He did it. The crazy bastard did it. He made lil Framme big time strong. Bonded Shield is cracked. The only real downside is it's weak against backup spam, which some later missions lean hard into. But still.
You can do this with Alear too, and since they A support with literally everyone, it completely frees up your roster to use whoever and whatever you want while also giving your allies +3 damage from personal skill. Alear also gains Art proficiency from Master Classing into Divine Dragon, so they just need Staff Proficiency from Micaiah. Throw on Quality Time + and Mentorship and your units can heal off any Chain Attack damage (which bypasses Bonded Shield) and get some extra EXP from being in combat.
@@danielpatterson1576I find that Alear falls off a bit in the mid/late game. They're very strong in the early game because they're Marth-locked, but being 1 range locked is painful and Alear's magic stat isn't that great for Levin Swords. Of course, you can always reclass them to another weapon, but just slapping on Lucina with Bonded Shield is super low investment and empowers the rest of your army. Enemies will never target Alear because Dual Support with 4 A rank supported units means they'll be untouchable and your carries can easily mop up a horde of enemy units with 0 issues. This build also helps carry units that are frail or vulnerable to crits. A Speed-fixed Ivy never needs to worry about her low Luck stat (because Bonded will block incoming crits) and her A support with Alear fixes her accuracy problems. Basically, you trade one unit to empower 4. It's well worth sacrificing Alear's combat potential. If you could get the Willie Glanz earlier in the game (kinda like how Byleth gets the Sword of the Creator at the start of 3 Houses), then they'd definitely be much more useful as a combat unit.
@@LAZERAK47V2 if your Alear is falling off in the mid game, that’s because you’ve been keeping her in the back of the army and she’s not getting any combat xp. And if you’re gonna use her for Bonded Shield, you’d have to reclass her anyway, and frankly, given Framme’s stats and growths, who she supports with, and the fact that those supports only matter for the avoid of the Bonded Shield user, the only real advantage to using Qi Adept Alear is the extra 3 damage, which shouldn’t be necessary even on Maddening given how many ways there are to fix damage. Framme will end up having more avoid, especially if you don’t neglect your Alear.
The most drastic view change since I began playing engage is how I value martial master. I thought the class is just bad at first: unfortunate damage calculation for the arts/ fist, not so good growth and low max stats, and how passive the class at first glance. When I used it the first time, martial master is basically a staff bot and chain guard bot but I definitely miss the unique interaction with Lucina bonded shield to realize how valuable this class for any team build. Now I always run martial master and indeed Framme is the best unit for this roles due to her support list. Mauvier is another unit which also has lots of supports (behind only Alear and Veyle), has high bases and balance attack/magic stat and great growths. It's so unfortunate that he joins really late.
The damage calculation "seems" bad but it's really not. It is only useful on certain characters but given arts good scaling on forges and the fact that you can hit 4 times with them, if you do the math on it they scale higher than similar weapons. Since the stats are averaged people think you need double the stats to do the same damage but it's actually half the stats to do the same damage since you git 4 times. Also since you want to use em on characters that level str and mag equally it's not like those stat gains are mutually exclusive. You will actually wind up doing more damage with arts with stats that are 20/20 that 35str with a sword. Not counting true damage from certain inherits. But yeah it starts incredibly weak and on a character that doesn't have the stats to use the weak iron art she starts with.
Gamebreaking is probably the most accurate way to describe this tbh. Like it literally destroys the game balance and circumvents the mechanics that were deliberately added to address the AI suiciding into unkillable units. The fact that there is no tradeoff is just bonkers. On top of the AI ignoring units they can't damage, they went through all the trouble to make chain guard's use so restrictive, and then just threw all that out the window with Lucina. And like in the case of using Louis, you have to accept that he sacrifices offensive potential to be able to mitigate so much damage. And i think that the game design of disallowing you from hiding your team behind a super bulky tank and forcing General into a more player phase oriented role was at least interesting from a gameplay perspective. But with Lucina you get to just go all in on an offensive focus and just make your damage dealers immune to taking hits anyway. It's like you simply don't have to choose between offense or defense, you just get a surplus of both. It's like having a team full of +10 Fallen Edelgards and never having to get matched up against a TA Raventome. It's basically broken tier. Super OP.
