The 'Starfield' Situation Is Just Getting Sad...

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  • เผยแพร่เมื่อ 1 ธ.ค. 2023
  • 👉 All my links: linktr.ee/lukestephens 👈
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    The latest round of news surrounding Starfield has just gotten sad and pathetic and it's led me to a realization that Starfield and Bethesda themselves have become the entertainment to us gamers for all the wrong reasons... People are enjoying the discussion surrounding the game more than the game itself, and that's a hallmark sign of a lolcow...
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    Starfield is an action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The game takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 25 years. It was released for Windows and Xbox Series X/S on September 6, 2023.
    Starfield is the first new intellectual property (IP) by Bethesda Game Studios in over twenty-five years, and has been described by director Todd Howard as "Skyrim in space". The studio had been delving into space-themed games since as early as 1994, according to Howard. They had acquired the rights to make a game based on the Traveller role-playing system, but shortly lost them. Their Delta V game in 1994 had been part of this Traveller license but had not been fully realized. The 10th Planet was a cancelled space combat game from which the atmosphere of Starfield was derived. Howard stated they had rights to Star Trek in the 2000s and he pitched an idea for a role-playing game in that setting, but this failed to be approved.
    While Bethesda had wanted to do a science fiction game for some time and had strong ideas for its gameplay style, it took a while to cement the ideas behind Starfield that would distinguish it from other science-fiction games already released. They came onto a theme which lead artist Istvan Pely dubbed "NASA punk", that although set in humanity's future, used technology that can be traced to origins in various National Aeronautics and Space Administration (NASA) space missions. Bethesda's team began writing a fictional narrative of events by decade of the approximately 300 years from development to the game's present, in order to ask "And now man is living amongst the stars: what does that mean?", according to Howard.
    Starfield's concept had been in the studio's planned development plans for some time prior to the trademarking of the name in 2013. Of other potential names for the game, Howard said, "There were no other names. It had to be 'Starfield'." He said active development of the game had been ongoing since the release of Fallout 4 in November 2015. By mid-2018, the game was in production, had already been in development for some time and was in a playable state. Starfield is the studio's first game made using Creation Engine 2.
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    #starfield #gaming #xbox
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ความคิดเห็น • 4.5K

  • @LukeStephensTV
    @LukeStephensTV  6 หลายเดือนก่อน +87

    Check out my second channel for LOADS more content and stream highlights: th-cam.com/channels/5Pi8DHUItNgbGVhjh4kVgQ.html

    • @GothamiteYT
      @GothamiteYT 6 หลายเดือนก่อน +3

      Recorded/Edited content is better

    • @user-tp5yb4hr4w
      @user-tp5yb4hr4w 6 หลายเดือนก่อน +4

      so bethesda are really taking the procedural generation seriously, especially with outsourcing responses using Chat GPT lol.

    • @Saiputera
      @Saiputera 6 หลายเดือนก่อน +4

      Starfield is 🗑🗑️

    • @ItsDigidyDan
      @ItsDigidyDan 6 หลายเดือนก่อน +2

      I can't believe a self proclaimed proud skeptic is still this upset by the fact a Bethesda game doesn't have seemless space travel 3 months after release... That's wild

    • @SteadyAscension
      @SteadyAscension 6 หลายเดือนก่อน +2

      At least your getting good content by ripping into Bethesda during a slow news week😂

  • @JustinceStJames
    @JustinceStJames 6 หลายเดือนก่อน +5249

    "Starfield isn't boring because people went to the moon" is a new level of cope that is beyond definition. I've never seen anything like this in my 50+ years of gaming. It's absolutely shocking. Yes Bethesda, there wasn't anything on the moon, but those men faced down impossible odds and had nothing but their suits and a tin can protecting them from a cold, lonely death in space. Starfield players are sitting on a couch holding a controller staring at a bland rendered wasteland that they paid money for. The pathetic attempt at equivalency is baffling.

    • @donkeysaurusrex7881
      @donkeysaurusrex7881 6 หลายเดือนก่อน +371

      And you know they were actually on the moon.

    • @sickgeezersully8751
      @sickgeezersully8751 6 หลายเดือนก่อน +95

      Excited for es6?👀😂😂

    • @vangoghsseveredear
      @vangoghsseveredear 6 หลายเดือนก่อน +225

      Exactly.
      They actually stood there. I dont own Starfield, because looking at rocks on a screen is not the same as experiencing something in person. I mean, captain obvious, but apparently it has to be spelled out for them.

    • @h13n12
      @h13n12 6 หลายเดือนก่อน +155

      imagine a game so bad that an ai can't find enough good points to counter the bad review and had to rely on "Starfield isn't boring because people went to the moon".

    • @MajerHawk
      @MajerHawk 6 หลายเดือนก่อน +47

      ⁠”50 plus years of gaming” doubt

  • @penguinsage2959
    @penguinsage2959 6 หลายเดือนก่อน +699

    The biggest disappointment of Bethesda games is seeing the potential of what their games can be but noticing Bethesda is stuck in their ways and brushing off legit criticism

    • @thatoneguyfaded
      @thatoneguyfaded 6 หลายเดือนก่อน +14

      Starfield releases and all of a sudden every Bethesda game in history has been a failed experiment. Gamers are weird af.

    • @BatteryAz1z
      @BatteryAz1z 6 หลายเดือนก่อน +32

      "Stuck in their ways" is a polite way of saying incompetent.

    • @lonewitness
      @lonewitness 6 หลายเดือนก่อน +81

      @@thatoneguyfaded Corporate sympathizer detected

    • @octavianpopescu4776
      @octavianpopescu4776 6 หลายเดือนก่อน +20

      I liked Starfield, but I definitely agree... I saw some good general ideas, there was potential, I did see it, but the execution fell short. Overall, I got a weird feeling that alhough I still liked it, it's the end of an era and if they still stick to the same old and don't take more chances in the future... I'm not sure I'll like (and buy) their next game. Starfield was good enough, but just barely cleared the bar. At no point did it wow me, a feeling I got with Skyrim for example. Skyrim felt like a revelation when I first played it.

    • @thatoneguyfaded
      @thatoneguyfaded 6 หลายเดือนก่อน +3

      @@lonewitness oh totally, it's an honor to be the smartest person in the room lol in no world does your detector offend me my guy.

  • @RFC3514
    @RFC3514 6 หลายเดือนก่อน +647

    The funniest part is that a couple of astronauts that went to the Moon *actually said it **_was_** boring.* Frank Borman (appropriate name, probably qualifies him as an expert) specifically said "it was only interesting for about 30 seconds". I wonder if Bethesda would be happier with _that_ review.

    • @Holdo23
      @Holdo23 6 หลายเดือนก่อน +17

      If thats true then they sent the wrong man or they didnt go at all. What an unbelieveably arrogant quote.

    • @davidilling6850
      @davidilling6850 6 หลายเดือนก่อน +8

      how can it be boring if the chances are pretty high that you die in space 500.000 km away from earth? xD

    • @ArariaKAgelessTraveller
      @ArariaKAgelessTraveller 6 หลายเดือนก่อน +38

      @@davidilling6850 every space mission before first successful space mission is SUICIDE MISSION
      they would die in every wrong decision they could take
      and you sit in front of your monitor and keyboard saying "how can it be boring?"

    • @RFC3514
      @RFC3514 6 หลายเดือนก่อน +72

      @@Holdo23 - They'd been though it hundreds of times in the simulators. Also, Borman didn't even get to land, so he just stared at grey rock for a couple of hours while mission control nagged him.
      Unlike sailors in the age of discovery, astronauts knew pretty much exactly what they were going to find. No monsters, no exotic girls, no cities of gold. Just grey rock and grey dust.
      I'm sure the first ones were excited because they knew they were the first ones, but soon they had to start bringing their own entertainment. And the fact that they regarded _golf_ as entertainment tells you just how boring it must have been.

    • @ParanoiaKeepsMeWake
      @ParanoiaKeepsMeWake 6 หลายเดือนก่อน +42

      ​dude the moon is barren af. It's just rocks and blackness. You've simulated this exact situation millions of times and now you're there and it feels like a simulation. The human brain is a complex instrument that requires stimulation. It'd be virtually impossible *not* to be bored on the moon anything past an hour.

  • @llamatronian101
    @llamatronian101 6 หลายเดือนก่อน +620

    The Apollo program astronauts suffered a lot from boredom. It was a serious psychological issue. For a lot of that trip there was simply nothing to do. Being able to cope with that is something astronauts were selected for.

    • @aexetan2769
      @aexetan2769 6 หลายเดือนก่อน +55

      It might be a bit of an oversimplification to categorize it solely as boredom. When you experience something as "boring" you are in a state of being weary and restless due to lack of interest or stimulation. The term "isolation" or "confinement" may be more accurate to describe the psychological challenges faced by astronauts. Being able to cope with prolonged confinement in isolation is indeed something astronauts were selected for.

    • @sebpaul3548
      @sebpaul3548 6 หลายเดือนก่อน +17

      @@aexetan2769They could still speak to eachother so it wasn't like they were completely isolated. The confinement was a big problem though. I think it's a combination of various factors. If we want to conquer space we better get used to small confined spaces fast.

    • @rileymcphee9429
      @rileymcphee9429 6 หลายเดือนก่อน +51

      Not to mention it was their JOB and not a GAME.
      Jesus fuck, the hubris to equate Starfield to the fucking moon landing. That's the death knell for me with this corporatized company.

    • @SmilingSimian
      @SmilingSimian 6 หลายเดือนก่อน +23

      They were so bored that after the third set landed, they demanded, and got, a lunar rover to drive around...unlike Starfield players. 😂

    • @Anishinaabe17
      @Anishinaabe17 6 หลายเดือนก่อน +4

      I was grounded for about 10 years straight. I got used to boredom.
      I should go into space.

  • @jaydeeao
    @jaydeeao 6 หลายเดือนก่อน +3021

    I don't feel bad for Bethesda at all. Bethesda made decisions either with the game or when communicating with the community, and they have earned the consequences of their actions.

    • @gaalanonim4503
      @gaalanonim4503 6 หลายเดือนก่อน +116

      And they had examples of doing shit wrong already, that's the worst part. Major examples, like CP77 at launch and NMS at launch. Their own F76 too. Nothing learned, nothing at all :C I know this game will be much better at some point, but this aura will just follow Bethesda for the next decade with 2 failed debuts back to back.

    • @rayosborne8617
      @rayosborne8617 6 หลายเดือนก่อน +4

      ​@@gaalanonim4503wouldn't say fallout 76 is a failure

    • @jfelton3583
      @jfelton3583 6 หลายเดือนก่อน +85

      ​@@rayosborne8617at launch it absolutely was.... They had to come back and put more money into it fixing. Just like all the other games he listed. Bethesda will have to dump money fixing it like they did No Man's Sky

    • @novacaine12290
      @novacaine12290 6 หลายเดือนก่อน +22

      Agreed, they need to answer the phone. The consequences of their own actions is calling.

    • @mrbigglezworth42
      @mrbigglezworth42 6 หลายเดือนก่อน +8

      @@jfelton3583 That was Hello Games, but the point I suppose is still the same. I would like to remind you of past Bethesda titles where they release a patch once in a blue moon....then the players come in with an unofficial patch to actually fix the game.

  • @andreaporcu8419
    @andreaporcu8419 6 หลายเดือนก่อน +1067

    Another thing that baffles me is that planets are supposed to be deserted but every single one of them has abandoned buildings generated at a fixed rate.

