Okay, so I have accidentally caused some confusion. At 17:38 you will see SS of glare III and Glare IV side by side. The SS of glare IV was taken under the effect of PoM, so the recast time reflects that. The glare III SS was taken with the normal GCD. The GCD on these skills is the same. Also, I said adloquium will not overwrite itself and I was slightly wrong -- a new shield will overwrite one that has been damaged.
For shielding spells, it will overwrite if the shield you apply is stronger (higher number of damage points it will absorb) than the one already active, no matter the remaining time. So if you crit? You overwrite a normal shield even if it is undamaged. A damaged crit shield will not be replaced by a non-crit shield until the old shield falls below the number the normal shield potency would give, or until it times out. This effect is easiest seen with Succor on 8-man parties. Hope that helps.
Also - using glare 4 under PoM is actually more potency when you have raid buffs involved. If you wait to use glare 4 until after PoM you lose out on some dmg due to buffs falling off before you use glare 4. (Better to use a higher potency ability under raid buffs vs lower since you still fit the same amount in)
If only the combat was as good as the story.. ESO plays like a dream but looks like shit. Lost Ark doesn't have a traditional camera view. Throne and Liberty is extremely clunky and feels like a mobile MMO. As a MMO player I just can't win. I'm sick of 4 hot bars, tab targeting, and being stationary during combat. -- Also yes the graphics look very "anime" when compared to more realistic MMOs. The big eyes.. the exaggerated cartoon graphics.. If you told someone to make an anime inspired MMO this is what it'd look like. "Weeb" and "anime" doesn't refer to cel shading so yes FFXIV is very much a "weeb" game.
I'm way too used to just respawning normally (especially so in hunt trains. I lost many aetheryte tickets because of this lol), so I forget this and end up losing the xp anyways Maybe some day I'll throw a shout lol
And the elemental XP loss is not limited contrary to Bozja. In Eureka, you can level down. Especially if you are at max elemental level, you are guaranteed to level down if not raised.
I so wish eureka would be updated so that we can help lower levels like we do in bozja. Solo play in eureka, really SUCKS. And I so want to finish it, but no one in my FC wants to go do that and most of my friends finished back in Stormblood. I didn't play during SB so I missed out on it at the time.
@@aajaebeareyouseaeh8015 I can't really speak for the first two zones. I did most of it with the challenge log back when my FC was into it. But for the rest, I went in solo and ended up grinding fates. Lots of LFG shouts involved, but people are pretty open to it there. And then for Baldesion, I went for a dedicated discord group. You can't solo this at all.
I remember when I was new I was terrified of going into a new dungeon without watching a guide video first. Now, I just dive in blind and wish everyone else the best 😅 Great glam, btw!
Welcome to the 'What's Around THIS Corner Crew'! xD I hope you enjoy your stay and your sudden moments of unexpected panic. (Me this last expansion in the optional dungeon when my digital life flashed before my eyes as I was nearly smashed by one of the most giant orange danger circles I have ever seen)
A sprout icon and/or a "first time" in chat at the start of the dungeon will forgive everything short of extremely blatant trolling, and honestly, sometimes even then. Most people will bend over backwards to help sprouts and first-timers out, and are usually more than willing to explain mechanics or w/e if someone is having trouble with a boss.
Minor thing about the keyboard input for Active Time Maneuvers: please make sure you don't hit the Enter key before button mashing, otherwise you just might end up typing in the address for a random pineapple picture as you try to hit Enter again in your attempt to fill the meter. Source: Savanna did this once during a Shinryu Ex fight for Nest.
I also wouldn't tell people not to click. You don't actually know their set up and how they are with the game. For me, clicking is 1000x faster then keyboard smashing. I fail every time with keyboard smashing. Have never failed with clicking.
@@userbunny14 I didn't tell anyone not to click, that is simply failed reading comprehension on your part. I simply said do not hit the Enter key before you button mash, which is referring to the keyboard if people choose to use it. You do you on your Active Time Maneuvers, I just simply pointed out something to those who use the keyboard to button mash. I used to use the mouse button and rapid clicked, but have been finding the button mashing on mouse is much, much slower compared to using the keyboard to button mash for Active Time Maneuvers. Whenever the prompt appears, you just have to mash any keys, so long as you DO NOT HIT THE ENTER KEY. The second you hit the enter key it will start typing whatever you're mashing on your keyboard into chat and cause you to fail the ATM.
anytime my wife gets to an active time maneuver, (because i told her you can use the keyboard) she goes "IS IT A CLICKY CLACKY MOMENT?" and will wait excitingly to hit every button on her mechanical keyboard as loud as she can lol
I'll never forget when we were doing Hades EX and having a contest to see who could mash out faster. In my frantic key smashing, I somehow pressed the windows key, logged out of my windows account, and changed the password to a key smash, which took me 30 minutes to reset. Fun times.
When it comes to potency confusion, that's the game in general. It hates plainly stating numbers. Just look at how many Ninjas use Doton on single targets and bosses because the game fails to plainly state the per target damage that would make it clear that at low levels for example double Raiton would be better in a one or two target situation. As for the savage reward misconcpetions, I blame inconsistency. If you're doing a roulette that started before daily reset but finish it after daily reset, it counts towards the new day.
I mena when Shadowbringers first came out I had a bunch of bards single target spamming cause the AoE skill did less damage and they couldn't math it out. So I don't think it's the skills problem.
The Doton problem is more one born out of the game failing to properly communicate that DoT damage is every server tick, roughly every 3 seconds, and not every second. This leads many players to assume that DoTs are per-second damage causing them to think Doton is doing triple that damage it actually does.
About the "fact" that adloquium does not override itself i have to intervene. It does override in one specific case: If your second adlo has a higher value than your first it in fact overrides itself. Else you never could override a normal adlo with a crit adlo. This also works for non-crit adlo. If your first adlo heals less than the second cast even without being a crit adlo, it overrides itself.
What a great video! I have been playing FFXIV: ARR and beyond since launch ( so 11 year veteran?.) I knew about most of these except the flying speed. Had no idea that riding maps didn't increase flying speed! So thank you for that tid bit of info! Also, your voice is so soothing. I could listen to you talk about FFXIV all day! xD
im so happy every time iget a comment about this because i included the footage solely because i found it hilarious LOL. In the moment, i dont think we fully understood what happened which is why it exists in my shadowplay folder. Looking back though, it's such a meme 🤣
@@Aitherea You know how revived players spawn at your position? One time, I was healing a raid and cast a ress on a fellow FC member, right before I was knocked off the side. I later learned that they spawned at the bottom and immediately died again. 😂
The _Final Fantasy_ series -- at least, the main titles, and many of the spinoffs -- has always been known for its intense focus on storytelling. Coming into FFXIV with a "story doesn't matter" mindset risks missing out on a huge part of what makes this game interesting. While the MSQ -- the main story -- is always engaging, a lot of the side content helps to give the world more gravitas -- and sometimes throw that gravitas right out the window (Did someone say "Hildibrand" ?!)
The story is also what ties everything together. Nothing in this game makes sense without the story. I don't see the point of playing it, if you skip the MSQ. Like, do people seriously play this game for 12 fights in 2 years?
@@Gloriankithsanus if you were to start playing the game right now with the goal of, for example, catching up to a friend who invited you to play the game, you would have an astronomical amount of content on your plate even without the hundreds of hours of story cutscenes. I think that explains why a lot of people are doing it.
Also, about Adlo.... Emergency Tactics is a thing. It is extremely powerful when paired with Adlo (an adlo crit with ET is basically Benediction with 1000MP cost and no cooldown). ET also has a rather short cooldown so you should be reaching for that way before you reach for Physick. Once you get ET, you almost never should be casting Physick, it's a spell you should 99% graduate away from using.
One other thing to add to your Presence of Mind tip is that you likely don't want to hold your Glare IVs until the end because they could fall outside of raid buffs, which would be a pretty sizeable damage decrease.
The Glare 4 under PoM misconceptions sounds very similar to how people have different ways of pouring a bowl of cereal. Either you pour the flakes first and then the milk. Or, pour the milk first and then the flakes. This is just that but with some WHM players arguing what's better at the kitchen table. Meanwhile the SCH is busy eating some Honey B Lovely Cheerios.
If you are doing solo deep dungeons or hitting a dummy, sure. But in almost every scenario where it will matter, you will have group buffs from other people overlapping with your PoM, so using Glare IV during this window is strictly better.
Physick is better for PURE healing if you're out of Lustrates and you've already used your Emergency Tactics. There are times you need to top someone off to remove doom, and doing that with Adlo will take more casts than it would with Physick. So general purpose, yes, Adlo is better, in certain circumstances where pure healing is needed.... Physick is better.
yes because the shields from aldo doesnt stack if you use it more than once in a row. Also if theres another healer thats another sch or sge that already has shields using aldo would be a waste.
You're describing a corner case. It doesn't often happen that you're out of Aetherflow and free heals *and* Emergency Tactics is on cooldown. This situation is almost contrived to make a case where Physick is better.
Addendum: Repairing your gear via crafting/dark matter doesn't cap your condition at 100%, it *adds* 100% to it. You can go a lot longer without repairs that way!
@@deeps6979 Pro Tip: Look at your gear after every Duty to find that sweet 99% and click repair. You wont bother with your Equipment for at least 2 days.
So much to say about this one, but don't wanna write a novella 1st off, happy to see this type of video from you! I didn't even know people were confused about Slow. But now that you've mentioned it, it makes sense why people didn't bother to use it
@@cyne122 I'll take your word, but I seem to remember it differently (I didn't play 1.0, only played the beta). And the tutorial used to say that you would lose xp
One "misconception" I ran into as a new player was snapshotting. Most spells "snapshot" when the cast bar ends, not when the animation lands or even when you take damage. The avatar's ballistic missile (from coils T8) is one of the very few abilities that has a realistic shapshot (its computed when the animation actually hits you).