Bonded Shield is literally unfair. The enemies won't attack your units if they can't damage them BUT bonded shield circumvents this completely as long as you don't get doubled. It quite literally breaks the game. The differential of power between top tier and low tier emblems is kind of insane, the gap between Lucina or Byleth and Leif is a whole galaxy
Lief isnt meant to be a combat ring - its more meant for utility to get proficiencies easily at certain points in the game. Also, quadruple hit is very underrated as a boss killer, at least until Edelgard was released.
The funniest thing with Lucina Bonded Shield is that it actually breaks Maddening's AI. The ennemies don't seem to be aware that there is literally no chance to hit when attacking someone protected by a QI Adept. You'd think they would act the same as when they face a 0% hit or a 0 damage situation, that is ignoring the unit completely and doing something else instead. But no, they just go all the way.
A fun alternative is alear if you want to use other team comps and I think having alear as the bonded shield user makes the best use of her passive. I’m making framme my enchanter/micaiah :D
I've only had two runs, but even giving Alear half of the stat boosters and exp, shes still just not strong - so this is a great idea, i think shes really a support unit and not a combat unit
@@ProtoTypeFM ive tried the unique class / wyvern, and both are underwhelming - never strong enough to do damage or fast enough to double. i gave her like every stat boost that you get at the start, and she was one of the strongest units until level 10, but after like C12ish, she just fell off so hard. Maybe cause i started giving exp and resources to the good midgame units
@@philahn9846 thats crazy. did you start your run after the random growth glitch and got statscrewed perhaps? My Alear wasnt amazing on my first run, but ever since, as long as she's on Wyvern with Lances and Lance Power, she consistently doubles and one-rounds most things. Alear needs to be fed kills early, but thats easy as there arent a lot of other units to feed yet. With all statboosts fed, her stats are on par if not slightly better than Kagetsus at his joining point with the same internal level. She does make for a good support unit due to her passive, but she's absolutely not a bad offensive unit, even just based on her stats alone. Not getting kills can screw any unit though. Kagetsu of all people was one of my worst units on my first run, because I left him on Swordmaster, which severely limited his ability to reach and attack opponents, which made him fall behind hard.
@@ProtoTypeFM I didnt run lance/sword power, which was one of my mistakes - i did run lunar bracelet or whatever its called, and invested a ton of stats/exp though. are you on hard or maddening?
This build is even more cracked on enchanter. Can move the engraving to a dagger this way (or throw Lucina on it I guess). Dual assist/chain attacks proc poison, so you're just getting extra DMG.
If you're running a primarily Cavalry based army, you can get the benefits of Dual Assist poison while maintaining the 100% Guard from Bonded Shield on Cavalry units. It does limit your army comp slightly, but the mounted units in this game are pretty good. Except maybe Bow Knight, never bothered using it because its class skill is so counter-intuitive. Merrin's a really good candidate for this strat.
@@LAZERAK47V2actually Bow Knight is the best cavalry class in the game due to growths. The only time Wolf Knight outpaces it is if you’re deliberately hitting the stat caps. Bow knight has the same Dex and Spd growths but better Str growth, letting it do more damage as you level up. The main advantage of Wolf Knights is using Draconic Hex and Canter to stack poison and debuffs on a boss and back out. It’s very useful, but not worth the trouble when using Bonded Shield strats, since your Bonded nuke needs to be able to one-round as many enemies as possible on every enemy phase so they don’t get bullied by chain attacks.
@patterson1576Interesting, I never really bothered with the class, because extra hit from not moving on a Cav class feels so counter-intuitive. Like, you're a mounted class. Moving is the thing you want to be doing ALL the time lol. Admittedly, a lot of the class-specific skills in this game are pretty ass.
