say my 2 cents
besides that point i love this video, explains extremely well why would you want to take the skills and I know its hard to differentiate between what is good and what you like. so its appreciated
I agree. I made it way back when as just sort of a lets talk kind of video. I never expected it to get so many views and for that matter be a major guide. Now I always show footage but can't change the past unfortunatly. Glad it was still able to help you out at least.
Watched this like 4 hours ago and thought it was an old video guess I was the first to watch and didn't even notice 🤣
Keep on the content, videos have been really helpful as some one who just picked on the game recently.
I’ll just say if you want a busted combo: mix hex mage rupture and the primal ritualist instruments. Since the instruments apply the hexes constantly you can spam rupture.
Not only that but torment applies weaken and sapped which reduces damage further.
Tack on rune sage for runic protection and runic healing and stack a bunch of barrier and protection and you do become quite unkillable.
DOT’s and multi elemental attacks are the only real sources of damage as sapped and weaken reduce enemy damage to the point where your protection and barrier completely blocks it. And in the events it doesn’t you take very little damage.
Plus runic healing and nurture are both available when needed to heal up, and you have decently high resistances on top as well.
Insane damage and defense. One of the strongest builds I’ve seen, as it does both so well. Like of a D,C,B,A,S ranking this scores an High A in both, bordering on S for defense.
slept on game with rabbit hole community i’m glad i found
Outward has a lot to offer and the community is indeed great. I have had a fantastic time making videos for this game.
@@SheenShots you should make a magic guide or tier list
The one thing that could be seen a weaknes in the Cabal skilltree is inexperience. It seems a lot of new players struggle a bit with it, given that they tend to underestimate impact, don't know the shrine locations and get the skill tree when they don't really have something with elemental offensice power. It is still the best skilltree thougth.
This is a very good point. Thinking like a new player you would probably never find the wind pillars for quite some time. Then not knowing that the boons are where your power lies means your missing out on your breakthrough.
I didnt find the cabal hermit till my third playtrough 💀
@@SheenShots Steam had this on sale for $13 bucks so I picked it up - there is A LOT to take in as a new player. I didn't want many of spoilers, but I have looked at skill trees - finding out I had to scour the map for some shrine or my skills are worthless immediately made this tree a no-go for me. I get exploring is part of it, but if I drop money on skills, I want to use them now, not after roaming around for hours dying who knows how many times, lol. I haven't even left Chersonese yet, that's how new I am.
@@sharkbaitoohhahha I'm new too, although I liked Cabal Hermit as a new player. The Chersonese Wind Altar is just south of the Hermit's House, so you can unlock it right away (although, hard to know that as a new player). Once unlocked, you can use the Sigil of Wind / Infuse Wind in the entire area of Chersonese, including in the dungeons. So they won't cost you items to activate them like Sigil of Fire (so no need to farm the mats).
You can also get Brutal weapons in Chersonese, like Brutal Knuckles and Brutal Greataxe, which are really nice with Infuse Wind + Enrage + Shamanic Resonance breakthrough to boost their Impact damage. You can get Enrage for free from the Cierzo gate NPC if you first talked to him with a weapon like Cloth Knuckles. Knuckles hit twice for each Basic attack, so with Infuse Wind + Enrage + Shamanic Resonance breakthrough, they actually do a ton of Impact damage to stagger / knock down enemies, which is pretty fun early game, lol.
@@sharkbaitoohhahhaYou do realize the cabal totem is right next to the hermits tower you are able to use it right away you don't have to spend hours searching for them
I personally still feel that Ritualist and Hex should be switched, but I mostly agree with the placements.
I wanna add that Hermit is actually good for everything, even physical builds, since you get the amped discipline and rage boons too.
Offense and Defense come in this overpowered package ^^
Great video as always Sheen! See you on Stream again soon!
Huh, I've been playing Outward for some time and never realised it buffs discipline and rage boons too :D
Wind infuse makes monsters out of most weapons. But you have to bring extra tea or endurance potion for that double burned stamina. Also pairing it with Elemental discharge pops a projectile with immense impact. Add Mana push and you start a fight ready to juggle staggers and knockdowns without trading blows or wasted stamina dodging/blocking. It tilts all enemies who don't have immense impact resistance.
Ritualist is broken and should even be #1
@@Druujnamed my cabal berserker Monster energy coz he's always chugging a coffee or stam pot
I tend to rate skilltrees better by how versatile they are and how well they combo with other trees. So Cabal and Hexmage are right up there because they play so well with everything, whereas Hunter and Speedster are lower down because you only want them for a specific reason.
I wouldn't say Spellblade is the "worst", it's true the power ceiling is low but the floor is pretty high making it exceptionally 'medium'.
P.S. traps now scale with your damage bonuses
Spellblade build in combination with trickster for maximum cooldown reduction is insane. You can spam elemental discharge and melt enemies :)
I still place rune sage at the top. While yes, it takes 4 slots, it uses your off hand item etc, but you literally don't need anything else. It has traps, ranged damage, melee damage, defense, healing. And while yes the game says traps are not enhanced by buffs, every time I buff it does more damage. Maybe one of the buffs i am using doesn't enhance it, but the rest do or something but the number of traps needed to kill goes down as I buff myself. And while yes, potions exist unless you hot key one of your 8 slots to them they are a pain to use in combat, runic heal is pretty easy to use in combat.
