It the games can't reach the 60fps is only bevande all the consoles here featured mount the same Jaguar cpu. The only thing Who changes Is the clock Speed. And even on the Xbox One X the increase of the cpu clock Is top small to garantuee the double of cpu Power needed to run the game logic at he double of the Speed. Wait for the next consoles to start seeing more cpu related stuffs take actions.
@@SoaringDive Like the other crash remastered, this game is made completly from scratch. It's a remake, not a remastered. And that's means re-done from zero. Everything you see in the game is recreated from zero. The engine behind the game is completly different, every assets got remade from scratch, the course are created from zero, everything is recreated holding in mind the look and feel of the game on ps1, but nothing is the same. The proportions of courses are probably all differents, because they are recreates similar to the original, but it's impossible achieve 1:1. Said, this, new engine, jaguar laptop cpu who were trash already in 2011 = you can't have stable 60fps.
General Zubbis this isn’t an Olympic competition. The advantage would be minor at best, and this is how it is on PC for any multiplayer game and you don’t see people complaining there.
I love this game but this remake 1440p30fps? i thought it will be 1440p60fps or 4k30fps at least gt sport has realistic graphics and insane details in 1800p60fps i just don't understand, sorry for my english
Even though its 30 fps it looks like a lot of care has gone into this. But ideally they should offer 60fps or 30fps options. I'm sure many would happily take lower visual quality for better frame rates.
There is no excuse as to why a PS1 remake remaster with current gen graphics cannot run a 60fps on base PS4 xbone at full 1080p... what's going on is a dev team favoring "platform parity" which means the game code is sloppy after and is then enhanced to look good at 30fps... then you go to PS4 Pro and xbonex... lmaooo
totaly agree. Although it's not a real surprise because Activision did not provide a 60fps-mode for Crash and Spyro trilogy on Pro and One X, its still very disappointing because this one is a racing game where 60fps should at least (!) be an option. There is no excuse for this decision, we all know the engine is capable of doing 60fps from the PC-Versions. And: Mario Kart 8 runs in 1080p@60fps on Switch, this should have been a benchmark for CTR.
@@nicholaschavez5006 That's you. Most people don't care and that's why these companies keep putting on 30fps games. If you really care about framerates in games, get a PC. It's great here.
@@RicochetForce That's not really that true. What are some of the games that sell the most or are played the most on console? CoD, Fortnite, FIFA and all other sports games...etc. I think even dumb people know that a game feels better to play and more responsive even if they don't know it's because it's 60fps.
Mario Kart 8 ran at 60 fps on the Wii U, and they can't get this game running at 60 fps on the PS4 Pro / XB1X? Then they try to make it look like it is running smoother with excessive amounts of motion blur. Barf.
I usually make fun of the Jaguar CPU but this time its really on devs. Probably they did a huge supersampling so GPU couldnt maintain the 60hz rate. How to explain that Forza Horizon 4 is running 60fps 1080p with almost highest settings but Crash Team Racing which is obviously cartoonish is locked at 30/1440p?
Yun Su it’s doesn’t have “more textures”. You think Forza has untextured models or something? Every object in both games is textured, there isn’t a case it “more” unless you mean more assets on screen. Which is debatable and what really matters actually is the polygon count, which we know for Forza is in the millions for each car - something I doubt Crash Team Racing is anywhere near.
@@RockoModerno28 Yeah I know dude, I played it back then too but this game at 30fps aint right for 2019. Its a full fledged remake and if they bump the res to 2k, they csn lower the res for 60fps. Xbox One X at the very least can run this at 60fps no problem. Im sure the Pro csn too.
It's a remaster , watch the some of the official commercials. You know more content can be added in remasters right? If they released the game with the same content and characters as it did back then people would complain
@@tek3576 Im not sure why you are assuming people are saying its not a remaster because of the added content... its a remake because it was remade from scratch using a new engine and assets. Whatever was used in commercials is pretty irrelevant as well. If it were a remaster they would have used the same code and assets and just optimized the visuals, like the PS1 final fantasy games or something like Twilight Princess HD. Another simple example is Shadow of the Colossus, in which there is both a Remaster and a Remake and the difference is very clear
@Caffeinated Critic that is the fault of the developer not the console maker. The Xbox one x can definitely run this better but they've limited it. I hope there is an update in the near future.
@Caffeinated Critic Gears 5 will run 4k60. So stop with the fanboy troll bullshit. You know as well as i do its down to the devs. X can 100% run CTR at 4k60...
if red dead redemption 2 can run native 4k 30 fps on xbox one x then this game which isn't anywhere near as graphically demanding should in theory be able to achieve the same.
@@youwhatmadeidk How do you know? Did you work on it to see what's running under the hood? Or you assume it's not because CTR looks "cartoony" to you? While there are explosions and sparkles happening all the time in CTR at least the frame rate stays consistent yet playing RDR in 4k it feels like an old timey 8mm slideshow once you reach San Denis or any big town.
I own a Switch and a Xbox One X and i rarely play portable. I was really sure about purchasing CTR for the X, now i am in doubt. 1440p/30fps is a big letdown. If the 720p/30fps is rock solid i might pick the Switch version to be honest.
Dude c'mon man Forza 7 runs Native 4k ultra locked 60fps on the XboxOneX, and that game's vastly superior in every graphical way to this game, and so there's no doubt 4k 60 was easily achievable on XboxOneX without breaking a sweat as this was pure lazy developmental effort on part of the devs lmao no 60fps, and only 1440p lol these lazy devs shouldn't be rewarded when they pull this bullshit on the enhanced machines
This game uses infinitely higher quality effects and assets. But I'm not seeing any reason why it can't be 60 fps. I know there's engine differences, but how can something like RE2 Remake be damn near photo realistic at 60 fps but this can't even hit 30?
If Beenox really is trying to aim for consistent visual fidelity rather than performance, then a suggestion would be, for One X and Pro at least, to have an option for 60fps @ 1080p. Sacrificing some resolution while keeping all the graphical effects intact.
Activision did the same thing with N.Sane Trilogy while consoles (especially Pro and X) were more than capable of running it @ 60fps, DF posted a video about this. As always, it's a matter of time and money.
@@christophercoey7804 The fact that a remake with game mechanics from 1999 can't run at 60 fps even on the weakest system is just so stupid. It is clear that the developers targeted 30 fps from the get go with all these crash/spyro remakes and rather pushed the graphics as far as they can. Soon we are getting an ultra realistic looking Call of Duty game (Modern Warfare) from the same company that runs at 60 fps across all console and yet this game is stuck with 30 what a joke.
@@weaverquest - You are speaking about entirely different games in entirely different genres, with entirely different games engines and requirements from entirely different developers. You can argue that 60fps 1080p should be achievable with a bog standard Xbox One and PS4, but you do NOT know if the developer was further hamstrung by the shared requirements of Nintendo Switch development, you also do not know the ins and outs of the game engine, you have zero idea how many people worked on the game and you have zero knowledge of how long and how many worked on each version of the game. That's an awful lot of things you don't know. Also we have to bare in mind this game was sold at £35 or $40, so it clearly isn't a tripple A title and obviously wll ha e a much more restricted budget as a result. Less more always translates into less time and/or less people on the project. You can tell me I am wrong if you like - I'm a former senior games designer and former senior producer in development and publishing. I do not know any inside track specific to this game, but I have worked on games that scored 9/10 and I have worked on games that suffered and got 7/10 and I do know that time and money often translates into success and vice versa that a lack of time and money and compromise often causes issues. Lazy devs is just a dumbed down ignorant argument and a conversation not worth having. P.S I worked at Sony and Eidos amongst others. P.S The Xbox One X and PS4 Pro can almost certainly handle 60fps on this game given the stress related results seen with the Xbox One version of the game running at 1080p - 30fps, but like I said - this creates problems on the back end with netcode and with servers - so they have simply not gone there - the multiplayer aspect of the game has made them decide against that. We do not know what those costs are and as a company the publisher and developer has decided against that - that's where we are - period! They could have upped the graphical fidelity on the X and Pro - as this would not have incured the same issues. Maybe they will do that in a post patch - we might see a 4K X and a checkerboarded Pro patch - we have to wait and see. Where the developer and publisher do derserve credit is in the amount of in-game content given the price of the game, in their accurate recreation of the original tracks for a new generation and in their application of customisation - all with the complete avoidance of microtransactions.