    • @HesitationIsDefeat22
      @HesitationIsDefeat22 6 หลายเดือนก่อน

      Yea you turn up to a planet with an ancient artefact on it and from the top of the ancient temple you can see A FUCKING SCIENCE LAB?! Did these scientists not think to check out the floating rocks less than 1k away??? Makes me wonder why they went down the ‘explorer’ route cause we ain’t discovering shit. EVERYWHERE has been visited. It wouldn’t be too bad if said science lab was unique but they’re just the same copy and pasted ’dungeon’. God I hope ES6 is what we need it to be!

    • @5erase
      @5erase 6 หลายเดือนก่อน +72

      This and the lack of POI variety is what eventually killed the game for me, also the fact the mod tools are STILL not out, so the nexus page for Starfield is baren and lame. BGS killed this game by not having mod tools at launch.

    • @Catterjeeo
      @Catterjeeo 6 หลายเดือนก่อน

      Bethesda has actually made changes to how content is loaded making modding much harder. It's hard to say what is going to happen in the future but it looks like Bethesda does not give two shits about community content beyond the money they can make out of it.@@5erase

    • @saitzo2325
      @saitzo2325 6 หลายเดือนก่อน +21

      and you are the first one to "scout" any planet like the resort, I mean wtf, no one tried to scout :D

    • @malcolmcochran3570
      @malcolmcochran3570 6 หลายเดือนก่อน +41

      Yep. Actually barren planets would have been immersive at least. Instead we got content-barren planets that don't even look barren.

  • @greenwoods276
    @greenwoods276 6 หลายเดือนก่อน +168

    He's got balls to say this with Todd Howard standing behind him.

    •  2 หลายเดือนก่อน

      That Todd Howard is as fake as the world in -Skyfield- -Starrim- -Starfield.

  • @PhantomRaspberryBlower
    @PhantomRaspberryBlower 6 หลายเดือนก่อน +384

    I actually think Starfield has a set a new standard for many years to come. It will be the game design students' case study as of an example of what NOT to do.

    • @velkanzi
      @velkanzi 6 หลายเดือนก่อน +14

      Only if it loses money.

    • @nblife916
      @nblife916 6 หลายเดือนก่อน +2

      Rather like the pvp map in ESO, which is about to turn TEN YEARS OLD, and the only change they made was to...remove some animals.

    • @MacMashPotato
      @MacMashPotato 6 หลายเดือนก่อน +21

      More like, look at how shitty our product can get and these sheep just keep buying it while complaining about it. As long as you give them your money, they dont care if you dont like the game.

    • @HuskyTheAirBreather
      @HuskyTheAirBreather 6 หลายเดือนก่อน

      haven't they said that it's a their most succesful game yet ?

    • @smoothlyrough512
      @smoothlyrough512 6 หลายเดือนก่อน

      WRONG. They will do EXACTLY what this dumpster fire did.

  • @Taco-in-a-Tahoe
    @Taco-in-a-Tahoe 6 หลายเดือนก่อน +363

    I'm sick of studios blaming consumers for their product being bad. You don't just see it with gaming studios it is everywhere in the entertainment industry.

    • @nickbriggs8059
      @nickbriggs8059 6 หลายเดือนก่อน +26

      It’s this sick sense of entitlement that people have. Constructive criticism isn’t a thing anymore. It’s either your 💯 on board or your stupid and have issues.

    • @Alex-nk8bw
      @Alex-nk8bw 6 หลายเดือนก่อน +43

      Bethesda acting like Hollywood. I'm surprised they haven't started calling their customers racists yet. CDPR at least had the decency to apologize over and over again, and patch the crap out of Cyberpunk, to fix it as quickly and best as possible.

    • @Alex-nk8bw
      @Alex-nk8bw 6 หลายเดือนก่อน +20

      Or Larian, who delivered a fantastic game on release day, but still keep pushing out patch after patch, already adding in DLC worthy extra content for free.

    • @MrDoubleblades
      @MrDoubleblades 6 หลายเดือนก่อน +18

      Yep, like disney Star Wars and amazon rings of power. Both failures blame their fans for being stupid, racist, sexist, or any other ist you can think of.

    • @77dris
      @77dris 6 หลายเดือนก่อน +14

      The woke Movie industry has excelled at blaming consumers for their bad products these past few years. They've nearly perfected it.

  • @user-ut6wb4vo6k
    @user-ut6wb4vo6k 6 หลายเดือนก่อน +357

    Comparing actual astronauts that trained for years and risked life and death to achieve something no other man had ever achieved to me, that's sat on my sofa in my Spider-Man underpants drinking mountain dew playing an underwhelming game and saying we should have the same feelings is absolute One Flew Over The Cuckoo's Nest level of madness

    • @jonathanwessner3456
      @jonathanwessner3456 6 หลายเดือนก่อน +14

      And who had to endure a very boring month or so in a tiny spaceship, with not much to do.....

    • @FL3TcH_A_SkETcH
      @FL3TcH_A_SkETcH 6 หลายเดือนก่อน +7

      Well said 👍

    • @matman000000
      @matman000000 6 หลายเดือนก่อน +19

      Also, astronauts absolutely get bored in space, that's why they go through psychological training to avoid cabin fever.

  • @johnwayne6561
    @johnwayne6561 6 หลายเดือนก่อน +295

    Todd is Bethesda's biggest problem because he thinks he knows what makes us happy in games. He is like parents who think that playing the piano will make us happier than playing football with our friends

    • @MacMashPotato
      @MacMashPotato 6 หลายเดือนก่อน +14

      My parents where like that, "insert hobby we say he likes but actually does not like here"

    • @ICCUWANSIUT
      @ICCUWANSIUT 6 หลายเดือนก่อน +20

      I THOUGHT YOU LIKED CHEESEBURGERS
      Everytime they get so pissy when you say otherwise like it's your fault they had a false take of your likes.

    • @JohnSmith-zc5ox
      @JohnSmith-zc5ox 6 หลายเดือนก่อน +6

      And then Nexus mods comes in and denies you making modes that fix Bethesda racism and forced LGBTQ propaganda problem s
      F them both

    • @69BroChill
      @69BroChill 6 หลายเดือนก่อน +1

      I mean your parents knew you for longer than you did my bets on them lol

    • @jar-jarnotbinks7685
      @jar-jarnotbinks7685 6 หลายเดือนก่อน

      Except the piano is a plastic piece of overpriced chinese crap with an horrible teacher, while your friends has a ball with a star signature on it and you have plans to go to the pool afterward.

  • @honeybeeees6666
    @honeybeeees6666 6 หลายเดือนก่อน +44

    This game was one of the weirdest gaming experiences of my life. I was hyped. I dropped an extra lil moola to get the deluxe edition and play a few days early. I had my Xbox set for auto update and reinstall. All set.
    On release, I was hyped. Stoked. Out of my God damn mind with excitement. I played, oh boy did I play. A couple hours a day, for two weeks. I built ships, I imagined myself a vigilante pseudo pirate, trying to set up a base in which I could steal a ton of ships and have an awesome fleet.
    For two weeks, I put in the hours, and I was hooked. It felt like it would last forever, and I hadn't consciously noticed the cracks and flaws.
    Then, out of nowhere, I just stopped playing, and stopped wanting to play. This overwhelming feeling of innane boredom had blanketed my outlook on the game, so I just stopped.
    For two weeks, I had been hooked and immersed and happy. The wall of boredom and disappointment hit me so hard, and so swiftly, it felt like I had been stabbed in the back.
    And that's my Starfield experience, and I'll never get a second shot at that.

    • @botezsimp5808
      @botezsimp5808 6 หลายเดือนก่อน +1

      😂

    • @aimlessideas1165
      @aimlessideas1165 6 หลายเดือนก่อน +2

      Why so dramatic😅😅

    • @EscapeePrisoner
      @EscapeePrisoner 6 หลายเดือนก่อน +3

      Exactly my experience.

    • @SubwaySam10
      @SubwaySam10 5 หลายเดือนก่อน +1

      Wtf are you talking about

    • @NicxCoay
      @NicxCoay 5 หลายเดือนก่อน

      Poetry

  • @cheezus4772
    @cheezus4772 6 หลายเดือนก่อน +344

    Todd menacingly lurking in the shadow behind you was a great flair touch for this video

    • @NicoTheCinderace
      @NicoTheCinderace 6 หลายเดือนก่อน +28

      It just works.

    • @novacaine12290
      @novacaine12290 6 หลายเดือนก่อน +14

      @@NicoTheCinderace
      *Todd with a gun to Luke's head*
      IT JUST WORKS, RIGHT!?

    • @user-qp8yp5et9y
      @user-qp8yp5et9y 6 หลายเดือนก่อน +2

      I honestly thought afew times that his head is moving. It scared the crapp out of me

    • @MTG69
      @MTG69 6 หลายเดือนก่อน +1

      Ohhhhh, Todd.

  • @holleau5637
    @holleau5637 6 หลายเดือนก่อน +331

    45% of people being LESS excited for ES6 is terrifying. I know I'm part of that group. But think, there are people who are still as excited, more excited or even apathetic. So 45% of the sample for your customer base being less likely to engage with your product should really make you get your act together. But like Luke said, I doubt they're taking it seriously.

    • @maerunderemite
      @maerunderemite 6 หลายเดือนก่อน +51

      Yes. The TESVI subreddit just posted this same poll, and most people said they were more excited. Really disappointing that some are tempting BGS to further pursue the lowest common denominator.

    • @ryanberman5314
      @ryanberman5314 6 หลายเดือนก่อน +25

      That was 45% of people who answered a poll
      It's most likely 60-65%

    • @Dr.Yakub22
      @Dr.Yakub22 6 หลายเดือนก่อน +41

      Tes 6 will be released in a post gta6 and witcher 4 world there is zero chance it won't be disappointing especially since bethesda refuses to ditch their ancient engine and hire actual writers.

    • @yettiluch1
      @yettiluch1 6 หลายเดือนก่อน +13

      I won't be purchasing it. After paying full price for 76 i refuse to support Bethesda in any way shape or form. But if by some miracle tes6 is decent, I'll be sure to put on my eye patch and peg leg for it.

    • @holleau5637
      @holleau5637 6 หลายเดือนก่อน +1

      @@ryanberman5314 Yeah, that's why I said sample. It's hard to know how everyone feels, but it's probably about what you said.

  • @PoorAnnunciation
    @PoorAnnunciation 6 หลายเดือนก่อน +44

    Absolutely agree less is more. Most games feel like they are trying to be bigger but often at the cost of not being better.

    • @sniperfi4532
      @sniperfi4532 6 หลายเดือนก่อน +6

      Trying to make their pond look like an ocean with the same amount of water.

  • @PeteBaldwin
    @PeteBaldwin 6 หลายเดือนก่อน +78

    You mention the AI responses to reviews but I think that just encapsulates what Starfield is... It feels like a game that was made entirely by AI and then the developers just connected the dots and fixed bugs. Those responses to the reviews certainly sounded more human than most of the dialogue in the game!

    • @Badgerinary
      @Badgerinary 6 หลายเดือนก่อน +2

      Bro what people are talking to so I can hear what is apparently actually human lol

    • @Shenaldrac
      @Shenaldrac 6 หลายเดือนก่อน +7

      @@Badgerinary Nice try AI-generated comment, but I see through your ruse.