Hex does more damage, but its just not a full package tree like rune sage is. It sort of heals but 5 heal isn't much. It cures burn sure, but so do teas and unlike potions I never feel the need to heal burn in combat.
Cabal hermit is probably the best tree to take as your second tree, it enhances everything. But it doesn't do enough on its own.
Rune, hex, cabal together is just insane.
You arguably don't need Rune with Hex. I prefer going Primal Ritualist with Hex + cabal for AOE damage for large groups of enemies since the Hex Mage skill tree by default is single targeting. Primal Ritualist omits this, while giving you barrier and making you an absolute tank with its passive after breakthrough.
For single bosses/unknown arenas I go rainbow hex blade. Everything else, chakram is your best friend with the sky chimes + ghost drums.
I'm on my first playthrough going two handed sword tank/dps and got Cabal Hermit just for Wind Enchant so I can attack faster and make enemies kneel. The weakness of two handed swords is that they're SLOW AF! I needed that. But I don't have elemental weapons yet (got Golem Rapier now, so full physical), so it might become a problem later.
My other skill tree was the hunter one, getting predator leap. I'm thinking about Warrior Monk next, but I'm taking it "slow". I'm exploiring the world a but, grabbing some money and trying to learn the game better.
My philosophy on builds in this game is that it takes about 3 tries to nail it. One to mess up the trees. One to figure out the gear with the corrected trees. Then the third to build an "op" character with the playstyle, gear, and faction choices all lined up. Unless you follow a "guide". Experimentation is way more fun though.
@@AhkmedTheLiving The only thing I would change is the hunter tree cause after a while, I really don't care much about predator leap. Maybe I'll use more later? Idk, it eats weapon durability and doesn't impress in damage. The health from the breakthrough is good at least
Love the video idea!
You combine speedster with Rogue for some of the highest impact and damage multiplier. With enchantments and armor you can one shot most things with probing for confusion and pain then using opportunist stab got the super strike.
did a speedster/monk/assassin build focused on the 150% damage rondel dagger. Plus around ~100% physical damage increase. basically I one shoted every single non-boss ennemies with backstab. once on harder Diff zone it was backstab into 4 probe into Opportunist Stab and everything died.
Your cold voice sounds great 👍
Lol I was wondering if anyone noticed. I was dealing better yesterday, but the voice wasn't 100% back yet 😂.
All my builds are using Cabal and Hex. Third skill tree is defining the build, always.
The two best for any build. While Primal is so good, its the only one of the top three that can get in the way for some builds.
Kazite spellblade paired with philosopher is a top tier build and elevates those two classes right up in the top 3. With the right set up it can trivialize the game as you can get really high dmg numbers from elemental discharge + fire sigil. Fistcuffs or staff build with antique armor set is all you need and you get to decide what you want for 3rd class be it hex mage for elemental dmg or ritualist for surviveability or something completely different like rogue engineer for OP pressure plate traps.
Honestly, I don't think cabal hermit is bad at all for physical damage builds. The break through skill doubles the discipline boon and increases the rage boon by 10%. Crazy how much damage you can stack with it. I'd go as far to say it's a jack and master of all trades
I love that Hex Mage + Cabal Hermit is basically a complete build and you can do anything you want for the 3rd tree lol.
Lockwell's Revelation is S-tier for Rupture-based Hex Mages using Rainbow Hex, since they regularly do every kind of elemental damage. It's hard to stack elemental bonuses to all damage types, and Lockwell's Revelation is one of the few ways to get it. Taking bonuses to a single element is a huge waste since you're only getting 1/5th the benefit when you Rupture an enemy. But between Shamanic Resonance boosted Boons and Lockwell's Revelation, plus potential faction bonuses, you can do end-game damage while focusing your armor and offhand around your third skill tree pick.
Wow, going into this I didn't expect to agree pretty much completely, to the point where I started predicting (and getting it right) :D Great job!
I like how you analyze those, like how primal ritualist is pretty broken and trivialises most of the game in terms of difficulty, but is very tiresome to use because of constant totem placing :D
Also fun thing, if you grab those top 3 skilltrees, you actually get the most powerful rat character build, which is also quite newcomer friendly, and while super boring to play is the safest to deal riskless damage to everything. You place totems and spam torment/rupture while under mist and posessed boons to kill anything through walls
Speedster should be number 1 because it is only skill tree with tier 1 skill that boost stamina. JK.
But seriously, great video and totally agree with you reasoning about the ranks.
Honestly though, that tier one skill for stamina is extremely good. Before the Soroboreans DLC is crazy to think we didn't have that. Glad you enjoyed the video!
which build do you use in this video? it looks crazy with the purple effects
It is called the boom build. Actually I made a guide for it as well which makes use of the geps sword. Fun as heck.