@@LAZERAK47V2 yeah the class skill only rarely comes into play, but the Wolf Knight class skill isn’t any different since your goal is to kill enemies, and even if you don’t, the movement debuff from Hobble won’t be enough to keep you out of range even with Canter+. Your choices are either a class that has better damage growths and a skill that rarely takes effect, or a class that has a higher Spd cap (assuming you take the time to grind it out) and an ultimately useless skill. Your alternative is Paladin, which has only slightly more Str than Bow Knight at the cost of both Spd growth and cap, and an equally near-useless skill. After over 400 hours and multiple playthroughs, in my experience, Bow Knight is pound-for-pound the best combat class for cavalry. Wolf Knight has great utility against bosses but sorely lacks damage. Paladin is tanky and can hit hard, but you’re stat growths, caps, and weapon availability can severely limit you at times. Great Knight isn’t worth using imo, if you really want a pure tank, just do General, it’s a more consistent and useful skill.
Oh God I didn't know she was this strong, the flashing fist to get her engage back sounds ridiculous. Like I usually disregard builds that rely on 3 turns of engage but this sounds reliable
I missed it - how does flashing fist help get engage back? It sounded like he was saying just triple dance to get engage back which is.. kind of obvious?
Framme is the entire reason the Martial Master class is good. She has the best growths for it, the second best support list for Bonded Shield behind Alear, and she already comes in Martial Monk so she takes zero investment to use that class aside from the eventual Master Seal, which you can honestly wait on for a good minute unless you need Warp.
I want to add that DLC classes obviously make her even more broken. Enchanter class is a qi adept and can item surge pure water to refill engage meter. Basically her only weakness is covered, she’s a monster
This but in enchanter. Enchanter still let's her get flashing fists because of her innate proficiency and it's a lot faster so it can quad a lot more things. Enchanted +5 flashing fists are no joke. It loses staffs but you can have a ranged weapon out when doing the bonded shield strat with a dagger. So that ranged enemies can't attack the middle for free. It does require DLC class but I find it to be way funner.
I'm trying this build on my 2nd run now with spd +5, Lunar Brace + and Flashing Fist + 5 with Lyn engraving, and holy shit what kind of busted bs is this? I run Lucina on Alcryst on my first playthrough for more dex and Luna triggers and he was decent at snipping Fliers and using bondage shield. This Framme can still easily snipe Fliers, one round pretty much any enemy that isn't armored through quading, can pretty much stay engaged all the time, is an amazing bondage shield used, can use protection, is a night unhitable doge tank and can use all the staff magic on top of that. I can see why she is S tier. Experience, skill inheritance, emblems, the well and DLCs really have changed how we view things huh, Framme and Martial Master D tier my ass.
Enchanter can also do it, and still get 100% Bondshield bonus, but ultimately its imo not really worth it, except against bosses sometimes. Poison and Break as mechanics are mostly there for the enemy imo, they dont do much for the player since a good team plows through most enemies so fast debuffing them isnt worth it most of the time.
Poison just not worth it imo, if you do everything right almost all your combat unit easily ohko enemies that using poison just not worth it, chain attack is still relevant though
I always clear the Divine Paralogues after chapter 5, once I have at least 8 units. You can only use 8 units per map in the paralogues, and they will scale based on the internal level of your units. You want to do them as early as possible so that the annoying enemies like the frost wyverns will be easier to kill.
Putting lucina emblem on a qi adept is useless imo they can already use chain guard... I'll go far out the way and I still will say alcryst is the best unit to use lucina... he can walk into mobs guard his 4 teammates on enemy phase while also counter atk and his passive props every turn for plus 3 str
Bonded Shield on a Qi Adept is a guaranteed Chain Guard with 0 restrictions - this means you don't need to be at max HP for it to trigger, and that it can proc way more than once per round.
@ElementUser I know that and I understand your point but at the same time this game actively discourages turtling strategies and the fact that alcryst gets to chip in chain atk dmg from 3 spaces and stand in combat to get his passive to proc is more efficient... you can also just put framme next to him while you chain guard and bonded shield... it's a moot point but you also didn't think about if you needed more then 1 person guarding but you put both option to do it on 1 unit
@@lil_mike_420 Except you're not turtling with Bonded Shield. You're pushing forward taking advantage of everyone running into your speedy glass cannons that is taking 0 damage thanks to Bonded shield and dying on the counterattack.