  • @douglasdickinson1877
    @douglasdickinson1877 6 หลายเดือนก่อน +473

    The fact that there are indie games that let you explore planets in space without loading screens and Bethesda couldn’t accomplish this with a 8 year development cycle is hilarious to me lmao

    • @facts3221
      @facts3221 6 หลายเดือนก่อน +10

      Haha hilarious and underrated comment

    • @redninja3056
      @redninja3056 6 หลายเดือนก่อน +5

      Um yeah those games are also alot smaller that's not very comparable

    • @mitchellp7739
      @mitchellp7739 6 หลายเดือนก่อน +95

      @@redninja3056even if Bethesda made starfield small with only 2 planets they still couldn’t do no loading space to planet traversal. Their engine is ancient and is ass and literally everything

    • @karmaascendant3936
      @karmaascendant3936 6 หลายเดือนก่อน +63

      @@redninja3056no man’s sky?

    • @Viniciusanches
      @Viniciusanches 6 หลายเดือนก่อน +27

      Yeah and to put it into perspective: Red Dead 2 had a 8 year development cycle and that game was made for 2013 hardware lol

  • @machodgdon
    @machodgdon 6 หลายเดือนก่อน +503

    It’s gonna be a rough day at Bethesda when they realize the way they develop their games isn’t gonna work in today’s environment

    • @jspotter89
      @jspotter89 6 หลายเดือนก่อน +63

      The problem with that conclusion is it fails to account for the only metric that people at BGS/Zenimax upper management care about.
      Dolla dolla bills, y’all.
      And by that metric, Starfield is doing just fine. Certainly not bad enough to force the acceptance of hard truths.

    • @DourFlower
      @DourFlower 6 หลายเดือนก่อน +7

      ​@@jspotter89Its the dolla bill that kills yall 😔

    • @KrixeyX21
      @KrixeyX21 6 หลายเดือนก่อน +3

      To bad that Starfield is doing relativity great even with the backlash

    • @Lurch-Bot
      @Lurch-Bot 6 หลายเดือนก่อน +16

      Maybe the real problem is with an echo chamber of a community that expects perfection? Gamers are going to be in for a shock when devs just stop making games because whatever they do, they get slammed by a community of spoiled, overgrown children who will always criticize no matter what you do.

    • @Emmet_Bryan
      @Emmet_Bryan 6 หลายเดือนก่อน +3

      ​@@Lurch-Bot Agree 100%

  • @GrimHaag
    @GrimHaag 6 หลายเดือนก่อน +93

    Absolutely crazy that a company would give this kind of response to customers, I hope they don't get away with it lightly.

    • @Robb1977
      @Robb1977 6 หลายเดือนก่อน +6

      They always do.

    • @LaCokaNostra_
      @LaCokaNostra_ 4 หลายเดือนก่อน +1

      Only because people keep giving them money. If players stop buying their steaming turds of horrendously awful games then they would learn from it

    • @concept5631
      @concept5631 หลายเดือนก่อน

      Oh they will.

  • @Flow95
    @Flow95 6 หลายเดือนก่อน +16

    just imagine 6 planets with 6 handcrafted worlds like elder scrolls. That would of made the game worth playing.

  • @JayNut_001
    @JayNut_001 6 หลายเดือนก่อน +202

    The last years have shown us that it´s always a good idea to berate your customers for not "understanding" your game.

    • @Messi-rw9ng
      @Messi-rw9ng 6 หลายเดือนก่อน +15

      it's weird how they never learn...

    • @BrandenToyota
      @BrandenToyota 6 หลายเดือนก่อน +2

      ​@Messi-rw9ng it's like they don't get that if they treat customers good they'll make more money 🤯🤯

    • @davidm.schreckii1426
      @davidm.schreckii1426 6 หลายเดือนก่อน +4

      ​@@BrandenToyotaexactly, they would have made my money if they hadn't screwed me on fallout 76 as bad as they did, I learned back then and skipped out on this game and damn am I happy I did

    • @nate9948
      @nate9948 6 หลายเดือนก่อน +1

      They built a game for Todd, not for the average gamer, he’s old and stuck in the past and it’s keeping these new games from reaching their full potential

    • @skorpion7132
      @skorpion7132 6 หลายเดือนก่อน

      @@davidm.schreckii1426 Then you didn't learn quick enough I'd say. As soon as Fallout 76 was marketed to be an always online PvP thing with zero NPC of note I already saw where that was headed. And mind you, I had preordered the game but cancelled my preorder based on the info I garnered then. I told many people including friends this was headed for disaster... and then 2018 rolled in.
      I took an equal critical eye with Starfield and looked carefully for the things that were clearly not gonna happen as well as the things that actually were cool in design. Waited 2 weeks until after official release to proof my prediction right and/or wrong and eventually made my decision.
      Seeing the direction a game is headed isn't difficult but you have to remain critical of what you see versus what is realistically to be delivered. Also weight carefully for yourself what you find important and not while playing any given game, to determine if something thats complained about (or hyped) is really something YOU care about.

  • @torrenpelissero2237
    @torrenpelissero2237 6 หลายเดือนก่อน +495

    Bethesda really has no idea what they are doing... it's hilarious to watch.

    • @CallMeTeci
      @CallMeTeci 6 หลายเดือนก่อน +17

      Yeah... but hey, they are now in the best company with Activison/Blizz, while those at least know how to milk their customers dry to the bones. :/

    • @rykehuss3435
      @rykehuss3435 6 หลายเดือนก่อน +55

      Todd has lost the plot years ago. He is not just some PR face, he is the game director aka the guy who is responsible for everything in every game he has directed. He is the "last word" guy (other than producers and board of directors). He OK'd everything you see in Starfield.

    • @RocketRenton
      @RocketRenton 6 หลายเดือนก่อน

      They have until 2027, if they don't hit the targets, Microsoft is going to pull the plug and exit the gaming business.
      This isn't doing their futures any good going forward.@@CallMeTeci

    • @DrivingGod21
      @DrivingGod21 6 หลายเดือนก่อน +16

      The simple thought that this game could be enjoyable without vehicles is hilarious and absurd to me.

    • @beanseu
      @beanseu 6 หลายเดือนก่อน

      yeah, they aren't milking their customers, but they lied to their customers about some game features@@CallMeTeci

  • @THE16THPHANTOM
    @THE16THPHANTOM 6 หลายเดือนก่อน +28

    when Todd kept saying a thousand planets, i knew it was over for that game. this especially saying after what we had with no mans sky at launch and we already know procedurally generated mean same thing over and over with tiny variation. only he some found a way to disappoint even further by not even committing and just making tiny parts of the planet explorable before you hit invisible wall.

    • @dinosore4782
      @dinosore4782 3 หลายเดือนก่อน

      Todd would say there’s thousands of things to do about a game with thousands of chairs to sit in. He is so embarrassing

  • @celticwarrior5261
    @celticwarrior5261 6 หลายเดือนก่อน +68

    Starfield reminds me of Daggerfall, but as a futuristic Sci-fi. This type of open world was great in the late 90s, but in the 2020s it doesn’t cut it anymore. A big open world is pointless if it doesn’t have anything in it.

    • @ProtiumPower
      @ProtiumPower 6 หลายเดือนก่อน +13

      Daggerfall didn't had as many loading screens as Starfield because no ship and planet transition. Daggerfall was better, you can walk anywhere any city without break/loading, with mods that fast forward time for travel on horse. Starfield is bs. Daggerfall was far good for its time, Starfield is outdated at its launch.

    • @ZorotheGallade
      @ZorotheGallade 6 หลายเดือนก่อน +6

      ​@@ProtiumPowerAnd don't forget there's actually some fun shit to look forward to like discovering how to summon the Daedric princes or figuring out the convoluted political schemes behind the various quest givers. In Starfield you just raid random buildings on otherwise samey and deserted planets while dragging yourself back to your immortal and essential quest givers, until you decide to f--k off to another parallel universe.

    • @DeltaNovum
      @DeltaNovum 6 หลายเดือนก่อน +5

      Daggerfall is actually immersive and fun.

    • @ripbraincells8534
      @ripbraincells8534 5 หลายเดือนก่อน +2

      I played daggerfall for the first time this year, and ive enjoyed it more than starfield, really sad about it because i was so hyped. At least daggerfall had some cool engaging character progression, and other stuff like climbing. (also daggerfall has horses, while starfield cant give us ground vehicles 30 years later.)

  • @CoolSmoovie
    @CoolSmoovie 6 หลายเดือนก่อน +240

    Boggles my mind that Todd Howard thought the game’s entire draw would be, “You are in space. How crazy is that?” and that’s it.
    Boggles my mind that no one told him that there have been games set in space before

    • @AssortedGamer696
      @AssortedGamer696 6 หลายเดือนก่อน +6

      Freespace 2 is still my favorite space combat game

    • @CoolSmoovie
      @CoolSmoovie 6 หลายเดือนก่อน

      @@AssortedGamer696 Star Sector is mine.

    • @seeinred
      @seeinred 6 หลายเดือนก่อน +2

      @@CoolSmoovie Ayyy, my fav space game.
      Obligatory shilling, get adjusted sector mod.

    • @TheMarcHicks
      @TheMarcHicks 6 หลายเดือนก่อน +7

      Elite Dangerous, for all its flaws, was already giving that feeling-much more immersively-almost a decade ago.

    • @ezioarka
      @ezioarka 6 หลายเดือนก่อน +6

      Mass effect is the highlight.

  • @StephenN1904
    @StephenN1904 6 หลายเดือนก่อน +112

    I never thought I'd see the day where Bethesda would try and one-up their Fallout 76 response to player feedback.

    • @JAIMEGARCIA-gw9re
      @JAIMEGARCIA-gw9re 6 หลายเดือนก่อน +10

      I never thought I would see the day when Bethesda would release a game that is hated more than Fallout 76.

    • @JwhateverJ
      @JwhateverJ 6 หลายเดือนก่อน +3

      I did. I seen a video where they showed how the engine couldn't even make a train move, and that was way back in F4. I knew starfailed couldn't succeed with that engine..nor is it anywhere near possible for a dev team to build 1000 planets. That's like 1000 games. Lol. People were stupid to think this game would work.

    • @TrackMediaOnly
      @TrackMediaOnly 6 หลายเดือนก่อน

      Given the 76 one was just a step up from previously I'm not surprised. The direction of the step up is surprising. Why be dumb enough to basically immortalize your mistake on Steam? At least with limiting it to a news cycle people can forget some time down the road instead of people seeing the double down on every negative review.

    • @Wolf-sh9ze
      @Wolf-sh9ze 6 หลายเดือนก่อน

      @@JwhateverJnuka world literally has a moving train ☠️

  • @ShadowRaptor1O1
    @ShadowRaptor1O1 6 หลายเดือนก่อน +19

    As a non-BGS fan who has watched a close friend (who is a BGS fan) go through this same cycle of betrayal several times over the past decade and still learn nothing, I can say with full certainty is that all that is going to happen in response to this is Todd Howard is going to make some comment next time he is on stage somewhere about how they got "some much-deserved criticism" and the crowd will erupt into cheers, fully completing the cycle and setting them back up at square one of the betrayal cycle, ready to fall for all the exact same shit when it happens again for ES6.

    • @xanmontes8715
      @xanmontes8715 4 หลายเดือนก่อน

      Man is the only animal that will trip on the same rock twice... or three times... or four times... or five times...

  • @user-ck4yi1hs4x
    @user-ck4yi1hs4x 6 หลายเดือนก่อน +74

    I remember when I first played Starfield, I was so awe'd by the buildings that you could find on the map
    10 hours later, I see the same building like 100 times

  • @mikeeehunt9865
    @mikeeehunt9865 6 หลายเดือนก่อน +417

    I 100% would have rather had 4-5 real planets than 1000 copy pasted pois. The sad thing for me is that I think the real reason they went the 1000 planet direction wasn’t purely marketing , the engine just isn’t capable of making even a single fully realized/explorable solar system.

