The Disappointment of Starfield

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  • เผยแพร่เมื่อ 1 มิ.ย. 2024
  • An in-depth review of Starfield, 200 hours later.
    0:00 Introduction
    0:43 Part I: Exploration
    23:00 Part 2: Gameplay, Mechanics & More
    52:50 Part 3: Story, Tone & Characters
    1:14:50 Part 4: Conclusion
  • เกม

ความคิดเห็น • 4.3K

  • @mohawkan423023
    @mohawkan423023 6 หลายเดือนก่อน +7383

    Still can't believe they had the genius idea to showcase the galactic war that formed human society within the lore IN A MUSEUM and were essentially like "See that history-defining event? You just missed it, have fun collecting rocks on barren planets though :)"

    • @fish5645
      @fish5645 6 หลายเดือนก่อน +451

      Yes the factions that do not get a long when they are all soulless, uninteresting faces with different uniforms. Pick a side, or not you can just join them all because at this point even BGS doesn't care.

    • @jonypo928
      @jonypo928 6 หลายเดือนก่อน +180

      Never thought about it like that, missed opportunity for sure. It could have just ended up like the Skyrim civil war in space though.

    • @MyHazey
      @MyHazey 6 หลายเดือนก่อน +80

      "It belongs in a museum!"
      _ Dr. Henry "Indiana" Jones

    • @agayweirdo5404
      @agayweirdo5404 6 หลายเดือนก่อน +66

      it's a worse version of the bombs dropping in Fallout you never saw it but your constantly reminded of it in the world, characters, enemies literally everything.

    • @theitechlab
      @theitechlab 6 หลายเดือนก่อน +190

      @@agayweirdo5404 Fallout had a reason for not showing the bombs dropping though--pretty much every game is set far into the future and that's the setting of each game. It also doesn't make a lot of sense to have the players spend a lot of time in pre-war times, as the game is all about post-fallout times. We also get the Operation Anchorage DLC which kind of goes into the period before the war. But yeah, BGS missed a huge opportunity for Starfield with the Colony War. They could've made it part of the game's overall conflict (like the Skyrim Civil War questline) rather than just throwing it into a museum exhibit in the game.

  • @SHADOSTRYKR
    @SHADOSTRYKR 6 หลายเดือนก่อน +2474

    Starfields immersion broke for me when I started searching for the ancient Temples, structures untouched for millennia and whose location and existence is a mystery undiscovered yet by humanity.
    I land to look for one, it’s within 100 feet of the landing zone, and within view of a farm, a pirate den, and another ship landing.

    • @rodafowa1279
      @rodafowa1279 6 หลายเดือนก่อน +515

      How about joining a group dedicated to exploring the universe, only to find out they've actually done no exploring and know almost nothing about the universe? Constellation has been around for decades when you join, mind you.

    • @Galagagamer10010
      @Galagagamer10010 6 หลายเดือนก่อน +225

      Same "Were the first humans there likely ever" literal pirate base there

    • @the_mad_fool
      @the_mad_fool 6 หลายเดือนก่อน +212

      @@rodafowa1279 You also don't see them do any science on anything, ever. You'd think they'd run literally any experiments on, you know, literally anything, but instead they just sit uselessly in the clubhouse while throwing out baseless theories without any plan to actually test them.

    • @MikeTheD
      @MikeTheD 6 หลายเดือนก่อน +6

      Lol it's funny really. Jokes

    • @Da_W1ck
      @Da_W1ck 6 หลายเดือนก่อน +27

      Rather than introducing the player to useless Constellation that knows nothing. I think it would be better if we are the one that make the 1st contact with an artifact accidentally during one of our expedition as a scientist. Then we decide to explore it and research it our self. Then come in a whole new research mechanics that's look like a talent tree or something, that we can invest a point to augment our abilities. But later on we learned that these artifacts have the an abilities to traverse time. And later we encounter a different entities/race/alien the artifact origin from which they used for their own agenda that may destroy the universe, and we need to stop them.
      Or to make it even further interesting, we can get into multiverse which the artifact was originated. The artifact was actually a bad entities kinda lika chaos in 40K. Then we actually encountered our self from different universe that actually evil version or possessed by the artifact or something.
      😂

  • @Auesis
    @Auesis 5 หลายเดือนก่อน +161

    The part about Very Hard ship combat speaks to me so much. I was adamant to stay on Very Hard but when I got to that Crimson Fleet mission I died *literally* instantly after the dialogue ended and the combat started, dozens of times, with the best upgrades in the game at the time. I didn't even have time to accelerate before exploding. It was the most obviously untested piece of content I've seen in a "complete" game in ages.

    • @billjacobs521
      @billjacobs521 5 หลายเดือนก่อน +40

      Well, I don't think Bethesda "tests" their difficulty setting at all; I think they test it on normal, and then slap on the basic multipliers for difficulty changes and call it a day. Skyrim's highest difficulty wasn't much better; that's what happens when you quadruple enemy damage, or more.

    • @jacobsmithpeters
      @jacobsmithpeters 3 หลายเดือนก่อน +6

      My friends and I ALL had to reduce our difficulty down to easy when we got to that point. Shop combat was a massive let down compared to any of their other games

    • @Power5
      @Power5 2 หลายเดือนก่อน

      What is most weird is that on very hard FPS enemies were tough typical bullet sponges but I could take them out if I was just the tiniest bit not a Leroy Jennnnnnkins and running into the middle of them all. First 20+ hours of game I had to constantly turn down difficulty before jumping to next planet just in case I got jumped coming out of quantum. Stood zero chance at space combat in the beginning. Even on easy my ship would take serious damage.

    • @tonyw6451
      @tonyw6451 หลายเดือนก่อน

      They had an AI write AND code this game in one month. But we won't find that out until 2060. Cuz Bethesda's real skill is marketing and manipulation.

    • @seichhornchen
      @seichhornchen หลายเดือนก่อน

      @@tonyw6451 If their real skill was manipulation I'm pretty sure their in game dialog checks would be less "You just said you won't do what I want, but what if I ask you again but angry/whiny this time? Great thanks."

  • @fialovejbiftek
    @fialovejbiftek 4 หลายเดือนก่อน +56

    Starfield's melee system should be officially known as The Bethesda Melee System, since it seems like they've been using it in every RPG game, since TES Arena.

    • @SobeCrunkMonster
      @SobeCrunkMonster หลายเดือนก่อน +1

      im on your side about criticizing bethesda but youre just completely wrong, its been a similar system since Oblivion, and even Oblivion had more depth to the melee progression. We need to be accurate with our criticisms to be taken seriously by the powers that be otherwise they have every reason in the world to ignore criticisms.

    • @kitt5208
      @kitt5208 4 วันที่ผ่านมา +1

      Bethesda games are honestly glorified walking sims when you think about it. No real decisions or different outcomes, it's just reading lore and conversations and selecting dialogue that ultimately does nothing. And the gameplay elements like combat are as simple as the most basic form of attack on any other game. The swing and hit. The bare bones mechanic that most games would IMMEDIATELY follow up with ANOTHER kind of attack in the tutorial level.
      I really never liked Bethesda games. Some of their worlds are mildly interesting but damn are their games the most overrated, boring walking simulators I've ever played

  • @Corusame
    @Corusame 6 หลายเดือนก่อน +1901

    Starfield captures the mundanity of real life in a setting that should set the imagination ablaze. Its actually quite the achievement they managed to do that.

    • @B.D.E.
      @B.D.E. 6 หลายเดือนก่อน +203

      One of the best and most damning comments I've read about the game. It's not just a bad game, it's a fucking insult to all of us.

    • @ramagdehz9400
      @ramagdehz9400 6 หลายเดือนก่อน +18

      You nailed it!

    • @Chris_KAy
      @Chris_KAy 6 หลายเดือนก่อน +92

      oh boy i cant wait to come home from my mundane 8/5 to do 8/5 crap in my freetime wuhu!

    • @Ocean5ix
      @Ocean5ix 6 หลายเดือนก่อน +85

      Actually if they captured the fun of mundanity it would’ve been decent. Like for example space trucking or mining in Elite Dangerous was.
      Probably is Starfield couldn’t even nail the mundane aspect.

    • @KorraMea
      @KorraMea 6 หลายเดือนก่อน +19

      How'd u cook the sweet out of the sweet potatoes, Francine? Hmm?

  • @fleshbhones
    @fleshbhones 6 หลายเดือนก่อน +1148

    This game has totally killed my hype for ES 6. If this was allegedly Todd's 25 year passion project, I can only imagine the lack of care that will go into a sequel they feel like they have to make.

    • @DonMagixx
      @DonMagixx 6 หลายเดือนก่อน +112

      i feel the same with es6. i would be disappointed if they released it in the same state as starfield.

    • @analien7337
      @analien7337 6 หลายเดือนก่อน +70

      Depend too much on modders

    • @88heisenberg88
      @88heisenberg88 6 หลายเดือนก่อน +3

      Wah wah

    • @enumaelish9193
      @enumaelish9193 6 หลายเดือนก่อน +262

      ​@@88heisenberg88Zip Mr. Howard's pants up when you're done.

    • @anyaabusable9888
      @anyaabusable9888 6 หลายเดือนก่อน +31

      ES6 will be the St Anger of video games.

  • @hurricanemeridian8712
    @hurricanemeridian8712 5 หลายเดือนก่อน +272

    The Cyberpunk fighting montage was so good, its actually a crime that this isnt a seperate video, more people need to see this

    • @gokufirespit8418
      @gokufirespit8418 3 หลายเดือนก่อน +22

      The montage was sick but way too long. I'd of actually enjoyed it if it was it's own video, but for the sake of this video it ran for about 3 minutes too long. I completely forgot what he had said before it started, and the point he was making with it came across very quickly into the montage. I'd watch and hour of that if it was it's own video titled "Cyberpunk 2077 vs Starfield Montage".

    • @lofl6968
      @lofl6968 3 หลายเดือนก่อน +17

      @@gokufirespit8418 exactly how I felt about it, I didn't come here for Cyberpunk gameplay... He could've used the first 10 seconds of it and would've made his point.

    • @UrBroEren
      @UrBroEren 3 หลายเดือนก่อน +6

      @@lofl6968 ever heard of skip ?

    • @lofl6968
      @lofl6968 3 หลายเดือนก่อน +18

      @@UrBroEren ever heard of pacing?

    • @russianFB7442
      @russianFB7442 3 หลายเดือนก่อน +12

      This video made me re download cyberpunk lmao

  • @ellipsesellipsesellipses8562
    @ellipsesellipsesellipses8562 5 หลายเดือนก่อน +104

    I just wanted to talk about the scene from 2077 with the Flathead and Dumb-Dumb. I actually felt tense in that moment. The tone of the voice actors, the music, the little non-verbal ticks of both the gang members and your partner clearly being on edge, and the aggressive motions of the characters built an amazing stand off for everyone involved. Throw in the fact that if your too trusting and don't show enough "cojones" to make them take you seriously you can and will die from a bullet to the head mid-cutscene with no further chance to stop it.
    It was unfortunate that 2077s gameplay needed a major overhaul because the role playing and experience in this game is top notch and I'm glad that it won the labor of love award.
    I skipped Starfield completely and I'm glad I did. Everything I've seen about it looks mediocre at best
    Which led me to come up with a description that made my zoomer nefew laugh. "The game isn't bad, it's just on the low-end of mid."

    • @thedonofthsht76-58
      @thedonofthsht76-58 4 หลายเดือนก่อน +11

      I'd highly recommend playing cyberpunk now with phantom liberty if you haven't already. Probably my favorite game ever.

    • @perhapsyes2493
      @perhapsyes2493 4 วันที่ผ่านมา

      On the quality of animations:
      Panam's wink in that one bar scene, after you make that 'suggestion'. You know the one.

    • @SetZor666
      @SetZor666 3 วันที่ผ่านมา

      everybody goes to this scene when talking about cyberpunk, of course this was the most fleshed out scene in the game because it was in their initial showcase for it. after the heist mission the game doesn't have anymore scenes/situations even close to this in terms of variety and choice. at best you get passive/aggressive options but that's about it.

  • @518UN4
    @518UN4 6 หลายเดือนก่อน +564

    Exploration gets even worse when you decide to join the pirates and suddenly 80 % of human enemies are your friends.

    • @COMMANDandConquer199
      @COMMANDandConquer199 6 หลายเดือนก่อน +43

      Ha! I was completely done even trying to interact with the "exploration" by the time I got to that quest line, so I just went from quest to quest until I was through it, so I didn't even consider that.
      Holy shit that's hilarious.