@@SheenShots I will take a look. I mean I am new in this game but with your Videos I can beat it😊 This Game give me so cool vibes because I Love old school rpgs
I know im a bit late to watch this video but i just started playing outward with my friend and he already has a build he wants to do. And as i was watching this video i thought the background gameplay was really my style and all. If anyone can see this pls tell me how to make this. Ty and loved the video.
its so crazy to me that Primal Ritualist ranked that high up. I mean, I love it personally
hey there, thanks for the video. what build are you using during the beginning of the video? what is that skill that does those 3 purple strikes? i believe you have it on Q
I know someone has probably commented this already but runic trap dose in fact get buffed by well buffs and this is why runic sage is op healing defence long range attacks legit is so useful its why I get the manna regeneration brake through for ease of use add Sharman on that and that be my fav build
Kinda sucks how your not showing off the different magics your only talking about them while playing game footage of non related action
yes i was also confused about that
trying to see if it matches what he said and what i saw
The info was usuful anyways but
It would've been so much more helpful if the skills were the gameplay on screen, damage comparisons and a clear presentation on screen for each tree
That way you can see the attack, and then also the details. It's not very easy to follow if you are new to this game.
Yes this is a criticism I fully agree with. At the time it was meant to be a fun video I didn't have any crazy recording set for. But people really
found it helpful. Sadly, showing the skills would have just been better.
Ok, I gotta ask, what infusion/skill are you using in the vid causing the big purple ethereal cloud?
gep blade passive . you can get it with some enchants on virgin weapons too
This is from the sword called Gep's Blade. It is over in Caldera and this guide here tells you everything you need to know about how to get it:
th-cam.com/video/3hgGkSka_Dw/w-d-xo.html
On my first playthrough I went with Rune Warrior Hermit 😄
Everything you say on Rune Sage is spot on: rune traps are awesome early game and you get healing ☺ Plus: I didn't have to worry about fighting ghosts since Ethereal 💜 does 200% damage against them. Runic Protection is also useful since, beside armor. the game doesn't really give much in terms of increasing physical resistance (I went with Internalized Lexicon though so it only gave me +15%). Now it is true that you need lots of space for runes, so I generally just put the orange and green ones for lightning and trap, the rest I run pre- or post-fight.
Can I still somehow get the kazite spellblade skill tree, if I already left cierzo? It’s getting attacked right now
Sheen, your logic is phenomenal. I knew my list before I watched the video and yours is literally so on point. Hex is my favorite skill tree in the game because of the passive, but it is not as complimentary as Shamonic resonance. You are also right on the other side of the spectrum. Kazite spellblade is just soooo meh in the grand scheme of things. It's main skill is replaced entirely by varnishes, and its second main skill just has too high of a cooldown to spam effectively. 15 seconds for a 60 damage damage strike? I can get that out of other magic skills sooo easily. What's nice about kazite though is its incredible early game for newer players, which is what makes this game so well balanced, imo. Also the only thing I'd really change about hex mage is that cleanse should be available to everyone. They added corruption to the whole game and we need a way to cleanse ourselves without the extremely expensive potions. It kinda forces you into taking it if you don't want to sit there for hours waiting for it to trickle away. lol
Glad you enjoyed it! I have played a ton of Outward an used every skill tree more times than I can count. Some when it comes to ranking them there are some pretty easy picks especially cabal hermit. The middle section there is hard because once you get into the top 5 each is so strong. But overall you can't beat cabal hermit and primal ritualist for damage, and hex is a beast for multiple reasons.
Another nail in spellblade coffin. in most cases, a varnish paired with damage buffs from other trees will outdamage either infusion you get from the skill tree.
None of this matters, just how I’d change things a bit.
I’d probably knock rune sage below monk. Perfect strike is huge for any 2h physical build for applying pain without needing to swap. Rune really just falls off mid-late game. The damage just isn’t great, impact is really low, and even the buff falls off in caldera.
Maybe a controversial opinion, but I’d put ritualist and hex > shaman.
Damage wise, both hex and ritualist get us more. Hex is obvious with the 30% damage and fantastic spells, and ritualist gives doom and haunt, the debuff for the two least resisted/common weakness in the game. All shaman gets us is 10% more damage and resist than normal.
As for defense, hex and ritualist also provide us more. Neither breakthrough is required to apply weakened/sapped on all the tougher enemies we fight (40% less damage), but it also opens the door to barrier/protection tanking, which is only ever just as good, if not better than resistance tanking.
I guess stacking resistance is a lot more accessible to builds than stacking protection/barrier, but then in comes caldera to ruin all that.
True, but Infusions are really convenient and help with weight, so it's better if you rely on imbues in every fight opposed to bosses :D
@@MrProboina that’s true. I’ve just grown accustomed to carrying around 40 varnishes for every occasion lol
if any infuse was mana instead for ethereal, it would gain at least 5 spots in the ranking XD
I think the reason rune and cabal hermit got there places for me is the practicality. On paper they aren't quite as good as hex and primal. But in actual practice is harder to get those stats. Hex requires you being tired, not that hard but still something to worry about. Primal requires totems and placing them down. Again, not hard but still a thing. Cabal hermit merely requires casting the boons you should already be using and you get more out of them. Runes cost such low mana that getting that little bit out of them feels easy.