    • @mattolsen353
      @mattolsen353 6 หลายเดือนก่อน +18

      Agreed. I don't mind having all the planets, but pretty much every landing is the same. I land my ship and wherever I land I can see two or three man-made structures nearby. Within about 10 seconds of leaving the ship there will almost always be another ship that enters the area and lands nearby. I'd much rather that they just added interesting POI's on a small portion of the planets so I would have a reason to scan each one.

    • @mikeeehunt9865
      @mikeeehunt9865 6 หลายเดือนก่อน +14

      @@mattolsen353 exactly it’s the formulaic feeling that really breaks immersion and for me the fun.

    • @tomekkobialka
      @tomekkobialka 6 หลายเดือนก่อน +1

      How exactly do you make a "real" planet in a video game? And how would 4-5 planets be different from 1000 planets, other than the fact that you simply have less planets to travel to?
      Not saying that there isn't a problem with exploration in Starfield, but I don't see how fewer planets would necessarily help.

    • @mattolsen353
      @mattolsen353 6 หลายเดือนก่อน +14

      @@tomekkobialka I believe the though is rather than giving us 1000 planets that are mostly empty except for randomly generated POI's is instead a couple of planets that are more fledged out. Imagine landing your ship anywhere (almost) you want in an area as big and decorated as say Skyrim.

    • @tomekkobialka
      @tomekkobialka 6 หลายเดือนก่อน +3

      @@mattolsen353 How exactly can you populate a planet in such a way that landing a ship anywhere on it will give you an area as decorated as Skyrim? Skyrim took years to complete (don't know the timescale exactly), yet it's only 15x15km big. A planet is much larger than that, of course. I don't see a way that you can recreate TES or Fallout-style exploration on planets. You'd have to do something like Outer Wilds, where planets are absolutely tiny, but that wouldn't work within the "NASA-punk" framework of Starfield as it isn't realistic.
      Again, copy-pasted POIs is a valid criticism of Starfield, but my point is that I have yet to come across a solution to the problem that's better than the one Bethesda did. Perhaps A.I. could do something but I don't think the technology is quite there yet.
      (You do say that you'd rather only explore a small portion of the planet, which is fair enough, though I feel like the ability to land anywhere on a planet is a core element of Starfield. Besides, people are mad enough that you can't directly land on planets like in NMS. Imagine the criticism if the game came out and you could only land at certain locations!)
      My general feeling is that the Starfield concept was "doomed" from the start, and that Bethesda made a pretty good attempt at making the most of this concept. But I am more than happy to be proven wrong.

  • @riothead1240
    @riothead1240 6 หลายเดือนก่อน +79

    I put 90 hours into starfield. I cant remember a moment that stood out or something that I would want to talk about with friends. This game feels like its 5 years too late and they took 7 only to produce a half baked disappointment. Thats the one word I say discribes it best. A disappointment

    • @maerunderemite
      @maerunderemite 6 หลายเดือนก่อน +12

      And my concern is that TES VI is already too late. Its hour was actually right after Fallout 4. The rabbit trails of 76, TES Blades, and Starfield kept BGS from building further upon their expertise for about 8 years.
      And while they were trying to "keep from being defined, man," they were overtaken by a soul-swallowing corporatism that has driven out the people most inspired and most competent to make TES VI. This is my real suspicion.

    • @wardvandecotte9253
      @wardvandecotte9253 6 หลายเดือนก่อน +7

      90 hours? Bravo! After 40 hours I was like, ok I had it with this game. Next!
      Ps: Before Starfield I played Baldur's Gate 3, don't need to tell more I guess...

    • @mitrovarr
      @mitrovarr 6 หลายเดือนก่อน +7

      Even as someone who generally liked Starfield, it's wildly disappointing. It's an OK game that could have been a fantastic game with a few better design choices, and that's the worst thing about it.

    • @maerunderemite
      @maerunderemite 6 หลายเดือนก่อน +4

      @@wardvandecotte9253 And I made the mistake of pausing my Starfield playthrough to play Phantom Liberty.

    • @thekotabear3262
      @thekotabear3262 6 หลายเดือนก่อน +1

      My only standout moment was making a character that looked like Richard Ramirez who I named Ramirez in game, and when Vasco called me that it gave a good chuckle. I refunded an hour later

  • @nathanm6202
    @nathanm6202 6 หลายเดือนก่อน +34

    Great review, more and more games are focusing on "how many things there are to do" instead of "content people engage with" - its a shame but also an opportunity (for devs to do it better). The only thing missing here is a nod to the online community that QQ whenever there are not 100+ hours of content in a game - we brought this partly on ourselves :/

    • @migueeeelet
      @migueeeelet 6 หลายเดือนก่อน

      If people were as easily entertained as these companies think they are, all those minecraft let's plays that keep booming up every 5-10 years would be in the thousands of episodes by now.

    • @inferno4165
      @inferno4165 6 หลายเดือนก่อน

      thats right, there could literally be exactly 1 million things to do, but if exactly zero of them are engaging, than that means that you practically have zero things to do

  • @Barbarossa125
    @Barbarossa125 6 หลายเดือนก่อน +2

    "When the astronauts went to the moon, there was nothing there." Why? The moon is a frontier. When the astronauts arrved at the moon, they found a hazardous environment: No breathable air, no water, exposed to radiation, a sterile soil, dust, which can cause misfunctions in your equipment, and the high uncertainty to ever come back to earth. If you can’t see even those base things, how can you make a game about it and give the player some sort of feeling to be at those places yet make seemingly empty places interesting? There were many things they could have done, to make places like the moon at least atmospherical appealing, but had no idea about how…

  • @vexmyth0clast
    @vexmyth0clast 6 หลายเดือนก่อน +171

    Bethesda is on full cope mode. They know their games is lacking in so many ways and they just can’t accept that players see through the facade that is Starfield.

    • @marshallbeck9101
      @marshallbeck9101 6 หลายเดือนก่อน

      And they know that the biggest problems are fundamental, meaning they know they can’t do anything about it

    • @mchapman2424
      @mchapman2424 6 หลายเดือนก่อน +13

      They have no choice. The flaws of starfield cant be fixed with patches, updated, or dlc. They cant fix it if they wanted to

    • @piccoloatburgerking
      @piccoloatburgerking 6 หลายเดือนก่อน +8

      @@mchapman2424 They can fix it they're just not willing to. I can tell you as a modder of past Bethesda games and looking through Starfield's internal data structure that many of these problems could be fixed but for that Bethesda has to give af first, and they clearly don't.

    • @Joel-wx7zk
      @Joel-wx7zk 6 หลายเดือนก่อน +3

      @@mchapman2424Get rid of the ai planets, get a few handcrafted planets, expand cities, many things could be redone and added via a large free dlc to expand on things.
      Just look at how different No Man Sky is compared to its original release

    • @JustPeachy738
      @JustPeachy738 6 หลายเดือนก่อน

      @@Joel-wx7zk Different and includes FREE updates (or at least I think) I also find No Mans Sky opening a lot stronger than Star-field

  • @Kazrel
    @Kazrel 6 หลายเดือนก่อน +98

    "You actually need an IQ of 500 to find the enjoyment in watching paint dry."

    • @kiriuxeosa8716
      @kiriuxeosa8716 6 หลายเดือนก่อน +7

      *Galaxy brain super intelligence*
      "Meh still more entertaining than starfield"

    • @WillLightfoot
      @WillLightfoot 6 หลายเดือนก่อน

      Works for Bob Ross.

    • @naughtycultmemes784
      @naughtycultmemes784 6 หลายเดือนก่อน +6

      I lick the paint

    • @garbearfar1394
      @garbearfar1394 6 หลายเดือนก่อน +10

      "Look at you, Mr. Too good to run on barren planet for 10 minutes, 1000 times."

    • @mbg4681
      @mbg4681 6 หลายเดือนก่อน

      This is a funny comment and all, but I hope nobody currently designing a space game takes you too seriously. The problem with Starfield's empty planets is NOT that they were too empty. As a matter of fact, they _weren't empty enough._ Look at Mass Effect's planet exploration, for instance: similar "emptiness" as in Starfield, but not nearly as boring a gameplay experience.

  • @hurricanev6
    @hurricanev6 6 หลายเดือนก่อน +4

    I've played so many Bethesda games for hundreds of hours each. I couldn't even make it past the tutorial before I quit out of severe disappointment. Once I realized that your spaceship is functionally useless and space travel was not in this space exploration game, that was the final nail in Bethesda's coffin for me.

  • @BauerAzlan
    @BauerAzlan 6 หลายเดือนก่อน +3

    Ironically one of the major reasons why I didnt buy Starfield was precisely because they advertised 1000 planets.

    • @botezsimp5808
      @botezsimp5808 6 หลายเดือนก่อน

      I got it on gamepass. But when I heard 1000 planets I also was like "seriously, that's to much, there won't be content!" Not surprised in the least I was right. I don't know why companies think larger and larger worlds is better than smaller worlds with more content. Smh

  • @alecstewart2612
    @alecstewart2612 6 หลายเดือนก่อน +65

    When you learn that Bethesda has stopped having a main game design document for everyone to follow when creating a game, Starfield makes sense. Not only does the game feel bland and fairly corporate, it feels like a sheer mess.
    And it's a sheer mess that Bethesda will defend with basically the response of "well you have to have a high IQ to understand Starfield."

    • @ashemedai
      @ashemedai 6 หลายเดือนก่อน +1

      Wait, what? Was that mentioned somewhere in a development blog or similar?

    • @alecstewart2612
      @alecstewart2612 6 หลายเดือนก่อน +10

      ​@@ashemedai Emil Pagliarulo, lead game designer at Bethesda, mentioned it in an interview or something. If you watch PatricianTV's videos he cites the source.

    • @daizenmarcurio
      @daizenmarcurio 6 หลายเดือนก่อน

      @@alecstewart2612 emil pagliarulo needs to go I swear

    • @Mirthful_Midori
      @Mirthful_Midori 6 หลายเดือนก่อน +8

      In case anyone is wondering where this comes from, it's called "Talks From Story". It's a presentation by Emil Pagliarulo where he explains why Bethesda sucks at making games and he does it by accident. For reference, they actually stopped using design documents during the development of Fallout 3.

    • @snowbunnie1113
      @snowbunnie1113 6 หลายเดือนก่อน +2

      True. Fallout and Elder scrolls had a team of creatives writing lore for players to become invested in. Starfield just felt like Fallout 4: In Space!

  • @talking_mudcrab
    @talking_mudcrab 6 หลายเดือนก่อน +326

    I recently watched an interview featuring several people who had worked on Skyrim, and it got me thinking: why doesn't Starfield have the same magic? What struck me was the revelation that they were all former employees of BGS who have since moved on. It made me wonder if BGS is no longer the same company it once was.

    • @Vladimirlives13
      @Vladimirlives13 6 หลายเดือนก่อน +63

      Like BioWare. And Rockstar.

    • @elvickRULES
      @elvickRULES 6 หลายเดือนก่อน +78

      Most companies are this now. Newbies with less passion and talent wearing the husk of their betters

    • @Logicalization
      @Logicalization 6 หลายเดือนก่อน

      @@elvickRULESExactly kind of like Luke’s analysis of Souls games compared to H Bomber guys.
      Keep yo nigga on a leash

    • @Hallreaver
      @Hallreaver 6 หลายเดือนก่อน +4

      @@elvickRULES Agreed! They have become Stagnate!