    • @gtox11
      @gtox11 6 หลายเดือนก่อน +63

      I'll admit, I felt a little defeated when I rolled up on a large base with tons of high level enemies just to have them all be like "HI FRIEND!"

    • @linuxrant
      @linuxrant 5 หลายเดือนก่อน +17

      there is only one pirate faction in starfield??

    • @COMMANDandConquer199
      @COMMANDandConquer199 5 หลายเดือนก่อน +26

      @@linuxrant Yeah, and every single pirate is part of that faction. Only other enemy faction is a merc faction, but you don't run into them often.

    • @TheSherlockHomez
      @TheSherlockHomez 5 หลายเดือนก่อน +16

      @@linuxrant nah there's also the Spacers and the Va'Ruun Zealots. But as you might have guessed, the apostrophe in Va'Ruun is the only thing that stands out about them. I spent 100h in the game and I don't know shit about it.

  • @LigmaBawlsYoutube
    @LigmaBawlsYoutube 6 หลายเดือนก่อน +1473

    Bethesda really outdid themselves this time. They made a space exploration game without space or exploration 🤣

    • @andreauster1997
      @andreauster1997 5 หลายเดือนก่อน +39

      I know they do not try to beat eachother but No mans sky as a 7 year old space exploration game developed by an indie corp with less the 30 people has it all and better. Full planets (yes they are empty too but still more alive than Starfield) alien races with languages, upgrade systems, no voalization but choices that change the story (yes NMS has a story many people do not know) NMS goes full on exploration in over 70 combinable biomes .
      Starfield also tries to lure you as exploration but is boring as hell. And then the lead writer has the nerve to tell us that the moon was empty too when Neil was there and it certainly wasnt boring. Of course not it was humans first interplanetaric landing ever... Starfield dies that in es daily basis so there should be something to make us excited. Story also is intentionaöly boring cause all his employees that tested his storys for older games skipped them because they where shit. And what he learned wasnt tgat he should write GOOD story no... he started do make shit story in purpose because no one wants story. Yeah because Insomnaics Spiderman 1 and 2, God of war 2018 and Ragnarok amd Baldurs Gate arent popular because of their good stories of course

    • @LostTemplate
      @LostTemplate 5 หลายเดือนก่อน +6

      too much space to explore with nothing interesting in it imo

    • @robertsmith20022
      @robertsmith20022 5 หลายเดือนก่อน

      ​@clouddash-qr7xh lmmfao imagine talking shit about a game you've NEVER played
      Typical dumbass new age gamers lmao

    • @The1337guy1
      @The1337guy1 5 หลายเดือนก่อน +14

      ​@@clouddash-qr7xhWeird comparison with BG3 having 2 years of early access from a team that already made two big CRPGs. While Hello Games was a small indie studio that got way in over their head.
      They're not even remotely comparable as studios. As games that's actually insane to try and compare.

    • @JayInDecent
      @JayInDecent 5 หลายเดือนก่อน

      HahahahHa

  • @johnwiks2597
    @johnwiks2597 5 หลายเดือนก่อน +69

    The irony of Todd going back to Daggerfall in a sense with procedural generation...when it was his insistence back in the Morrowind days for handcrafted fantasy gameplay.

    • @jensenraylight8011
      @jensenraylight8011 3 หลายเดือนก่อน +1

      Give them some slack, let them iron out the kink in Starfield 2.
      the game is not that bad, it had a huge potential for future expansion,
      yes there are a lot of flaw, but there are also a lot of good things that they done right as well.
      and i'm sure your compain was heard loud and clearly by Todd Howard Himself
      this is a new IP, if you kept raising Pitchfork whenever a Dev decided to create new IP,
      in the future, they'll become a coward and won't make any new game for you anymore.

    • @jensenraylight8011
      @jensenraylight8011 3 หลายเดือนก่อน

      @@samanfang5139 well, your opinion aren't equal to everyone opinion.
      Most haters are never even played the game, Most of them only watch the Review or Gameplay footage, then jump to the hate bandwagon.
      the Proportion of those people are way too overblown.
      despite all of the flaw, there are so many people enjoy to play this game, but they're not too vocal about it.
      The numbers shows that people actually play this game, that this game is one of the most played.
      so, this game might not a good fit for you, and you should keep your opinion to yourself.
      play whatever you like, and let other people enjoy whatever they like.

    • @Mkrause762
      @Mkrause762 2 หลายเดือนก่อน

      @@jensenraylight8011the numbers do not show that people are enjoying the game, 3x more people are playing Skyrim on steam

    • @tonyw6451
      @tonyw6451 หลายเดือนก่อน +1

      Got Rich, Got Arrogant, Got Lazy. But the second one is really why I now hate him and his company.

    • @stephengrigg5988
      @stephengrigg5988 6 วันที่ผ่านมา +2

      ​@@jensenraylight8011"the numbers show that people actually play this game"
      Yeah, they show 5k monthly players.. helldivers 2 has went through a PR nightmare and has lost most of their player base and the lowest they've had was 40k players.
      You keep trying to act like you're defending this game from an unbiased stance, but you're horse feeding and clearly a jaded fanboy. If you enjoy the game go ahead, but don't unsult people for not liking it when you're citing lies.

  • @twelfthkingdom
    @twelfthkingdom 6 หลายเดือนก่อน +60

    Mass Effect Andromeda was going to be full of procedurally generated worlds too. Even that team figured out that was not going to work and needed to be scaled back. Not that it ended up great but at least they recognized that specific problem

    • @thedonofthsht76-58
      @thedonofthsht76-58 4 หลายเดือนก่อน +6

      Andromeda has the same problem as starfield though. Forgettable characters and a bland story

    • @ConstantEve
      @ConstantEve 3 หลายเดือนก่อน +9

      ​@thedonofthsht76-58 I remember enjoying andromeda more then stsrfield though.

    • @thedonofthsht76-58
      @thedonofthsht76-58 3 หลายเดือนก่อน +2

      @ConstantEve it's close but I liked starfield better. I beat that atleast, I couldn't finish Andromeda. I'll have to try again after I finish 3( replaying it now)

    • @edot7266
      @edot7266 2 หลายเดือนก่อน +2

      ​@@thedonofthsht76-58 eh. Mass effect andoroma was decent. The story was way more "safe" and alot of rpg aspects were just entirely scrapped but it was generally enjoyable. Great combat. I think the main thing that screwed them is because it was attached to the Mass effect name and thus people just expected alot more. Plus it's glitches on launch

    • @littletee8849
      @littletee8849 3 วันที่ผ่านมา

      A lot of people were perhaps rightly disappointed with ME:A, but if you forced me to play through all the content in Starfield 5 times or Andromeda 5 times, I'd rather do terrible things to my eyes with a spoon than play through Starfield even one more time.

  • @Tuxedo512
    @Tuxedo512 6 หลายเดือนก่อน +500

    the 3 missions you spend with Jackie are more memorable than every companion in starfield put together.

    • @Yeebok
      @Yeebok 6 หลายเดือนก่อน +14

      I'm dreading the end, I sent him to Viktor.

    • @MichaeltheORIGINAL1
      @MichaeltheORIGINAL1 6 หลายเดือนก่อน +46

      Aw, my boy Jackie... Cyberpunk is god damn lightyears better than Starfield. Currently am on my first ultra-modded Cyberpunk playthrough and I rarely ever felt so immersed in a title. I really wanted to like Starfield since I am a huge space/astronomy nerd, but I had to give it up after over 75 hours of patiently waiting for the game to get better. I guess Star Citizen and Elite Dangerous have to continue fulfilling our space needs. Starfield completely lost me when doing the pseudo-wannabe Cyberpunk quest line of Ryiujin Industries. It was so bad that I was visibly angry, turned the game off and haven't started it up ever since.

    • @soronprfrbs
      @soronprfrbs 6 หลายเดือนก่อน +13

      Shit son, I wasn't ready for that to happen to my boy. Rest in Power, you big adorable himbo. What a way to intro the game tho. That's how it's done!

    • @Kris-wo4pj
      @Kris-wo4pj 6 หลายเดือนก่อน +7

      i think Jackie is my second favorite companion. my first is Parvati. idk why but helping that awkward mess of an asexual romance her hero/crush is adorable esp when ya somehow become the awkward 3rd wheel after basically setting up the date and then dragging her to it.

    • @synergygaming65
      @synergygaming65 6 หลายเดือนก่อน +9

      The first mission as Corpo meeting with Jackie and then getting ambushed in the club by Arasaka henchmen was more pulse pounding than anything SF had to offer. I understand it's basically Fallout in space and I really enjoyed Fallout, but it's a night and day difference in the mission intensity.

  • @nickzukowski4106
    @nickzukowski4106 6 หลายเดือนก่อน +233

    In Starfield entering the club involves enduring a loading screen, in Cyberpunk entering the club Totenanz involves having to share an elevator with a tweaked out Maelstromer whose too high to hit the buttons.

    • @Saibellus
      @Saibellus 6 หลายเดือนก่อน +37

      that really was such a huge element of feeling like youre in a living city - the intense vibe change going from the street to a club to a rooftop to some dusty far flung outpost to a gang den. it flowed, it felt alive.

    • @GhostofJamesMadison
      @GhostofJamesMadison 5 หลายเดือนก่อน +18

      Cyberpunk 2.0 is an incredible game, easily the best first person game this year

    • @hyperturbotechnomike
      @hyperturbotechnomike 5 หลายเดือนก่อน +5

      And not to forget the girl which always makes a compliment about your face, when you enter the lizzy wizzy

  • @MarkQuinn2k7
    @MarkQuinn2k7 5 หลายเดือนก่อน +24

    I had just finished talking to Songbird at the nightclub/party and Lizzy Wizzy came out to do her performance. I stood there on the balcony mesmerized. I was there. The emotions were powerful and I was thinking about everything I had learned about the situation in Dogtown, worrying about Songbird, not wanting to disappoint Solomon, and caught in the spell of that amazing song and the performance. It was one of my top ten gaming moments of all time. CDPR, knowing they hit one out of the park, even provided us with a braindance recording of the performance because they knew many players would want to revisit it. This was a scene built with pure inspiration and artistry.

    • @executioner_ecgbert884
      @executioner_ecgbert884 4 หลายเดือนก่อน +3

      I've recorded that concert like ten times from different angles and I'm thinking about making a video of it.
      I won't say the DLC or whole game is perfect, but man it has come a long way since release

  • @chadwolf3840
    @chadwolf3840 5 หลายเดือนก่อน +29

    I couldn’t even remember where some of the cities were after i first visited them. You’re spot on with the whole categorization of places. It’s such a mess.

    • @Power5
      @Power5 2 หลายเดือนก่อน +2

      Yup 200 hours in and I have no idea where the ships parts MFGs are. No idea where the cowboy HQ is. I do know where Atlantis is though. And the wolf den. That is honestly all I remember about all the planets. I have to hop through all the planets on left half with one of those important stuff markers on them to figure out which is for neon or the cowboys.

  • @TheKro16
    @TheKro16 6 หลายเดือนก่อน +687

    I cannot understand why so many people are upset this was not nominated for GOTY.

    • @2K-Tan
      @2K-Tan 6 หลายเดือนก่อน +202

      Because many people unfortunately have zero taste in video games.

    • @dkdevil3490
      @dkdevil3490 6 หลายเดือนก่อน +99

      @@2K-Tan I think it's more that most people don't play a huge variety of games. They don't really have a frame of reference when they mostly play GTA online and Sports games.

    • @adriadelafuente3648
      @adriadelafuente3648 6 หลายเดือนก่อน +92

      It's a game for people who play 3 games a year.
      Yeah it's alright, if you've never played a better game, or you don't question what it could be. You go to the procgen planet, you soy react, and go to your day job.

    • @Wahlrusberg
      @Wahlrusberg 6 หลายเดือนก่อน +48

      @@adriadelafuente3648 I definitely got the impression that a lot of the "woah, people don't like this???" sentiment was coming from dads who haven't really played anything for the past decade but always take a day off work for a new bethesda or rockstar release. From the perspective of someone like that I can see why they don't see how dated it actually is, and are getting what they want

    • @Wahlrusberg
      @Wahlrusberg 6 หลายเดือนก่อน +34

      @@2K-Tan I think the GOTY stuff is more being driven by console war bullshit. There is a painful amount of people who unironically believe that the criticism of this game is coming from bad faith "sonyponies who are just butt mad they can't play it" and not, you know, people who have been playing Bethesda games for 20 years. So the GOTY narrative is being pushed by xbox fanboys because I guess it's like their magnum opus for this gen, and the "snub" is being interpreted as some sort of political slight at xbox.