So ya I think you are right. Although, often I try to play more comfortably and still get a good damage increase with nice defense. But totems really are a bit too strong. I think people would use them more if they weren't worried about losing them.
Honestly a really good idea. But then it would be the best skill tree by far 😂. Ethereal damage is king.
As someone who doesn't know what these skill trees do I kinda wish you went through them all with explanation to what they do and why I would want to consider it
Well I didn't go into descriptive detail, but the summary gives you a good idea of why each is good. Hex and cabal hermit for example are amazing on almost every build.
I'll correct some stuff. Master of Motion gives 10% Resistance to ALL. Including Physical. Also, Brace is hands down the best skill in the game. Instantly puts enemies at 50% Stability and staggers them on successful parry. That's insanely good and totally worth mentioning. Might be enough to put it one or two places above its current position.
Runic Trap scales with Damage Buffs in Definitive Edition. I checked and tried with some mods to see damage done to enemies. Without modifying anything else. Runes don't always need to go into hotkeys. There's possibilities of putting only two for Traps, which you do need to cast in battle most of the time. The rest could be done before battle in skill menu. I'd still rank it 4th though.
I'd actually swap around your first three a bit.
Hex Mage isn't the best maybe, but I'd still put it at second place. It's offering everything besides good Impact. Weaken and Sapped and Slow Down on enemies (so tanky and able to kite easier), high damage of each element, damage boosting...
Primal Ritualist offers quite a bit of tankiness, ranged elemental damage, projectile stopping (Totems do that, even to your own projectiles actually), healing and quite a bit of flexibility. The totems being heavy and not going back to your backpack if you die is a problem. But the drawbacks aren't enough to ignore the positive aspects. I'd have put it at number one.
And Cabal at third place. It's mainly a way to boost other skill trees for me... But this is just my opinion.
Brace is easily the best skill in the game. I can't believe I didn't' mention it here. I always say that because its so good at staggering enemies you can end fights right after using it sometimes.
Runes do get buffed. This was a change in DE that I didn't realize happened until after the video. This also works with pressure plate traps which can make for some funny encounters if you up you damage high enough.
I can agree with you changes on the skill trees. Its hard to really nail this down 100%. I will say one reason I still put cabal hermit at number one is the passive buff effects enrage and discipline as well. Which massively increases your impact and physical damage instantly. I also think the wind sigil is the best sigil if we are talking easy of use and raw power. It is very useful for the entire game and spark has such a low cooldown its kind of crazy. Hex and primal are so darn good though. Primal in fact just buffs you more than anything else I think.
Yeah Ritualist can be tedious but its the best for literally any fighting. Totems are just insane +barrier +protection +more barrier.
Every time I see people play this game I am amazed. It's so hard to start D:
I love your videos, but if you would show all of the skill trees in the video while talking about it, would be soooo nice
Have you build whith this three best skeel trees?
I have not, but it would be relatively simple to do.
Cabal Hermit
Primal Ritualist
Hex Mage
White Wide Hat
Red Clansage robes
Gold Lich Boots
Boozu Hide Backpack
Place down totems and get your enemies inside.
Have your boon buffs active.
Hit the totems while activating torment and rupture.
You could use other weapons on top of this that apply hexes for even more damage, but since the totems apply hexes you can go very simple an effective if you want. Use the ghost as well since he gets some more defense in your totem range.
Honestly I think you did but everything at a pretty good spot. I will say being able to choose between fire and ice allows versatility as does rune magic
Definitely a plus. Having more than one options is always nice for builds that vary in many different ways.
Took philo on my character just for the regen alone, qol is huge.
Qol is really big in the game I agree. Often if I go for a heavy magic build I just grab philosopher. Not worrying about mana in battle is too convenient for me.
Between this and browsing the wiki to fill out some questions....i'm getting ideas and that's dangerous since i'm infamous among friends for doing dumb builds in games
Shit now i definitely have to do one xD
Would love to see the breakdown honestly!
@@SheenShots well i guess it will have to be my next video xD
@@pentagram4872 Looking forward to it!
@@pentagram4872 just make sure you are the one to actually finally get it right 😂😜
@@sk0omaalters96 i am litteraly about to make it, want to do it together? XD
i'm on my first playthrough with a friend (we both play first time and started together). I went with Rune Sage, because we didnt read any guides beforehand and that was the only magic we found. So, we failed the Vandavel quest and lost the spellblade trainer (unless we can find him elswere?) and i'm still not sure what i want to get as my other 2 skill trees.
I'm mostly casting Rune Lightning and trap, rarely i fight with the 1h rune blade. Was thinking to get Philosofer, but i only need the mana regen from it, nothing else. Another tree for just the passives is Hex, for the 30% elemental when tired and bloodlust, but how do hex spell combine with rune spells? and finally the Wind tree for the boon buffs and weather resist.