    • @InsertBuffSoundingNameHere
      @InsertBuffSoundingNameHere 6 หลายเดือนก่อน +39

      Bethesda isn't the same company it once was yep, same goes for Konami, Rockstar, WB and a bunch of others. If you want to keep playing games you like, follow the careers of the people that made them and see what they did when they moved on. That's why so many people in the business like Warren Spector and Hideo Kojima generate excitement - they did good work in the past, you're excited to see what falls out of their brain next.

  • @Reycied
    @Reycied 6 หลายเดือนก่อน +4

    I spent two hours trying to build a ship that looked even remotely close to my dream Space Apartment™. When I stepped inside, I found that the door to my cockpit was gone...because I'd put a window on the roof of the adjoining module. That, coupled with the sheer BAFFLING decision to only make a small handful of arbitrary parts rotatable (and not even rotatable, just flipped along a single axis) killed my desire to engage with the game any further.

  • @DeenanTheKemon1
    @DeenanTheKemon1 6 หลายเดือนก่อน +2

    The real problem is all game studios trying to spend 10 dollars to make 100. Profit margins are unrealistic, and 98% of the modern industries problems can be attributed to one thing: Greed. "Cut corners and cut them fast!!"

  • @gortimustidditus
    @gortimustidditus 6 หลายเดือนก่อน +228

    This may sound controversial, but this is 100% expected from this studio at this point. I knew this game would be like this, so didn't buy it so I could wait to see what people thought. I'm sad I was right, because it would be cool to see Bethesda build consumer rapport rather than abuse it, but I'm just absolutely not surprised this is what the game turned out to be, unfortunately.

    • @sensacionsombria5125
      @sensacionsombria5125 6 หลายเดือนก่อน +22

      I agree. Bethesda has been sucking so bad since 2011. Skyrim was their last good game

    • @yurinoworry
      @yurinoworry 6 หลายเดือนก่อน +2

      I felt the same way.

    • @amberbaum4079
      @amberbaum4079 6 หลายเดือนก่อน +19

      @@sensacionsombria5125 Skyrim was the tipping point, tho. Still great visual design and fun world to explore(not too big, not too small), but the gameplay got severely dumped down. Loot-tables became worse, meaning the player was always given what the devs deemed to fit the current player level(Stupid shit leather wearing bandits suddenly have moonstone ingots in their inventory and other expensive stuff). Writing also was a fat "meh" to "hamfisted garbage". Cool idea, but bad execution in most cases when it came to the writing. The Dragonborn DLC felt like a last good whimper from the BGS writer team.

    • @CyroTheSpider
      @CyroTheSpider 6 หลายเดือนก่อน +11

      Most of us older fans knew this would be case.
      When I played my first 25 hours of Fallout 4, I knew that was it for Bethesda. The end. When writing quality takes such a huge dump, you know there are bigger problems at the whole organization. Fallout 4 was my first negative review on Steam and I still remember being kinda shook when I realized I had to look elsewhere for quality content.
      The difference was, Fallout 4 brought in mostly new fans and that's why it received good reviews - the thing with Fallout is, it is such a good franchise concept, anyone's first Fallout is a unique and unforgettable experience. Having played Fallout 1, 2, 3 and NV, I knew better. They should've learned from (Obsidian) New Vegas' writing and their own amazing immersion of Skyrim. They didn't.

    • @the_motherfucker
      @the_motherfucker 6 หลายเดือนก่อน +3

      You're completely right. That's what happens when they become big. The best solution is to move on from triple-A games and start focusing on indie games

  • @fumbleweeddumblecock2360
    @fumbleweeddumblecock2360 6 หลายเดือนก่อน +253

    Poor Todd didn't find out in 10+ years of leading BGS that the sole reason his games have garnered so much appreciation and fame is the atmosphere their open worlds exude. He literally had a golden goose in whoever works in the art department and chose to throw it away almost completely, just because HE wanted to make a "realistic" game about SPACE.

    • @domomonstero3077
      @domomonstero3077 6 หลายเดือนก่อน +36

      Realistic theme yet fantasy based mechanics. Worst combo. A great scifi galaxy with many intelligent races with factions and unique cultures with their own type of weapons, ships and equipment. But that would take actual effort and imagination.

    • @AdornByFire
      @AdornByFire 6 หลายเดือนก่อน +5

      Yet you can walk around on planets without your suit on😂😂

    • @derunfassbarebielecki
      @derunfassbarebielecki 6 หลายเดือนก่อน +13

      He somewhat understood part of the appreciation, but failed to understand it. A key factor in Bethesda game is the sandbox, but he failed to understand that the sandbox was always filled with stories and life. He thought making an empty world has the same sandbox character as TES or Fallout and this is his big mistake. If they made just "20" explorable planets instead of a thousand and filled them with lore, the game would have received much less criticism.

    • @gavinw77
      @gavinw77 6 หลายเดือนก่อน +1

      He hasn't thrown anything away. Starfield is not Bethesda's be all and end all. The game is fine, it's not great, but there are many good things about it. Yes, some criticisms are absolutely justified. But the commentary I'm seeing here is a complete over-reaction. It's an OK game, it really doesn't need to be over-analyzed.

    • @AdornByFire
      @AdornByFire 6 หลายเดือนก่อน +2

      @@gavinw77 good things do tell

  • @WarbirdPhoenix
    @WarbirdPhoenix 6 หลายเดือนก่อน +2

    "Astronauts weren't bored in space."
    1. They were actually there.
    2. One mistake, no matter how small, and they were dead.
    Like people,when game companies take themselves too seriously the fun stops.

  • @HairyMidgetable
    @HairyMidgetable 4 หลายเดือนก่อน +2

    The annoying thing is they're trying to act like they wanted realism for this game and that's why 90% of planets are empty, but they still have the worst facial animations of any AAA game developer, breaking any efforts to make it feel real and the game is bare of any lifeforms. If this was supposed to be realistic, why aren't there any Aliens at all? With the endless dimensions and galaxies, surely there'd be some aliens that aren't just the same 4-5 species of vague space animals recycled throughout the barren landscapes?

  • @user-ju8hg9iq8h
    @user-ju8hg9iq8h 6 หลายเดือนก่อน +365

    This needs to be said: Never feel bad for hating a product, and talking negatively about it. The customer is always right is the foundation of business. Today it has become acceptable for companies to release broken, unfinished garbage and sell it full price....and then speak down to people, call them names if they don't like it in an attempt to gaslight the customer into thinking the problem is them. It is disgusting, it is ass-backwards, and it needs to stop. This company has decades of experience, had 8 years to work on this, and are financially backed by one of the largest companies in the world - they are zero excuses. Stop defending these companies and supporting this garbage or it will continue and get worse. The game is completely unacceptable as a full-priced, AAA 2023 RPG, just like the last game they released.

    • @Namorat
      @Namorat 6 หลายเดือนก่อน +45

      I agree with everything but "the customer is always right". Customers may demand stupid things, illogical things, things that are simply contrarian to the product or service. I think "always listen to what you customer say" is more ambivalent yet better. Listen, then decide what to use of the feedback. But listen honestly and openly first.

    • @iprfenix
      @iprfenix 6 หลายเดือนก่อน +54

      @@Namorat "The customer is always right" is actually not the full quote. For some reason people decided to shorten it, which was a bad idea because it actually destroys the original intent of the quote. The original is "The customer is always right in matters of taste". Because a customer can be wrong in matters of fact, but they can't be wrong in matters of opinion.

    • @NotKelloggsCornflakes
      @NotKelloggsCornflakes 6 หลายเดือนก่อน +12

      I'm not surprised people in a business feel defensive over their products. What does still shock me is the number of (supposed real people) on the internet who will talk down to and gaslight fellow customers who don't enjoy the product they enjoy. How does a supposed real human who is not a bot, become a zombie thrall serving a corporation on the internet for free? And why?

    • @isthisoneunavailable
      @isthisoneunavailable 6 หลายเดือนก่อน +11

      The customer is always right _in terms of taste_. Everyone always forgets that last part. In the world of video games, it's pure taste, so yes, the customer is always right.
      Ask a mechanic, plumber, electrician, hvac guy....anyone in the trades. Customers are idiots and don't know what's best for them.

    • @noobbotgaming2173
      @noobbotgaming2173 6 หลายเดือนก่อน +3

      I agree. The majority of customers are shit. For example the amount of shitters I hear demand a dry beverage such as a dry cappuccino is ridiculous. A cappuccino IS NOT MEANT TO BE DRY!!! Especially from modern coffee shops. Caps are meant to have depth. It's not a drink that's only foam. But of course shitty customers think they know how to make drinks.
      I don't defend Bethesda. But to say the customer is always right is incorrect. I think it's more accurate to say the customer should be served. @@isthisoneunavailable

  • @brandoncooper2909
    @brandoncooper2909 6 หลายเดือนก่อน +266

    Bethesda's day of reckoning has long been overdue, and I'm beyond glad that I lived long enough to see it. Ever since Skyrim they've essentially just been making AA games with a AAA budget and then relying on the modding community to fix stuff that they're too lazy to fix. And yes, it is laziness because if modders are able to add a lot of these things the day of launch, it means that Bethesda, with millions of dollars and hundreds of people on the team could have fixed it, but they didn't.
    Starfield feels like the spent the first five years of development trying to figure out what the game was, and then during development either didn't have things locked down, or had to massively scale things back due to how janky and ancient Creation Engine is at this point. It's honestly laughable that Todd gave this version a number like something seriously changed in it aside from better lighting and more detailed objects - stuff which they're only getting praise for because people are used to their games looking like they're a generation behind everything else at least.
    Can't at all feel sorry for these guys, especially after having the gall to tell hundreds of people that their feelings about a game they spent $70-100 dollars on are completely invalid and that they're just too stupid to see how brilliantly Bethesda has designed the game...after dropping dozens or hundreds of hours into it. Starfield sucks, Bethesda sucks, and Todd Howard sucks. If he had any common sense or decency he'd retire now before he spends the next decade fucking up Elder Scrolls 6. His five minutes are up, his ideas and design decisions are horribly dated and completely out of touch with the current abilities of the current-gen tech, and he refuses to change anything because it would be too difficult for him to adjust.
    The unfortunate fact of the matter is that until Todd retires or is fired, Bethesda will never do any better because he'll never let them. I mean, Fallout 76 was a fucking nightmare and a half at launch and yet he still has a job.

    • @StoneAgeWarfare
      @StoneAgeWarfare 6 หลายเดือนก่อน +6

      Todd wasn't in charge of 76. The irony is he neglected it, but still gets blamed for it.

    • @Seoul_Soldier
      @Seoul_Soldier 6 หลายเดือนก่อน +38

      @@StoneAgeWarfare "16 times the detail". People tend not to forget the face of the person hyping it up. Whether he was in charge of it or not is irrelevant. He endorsed it when it should have been cancelled.

    • @mitchellp7739
      @mitchellp7739 6 หลายเดือนก่อน +20

      ⁠@@StoneAgeWarfareTodd is in charge of every game that Bethesda makes

    • @antoineberkani9747
      @antoineberkani9747 6 หลายเดือนก่อน +37

      There is no day of reckoning, Bethesda made tons of profit from Starfield thanks to its massive marketing. That's what AAA is now. Selling people lies and raking in the profits, because people ALWAYS fall for the next hype cycle. Every single time.

    • @davidstinger1134
      @davidstinger1134 6 หลายเดือนก่อน +7

      I personally find hilarious that they went with the "You are just too low IQ to understand Rick and Morty" route in a serious manner.