  • @sidefack
    @sidefack 6 หลายเดือนก่อน +370

    Starfield had a great idea with the option to choose your characters backstory. Then they decided to make you a miner for the opening scene making the player have to bend over backwards in their minds to justify the career change.

    • @derickbowne8633
      @derickbowne8633 6 หลายเดือนก่อน +54

      Just... wow... they couldn't even create a proper beginning to the game before fucking up the roleplaying in this supposed RPG 🤦‍♂️

    • @mememaster695
      @mememaster695 6 หลายเดือนก่อน +64

      There is a popular Skyrim mod that lets you choose a backstory for your character and then starts you with some gear and in a location that fits that backstory. If a Skyrim modder could do it years ago, how the hell can't Bethesda do it now?

    • @derickbowne8633
      @derickbowne8633 6 หลายเดือนก่อน +51

      @@mememaster695 I'm personally convinced Bethesda makes RPGs for people that hate RPGs

    • @Grapefruit5000
      @Grapefruit5000 6 หลายเดือนก่อน +21

      ​@@derickbowne8633yea, they make "RPGs" for the large casual crowd that doesn't ever want to use their brain during playing.

    • @johnholland5419
      @johnholland5419 6 หลายเดือนก่อน +16

      The backstories also don't interact. You can be a freestar settler, a Va'ruun faithful, and if you pick to have living parents, you're also from the UC. Meaning you're somehow from every major faction at the same time

  • @burnin8able
    @burnin8able 4 หลายเดือนก่อน +19

    honestly I feel like if they took the whole "parallel universes NG+" mechanic to its logical extreme and made all of the factions mutually exclusive, and allowed you to choose ONE faction to pursue the main story and their faction storylines as an interconnected plot, even if each version was slightly shorter than the current main story by itself, that would make for at least four meaningfully different playthroughs based off just one decision, and actually encourage replayability.

    • @snattlerake4417
      @snattlerake4417 2 หลายเดือนก่อน +3

      But that would mean Bethesda would have to make a game like New Vegas and there's no chance that's happening.

    • @burnin8able
      @burnin8able 2 หลายเดือนก่อน +1

      @@snattlerake4417 damn, I didn't even think about how that exact narrative framing device was used in a better written RPG than any bathesda ever wrote, but you're right it is in new vegas.

  • @zenkresnik
    @zenkresnik 4 หลายเดือนก่อน +11

    It's insane that some of these gameplay problems (particularly movement) are really simple things that literally are part of a beginner's Unity/Unreal tutorial.

  • @aaronf4275
    @aaronf4275 6 หลายเดือนก่อน +659

    I have more fun listening these audio essays on Starfield and comparing them from different creators - than I actually do playing Starfield 😂 What a fucking shame.

    • @gabemissouri
      @gabemissouri 6 หลายเดือนก่อน +49

      Same, originally I actually liked the game, but then I started to notice all its glaring issues. I stopped playing altogether after 70 hours. It became way too boring.

    • @SirDenzington89
      @SirDenzington89 6 หลายเดือนก่อน +18

      I’ve watched a lot of them and each time I’m thinking yeah but when it’s on sale I’ll probably get it cause I could probably have some fun then they’ll mention something and I think maybe not. This time it was realizing that the planets in the system don’t move and you can’t get closer or further to them. I just feel like I already have No Man’s Sky and it does everything Starfield doesn’t

    • @bchin4005
      @bchin4005 6 หลายเดือนก่อน +21

      Been playing through the Mass Effect trilogy again while watching these reviews and I feel like I'm having the better time of it 😊

    • @90lancaster
      @90lancaster 6 หลายเดือนก่อน +10

      They all say pretty much this that "It's Janky, repetitive and Boring, and the Dialogue sucks" & when they finally finished it their reaction is usually "Is that it".
      Oh and many people complain about the sheet volume of un-killable essential NPCs too.
      Then they usually end by naming an older games they'd rather play instead and say they have no reason to ever go back to this one.

    • @godimready2go
      @godimready2go 6 หลายเดือนก่อน +15

      @@gabemissouriI was similar I actually defended it at release lol… but yea the fresh new game paint fades and you see the reality underneath

  • @PhantomHalf
    @PhantomHalf 6 หลายเดือนก่อน +353

    starfield literally feels like the kidz pop version of mass effect including the kid friendly writing and themes.

    • @joe19912
      @joe19912 6 หลายเดือนก่อน +50

      Right? I can deal with Bethesda's usual jank, but the bland writing and boring characters was unforgivable.

    • @gabemissouri
      @gabemissouri 6 หลายเดือนก่อน +14

      ​​@@joe19912Agreed. The only quest I actually enjoyed in the entire game was the Crimson fleet questline. Mainly because it felt like Delgado and Matthis actually had personalities, unlike most other NPCs in the game.

    • @Kevlord22
      @Kevlord22 6 หลายเดือนก่อน +8

      @@joe19912 I remember one of the quest designer, not sure who or how up, did a talk panel or something and shared his quest philosophy. "Make it simple, stupid". This was such a shock to me, really? No wonder...

    • @richardmcgravyjordan9996
      @richardmcgravyjordan9996 6 หลายเดือนก่อน +8

      yeah game comes across as space adventures for kids and you are the hero

    • @littlemouse7066
      @littlemouse7066 6 หลายเดือนก่อน +6

      please don't make any comparison with ME it's like comparing a Ferrari (ME) with a bicycle.

  • @glucidemorko
    @glucidemorko 6 หลายเดือนก่อน +17

    This is so well explained from you... im stunned. You come up with so many points and point on details of games ive never thought about but actually make a lot of sense. Good job 👍

  • @Kolljak
    @Kolljak 5 หลายเดือนก่อน +74

    Starfield is like having a thousand pots of soup that all taste like water, while Skyrim was one pot of soup with flavor to the extent you would expect ones clothes to explode off like a cooking anime from Japan.

    • @koraegi
      @koraegi 4 หลายเดือนก่อน +7

      Skyrim was as wide as ocean but as deep as a puddle
      But man starfield is multiple dried up puddles

    • @diavolo1326
      @diavolo1326 4 หลายเดือนก่อน +9

      @@koraegiSkyrim has its flaws for sure. It has nowhere near the depth of Oblivion and is a galaxy away from Morrowind’s depth. However, at least i can boot up Skyrim after the many playthroughs i’ve had and still have fun RPing and exploring the world while doing some fun (not particularly well written) quests along the way. Starfield just doesn’t have that, every time i boot up the game i just feel bored after 15 minutes. Coming from someone who put in 150 hours at launch btw

    • @dorkydragon5055
      @dorkydragon5055 4 หลายเดือนก่อน +6

      Skyrim more like a lovely bowl of glorified ramen. Very much comfort food not necessarily good for you but easy to eat on a bad day and just enough protein n plant dlc with mods to make it as spicy as you like.

    • @ofekmizrahi3079
      @ofekmizrahi3079 3 หลายเดือนก่อน +3

      ​@@koraegiskyrim is far from perfect but at the time it was quite innovative and very special, Bethesda innovated alot in the open world rpgs its sad to see how they are doing now

    • @tonyw6451
      @tonyw6451 หลายเดือนก่อน

      I think you meant to say Oblivion, because Skyrim was just a cash grab based on obilivion's success. Play Oblivion, just don't buy it and give these greedy fucks any more money.

  • @Dekipoo
    @Dekipoo 6 หลายเดือนก่อน +608

    200 hours? Nah, you need at least 500 hours to fully understand the greatness of this game.
    - Starfield fans, probably

    • @AC-hj9tv
      @AC-hj9tv 6 หลายเดือนก่อน +40

      And IQ of 501

    • @johnnybravo4566
      @johnnybravo4566 6 หลายเดือนก่อน +14

      I have 200 hours already ^^ lvl 71 and going strong ^^ love this game. Fallout in space but some elements could be better.

    • @bchin4005
      @bchin4005 6 หลายเดือนก่อน

      The amounts of copium Starfield fans must ingest would kill a mere mortal.

    • @danielainger8666
      @danielainger8666 6 หลายเดือนก่อน +109

      @@johnnybravo4566 some flaws ? The game has a lot of flaws crazy how people are satisfied with just playing rubbish nowadays

    • @johnnybravo4566
      @johnnybravo4566 6 หลายเดือนก่อน +8

      @@danielainger8666 Cyperpunk is garbage ^^ even today unfinished game compared to Witcher 3. Starfield is unfinished too but it is copy / paste Skyrim and Fallout just in space. Flaws? For me you can't swim and dive underwater. Food balance is bad but easy fix with mod. Funny bugs but also I lost 4 ships cuz they bugged out. Other than that it is Fallout 4 with better graphics. And yeah I wanted Fallout 4 in space and Starfield is like that. That's why I like to play this game. Yeah Cyperpunk have better story and gunplay but open world and exploration sucks. You can't grab an object in Cyperpunk and place it on the table like in Starfield. In Cyperpunk you can't customize your car. In GTA or Starfield you can customize car / ship. I like Bethesda games cuz it's big open world to have some fun and do stupid things not just story, missions and then pick new game. Base building in Starfield is a lot of fun and ship customization, ship combat is great had a lot of fun. Starfield is good game but yeah some elements could be better but it is also sandbox with lot of fun and freedom.

  • @fightingfortruth9806
    @fightingfortruth9806 6 หลายเดือนก่อน +870

    It gets fun after NG+ 23. 14000 hours in I'm finally beginning to see the brilliance of Starfield. Just be patient.

    • @Zumi909
      @Zumi909 6 หลายเดือนก่อน +16

      Why Should I wait to enjoy it starfield is trash cyberpunk beats it in every category stop riding Bethesda and it's terrible engine and game design

    • @MrDrManPerson
      @MrDrManPerson 6 หลายเดือนก่อน +166

      ​@Zumi909 I can't tell if you're joking or just this cringe.

    • @Zumi909
      @Zumi909 6 หลายเดือนก่อน

      @@MrDrManPerson are you mad I made fun of a outdated shit game

    • @Zumi909
      @Zumi909 6 หลายเดือนก่อน +14

      @@MrDrManPerson cringe Bethesda fan defender

    • @zen.7843
      @zen.7843 6 หลายเดือนก่อน +183

      Wow you guys really can't detect sarcasm ^^^

  • @Reycied
    @Reycied 5 หลายเดือนก่อน +7

    Honestly, I'm kinda surprised anybody actually LIKED the shipbuilding. It was the aspect I was most hyped for...but at the time that I played (they may have patched this by now, in which case, whoops, egg on my face) I had to spend fifteen minutes sussing out why having two hab sections next to each other removed the crafting station I needed, and over an hour trying to figure out why placing a window in the roof of a hab caused my cockpit door to go AWOL, stranding it on the ground. And the inability to ROTATE ship parts (aside from a handful of decorative parts that could be flipped on a single axis). Like...I understand if your cockpit and / or loading ramp need to face a certain direction, but the lack of ability to rotate rooms took all the wind out of my sails. In the end, I must have wrestled with shipbuilding for the better part of five hours to end up with a subpar clunker that didn't look ANYTHING like the traveling Space Mobile Home Of My Dreams™.
    For me, this game was a complete disappointment, back to front. It felt like the design document was a note in crayon, LADEN with spelling errors, that read only: "FALOUTT 3 IN SPAEC & ASLO WITH STAR-BOATS".

  • @lexdeobesean
    @lexdeobesean 5 หลายเดือนก่อน +20

    Very good breakdown. I hope BGS devs/management see this. I played 300 hours, finished it (didn't bother with NG+) and haven't gone back since. I'm now back in FO4, having actual fun again.

    • @jensenraylight8011
      @jensenraylight8011 3 หลายเดือนก่อน +2

      They don't care about your Dissapointment, they only care about this guy 200 hours, or your 300 hours gameplay.
      even with a flaw, you kept playing it.
      if the game was bad, you won't even pass the 10 Hours marks.
      same like me, i noticed a lot of flaw and bug, but i kept playing it,
      the crafting, Skills, shipbuilding, and outpost alone was enjoyable.
      i think the game is okay, it's entertaining, the character was good,
      it just people want this to be the Superior Version of No Man's Sky,
      which is absurd,
      and when it turned out not like that,
      People act as if Todd Howard deliberately trying to ruin their day for no reason.
      Starfield is a new IP, so treat it like buying a New Enthusiast device,
      people kept punishing Game Studio for taking a huge Risk, and make a new thing.
      but that same people also complaining about Game studio not taking any Risk or keep churning COD every years
      just let them fail and learn from their mistake, after all Skyrim won't be so beloved
      if they never create the previous elder scroll game and perfected the Formula.