@@lil_mike_420 how is it turtling if you push through with all 5 units to 10-15 enemies and start to kill them all in the next enemy phase. It's the most efficient way to clear up maps
In my experience she is as well but enchanter is useful on a lot more characters I think due to its support ability and capacity to use daggers for someone with all str and no mag
I'm a huge fe fan but engage just isn't that good honestly after 2 playthrus I cannot even go back to try the new dlc I just dont want to play it again even woth different builds like I have wanted to replay every other fe game
He did it. The crazy bastard did it. He made lil Framme big time strong.
Bonded Shield is cracked. The only real downside is it's weak against backup spam, which some later missions lean hard into. But still.
Just kill everyone who attacks you and you never get hit by chain attacks.
framme uses the power of friendship to become op.
the divine dragon will give her all the headpats she desires.
This is Frammetastic
Bondshield
Dual Support
Shielding Art
Martial Master
Expert players call it the BDSM
You can do this with Alear too, and since they A support with literally everyone, it completely frees up your roster to use whoever and whatever you want while also giving your allies +3 damage from personal skill. Alear also gains Art proficiency from Master Classing into Divine Dragon, so they just need Staff Proficiency from Micaiah.
Throw on Quality Time + and Mentorship and your units can heal off any Chain Attack damage (which bypasses Bonded Shield) and get some extra EXP from being in combat.
Yeah, but Alear is also a really good combat unit, so I’d rather have her in a combat class and leave Lucina on Framme.
@@danielpatterson1576I find that Alear falls off a bit in the mid/late game. They're very strong in the early game because they're Marth-locked, but being 1 range locked is painful and Alear's magic stat isn't that great for Levin Swords.
Of course, you can always reclass them to another weapon, but just slapping on Lucina with Bonded Shield is super low investment and empowers the rest of your army. Enemies will never target Alear because Dual Support with 4 A rank supported units means they'll be untouchable and your carries can easily mop up a horde of enemy units with 0 issues.
This build also helps carry units that are frail or vulnerable to crits. A Speed-fixed Ivy never needs to worry about her low Luck stat (because Bonded will block incoming crits) and her A support with Alear fixes her accuracy problems.
Basically, you trade one unit to empower 4. It's well worth sacrificing Alear's combat potential. If you could get the Willie Glanz earlier in the game (kinda like how Byleth gets the Sword of the Creator at the start of 3 Houses), then they'd definitely be much more useful as a combat unit.
@@LAZERAK47V2 if your Alear is falling off in the mid game, that’s because you’ve been keeping her in the back of the army and she’s not getting any combat xp.
And if you’re gonna use her for Bonded Shield, you’d have to reclass her anyway, and frankly, given Framme’s stats and growths, who she supports with, and the fact that those supports only matter for the avoid of the Bonded Shield user, the only real advantage to using Qi Adept Alear is the extra 3 damage, which shouldn’t be necessary even on Maddening given how many ways there are to fix damage. Framme will end up having more avoid, especially if you don’t neglect your Alear.
The return of the Flanagan Death Ball
It's another reason why I personally force max deploys. Because otherwise 5 man super team is the wayyy
The most drastic view change since I began playing engage is how I value martial master. I thought the class is just bad at first: unfortunate damage calculation for the arts/ fist, not so good growth and low max stats, and how passive the class at first glance. When I used it the first time, martial master is basically a staff bot and chain guard bot but I definitely miss the unique interaction with Lucina bonded shield to realize how valuable this class for any team build. Now I always run martial master and indeed Framme is the best unit for this roles due to her support list. Mauvier is another unit which also has lots of supports (behind only Alear and Veyle), has high bases and balance attack/magic stat and great growths. It's so unfortunate that he joins really late.
The damage calculation "seems" bad but it's really not. It is only useful on certain characters but given arts good scaling on forges and the fact that you can hit 4 times with them, if you do the math on it they scale higher than similar weapons. Since the stats are averaged people think you need double the stats to do the same damage but it's actually half the stats to do the same damage since you git 4 times. Also since you want to use em on characters that level str and mag equally it's not like those stat gains are mutually exclusive. You will actually wind up doing more damage with arts with stats that are 20/20 that 35str with a sword. Not counting true damage from certain inherits. But yeah it starts incredibly weak and on a character that doesn't have the stats to use the weak iron art she starts with.
Add Lyn Engrave to that Flashing Fist and see the magic happen with the crits!