@@weaverquest @Cutter Elf - You are speaking about entirely different games in entirely different genres, with entirely different games engines and requirements from entirely different developers. You can argue that 60fps 1080p should be achievable with a bog standard Xbox One and PS4, but you do NOT know if the developer was further hamstrung by the shared requirements of Nintendo Switch development, you also do not know the ins and outs of the game engine, you have zero idea how many people worked on the game and you have zero knowledge of how long and how many worked on each version of the game. That's an awful lot of things you don't know. Also we have to bare in mind this game was sold at £35 or $40, so it clearly isn't a tripple A title and obviously wll ha e a much more restricted budget as a result. Less more always translates into less time and/or less people on the project. You can tell me I am wrong if you like - I'm a former senior games designer and former senior producer in development and publishing. I do not know any inside track specific to this game, but I have worked on games that scored 9/10 and I have worked on games that suffered and got 7/10 and I do know that time and money often translates into success and vice versa that a lack of time and money and compromise often causes issues. Lazy devs is just a dumbed down ignorant argument and a conversation not worth having. P.S I worked at Sony and Eidos amongst others. P.S The Xbox One X and PS4 Pro can almost certainly handle 60fps on this game given the stress related results seen with the Xbox One version of the game running at 1080p - 30fps, but like I said - this creates problems on the back end with netcode and with servers - so they have simply not gone there - the multiplayer aspect of the game has made them decide against that. We do not know what those costs are and as a company the publisher and developer has decided against that - that's where we are - period! They could have upped the graphical fidelity on the X and Pro - as this would not have incured the same issues. Maybe they will do that in a post patch - we might see a 4K X and a checkerboarded Pro patch - we have to wait and see. Where the developer and publisher do derserve credit is in the amount of in-game content given the price of the game, in their accurate recreation of the original tracks for a new generation and in their application of customisation - all with the complete avoidance of microtransactions.
Baffled there isn't a 60fps mode. I assumed there was, but nope. Maybe they had a limited time frame/ budget that inhibited the extra development needed, who knows.
@@johannessguten2527 I mean 30 fps, sorry, they adjusted the game so it could run at solid 30 fps on all consoles, including the less powerful Nintendo Switch.
Parker this game is simply brilliant and much much faster than MK8. Sorry to say but it’s your loss. 60 FPS is not EVERYTHING as many believe. A good game had to lie at the basis, and CTR is just that.
@@alexanderulv3886 Hard to believe "faster" means anything if it's running at half-speed. The game is half as smooth and by halving the the framerate you've halved the skill ceiling. since you have half the precision.
Alexander Ulv it’s running at half speed of Mario Kart it literally can’t be faster. You may also want to check out MK8 200cc class....that’s faster than nearly any game out there.
Helping Hands RMX is a good game, but it’s completely different as it’s antigrav vehicle’s like fzero and wipeout. The courses are built to allow a sense of speed in straight lines. Mario Kart 8 at 200cc feels ridiculously fast due to the tight nature of the courses that were designed for slower speeds. I’d say wipeout HD at phantom level feels faster than RMX though, again down to track design.
Idk how to this day people are still confused about what a Remaster and what a Remake is. Remake is when a game is being reMADE, from the ground up, new texutres, new geometry etc. Remaster is when they take the same game and just do Mastering(audio lingo) on it. Which means same geometry but the UI is HD and the textures are only higher quality. The groundup is the same its just that they made the textures higher. This isn't a Remaster like it says in the video, its a Remake for sure.
@@unitymember2050 you do realize that GTSport, forza motorsport, project cars, MGS V, every COD game and many others run at 60fps?? And that's not even the enhanced consoles!
Digital Foundry calling this a “remaster” is only going to further confuse people about the very distinct difference between a remaster and a remake. It was bad enough when the Spyro and Crash trilogies used the term in their marketing but I would just expect DF to get it right :/ (It’s a remake)
It's not a remake. Just like Shadow of the Colossus (2018), Crash N'Sane Trilogy, Ocarina of Time and Majora's Mask 3D or the upcoming Medievil. They are not made from scratch. The have not been remade. They kept the basic structure and code and changed the overall look while they introduced some tweaks here and there on gameplay. Those are remastered. Absolutely amazing remasters... but not remakes. Metroid Zero Mission is a remake. Pokémon Fire Red is a remake. Games that take the original as a starting point to build a new title from it. Not only from a visual perspective, but level and map design are familiar but totally different, expanded story, different gameplay with not just different and better controls, but with new and far more elements, upgraded music and sound... If I'm playing Crash Team Racing on PS1 and you're playing this PS4 remastered... we're essentially playing the same game. Sure, yours looks much better than mine and also has online. But other than that is the same game. If I'm playing Metroid Zero Mission and you're playing Metroid (NES)... we're not playing the same game. The core concept is the same: Samus has to explore Planet Zebes, kill the Metroids and Mother Brain. But what you and I actually do and the way we do it... is totally different. Because Zero Mission is a remake. Not a remaster.
I have to agree with Shinobu Sensui here even though this game is effectively being rebuilt from the ground up it is not a remake it is effectively a remastering of the original game. Nothing is intentionally being changed from the original outside of the graphics. That's why it's a remaster. A remake/reboot is something like Ratchet & Clank on PS4 it is very similar to the original even built using the same tools and by the same developer as the original yet it is very different indeed and the changes were intentional. Even though Shadow of The Colossus was effectively rebuilt visually it too is a remake and underneath it all the character and AI is the very same PS2 code running on PS4 (with minute background tweaks that don't affect gameplay but which allow it to run on PS4 of course). However I disagree strongly with his Smash Ultimate example as that is clearly just a sequel. It's a new game in the same franchise with minor iterative changes and improvements to gameplay, UI, character balancing, music, so on and so forth.... That's a sequel. Crash has had many reboots, sequels and remakes in the past though. For examples of sequels look to the original trilogy. For examples of remakes look at CTR's _'sequels'_ which completely changed the underlying mechanics or even "Crash Twin Sanity" or "Crash of The Titans" and its sequel all of which changed the focus of the franchise dramatically as well. Crash has also had a few spinoffs on mobile like those GBA and DS titles no one remembers similar to "Ratchet & Clank: Size Matters" or even more dramatically "Secret Agent Clank" (which I personally liked) both on PSP. You could argue "Ratchet Deadlocked" was a spinoff (not sure what Insomniac Games says about that though) and another game like "Ratchet and Clank All 4 One" is a good example of a spinoff, but unlike Ratchet & Clank, Crash has no companion titles for example "Ratchet and Clank: Beyond The Nexus" which is a mobile title that allows users to collect bolts and parts for weapons in the main game when players are away from their PS3 (yes, it's an older example, but not the oldest). Anyway the differences between a lot of these things is becoming blurry and messy in recent years with some changes to Spyro bordering remake territory. For example some of the text was changed or outright removed with many animations at the beginning and ends of stages especially in Spyro 2. Not sure if this is to keep up with the ever changing ideals of progressives or what but it is very noticeable in some stages. So Spyro seems like a remake in some ways new voice actors, new controls, some major changes to animations, text and dialogue that can make some spots feel less familiar, but it intentionally is made to be very much like the original including the same levels and gameplay mechanics... So the Spyro Reignited Trilogy is a remaster not a remake. Same logic applies to Crash N.Sane Trilogy and this CTR title, they are all remasters of the original with very few changes to the core gameplay.