    • @lexdeobesean
      @lexdeobesean 3 หลายเดือนก่อน

      @@jensenraylight8011 tbh I think they do care more than you think. Todd specifically said that this game was meant to be played for years over and over again. That's kind of what I was expecting (I wanted to make mods for it).
      For me, this game wasn't awful, it's fine for one, played two playthroughs, but its no fallout 4, NV or Skyrim. Those other games are so complex and interwoven with faction allegiances and possible outcomes and crazy dynamic maps that each playthrough is unique. Starfield can't do that... and that's why there's no point for me to play it again but with a different build... the story will be 90% the same. I've played fallout 4 for almost a decade and each playthrough feels almost entirely unique. I've played SF 1.5 times and the second playthrough was almost identical to the previous one, even with a different build. There are other issues but that's the main one for me.
      SF is not bad, the shipbuilder and level designs and planets are gorgeous, the general feel is good too... but the quests are dull, the world isn't threatening and I'm just bored of it now.

    • @ringodooby
      @ringodooby 2 หลายเดือนก่อน +1

      Your having fun in fallout 4?
      It's def better than starfield but man that game had the worst writing

    • @lexdeobesean
      @lexdeobesean 2 หลายเดือนก่อน

      @@ringodooby yeah the story is a bit whacky fo sho. FNV is better from what I remember. But the map and quests work WAAY better than SF.

    • @mrselfridge8303
      @mrselfridge8303 17 วันที่ผ่านมา

      ​@@ringodoobygood gameplay though

  • @kirshak7007
    @kirshak7007 6 หลายเดือนก่อน +579

    I love the companions in starfield. They are exactly what to expect from a dead marriage, sassy, alway criticizing you and getting mad at you for no reason.

    • @pegcity4eva
      @pegcity4eva 6 หลายเดือนก่อน +64

      Can we talk for a minute lol

    • @julystrauss
      @julystrauss 6 หลายเดือนก่อน +6

      LOL

    • @pyrelord8763
      @pyrelord8763 6 หลายเดือนก่อน +69

      and for some reason they hate you at times and just expect you to know what youve done wrong.

    • @zhivagodd
      @zhivagodd 6 หลายเดือนก่อน +1

      😂

    • @davidhujik3422
      @davidhujik3422 6 หลายเดือนก่อน +28

      Don't look at me with that tone of voice!

  • @h8hornets
    @h8hornets 6 หลายเดือนก่อน +222

    Starfield feels like a game that was based upon a checklist that Todd wanted. The devs sought to complete checklist (limited by the ancient engine) and not question if the checklist makes a fun engaging game.

    • @Varangian_af_Scaniae
      @Varangian_af_Scaniae 6 หลายเดือนก่อน +7

      "(limited by the ancient engine)"
      Stop bringing up their engine! Like many other engines they have upgraded it along the way. Just to bad their mindset of good enough has effed up the code.
      To help smooth brains like yourself understand, RAGE was created 2006 and the same engine was used to create Read Dead Redemtion 2. That engine was/is also based on an even older engine. But Rockstars engine developers are more competent than BGS's.

    • @promark5317
      @promark5317 6 หลายเดือนก่อน +32

      Wow. The engine is notoriously buggy and is really old. This is a fact. Calling a random person "smooth brain" because they mentioned it seriously pisses me off. Seriously, what is wrong with you?

    • @promark5317
      @promark5317 6 หลายเดือนก่อน +12

      I hope you dont disrespect people so friviously in real ife because you will eventually get what is coming to you.

    • @planescaped
      @planescaped 6 หลายเดือนก่อน +6

      From all accounts that have come out, it really sounds like Todd Howard's "vision" and level of control on the project crippled and ruined Starfield from the outset. As a lot of the failures of the game can be directly traced back to his direction.
      He tried to do a Kojima... and failed catastrophically.

    • @riven4121
      @riven4121 6 หลายเดือนก่อน +13

      @@Varangian_af_Scaniae The difference is RAGE got iterated. The Creation Engine is still fundamentally the same thing as the 1997 engine it was based on. All of the bugs from other CE games and even Gamebryo games are possible in later ones.
      Jesus Christ it wasn't until a few years ago that F076 stopped tying the game physics to the framerate. Things other games figured out how to do decades ago.

  • @unvergebeneid
    @unvergebeneid 5 หลายเดือนก่อน +28

    To be fair, BG3's cutscenes also consist of mostly static camera shots. But there is just so much choice, such a great story and characters, and such good writing and acting that nobody minds. There's more than one way to skin a cat and a game like BG3 couldn't have been made with the expensive cutscenes of Cyberpunk.

    • @Phrikeares
      @Phrikeares 4 หลายเดือนก่อน +18

      BG3 has camera angles and handle cinematography.
      There is an angle and a back and forth in the directions the characters are looking at, left right, left right.
      While starfield is always face first straight into the camera, they are not talking to each other while you watch, they are all talking to you even when 2 npcs are talking.

    • @tanthokg
      @tanthokg 4 หลายเดือนก่อน +7

      @@Phrikeares feels like you're in a zoom meeting, isn't it

    • @unvergebeneid
      @unvergebeneid 4 หลายเดือนก่อน

      @@Phrikeares I don't think a classic shot reverse shot is any more difficult or complex than the Zoom meeting setup. It's just less inept.

    • @Phrikeares
      @Phrikeares 4 หลายเดือนก่อน +3

      @@tanthokg nail on the head right there

    • @dawsong5208
      @dawsong5208 3 หลายเดือนก่อน

      Yea they are similar, but the facial animations & voice acting makes a ton of the dialogue in BG3 so much more engaging

  • @MuraCasardis
    @MuraCasardis 4 หลายเดือนก่อน +13

    A point about your demo of the negotiation scene comparison. It's worth noting that in many of those scenes, you can move your camera around and use your optics too, as you demonstrated. The way you played those scenes looked so cinematic, and it was cool to see that zoom in to Royce in the background. It's something I didn't notice when I watched my first let's play of it, since the player didn't notice it either.

  • @1doobiedoo
    @1doobiedoo 6 หลายเดือนก่อน +132

    When I play an RPG, I never skip dialogue. Even generic repeat lines, I love it.
    Starfield is the first RPG I found myself just skipping forward in hopes of finding *something* interesting. That something never came tbh.

    • @gbeach85
      @gbeach85 6 หลายเดือนก่อน +9

      Same

    • @whyiwakeup6460
      @whyiwakeup6460 5 หลายเดือนก่อน +4

      Ah yes “rpg”. So many roles to play with the constant 3 dialogue options of: agree, agree but sass, and I’ll come back later. There is only one role to play in this game.

  • @TheAverageSheep
    @TheAverageSheep 6 หลายเดือนก่อน +566

    The thing that worries me most about Starfield is that people like it. Meaning it will enforce and encourage the same type of design and gameplay elements for BGS's next games. And that just kills me a little inside.

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน +36

      people like it because its not a bad game. its just not amazing. there are a ton of other games that people like even though they are mediocre, or even bad.

    • @exLightningg
      @exLightningg 6 หลายเดือนก่อน +121

      Even in this video he calls it "Decent" yet I'm 40 mins in and he hasn't said a single good thing about it.

    • @helios1336
      @helios1336 5 หลายเดือนก่อน +61

      People surely don’t like it. It’s rather mediocre in the eyes of the critics and even more in the eyes of BGS fans. What are you talking about? It’s a huge flop, just look at the numbers of active players on steam. This is a financial disaster for BGS, despite selling a good amount of copies by now. No one will be enganged in a year, and the nearly spend a decade for this trash. This excuse of a game will greatly diminish the hype for ES6 and rightfully so.

    • @hellfire5108
      @hellfire5108 5 หลายเดือนก่อน +16

      It doesn't really matter if people like it or hate it when they simply payed for it. Because if it sells good Bethesda will keep making the same stuff.

    • @Philosopher-Z-
      @Philosopher-Z- 5 หลายเดือนก่อน +15

      ​@@marcosdhelenoits not a bad game, its a boring game.

  • @ploog1206
    @ploog1206 3 หลายเดือนก่อน +4

    Dude that roulette sequence in Phantom Liberty is unbelievable. Such an underappreciated scene. You really feel like you're a spy in that moment

  • @sprag80
    @sprag80 5 หลายเดือนก่อน +10

    Your brilliant, spot on critique of this empty game is infinitely better than the game itself. You also provided, at least for me, the best game review of 2023. Well done.

  • @nomadman_84
    @nomadman_84 6 หลายเดือนก่อน +80

    Imagine being on the dev team at BGS and trying to give feedback to Todd Howard that they need to rethink their approach but being constantly ignored; "it'll work, people love us, don't worry"
    ...all whilst playing CP2077 2.0 in secret and rubbing your temples in disbelief. What a life.
    I think BGS have just used up their last get out of jail free card. If they mess up ES6, they're a finished studio.

    • @bchin4005
      @bchin4005 6 หลายเดือนก่อน +31

      Todd said, on the record, Starfield is his "magnum opus."
      His greatest work...
      I pity TES fans. They're in for some deep disappointment.

    • @nickv1212
      @nickv1212 6 หลายเดือนก่อน +26

      @@bchin4005 He meant to say it's his magnum oops.

    • @bchin4005
      @bchin4005 6 หลายเดือนก่อน +3

      @@nickv1212 ah, now it all makes sense

    • @botezsimp5808
      @botezsimp5808 6 หลายเดือนก่อน +1

      ​@@nickv1212Massive opps.

    • @tonyw6451
      @tonyw6451 หลายเดือนก่อน +1

      For me, they already messed up, I won't be wating my time with ES6, Fallout 5 or anything else Bethesda hypes up. Shit company, the Walmart of gaming.

  • @hardlux
    @hardlux 6 หลายเดือนก่อน +757

    You made the absolute best piece of marketing that CyberPunk ever had... Amazing. I am buying that game tomorrow.

    • @azmenthe
      @azmenthe 6 หลายเดือนก่อน +76

      I know! My main takeaway here was I need to give cyberpunk another shot

    • @slipknotpurity00
      @slipknotpurity00 6 หลายเดือนก่อน +63

      Well you sure are in for a treat. Wish I could play it again for the first time!

    • @Sonsie66
      @Sonsie66 6 หลายเดือนก่อน +4

      I’m waiting for the Xmas sale!

    • @_BlackenedSun
      @_BlackenedSun 6 หลายเดือนก่อน

      Imagine thinking that empty big piece of garbage cybertrash is good😂

    • @Joesmho23
      @Joesmho23 6 หลายเดือนก่อน +13

      Got it when phantom liberty came out. It is a cool game worth getting

  • @fr0ntend
    @fr0ntend หลายเดือนก่อน +12

    Elder scrolls 6 is gonna be trash and people will still be surprised :)

    • @Falas5898
      @Falas5898 หลายเดือนก่อน +1

      Exactly!

  • @spenceduggs8449
    @spenceduggs8449 5 หลายเดือนก่อน +10

    Why does all of the "insane club music" from Starfield sound like the Human Music™ from Rick & Morty?

  • @DRAGONFANG18
    @DRAGONFANG18 6 หลายเดือนก่อน +299

    Your argument about Starfield having lots of planets with very little content reminded me of a 2003 game. KOTOR is also a planet exploration RPG. It may not have thousands of planets, but man were each planet really deep in terms of content and world building.
    Edit: I cant believe Bethesda did not learn from a 2003 game in 2023.

    • @Mitsaya
      @Mitsaya 5 หลายเดือนก่อน +32

      And Bioware even remembered to include consequences for cheating in their games too. And, you know, actually compelling characters and romances.

    • @tonyug113
      @tonyug113 5 หลายเดือนก่อน +15

      even the blight area in morrowind was more interesting, and i hated that.

    • @sunbleachedangel
      @sunbleachedangel 5 หลายเดือนก่อน +9

      They haven't even learned from their own game

    • @adamg7270
      @adamg7270 5 หลายเดือนก่อน +3

      I just picked up Starfield. Long time Bethesda fan, and played KOTOR. After my first 15 hrs in Starfield that was my exact thought: this game is a lot like KOTOR. Nice game, even fun at times, but has almost zero depth. I'll probably get some mileage out of it when they release survival mode, then i'll do a perma-death run. Until then i'm just going to blast through the main story.