These are the ones im thinking and advice?
They don't really combine. The hexes are debuffs for resistances & damage output of the eneimies. Example sctmortches is -25% fire damage and resistance. Whike you fire sigil with mana ward is emolt a 20% to 30% increase in your damage. You will take fire damage if youu have no resisrance to fire with emolt cast.
14:25 not correct actually. The mine itself doesn’t benefit, but runic detonation (two orange runes while you have a mine active) does get the full benefits from your ethereal and decay buffs. Also if you time it right, you can get both the mine and runic detonation.
hey what build are you playing in the background video?
I agree with your list but I have to pull you up on something that everyone seems to overlook re Spellblades breakthrough.
Whilst 15 HP/STAM/MANA might not seem like much, if you use it to invest three points into mana (the equivalent of 15HP+STAM) then its essentially worth 75 Mana, which is HUGE! (nearly double the mana of Rune Sage breakthrough for example).
Whilst that might not be enough to change its placement on your list, it's certainly worth knowing.
Now that you pointed this out it makes a lot of sense. So instead of some extra stats you are really getting a bunch of mana. Considering spellblade uses a lot of mana this turns out to be a useful breakthrough. Never looked at it like this.
@@SheenShots Me neither, until someone on Discord pointed it out to me. Now it's one of my favourite breakthroughs 😅
Hi sheen,saw the reply from you
Do you really wont do the guide
Thanks for the coll Video,thought primal ritualist woudl be 1st
I would still like to, but its quite a long video if I do it so I need to map out everything. Ill look into it.
I love me some tier lists.
I just finished a dagger play through and didnt spend a breakthrough point in rogue engineer, Serpent Parry is nice, but never felt like it was worth a breakthrough point...
Then i beat the game with 2 unspent breakthrough points...
Yes this is an outlier. Serpent Parry is really really strong, but with opportunist stab being much easier to use and almost better, most people don't bother with it. Which means you don't need the tree at all. I Usually take it regardless because it fits really well with daggers.
Also congrats on not spending the points! Daggers can definitely let you do that since they are so strong on their own.
Whats the weapon in the beggining that explode in purple
Man, what is the build that you are using in the background? Also, great content, just found your vids, subbed.
That is one of my favorite builds of which I will link down below. Hope you enjoy!
th-cam.com/video/osJBmHPqCEw/w-d-xo.html
@sheenshots I’m toying with doing my first 2hander build and using cabal hermit(boons), monk breakthru with perfect strike etc, and primal ritualist for a bit of magic. Do you have any playthroughs on TH-cam of you doing anything similar or at least thoughts on this? I wanted to have a decent amount of options for when discipline and or focus are down. Thanks!
The closest thing I have is this build video here: th-cam.com/video/soXDlXUq1yI/w-d-xo.html.
Or this stream series here: th-cam.com/video/hoLDUDnIg8M/w-d-xo.html
I don't remember if the skill trees are exactly the same, but I did end up using a two-handed mace with totems for one of my favorite builds ever.
Cabal hermit
Warrior Monk
Primal Ritualist
Obsidian great mace
That would be an awesome way to play off the totem's abilities. or just use manticore great mace and a fire varnish. Same result but a better weapon.
@@SheenShots so I ended up doing cabal hermit, wild hunter and warrior monk which I really like however since I’m getting used to full melee now I regret going Hunter just a little since it’s skill over load. It’s very strong and I can handle tons of stuff now. Next time I maybe would go philosopher for my 3rd for sigils but I’ll do a sigils mage eventually.
Primal ritualist is great did a hardcore no town run dreamer halberd and ghost drum no magic either 100 health 100 stam. Killed the royal manticore and completed rust and vengeance.
Blocks projectiles, provides much better defense, weakens enemies to ethereal and lightning, sends out damage if you hit them. They completely trivialize anything that stays mid range and allow you to be aggressive or passive and still do damage. The ghost drum alone is super fun for that Aetherbomb.
what is the best combination of skill trees for 2 player co op teams
1 Person: Cabal Hermit, Hex Mage, Primal Ritualist
Your job is to get down the totems and wind sigil. Apply hexes and deal
damage with the totems while debuffing the enemy.
2 Person: Warrior Monk, Cabal hermit, Hex Mage
Your job is to be aggressive with your melee combat, use spark in the wind
sigil, and activate hexes to keep the enemy on you and not your ally.
Using Hex mage is always good teamwork and Primal Ritualist is a must as it drastically buffs both you and your teammate if you take the full skill tree.
@SheenShots thank you, we're waiting for the definitive edition to be on sale, this will be a big help for then.
It's crazy how people say feel and felt when they are describing thinking and thought.
Interesting take. Out of curiosity what's your opinion on the meta for the 5 hex no jinx build with Ornate Chakram (Musings of a Philosopher) + Primal Ritualist drums + Sunfall Axe?