While I do appreciate your well-thought-out answers, I will have to disagree on a technical basis of the term ‘remaster’. A remake can in fact be almost exactly the same as the original - it does not have to differ in any substantial way. A remaster involves taking the original code (so including all original polygons) and basically making sure that they work with newer advanced hardware in the best way they can. And like a remake, a remaster doesn’t have to be 100% - Look at Perfect Dark on 360 for example; tons of newly made textures but the game still uses 90% original assets. There is just absolutely no way that CTR can be considered a remaster on a technical basis of the term’s meaning (re-mastering the original code for new hardware). The term might sound cooler, but we cannot use it just because we want to.
@@merritt2014 the original CTR is 30fps.. and still more fun than MarioKart or Sonic. 30fps is fine. I'd much prefer 165fps.. but stable 30fps still feels fine
You refer to it as a ‘remaster’, but also say ‘recreation’ and ‘remaking...’ in the video. It is clearly a remake, so why use the term ‘remaster’ at all? A remake and a remaster are entirely different things, and this isn’t a remaster in any sense of the word, even if promotional text used the term.
toujo4 A remaster is when original elements are taken and remastered for better hardware (subtle new assets may be created such as 2D elements, but for the most part 95% of the game is exactly the same but in higher resolution). CTR clearly is not using original elements.
Who cares? What's the difference, remaster is a broad description. No one will be left confused, especially when pedants like yourself already litter the comments
Bobert Daniels ‘Remaster’ is not a broad description in the sense that it absolutely does not cover remakes. And I witness almost daily the very real confusion that has occurred *just* from the Crash and Spyro trilogies’ use of ‘remastered’ in their promotional material. This misinformation is spreading like wildfire.
I get what beenox was going for. Great graphics, but come on, is this the kind of game where you need pixel perfect graphics? At the speed these games move there's no point in pushing that much detail and giving up the most important thing: 60 fps.
@Zaro Zaro Good point. After some thought, I have to say that I actually don't mind about the 30 FPS now and starting to enjoy that game. I would always say that graphics does not matter and take gameplay as well as performance seriously. But, this CTR remake managed to meet my expectations in terms of gameplay and constant performance. Maybe, they will fix that issue with the PC version (just like the N. Sane and Spyro Reignited trilogies). As expected, the PC master race (as they would call it) has to make everything better. No offense to anyone here. Luckily, I have a gaming laptop so that should not be a problem.
@@NexGenTek Well you're the one who said it. You said FH4 at 30fps with motion interpolation turned on looks and feels the same as 60fps and it was superior to the PC version 🤭
Yeah....remastering a classic game with great visuals, making it play 1:1, adding characters and tracks from the other games and giving out free DLC. How lazy of them
Who else was expecting a Tom+John feature here and got supremely disappointed? I mean, TSR had it, why not this one? Especially since we're in retro territory.
Love the original to completion, liking the new game so far and even the store to spend the coins to customize and costumes. Hopefully more tracks via DLC in the future. I don't mind the 1440p for XB1 and 30fps because it's solid, hopefully the new XB will continue their XB-enhanced Backwards Compatibility with these remakes and push them to 4k/60fps!
N. Guy Well in the PC version of Crash Bandicoot Nsane Trilogy you could unlock the FPS to 144. I forgot how though because I haven’t touched it in a while.
Dayko Is the ini file the same way you unlock the FPS on the PC version of Crash Bandicoot Nsane Trilogy? I forgot how I did it last time and can’t seem to make it work again.
Imagine being so out of touch that you didn't realize the vast majority of racing games on consoles have all been 30hz / 30fps... Even the recent Horizon titles we see getting remarkable scores. Keep up the bullshit though, cheers.
There's something I want to know How much time has the loading screens? I think on Xbox One take a long time, or I wish to believe it's an issue on my console
To me it seems obvious that they didn't get the budget to optimize the title for 60 fps for so many platforms. It's great that it got released on multiple platforms but it's sad that they didn't get the time/resources to hit 60fps at least on some platforms. I decided to get it on Switch and it plays well with an occasional hiccup. I really love 60fps but 30fps is very playable I'm happy to say.
I'm a 120fps-or-bust PC player, but this game has some of the smoothest 30fps gameplay I've ever seen. The motion blur really does a great job. I've played 60fps games that look less smooth than this.
@@dayko. Well of course it's going to look less smooth compared to 60 or 144 fps. But it still looks smooth. Like I said, I'm a huge stickler for frame rates, and even I'm impressed with the motion blur implementation.
It's pretty inappropriate for this to be 30fps on the enhanced consoles. 30fps platforming Crash I can handle, but a racing game? Come on, 60fps is a nessecity.
Ideally there should be a 60fps option, but it's clearly not a necessity or the game would be unplayable. Forza Horizon 4 is 30fps on Xbox One S too and it's one of the best racing games this gen so it's clearly not as vital as some think.
Does Inferno Island run at sub 15fps for anyone else on PS4 Pro? I've had other stutters but that track runs horrendously for the entire rate. Pretty disappointing when its only aiming for 30fps anyway.
I got this today, and it’s quite impressive that in 4player mode everyone has its own 720p resolution screen in Xbox One X. Would it be marvelous if the resolution could reach native 4k and each screen will be 1080p.
Majority of the developers favors graphics fidelity over frame rate... In ps5 its only a matter of time before they go back to 30fps because majority of the games are cross generation..if all the developers are moving on to current generation, they will go back to 30fps because they prefer graphics over frame rate, this will benefit more on pc.. No matter how powerful the cpu is on console 30fps will still exist as the game evolve in every generation
In the Switch extra video, you guys should also look at how it did the Nitro Kart stuff too vs PS2/Xbox/GC/PC (obviously tough if you don't have the versions to hand). Still great video and neat to see this game hit both 1080p and 1440p although at the 30fps cap
This game is sounding more and more unoptimized for the enhanced consoles. Apex Legends looks prettier than this game, is open world-ish, and runs at 60fps. Pro can run this at 1800p, I'm sure, the devs being lazy here again
Must say that I usually prefer 60fps in a racing game, but I must say that the 30 FPS hasn’t bothered me at all in this game. It’s fast and feels fluid when playing. It’s also an awesome game so if you’re on the fence just go for it I would say ;)
i've preordered it, and yep graphics are good on one X and all other platforms but no HDR , no Native 4K or at least 60 fps, i mean mario kart does that... it's hard to get used to the control and i dont like the turbo system , i prefer mario kart's one.
You don't even know why 60fps is needed in games, hahaha. It's NOT to please the eyes, with smooth movement. 60fps is important to reduce Control Input Lag. Now I had my doubts if you can acttually distinguish 60fps and 30fps with high quallity Motion Blur, wich is the case for this game.
@@RafaPai84 You're being ignorant to the fact that you use your eyes to discern input delay, there's a clear difference in 30fps Vs 60fps just base on panning the camera. just because it's fine to you, doesn't dictate the same for me. I'm not saying a 30fps game hasn't been playable for me, it's just hard going back. I usually get a headache. After my eyes get used to it all remains is a bit of floaty controls.
It's Akile OK, whats good for me, can not be good for other person... You're right! For me 30fps is the bare minimum, but just fine. I do prefer games at 60fps too. But what we're seeing in all this coment section is like 30fps is a complet trash, wich isn't the case. Specially when using a controler. For mouse and keyboard, yeah, 30fps can feel slugsh. But this game is not a Shooter.
I’m baffled that the devs wasted the X’s extra GPU power. They could’ve at least made SOME improvements over the Pro version besides a bit of ambient occlusion.