    • @vergils_plastic_chair
      @vergils_plastic_chair 5 หลายเดือนก่อน +6

      Thought about KOTOR too when I saw Starfield.
      They should’ve done the same thing KOTOR did: small amount of planets that have limited accessible area. Basically planets = separate big locations.
      HAND-CRAFTED.
      It would make exploration and quests more engaging. Also the world would make more sense, because everything would be placed with PURPOSE.
      Writing is still way more boring that in KOTOR, but at least exploration would be kinda like in Skyrim.

  • @TheTIGSY
    @TheTIGSY 6 หลายเดือนก่อน +808

    Shortly after starting starfield I was excited to explore the planets I was on, thinking to myself "it's a bethesda game, if I go explore this planet instead of going to the quest marker they gave me i'll be rewarded with atleast something to do right?" After reaching my first poi that was just a bunch of flowers, I was like "huh this is...pointless but the next one just over the cliff will be interesting right?" only to discover it was literally the exact same set of flowers in the exact same positions...I uninstalled the game seconds later

    • @Zvrra
      @Zvrra 5 หลายเดือนก่อน +47

      lmfaoo just a bunch of flowers

    • @meenajag3319
      @meenajag3319 5 หลายเดือนก่อน +78

      When I tried playing it I got a horrifying feeling that I was alone in this boring thing that bathesda created. I did not feel adventurous at all, it felt very empty and repetitive to me.

    • @sunbleachedangel
      @sunbleachedangel 5 หลายเดือนก่อน +15

      I hope you refunded it

    • @TheTIGSY
      @TheTIGSY 5 หลายเดือนก่อน +53

      @@sunbleachedangel Played it on gamepass wasn't ever gonna spend money on it 🤣

    • @datdudeinred
      @datdudeinred 5 หลายเดือนก่อน +1

      And got a refund?

  • @squashlord371
    @squashlord371 5 หลายเดือนก่อน +5

    I've started this video but you've already hit upon a point of contention for me: the exploration aspect. Even looking back at Bethesda's games pre-Skyrim, the way they want you explore is so different. Go back as far as Morrowind which has no compass, and how it felt rewarding to go exploring and find a daedric temple or stumble upon orcs worshipping Malacath. Travelling around and spying a Dwemer structure from afar, a shape in the fog, felt like actual exploration.
    Hell, using a different game entirely, I have recently been going through Dragon's Dogma Dark Arisen, which came out around the same time as Skyrim. There are map icons, but no overworld compass. What you find is due to quests and exploring, and more often than not you are rewarded even if you do initially end up finding a more challenging foe to defeat before you can get it. The swathes of open field and dense forest are pleasant to walk through after you've run into a bunch of bandits, that downtime needed.
    Starfield feels like it's all downtime. Planets feel like a checklist - go look at the points of interest, go get some materials, defeat some space raiders. Rinse and repeat. A shame, when a space game could have benefited from dense, multi-planet excursions, with the corpos and politics that should be involved with sci-fi settings.

  • @ecargfosreya
    @ecargfosreya 5 หลายเดือนก่อน +6

    When I first got Starfield, the thing that horrified me most was melee. I tried sprinting towards an enemy but couldn’t hit them unless my character first came to a complete stop and let go of the firing button. This didn’t seem to be a problem in third person but in first person it was. And don’t even get me started about how you can’t mod your melee weapons.

    • @jacques8823
      @jacques8823 3 หลายเดือนก่อน +3

      So sad. Fallout 4 had me making serrated machetes from scraps and hunting for new melee weapons. Plus drugs were very useful for side stepping and vats. This game’s melee system is what made me quit.

    • @ecargfosreya
      @ecargfosreya 3 หลายเดือนก่อน

      @@jacques8823 same

  • @boopuchannel
    @boopuchannel 6 หลายเดือนก่อน +109

    i thought i was crazy for being the only one who noticed how EVERY creature in the game have the same behaviors and are essentially just reskins of one another, finally someone else said it

    • @Zett76
      @Zett76 6 หลายเดือนก่อน +4

      You ARE cracy. Nowhere in the videos is that being said. You just imagined it, like so many things.
      In fact, this video doesn't exist.
      This comment doesn't exist.
      .... ... .. ...... ... !

    • @VideotimeEmi
      @VideotimeEmi 6 หลายเดือนก่อน +15

      @@Zett76gaslight, gas station, girlboss

    • @wolfwing1
      @wolfwing1 6 หลายเดือนก่อน +2

      at least they look different, really little difference especially in combat with spacesuits from vanguard, spacre, crimson fleet or anyone else in starfield.

    • @Zett76
      @Zett76 6 หลายเดือนก่อน +1

      @@VideotimeEmi it is told!
      ;)

    • @tonyw6451
      @tonyw6451 หลายเดือนก่อน

      10,000 planets. 15 creatures.

  • @killgriffinnow
    @killgriffinnow 6 หลายเดือนก่อน +125

    Here are my biggest problems with Starfield
    1. The world design does NOT have any history to it. Remember Word Walls in Skyrim? Each one would be in a totally unique place, and have its own story. One would be in the deeps of a tomb, guarded by a Dragon Priest, and on the way you would pick up journals of people who tried to rob the tomb and meet sticky ends. Another would be atop a mountain, where you would have to brave Ice Wraiths through the forest, only to fight a newly-awakened dragon. But the Starfield "Temples". Go to a Temple in a barren wasteland, complete the same boring minigame and unlock a new power. How is this interesting? How is this a worthwhile experience? Where is the story?
    2. There's NO such thing as exploration. When you explore a map in Skyrim, you find things "off the beaten path". So you might try to get from Whiterun to Riften but, on the way, find an ancient, abandoned Shrine taken over by Spriggans. As you go deeper into the Shrine, you can find it's actually haunted. The tale becomes so exciting that you forget about Riften entirely. No such thing happens in Starfield. It's literally just "go through boring planets to make a beeline for a map-marker 400m away" rinse and repeat ad infinitium.
    It's like Bethesda have taken the best parts of their games, stripped them out and thrown them in the bin. As a die-hard Bethesda fan who literally defended and highly enjoyed EVERY major release (including FO4 and FO76), the extent Bethesda fumbled this release just astounds me.

    • @Kintabl
      @Kintabl 6 หลายเดือนก่อน +19

      I agree, main problem with starfield is the world. They made the most boring and world that just doesn't make any sense.

    • @stirlinggerbic-forsyth3345
      @stirlinggerbic-forsyth3345 6 หลายเดือนก่อน +7

      Getting side tracked by location markers off to the side of the path to your desired destination *is* why Bethesda games before Starfield worked so well. It's the core of what makes a Bethesda RPG it's own, unique type of RPG.
      Which is weird that they threw that away for Starfield. Now it's a mediocre at best open world RPG with hardly any "world" to it.

    • @Heinz-bx8sd
      @Heinz-bx8sd 6 หลายเดือนก่อน

      So anything but extreme, obvious shite will solicit praise from you. Get out fanboy.

    • @aleigor450
      @aleigor450 6 หลายเดือนก่อน

      Id rather have Daggefall level of openess to the detriment of what we have now, at least it felt like a world. This a small levels sewed together without any links

    • @Digger-Nick
      @Digger-Nick 6 หลายเดือนก่อน

      Starfield needed to come out after elder scrolls 6, not sure why it even got made.

  • @dawsonrudis4642
    @dawsonrudis4642 6 หลายเดือนก่อน +5

    I noticed I got the achievement for landing on every planet/system (can’t recall the wording) by landing in Akila for the second time in NG+. So not only does the game count it as landing on a new planet bc it’s a new universe, but they didn’t consider that maybe I did want to land on every planet.

  • @carito728
    @carito728 5 หลายเดือนก่อน +3

    It astonishes me how Bethesda still uses lazy stiff facial mocap that looks like it was made 12 years ago while games like Baldur's Gate have mocap so detailed that it feels like you're speaking to a real person.

  • @andrewrymell1
    @andrewrymell1 6 หลายเดือนก่อน +124

    What a great take on this game. I just finished Cyberpunk, my first play through. I'd avoided after the launch fiasco, but I was blown away by the game, especially how alive Night City was. Then I fired up Starfield, and in less than a week, I was playing a new background/build in Cyberpunk again. I have zero intention of returning to Starfield, everything just feels so outdated and the interaction with NPC's are so stilted.

    • @RJBeee91
      @RJBeee91 6 หลายเดือนก่อน +1

      I had a similar experience to you. I played Cyberpunk on release and enjoyed it, but struggled with a lot of bugs and lack of content. Played Starfield and was instantly bored. Went back to Cyberpunk with the new DLC and the massive 2.0 update and the game is just night and day better than starfield.

    • @G33KSPALACEdotCOM
      @G33KSPALACEdotCOM 6 หลายเดือนก่อน

      Cyberpunk was NOT just a technically broken game at launch, it was fundamentally lacking in nearly every aspect of its' gameplay loop outside of the main story. Very few side missions had anything interesting to offer, there was little to do in the open world outside of the main story and the gameworld itself just felt.... Dead.
      Cyberpunk now, is vastly improved. But to say it was just technically broken at launch is a lie. It was an unfinished game in every sense of the word.

  • @cepheus3d
    @cepheus3d 6 หลายเดือนก่อน +166

    After watching this video, I realized that Bethesda have completely lost their touch as game designers. Even ignoring the technological innovations they could've added to the game, they appear to be completely creatively bankrupt in terms of even working around engine limitations to create a fun game, and the results speak for themselves.

    • @Draeckon
      @Draeckon 4 หลายเดือนก่อน +4

      It's because most of the company's most talented members are no longer there. They also only have like 2 writers, which cannot create a breadth of story and quest content that is both wide and deep for a game of this sheer scope. You need at least a dozen or more, with someone overseeing them to make sure their ideas mesh together as cleanly as reasonably possible.

    • @ohwellplaythecardsthatimgi9494
      @ohwellplaythecardsthatimgi9494 3 หลายเดือนก่อน +5

      @@Draeckon They have one singular writer, Emil Pagliarulo

    • @NiSE_Rafter
      @NiSE_Rafter 2 หลายเดือนก่อน +1

      ​@@ohwellplaythecardsthatimgi9494That's just false. Emil led the writing team but did not individually write the entire story. Other writers have been credited for the various quest lines, like Will Shen.

  • @rxdcrxwn
    @rxdcrxwn 5 หลายเดือนก่อน +8

    I always look for character customization in games, whether it's the character's face, outfit, or vehicles. Immersing in the universe feels more complete with appropriate clothing. Imagine my disappointment when I found out that Starfield's outfitting system went back to FO3/NV era where you can only equip helmets and overalls instead of being able to equip modular clothing pieces like Skyrim, Fallout 4, or even Fallout 76. Sure you can customize your ship to your heart's content, but most of the time you won't see your ship, especially when you're dealing with other NPCs.

    • @UncomfortableShoes
      @UncomfortableShoes 4 หลายเดือนก่อน +3

      That really sucked for me too. No cool pants, boots, shirts. Just an outfit, can’t change color. Bleh

    • @frostreaper1607
      @frostreaper1607 4 หลายเดือนก่อน

      F4 clothing system isn't modular, you had 'body armor' 'eyewear' and 'hat' and that was it, so I'm not sure what people where expecting. Making different armor pieces to have people mix and match is a lot of work so Beth threw that concept in the trash after Skyrim.

    • @mrselfridge8303
      @mrselfridge8303 17 วันที่ผ่านมา +2

      ​@@UncomfortableShoesfr cant even look cool in starfield

  • @tylerdurden4377
    @tylerdurden4377 5 หลายเดือนก่อน +2

    Fantastic analisys 10/10. I subscribed. Looking forward to see more content.

  • @Daddyo145
    @Daddyo145 6 หลายเดือนก่อน +302

    Hot off the heels of Baldur's Gate 3 I jumped into Starfield, and the difference in writing and conversation quality hit me like a truck. I had that sinking feeling in my gut, and sure enough it never got better, it in fact only got worse as the game progressed. I have never skipped this much dialogue in a game before.

    • @hammerofscience534
      @hammerofscience534 6 หลายเดือนก่อน +7

      I don't think it really matters I would be surprised if any choice changes anything.