Healers in FF14 reached a great spot in my opinion. If you're playing the content on release, or minimum iLvl, your mitigation, shields and heals are required, you have a quite simple DPS rotation because of your mitigation and healing obligation, and you have enough brain space left to do shoutouts for the static, if you wish to. At least on SGE in the current raid tier, I feel like I need to use 80% of what my kit has to offer - or at the very least provides me with opportunities to use them.
id say im pretty content with savage raids, and i think they did make an effort to make more healer mechanics. The problem is that when it comes to straight up healing, healing mechanics are actually mit mechanics. M3S shouldve been more of a challenge for healers with those stacking hits but it really wasnt thanks to mit. Most difficult thing to heal was probably fusefield. That said, it still love to see a bit more -- the tank bleeds in p5s were fantastic, for example.
Your video crafting is outstanding, and you make some solid points here. But I'll never understand why anyone would think it's "unfortunate" that healers are expected to, you know, actually take part in battles in a video game. I've never played any other MMOs, but it sounds like it must be super boring to play a healer if everyone who comes to FFXIV is shocked that they're suddenly supposed to participate in fights.
I want to take part by doing healing, not by doing dps =P FFXIV is like one of the few games that has a dedicated healer role that is required to dps this much. Literally, optimization in this game is all about striving to heal *as little as possible* which is so ass backwards in my opinion. But alas, that's simply the game design. Unfortunately, even the "heal checks" are more about mitigation than actual healing. The only way to make healers feel more like healers would probably be to have so much outgoing dmg that we're hard pressed to dps. In games in the past, ofc i dpsed, but no one ever considered my dps toward the kill. In ffxiv, if you have a gray parse as a healer, some people will literally consider you as dragging the team down even though you're A HEALER. Ofc, not everyone is so sweaty as to care *that* much, but the fact that it's kinda a thing still goes to show that healers in this game are not healers, they are green DPS.
@Aitherea I understand your point, it's just that none of that seems like a negative to me. It feels like solid game design that healers should heal as necessary. But we'll just agree to disagree.
Some people are just bad at multitasking so they like to focus on only one thing. A lot of mobile/cozy gamers I know are similar, while the ones who usually play fighting/ARPG enjoy more complexity in gameplay
@@Darkerously No, im okay with multitasking. Im a savage raider, im perfectly capable, and so are many others who agree with my position. We want to see more healer mechanics. More raidwides, autoattacks hitting harder requiring more attention placed on tanks, more opportunities to use esuna, more charybdis/doom cures (or again, doom esuna mechanics). Im not asking to just sit around. Im asking for MORE COMPLEXITY but in a way that makes sense for a HEALER, a SUPPORT class. Im asking for the complexity to be about support type mechanics, NOT dpsing. If i wanted to play a dps, ive got literal dozens to choose from.
@@Aitherea I'm an advocate of Abyssos DoTs so I understand your blight, but it'll **never** reach a point where all you do is healing. Not a single one of the MMOs I've played expected 0 dmg output from healers, unless you're thinking of 2009 or earlier. Especially in this gaming climate with a lot of competition from other less time-consuming genres, designing healbot classes is digging your grave. It's basic, bare-bones, and boring. Eden's Verse, Promise, and Abyssos were all fantastic tiers for healers with insane healing AND dps checks. If tanks are required to double/triple weave their mits during burst windows, reposition boss, aggro swap, and use their shorts frequently, the least healers should do is keep up your DoTs and spam a single dmg spell.
On the topic of Glare IV, people think the developers team hasn't done the math themselves to make it so you don't have to wait until the window is over to get an equal amount of damage. They have no idea what goes behind balancing this game (it's huge.) ALSO considering this game is built around 2-minute window, they wouldn't let you use your STRONGEST spell AFTER the window is over. What, do they think they hadn't thought about that when making potencies for the newest spells? That would be a developing rookie mistake
I really appreciate that tip about Presence of Mind and Glare IV, because I was making that exact mistake myself. Never considered the recast time. This healer will adjust his tactics from now on!
5:15 - Actually, you do lose 'something' when your character dies. They lose durability on their armor. Most of the time, this is hardly a noticeable fact, and fairly negligible. However, there are certain instances where it can cause an annoyance, like when you're progressing through Savage, Extreme, or Ultimate content. When you die to content enough times, it can become somewhat costly. And yes, I can confirm that if you die enough times in Eureka, you can lose Elemental Levels (which is Eureka's leveling system). 6:20 - There are still plenty of reasons to create other characters, even having a second account. However, those reasons are more tuned to doing certain activities in the game more efficientky, or more frequently, like gathering more resources that have a limited window for when you can gather them, or having additional retainers for gathering items and having more storage space. A second account can be helpful simply to have a way of moving those resources between your characters and utilizing that additional retainer space. I will admit, however, these reasons are niche, and really only reasons for much more dedicated players to FFXIV, but they are still certainly valid. 7:50 - While it's true that you don't have to send a 'traditional party' out on all missions, and can literally send all DPS if you want, you DO still need tanks and healers, particularly to fill in the gaps for Command Missions in particular, which are essential for increasing your Grand Company rank to 1st LT and Captain. One thing you ALSO don't need is diversified DPS. You can literally have 2 Marauders, 2 Conjurers, and 4 Archers. This will diversify your squadron enough that you can send members out on a mission AND do Command Missions at the same time without needing to worry about filling in specific roles.
Dying in Eureka is actually a big deal, you actually lose levels. I have a friend that died in Eureka and lost some of their grind and that was actually enough for them to quit playing Eureka lol.
I learned the hard way that you lose elemental EXP if you die and not accept a raise in eureka. I was max level, died, thought i was safe and went from 60 back to 59 😢
The thing with Glare III and Glare IV mathematics is, that you also have to consider the raidbuff windows, which most of them last only 10 secs, while POM lasts 15. So you rather wanna boost your stronger skills in percentage so Glare IV and Afflatus Misery than Glare III and then using Glare IV unbuffed. If you would do the calculations that way, you would see a much bigger difference in potency and DPS
There aren't any raid buffs that are even 15s anymore. Dawntrail changed all of the remaining 15s to 20s. They also changed the one or two that were 30s long into 20s as well. _Personal_ buffs can vary a bit, but all raid buffs are now 20s.
I can relate with you on this topic. The relic system was designed for a person like me as well. It is the ONLY system in FFXIV for people who want to grind. The removal of that in EW caused a lot of sub loss and negative feedback. The fact that Yoshi-P and the devs were shocked that people were so upset is shocking as well. They really do listen to the wrong people, in terms of feedback. For instance, we lost relics for Variant / Criterion dungeons, all because a lot of WoW refugees in the west were begging for an M+ style system in the game. Did I like the new dungeons? Yep. But they were designed to have a very minimal shelf life. Why they didn’t tie them into a relic grind is beyond me. And yes, the same people who begged for an M+ system (you know, a system that is easier than raiding that allows one to gear faster than raiding) are still upset because the dungeons didn’t provide relevant gear for the current tier. We are stuck with a two minute meta because people constantly cried about not being able to line buffs up correctly. Now, the same people cry about the two minute meta. We are stuck with no combat customization because it would hinder job balance, which in turn gets exasperated by many who uses parsing tools and thus label jobs as good, or bad, (useful or useless), which is never good for a game. META gameplay generally ruins the game for many. Yet, there are people who like to experiment and find cool builds. Sadly, for them, there are people who just don’t care and saving 30 to 60 seconds on a fight is more important than anything else in a game. People complained about Eureka and Bozja, even though that was optional content. They praised the old systems (even though they weren’t around during those expansions) because you could get the weapons faster, usually with tomestones (HW). So, EW had a tomestone relic weapon system to satisfy those people, while alienating everyone else. Funny, how Savage, Extremes, and Ultimates are also optional content, but they didn’t allow these same people to just buy the gear with tomestones..... The list could go on forever. At least, in this expansion, they increased the difficulty of the encounters some. Are they really hard? No, but they are more engaging. Of course, the people who were accustomed to watching Netflix while sleep walking through content are outraged. So, how long will we continue to have engaging encounters. In 7.2, we will get our first piece of exploratory content. I do wonder what the quality will be considering it wasn’t even supposed to be in the expansion, and was added to the list of features after the first fan fest because of the outcry from fans who were pissed about EW not having any and DT planning on doing the same. On a positive front, Yoshi-P did mention that they needed to ignore a lot of feedback from now on. Let’s see how long they can continue that.
Most of what you've shown are well known imo (exept for the WHM thingy but I don't heal so I'm as knowledgeable as a baby in that matter =P), as an old and curious player I was expecting more gameplay misconception such as for example: Rofocale's Heavenly Subjugation being a proximity attack despite everyone stacking on the impact zone in SB Raid haha Good video nontheless , keep up ! :)
sure should always cast adlo before physick but a shield is a shield, you dont buff the shield with an additional 180%, at best it just replaces any damage incoming between casts. so the "stronkness" only applies to the initial adlo. I consider it a buffer spell that prevents people from being merc'd while I heal them, especially if they are low and one physick wont bring them out of the danger zone. its more smart healing over stronk healing. so Adlo off the bat, physick to replace health and cast a second Adlo if the initial shield is eaten away before you can get them to a safe health pool.
I do tend to watch guides for normal content because I don’t like going in blind but I don’t expect anyone I party with to have watched a guide, it does come in handy though when a sprout asks about a mechanic and I’m able to give them a quick explanation, I’ll always help my fellow sprouts but only if they ask so if they wish to figure it out for themselves then they still can 😊
The whole Adlo vs Physic argument has always given me a bit of a chuckle because everyone knows that I don’t heal, that’s Selene’s job. I just cast Broil. 😁 Also 10/10 Halloween glam! I love the purple/black aesthetic for the season!
2:35 The whole 'power of friendship' thing isn't just an anime thing. But also, Every single final fantasy game is about the *group* coming together and defeating a common, world threatening enemy as a team, because no one person could do it alone. Or at least, it used to be until the most recent FF games in which you only control the one character (Which would be 15 and 16.) FF14 gets a pass on only controlling the one character rather than a group because it's an MMO and in MMO's you only do control your own character. That's just how it is. The other FF games that do this? They have no excuse.
FF13 started with that "Just one Character to Control" thing. Sure, you had 3 Chars in the battle, but you just controlled one of them. And if that one died, its Game Over even when the others are still alive.