Nearly 5 times as powerful as the base Xbox One but only gets 1.8 times the pixel output. Even without proper optimization it could've easily been 1800p. And the lack of a 60fps mode on ANY system is appalling. Pretty sure at least 2/3rds of people would choose 1080p60 over 1440p30 if given a side by side.
What are the load times like on each platform? I find with games like this, a snappy load time is crucial for preserving the flow going from race to race and a few people have commented on them being a bit long.
Just wondering with ps4 pro, do I need to select quality/graphics to get the 1440P resolution? I know some games have an option to choose between performance and graphics, but I can’t seem to find that option in this game’s options. Any help with this would be greatly appreciated. Thanks.
They have a video telling you why they like motion blur and what makes the implementation of it bad or good irrespective of frame rate. Yea 60 fps still should've been a priority no matter what
@@tek3576 I'll play Crash Racing if it's free in PS Plus, otherwise I'm not wasting my money on a 30fps racing game. I'd rather play Mario Kart DS, even that was 60fps on a 67 MHz CPU! Illustrates how shocking a 30fps racing game truly is, Digital Foundry are losing their reputation by making excuses for it.
@@aquaglow1 free on* also """""free""""" also it's your loss dude, the game plays and looks great, way better than Mario kart. You're just picky and clueless
I dont think anyone here can comment on the 30fps cap if you havent experienced the game on a console. I play on PC and always enjoy the availability of 60 fps in any game, but CTR NF in motion is the smoothest 30 fps experience i have ever had the honor of playing. Seriously, FO76 is a fucking slide show compared to CTR NF's superb motion blur.
No 60fps come on! Mario Kart does 60fps/1080p just fine. There's no excuse here.
Even the Wii and gamecube Mario kart games target 60. There’s no reason why beenox could have done the same here
The visuals and effects are greater than that of MK, and it also plays better so I think it's a fair trade off
@@tek3576 Plays better? It really doesn't.
@@Collymillad it really does though, I mean mechanically
@@haysen123 Guess we'll have to agree to disagree, in my opinion MK8 would be better than CTR even if it ran at 30fps.
Watch at 2x speed for 60fps version.
Download the video and watch at 6x for 180 fps
60fps + caffeine overdose
You're too kind to Beenox here. The X and the Pro could be pushed to 60 fps easily. I'm confident the PS4 and XO could hit it, too.
It the games can't reach the 60fps is only bevande all the consoles here featured mount the same Jaguar cpu. The only thing Who changes Is the clock Speed. And even on the Xbox One X the increase of the cpu clock Is top small to garantuee the double of cpu Power needed to run the game logic at he double of the Speed. Wait for the next consoles to start seeing more cpu related stuffs take actions.
@@bomberman4046 It's a PSOne game. There is no reason the PS4 CPU can't keep up 60fps.
@@SoaringDive Like the other crash remastered, this game is made completly from scratch. It's a remake, not a remastered. And that's means re-done from zero. Everything you see in the game is recreated from zero. The engine behind the game is completly different, every assets got remade from scratch, the course are created from zero, everything is recreated holding in mind the look and feel of the game on ps1, but nothing is the same. The proportions of courses are probably all differents, because they are recreates similar to the original, but it's impossible achieve 1:1. Said, this, new engine, jaguar laptop cpu who were trash already in 2011 = you can't have stable 60fps.
@@christophercoey7804 That's not true. Games run at higher fps than server tick rates all the time.
Console CPU's are the reason 60FPS isn't available. The new console generations such as Scarlett etc fix that issue.
It’s ridiculous they didn’t at least offer 60fps on the Pro and X. Not a good look Beenox. Tom shouldn’t be making excuses for them.
It wouldnt be fair to have enhanced owners to have 60fps in multiplayer
General Zubbis this isn’t an Olympic competition. The advantage would be minor at best, and this is how it is on PC for any multiplayer game and you don’t see people complaining there.
@@DeesBees85 I agree with you, but you dont need to change my mind, you need to change the devs mind.
It's not really a problem because even if it's at 30fps the sense of speed is great
Game plays amazing at 30fps. That's what the original ran at.
We don't need 60fps for this kind of game.
I love this game but this remake 1440p30fps? i thought it will be 1440p60fps or 4k30fps at least gt sport has realistic graphics and insane details in 1800p60fps i just don't understand, sorry for my english
That is called lazy
Dev made a dumb choice. Could've hit 60 on all these consoles and still made a good looking game.
But 60 FPS would mean half the graphics quality.
Ioannis Stf compare the textures and the environments.
Even though its 30 fps it looks like a lot of care has gone into this. But ideally they should offer 60fps or 30fps options. I'm sure many would happily take lower visual quality for better frame rates.
There is no excuse as to why a PS1 remake remaster with current gen graphics cannot run a 60fps on base PS4 xbone at full 1080p... what's going on is a dev team favoring "platform parity" which means the game code is sloppy after and is then enhanced to look good at 30fps... then you go to PS4 Pro and xbonex... lmaooo
I picked Team sonic racing over this because of the framerate
No 60 frames is unacceptable for a game like this.
No buy by me. Yep. Money squeezing in its pure form.
FPS and racing games are garbage at 30 FPS. I'd love to play this game but I Will wait for a Pc version and play at 1440p 100+
totaly agree. Although it's not a real surprise because Activision did not provide a 60fps-mode for Crash and Spyro trilogy on Pro and One X, its still very disappointing because this one is a racing game where 60fps should at least (!) be an option. There is no excuse for this decision, we all know the engine is capable of doing 60fps from the PC-Versions. And: Mario Kart 8 runs in 1080p@60fps on Switch, this should have been a benchmark for CTR.
Man, if Mario Kart 7 can do 60fps on a 3DS.....kind of dissapointed this doesnt have a 60fps mode
@Zaro Zaro true, but i wish the focus was less on graphics, and more on framerate.
@@leonthesleepy Graphics sell games. Framerate doesn't. That's why we have so many 30fps games. Most people don't care and can't tell the difference.
@@RicochetForce Are you sure about that? To me at least I can immediately detect when a videogame is running at 30 fps or 60 fps.
@@nicholaschavez5006 That's you. Most people don't care and that's why these companies keep putting on 30fps games. If you really care about framerates in games, get a PC. It's great here.
@@RicochetForce That's not really that true. What are some of the games that sell the most or are played the most on console? CoD, Fortnite, FIFA and all other sports games...etc. I think even dumb people know that a game feels better to play and more responsive even if they don't know it's because it's 60fps.
Mario Kart 8 ran at 60 fps on the Wii U, and they can't get this game running at 60 fps on the PS4 Pro / XB1X? Then they try to make it look like it is running smoother with excessive amounts of motion blur. Barf.
MK8 also plays like shit though
@@tek3576 not at all
@@NexGenTek toujo4 is just mad
toujo4 no it doesn’t go play it
@@tek3576 ahahahaha thanks for the good laugh man
I usually make fun of the Jaguar CPU but this time its really on devs. Probably they did a huge supersampling so GPU couldnt maintain the 60hz rate. How to explain that Forza Horizon 4 is running 60fps 1080p with almost highest settings but Crash Team Racing which is obviously cartoonish is locked at 30/1440p?
ps4 and xbox one cannot handle cartoon games with 60fps
@@TheRedFoxMcCloud hold this W
cartoonish.. HAHAHAH
the amount of details is what matters. because CTR is stylized it has more textures and requires more processing power
@Zaro Zaro I agree however its not near detailed as FH 4.
Yun Su it’s doesn’t have “more textures”. You think Forza has untextured models or something? Every object in both games is textured, there isn’t a case it “more” unless you mean more assets on screen. Which is debatable and what really matters actually is the polygon count, which we know for Forza is in the millions for each car - something I doubt Crash Team Racing is anywhere near.