This works very very well. Now I haven't tried the exact set up, but I did run the Ornate chakram with that enchant. That alone is very strong, and then totems are honestly too strong on their own. Combine them together and you are unstoppable. Chakrams work great with totems since they can hit them, and not needing jinx is always a plus. Jinx is actually a really "lame" skill once you get into hexes because its so unreliable. The chakram, totem, hex combo is like the ultimate sandwich. Squishing everything that has good synergy into one powerful build.
@@SheenShots Glad to hear we have the same opinions. I've run it myself and managed to recently finish the sirocco questline and cleared the game with it, and I have to say the only downside I have is running into the last boss (no spoiler here) where I found that rainbow hex works better than Sunfall Axe because it applies hexes a lot quicker for torment/rupture rotations and drums required too much kiting considering the bullet hell esque fight.
All in all, I ran 60-70% of my game with 5 hex no jinx, and I have to say that there are 0 qualms except that I preferred to take shamanic resonance over leyline connection (blade dance skill from breakthrough is not that good when you can use the other two t1 chakram skills, and it allows an extra slot for your drums/mega healing pot) just for optimized elemental damage with Shamanic resonance's boon buff & Infuse Wind for quickly applying hexes on a single target as your secondary weapon with the Rainbow Hex sword.
The antique garb enchantment for mana reduction really makes a difference where taking leyline connection isn't considerably THAT worth it.
Shimmer Potion + Brains Passive + Alchemical Experimentation + (if you want you can use Lockwell's Revelation Passive) makes your elemental damage skyrocket to the roof.
This was by far my most exciting playthrough, and probably the best optimization of 5 hex no jinx + rainbow hex for the average player.
Well i know im getting the mercanary breathrough. Still hard to narrow down exactly what i want to play with on a first run. Ty Sheen
Awesome video! How do you make your sword explode like that?
That is Gep's Blade. I actually made a video on how to get it if you are interested, but this effect is on the weapon by default. Which makes it both really strong and really cool. Glad you enjoyed he vid!
Lighting bullet maybe the most op damage skill in the game. A Chimera Pistol, a Obsidian Pistol, and two Meteoric Pistols. Through in a Cannon Pistol, a Ornate Pistol, another Obsidian Pistol, and the other Sigil of Wind skills, and you are doing over 1k damage in both lighting with 25 Ethereal + over 1k impact in about 8 or 9 seconds. Through down a Welkin Ring, and that another -25% Lightning Lightning damage.
I've been thinking about a Primal Ritualist, Cabal Hermit, and maybe Philosopher, with Fire Affinity. Using pistols, Gep's Blade, and maybe Ornate Chakram for Musing of a Philosopher. With this build you would have - 50 Fire resistance, - 50 Lightning resistance and - 50 Ethereal resistance, and always doing light fire and ethereal damage. Even is a MOB got 100% resist to one of the three ,that only going to be 50% resist to a third of you damage.
so you become the gunslinger of the wind
Im just going to write that down as a character idea
I finished this game a lot of times but the most fun i has was with spellblade build and its not actually half bad at all (can do Siroco without much issues).
Kazite spell blade
Wild hunter
Rune magic (just for light, armor and heal)
Sword and board, heavy/magic armor build with Brand, using frost infusion and discharge and pretty much both meele and environment boons. Has so much utility and fun.
Only downside is that you need the mod for swapable bars or its pain the the... but i always use this one with internal rune of no swaping mid combat for just QoL of not going into spellbook every minute.
Good video
I hope this can be taken as constructive criticism and not hate, but I wish the footage displayed was a showcase of the skills that are being showcased. As an outward noob I had no idea what you were talking about most of the time and having a visual representation would've helped
I feel like mana gen should not have been a break through, from my perspective it just feels like mage builds are more limited because you are almost locked into having to get that breakthrough no matter what type of mage you are.
Do you have a video for the build you are running in this video??
Yes. It is called the BOOM build. Here is the link: th-cam.com/video/osJBmHPqCEw/w-d-xo.html
@@SheenShots thanks man
What is this amazing weapon you're using holy sh!t?! Currently wielding skycrown mace and want a better weap unless this is just as good?. I'm only in kazite armor /swapping to bird/trader garb for running. Playing with a friend as well. Going mostly melee with prebuffs and such.
Ignore me just saw your runic guide holy smokes
Lol I got ya. Geps blade is among the strongest weapons in the game. If you want my list here is a rough off the top of my head thing:
Skycrown
Manticore Greatmace
Dreamer Halberd
Gep's Blade
Tokebakacite
I have a guide for each of these except the manticore greatmace of which is in my monster hunter build.
I know you didn't ask for it, but in case you were interested there are some other amazing options you might want to look into.
I actually just realize the damage bonuses were for frost lmao so skycrown and this seems amazing paired up with the infuse frost skill unless there's a better weapon I can shoot for over skycrown
Can you have perks from separate skill trees?
Runes taking 4 slots is a pain in the ass but i sometimes dont slot the blue rune cause its not as much needed in the mids of battle
Blue and Purple are often not on my hotbar if I am not using the trap. Protection is a one time use anyway so its not really needed mid fight usually.
What is the weapon at the background
Gep's Blade.