    • @Deadsnake989
      @Deadsnake989 6 หลายเดือนก่อน +29

      I came off Armored Core 6. The characters in that game are 100x better and you literally only see 2 of them as a sketch if you hardcore secret hunt. Also the combat is worlds better in ways that just can't be described.

    • @kamurotetsu4860
      @kamurotetsu4860 6 หลายเดือนก่อน +43

      They really need to hire better writers at this point, the, lack of, quality has been the same since Oblivion. That was 17 years ago.

    • @slashrocks19801
      @slashrocks19801 6 หลายเดือนก่อน +13

      Baldur's Gate 3 every choice was pretty profound how it impacted the story in Starfield the choice literally don't matter...

    • @MikeTheD
      @MikeTheD 6 หลายเดือนก่อน +7

      Kinda like the games that came out around Elden Ring. Lots of cope because it was so glaring. Gamers can sense if a game is sterile, and it can even be a decent game.

  • @lordspaz88
    @lordspaz88 6 หลายเดือนก่อน +592

    Cyberpunk's launch was atrocious, but the things that where wrong with it where mechanical problems. Most of them have been completely patched out or overhauled to get to the point they are now. Starfield was a functioning game at its launch, but the problems it has are issues with its core design philosophy. Those can't get patched out.

    • @ggoose11224
      @ggoose11224 6 หลายเดือนก่อน +79

      Exactly. Under all the bugs, cyberpunk still had a great story, gameplay loop, and world to explore. No matter how many bug fixes and quality of life changes they make to Starfield, they will never be able to patch out the hollow and boring gameplay loop. Even ground vehicles wouldn't be able to override the sheer terribleness of loading screen after loading screen and boring quest design.

    • @Varangian_af_Scaniae
      @Varangian_af_Scaniae 6 หลายเดือนก่อน +47

      Cyberpunk was and still is trash compared to what we were promised. This terrible game at least didn't overhype aspect that were cut because they were to incompetent to handle it.

    • @Ornithopter470
      @Ornithopter470 6 หลายเดือนก่อน +28

      ​@@Varangian_af_Scaniaewhile i certainly agree with you about Cyberpunk, the part of the game i want is skipped over in a cutscene. But i can acknowledge that the game game we got has a decent story, a decent gameplay loop, and an environment that feels like it's lived in.
      Starfield lacks that.

    • @planescaped
      @planescaped 6 หลายเดือนก่อน +22

      @@Varangian_af_Scaniae One could say the same thing about Fable. Or No Man's Sky. Except that would be dumb, kinda like what you said. >__>
      And OP hits the nail on the end.
      Starfield is fundamentally mediocre, and only copious modding could ever hope to redeem it. Question is if it will ever see the level of mod scene that is going to be needed to get to that point.

    • @Ar17778
      @Ar17778 6 หลายเดือนก่อน +35

      @@Varangian_af_Scaniae bros still furious his ps4 couldn’t run it😭😭

  • @PartyQuest
    @PartyQuest 4 หลายเดือนก่อน

    you still making fantastic video, im glad.

  • @FakeAnarchist
    @FakeAnarchist 5 หลายเดือนก่อน +8

    I made a huge mistake buying Starfield over Baldur's Gate 3, I 've only been to Mars after leaving New Atlantis and checked out mentally when real life stuff came up for me and there's nothing there that will compel me to come back to it. BG3 I bet would be a story that makes me want to come back to see to completion.

  • @SynthLizard8
    @SynthLizard8 6 หลายเดือนก่อน +109

    Skyrim biggest hook was it's Music and atmosphere, the taverns were cozy with it's somber bard music, warmth of the fireplace, you walked down roads next to streams with fish in them and as they splash against the rocks, swamps is coated in ankle high fogs and the lands around Falkreath is lush and dense with green, ALL cresendoed by a masterful soundtrack that makes you want to look up in to the night's sky in awe.
    What do you get in Starfield? well, Todd was being very literal when he called it "The space game"...it certainly is Todd, it's just a game set in Space, no lore to discuss or theorize because everything's explained on the spot, no bigger mystery about it, even the origin of Earth drying up isn't that grand, it's basically just a plot to push people in to space colonization, that's it, not aliens, divine intervention or even cosmic horror, just scientists being wide-eyed to Space colonization.

    • @GhostofJamesMadison
      @GhostofJamesMadison 5 หลายเดือนก่อน +4

      They didn't rehire Jeremy sole for ES6, be aware ES6 will be bad

    • @smexizool
      @smexizool 5 หลายเดือนก่อน +5

      I also cant remember a single track from Starfield. I dont even know if there was music at all honestly

    • @AnunnakiAaron
      @AnunnakiAaron 5 หลายเดือนก่อน

      All I can remember hearing is the sound of me being encumbered and still trying to run, so my health is low and I can hear my muffled heartbeat, with the occasional sound of my jump pack trying to get me back to my ship a little faster. @@smexizool

  • @SubzeroBlack68
    @SubzeroBlack68 6 หลายเดือนก่อน +179

    As soon as you played the Cyberpunk 2077 combat I got so engrossed into the footage I forgot I was watching a Starfield video. Theres just so much style and flare.

    • @504Trey
      @504Trey 4 หลายเดือนก่อน +2

      Starfield is an amazing game & is the greatest game I played in 2023 & I've played all the top rated gamed & most hyped up games released in 2023.. people just love to hate

    • @vindelqen
      @vindelqen 4 หลายเดือนก่อน +27

      ​@@504Trey is @SubzeroBlack68 lying ? Is there something he missed ? You didnt bring anything to the table to counter what he wrote.

    • @LucDeTruc
      @LucDeTruc 4 หลายเดือนก่อน +29

      @@504Treywas Starfield the only you game you played in 2023 or something?

    • @DarkestVibez
      @DarkestVibez 4 หลายเดือนก่อน +15

      @@504Trey that's the fun thing. Nobody is judging you for enjoying it. People enjoy it and there's nothing wrong with that. There's also however nothing wrong with criticizing it.

    • @BungieStudios
      @BungieStudios 4 หลายเดือนก่อน +5

      @@504TreyWhy you mad?

  • @reshypoo9447
    @reshypoo9447 5 หลายเดือนก่อน +1

    I missed the VATS system a lot while playing, being able to shoot weak points, and teleport around as melee.
    And having activated crits being guaranteed hits added just that little bit extra to combat strategies when you open with a 50 yard missile crit to the biggest dude's face.
    Jet was also pretty sweet for bullet-time on demand.
    I wish they'd pulled more from Fo4, but seems they took inspiration from 76 instead.

  • @Feuerex
    @Feuerex 5 หลายเดือนก่อน +4

    I like that you used Cyberpunk for comparison clips. The game came out in a messy state on consoles, but playing it on PC I had an absolute blast with it, and I really feel like it set new standards for what you can expect from games in terms of cutscenes and just general environmental design, which was absolutely top notch throughout the entire game.
    Bethesda is doing the exact same thing they've been doing 20 years ago, while the rest of the industry are moving leaps and bounds with each new release. For a 60/70 $ game, you really have to bring the best stuff possible, not just the exact same thing again and again.

  • @JammyGuns
    @JammyGuns 6 หลายเดือนก่อน +243

    THE definitive Starfield review/analysis imo. You nailed it perfectly.

    • @DownwardThrust
      @DownwardThrust  6 หลายเดือนก่อน +23

    • @dieSpinnt
      @dieSpinnt 5 หลายเดือนก่อน +4

      I think they even take the critique and fix bad designed things like the movement or shooting action/power integration:
      ... WITH V.A.T.S.
      Hehehe

    • @whyiwakeup6460
      @whyiwakeup6460 5 หลายเดือนก่อน +2

      The patrician review definitely covers many more aspects and in more detail, but a few small issues mentioned here aren’t mentioned in that video.

    • @whyiwakeup6460
      @whyiwakeup6460 5 หลายเดือนก่อน

      @@dieSpinntwhat are you talking about

  • @Space_Ghost91
    @Space_Ghost91 6 หลายเดือนก่อน +57

    I think a really simple but fundamental flaw with exploration in Starfield is that the points of interest map markers are already there when you land on a planet. In Skyrim they would pop in as you got within a certain range so you would visually assess the landscape and walk towards something you think could be of interest, the game would then affirm your curiosity by saying 'yes there is a cave here' and then you would discover the cave and go in an explore it, it felt rewarding. In Starfield you already know as soon as you land how far away the map marker is so it's literally just a case of making a b-line straight to that marker with no sense that you've actually discovered anything. It's strange how they could mess up something that seems so insignificant but actually has a massive impact on exploration.

  • @SqueakyBe
    @SqueakyBe 2 หลายเดือนก่อน

    That cyberpunk combat montage followed by Starfield "Stealth" kill was just soooo well done! Got yourself a sub, great video.

  • @richardgrayson432
    @richardgrayson432 5 หลายเดือนก่อน

    AMAZING video, this deserves at least one mil views.

  • @Grekinski
    @Grekinski 6 หลายเดือนก่อน +190

    I was enjoying Starfield before Phantom Liberty. I felt some it’s flaws from the beginning but decided to ignored them. I was hyped for the game, but as soon as Phantom Liberty came out and played it, I tried returning to Starfield to finish it and couldn’t. It just feels like a chore.

    • @patwilson2546
      @patwilson2546 6 หลายเดือนก่อน +19

      That's the problem. If I am going to go to work I expect to be paid to do it. With Starfield, I paid somebody else for the "pleasure" of mining rocks.
      buzz buzz buzz ...
      on to the next rock
      buzz buzz buzz ...
      Oh what fun!

    • @UnityAgainstJewishEvil
      @UnityAgainstJewishEvil 6 หลายเดือนก่อน +16

      @@patwilson2546Not only that, but Bethesda just craps out a broken product and expects modders to work as well by fixing their game for them. Bethesda are lazy and creatively bankrupt.

    • @kubbykush9401
      @kubbykush9401 6 หลายเดือนก่อน +3

      ​@@UnityAgainstJewishEvilAbsolutely that part. 💯

    • @gerwyn8340
      @gerwyn8340 6 หลายเดือนก่อน +3

      Really its just a early access game, with good graphics, it feels incomplete some how. (Maybe its because there are no alien races?)

    • @UnityAgainstJewishEvil
      @UnityAgainstJewishEvil 6 หลายเดือนก่อน +4

      @@gerwyn8340 Yea the fact there’s no alien-humanoids made it also seem very bland and uninteresting.

  • @agayweirdo5404
    @agayweirdo5404 6 หลายเดือนก่อน +154

    I'm playing Oblivion again for the first time in 6 years after being disappointed in Starfield and I forgot how fun Bethesda's older games are I put over 500 hours into Oblivion before starting again and I still ran into quests I never seen before like wow the amount of content, detail and care that was put into it still impressive especially considering Oblivion is 17 years old and Starfield is a new game😆

    • @Discount_blackbeard
      @Discount_blackbeard 6 หลายเดือนก่อน +19

      Dark brotherhood quest line (chef kiss)

    • @zaftnotameni
      @zaftnotameni 6 หลายเดือนก่อน +19

      oblivion was a masterpiece... janky as hell, main story meh and repetitive... but it had soooo much character... the dark brotherhood and thieves guild questlines were brilliant... crafting your own spells too

    • @syndicalist-0
      @syndicalist-0 6 หลายเดือนก่อน +3

      You should try morrowind or daggerfall unity

    • @StrawHalo
      @StrawHalo 6 หลายเดือนก่อน +4

      i just started another playthrough of oblivion as well. The difference is night and day.

    • @GamerBully
      @GamerBully 6 หลายเดือนก่อน +4

      Heh I've just started up oblivion again. It's been years since I played it. I absolutely love it.

  • @Gio-ym4uj
    @Gio-ym4uj 5 หลายเดือนก่อน +1

    I like your voice. It calms me. Subbed. :)

  • @bossked1563
    @bossked1563 5 หลายเดือนก่อน +2

    Valheim is a game that does procedural generation well, and I think it's because it knows what it is: a building sim with incidental combat and exploration. They perfected the building elements, which means the core gameplay loop is good. And for exploration, they focused on two elements: make it beautiful, and make it calming. Which, incidentally, PG is good at.
    It doesn't seem like Starfield knew what they wanted to be or what to focus on, and that's what seems to have screwed them. Divided goals and attention.