If base Xbox can hold 1080p, it's a given that PS4 Pro should support 1800p and One X would play 4k at ease.
Or at least give an uncapped option at 1080p. The One X could easily hold 50+, if the S is stable at 30fps.
@@johnnyn6022 Bro, it could easily do 1080p/60 on X. You'll see when it comes to PC and even the most bunk PC can do 1080/60 like with the trilogy.
@@shtiken 60fps would change the gameplay. So every system is locked @ fair 30fps
@@__Pathfinder__ They should have the options for single player and multiplayer should have had graphics scaled back until every console hit 60 fps.
30fps!!?? Cmon man, really?
60fps on next-gen consoles....
Its all good anyway!!
Like the original boy. It’s really fast game, anyway.
are you joking me it's only 30fps??? the game came out in the 90s wtf is going on this gen man
@@RockoModerno28 Yeah I know dude, I played it back then too but this game at 30fps aint right for 2019. Its a full fledged remake and if they bump the res to 2k, they csn lower the res for 60fps. Xbox One X at the very least can run this at 60fps no problem. Im sure the Pro csn too.
Pretty sure Beenox will not be asked to do another game like this, not having 60fps/4k on the Xbox X is crazy bad.
Xbox one and xbox one is getting old... While ps4 is getting more high quality triple a games this year and next year
. While xbox one is.none
@@MrBenedick14 lol yeah right
Pretty sure sales numbers matter most to Activision and this 30fps turd is currently at number 1.
@@Gryzor88 lol
Who cares the best place to play is on ps4! Everyone should feel lucky they can play it because it could have been ps exclusive.
This is a remake, not a remaster....
Got a nitpicker here
You’re not wrong. Tom is a man who considered Smash Bros. Ultimate to be a remaster of Smash Wii U as well.
It's a remaster , watch the some of the official commercials. You know more content can be added in remasters right? If they released the game with the same content and characters as it did back then people would complain
@@tek3576 its a remake, its (obviously) not using the same engine or assets. Everything was recreated from scratch to mimic the look of the original.
@@tek3576 Im not sure why you are assuming people are saying its not a remaster because of the added content... its a remake because it was remade from scratch using a new engine and assets.
Whatever was used in commercials is pretty irrelevant as well. If it were a remaster they would have used the same code and assets and just optimized the visuals, like the PS1 final fantasy games or something like Twilight Princess HD.
Another simple example is Shadow of the Colossus, in which there is both a Remaster and a Remake and the difference is very clear
1440p on Xbox one x wtf
Caffeinated Critic You know you sound ridiculous right ?
@Caffeinated Critic that is the fault of the developer not the console maker. The Xbox one x can definitely run this better but they've limited it. I hope there is an update in the near future.
@Caffeinated Critic Gears 5 will run 4k60. So stop with the fanboy troll bullshit. You know as well as i do its down to the devs. X can 100% run CTR at 4k60...
if red dead redemption 2 can run native 4k 30 fps on xbox one x then this game which isn't anywhere near as graphically demanding should in theory be able to achieve the same.
Shane Jones nah the technology is too outdated that’s why they’re making a new Xbox. Games are more taxing now late this gen.
Red Dead 2 is open world and runs at native 4K on the X yet this is 2K. Lazy ass development for the stronger machines.
red dead 2 is a horse simulator running at 30 fps with forced motion blur and sluggish combat.
dr. whet farts with frame drops
dr. whet farts RDR2 is a much more advanced game that pushes consoles the limit. Crash Team Racing is not, the developers have no excuses.
@@youwhatmadeidk How do you know? Did you work on it to see what's running under the hood? Or you assume it's not because CTR looks "cartoony" to you? While there are explosions and sparkles happening all the time in CTR at least the frame rate stays consistent yet playing RDR in 4k it feels like an old timey 8mm slideshow once you reach San Denis or any big town.
meanwhile Forza Horizon 4 is locked 60fps on X
ye but ctr has way better grafix
@@gammat8248 Stop smoking.... Horizon 4 is 10x more demanding.
KingChris Gaming I ain’t smokin shit bro, ctr grafix shits all over horizon 4 grafix
@@gammat8248 lmao
I mean, I’ll give you that. It’s the only game worth playing on the X lol
Love this content but why is the Switch version excluded from this comparison. That platform tends to be the most interesting to compare with.
No doubt they will be making a dedicated switch video for this
Matches the 99 version.
@Encore1234567890 Enjoy playing CTR on the go on your One X or PS4 Pro. Oh, wait....
@Hello Thursday Ps4 runs worse than switch
@Encore1234567890 I wish Switch was that cheap in Europe.
This game ain't on my radar
4-Player couch co-op
This is now on my radar
I own a Switch and a Xbox One X and i rarely play portable.
I was really sure about purchasing CTR for the X, now i am in doubt.
1440p/30fps is a big letdown.
If the 720p/30fps is rock solid i might pick the Switch version to be honest.
I picked up the switch version over ps4 for the pure portability
Well it's still better than the ps pro
In portable mode it's only 480p/30 fps.
@Luis no
@Luis game looks quiet the same on Switch compared to Ps4.
This is why i hate it when developers emphasize resolution over fps. I much rather have a stable frame rate than anything above 1080p
they didn't even emphasize resolution.
@@Dr.WhetFarts yes they did
I'm surprised it's not 60fps on ps4 or xbone, considering how well the switch version holds up compared to them visually.
Lame, why didn’t they just do 60fps
Strange that the enhanced consoles aren’t getting fully used to their full potential.
1440p60 on pro should be the minimum. And 1800p60 on OneX.
The pro nor x can handle stable 60 fps. The CPU is very weak.
@@ridwankhan4883 gt sport
Ridwan Khan GT Sport proves you wrong
Ridwan Khan GT sport is 1800p60
Raven did the Modern Warfare Remaster, Beenox only assists with all COD games.
They also ported Black Ops 3 to last gen consoles
Dylan Boom last gen Richthofen
What a waste of opportunity for Raven.
They also made a few Spider-Man games
Still no 60 fcol, come on man, this of all games, surely there could've been a smarter compromise on the higher end platforms. No hurry for this.
Maybe they could develop a "performance mode" 1080p @ 60fps. It seems they focused on graphic fidelity rather than high FPS count.
You can only polish a turd so much. 💩
Dude c'mon man Forza 7 runs Native 4k ultra locked 60fps on the XboxOneX, and that game's vastly superior in every graphical way to this game, and so there's no doubt 4k 60 was easily achievable on XboxOneX without breaking a sweat as this was pure lazy developmental effort on part of the devs lmao no 60fps, and only 1440p lol these lazy devs shouldn't be rewarded when they pull this bullshit on the enhanced machines
@@techlord8434 Unfortunately Forza isn't fun at all and has no local multiplayer. I'd much rather play CTR, and I'd argue it looks better too.
@@arbiter- Forza 7 does have local multiplayer.
How does mk8 reach 1080p 60fps on the switch but this only reaches 1080p 30fps on the ps4?
Because this uses way more visual effects
Bc they chose graphics over higher framerate....
This game uses infinitely higher quality effects and assets. But I'm not seeing any reason why it can't be 60 fps. I know there's engine differences, but how can something like RE2 Remake be damn near photo realistic at 60 fps but this can't even hit 30?
Because mk8 deluxe is still a last gen game.
They shouldve pared back the visuals. Why a remaster has to have cutting edge graphics when the original was using low polygon models is beyond me.
The original on PS1 ran at locked 30fps. That was impressive. This is not impressive. Impress me Beenox.
The original ran lower than 30fps. It's still playable but if you compare the two it's obvious that the remake has a better frame rate.