Gamebreaking is probably the most accurate way to describe this tbh. Like it literally destroys the game balance and circumvents the mechanics that were deliberately added to address the AI suiciding into unkillable units.
The fact that there is no tradeoff is just bonkers. On top of the AI ignoring units they can't damage, they went through all the trouble to make chain guard's use so restrictive, and then just threw all that out the window with Lucina. And like in the case of using Louis, you have to accept that he sacrifices offensive potential to be able to mitigate so much damage. And i think that the game design of disallowing you from hiding your team behind a super bulky tank and forcing General into a more player phase oriented role was at least interesting from a gameplay perspective.
But with Lucina you get to just go all in on an offensive focus and just make your damage dealers immune to taking hits anyway. It's like you simply don't have to choose between offense or defense, you just get a surplus of both. It's like having a team full of +10 Fallen Edelgards and never having to get matched up against a TA Raventome.
It's basically broken tier. Super OP.
Bonded Shield is literally unfair. The enemies won't attack your units if they can't damage them BUT bonded shield circumvents this completely as long as you don't get doubled. It quite literally breaks the game. The differential of power between top tier and low tier emblems is kind of insane, the gap between Lucina or Byleth and Leif is a whole galaxy
It kind of is, it is one of these things where I like it too much to stop using it. It is like huntsman in TF2, it is a ride I can't get off
Too true. Lucina breaks the entire game. Lief fixes build I guess.
Lief isnt meant to be a combat ring - its more meant for utility to get proficiencies easily at certain points in the game.
Also, quadruple hit is very underrated as a boss killer, at least until Edelgard was released.
they nerf leif to much, imagine the master lance has actually mt xD
@Iced Coffee Gaming its time to try thief corrin build or Ivy and sorren. Both these units are one man armies for me.
this is a cool build for lil framme
The funniest thing with Lucina Bonded Shield is that it actually breaks Maddening's AI. The ennemies don't seem to be aware that there is literally no chance to hit when attacking someone protected by a QI Adept. You'd think they would act the same as when they face a 0% hit or a 0 damage situation, that is ignoring the unit completely and doing something else instead. But no, they just go all the way.
Yeah it's seriously counterintuitive game design
Its the most broken shit in this game lmao
If it behaved like that, there is no point in the mechanic existing, no?
A fun alternative is alear if you want to use other team comps and I think having alear as the bonded shield user makes the best use of her passive. I’m making framme my enchanter/micaiah :D
I've only had two runs, but even giving Alear half of the stat boosters and exp, shes still just not strong - so this is a great idea, i think shes really a support unit and not a combat unit
@@philahn9846 what class are you running on her?
@@ProtoTypeFM ive tried the unique class / wyvern, and both are underwhelming - never strong enough to do damage or fast enough to double.
i gave her like every stat boost that you get at the start, and she was one of the strongest units until level 10, but after like C12ish, she just fell off so hard. Maybe cause i started giving exp and resources to the good midgame units
@@philahn9846 thats crazy. did you start your run after the random growth glitch and got statscrewed perhaps? My Alear wasnt amazing on my first run, but ever since, as long as she's on Wyvern with Lances and Lance Power, she consistently doubles and one-rounds most things. Alear needs to be fed kills early, but thats easy as there arent a lot of other units to feed yet. With all statboosts fed, her stats are on par if not slightly better than Kagetsus at his joining point with the same internal level. She does make for a good support unit due to her passive, but she's absolutely not a bad offensive unit, even just based on her stats alone. Not getting kills can screw any unit though. Kagetsu of all people was one of my worst units on my first run, because I left him on Swordmaster, which severely limited his ability to reach and attack opponents, which made him fall behind hard.
@@ProtoTypeFM I didnt run lance/sword power, which was one of my mistakes - i did run lunar bracelet or whatever its called, and invested a ton of stats/exp though.
are you on hard or maddening?
your videos are amazing they helped me make my own unique builds
I like how her braided ponytail is clipping through her sleeve while in her Martial Master pose.
Hey man, it's okay if you want to give Framme your pact ring. You don't have to make a "Framme is S-Tier" video every day to justify that to anyone.