The Active Time Manouvers one is amazing, you can use 8 fingers, use any keys and button mash all of them. Also, Physick over adlo is only prefered if there's a shield, it hasn't been spent and you still don't have emergency tactics. If so just use emergency tactics, then adlo. (Assuming no lustrate) Otherwise it's good to fish crit shields, usually the shield gets broken while you're casting your next adlo. Note: Your character looks so pretty, I'm so glad we get 2 glam slots per piece, I can notice how it got combined here ♪
The simple way to think about the Glare IV and Glare III problem is that GCD is the main deciding factor in the number of casts. If Glare III had a longer cast time than the GCD (recast time), you would do more damage by using only Galre III during Presence of Mind. However, since the GCD is slower (2.47 seconds) than the cast time of Glare III (1.48 seconds), it doesn't matter what you use. Glare III and Glare IV are limited by the slowest factor, 1.98s recast time during Presence of Mind. (Presence of Mind will make the recast time 20% faster, making Glare III a 1.98s recast time, the same as Glare IV) What I think leads people to believe that Glare IV is better to keep until after Presence of Mind is that Square Enix failed to make things obvious. After Presence of Mind, Glare IV will have a recast time of 2.47s like Glare III, not 1.98s. Meaning nothing changes.
I like how I can tell you hopped in-game to confirm your information. GCD is 2.5s and PoM makes it 2s. Your numbers are clearly affected by your spell speed, but everything you said is still completely correct regardless of spell speed.
Adlo can be overwritten by a bigger shield or a Sage. Breaking the shield and letting the timer wear off are not necessarily the only ways to reapply adlo.
Spell Speed and Skill Speed are the same way. The very important exception is that anything with a 1.5s CD is completely unaffected by Spell Speed and Skill Speed, and certain jobs get odd benefits (for example, about half of PLD's kit scales with Spell Speed instead of Skill Speed). Oh, and _animation lock_ is not affected by any form of cast hasting, which means that the faster your casts, the narrower your weave windows. This has a mild impact on BLM, since it means it is harder to double-weave after instant spells during Ley Lines, but it had a much more important impact on Pictomancer. Both their normal combo and their Subtractive combo have a 1.0s weave window after their cast, before the GCD ends. However, their Subtractive combo (and Comet in Black and Star Prism) are hasted by the Inspiration buff from Starry Muse, which reduces both the cast time and GCD of affected spells by 25%. This _also_ reduces the weave window from 1.0s to ~0.75s, which can be pretty tight at most normal latencies. This is why weaving during the 3 casts of the Subtractive combo during Starry Muse is strongly discouraged, even though weaving during the Subtractive combo is perfectly fine outside of Starry Muse.
i used to watch guides all the time as a sprout cuz i thought that's what was expected of me. glad that's not the case. granted i don't and never will do harder content, so i don't have to worry about that anymore lol
Such a minor "well actually" thing, but I think its important to keep in mind you do lose durability when you die, which does translate to gil, unless you have someone who repairs your stuff for you. Even if you have crafters leveled, the supplies to repair still costs you some resources. Its always good practice to have supplies ready to repair your stuff incase your gear breaks when you die. ^^ ♥
On the bit about overworld enemies being automatically hostile, to be totally fair the number of passive creatures in the overworld gets a *lot* lower once you get past ARR. The 11+ levels thing is very true and very useful though.
Always do your 6 fates when entering the zones with shared gates. A riding map makes a bigger difference the earlier you get it. It's a good thing regardless. You'll always only be getting flying once you have left the zone.
The only one I really didn't know back in the day was the Timed Maneuver. I knew about the mechanic, but I didn't know you could use the keyboard. I am a clicker, so I clicked. When I was farming Shinryu for the mount, even unsynced, I was struggling the the timed maneuver and finally someone told me about being able to use the keyboard. I basically became a god in that fight after that lol. Even though I am still a clicker for abilities ect, I use keyboard for Maneuvers.
The thing about arm's length I make sure to tell any new tank. Also there so many meches you can cheese with it. Theres a mech on the final boss of Babil you can just ignore using it its not needed but its a nice flex to do it
I didn't know you could press a key instead of clicking the mouse for active time maneuvers. Will have to try that and see if it's faster than my Lightning Mouse Technique!
TL;DR dealing damage as a healer isn't something you should hate or count as an 'unfortunate mechanic' its something that breathes a bit of life into the four classes that basically just spam big heal buttons and throw up occasional DR circles. The rotations are already extremely simplistic, and only add, they don't take away. ~ A 3-year player who adores healer despite the boredom it sometimes brings :( Only one big comment i'll make, the rest of the video is wonderful written and performed: the negative connotation you placed around dealing damage as a healer/support class. The game is incredibly boring if you dont do any damage as a healer. Tanks have so much mitigation that if you don't deal any damage as healer, you practically stand still and do nothing for more than half the time. Certain tanks don't even NEED healing (looking at you 5th Healer), making you literally worthless and useless if you don't do damage and throw up your utilities such as damage reduction or sprint speed or HOTs, etc. I totally understand this is a beginner-facing video, but I've always lacked an understanding of why someone WOULDN'T want to deal BIG DEEPS, even as a healer. I DO understand the healxiety for sure, and in the beginning, not dealing damage as a healer is not super detrimental, might make the pulls a bit slower though, but it's INCREDIBLY boring, and frankly, with how boring low-level content is already for everyone, healers especially, not dealing damage would just make that worse.
I'll also add, as an addendum, that while the point about DPS with PoM is the exact same, the utility of Glare IV is that it allows for movement DPS. The priority is absolutely to get it in with raid buffs, but there are also niche situations in high level content where the ability to DPS while you move is better than the boost you get from raid buffs for those hits. In general content, raid buffs ain't really happening for shit anyway, because half the playerbase doesnt even know those 5% buttons even exist, and it is significantly better for your DPS to use those buttons for movement during mechanics.
The current game design requires you to dps as there is far too much downtime otherwise, as you've stated. That doesnt mean that I have to like that aspect of the game, though. The reason I got into endgame content is because it allowed me to actually press healing buttons. Outside of ex, savage, and ultimate, i basically spend the entire time pressing glare and hardly ever touching healing buttons. Not to mention in raids or trials, if the other healer isnt a glarebot, then theres literally no reason for me to even be there as the majority of it is tragically easy to solo heal. Tanks., especially Warrior can often solo dungeon mobs and if they can't, its basically the only time i get to actually do some healing. I dont particularly enjoy dpsing, in fact, i prefer the simplistic style of dps on WHM and find the majority of dps jobs in the game boring. Like literally, you will never catch me as a dps main because I abhor it. Thats not to say it's objectively bad, but it's something I dont find any fulfillment or enjoyment in doing. You and i like different things, and there's nothing wrong with that. But at the end of the day the video is from my perspective, it would be impossible to withhold my opinions completely, and frankly, I dont want to. So yeah, having to do so much dps as a healer fucking sucks. Healers wanna heal!
Not all healers wanna be healbots. Main reason I became SCH/SGE main in ffxiv is that I like the blend of support styled gameplay where I m not forced to spam gcd heals all the time but can AND should contribute to party dps in sort of meaningful way. I m not paying your subscription. You do you. But both for me and lot of my healer friends... #GreenDpsMatters
@@Aitherea In recent weeks I have started to add PLD to that list. They don't even need to use their self heal. A PLD that knows how and when to press their mits will just not take damage, and what little they receive is restored through knights benediction. Am a WHM main, but went into an expert as PLD myself, collected about 4 vun stacks, and with a mit or two still took ZERO damage from a TB.
Re dying: you technically DO lose gil (as you'll need to repair your gear at a mender after enough deaths) but it's a trivial amount. The other places with *very* consequential death are the deep dungeons, which are a procgen roguelike. If you die in them on a solo run, it's the end of your run. If you die in a group it's a bit easier usually (except on later floors, someone in your group will almost always have a phoenix down or can make it to the raising cairn on their own)
i hella noticed glare 4 spams faster under PoM so i always since the begining have been glarebotting until a few seconds left on PoM then glare 4 (or glare 4 spam if i need movement suddenly)
When you get adlo that is your major "healing" spell. Bec sch is a "shield healer" If you end up spamming gcd heals, then you may adlo physick adlo physick. But adlo> physick
Another common misconception is that tanking is difficult. Many people avoid trying it due to anxiety they might have, but in reality it's very simple. It's not really a stretch to say that tanking is just melee but easier and more forgiving.
I play all classes and roles. Tanking is the hardest end game if you ask me. It definitely feels like more work. Healing is 2nd. I play dps when I want to be brain dead. That isn't to say anyone should be afraid of tanking. It feels more rewarding and is not that much harder than heals.
Also, to add to mobs in the world attacking or not: mobs have senses, meaning that most mobs use their sight so if you can pass them by staying out of their sight even if you're too close, they will not aggro on you. Note that this does not work with every mobs, since some of them don't have eyes and use hearing instead and so on (for example, Eureka's sleeping dragons). In which case either moving carefully or simply staying at a distance will help. Some mobs of course don't care about any of it and will always attack as soon as you're within their aggro range, like instance bosses, etc.
I actually didnt know that! I did notice while getting this clip that i had to stand in front of the damn tiger's face to get it to aggro, but i didnt realize it was like this all over the game. That's kind of cool!
@@Aitherea It is indeed, personally I like that the devs have taken this extra step (instead of just "check if in aggro range, if yes then get angry and attack" single option) and added this element to the game. Shows that they do want to make a great game and make it as immersive as possible (for MMO).
Clicking during ATM actually can be faster... IF you combine it with keyboard. Yes you can do both and it's actually faster than just one or the other. The reason people say don't use Glare 4 under POM, isn't because it doesn't affect it, it's because it's an instant cast skill. Yes you can recast faster, but I think most would rather fit the glares in since the G4s can be used as a semi-weave afterwards. I don't know anyone who just uses the G4s back to back after POM but I guess there would be some who would? I alternate them between Glare or Heals just to stretch out their usefulness.