Only PAL version was 25fps. NTSC-U/J was 30fps
If Beenox really is trying to aim for consistent visual fidelity rather than performance, then a suggestion would be, for One X and Pro at least, to have an option for 60fps @ 1080p. Sacrificing some resolution while keeping all the graphical effects intact.
Why not 1080/60 on Xbox One X / Pro? Why not 60FPS on 1-2 Player Mode and 30FPS on 3-4 Player mode? Game is good but "this" is laaaaazy @Beenox.
Activision did the same thing with N.Sane Trilogy while consoles (especially Pro and X) were more than capable of running it @ 60fps, DF posted a video about this.
As always, it's a matter of time and money.
@@christophercoey7804 The fact that a remake with game mechanics from 1999 can't run at 60 fps even on the weakest system is just so stupid. It is clear that the developers targeted 30 fps from the get go with all these crash/spyro remakes and rather pushed the graphics as far as they can. Soon we are getting an ultra realistic looking Call of Duty game (Modern Warfare) from the same company that runs at 60 fps across all console and yet this game is stuck with 30 what a joke.
@@weaverquest , you're right. This has nothing to do with hardware just stupid devs choosing graphics.
@@weaverquest - You are speaking about entirely different games in entirely different genres, with entirely different games engines and requirements from entirely different developers. You can argue that 60fps 1080p should be achievable with a bog standard Xbox One and PS4, but you do NOT know if the developer was further hamstrung by the shared requirements of Nintendo Switch development, you also do not know the ins and outs of the game engine, you have zero idea how many people worked on the game and you have zero knowledge of how long and how many worked on each version of the game. That's an awful lot of things you don't know. Also we have to bare in mind this game was sold at £35 or $40, so it clearly isn't a tripple A title and obviously wll ha e a much more restricted budget as a result. Less more always translates into less time and/or less people on the project. You can tell me I am wrong if you like - I'm a former senior games designer and former senior producer in development and publishing. I do not know any inside track specific to this game, but I have worked on games that scored 9/10 and I have worked on games that suffered and got 7/10 and I do know that time and money often translates into success and vice versa that a lack of time and money and compromise often causes issues. Lazy devs is just a dumbed down ignorant argument and a conversation not worth having. P.S I worked at Sony and Eidos amongst others. P.S The Xbox One X and PS4 Pro can almost certainly handle 60fps on this game given the stress related results seen with the Xbox One version of the game running at 1080p - 30fps, but like I said - this creates problems on the back end with netcode and with servers - so they have simply not gone there - the multiplayer aspect of the game has made them decide against that. We do not know what those costs are and as a company the publisher and developer has decided against that - that's where we are - period! They could have upped the graphical fidelity on the X and Pro - as this would not have incured the same issues. Maybe they will do that in a post patch - we might see a 4K X and a checkerboarded Pro patch - we have to wait and see. Where the developer and publisher do derserve credit is in the amount of in-game content given the price of the game, in their accurate recreation of the original tracks for a new generation and in their application of customisation - all with the complete avoidance of microtransactions.
@@weaverquest @Cutter Elf - You are speaking about entirely different games in entirely different genres, with entirely different games engines and requirements from entirely different developers. You can argue that 60fps 1080p should be achievable with a bog standard Xbox One and PS4, but you do NOT know if the developer was further hamstrung by the shared requirements of Nintendo Switch development, you also do not know the ins and outs of the game engine, you have zero idea how many people worked on the game and you have zero knowledge of how long and how many worked on each version of the game. That's an awful lot of things you don't know. Also we have to bare in mind this game was sold at £35 or $40, so it clearly isn't a tripple A title and obviously wll ha e a much more restricted budget as a result. Less more always translates into less time and/or less people on the project. You can tell me I am wrong if you like - I'm a former senior games designer and former senior producer in development and publishing. I do not know any inside track specific to this game, but I have worked on games that scored 9/10 and I have worked on games that suffered and got 7/10 and I do know that time and money often translates into success and vice versa that a lack of time and money and compromise often causes issues. Lazy devs is just a dumbed down ignorant argument and a conversation not worth having. P.S I worked at Sony and Eidos amongst others. P.S The Xbox One X and PS4 Pro can almost certainly handle 60fps on this game given the stress related results seen with the Xbox One version of the game running at 1080p - 30fps, but like I said - this creates problems on the back end with netcode and with servers - so they have simply not gone there - the multiplayer aspect of the game has made them decide against that. We do not know what those costs are and as a company the publisher and developer has decided against that - that's where we are - period! They could have upped the graphical fidelity on the X and Pro - as this would not have incured the same issues. Maybe they will do that in a post patch - we might see a 4K X and a checkerboarded Pro patch - we have to wait and see. Where the developer and publisher do derserve credit is in the amount of in-game content given the price of the game, in their accurate recreation of the original tracks for a new generation and in their application of customisation - all with the complete avoidance of microtransactions.
the lack of 60fps is disturbing... please pc version soon
Baffled there isn't a 60fps mode. I assumed there was, but nope. Maybe they had a limited time frame/ budget that inhibited the extra development needed, who knows.
I guess they didn't want to lower the graphics settings that much so all consoles could get rock solid 30 fps.
@@danielgomez7236 why would they have to though 4 player mode runs the same as single player why can't single player mode at least run at 60
@@johannessguten2527 I mean 30 fps, sorry, they adjusted the game so it could run at solid 30 fps on all consoles, including the less powerful Nintendo Switch.
@@danielgomez7236 no I was saying where is the extra horsepower for single player going if it's running the same as 4 player
Man I was looking forward to this too. What a disappointment. No 60 in a kart racer? No purchase. It's that simple.
Parker this game is simply brilliant and much much faster than MK8. Sorry to say but it’s your loss. 60 FPS is not EVERYTHING as many believe. A good game had to lie at the basis, and CTR is just that.
@@alexanderulv3886 Hard to believe "faster" means anything if it's running at half-speed. The game is half as smooth and by halving the the framerate you've halved the skill ceiling. since you have half the precision.
Alexander Ulv it’s running at half speed of Mario Kart it literally can’t be faster. You may also want to check out MK8 200cc class....that’s faster than nearly any game out there.
@@yanceyboyz Dude you should try Fast RMX. Average Speed is 900mph
Helping Hands RMX is a good game, but it’s completely different as it’s antigrav vehicle’s like fzero and wipeout. The courses are built to allow a sense of speed in straight lines. Mario Kart 8 at 200cc feels ridiculously fast due to the tight nature of the courses that were designed for slower speeds. I’d say wipeout HD at phantom level feels faster than RMX though, again down to track design.
Dear Bleenox, would you try to make a patch for the new consoles so the game can run @60fps?
Xbox One X needs to be 4K 30fps and have a 1080p 60fps mode. It seems like it could handle it
You can't be serious...
It can handle 4k 60 if the base console can handle it the 4k 60 should be no problem
FesteringKadaver What?
The Xbox one x can run it 4k 60 if they optimize it well the base console can handle it nicely even with 4 players
30 fps? Mario kart 8 in wii u run 60 fps
Sure but MK8 graphics are a lot worse than CTRNF.
let alone MK8, more demanding games like GT Sport and Forza Horizon 4 ran at 60FPS.
how this couldn't is beyond me.
@@anasbakhit4303 Theyre essentially using the same build for all consoles. This version has to run on Switch.
@@yusuf8938
Team Sonic Racing is using the same build as well, ran 30 on the switch and 60 across the ps4's, XBONE's and PC.
@@anasbakhit4303 Theyre probably not running the same build bro.
Idk how to this day people are still confused about what a Remaster and what a Remake is.
Remake is when a game is being reMADE, from the ground up, new texutres, new geometry etc.
Remaster is when they take the same game and just do Mastering(audio lingo) on it. Which means same geometry but the UI is HD and the textures are only higher quality. The groundup is the same its just that they made the textures higher.