  • @ideenlos9242
    @ideenlos9242 6 หลายเดือนก่อน +15

    I nver understood the thing about Side Quests in Starfield. I always compare it to Skyrim, going into a Draugr infested Dungeon with magic traps and Different enemy types like an Draugr Deathlord and a dragon priest at the end is just different from going into your 5th randomly generated cave and kill the same 5 priates with guns over and over again

  • @Pharesm
    @Pharesm 6 หลายเดือนก่อน +6

    I'm so glad I waited for several months - and then figuring out not buying it is the right decision.
    Its such a sad end for Todd... He cut off the legs of his game!

  • @saltycomet
    @saltycomet 6 หลายเดือนก่อน +212

    Starfield was being defended by those who are Xbox/Microsoft fans that felt criticism towards the game, was an attack on them.

    • @kfitz2711
      @kfitz2711 6 หลายเดือนก่อน +42

      I’m an Xbox/Microsoft fan and I think Starfield is ass. Played about 3 hours of it and tapped out.

    • @shahan1465
      @shahan1465 6 หลายเดือนก่อน +6

      @@kfitz2711i played 40 mins at got out

    • @Wobbothe3rd
      @Wobbothe3rd 6 หลายเดือนก่อน +23

      It WAS, lol. Microsoft foolishly bet big on Starfield after not releasing almost any games on the entire platform for a FULL YEAR.

    • @saltycomet
      @saltycomet 6 หลายเดือนก่อน +18

      @@kfitz2711 i was just saying in general. Watched videos of Xbox fans that didn't like if and they were criticized in comments as "Sony ponys" or "PS Fanboys" when that clearly wasn't fhe case

    • @Igor19485
      @Igor19485 6 หลายเดือนก่อน +19

      The game is just bad and yeah lot of Xbox fans refuse to accept it because it was supposed to be their big game to compete with Playstation first party games.

  • @buddykaiser2380
    @buddykaiser2380 6 หลายเดือนก่อน +41

    By far the worst offense that Starfield has committed is that it could have been Elder Scrolls 6.

    • @craigslitzer4857
      @craigslitzer4857 6 หลายเดือนก่อน +19

      I tried to point this out elsewhere and received a fair bit of hate for it. No one asked for this game. Literally no one. A new IP meant a minimum of 5 year delay between games that people actually wanted. IMO they risked their entire company on this pipe dream.

    • @KhiemNguyen-ly1wz
      @KhiemNguyen-ly1wz 6 หลายเดือนก่อน +5

      @@craigslitzer4857 The problem isn't the new IP. It's because Bethesda fucked it up. Honestly it probably would be worse if this was ES 6 instead. If they knew what they're doing it wouldn't have matter if this was ES 6 or Starfield

    • @randomthings1293
      @randomthings1293 6 หลายเดือนก่อน +11

      Doesn't matter, ES6 will/would have been crap anyway.

    • @matthewhearne7200
      @matthewhearne7200 6 หลายเดือนก่อน

      @@craigslitzer4857 💯

    • @matthewhearne7200
      @matthewhearne7200 6 หลายเดือนก่อน

      @@randomthings1293 💯

  • @oxycopium
    @oxycopium 6 หลายเดือนก่อน +5

    When this game came out, I was so hyped. After 2 days are started pointing out out empty and boring the game is, the lack of fun side quests etc. everyone called me trash and stupid, lol

  • @tiffyfemboy
    @tiffyfemboy 3 หลายเดือนก่อน +3

    *Gollum, Rise of Kong, Starfield, Redfall, Suicide Squad: Kill the Justice league.*
    Yeah, Im gonna stick with my indie games like Rimworld and Terraria, thanks...

  • @FrazzleCat
    @FrazzleCat 6 หลายเดือนก่อน +327

    You nailed the ChatGPT use. Absolutely nailed it. I said this on another video, but people need to remember that Microsoft spent $10 **BILLION** dollars on ChatGPT. They also bought Bethesda. Of course they're absolutely going to use one to defend the other, and Luke, you absolutely demonstrated it here, IMO. 👍

    • @packrunnernes
      @packrunnernes 6 หลายเดือนก่อน +19

      Lukiepoo is so good that he doesn't need chatGPT, he copies other people's work instead!!

    • @yaldabaoth2
      @yaldabaoth2 6 หลายเดือนก่อน +5

      No, I don't think that he nailed it. Chatgpt simply got trained on the very responses Bethesda actually typed out and then copypasted to hundreds if not thousands of reviews. Chatgpt thus learned that this is a good response to a review of Starfield. AI doesn't create, AI copies. Get that into your head.

    • @Lemmiwings
      @Lemmiwings 6 หลายเดือนก่อน +7

      No AI is that passive agressive by itself.
      And I don't think they typed "...please lowkey shittalk the customer in your generated response."

    • @r.k.5031
      @r.k.5031 6 หลายเดือนก่อน +11

      That first response from a "dev" reeks of ai. The quotation marks around the astrounaut quote are completely out of place. Who is it supposed to be quoting?

    • @Melina_Evarblume_Seelie
      @Melina_Evarblume_Seelie 6 หลายเดือนก่อน

      ​@@yaldabaoth2
      However, that would have existed just the same at the time, as if you were to change the game in the prompt you would get a very similiar response.

  • @piersyfy4148
    @piersyfy4148 6 หลายเดือนก่อน +51

    I was thinking these were AI-generated from jump, and the reason is simple: they all start with the same generic introduction that pastes in what the AI perceives as the key topic of the review, into the same opening every single time, but what it picks up on as the key topic is very narrow and fails to capture the overall review. People don't usually do that, but systematically making that mistake over and over? AI definitely does that.

  • @Decimator_517
    @Decimator_517 6 หลายเดือนก่อน +1

    Overwhelmed? Overwhelmed with sheer disappointment.

  • @Ramschat
    @Ramschat หลายเดือนก่อน +1

    Funny how the ChatGPT response was way more honest than the actual 'customer support'

  • @nahfammmm354
    @nahfammmm354 6 หลายเดือนก่อน +24

    Reviewer: "I'm bored"
    Bethesda: "No you're not."

    • @bbd121
      @bbd121 6 หลายเดือนก่อน +10

      Reviewer: "There are too many loading screens."
      Bethesda: "No, there are not."

  • @SaintJohnYT
    @SaintJohnYT 6 หลายเดือนก่อน +37

    You know why the Astronaut's that went to the Moon weren't bored when they got there? Cause they actually had stuff do to on the moon.

    • @getoffthegames89
      @getoffthegames89 6 หลายเดือนก่อน +20

      They had a vehicle too.

    • @sav105
      @sav105 6 หลายเดือนก่อน +1

      Lol, that’s because they went to the real moon as opposed to a moon that’s generated in a game!

    • @iprfenix
      @iprfenix 6 หลายเดือนก่อน +1

      No loading screen. They took a real rocket there and back. They had limited supply of food, fuel, and oxygen. The trip was a battle for survival. They had a mission. They had to take samples of moon rocks, conduct experiments, plant a flag, and take pictures. Moon has no atmosphere so they had an unobstructed view of space and Earth from a distance/perspective no one had seen before. They were the first in history to experience what they did.

    • @matthewhearne7200
      @matthewhearne7200 6 หลายเดือนก่อน

      And they were actually flying/navigating to the moon - not fast travelling.

    • @matthewhearne7200
      @matthewhearne7200 6 หลายเดือนก่อน

      @@iprfenix 💯

  • @Jok3sta
    @Jok3sta 6 หลายเดือนก่อน +1

    Downloaded the game on gamepass, played some hours, purchased cyberpunk, cried at its brilliance, uninstalled Starfield and never looked back

  • @andormatrahazi8140
    @andormatrahazi8140 6 หลายเดือนก่อน +2

    The new TES will be such a failure that it will mean the end of Bethesda. It is quite obvious that the same engine will be used again. And this will be Todd's last mistake...

  • @kdog3908
    @kdog3908 6 หลายเดือนก่อน +76

    'But the moon was empty too!" Only Todd's people could unironically compare the sense of achievement felt from one of mankind's most technically difficult, risky, resource intensive and time consuming endeavours to.......a couple of loading screens. J Tap Dancing C.

    • @None-lx8kj
      @None-lx8kj 6 หลายเดือนก่อน +2

      The first thing Buzz Aldrin did upon landing on the moon was empty his bladder into his catheter bag. Todd sought to emulate that experience with Starfield. Frankly, he achieved that and then some.

  • @bartekfilek2745
    @bartekfilek2745 6 หลายเดือนก่อน +106

    "The customer is always right in terms of taste" is the original quote

    • @Knirin
      @Knirin 6 หลายเดือนก่อน +7

      That I can agree with.

    • @robjsmiles
      @robjsmiles 6 หลายเดือนก่อน +10

      Yes, Karens will use the more well known shortened saying. Not that it validates Bethesda's responses.
      People aren't aware the quote is basically saying, from a business sense if the customer wants something then it's an excellent choice, they can buy it right away.

    • @EF-fc4du
      @EF-fc4du 6 หลายเดือนก่อน +2

      That is not the "original quote."

    • @MacMashPotato
      @MacMashPotato 6 หลายเดือนก่อน

      And as long as the customers are buying, no need to change anything. So maybe we should stop buying these crappy games.@@robjsmiles

    • @volgtonnen318
      @volgtonnen318 6 หลายเดือนก่อน +4

      If you fact check that, you'll find that it actually isn't the original quote at all. "Right or wrong, the customer is always right." was seemingly the original usage of the quote, but is often shortened to "The customer is always right."
      Takes literally no time at all to not be a zombie that regurgitates something their stoned ass friend said while miffed about their day at work.

  • @tiffyfemboy
    @tiffyfemboy 3 หลายเดือนก่อน +2

    *The astronauts weren't bored.*
    Yeah, just like going to an beach in an videogame Its the same as going in real life, right????
    *Jeez, Bethesda Its dead...*

  • @EricMalette
    @EricMalette 6 หลายเดือนก่อน +1

    All you have to do is fire up CyberPunk to see what a modern game looks and plays like. It's almost cringe-inducing to fire up Starfield after a good CyberPunk session. What is Bethesda doing?

  • @LadyAmalthea0615
    @LadyAmalthea0615 6 หลายเดือนก่อน +104

    Larian actually released BG3 early for fear it would be overshadowed by SF. The only reason Larian moved their release date up was because BGS moved SF's up.
    All that and Larian definitely didn't have anything to worry about. Going from playing BG3 to SF was painful, and the problems with SF were more obvious after playing such an in-depth game like BG3.

    • @seeinred
      @seeinred 6 หลายเดือนก่อน +26

      It's like eating the most exquisite food that is out there, made by best chefs in the world, and then getting into worst fastfood you know at 4 a.m. to eat some barely cooked shitburger.

    • @voiceofreason4551
      @voiceofreason4551 6 หลายเดือนก่อน +11

      I'm getting the BG3 physical release next year, along with a PS5.
      Starfield? Might buy it when it's 90% off on Steam, when good mods have been made.

    • @JWalters388
      @JWalters388 6 หลายเดือนก่อน +4

      Basically the reason BG3 have problems that needs to be patched is because of Bethesda. So screw you, Todd.

    • @jonathanwessner3456
      @jonathanwessner3456 6 หลายเดือนก่อน +2

      @@voiceofreason4551 you might be waiting then, the modders are walking away because they don't have the tools, and Bethesda has flat out sai they might let the modders "fix" the game, and charge you for the modders work

    • @jonathanwessner3456
      @jonathanwessner3456 6 หลายเดือนก่อน +2

      Heck, every NPC in Baldur's gate has an actual name. Only things that don't are generic monsters

  • @michabajura6838
    @michabajura6838 6 หลายเดือนก่อน +23

    The thing with Starfield is that it is not only "smack to the face" for true BGS fans, but also for everyone else who payed 70$ for this "next gen" game while I belive you can call it "past gen".