The issue there is that if you were to save your Glare IVs for after PoM wears off, you are directly wasting damage assuming you are properly aligning the skill's CD with 2 minute party buffs (as you should always be); you will consistently miss at *least* one use of Glare IV in that window, which is a considerable DPS loss. So the reality of the situation is that once you use PoM, you then have a 20 second window in which you should be using all 3 of your Glare IVs (ideally that happens during a mechanic in which you can make good use of the afforded movement).
@@DatSteeve I honestly don't see how that's different at all since it's an instant cast and you'd be making good use of the movement in the first place regardless of if you use it during or after POM. The mechanic movement is irrelevant in this case and the DPS remains the same regardless, which she even just described in the video. The difference is speed in which you cast it. I chose to use them as semi-weaves and still get something out of them so that I'm always doing something.
@@rosebrigade The key thing you're missing is that PoM usage lines up with the 2-minute raid buffs that your party members give you, which significantly increase the damage of your abilities during them. If you wait to use Glare IV until after those damage buffs fall off, you will do less damage than if you had used them during the raid buffs. You should only save Glare IV for movement if you would otherwise be forced to stop casting entirely.
Minor Spoiler Warning!!! ... ... ... ... I actually learned recently that Arm's Length is good for staying in place so to speak. For example, Arm's length is what saved me while soloing Sophie Extreme. She tilts the floor like a scale and using Arm's length then keeps you from sliding off the floor whe she tilts. If the cooldown also passes before she uses Aero (or you were able to survive the tilts without Arm's Length) then Arm's Length wil save you again if you use it again here from being knocked off the floor. This was how I solo'ed Sophie Extreme and got my bird. There may be some who think this isn't much of a secret, but I know there are some who would never think to try it. I just wanna help thos peope out :)
Minor correction on shields, the shield won't overwrite itself UNLESS the shield would be larger than what is already on the target. Just, as usual, be careful when running both sage and scholar. Basic shields don't stack, but different skills can overwrite each other even if it's a smaller shield. Crit shields are separate here, so it's possible to have a crit from the sage and a large spread shield from the scholar.
There is also that shield does not count for topping doom. So if you have the shield all the way. But have not fully healed. The target will die due to not being fully healed.
Im glad you went deeper into the aldo vs physick differences, its annoying when people look at which one is better "on paper" and act like you should just delete the other from the bar. If that was the case, then sqex would have just made physick be replaced by aldo at level 30 instead of keeping both. Its more enjoyable for me as a healer to think about when i should use one vs the other and actually use both in combat (even if one is used more than the other) and of course ive done extreme / savage as healer so its not like "its just because im doing easy content" or something
This isn't just a SCH problem, it's a healer problem. Heal 1 (Cure/Physick/etc) stays on the bar straight till level 100 on all healers, yet in all cases they basically become useless at level 30 because MP efficiency doesn't matter. Even with Physick/Diagnosis, you would have to contrive a situation where they would be useful vs doing something else, even against Adlo/EDiag.
i think the reset misconception could stem from the daily resets. because if you queue into a daily roulette and get into the duty before reset, but finish after it will count for the new daily rewards and not the old ones.
Resurrecting in Eureka is even more punishing then Bozja, you lose experience and can go down a level. You won't lose anything though if you have another play resurrect you instead of doing it your self.
@@idno4856 You do still lose ranks if you die too many times. Doesn't matter once you reach rank 25 though. All you do then is accumulate to get medals.
ngl, as a WHM main, one of my favorite things to do in this game is load up the tank with like all 4 HoTs and become a Glare Mage for a bit And yeah, everyone saying Adlo week until you give the WAR a 2nd health bar
about arm's length, some of the earlier level dungeon boss actually are susceptible to slow but u do hab to try and see which one is and isn't, and phys DPS's Arm's length also inflict slow so if phys ranged pull a bit too early on 1 pack of mobs can also provide extra mitigation if the tank pulls right after slow is inflicted :3
To note, About Adholq vs Physic, You can convert all shield into a full heal instead. So it still might be better to do that. Before the physic in a mass heal burst. While Physic is best in the 3rd condition like you said to be a quick sudden heal. But this is very rare.
You do lose something when you die outside of eureka and bozja. Your items lose durability. It may be negligeable loss, but when you're raiding with a broken item your healers notice
(Major spoilers for the general story up to 7.0 down below) The only thing that dying penalizes you for is durability (edit: OUTSIDE of special areas like Eureka and Bozja), which ends up technically costing you gear in the long run. However, it is not a HUGE deal towards the beginning of the game and not until you have reached the endgame (highest level/final MSQ) when you start using the same gear set for everything. Even then, you can circumnavigate this by having a crafter job and using the materials (that you get easily btw) to repair your gear for free. (or just ask a friend to repair it for no cost, which usually costs more because you subconsciously give them 69,420 gil) Also the ONE misconception I had about this game that I can recall was that the endgame was high-end content, but it turned out to be housing :')))))))) (Although this is now being mitigated in 7.1, and might be further mitigated in a future patch, pun intended) (And now major spoilers for the general story up to 7.0) I like that the "Power of Friendship" is explained as three things, The Echo, Dynamis, and the Invocation of Eld. The Echo and Dynamis power the player, hence why they are able to survive such powerful and dangerous scenarios without the help of other characters in the game. Dynamis also explains Limit Breaks and it even saves the player at one point from death. (It also saved Eorzea from total destruction from Bahamut but that's another story) Dynamis may also be the explanation to (but I don't really know if it's confirmed) summoning rituals for primals and Aether and Dynamis are much more intertwined than just "one is the life force of the world and the other is emotions being manifested into reality) (aside from the fact that it's the driving force for the entirety of the game's storyline obviously) The Invocation of Eld also explains why the player is able to bring allies to other realities (but mostly post-ShB as that's when you obtain Azem's Crystal, and you only get the ability to summon by the end of EW) and it's funny watching the player use it for side content when Venat literally tells you NOT to use it too much or it will lose all the power inside.
as was mentioned below, you do loose exp in eureka, like bozja. but raises are plentiful generally. thanks, learned a few things, despite playing 4+ years
I am a sprout so knowing that I can even hit keyboard keys for the active time maneuver will be saving the discomfort in my hand... by a lot. I'm a scholar and have only been using my Adloqiuim to heal low people. TIL.
6:15 I have alts for more retainer goodies like gatherables for crafting/selling and daily passive gil. This feels worth it mainly if you pay for the 7 extra retainers since it works for all characters on your account.
During time maneuvers I do it all since basically everything counts. W A S D Space Rightclick Leftclick Sideclicks. Adding the clicks + button mashing faster but not necessary as far as I've seen. If you're gonna pick one over the other though, button mashing wins.
Correction, you lose Gil when Dying because you likely forgot to put your Home/Return where you were and will have to teleport back. Curse you Lydha Lyran.
Me and my friend play on controller. Back then when we had a button tapping mechanic. I heard him tapping his controller like crazy on his Mic. I was like. "Bruh, are you tapping just one button?" He said yeah and it was his X button. I told him you can tap any controller button and I just press R1, R2, L1, and L2 and done in less than a second or always at full bar. He was so shocked and surprised. But we were just laughing in chat hearing his grunting and button mashing struggling thinking he wasent gonna make it when Stormblood was the current expansion. 🤣
I clicked with my mouse on action time mannouvers till the end of SHB and died horribly on seat of sacrifice since i did not click fast enough, then later i learned about the keyboard thing and i was mad as hell
Okay, so I have accidentally caused some confusion. At 17:38 you will see SS of glare III and Glare IV side by side. The SS of glare IV was taken under the effect of PoM, so the recast time reflects that. The glare III SS was taken with the normal GCD. The GCD on these skills is the same.
Also, I said adloquium will not overwrite itself and I was slightly wrong -- a new shield will overwrite one that has been damaged.
For shielding spells, it will overwrite if the shield you apply is stronger (higher number of damage points it will absorb) than the one already active, no matter the remaining time. So if you crit? You overwrite a normal shield even if it is undamaged. A damaged crit shield will not be replaced by a non-crit shield until the old shield falls below the number the normal shield potency would give, or until it times out.
This effect is easiest seen with Succor on 8-man parties.
Hope that helps.
Also - using glare 4 under PoM is actually more potency when you have raid buffs involved.
If you wait to use glare 4 until after PoM you lose out on some dmg due to buffs falling off before you use glare 4.
(Better to use a higher potency ability under raid buffs vs lower since you still fit the same amount in)
A smaller Sage shield can also overwrite a Scholar shield. I suspect this is due to Pepsis mechanics.
@@CherrySodaStar And vice versa. That's why you should not have two shield healers.
If only the combat was as good as the story.. ESO plays like a dream but looks like shit. Lost Ark doesn't have a traditional camera view. Throne and Liberty is extremely clunky and feels like a mobile MMO. As a MMO player I just can't win. I'm sick of 4 hot bars, tab targeting, and being stationary during combat. -- Also yes the graphics look very "anime" when compared to more realistic MMOs. The big eyes.. the exaggerated cartoon graphics.. If you told someone to make an anime inspired MMO this is what it'd look like. "Weeb" and "anime" doesn't refer to cel shading so yes FFXIV is very much a "weeb" game.
Eureka you lose elemental exp if you die & return, however if someone raises, you don’t :) It’s encouraged to ask for a raise in shout for this reason
I'm way too used to just respawning normally (especially so in hunt trains. I lost many aetheryte tickets because of this lol), so I forget this and end up losing the xp anyways
Maybe some day I'll throw a shout lol
And the elemental XP loss is not limited contrary to Bozja. In Eureka, you can level down. Especially if you are at max elemental level, you are guaranteed to level down if not raised.
I so wish eureka would be updated so that we can help lower levels like we do in bozja. Solo play in eureka, really SUCKS. And I so want to finish it, but no one in my FC wants to go do that and most of my friends finished back in Stormblood. I didn't play during SB so I missed out on it at the time.
@@aajaebeareyouseaeh8015 I can't really speak for the first two zones. I did most of it with the challenge log back when my FC was into it. But for the rest, I went in solo and ended up grinding fates. Lots of LFG shouts involved, but people are pretty open to it there. And then for Baldesion, I went for a dedicated discord group. You can't solo this at all.
And that alone take the right away to call both eureka and bozja casual content.