This isn't a Remaster like it says in the video, its a Remake for sure.
Wait wait this game is 30fps on both premium consoles that’s ridiculous. Not even a 60fps mode is offered😑.
Lazy ass developers.
What waste.
@@unitymember2050 you do realize that GTSport, forza motorsport, project cars, MGS V, every COD game and many others run at 60fps?? And that's not even the enhanced consoles!
Unity Member Many other developers do it just fine.
This is a cart racer, it’s not even a complex open world or something.
Unity Member switch cpu is much worse and yet it runs Mario kart 8 at 60fps 1080p
MK8 60 fps, Docked or portable mode.
No talking about the loading time?
HDD power
baxin worst part of the game. But I’ve been loving it lately
For those who can't watch the video, he said he'll cover Switch version later this week.
Thanks !
Yes 20fps
@@nicholasellis7494 you wish
nicholas ellis it actually holds a steady 30fps. VGtech has the footage on his channel
Digital Foundry calling this a “remaster” is only going to further confuse people about the very distinct difference between a remaster and a remake. It was bad enough when the Spyro and Crash trilogies used the term in their marketing but I would just expect DF to get it right :/ (It’s a remake)
It's not a remake. Just like Shadow of the Colossus (2018), Crash N'Sane Trilogy, Ocarina of Time and Majora's Mask 3D or the upcoming Medievil. They are not made from scratch. The have not been remade. They kept the basic structure and code and changed the overall look while they introduced some tweaks here and there on gameplay. Those are remastered. Absolutely amazing remasters... but not remakes.
Metroid Zero Mission is a remake. Pokémon Fire Red is a remake. Games that take the original as a starting point to build a new title from it. Not only from a visual perspective, but level and map design are familiar but totally different, expanded story, different gameplay with not just different and better controls, but with new and far more elements, upgraded music and sound...
If I'm playing Crash Team Racing on PS1 and you're playing this PS4 remastered... we're essentially playing the same game. Sure, yours looks much better than mine and also has online. But other than that is the same game.
If I'm playing Metroid Zero Mission and you're playing Metroid (NES)... we're not playing the same game. The core concept is the same: Samus has to explore Planet Zebes, kill the Metroids and Mother Brain. But what you and I actually do and the way we do it... is totally different. Because Zero Mission is a remake. Not a remaster.
I have to agree with Shinobu Sensui here even though this game is effectively being rebuilt from the ground up it is not a remake it is effectively a remastering of the original game. Nothing is intentionally being changed from the original outside of the graphics. That's why it's a remaster. A remake/reboot is something like Ratchet & Clank on PS4 it is very similar to the original even built using the same tools and by the same developer as the original yet it is very different indeed and the changes were intentional.
Even though Shadow of The Colossus was effectively rebuilt visually it too is a remake and underneath it all the character and AI is the very same PS2 code running on PS4 (with minute background tweaks that don't affect gameplay but which allow it to run on PS4 of course).
However I disagree strongly with his Smash Ultimate example as that is clearly just a sequel. It's a new game in the same franchise with minor iterative changes and improvements to gameplay, UI, character balancing, music, so on and so forth.... That's a sequel.
Crash has had many reboots, sequels and remakes in the past though. For examples of sequels look to the original trilogy. For examples of remakes look at CTR's _'sequels'_ which completely changed the underlying mechanics or even "Crash Twin Sanity" or "Crash of The Titans" and its sequel all of which changed the focus of the franchise dramatically as well.
Crash has also had a few spinoffs on mobile like those GBA and DS titles no one remembers similar to "Ratchet & Clank: Size Matters" or even more dramatically "Secret Agent Clank" (which I personally liked) both on PSP. You could argue "Ratchet Deadlocked" was a spinoff (not sure what Insomniac Games says about that though) and another game like "Ratchet and Clank All 4 One" is a good example of a spinoff, but unlike Ratchet & Clank, Crash has no companion titles for example "Ratchet and Clank: Beyond The Nexus" which is a mobile title that allows users to collect bolts and parts for weapons in the main game when players are away from their PS3 (yes, it's an older example, but not the oldest).
Anyway the differences between a lot of these things is becoming blurry and messy in recent years with some changes to Spyro bordering remake territory. For example some of the text was changed or outright removed with many animations at the beginning and ends of stages especially in Spyro 2. Not sure if this is to keep up with the ever changing ideals of progressives or what but it is very noticeable in some stages. So Spyro seems like a remake in some ways new voice actors, new controls, some major changes to animations, text and dialogue that can make some spots feel less familiar, but it intentionally is made to be very much like the original including the same levels and gameplay mechanics... So the Spyro Reignited Trilogy is a remaster not a remake.
Same logic applies to Crash N.Sane Trilogy and this CTR title, they are all remasters of the original with very few changes to the core gameplay.
While I do appreciate your well-thought-out answers, I will have to disagree on a technical basis of the term ‘remaster’. A remake can in fact be almost exactly the same as the original - it does not have to differ in any substantial way. A remaster involves taking the original code (so including all original polygons) and basically making sure that they work with newer advanced hardware in the best way they can. And like a remake, a remaster doesn’t have to be 100% - Look at Perfect Dark on 360 for example; tons of newly made textures but the game still uses 90% original assets. There is just absolutely no way that CTR can be considered a remaster on a technical basis of the term’s meaning (re-mastering the original code for new hardware). The term might sound cooler, but we cannot use it just because we want to.
@@zachglanz
Slight difference of opinion then.
I respect your opinion.
Need a PC Version with 60Fps
It'll come. The nsane trilogy is on pc. Why not this game
Same. I'm not trying to play a cart racer at 30 fps.
@@merritt2014 I won't touch it unless it's 200+ fps
@@themarcshark Spyro came to PC as well. Makes sense to port this. If not it's a damn shame.
@@merritt2014 the original CTR is 30fps.. and still more fun than MarioKart or Sonic.
30fps is fine. I'd much prefer 165fps.. but stable 30fps still feels fine
Very interesting no 4K resolution on xbox one x 🤔? Why !? I can not believe it 😐 no 60fps no 4k resolution -_- !
You refer to it as a ‘remaster’, but also say ‘recreation’ and ‘remaking...’ in the video. It is clearly a remake, so why use the term ‘remaster’ at all? A remake and a remaster are entirely different things, and this isn’t a remaster in any sense of the word, even if promotional text used the term.
It's a remaster lol
toujo4 A remaster is when original elements are taken and remastered for better hardware (subtle new assets may be created such as 2D elements, but for the most part 95% of the game is exactly the same but in higher resolution). CTR clearly is not using original elements.
alarmclockscreams he’s a troll
Who cares? What's the difference, remaster is a broad description. No one will be left confused, especially when pedants like yourself already litter the comments
Bobert Daniels ‘Remaster’ is not a broad description in the sense that it absolutely does not cover remakes. And I witness almost daily the very real confusion that has occurred *just* from the Crash and Spyro trilogies’ use of ‘remastered’ in their promotional material. This misinformation is spreading like wildfire.
As someone who never played the original and has no sense of nostalgia for this game, I gotta say...
ITS FANTASTIC.
Why the hell did you need to skip multiple lines to say that?
60fps is achieved by the undisputed king of kart racers which is Mario Kart!!! Shame on you beenox, in 2019...
And on much weaker hardware.
@@shtiken Which says a lot. Very humiliating on Beenox's part.
I get what beenox was going for. Great graphics, but come on, is this the kind of game where you need pixel perfect graphics? At the speed these games move there's no point in pushing that much detail and giving up the most important thing: 60 fps.
Beenox should take notes from polyphony.
@Zaro Zaro Good point. After some thought, I have to say that I actually don't mind about the 30 FPS now and starting to enjoy that game. I would always say that graphics does not matter and take gameplay as well as performance seriously. But, this CTR remake managed to meet my expectations in terms of gameplay and constant performance.