One of the cheapest endgame weapon, or is the cheapest.
what is that skill in the video that's causing stuff to explode on hit, is it a spell? or sword. very new and thought it was super cool
That is actually a sword called Gep's Blade. It is one of the best weapons in the game and if you want to know how to get it, I did make a guide for it. Somewhat tough to get at times, but an extremely fun weapon.
@@SheenShots oh damn ok cool! Thanks for replying, been watching a lot of your vids to learn stuff
What is the range of Bloodlust from hex tree? It says "For every death around the caster" but noone is talking about how close you need to be. Melee range>?
Kazite spellblade passive allows you to use those 15 health and stamina for a whopping 75 total mana, almost double the breakthrough of rune mage.
Definitely something I should have brought up. Makes it more of a magic focus tree than it looks.
I hadnt even considered that
@@gamesux420 Some extra utility you can squeeze out of spellblade is that Gong strike (despite the ludicrous 30s cd) can apply Extreme poison if you use the humble Poison rag on your weapon. With a fang shield+shield charge you can apply bleeding (or extreme bleeding with Legacied fang shield) and the Ice imbue (Cold potions are very cheap to make) can slow your opponent enough to secure win by attrition. And all that, right at the start of the game. Easy access to common but super useful debuffs. Too bad bleed and poison become less useful the further you go in the game. Noone should be completely immune to the extreme versions of those debuffs. Sad.
@@SheenShots Something extra, Mana recovery 3(the highest) is 0.25% of your mana, whereas the Philosopher passive is 0.34 flat. You have to have more than 136 mana for the food buff to give as much as the breakthrough passive. Since casters go for 40-60 mana and lots of mana reduction, Leyline connection restores double the mana they would get from food. Which is why it feels sooo powerful a passive. But with hex mage and the dead tired debuff synergy, Philosopher feels like a wasted breakthrough if you dont use chakrams or the ice sigil.
How are ur atks causing those massive explosions? Is that from tho "Three Brothers" Elemental burst weapon buffs?
That is a weapon called Gep's Blade. It can be looted in Caldera (I have a video on how to get it) and it normally does those blasts. Probably one of the best weapons in the game.
@@SheenShots Can you access Caldera pre-main story completion or do I need to complete the main story line first?
- Gong Strike is a one of few AoE skills in the game, on top of that it uses only Stamina, not Mana. Really good skill with 2.0-2.6 times your main weapon damage. Rags and later varnishes are highly accessible. With Poison Rags inflicting AoE Extreme Poison. Also it is least punishing to use due to a lot less durability cost, 6 flat vs 4% on Elemental Discharge.
- Cold Sigil is one of the most damaging sigils in the game, it has 3 damaging skills with one being fast cast heavy damaging AoE skill. If you compare to other sigils, one that can come closer is Wind Sigil, only because of Spark combo. Conjure not even worth casting coz it is slow and easy to be canceled.
Agreed on the most powerful skill tree. Worth a note that most to all skills in Primalist are Stamina skills not Mana skills. AoE pulsating damage with % damage scales well. Ghost drum even apply Aether bomb, really helpful in Crimson Avatar, not only for damage but your instruments also block Projectiles.
Wind Sigil doesn't come closer, it's way better than Sigil of Ice, I would even say Sigil of Ice doesn't come close to Wind Sigil.
Sigil of Ice's only real good spell is the Frost explosion, Lightning Spark is still better because of its immediate cooldown.
And I totally disagree with your opinion on Conjure, Conjure+Wind Sigil is REALLY, REALLY good. You can cast it outside of the Sigil, so it's very easy to cast it from range and way before the enemy can even reach you. It's very powerful, and again, it's not that slow, especially when you can cast it from range and plan it ahead.
Neither Frost ball or the Frost Kick compare in any way to the spells offered by the other Sigils.
And, more importantly Wind Sigil is free, unlike Ice Sigil.
I am not saying Ice Sigil is useless, it's functional if you want to use it, but there is no contest, Wind Sigils is far superior in any way and even has great synergy with Fire and Blood Sigil.
@@SeventhheavenDK what's your argument opposing my claim: "Ice Sigil is most damaging Sigil in the game" ? Do you have numbers ? I do.
1) Sigil of Wind has no cost - that's a manipulation. It's the only sigil with cool down and it needs active Totem in the location. Good luck with positioning of the wind sigil in the right spot, where any other sigil you can place multiple in different positions.
2) Sigil Synergy. Ice and Blood sigils main attack skill is Mana Push. No Spark synergies. Mana ward is a big Frost explosion and Frost, Physical and Decay damage buff.
3) Lightning Spark is a close range explosion, where both Frost push and Blood Tendrils are long range.
4) Good luck casting Lightning strikes vs bosses. Especially those who kite you from a distance or with fast attack patterns.
where do i find or craft the sword you use in the video?
Search of geps blade on youtube. Takes some effort to get but extremely powerful.
is mage viable in this game ?
i have a noob question, i only got this game yesterday and havent commited to a skill tree yet as i dont want to get tied to one that i dont enjoy. how many skill trees can we learn?