I remember when I was new I was terrified of going into a new dungeon without watching a guide video first. Now, I just dive in blind and wish everyone else the best 😅
Great glam, btw!
same!
same x2
Same!
Welcome to the 'What's Around THIS Corner Crew'! xD I hope you enjoy your stay and your sudden moments of unexpected panic.
(Me this last expansion in the optional dungeon when my digital life flashed before my eyes as I was nearly smashed by one of the most giant orange danger circles I have ever seen)
A sprout icon and/or a "first time" in chat at the start of the dungeon will forgive everything short of extremely blatant trolling, and honestly, sometimes even then. Most people will bend over backwards to help sprouts and first-timers out, and are usually more than willing to explain mechanics or w/e if someone is having trouble with a boss.
Minor thing about the keyboard input for Active Time Maneuvers: please make sure you don't hit the Enter key before button mashing, otherwise you just might end up typing in the address for a random pineapple picture as you try to hit Enter again in your attempt to fill the meter.
Source: Savanna did this once during a Shinryu Ex fight for Nest.
I miss that goober. Rip 😢
I also wouldn't tell people not to click. You don't actually know their set up and how they are with the game. For me, clicking is 1000x faster then keyboard smashing. I fail every time with keyboard smashing. Have never failed with clicking.
@@userbunny14 I didn't tell anyone not to click, that is simply failed reading comprehension on your part. I simply said do not hit the Enter key before you button mash, which is referring to the keyboard if people choose to use it.
You do you on your Active Time Maneuvers, I just simply pointed out something to those who use the keyboard to button mash.
I used to use the mouse button and rapid clicked, but have been finding the button mashing on mouse is much, much slower compared to using the keyboard to button mash for Active Time Maneuvers. Whenever the prompt appears, you just have to mash any keys, so long as you DO NOT HIT THE ENTER KEY. The second you hit the enter key it will start typing whatever you're mashing on your keyboard into chat and cause you to fail the ATM.
anytime my wife gets to an active time maneuver, (because i told her you can use the keyboard) she goes "IS IT A CLICKY CLACKY MOMENT?" and will wait excitingly to hit every button on her mechanical keyboard as loud as she can lol
I'll never forget when we were doing Hades EX and having a contest to see who could mash out faster. In my frantic key smashing, I somehow pressed the windows key, logged out of my windows account, and changed the password to a key smash, which took me 30 minutes to reset. Fun times.
When it comes to potency confusion, that's the game in general. It hates plainly stating numbers. Just look at how many Ninjas use Doton on single targets and bosses because the game fails to plainly state the per target damage that would make it clear that at low levels for example double Raiton would be better in a one or two target situation.
As for the savage reward misconcpetions, I blame inconsistency. If you're doing a roulette that started before daily reset but finish it after daily reset, it counts towards the new day.
I mena when Shadowbringers first came out I had a bunch of bards single target spamming cause the AoE skill did less damage and they couldn't math it out. So I don't think it's the skills problem.
The Doton problem is more one born out of the game failing to properly communicate that DoT damage is every server tick, roughly every 3 seconds, and not every second. This leads many players to assume that DoTs are per-second damage causing them to think Doton is doing triple that damage it actually does.
@@Raiaka There's also the issue that a full-length Doton used to be better than Raiton :(
Potency actually simplifies things numbers-wise. As another poster said, those players are just not understanding how fast DOT's tick.
@@Alex-pq2fv Ah, those were the days!
About the "fact" that adloquium does not override itself i have to intervene.
It does override in one specific case: If your second adlo has a higher value than your first it in fact overrides itself. Else you never could override a normal adlo with a crit adlo. This also works for non-crit adlo. If your first adlo heals less than the second cast even without being a crit adlo, it overrides itself.
What a great video! I have been playing FFXIV: ARR and beyond since launch ( so 11 year veteran?.) I knew about most of these except the flying speed. Had no idea that riding maps didn't increase flying speed! So thank you for that tid bit of info! Also, your voice is so soothing. I could listen to you talk about FFXIV all day! xD
that healer lb3 into the kb was brutal xD hope everyone had a good chuckle about it.
10:55
im so happy every time iget a comment about this because i included the footage solely because i found it hilarious LOL. In the moment, i dont think we fully understood what happened which is why it exists in my shadowplay folder. Looking back though, it's such a meme 🤣
@@Aitherea You know how revived players spawn at your position? One time, I was healing a raid and cast a ress on a fellow FC member, right before I was knocked off the side. I later learned that they spawned at the bottom and immediately died again. 😂
The _Final Fantasy_ series -- at least, the main titles, and many of the spinoffs -- has always been known for its intense focus on storytelling. Coming into FFXIV with a "story doesn't matter" mindset risks missing out on a huge part of what makes this game interesting. While the MSQ -- the main story -- is always engaging, a lot of the side content helps to give the world more gravitas -- and sometimes throw that gravitas right out the window (Did someone say "Hildibrand" ?!)
The story is also what ties everything together. Nothing in this game makes sense without the story. I don't see the point of playing it, if you skip the MSQ. Like, do people seriously play this game for 12 fights in 2 years?
@@Gloriankithsanus if you were to start playing the game right now with the goal of, for example, catching up to a friend who invited you to play the game, you would have an astronomical amount of content on your plate even without the hundreds of hours of story cutscenes. I think that explains why a lot of people are doing it.
Also, about Adlo.... Emergency Tactics is a thing. It is extremely powerful when paired with Adlo (an adlo crit with ET is basically Benediction with 1000MP cost and no cooldown). ET also has a rather short cooldown so you should be reaching for that way before you reach for Physick. Once you get ET, you almost never should be casting Physick, it's a spell you should 99% graduate away from using.
One other thing to add to your Presence of Mind tip is that you likely don't want to hold your Glare IVs until the end because they could fall outside of raid buffs, which would be a pretty sizeable damage decrease.
The Glare 4 under PoM misconceptions sounds very similar to how people have different ways of pouring a bowl of cereal.
Either you pour the flakes first and then the milk. Or, pour the milk first and then the flakes. This is just that but with some WHM players arguing what's better at the kitchen table.
Meanwhile the SCH is busy eating some Honey B Lovely Cheerios.
If you are doing solo deep dungeons or hitting a dummy, sure. But in almost every scenario where it will matter, you will have group buffs from other people overlapping with your PoM, so using Glare IV during this window is strictly better.
This actually helped me understand the Active Time Maneuvers. Now I don't have to ruin my mouse for them anymore.
This has helped with some of the things I was anxious about...
Thx!
Physick is better for PURE healing if you're out of Lustrates and you've already used your Emergency Tactics. There are times you need to top someone off to remove doom, and doing that with Adlo will take more casts than it would with Physick. So general purpose, yes, Adlo is better, in certain circumstances where pure healing is needed.... Physick is better.
yes because the shields from aldo doesnt stack if you use it more than once in a row. Also if theres another healer thats another sch or sge that already has shields using aldo would be a waste.
You're describing a corner case. It doesn't often happen that you're out of Aetherflow and free heals *and* Emergency Tactics is on cooldown. This situation is almost contrived to make a case where Physick is better.
@@MatsuzoSF Because it is. (a contrived case)
small correction, when you die, your gear looses 2% condition, if it goes to 0% your gear will have no effect, as if you were not wearing it at all!
Addendum: Repairing your gear via crafting/dark matter doesn't cap your condition at 100%, it *adds* 100% to it. You can go a lot longer without repairs that way!
its like im wearing nothing at all!
@@deeps6979 Pro Tip: Look at your gear after every Duty to find that sweet 99% and click repair. You wont bother with your Equipment for at least 2 days.
So much to say about this one, but don't wanna write a novella
1st off, happy to see this type of video from you!
I didn't even know people were confused about Slow. But now that you've mentioned it, it makes sense why people didn't bother to use it
It's a reference to FF11. And even in FFXIV1.0, you didn't lose EXP when you died. You just lost equipment durability.
@@cyne122 I'll take your word, but I seem to remember it differently (I didn't play 1.0, only played the beta). And the tutorial used to say that you would lose xp
@@idno4856 You can still research it now \o/ There are older forum posts talking about the topic.
15:29 Um, actually, it's referred to as "global cool down", not "general cool down" 🤓
Uhm, Ahkchuilly it is just called "GCD" no one says the full thing. 🤓🤭
@NightHawkmanO nah. You don't hear it fully stated much in casual pve games like ff. But it is global
@@coryp6868
He knows it's global he was just making a joke about GCD not standing for anything.
One "misconception" I ran into as a new player was snapshotting. Most spells "snapshot" when the cast bar ends, not when the animation lands or even when you take damage. The avatar's ballistic missile (from coils T8) is one of the very few abilities that has a realistic shapshot (its computed when the animation actually hits you).
Healers in FF14 reached a great spot in my opinion. If you're playing the content on release, or minimum iLvl, your mitigation, shields and heals are required, you have a quite simple DPS rotation because of your mitigation and healing obligation, and you have enough brain space left to do shoutouts for the static, if you wish to.
At least on SGE in the current raid tier, I feel like I need to use 80% of what my kit has to offer - or at the very least provides me with opportunities to use them.
id say im pretty content with savage raids, and i think they did make an effort to make more healer mechanics. The problem is that when it comes to straight up healing, healing mechanics are actually mit mechanics. M3S shouldve been more of a challenge for healers with those stacking hits but it really wasnt thanks to mit. Most difficult thing to heal was probably fusefield. That said, it still love to see a bit more -- the tank bleeds in p5s were fantastic, for example.
Your video crafting is outstanding, and you make some solid points here. But I'll never understand why anyone would think it's "unfortunate" that healers are expected to, you know, actually take part in battles in a video game. I've never played any other MMOs, but it sounds like it must be super boring to play a healer if everyone who comes to FFXIV is shocked that they're suddenly supposed to participate in fights.
I want to take part by doing healing, not by doing dps =P FFXIV is like one of the few games that has a dedicated healer role that is required to dps this much. Literally, optimization in this game is all about striving to heal *as little as possible* which is so ass backwards in my opinion. But alas, that's simply the game design. Unfortunately, even the "heal checks" are more about mitigation than actual healing. The only way to make healers feel more like healers would probably be to have so much outgoing dmg that we're hard pressed to dps. In games in the past, ofc i dpsed, but no one ever considered my dps toward the kill. In ffxiv, if you have a gray parse as a healer, some people will literally consider you as dragging the team down even though you're A HEALER. Ofc, not everyone is so sweaty as to care *that* much, but the fact that it's kinda a thing still goes to show that healers in this game are not healers, they are green DPS.