    • @nate9948
      @nate9948 6 หลายเดือนก่อน +1

      “Next gen” just means upgraded graphics to BGS, soon as I saw the gameplay trailers before the game even came out I saw how the gunplay looked exactly the same to fallout 4 and 76, people called me a hater, well at least I don’t hate myself for buying starfield, if they put it on sale for $10 then maybe I’ll consider trying it lmao

  • @drewfirst3486
    @drewfirst3486 6 หลายเดือนก่อน +1

    Did Bethesda forget that the astronauts got payed to go to the moon? Meanwhile we get to pay for $70 for a game whose studio is paying an employee to insult customers on social media. Makes perfect sense in 2023.

  • @fabiboiii
    @fabiboiii 6 หลายเดือนก่อน +4

    I remembered the beauty of a dense, atmospheric world like 'Gothic' (at the time of launch) when I first played Monster Hunter World and was really really wondering why so few companies go for density (like CP2077) rather than sheer size (Starfield) of a map/world

  • @dangelocake2635
    @dangelocake2635 6 หลายเดือนก่อน +208

    Bethesda has lost its touch. They have the resoucers, they have the ideas and even the charisma. But instead of going deep, deliverying what people want, they want something bigger they can't achieve. So they pretend they did. And I bet it's Todd's fault.

    • @IvanChristopher.
      @IvanChristopher. 6 หลายเดือนก่อน +15

      I think it's GG for Bethesda

    • @mellmcmax4218
      @mellmcmax4218 6 หลายเดือนก่อน +21

      Todd is out of touch most of all decisions were made by or ran by him lol

    • @TrackMediaOnly
      @TrackMediaOnly 6 หลายเดือนก่อน +5

      Nah, it is pretty much par for course for them. It just gets memory holed that this is their MO. Things will get better because of modders and the fact Bethesda has to step up for sales if nothing else and 5+ years from now people will forget again this is normal.

    • @jrag1000
      @jrag1000 6 หลายเดือนก่อน +5

      It’s scary because there are a few little things that could totally flip Starfield into a decent game.
      -Combat Gore
      -Ship Surface travel
      -Some sort of planetary conveyance besides your jet pack.
      Just those 3 things would make it a fun game. They completely did everything they could to restrict the player from enjoying the game for what it is.

    • @Varangian_af_Scaniae
      @Varangian_af_Scaniae 6 หลายเดือนก่อน +11

      "they have the ideas"
      No they don't have any ideas, that's why the game is so bland and boring.

  • @martinkis2000
    @martinkis2000 6 หลายเดือนก่อน +171

    This is truly hilarious. Rather than accepting the criticism and maybe learning they are actively trying to defend what they did wrong. How do they plan to grow like this?

    • @kracken8918
      @kracken8918 6 หลายเดือนก่อน +26

      "How do they plan to grow like this?"
      their engine is literally 2 decades old. they have no intention to "grow" at all or progress their goal to be a better developer/company. as Todd Howard said once, "It just works" and it really does. people still buy their shit at full price and they just accept being memed because it still gives them clicks.

    • @paranoidandroid___1248
      @paranoidandroid___1248 6 หลายเดือนก่อน +7

      They don’t plan to grow at all…….their modding community will take care of them no matter how terrible the game is.

    • @dukejohnson1956
      @dukejohnson1956 6 หลายเดือนก่อน +2

      Grow? They’re a huge studio they don’t need to grow. They should’ve maintained their original status quo, but they keep getting worse and worse unfortunately

    • @martinkis2000
      @martinkis2000 6 หลายเดือนก่อน +5

      @@dukejohnson1956 grow as in get better, improve

    • @germanmosca
      @germanmosca 6 หลายเดือนก่อน +5

      @@constructivesuffering Doesn't really have anything to do with woke.

  • @zbman1002
    @zbman1002 6 หลายเดือนก่อน +1

    I think BGS was half right when they said the players want “more”, but wrong in how they interpreted it. We want more detail, more immersive and well crafted game-worlds with compelling reasons to explore and get lost in. We don’t want bigger games, we want better games

    • @R3dR4y.
      @R3dR4y. 6 หลายเดือนก่อน +1

      We want more quality, not more quantity. Give me forty hours of a good game, not 200 hours of a mediocre game.

  • @daygon128
    @daygon128 6 หลายเดือนก่อน +1

    My best friend, who spent all last generation playing with me and other friends on Playstation 4, bought a Series X instead of a Playstation 5 just to play this game. Now he is stuck with it and, aside from Call of Duty, can't play any games online with us anymore. He got me to watch him play it and said "Look at how awesome this is!" while genuinely running around and doing nothing. He defends the game like he's being paid to, and it's been painful watching his slow realization that he spent nearly $600 to play one of the most boring games released in years, whilst alienating all of his online friends. He has missed so many fun moments with us that it genuinely saddens me. I think I'll get him a PS5 for Christmas out of pity.

  • @HalfEclipsed
    @HalfEclipsed 6 หลายเดือนก่อน +29

    When I heard about the 1000 planets that threw up a giant red flag to me straight away. I just knew if their marketing was relying on some crappy procedural generation, the rest of the game was going to be weak.

  • @janark4078
    @janark4078 6 หลายเดือนก่อน +157

    Good point that their responses to reviews are written by AI. They did the similar thing when they created the game. 😕

    • @crazebear
      @crazebear 6 หลายเดือนก่อน +13

      AI might have been more creative in the setting tbh…

    • @dropanukeonusaagain6606
      @dropanukeonusaagain6606 6 หลายเดือนก่อน +3

      "reviews are written by AI." or been paid

  • @gargean1671
    @gargean1671 6 หลายเดือนก่อน +1

    Aaaaaaand Bethesda lead writer just made a Twitter essay about how everyone is stupid and wrong for criticizing the game...

  • @Talcor
    @Talcor 6 หลายเดือนก่อน +3

    Idk if youll see this or if you already know this but the design director emil has said both that he ignores reviews or criticism and doesnt even look at it. Im not 100% sure on the wording but i know that was the gist of it. He also on video has talked about how he hates having a design document for a game because he thinks it slows things down and gets outdated so there is no design document for starfield, nobody updating one, none to reference for developers working on the game. I think thats absurd and i think it shows when you look at starfield as a finished product.

    • @yarou3124
      @yarou3124 6 หลายเดือนก่อน

      Ignoring consumers' feedback is a business waiting for failure.

  • @jeremyf1901
    @jeremyf1901 6 หลายเดือนก่อน +31

    The first two sentences of the reply from the Starfield employee cracked me up 😂. A “No your experience is wrong because we left worlds empty on purpose” reply was defiantly going to connect with the community in a positive way. 😂

    • @davidmoorcroft7117
      @davidmoorcroft7117 6 หลายเดือนก่อน

      I read or watched something on this a while back. The person noted that every planet has some generated content that is man made. If a planet had no man made objects and you were actually discovering new worlds, it might be better. If we could set up the very first outpost on an uncharted world and entice miners or tourists to come to it. Instead, there is no sense of discovery and exploration (either consciously or subconsciously).

    • @Grobut81
      @Grobut81 6 หลายเดือนก่อน +3

      How very dare you think our game is bad! Why I'll have you know that we made it bad on purpose. So there.
      Good day, sir.

    • @jeremyf1901
      @jeremyf1901 6 หลายเดือนก่อน

      @@Grobut81​​⁠that’s the funniest 💩 ever lololol. I’m going to randomly think about that Starfield response and laugh for weeks. 😂😂😂

    • @ArchangelExile
      @ArchangelExile 6 หลายเดือนก่อน

      Defiantly

  • @Maybe_Yue
    @Maybe_Yue 6 หลายเดือนก่อน +31

    Not being able to fly the spaceship around the planet is the worst for me. I wanted to find a nice place to build my outpost, so I would have to fast travel from one point to the next on the same planet and wait for it to load so I could have a look around... I got so fed up of that I haven't gone back to play it since September :( I really wanted to like the game too.

  • @sid7337
    @sid7337 6 หลายเดือนก่อน +1

    Companies only take ur feedback seriously when u hurt their bank balance. Stop buying their game and they will change.

  • @mightymac1005
    @mightymac1005 4 หลายเดือนก่อน +2

    Bethesda is lazy, arrogant and entitled. What did you expect?

  • @chend2713
    @chend2713 6 หลายเดือนก่อน +16

    maybe the rebrand was too soon.

    • @anarchopupgirl
      @anarchopupgirl 6 หลายเดือนก่อน +2

      🤣🤣🤣🤣 we're all here from the same vid

    • @Versace_sheets
      @Versace_sheets 6 หลายเดือนก่อน +2

      Yeah honestly I like lukeypoo

  • @sarveshchande5087
    @sarveshchande5087 6 หลายเดือนก่อน +14

    This drama is more entertaining than playing starfield.

    • @grahamt19781
      @grahamt19781 6 หลายเดือนก่อน

      Taking a morning dump is more entertaining than Starfield

  • @catalintrif6296
    @catalintrif6296 6 หลายเดือนก่อน +1

    BGS is still just milking Skyrim and believe that game can carry them over so many years later. They lost all these years in between, when they should have innovated, so they're massively lagging behind. I don't see a way out for them.

  • @Kris-ok2eu
    @Kris-ok2eu 6 หลายเดือนก่อน +1

    What is also crazy to me about this game is that with all this procedural generation and “infinite possibilities” 99.9% of planets have almost exactly the same topography and have no interesting places, nothing that stands out, no planet with beautiful mountains, flowing rivers and waterfalls, unique planets where there’s bioluminescent life forms so it glows a certain colour at night, no unique fauna or vegetation like maybe massive creatures walking around a planet that’s mostly overgrown fungus, volcanic maps where there’s magma everywhere and you can see volcanoes in the distance. There’s just nothing interesting to even see, once you’ve visited half a dozen-a dozen planets you can call it quits, you won’t find anything much more unique or interesting to even just walk around in

  • @ArchlordZer0
    @ArchlordZer0 6 หลายเดือนก่อน +38

    In response to Bethesda's moon analogy : Games aren't real life. Games are supposed to entertain and be fun for the most part, not simulate real life. That's why we don't die in one hit in most games or why our character doesn't get muscle cramps from running/jumping from hours of playing in a game. You can take elements from the real world and apply them to the game to elevate the experience and increase the engagement with the player (like adding the sense of gravity and weight to games to make hitting something feel more impactful), but that's not what Starfield is doing.

  • @evanrogers1825
    @evanrogers1825 6 หลายเดือนก่อน +55

    For those who don’t know: In Star Citizen, when you warp to another planet, that’s not a “playable loading screen” - you can stop mid warp and fly in the abyss of space.

    • @CommentRedacted
      @CommentRedacted 6 หลายเดือนก่อน +17

      I agree. Here's another cool part: if you power your ship off when you are in low orbit around a planet, the ship falls to the planet. Actually, if you watch "Star Citizen: The War for Jumptown", a guy gets an air kill, from a ground vehicle, while being space dropped to the planet from a low orbit ship. Oh, did I mention the day night cycle that is based on the fact the planets actually spin?

    • @gld1010
      @gld1010 6 หลายเดือนก่อน +4

      Even though there are more creatures and more planets in Starfield, I prefer playing Star Citizen. I only played Star Field one day and grew bored.

    • @bloodgulchpatrick
      @bloodgulchpatrick 6 หลายเดือนก่อน

      I mean, it is a "playable loading screen", hidden behind the warping mechanic - which is a good decision, don't get me wrong.