3 i think
before breakthrough you can pick skills from all trees, but you can only break through with 3 per character
Im trying to do a build atm im quite a noob but i want to do 1h/Gun probably Brand/Gun and going Spellblade/Merc/Rogue(maybe) but everyone keeps telling me Spellblade is poop but i always had fun with ele discharge in the past and going brand n other stuff made that ice dmg do beeg dmg! but from what others are saying they got me second guessing if i should do this build again (haven't played since OG ages ago and didn't beat story)
Got any tips xD? im thinking of saying feck it and doing it anyways but if theres something that would make it better/more fun id love to know xD! Rune Sage i don't like cause then i can't have gun in offhand
Nah, for sure ignore people can just go with spellblade anyway lol. Spellblade is the worst overall class I think mainly because it has heavy downsides with it skills. But the power is really nice to have. Especially since you can deal insane stagger from 20 feet away. Elemental discharge is so much fun and makes a lot of the bosses quite easy to handle. Well at least easier that is lol.
Based kazite spellblade enjoyer
Whats with the ether bombs going on? What skill is letting you do that?
Gep's blade is a unique sword that has that ability tied to it. Its really strong and fun to use.
what build are you using on this video? any guide for the build pls thanks
All in a playlist in the channel "home"
How do you make those burst every time you hit with the weapon?
That is Gep's Blade. I have a video on my channel on how to get it and its one of the best weapons in the game. That effect is just on it.
@@SheenShots Thanks You. Lately, My verified methoth for check a guide is good is if it is made by you.
I wanna to be a mage. If I’m going for Hex Mage and Cabal Hermit, which skill tree goes best with those 2 ?
Hex mage, cabal hermit together already give you load of power. I think you have two solid options. Philosopher if you want nearly infinite mana. Or warrior monk if you want some more defense and stamina to work with. Both greatly benefit mage gameplay overall its just how you decide to play it really.
Also, if I wanna play tank and support, I chose Primal Ritualist, what are the next 2 tree skills suit my build ?
Which build you using in gameplay?
I just made the build video if you are still interested:
th-cam.com/video/osJBmHPqCEw/w-d-xo.html
Personally, I'd say Kazite Spellblade is far from the worst if we're talking value of the skills. It's a generalist skill tree from what it looks like, and it does its job very well compared to others like Speedster
- Having 15 extra HP, STA, and MP is pretty good early game, and the extra 25 HP and 20% more when sleeping lets you sleep less and focus on repairs more (A niche, yes, but it helps on time crunch missions)
- The two Shield skills are pretty good, even if Gong Strike is not that worth it, it still puts in the work, and Shield Charge is just great to have.
- Elemental Discharge is pretty alright, not for me, but the power is definitely there if you wanna focus more on weapons rather than defense
- Infuse Frost/Fire are also very very good, but that's one of the massive downsides of this skill tree, and most of the trees in general: One Or The Other skills/perks are there for balance, but here it's stupid. Let us get both
Overall, it's a solid as hell skill tree, I'd put it at #6 for me personally, because a new players, and even experienced player, would like some of the tree for any build. Blocking is great, the extra stats are too, and we're all using some form of elemental damage so Discharge is welcomed
It's still very mediocre compared to other other skill trees.
@@SeventhheavenDK Well, mediocre doesn't mean bad, so... I'll take it. Even bland oatmeal can have things added to it to make it better
I personally think berserker is the best tree by ease of access. You can get it's boon for free which increases damage instead of speed but still has comparable impact. 40 health is in my opinion the best breakthrough other than spell blades. It's melee skills alone are very good and probably the safest melee moves. Rage boon is easily accessible from potions allowing it's brutal bleed skill to be spammed. The best build I've played was a Wild hunter, cabal hermit, martial fighter. You can quite literally annihilate most enemies with a machete.
Still going through your videos.
Does anyone know if nine dots studio plan on continuing to update outward?
NineDots has stated they are done updating Outward. At this point they have added a few updates here and there to fix things and it is unlikely they will do much else with it.
I have a pc from 2012 and a xbox series x, which Version do you recommend?
If your PC can run it go for pc. Load times are way faster on PC and you have a lot more freedom to mod ad stuff like that. If you end up wanting to.
I completely disagree with your take on the Spellblade, if you build into it the imbue spells are incredibly powerful, and if you sacrifice the extra health/stamina you get from the breakthrough it effectively gives you 75 extra mana. The only downside is that most factions also give you an imbue spell, so it's unnecessary for most characters.
So…you know I gotta say something 😂
Rune trap (and all traps) DO benefit from damage bonuses now. AND Rune Sage does not actually take up 4 hotkey slots, there are only 2 “combat runes” and every other spell can easily be cast from menu pre and post combat for buffs and recovery respectively.
As for your list, you started off strong with the first 2, then you just went crazy lol
😜 Actual class ranking in order of best to worst (the classes split by / are pretty equal in terms of power level and overall quality):
HexMage
Mercenary/Cabal Hermit
Primal Ritualist
Speedster/Rogue Engineer
Rune Sage
Warrior Monk
Wild Hunter
Philosopher/Spellblade