@Aitherea I understand your point, it's just that none of that seems like a negative to me. It feels like solid game design that healers should heal as necessary. But we'll just agree to disagree.
Some people are just bad at multitasking so they like to focus on only one thing. A lot of mobile/cozy gamers I know are similar, while the ones who usually play fighting/ARPG enjoy more complexity in gameplay
@@Darkerously No, im okay with multitasking. Im a savage raider, im perfectly capable, and so are many others who agree with my position. We want to see more healer mechanics. More raidwides, autoattacks hitting harder requiring more attention placed on tanks, more opportunities to use esuna, more charybdis/doom cures (or again, doom esuna mechanics). Im not asking to just sit around. Im asking for MORE COMPLEXITY but in a way that makes sense for a HEALER, a SUPPORT class. Im asking for the complexity to be about support type mechanics, NOT dpsing. If i wanted to play a dps, ive got literal dozens to choose from.
@@Aitherea I'm an advocate of Abyssos DoTs so I understand your blight, but it'll **never** reach a point where all you do is healing. Not a single one of the MMOs I've played expected 0 dmg output from healers, unless you're thinking of 2009 or earlier. Especially in this gaming climate with a lot of competition from other less time-consuming genres, designing healbot classes is digging your grave. It's basic, bare-bones, and boring. Eden's Verse, Promise, and Abyssos were all fantastic tiers for healers with insane healing AND dps checks. If tanks are required to double/triple weave their mits during burst windows, reposition boss, aggro swap, and use their shorts frequently, the least healers should do is keep up your DoTs and spam a single dmg spell.
On the topic of Glare IV, people think the developers team hasn't done the math themselves to make it so you don't have to wait until the window is over to get an equal amount of damage. They have no idea what goes behind balancing this game (it's huge.)
ALSO considering this game is built around 2-minute window, they wouldn't let you use your STRONGEST spell AFTER the window is over. What, do they think they hadn't thought about that when making potencies for the newest spells? That would be a developing rookie mistake
I really appreciate that tip about Presence of Mind and Glare IV, because I was making that exact mistake myself. Never considered the recast time. This healer will adjust his tactics from now on!
5:15 - Actually, you do lose 'something' when your character dies. They lose durability on their armor. Most of the time, this is hardly a noticeable fact, and fairly negligible. However, there are certain instances where it can cause an annoyance, like when you're progressing through Savage, Extreme, or Ultimate content. When you die to content enough times, it can become somewhat costly. And yes, I can confirm that if you die enough times in Eureka, you can lose Elemental Levels (which is Eureka's leveling system).
6:20 - There are still plenty of reasons to create other characters, even having a second account. However, those reasons are more tuned to doing certain activities in the game more efficientky, or more frequently, like gathering more resources that have a limited window for when you can gather them, or having additional retainers for gathering items and having more storage space. A second account can be helpful simply to have a way of moving those resources between your characters and utilizing that additional retainer space. I will admit, however, these reasons are niche, and really only reasons for much more dedicated players to FFXIV, but they are still certainly valid.
7:50 - While it's true that you don't have to send a 'traditional party' out on all missions, and can literally send all DPS if you want, you DO still need tanks and healers, particularly to fill in the gaps for Command Missions in particular, which are essential for increasing your Grand Company rank to 1st LT and Captain. One thing you ALSO don't need is diversified DPS. You can literally have 2 Marauders, 2 Conjurers, and 4 Archers. This will diversify your squadron enough that you can send members out on a mission AND do Command Missions at the same time without needing to worry about filling in specific roles.
Dying in Eureka is actually a big deal, you actually lose levels. I have a friend that died in Eureka and lost some of their grind and that was actually enough for them to quit playing Eureka lol.
Making it so you lose nothing upon death was the selling point for me to try the free trial back in 2020. I’ve been subscribed ever since.
Almost nothing is lost on KO. Your gear takes a durability hit :3
10:58 - Ah, I love savage lol
@@Faythe1981 it's something they changed, I think it was in Heavenward.
THANK YOU FOR NOTICING. I thought that clip was SO hilarious so i had to include it 🤣
@@Aitherea I was laughing so hard. "Lets gooooooooo healer LB3 save aaaaaaaand awwwwww." xD
Right my gear lol xD
I learned the hard way that you lose elemental EXP if you die and not accept a raise in eureka. I was max level, died, thought i was safe and went from 60 back to 59 😢
Nah, these 64 Million exp are nothing worth of noticing xD
2 NM spawns and you usually Hit your lvl again, regardsless on which Island or Lvl you are.
@@zordiark9673 yeah thankfully it didn't take long at all to get back to max!!
The thing with Glare III and Glare IV mathematics is, that you also have to consider the raidbuff windows, which most of them last only 10 secs, while POM lasts 15. So you rather wanna boost your stronger skills in percentage so Glare IV and Afflatus Misery than Glare III and then using Glare IV unbuffed. If you would do the calculations that way, you would see a much bigger difference in potency and DPS
Which raid buffs last 10 o:
There aren't any raid buffs that are even 15s anymore. Dawntrail changed all of the remaining 15s to 20s. They also changed the one or two that were 30s long into 20s as well. _Personal_ buffs can vary a bit, but all raid buffs are now 20s.
13:30 I appreciate you laying this out, it's crazy how many players out there fundamentally do not understand how shields actually work in XIV.
I can relate with you on this topic. The relic system was designed for a person like me as well. It is the ONLY system in FFXIV for people who want to grind. The removal of that in EW caused a lot of sub loss and negative feedback. The fact that Yoshi-P and the devs were shocked that people were so upset is shocking as well. They really do listen to the wrong people, in terms of feedback.
For instance, we lost relics for Variant / Criterion dungeons, all because a lot of WoW refugees in the west were begging for an M+ style system in the game. Did I like the new dungeons? Yep. But they were designed to have a very minimal shelf life. Why they didn’t tie them into a relic grind is beyond me. And yes, the same people who begged for an M+ system (you know, a system that is easier than raiding that allows one to gear faster than raiding) are still upset because the dungeons didn’t provide relevant gear for the current tier.
We are stuck with a two minute meta because people constantly cried about not being able to line buffs up correctly. Now, the same people cry about the two minute meta.
We are stuck with no combat customization because it would hinder job balance, which in turn gets exasperated by many who uses parsing tools and thus label jobs as good, or bad, (useful or useless), which is never good for a game. META gameplay generally ruins the game for many. Yet, there are people who like to experiment and find cool builds. Sadly, for them, there are people who just don’t care and saving 30 to 60 seconds on a fight is more important than anything else in a game.
People complained about Eureka and Bozja, even though that was optional content. They praised the old systems (even though they weren’t around during those expansions) because you could get the weapons faster, usually with tomestones (HW). So, EW had a tomestone relic weapon system to satisfy those people, while alienating everyone else. Funny, how Savage, Extremes, and Ultimates are also optional content, but they didn’t allow these same people to just buy the gear with tomestones.....
The list could go on forever. At least, in this expansion, they increased the difficulty of the encounters some. Are they really hard? No, but they are more engaging. Of course, the people who were accustomed to watching Netflix while sleep walking through content are outraged. So, how long will we continue to have engaging encounters.
In 7.2, we will get our first piece of exploratory content. I do wonder what the quality will be considering it wasn’t even supposed to be in the expansion, and was added to the list of features after the first fan fest because of the outcry from fans who were pissed about EW not having any and DT planning on doing the same.
On a positive front, Yoshi-P did mention that they needed to ignore a lot of feedback from now on. Let’s see how long they can continue that.
Most of what you've shown are well known imo (exept for the WHM thingy but I don't heal so I'm as knowledgeable as a baby in that matter =P), as an old and curious player I was expecting more gameplay misconception such as for example: Rofocale's Heavenly Subjugation being a proximity attack despite everyone stacking on the impact zone in SB Raid haha
Good video nontheless , keep up ! :)
sure should always cast adlo before physick but a shield is a shield, you dont buff the shield with an additional 180%, at best it just replaces any damage incoming between casts. so the "stronkness" only applies to the initial adlo. I consider it a buffer spell that prevents people from being merc'd while I heal them, especially if they are low and one physick wont bring them out of the danger zone. its more smart healing over stronk healing.
so Adlo off the bat, physick to replace health and cast a second Adlo if the initial shield is eaten away before you can get them to a safe health pool.
YOU CAN USE THE KEYBOARD FOR ACTIVE TIME?!
Oh my god thank you for this knowledge
Can confirm, you lose EXP for dying in Eureka, and EXP is very important in Eureka.
I do tend to watch guides for normal content because I don’t like going in blind but I don’t expect anyone I party with to have watched a guide, it does come in handy though when a sprout asks about a mechanic and I’m able to give them a quick explanation, I’ll always help my fellow sprouts but only if they ask so if they wish to figure it out for themselves then they still can 😊
I can confirm #1. Told people i skipped cutscenes during the ShB raids and the entire FC yelled at me.
I love your glamour. Where did you get it?
I've been playing 10 years and I learned so much from this haha
The whole Adlo vs Physic argument has always given me a bit of a chuckle because everyone knows that I don’t heal, that’s Selene’s job. I just cast Broil. 😁
Also 10/10 Halloween glam! I love the purple/black aesthetic for the season!
Oh, now I don't need to worry about getting all the riding maps! Thank you!
2:35
The whole 'power of friendship' thing isn't just an anime thing. But also, Every single final fantasy game is about the *group* coming together and defeating a common, world threatening enemy as a team, because no one person could do it alone. Or at least, it used to be until the most recent FF games in which you only control the one character (Which would be 15 and 16.)
FF14 gets a pass on only controlling the one character rather than a group because it's an MMO and in MMO's you only do control your own character. That's just how it is. The other FF games that do this? They have no excuse.