  • @Trench_j
    @Trench_j 6 หลายเดือนก่อน +121

    The only fun I had in starfield was giving myself unlimited money and building cool ships but that quickly dries up once you realize you can’t do anything with said ships

    • @SOV_Gambit
      @SOV_Gambit 5 หลายเดือนก่อน +4

      Fly them
      Dog fight
      Board spaceships
      Land on planets
      Hold a crew
      Walk around inside and see the interior of amazing creation you made.
      Mine asteroids
      Scan planets
      Etc

    • @billjacobs521
      @billjacobs521 5 หลายเดือนก่อน +51

      @@SOV_Gambit Jesus you're boring. "Walk around?" Really?

    • @SOV_Gambit
      @SOV_Gambit 5 หลายเดือนก่อน +2

      @billjacobs521 yes, walk around in the spaceship you just created, launch into space, check out the view. Pretty incredible.
      I'm boring and you are another entitled gamer that doesn't know what they have.
      Each to thier own, I'm definitely not bored with the ship builder...

    • @paulw5039
      @paulw5039 5 หลายเดือนก่อน +46

      @@SOV_Gambit Yes, Starfield was made for people like you. Shame they couldn't have made it fun and engaging instead.

    • @whyiwakeup6460
      @whyiwakeup6460 5 หลายเดือนก่อน +27

      ⁠@@SOV_Gambityes, walk around, look into the bland, white walls with good detailing, yes, but other than that what? Did you pay 70$ to walk around virtual spaceships with nonsensical routes? This is like talking about Tears of the Kingdom critically and only discussing the art of the food items and pots, despite a game being around it. Also, nice “etc” because you literally can’t do anything else with ships other than what you listed.

  • @theclawyaww3740
    @theclawyaww3740 6 หลายเดือนก่อน +271

    The only two interesting things in the Starfield lore had already happened(the war) or were completely missing(Va run and space serpent).

    • @davewills148
      @davewills148 6 หลายเดือนก่อน +12

      Lore is a poor excuse for anything, no one sane reads LORE, it counts for nothing.

    • @VisivisiV
      @VisivisiV 6 หลายเดือนก่อน +68

      @@davewills148 Welcome to RPG videogames! You sure you're in the right place?

    • @topaz_climber
      @topaz_climber 6 หลายเดือนก่อน +20

      Yep. An aged-feeling RPG with poor mechanics I can forgive. An RPG with boring story, uninteresting characters, no choices and shallow lore. That’s a critical failure! Starfield is awful.

    • @shanegale6143
      @shanegale6143 6 หลายเดือนก่อน

      It's funny cuz you could say the same thing about elden ring except the game is competently made so it made everyone curious and not roll their eyes

    • @patwilson2546
      @patwilson2546 6 หลายเดือนก่อน +2

      @@shanegale6143 Elden Ring IMHO is more about brutal gameplay than anything else (which is why I deleted it from my drive as soon as I finished it). There is a certain lore to it and they do stay true to it, but IMHO that's not really the point of the game.
      Bethesda games are supposed to put you in a world that is fun to explore. Bethesda NPCs have never been the best nor have their quests. However, the NPCs of Skyrim were good enough that they added to the game instead of actively subtracting enjoyment. Most of the quest lines were reasonably enjoyable, even if the were not the deepest. Most of all, exploring the game world space (Skyrim, Cyrodil, Boston, Washington) is the real joy of Bethesda games. That is totally missing from Starfield.
      What we get is a bland game universe, the worst NPCs I have ever seen in a Bethesda game by a long shot, and mostly unimaginative quests (with a few that are actually good). The gun combat is fun. The stealth is not. Ship building is fun despite the UI implementation. Ship - ship combat ,,, meh. It's OK. The game is not all bad by any means, but it just gets so damned boring. I played over 100 hours, fueled mostly by the combat and the thought that it will pick up. It never did. After I had murdered the 1000th generic human baddie I just said "enough" and put it away.
      We'll see if modders can make something of it. Many of the basic tools are there.

  • @spooterify
    @spooterify 5 หลายเดือนก่อน +1

    Fantastic review! it's one thing saying something isn't good but a completely different story fairly validating why it's so. Best review I have seen to date +1 sub

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 5 หลายเดือนก่อน +2

    *Bathesda COULD have made the procedural generation work... had they been like 30% smarter:*
    1. _Create all the usual handmade locations for players to discover._
    2. _Integrate these handmade encounters into the procedural generation, so the player can encounter them on pretty much any world._
    3. _For setting-specific encounters, create an internal checklist system to ensure they only spawn on planets where they make sense._
    4. _Create a system that monitors what the player has encountered. Once they've seen an encounter, it gets removed from future generation._
    5. _Instead of 1000 useless planets, have the game generate enough to ensure by the time the player has encountered all the content prepared for them, they've also run out of planets to explore._
    This system would allow for an endless variety in experience, while ensuring those experiences remain tailored and interesting. One player encounters an illegal smuggling ring on a swamp planet, another find the same ring on an ice planet. Both feel like they've encountered something completely unique to their game while ALSO getting to experience a fun side quest.

  • @acuyra
    @acuyra 6 หลายเดือนก่อน +108

    Good video.
    One thing I've been noticing a lot in my recent playthrough of Cyberpunk was just how much Night City feels like an actual place that people live in. There are NPCs just walking the street, but then you go into the alleys and you see construction workers discussing projects, kids playing around, some dude spazzing out from an overdose, people hanging out and watching some tv, et cetera. You can't go into every building, but the ones you can are constructed like real buildings - everything is where you'd expect it to be, everything is properly placed, they feel like real spaces. I'm sure there are some patterns and cookie-cutter structures, but it's hard for me to tell, even though I've sunk hundreds of hours in the game. It's an insane level of detail, and it makes Night City feel alive in a way that few games even come close to.

    • @vincer7824
      @vincer7824 6 หลายเดือนก่อน +21

      Agreed. Sometimes watching people tweak out, crying somewhere or stumble around drunk and vomiting is actually sad.
      Just from watching NPC’s in a fictional world you can actually get a sense of desperation and dysfunction, like Night City is eating them alive.
      You don’t get that feeling of “reality” on any of Starfields 1,000 planets, ever.
      Just cheap robots from 90’s Epcot, reciting their lines while others walk by staring at me like a ghoul.

    • @beige_projection
      @beige_projection 6 หลายเดือนก่อน +18

      Yep, the design of the city seems really purposeful too, it feels like they hired an actual urban designer to design the city. The overpasses, buildings, stalls, etc, don't feel like they were just randomly placed in places just to fill out the city. Also, even the ncpd scanner hustles, which are the smallest type of content in the game, beats out any procedurally generated content Starfield has because the ncpd scanner hustles have background story to them which you'll find out if you read the shards that can be found in them and also examine the scene.

    • @joe19912
      @joe19912 6 หลายเดือนก่อน +13

      ​@@vincer7824Yes! The game felt very much like a cheesy Disney ride. No adult themes, no gore, no real consequences, NPCs like talking mannequins. Compare Neon city to Night city, just Laughable.

    • @26MECH
      @26MECH 6 หลายเดือนก่อน +1

      All faaacts

    • @KickinRadTopHat
      @KickinRadTopHat 6 หลายเดือนก่อน +11

      I wish CDPR had more time to really lean into some GTA style life sim stuff to maximize immersion (luckily mods exist) but even still Night City is hands down one of the most believable cities I’ve ever seen in a game.
      Very few open world games will have me traveling at walking speed between objectives or driving like a normal person just so I can take in the atmosphere, but Night City always gets me wanting to take it slow.

  • @Astrotamtv
    @Astrotamtv 6 หลายเดือนก่อน +82

    After playing phantom liberty for a couple hours and getting hooked instantly i realized how bad i was gaslighting myself into thinking i was having a good time in starfield lol. I think the most interesting thing that happened in my entire 48hr play through was the AI mini quest.

    • @mohawkan423023
      @mohawkan423023 6 หลายเดือนก่อน +9

      So I chose to let the AI go in that quest, and it hints that you might see it again at some point in the future. I was like "Okay cool, so clearly they are foreshadowing that this is part of a larger questline right?" Nope. Never mentioned again. I only regret spending any of my limited time on Starfield

    • @nigelnash7516
      @nigelnash7516 6 หลายเดือนก่อน

      I played Starfield for around 3 days after it released (actual playtime), I was hyped for the game. Now don't get me wrong, I had some fun with it genuinely, but I was the same as soon as Phantom Liberty dropped. Starfield was/is unfortunately incredibly boring to play (especially when you're expected to replay EVERYTHING at least 10x to get the best version of the powers and the other NG+ stuff.
      After completing Phantom Liberty, and then restarting my entire playthrough to do it all again just to try new things, I uninstalled Starfield, and excluding the ship building (as finnicky as it is), I haven't missed the game in the slightest.

    • @Deadsnake989
      @Deadsnake989 6 หลายเดือนก่อน

      The UC Vanguard questline was legitimately fun, and had one of the games most interesting characters with Vae Victus. But that's the only part of the game I can properly compliment.

    • @MikeTheD
      @MikeTheD 6 หลายเดือนก่อน +1

      Haha i do that too. All of sudden I'll stop myself and think "wait wtf am i doing with this game", and it's usually over then. With something as hyped as Starfield, there was an assumption it would get good, and you even had all the people saying oh it gets good later. That was BS.

  • @DDxRaptor
    @DDxRaptor 5 หลายเดือนก่อน +2

    I don't say this often about stuff I watch on YT, but your video is just brilliant. Very good flow, not too long or too short, perfect comparison to CP77. The one thing I've missed though would've been a quick comparison to Star Citizen in terms of space flight, spaceships, and exploring planets. I've enjoyed Starfield when it was first released, I liked the introductary pacing and that the game can draw you in and you can spend a lot of time doing side quests. Funny enough, I've never touched the main questline when it was dooming on me that I'd be playing as yet another chosen one-character. I already disliked that approach in Fallout 4, although that game was way more fleshed out (despite the game-breaking bugs and poor PC performance at launch).
    Imho, the worst thing about Starfield is not the ambition behind it to build a huge space game, but that Bethesda prioritized quantity over quality. You've made a really good point that in the end, Starfield is just plain and boring and just doesn't deliver on their promises. Although this can be said about a lot of modern games, it doesn't make it better. After at least 3 months of not playing this game at all, I have yet to return to it, but I probably won't for the forseeable future. If I want a faster-paced, well thought-out and high quality action-rpg-shooter, I'm gonna play Cyberpunk 2077 again. If I want to explore space, fly around or just do whatever I want in a sandbox game, I'm gonna play Star Citizen. Both of these games are also a lot more enjoyable than Starfield will ever be - even if I'd count in mods.

  • @Mr_Gently_Benevolent
    @Mr_Gently_Benevolent 2 หลายเดือนก่อน

    This is a great video Tonald, you really summed up the issues with this game perfectly.

  • @jermainegrays
    @jermainegrays 6 หลายเดือนก่อน +58

    Your point about seeing the exact same base twice and how it breaks immersion is so spot on. Within my first 10 hours I saw the same base 3 or 4 times across 3 or 4 different plants and systems.

    • @jspotter89
      @jspotter89 6 หลายเดือนก่อน +9

      It blows my mind that they released with something like 30 unique locations that will spawn on planets. You put 1,600 planets in your game, made them all explorable (well, mostly, with the invisible wall bullshit), and thought that would be enough to sustain "exploration" in this game???
      I refuse to believe it. They knew what exploration was, and they still trotted it out as one of the selling points of the game. Truly, after F76 and this, Bethesda is a husk of a game developer.

  • @SolarFlareAmerica
    @SolarFlareAmerica 6 หลายเดือนก่อน +37

    watching people get sick of the slop is long overdue and extremely gratifying.

  • @ImmortalDragon21
    @ImmortalDragon21 2 วันที่ผ่านมา +1

    After the launch of fallout 76 and Starfield I have realised Bethesda games are now best left for a year or so before buying them, after all the kinks are all worked out and the worlds are more populated.

  • @FamiliarAnomaly
    @FamiliarAnomaly 5 หลายเดือนก่อน +2

    What we learned from starfield is that Todd wasn't the one making those games of the past great it was other people who must have retired

  • @TheRiverweasel09
    @TheRiverweasel09 6 หลายเดือนก่อน +168

    23:07 - 25:00 looked immearsuably more fun than all of Starfield's combat combined. Now I want to go back and give Cyberpunk a second try.

    • @strahljd
      @strahljd 6 หลายเดือนก่อน +54

      You absolutely should, it's phenomenal. The disaster surrounding its launch feels like a strange fever dream that never even happened.