I don't believe in pact rings, I have an actual wife.
Framme support selection is just too good
This build is even more cracked on enchanter. Can move the engraving to a dagger this way (or throw Lucina on it I guess). Dual assist/chain attacks proc poison, so you're just getting extra DMG.
I'm doing this in my current playthrough. It's a fantastic setup
If you're running a primarily Cavalry based army, you can get the benefits of Dual Assist poison while maintaining the 100% Guard from Bonded Shield on Cavalry units.
It does limit your army comp slightly, but the mounted units in this game are pretty good. Except maybe Bow Knight, never bothered using it because its class skill is so counter-intuitive.
Merrin's a really good candidate for this strat.
@@LAZERAK47V2actually Bow Knight is the best cavalry class in the game due to growths. The only time Wolf Knight outpaces it is if you’re deliberately hitting the stat caps. Bow knight has the same Dex and Spd growths but better Str growth, letting it do more damage as you level up.
The main advantage of Wolf Knights is using Draconic Hex and Canter to stack poison and debuffs on a boss and back out. It’s very useful, but not worth the trouble when using Bonded Shield strats, since your Bonded nuke needs to be able to one-round as many enemies as possible on every enemy phase so they don’t get bullied by chain attacks.
@patterson1576Interesting, I never really bothered with the class, because extra hit from not moving on a Cav class feels so counter-intuitive.
Like, you're a mounted class. Moving is the thing you want to be doing ALL the time lol.
Admittedly, a lot of the class-specific skills in this game are pretty ass.
@@LAZERAK47V2 yeah the class skill only rarely comes into play, but the Wolf Knight class skill isn’t any different since your goal is to kill enemies, and even if you don’t, the movement debuff from Hobble won’t be enough to keep you out of range even with Canter+. Your choices are either a class that has better damage growths and a skill that rarely takes effect, or a class that has a higher Spd cap (assuming you take the time to grind it out) and an ultimately useless skill.
Your alternative is Paladin, which has only slightly more Str than Bow Knight at the cost of both Spd growth and cap, and an equally near-useless skill.
After over 400 hours and multiple playthroughs, in my experience, Bow Knight is pound-for-pound the best combat class for cavalry. Wolf Knight has great utility against bosses but sorely lacks damage. Paladin is tanky and can hit hard, but you’re stat growths, caps, and weapon availability can severely limit you at times. Great Knight isn’t worth using imo, if you really want a pure tank, just do General, it’s a more consistent and useful skill.
Excited to try this build!
Oh God I didn't know she was this strong, the flashing fist to get her engage back sounds ridiculous. Like I usually disregard builds that rely on 3 turns of engage but this sounds reliable
I missed it - how does flashing fist help get engage back?
It sounded like he was saying just triple dance to get engage back which is.. kind of obvious?
@@philahn9846 it's just for the sake of quadding to build meter faster
@@shannonjones8877 isnt it 1 charge per combat? or does a quad give 2?
@@philahn9846 it's 1 charge per attack. So you get 4 for the quad and if the enemy counterattacks that's 5 total.
@@shannonjones8877 what??? how did i never notice this.
You mean to tell me framme bonded this shield?
Framme is the entire reason the Martial Master class is good. She has the best growths for it, the second best support list for Bonded Shield behind Alear, and she already comes in Martial Monk so she takes zero investment to use that class aside from the eventual Master Seal, which you can honestly wait on for a good minute unless you need Warp.
I ran a similar build for Rosado. more kills, less bond. Good job Rosado
wot
@@IcedCoffeeGaming what do you mean? I ran a similar build on Rosado and he worked great
Honeatly i cannot believe I benched lil framme on my first playthrough
I want to add that DLC classes obviously make her even more broken. Enchanter class is a qi adept and can item surge pure water to refill engage meter. Basically her only weakness is covered, she’s a monster
Framme is fam🖤💜🖤
This but in enchanter. Enchanter still let's her get flashing fists because of her innate proficiency and it's a lot faster so it can quad a lot more things. Enchanted +5 flashing fists are no joke. It loses staffs but you can have a ranged weapon out when doing the bonded shield strat with a dagger. So that ranged enemies can't attack the middle for free. It does require DLC class but I find it to be way funner.