FF13 started with that "Just one Character to Control" thing. Sure, you had 3 Chars in the battle, but you just controlled one of them. And if that one died, its Game Over even when the others are still alive.
The Active Time Manouvers one is amazing, you can use 8 fingers, use any keys and button mash all of them.
Also, Physick over adlo is only prefered if there's a shield, it hasn't been spent and you still don't have emergency tactics. If so just use emergency tactics, then adlo. (Assuming no lustrate)
Otherwise it's good to fish crit shields, usually the shield gets broken while you're casting your next adlo.
Note: Your character looks so pretty, I'm so glad we get 2 glam slots per piece, I can notice how it got combined here ♪
The simple way to think about the Glare IV and Glare III problem is that GCD is the main deciding factor in the number of casts. If Glare III had a longer cast time than the GCD (recast time), you would do more damage by using only Galre III during Presence of Mind.
However, since the GCD is slower (2.47 seconds) than the cast time of Glare III (1.48 seconds), it doesn't matter what you use. Glare III and Glare IV are limited by the slowest factor, 1.98s recast time during Presence of Mind. (Presence of Mind will make the recast time 20% faster, making Glare III a 1.98s recast time, the same as Glare IV)
What I think leads people to believe that Glare IV is better to keep until after Presence of Mind is that Square Enix failed to make things obvious. After Presence of Mind, Glare IV will have a recast time of 2.47s like Glare III, not 1.98s. Meaning nothing changes.
I like how I can tell you hopped in-game to confirm your information. GCD is 2.5s and PoM makes it 2s. Your numbers are clearly affected by your spell speed, but everything you said is still completely correct regardless of spell speed.
Adlo can be overwritten by a bigger shield or a Sage. Breaking the shield and letting the timer wear off are not necessarily the only ways to reapply adlo.
the PoM thing also applies to BLM's leylines, even instant cast spells still benefit from it
My blm main friend thought i was nuts when i said the same thing
Spell Speed and Skill Speed are the same way. The very important exception is that anything with a 1.5s CD is completely unaffected by Spell Speed and Skill Speed, and certain jobs get odd benefits (for example, about half of PLD's kit scales with Spell Speed instead of Skill Speed).
Oh, and _animation lock_ is not affected by any form of cast hasting, which means that the faster your casts, the narrower your weave windows. This has a mild impact on BLM, since it means it is harder to double-weave after instant spells during Ley Lines, but it had a much more important impact on Pictomancer. Both their normal combo and their Subtractive combo have a 1.0s weave window after their cast, before the GCD ends. However, their Subtractive combo (and Comet in Black and Star Prism) are hasted by the Inspiration buff from Starry Muse, which reduces both the cast time and GCD of affected spells by 25%. This _also_ reduces the weave window from 1.0s to ~0.75s, which can be pretty tight at most normal latencies. This is why weaving during the 3 casts of the Subtractive combo during Starry Muse is strongly discouraged, even though weaving during the Subtractive combo is perfectly fine outside of Starry Muse.
i used to watch guides all the time as a sprout cuz i thought that's what was expected of me. glad that's not the case. granted i don't and never will do harder content, so i don't have to worry about that anymore lol
Such a minor "well actually" thing, but I think its important to keep in mind you do lose durability when you die, which does translate to gil, unless you have someone who repairs your stuff for you. Even if you have crafters leveled, the supplies to repair still costs you some resources. Its always good practice to have supplies ready to repair your stuff incase your gear breaks when you die. ^^ ♥
On the bit about overworld enemies being automatically hostile, to be totally fair the number of passive creatures in the overworld gets a *lot* lower once you get past ARR. The 11+ levels thing is very true and very useful though.
Always do your 6 fates when entering the zones with shared gates. A riding map makes a bigger difference the earlier you get it. It's a good thing regardless. You'll always only be getting flying once you have left the zone.
Shared fates*
Once numbers started happening my brain went derp
i feel like i shouldve given a better tldr... this is the one con of not scripting my videos xD
The only one I really didn't know back in the day was the Timed Maneuver. I knew about the mechanic, but I didn't know you could use the keyboard. I am a clicker, so I clicked. When I was farming Shinryu for the mount, even unsynced, I was struggling the the timed maneuver and finally someone told me about being able to use the keyboard. I basically became a god in that fight after that lol. Even though I am still a clicker for abilities ect, I use keyboard for Maneuvers.
Very nice Video- and i must say- very soothiing voice too! nice to listen to :)
The thing about arm's length I make sure to tell any new tank. Also there so many meches you can cheese with it. Theres a mech on the final boss of Babil you can just ignore using it its not needed but its a nice flex to do it
I didn't know you could press a key instead of clicking the mouse for active time maneuvers. Will have to try that and see if it's faster than my Lightning Mouse Technique!
I can't imagine playing any game and skipping all the cutscenes.
I adore that little yellow bar in the health bar. Give me that yellow bar anytime
TL;DR dealing damage as a healer isn't something you should hate or count as an 'unfortunate mechanic' its something that breathes a bit of life into the four classes that basically just spam big heal buttons and throw up occasional DR circles. The rotations are already extremely simplistic, and only add, they don't take away. ~ A 3-year player who adores healer despite the boredom it sometimes brings :(
Only one big comment i'll make, the rest of the video is wonderful written and performed: the negative connotation you placed around dealing damage as a healer/support class. The game is incredibly boring if you dont do any damage as a healer. Tanks have so much mitigation that if you don't deal any damage as healer, you practically stand still and do nothing for more than half the time. Certain tanks don't even NEED healing (looking at you 5th Healer), making you literally worthless and useless if you don't do damage and throw up your utilities such as damage reduction or sprint speed or HOTs, etc. I totally understand this is a beginner-facing video, but I've always lacked an understanding of why someone WOULDN'T want to deal BIG DEEPS, even as a healer. I DO understand the healxiety for sure, and in the beginning, not dealing damage as a healer is not super detrimental, might make the pulls a bit slower though, but it's INCREDIBLY boring, and frankly, with how boring low-level content is already for everyone, healers especially, not dealing damage would just make that worse.
I'll also add, as an addendum, that while the point about DPS with PoM is the exact same, the utility of Glare IV is that it allows for movement DPS. The priority is absolutely to get it in with raid buffs, but there are also niche situations in high level content where the ability to DPS while you move is better than the boost you get from raid buffs for those hits. In general content, raid buffs ain't really happening for shit anyway, because half the playerbase doesnt even know those 5% buttons even exist, and it is significantly better for your DPS to use those buttons for movement during mechanics.
The current game design requires you to dps as there is far too much downtime otherwise, as you've stated. That doesnt mean that I have to like that aspect of the game, though. The reason I got into endgame content is because it allowed me to actually press healing buttons. Outside of ex, savage, and ultimate, i basically spend the entire time pressing glare and hardly ever touching healing buttons. Not to mention in raids or trials, if the other healer isnt a glarebot, then theres literally no reason for me to even be there as the majority of it is tragically easy to solo heal. Tanks., especially Warrior can often solo dungeon mobs and if they can't, its basically the only time i get to actually do some healing. I dont particularly enjoy dpsing, in fact, i prefer the simplistic style of dps on WHM and find the majority of dps jobs in the game boring. Like literally, you will never catch me as a dps main because I abhor it. Thats not to say it's objectively bad, but it's something I dont find any fulfillment or enjoyment in doing. You and i like different things, and there's nothing wrong with that. But at the end of the day the video is from my perspective, it would be impossible to withhold my opinions completely, and frankly, I dont want to. So yeah, having to do so much dps as a healer fucking sucks. Healers wanna heal!
Not all healers wanna be healbots. Main reason I became SCH/SGE main in ffxiv is that I like the blend of support styled gameplay where I m not forced to spam gcd heals all the time but can AND should contribute to party dps in sort of meaningful way.
I m not paying your subscription. You do you. But both for me and lot of my healer friends...
#GreenDpsMatters
@@Aitherea In recent weeks I have started to add PLD to that list.
They don't even need to use their self heal.
A PLD that knows how and when to press their mits will just not take damage, and what little they receive is restored through knights benediction.
Am a WHM main, but went into an expert as PLD myself, collected about 4 vun stacks, and with a mit or two still took ZERO damage from a TB.
@@asheartesano i just wish healer heal a lot more and stop letting anybody (mainly tanks) get super low .
Re dying: you technically DO lose gil (as you'll need to repair your gear at a mender after enough deaths) but it's a trivial amount.
The other places with *very* consequential death are the deep dungeons, which are a procgen roguelike. If you die in them on a solo run, it's the end of your run. If you die in a group it's a bit easier usually (except on later floors, someone in your group will almost always have a phoenix down or can make it to the raising cairn on their own)
you can die and lose exp in eureka, however only after the first 11 levels, but there's no exp loss if revived.
i hella noticed glare 4 spams faster under PoM so i always since the begining have been glarebotting until a few seconds left on PoM then glare 4 (or glare 4 spam if i need movement suddenly)
Arms length prevents knock backs. Can work on some bosses.
Gonna need the deets on that glam.
Her glams are always the best
Looks like.... witch's gloves, thavnairian bustier, and... 2b leggings? I'm not familiar with the hat, probably on the shop.
I can't link stuff here, but she has a page at Eorzea Collection and that glam (and others) with info is up
@@aethon0563witches hat (shop item, previous event item)
But you almost nailed the rest of it! 2b Boots, Bunny Chief tights
@@aethon0563 the hat is also from witch outfit
When you get adlo that is your major "healing" spell. Bec sch is a "shield healer"
If you end up spamming gcd heals, then you may adlo physick adlo physick.
But adlo> physick
I was absolutely crushed when I learned that Senor Sabotender isn't an actual sabotender :(
Another common misconception is that tanking is difficult. Many people avoid trying it due to anxiety they might have, but in reality it's very simple.
It's not really a stretch to say that tanking is just melee but easier and more forgiving.
I play all classes and roles. Tanking is the hardest end game if you ask me. It definitely feels like more work. Healing is 2nd. I play dps when I want to be brain dead.
That isn't to say anyone should be afraid of tanking. It feels more rewarding and is not that much harder than heals.