    • @PampersNorway
      @PampersNorway 6 หลายเดือนก่อน +11

      Try it now in a new save.
      Publisert transport is fixed and it really feels fun, fresh, dense and that the city is kinda alive

    • @TheRiverweasel09
      @TheRiverweasel09 6 หลายเดือนก่อน +9

      I'll give it a go soon, but I very recently got a brand new computer and can play Witcher 3 for the first time in top line graphics and I'm loving it.

    • @giomjava
      @giomjava 6 หลายเดือนก่อน +1

      Wait until they add the new metro system 👌 then GO GO GO

    • @PampersNorway
      @PampersNorway 6 หลายเดือนก่อน +5

      ​@@giomjava it has droped

  • @OmegaZyion
    @OmegaZyion 6 หลายเดือนก่อน +48

    59:44 It's funny that you call this Starfield's most ambitious scene when all of the dialogue options have the exact same outcome. I've heard so many people describe this as the best part of the story because it has so many options, but none of them bothered to try out the other options before putting it on a pedestal. Even if you try to fail by selecting the worse options, the game makes you succeed. That one scene is the embodiment of everything wrong with Starfield's storytelling.

    • @HiddenStr3ngth
      @HiddenStr3ngth 6 หลายเดือนก่อน +3

      Lol I thought people say that sarcastically.

    • @TheChiefMoron
      @TheChiefMoron 6 หลายเดือนก่อน +3

      Reminds me about the kellog encounter in FO4
      I went through each and every option
      they were all like, 1 word different from one another
      even the tone was identical

  • @merttuncer1788
    @merttuncer1788 หลายเดือนก่อน +2

    This video feels more like a Cyberpunk advertisement than a Starfield video itself. You should've used more than 1 game to compare Starfield to.

  • @bearb1asting
    @bearb1asting 4 หลายเดือนก่อน +1

    Man, I am sorry you were excited, and I hope it was a learning experience. It's my hope that in the next few years, we can change the gaming industry for all of us.

  • @redguy678
    @redguy678 6 หลายเดือนก่อน +32

    That part where it goes to the club in Neon and the dancers are going "Come on people, drink some Aurora and get crazyy!" before it pans to a completely dead dance floor had me dying. Kinda sums up what I didn't like about this game, zero effort put into making it feel like a real place instead of a video game. Meanwhile Skyrim had like a hundred books you could read and tons of little details that brought the world to life

  • @denisruskin348
    @denisruskin348 6 หลายเดือนก่อน +109

    As someone that actually loved Fallout 4 despite the criticism, expansions included, I pretty much left Starfield within 10 hours. I knew where it was going mechanically and after seeing this video, I wasn't wrong.

    • @white5701
      @white5701 6 หลายเดือนก่อน +9

      Fallout 4 is one of the best game ever

    • @jesperburns
      @jesperburns 6 หลายเดือนก่อน +20

      @@white5701 Only if you haven't played any of the previous Fallout games.

    • @OscarFowler
      @OscarFowler 6 หลายเดือนก่อน +6

      Compared to the earlier Bethesda games, I felt FO4 had weaker world building and more emptiness. I pretty much assumed Starfield would be even worse, especially when they started talking about the huge number of planets you could go to. I didn't pick up Starfield because the reviews proved my prediction correct, but I didn't expect it to be as bad as it is. World building takes a huge amount of time and human effort, and I worry that Bethesda is no longer willing to make the investment needed to do it well. I hope their next game is a return to form, but I'm not holding my breath.

    • @servalkorion686
      @servalkorion686 6 หลายเดือนก่อน

      @@white5701modded only though

    • @Astrotamtv
      @Astrotamtv 6 หลายเดือนก่อน +3

      @@white5701fallout 4 was my first fallout but i enjoyed new vegas more. Godbless the steam deck

  • @FrootbatBat
    @FrootbatBat 5 หลายเดือนก่อน +1

    Spot on! this is exactly what I felt playing Starfield

  • @jcapo1803
    @jcapo1803 5 หลายเดือนก่อน +1

    8:10 I've seen this outpost multiple times in my playthrough, and multiple other times in other peoples videos. It goes to show that they didn't even bother to make more than one or two different outpost types to litter around the game world. If there were dozens of different layouts to find, then it wouldn't be as bad to stumble upon this identical outpost 2 or 3 times in a 100 hour playthrough. But the fact that I've seen it more than 5 times in around 40 hours is wild. And that wasn't even with me actively exploring landmarks.

  • @loganberkheimer1857
    @loganberkheimer1857 6 หลายเดือนก่อน +309

    There are no excuses for this game. I wouldn't be surprised if AI made it, honestly

    • @SuperZergMan
      @SuperZergMan 6 หลายเดือนก่อน +31

      An AI would be much more competent at actually copying good game design. This is old-fashioned human error, fresh from Bethesda's oven.

    • @shippo72
      @shippo72 6 หลายเดือนก่อน +14

      Given the procedural generation, yes, AI did make a majority of the game.

    • @other_horizon1085
      @other_horizon1085 6 หลายเดือนก่อน +4

      bethesda has always incorporated these practices into their games but honestly i think you're half correct in the sense that bethesda is essentially trying to develop a human-ai formula for creating pre-made games that only require monetary and chronological expense. that is literally the only reason i can think of for starfield being as empty and half baked as it is

    • @Vault0111
      @Vault0111 6 หลายเดือนก่อน +1

      AI wouldn't even admit thay made that trash.

    • @undauntedExpounder
      @undauntedExpounder 6 หลายเดือนก่อน +3

      AI should offended someday we suggested it did.

  • @pauliej4105
    @pauliej4105 6 หลายเดือนก่อน +231

    I hope everyone liked the melee in Starfield because that's what you're going to get in the next Elder Scrolls game!! Take care!

    • @kyley6487
      @kyley6487 6 หลายเดือนก่อน +48

      The basics haven't changed since Morrowind. You just slap each other.

    • @xchanr9488
      @xchanr9488 6 หลายเดือนก่อน +14

      yeah... because the main focus of combat in Starfield is melee combat.

    • @jayshizzle35
      @jayshizzle35 6 หลายเดือนก่อน +5

      Lol elder scrolls is coming day 1 for the next generation bud most likely 2025, it’s been like 4 years since the series x/s came out and they sold pretty bad.

    • @moonie9000
      @moonie9000 6 หลายเดือนก่อน +17

      Skyrim's fighting still isn't bad. It's still kinda fun to play today. My main concern about ES6 is the story, the depth of the world, the random encounters (or lack of), and the atmosphere. This is where Starfield falls short in ways which just entirely betray the core foundation of past Bethesda games.

    • @flowerthencrranger3854
      @flowerthencrranger3854 6 หลายเดือนก่อน +11

      @@kyley6487
      Oblivion you mean? Morrowind had dice tools for combat.

  • @user-ju8hg9iq8h
    @user-ju8hg9iq8h 5 หลายเดือนก่อน +3

    Starfield is a culmination of all the problems that Bethesda refuses to fix, while removing everything that makes their games enjoyable. I have never seen a developer so unbelievably out of touch...it's just embarrassing.

  • @kyleroman8762
    @kyleroman8762 6 หลายเดือนก่อน +7

    Glad I’m not the only one who was bummed you can’t combo any powers in Starfield like you can in Mass Effect. The mana usage of single powers just made it where I prioritized just one or two powers that work for the majority of situations. The rest felt like a novelty.
    In Cyberpunk, I open combat with a sniper rifle with bullets that explode on impact, then I switch to an assault rifle, entering bullet time while aiming at the designated weak points for the electrical burst effect, then I finish the rest of the mob off with a hammer after triggering my berserk implant. It’s so satisfying charging into enemies, doing an AOE slam, and hurling enemy bodies into others , knocking them down like bowling pins.
    I never achieved that kind of thrill or “combat high” from Starfield.
    The carnage from the added vehicle combat is also much more fun than any sensations I might feel from melting enemies in starfields space combat with my starship equipped with three auto beams.

  • @AWearyExile
    @AWearyExile 6 หลายเดือนก่อน +14

    My theory is that Todd Howard is a secret Daedric prince, the Prince of Disappointment, and Bethesda's releases are how he grows his power.

    • @LadyAmalthea0615
      @LadyAmalthea0615 6 หลายเดือนก่อน +3

      He's really Clavicus Vile, playing tricks on us all with his bait and switch at this point.

  • @Frenchfraeis
    @Frenchfraeis 6 หลายเดือนก่อน +111

    The club scene in Phantom Liberty was such a beauty to behold. I recall having just finished one of the mission parts and I was supposed to go meet someone, but the shows starts, and since the game doesn't rush you and lets you just really notice it starting by how striking it is, that I just did. No reason to stay and watch, but so glad I did. The golden wings and the performance have stayed in my mind still.

    • @CharlesFerraro
      @CharlesFerraro 5 หลายเดือนก่อน

      Is that in Starfield or Cyberpunk?

    • @Frenchfraeis
      @Frenchfraeis 5 หลายเดือนก่อน +18

      @@CharlesFerraro Cyberpunk, Phantom Liberty being the name of the DLC/Expansion.

    • @CharlesFerraro
      @CharlesFerraro 5 หลายเดือนก่อน +4

      @@Frenchfraeis ohh I saw the thing you were talking about later in the video. The angel thing is Grimes. Thought I was looking at Starfield there but it makes more sense that it was 2077 since Grimes was in that. Earlier I thought “oh crazy Grimes is in Starfield too” 😂

    • @kenohtx
      @kenohtx 5 หลายเดือนก่อน +5

      I bought Cyberpunk a week ago and man this game is an absolute masterpiece. After 100 hrs I still haven't even thought about using fast travel. I gladly walk, run, and drive everywhere. The world is just that damn good.

  • @Sidewinder627
    @Sidewinder627 2 หลายเดือนก่อน +1

    Perfect analysis, thank you

  • @soda9876
    @soda9876 10 วันที่ผ่านมา +2

    the 1600th youtube essayist to make half their starfield analysis a cyberpunk video

    • @tyler6602
      @tyler6602 10 วันที่ผ่านมา

      😂

  • @SirDenzington89
    @SirDenzington89 6 หลายเดือนก่อน +59

    The splicing together of the two “making a deal with shady characters” quests in starfield vs cyberpunk really just sums up so well where one succeeds and one fails. Also kinda crazy how mass effect over a decade ago perfected having alien powers that you can send out to charge and then send another one to explode the charged enemies and in starfield you can’t synergize your powers like that

    • @thebosicothe
      @thebosicothe 6 หลายเดือนก่อน +3

      Shepard the space mage vs Starfield's 1st year Hogwarts student

    • @bogatyr2473
      @bogatyr2473 6 หลายเดือนก่อน

      It really is amazing, so many fantastic examples of how to do it right and Bethesda ignores all of it. I wonder if this is the limitations of their ancient engine coming back to bite them.

    • @mongee3614
      @mongee3614 6 หลายเดือนก่อน

      I feel like starfield would succeed in a bubble. If other games didn't exist and only starfield was available. It's be impressive when compared to nothing else

  • @King29Lewis
    @King29Lewis 6 หลายเดือนก่อน +73

    Best way to describe this game to anyone who hasn’t played it.
    Bethesda was up to bat and while they hit the ball, it was with very little force so the ball didn’t end up going anywhere.

    • @ShadowWolfQc
      @ShadowWolfQc 6 หลายเดือนก่อน +2

      Baseball analogy for a Bethesda game? Really!?

    • @EnsignRedshirtRicky
      @EnsignRedshirtRicky 6 หลายเดือนก่อน +2

      Or, they tried to lean in and get hit by the ball but accidentally bunted half-way to the pitcher. Then Todd said "It just works" though he could be heard to mutter "barely" under his breath.

    • @King29Lewis
      @King29Lewis 6 หลายเดือนก่อน +5

      @@ShadowWolfQc Well…. Yeah lmao

    • @tracexl
      @tracexl 6 หลายเดือนก่อน +3

      It was 2 outs, bottom of the ninth, and they hit a pop fly. Game over.

    • @_BlackenedSun
      @_BlackenedSun 6 หลายเดือนก่อน +1

      Still better then spider shit 2 and more polished too

  • @chrishaugh1655
    @chrishaugh1655 3 หลายเดือนก่อน +2

    Starfield is exactly what I expected it to be. As wide as the ocean but as deep as a puddle.

  • @JosephMason
    @JosephMason 23 วันที่ผ่านมา +1

    "When you have a thousand planets made using RNG, you also forego some really cool features like planet side flying, flying between planets or out into space or the ability to take off."
    Except, No Man's Sky did just that.