    • @dementedp
      @dementedp 6 หลายเดือนก่อน

      Same as in Elite Dangerous. And that game was made many years ago.

    • @bloodgulchpatrick
      @bloodgulchpatrick 6 หลายเดือนก่อน

      @@dementedpnot quite, you can freely roam around the system in FSD mode, but the take doesn't load the destination target until you drop off, which is when the game actually loads the planetary or station environment. This is most noticeable on a weak machine and a bad network connection when you transit from orbiting a planet to the glide mode. Depending on the circumstances, you can be stuck in place unmoving, but with camera shake and speed lines, for a couple or seconds.
      Though I haven't played SC, so I can't be sure how it really works there

  • @damgoodman1120
    @damgoodman1120 6 หลายเดือนก่อน +6

    its almost like the game is just a vehicle for "the message"

    • @matthewmosier8439
      @matthewmosier8439 4 หลายเดือนก่อน +1

      This seems to be the point people miss.
      Is a guy curious as to why people like this game when it is boring? He needs only to understand that worldview informs emotions and comfort and the worldview of this game is "awake"..
      The guys who like this can't tell you why they do- or if they do explain it it won't make sense because you'll be standing there trying to figure out if they played the same game you played.
      They often like it because the game told them things about its world that were in line with their biases. And they subconciously realized that, felt comfortable, and received a positive emotional response to that affirmation and comfort. Hence.... they like the game.
      For people who AREN'T driven by the "awake" mindset, this game lacks the emotional confirmation bias and is boring. We don't get anything from the bland interactions or physics(?). We see a terrible letdown packed with politics

  • @millerlight2592
    @millerlight2592 6 หลายเดือนก่อน +1

    They theoretically could have made an even more in-depth mass effect-meets-skyrim if they had stuck with the 6 or 7 main planets, and simple exploration of space and "empty" planets, and people probably would have loved it. Skyrim style depth on a few planets would have gone a lot farther than trying to fake no-man sky "thousands of worlds" without any tech to actually back it up.

  • @nomercy8989
    @nomercy8989 6 หลายเดือนก่อน +87

    Clearly they outsourced customer support to some company in India where they just use chat gpt to deal with stuff like this. Pretty insane the world we live in.

    • @piersyfy4148
      @piersyfy4148 6 หลายเดือนก่อน +8

      Exactly the impression I got as well, lol

    • @wizzenberry
      @wizzenberry 6 หลายเดือนก่อน +2

      You are correct, i work with ai and it reeks of it.

    • @Levi4084
      @Levi4084 6 หลายเดือนก่อน +3

      racist, I don’t know why you all gotta bring India in to this

    • @vivavideo-videofilmer
      @vivavideo-videofilmer 6 หลายเดือนก่อน +10

      @@Levi4084 seriously, dude?

    • @Igor19485
      @Igor19485 6 หลายเดือนก่อน +5

      @@Levi4084 god damn ok Patesh

  • @cam-the-bassist
    @cam-the-bassist 6 หลายเดือนก่อน +121

    I've been playing Morrowind GOTY recently for the first time in maybe 15 years. I'm struck by the realisation that Bethesda used to actually make...RPGs? I've modded it to an extent to remove the more janky aspects that would affect my enjoyment but nonetheless, a 21 year old game is holding my attention infinitely more than Starfield. Despite the older design, the world feels so much more real and lived in - specifically I love the cultural aesthetic of the Dunmer, especially in the distinct differences between the three great houses.

    • @SolProxy
      @SolProxy 6 หลายเดือนก่อน +8

      Would you be willing to list the mods? I'm wanting to play the game but also want to get rid of the jank as much as possible.

    • @DumbArse
      @DumbArse 6 หลายเดือนก่อน +8

      In Morrowind Argonians couldn't wear the same boots and helmeths as the more humanoid races because DUUUUH lizards are different. This incredibly tiny, lore related detail is something I would never find in a new Bethesda release because there is simply no tought put behind anything. Thing are only there to look good from a distance. Like the firearms that use caseless amunition have square barrels because the modeller just looked up a pic of the ammo and assumed that it somehow shoots the whole ass bullet, casing and all and not just the projectile

    • @amberbaum4079
      @amberbaum4079 6 หลายเดือนก่อน +1

      Not sure if Beth still uses or hires the writers who wrote for Morrowind. I don't think Kirkbride wrote for Starfield. General speaking Morrowind had some bombastic writing and visual design and themes. Starfield on the other hand... Is a completely new IP. I highly doubt those old(er) writers and designers were part of it's creation. Oh and before anyone points at Fallout, Beth bought Fallout and turned it into an post-apocalyptic themepark.

    • @yutro213
      @yutro213 6 หลายเดือนก่อน +1

      Which mods do you RECOMMEND?

    • @CrniWuk
      @CrniWuk 6 หลายเดือนก่อน +2

      I grew up with Morrowind. And honest to god, I think Morrowind was the last time they actually tried to make something unique here. From Morrowind, to Oblivion, Fallout 3, Skyrim, Fallout 4 and now Starfield all they did was "dumbing" down the gameplay and exploration. Possible that they might have reached the bottom with Starfield. I don't know. Elder Scrolls is a big name. People might buy it no matter how bad it is.

  • @thelastfew9609
    @thelastfew9609 6 หลายเดือนก่อน +1

    The beat bethesda game wasnt even made by them, tells you everything, they could design a decent game if it was already 98% done.

  • @kuronanestimare
    @kuronanestimare 6 หลายเดือนก่อน +5

    Personally, I think 10 planets would have been good, or maybe 100 if Todd REALLY wanted to give players room to mod the game (which was a major problem with Fallout 4, they packed the map so tight modders were complaining that they had no place to put any of their custom assets) but make it really clear that those others planets are for modders to fill, perhaps by centering the story in a certain area of the Galaxy (think like Mass Effect's Council Spaces in the lower half, Terminus Systens in the upper half, and the Attican Traverse dividing them in the lore. In the gameplay we don't see this much, but just bear with the idea)
    Instead, Todd demanded 1000 worlds, which is just completely unrealistic. He also made traversing this massive galaxy an absolute fucking nightmare so even FINDING content was difficult in and of itself unless you were sticking to the main story missions and whatever hub world you want to dick around in for five hours trying to find every single breadcrumb.
    I think Todd fell for the Ubisoft Mentality: Bigger Worlds Are Better. As someone who put 200 hours into Assassin's Creed Valhalla: THEY ARE ABSOLUTELY FUCKING NOT. If you make a world too big, then it stops being fun because you're spending more time traversing it than interacting with it... You know, one of the main selling points of a VIDEO GAME.

    • @RealShuraalex
      @RealShuraalex 6 หลายเดือนก่อน +1

      I agree with you comment but just out of curiosity, why did you spend 200 hours on a game I feel you didn't enjoy.. (neither did I nor most of people I've talked to or read reviews) why not, you know: -play for 20;
      -figure out it's shit;
      -quit game / uninstall;
      -...
      -profit?

    • @birchy446
      @birchy446 6 หลายเดือนก่อน +1

      ⁠@@RealShuraalexsunk cost fallacy a lot of the time

  • @Aaron_Esh
    @Aaron_Esh 6 หลายเดือนก่อน +40

    Todd Howard biography: from a real developer to the clown

  • @Randymountaine
    @Randymountaine 6 หลายเดือนก่อน +62

    The lack of consequences (Able to do every factions missions) was ridiculous and felt empty. And the endless loading screens just killed immersion completely for me. Wanted to sit in cockpit and fly myself into space and back down somewhere else then land and walk out of my ship. But nope gotta hit 3 loading screens

    • @CadgerChristmasLightShow
      @CadgerChristmasLightShow 6 หลายเดือนก่อน

      I've yet to play the game, I'm downloading it on game pass to try without paying full price lol. Do the loading screens take forever even when the game is installed on an SSD? Because that's impressively shitty if so. The whole big advantage of the "next gen" consoles is the SSD upgrade.

    • @merksmovies25
      @merksmovies25 6 หลายเดือนก่อน +1

      Able to do every faction quest not ridiculous. It actually creates more freedom to tell your story. If your character doesnt fit the FSC faction then dont play it. However if you want your character to have an allegiance change from FS to UC then that should be an option.

    • @masoclevine836
      @masoclevine836 6 หลายเดือนก่อน +5

      @@merksmovies25lol it’s not allegiance change if every faction treats you the same without really acknowledging your status with the others

    • @merksmovies25
      @merksmovies25 6 หลายเดือนก่อน +1

      @@masoclevine836 it doesnt need to. I could care less. I would rather have the option to play all four than be limited to specific decisions. I get to Play the game my way.

    • @Jester_Jingles
      @Jester_Jingles 6 หลายเดือนก่อน +7

      Skyrim also didn’t have consequences. Games very much of it’s time. They have barely updated their gameplay loop. They keep getting worse at making rpgs as they keep using dated gaming loops.

  • @wormoSTEEZE
    @wormoSTEEZE 6 หลายเดือนก่อน +6

    as someone who loved the game, these critiques are all valid and make sense. great video. subbed!

  • @callistomoon461
    @callistomoon461 6 หลายเดือนก่อน +1

    Games just cannot continue like this. Not after Baldur‘s Gate 3.

  • @SoldierSpiderx
    @SoldierSpiderx 6 หลายเดือนก่อน +18

    The fact that 99% of mission lead to the same building, even though they are located in different planets. You can even know where the bad guys are like Imagine the amount of data that must be processed when going through that door instead of just jumping down that ledge. Most of the loading screens make no sense and No May's Sky fails to live up to expectations: devs knuckle down and fixes the problems and Starfield fails to live up to expectations: "Tell the peasants why they're wrong."

  • @mrrynishi
    @mrrynishi 6 หลายเดือนก่อน +61

    "the customer is always right"
    Literally no one who has misused this Walton quote has ever been correct. Much like the customer.
    It is referring to the market. Customers choose with their wallets and hundreds of millions of dollars worth of choices have been made. And we all made the wrong choice.
    They made a much more complex game and then gutted it to appeal to more of the smooth brained consumers.

    • @ryanberman5314
      @ryanberman5314 6 หลายเดือนก่อน +14

      The full quote is also "The customer is always right, in matters of taste"
      IE Scene from Joe Dirt. Just because YOU like sparklers and snakes doesn't mean you shouldn't sell wizzbangs and whiskerdoos

    • @marshallbeck9101
      @marshallbeck9101 6 หลายเดือนก่อน +1

      They made a more complex game and then gutted it? lol sure

    • @DemonLordSparda
      @DemonLordSparda 6 หลายเดือนก่อน +11

      ​@@marshallbeck9101They literally did. The fuel and resource management systems were gutted and their remains are still in the game. Even the gutting was lazy.

    • @TrackMediaOnly
      @TrackMediaOnly 6 หลายเดือนก่อน +4

      From a company side it was also was meant to mean there is usually a way to turn a customer around even if you don't 100% give them what they want. You try to turn a bad experience to some level a good one, you don't double down on making it a crappy one.

    • @blueflare3848
      @blueflare3848 6 หลายเดือนก่อน +2

      “The customer is always right, in matters of taste.”

  • @schadenfreude6274
    @schadenfreude6274 6 หลายเดือนก่อน +2

    The reply from Bethesda Customer Service shows just how the Entire Company is so Out of Touch with the rest of the World, they still think that people still worship their Farts. The success from Skyrim has completely made them not realize that they have started to become like Bioware more and more each and every day. :)
    It is EVEN WORSE if they did use ChatGPT to reply to Reviews. This shows really how LOW they have fallen. Not even Bioware is that Low to use ChatGPT to reply to their Reviews. Yet. :)