Also, to add to mobs in the world attacking or not: mobs have senses, meaning that most mobs use their sight so if you can pass them by staying out of their sight even if you're too close, they will not aggro on you. Note that this does not work with every mobs, since some of them don't have eyes and use hearing instead and so on (for example, Eureka's sleeping dragons). In which case either moving carefully or simply staying at a distance will help. Some mobs of course don't care about any of it and will always attack as soon as you're within their aggro range, like instance bosses, etc.
I actually didnt know that! I did notice while getting this clip that i had to stand in front of the damn tiger's face to get it to aggro, but i didnt realize it was like this all over the game. That's kind of cool!
@@Aitherea It is indeed, personally I like that the devs have taken this extra step (instead of just "check if in aggro range, if yes then get angry and attack" single option) and added this element to the game. Shows that they do want to make a great game and make it as immersive as possible (for MMO).
Clicking during ATM actually can be faster... IF you combine it with keyboard. Yes you can do both and it's actually faster than just one or the other.
The reason people say don't use Glare 4 under POM, isn't because it doesn't affect it, it's because it's an instant cast skill. Yes you can recast faster, but I think most would rather fit the glares in since the G4s can be used as a semi-weave afterwards. I don't know anyone who just uses the G4s back to back after POM but I guess there would be some who would? I alternate them between Glare or Heals just to stretch out their usefulness.
The issue there is that if you were to save your Glare IVs for after PoM wears off, you are directly wasting damage assuming you are properly aligning the skill's CD with 2 minute party buffs (as you should always be); you will consistently miss at *least* one use of Glare IV in that window, which is a considerable DPS loss. So the reality of the situation is that once you use PoM, you then have a 20 second window in which you should be using all 3 of your Glare IVs (ideally that happens during a mechanic in which you can make good use of the afforded movement).
@@DatSteeve I honestly don't see how that's different at all since it's an instant cast and you'd be making good use of the movement in the first place regardless of if you use it during or after POM. The mechanic movement is irrelevant in this case and the DPS remains the same regardless, which she even just described in the video. The difference is speed in which you cast it. I chose to use them as semi-weaves and still get something out of them so that I'm always doing something.
@@rosebrigade The key thing you're missing is that PoM usage lines up with the 2-minute raid buffs that your party members give you, which significantly increase the damage of your abilities during them. If you wait to use Glare IV until after those damage buffs fall off, you will do less damage than if you had used them during the raid buffs. You should only save Glare IV for movement if you would otherwise be forced to stop casting entirely.
Minor Spoiler Warning!!!
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I actually learned recently that Arm's Length is good for staying in place so to speak.
For example, Arm's length is what saved me while soloing Sophie Extreme. She tilts the floor like a scale and using Arm's length then keeps you from sliding off the floor whe she tilts. If the cooldown also passes before she uses Aero (or you were able to survive the tilts without Arm's Length) then Arm's Length wil save you again if you use it again here from being knocked off the floor.
This was how I solo'ed Sophie Extreme and got my bird.
There may be some who think this isn't much of a secret, but I know there are some who would never think to try it. I just wanna help thos peope out :)
So I can actually level my other members of my Squadron? YES!!
Definitely going to stick with doing 8 glare IIIs first unless I know something is going to die before I can use the glare IVs.
Minor correction on shields, the shield won't overwrite itself UNLESS the shield would be larger than what is already on the target. Just, as usual, be careful when running both sage and scholar. Basic shields don't stack, but different skills can overwrite each other even if it's a smaller shield. Crit shields are separate here, so it's possible to have a crit from the sage and a large spread shield from the scholar.
:> Really helpful! Hearing you pronounce the 'J' the hard way in Bozjan hurts hard though LMAOOO
There is also that shield does not count for topping doom.
So if you have the shield all the way. But have not fully healed. The target will die due to not being fully healed.
Im glad you went deeper into the aldo vs physick differences, its annoying when people look at which one is better "on paper" and act like you should just delete the other from the bar. If that was the case, then sqex would have just made physick be replaced by aldo at level 30 instead of keeping both. Its more enjoyable for me as a healer to think about when i should use one vs the other and actually use both in combat (even if one is used more than the other)
and of course ive done extreme / savage as healer so its not like "its just because im doing easy content" or something
This isn't just a SCH problem, it's a healer problem. Heal 1 (Cure/Physick/etc) stays on the bar straight till level 100 on all healers, yet in all cases they basically become useless at level 30 because MP efficiency doesn't matter. Even with Physick/Diagnosis, you would have to contrive a situation where they would be useful vs doing something else, even against Adlo/EDiag.
i think the reset misconception could stem from the daily resets. because if you queue into a daily roulette and get into the duty before reset, but finish after it will count for the new daily rewards and not the old ones.
Resurrecting in Eureka is even more punishing then Bozja, you lose experience and can go down a level. You won't lose anything though if you have another play resurrect you instead of doing it your self.
@@MagicFanatics-l8b don't you lose ranks in Bozja also? Honest question cause I haven't done Bozja since the 1st week after it launched
@@idno4856 You do still lose ranks if you die too many times. Doesn't matter once you reach rank 25 though. All you do then is accumulate to get medals.
@@CetteSara thx for the confirmation!
It's one of the reasons I stopped doing it.
Gotta love the sprite island runs after a failed BA attempt to relevel
@@idno4856 Yes, she said so in the video but wasn't sure about Eureka so I was confirming that.
For active time just hit L1, L2, R1 and R2 with index and middle fingers. Or left bumper and trigger and right bumper and trigger.
I use both mouse and keyboard for active time events. Also, dying reduces the durability of your gear.
ngl, as a WHM main, one of my favorite things to do in this game is load up the tank with like all 4 HoTs and become a Glare Mage for a bit
And yeah, everyone saying Adlo week until you give the WAR a 2nd health bar
about arm's length, some of the earlier level dungeon boss actually are susceptible to slow but u do hab to try and see which one is and isn't, and phys DPS's Arm's length also inflict slow so if phys ranged pull a bit too early on 1 pack of mobs can also provide extra mitigation if the tank pulls right after slow is inflicted :3
To note, About Adholq vs Physic, You can convert all shield into a full heal instead. So it still might be better to do that. Before the physic in a mass heal burst. While Physic is best in the 3rd condition like you said to be a quick sudden heal. But this is very rare.
You do lose something when you die outside of eureka and bozja. Your items lose durability. It may be negligeable loss, but when you're raiding with a broken item your healers notice
(Major spoilers for the general story up to 7.0 down below)
The only thing that dying penalizes you for is durability (edit: OUTSIDE of special areas like Eureka and Bozja), which ends up technically costing you gear in the long run. However, it is not a HUGE deal towards the beginning of the game and not until you have reached the endgame (highest level/final MSQ) when you start using the same gear set for everything. Even then, you can circumnavigate this by having a crafter job and using the materials (that you get easily btw) to repair your gear for free. (or just ask a friend to repair it for no cost, which usually costs more because you subconsciously give them 69,420 gil)
Also the ONE misconception I had about this game that I can recall was that the endgame was high-end content, but it turned out to be housing :'))))))))
(Although this is now being mitigated in 7.1, and might be further mitigated in a future patch, pun intended)
(And now major spoilers for the general story up to 7.0)
I like that the "Power of Friendship" is explained as three things, The Echo, Dynamis, and the Invocation of Eld.
The Echo and Dynamis power the player, hence why they are able to survive such powerful and dangerous scenarios without the help of other characters in the game.
Dynamis also explains Limit Breaks and it even saves the player at one point from death. (It also saved Eorzea from total destruction from Bahamut but that's another story)
Dynamis may also be the explanation to (but I don't really know if it's confirmed) summoning rituals for primals and Aether and Dynamis are much more intertwined than just "one is the life force of the world and the other is emotions being manifested into reality) (aside from the fact that it's the driving force for the entirety of the game's storyline obviously)
The Invocation of Eld also explains why the player is able to bring allies to other realities (but mostly post-ShB as that's when you obtain Azem's Crystal, and you only get the ability to summon by the end of EW) and it's funny watching the player use it for side content when Venat literally tells you NOT to use it too much or it will lose all the power inside.
as was mentioned below, you do loose exp in eureka, like bozja. but raises are plentiful generally. thanks, learned a few things, despite playing 4+ years
I am a sprout so knowing that I can even hit keyboard keys for the active time maneuver will be saving the discomfort in my hand... by a lot. I'm a scholar and have only been using my Adloqiuim to heal low people. TIL.
6:15 I have alts for more retainer goodies like gatherables for crafting/selling and daily passive gil. This feels worth it mainly if you pay for the 7 extra retainers since it works for all characters on your account.
There is only one exemption to the clicking during active time maneuvers... and that is in Garlemald after the 83 dungeon. Screw that ATE
During time maneuvers I do it all since basically everything counts. W A S D Space Rightclick Leftclick Sideclicks. Adding the clicks + button mashing faster but not necessary as far as I've seen. If you're gonna pick one over the other though, button mashing wins.
Wait, dying does cost me something. ;w; My self-esteem and confidence.
Correction, you lose Gil when Dying because you likely forgot to put your Home/Return where you were and will have to teleport back. Curse you Lydha Lyran.
“I don’t think the story deals with that many anime tropes” *proceeds to list the main story tropes of the Big 3* 😂
Me and my friend play on controller. Back then when we had a button tapping mechanic. I heard him tapping his controller like crazy on his Mic. I was like. "Bruh, are you tapping just one button?" He said yeah and it was his X button. I told him you can tap any controller button and I just press R1, R2, L1, and L2 and done in less than a second or always at full bar. He was so shocked and surprised. But we were just laughing in chat hearing his grunting and button mashing struggling thinking he wasent gonna make it when Stormblood was the current expansion. 🤣
Me with years of experience in the game: I know all of this, why am i watching this? Still, good video!
I felt dumb after discovering squadrons thing 😢
This is one of the best MMOs I have ever played. It's actually an addiction really. I can't stay away from it.
I clicked with my mouse on action time mannouvers till the end of SHB and died horribly on seat of sacrifice since i did not click fast enough, then later i learned about the keyboard thing and i was mad as hell
The story goes all the way to the pinacle of the heavens in ShB then all the way to the deepest pit of the seven hells in DT.