Been doing this plus weapon surge on flashing fist giving another +5mt
You can just equip the Parthia if you're worried about units attacking the Ring carrier and don't have Enchanter unlocked.
I usually give lucina to diamant to fix his skill and speed
the DDFC is now official!
@IcedCoffeeGaming of these 2 Framme builds (this and the one from your "Anna God build video"), which one would you consider the best for Maddening?
I'm trying this build on my 2nd run now with spd +5, Lunar Brace + and Flashing Fist + 5 with Lyn engraving, and holy shit what kind of busted bs is this?
I run Lucina on Alcryst on my first playthrough for more dex and Luna triggers and he was decent at snipping Fliers and using bondage shield.
This Framme can still easily snipe Fliers, one round pretty much any enemy that isn't armored through quading, can pretty much stay engaged all the time, is an amazing bondage shield used, can use protection, is a night unhitable doge tank and can use all the staff magic on top of that. I can see why she is S tier.
Experience, skill inheritance, emblems, the well and DLCs really have changed how we view things huh, Framme and Martial Master D tier my ass.
#FrammeNation #FrammeFanClub
That's all I have to say
If you are LTCing you will never be in a position to have Framme built enough to help Kagetsu enough, although the point is taken.
Dual assit can also apply poison. So a thief or wolf knight is interesting Lucina user
Or Enchanter
Enchanter can also do it, and still get 100% Bondshield bonus, but ultimately its imo not really worth it, except against bosses sometimes. Poison and Break as mechanics are mostly there for the enemy imo, they dont do much for the player since a good team plows through most enemies so fast debuffing them isnt worth it most of the time.
Poison just not worth it imo, if you do everything right almost all your combat unit easily ohko enemies that using poison just not worth it, chain attack is still relevant though
Yup i have the Lucina ring bouncing between Yunaka and Merrin on my maddening run
I did frame and michah on high priest to mage knight dogs tank 😀
For Tiki DLC Emblem Ring, in maddedning mode, which chapter should I focus clear it for better growth for boosting my char?
I always clear the Divine Paralogues after chapter 5, once I have at least 8 units. You can only use 8 units per map in the paralogues, and they will scale based on the internal level of your units. You want to do them as early as possible so that the annoying enemies like the frost wyverns will be easier to kill.
Will there be more FE engage DLC or do we have to wait until the next game is released?
Likely they will do any bugfixes but are done with the game outside of that
Is there a place where you can see all the supports each unit has? Like what are all frames good supports?
In the supports menu, or on the wiki or serenesforest.net/engage/characters/support-list/
Putting lucina emblem on a qi adept is useless imo they can already use chain guard... I'll go far out the way and I still will say alcryst is the best unit to use lucina... he can walk into mobs guard his 4 teammates on enemy phase while also counter atk and his passive props every turn for plus 3 str
Bonded Shield on a Qi Adept is a guaranteed Chain Guard with 0 restrictions - this means you don't need to be at max HP for it to trigger, and that it can proc way more than once per round.
@ElementUser I know that and I understand your point but at the same time this game actively discourages turtling strategies and the fact that alcryst gets to chip in chain atk dmg from 3 spaces and stand in combat to get his passive to proc is more efficient... you can also just put framme next to him while you chain guard and bonded shield... it's a moot point but you also didn't think about if you needed more then 1 person guarding but you put both option to do it on 1 unit
@@lil_mike_420 Except you're not turtling with Bonded Shield. You're pushing forward taking advantage of everyone running into your speedy glass cannons that is taking 0 damage thanks to Bonded shield and dying on the counterattack.
@@lil_mike_420 how is it turtling if you push through with all 5 units to 10-15 enemies and start to kill them all in the next enemy phase. It's the most efficient way to clear up maps
Isn't she even better as Enchanter?
Situationally, would rather another unit do it if just effective corrupted boosting
In my experience she is as well but enchanter is useful on a lot more characters I think due to its support ability and capacity to use daggers for someone with all str and no mag
I'm a huge fe fan but engage just isn't that good honestly after 2 playthrus I cannot even go back to try the new dlc I just dont want to play it again even woth different builds like I have wanted to replay every other fe game