Maybe, they will fix that issue with the PC version (just like the N. Sane and Spyro Reignited trilogies). As expected, the PC master race (as they would call it) has to make everything better. No offense to anyone here. Luckily, I have a gaming laptop so that should not be a problem.
Looking forward to running the PC version at 144fps!
Yh Im gonna wait too. Shame coz Playstation is Crash's home.
There is even a 480hz monitor now. Albeit, at 720p. Wonder how long until we get 480hz 1080p.
@@jorge69696 Really that's nuts haha, I hadn't heard of that! How big is it, at that res it better not be bigger than 24 inches.
@@jorge69696 1080p is getting dull. needs at least 1440p these days. 1080p especially using tn looks soo crap.
So wait for PC is what you're saying!!
Or just turn on motion interpolation like you used to recommend, because you don't notice the difference in racing games right 🤭
@@billygunn7713 That's as believable as your 2060 right 🤭
@@NexGenTek Well you're the one who said it. You said FH4 at 30fps with motion interpolation turned on looks and feels the same as 60fps and it was superior to the PC version 🤭
@@billygunn7713 Lol sure! Just like you said you use a 2060 😂.. oops🤭
@@NexGenTek I just checked again and you turned motionflow up to max 🤭 . . . . oops 😎
X and pro run at same res/fps? Lazy devs.
Yeah....remastering a classic game with great visuals, making it play 1:1, adding characters and tracks from the other games and giving out free DLC. How lazy of them
Who else was expecting a Tom+John feature here and got supremely disappointed? I mean, TSR had it, why not this one? Especially since we're in retro territory.
Love the original to completion, liking the new game so far and even the store to spend the coins to customize and costumes. Hopefully more tracks via DLC in the future. I don't mind the 1440p for XB1 and 30fps because it's solid, hopefully the new XB will continue their XB-enhanced Backwards Compatibility with these remakes and push them to 4k/60fps!
Hopefully they'll patch in a 60 fps mode for enhanced consoles...
legion Or put this on PC and we’ll get 144 FPS there.
@@Mr.Honest247 or when it comes to PC it'll be capped at 60 lol
N. Guy Well in the PC version of Crash Bandicoot Nsane Trilogy you could unlock the FPS to 144. I forgot how though because I haven’t touched it in a while.
Dayko Is the ini file the same way you unlock the FPS on the PC version of Crash Bandicoot Nsane Trilogy? I forgot how I did it last time and can’t seem to make it work again.
I'm playing adventure mode on hard, got 13 platinum relics so far. Sucks about the 30fps though.
I couldn't even beat the first track on hard. You are the man
imagine playing a racing game at 30 fps and thinking its optimized
Lmao git gud. The original hits 25fps and people still play it and perform quite well. Stop being a baby
Imagine being so out of touch that you didn't realize the vast majority of racing games on consoles have all been 30hz / 30fps... Even the recent Horizon titles we see getting remarkable scores.
Keep up the bullshit though, cheers.
@@ucreep6108 Incorrect, the majority of racing games this generation are 60fps.
@DejaVoodooDoll sigh....the point is people shouldn't be HAVING to adapt to 30fps.
Enjoy your shite though ;)
@@aquaglow1 Not at 4k, dip shit.
I can't believe no one in the comments has said anything about the framerate
Weird, since it's bunk.
30fps? Keep your GFX. 2019 ffs.
I'll take the stable 30 fps over unstable 60 fps any day. But yeah they should give the option to run at a lower resolution with higher framerate.
I'm waiting for the PC version to play this in glorious 4K/60!
Even though I caved and got the playstation version can’t wait to play the pc version next year
There's something I want to know
How much time has the loading screens?
I think on Xbox One take a long time, or I wish to believe it's an issue on my console
45 to 50 seconds on base console xone og, one s, ps4 slim
To me it seems obvious that they didn't get the budget to optimize the title for 60 fps for so many platforms. It's great that it got released on multiple platforms but it's sad that they didn't get the time/resources to hit 60fps at least on some platforms.
I decided to get it on Switch and it plays well with an occasional hiccup. I really love 60fps but 30fps is very playable I'm happy to say.
TheRavinoth I played the original in 60fps via an emulator will the difference in framerate be noticeable or will it be easy to adjust to?
these 30FPS Crash games give me a headache
But hey, still better than 20 FPS PS1 version
I'm a 120fps-or-bust PC player, but this game has some of the smoothest 30fps gameplay I've ever seen. The motion blur really does a great job.
I've played 60fps games that look less smooth than this.
@@dayko. 30fps with great motion blur can, indeed, feel smooth.
@@dayko. Well of course it's going to look less smooth compared to 60 or 144 fps. But it still looks smooth.
Like I said, I'm a huge stickler for frame rates, and even I'm impressed with the motion blur implementation.
The animation work on display in this game is very impressive. Everyone/thing looks so...alive! Even if it's all at 30FPS.
It's pretty inappropriate for this to be 30fps on the enhanced consoles. 30fps platforming Crash I can handle, but a racing game? Come on, 60fps is a nessecity.
Not really
Yeah it's by no means a necessity, as anyone who played the original can attest to
Ideally there should be a 60fps option, but it's clearly not a necessity or the game would be unplayable.
Forza Horizon 4 is 30fps on Xbox One S too and it's one of the best racing games this gen so it's clearly not as vital as some think.
Man, even the trilogy should've been 60fps.
@@olaf3140 15fps unite! I loved the hell out of the original man.
the motion blur and 30fps ruin this game
Indeed, I heard Pro/X had 60fps so I was very disappointed. Should have waited for the PC version.
Not really no
Does Inferno Island run at sub 15fps for anyone else on PS4 Pro? I've had other stutters but that track runs horrendously for the entire rate. Pretty disappointing when its only aiming for 30fps anyway.
@digital foundry
Can you please test the game on hard on cortex castle? Iyoy should notice some frame drops on the first jump (second turn)
I got this today, and it’s quite impressive that in 4player mode everyone has its own 720p resolution screen in Xbox One X.
Would it be marvelous if the resolution could reach native 4k and each screen will be 1080p.
I was waiting for this video! Thanks for dropping it! I will be getting this and crash remaster soon too! My favourite games as a kid.
30 fps racing game is a hard pass
no 60fps no buy !!!!
Not even 4k or 60 fps
3 console generations later and 30 fps? What a disappointment
Majority of the developers favors graphics fidelity over frame rate... In ps5 its only a matter of time before they go back to 30fps because majority of the games are cross generation..if all the developers are moving on to current generation, they will go back to 30fps because they prefer graphics over frame rate, this will benefit more on pc.. No matter how powerful the cpu is on console 30fps will still exist as the game evolve in every generation
In the Switch extra video, you guys should also look at how it did the Nitro Kart stuff too vs PS2/Xbox/GC/PC (obviously tough if you don't have the versions to hand). Still great video and neat to see this game hit both 1080p and 1440p although at the 30fps cap
I cant wait for CTR to come to PC, the gameplay looks amazing
Emulate the original
There are definitely frame drops below 30 on ps4 pro, at least on my machine.
Ye I found Inferno Island is the biggest culprit.
@@anxcat1177 mystery caves splashing in the water or jumping on the turtles I forget what other level, but it's not in the story mode.
@@anxcat1177 yeah just raced that track felt like it drops to 10fps for several seconds on at least two areas of that track. Horrible slow down.
This vid is nonsense. I've had terrible frame drops on my pro as well.
This game is sounding more and more unoptimized for the enhanced consoles. Apex Legends looks prettier than this game, is open world-ish, and runs at 60fps. Pro can run this at 1800p, I'm sure, the devs being lazy here again
30fps is sooo old pass!
What happens if I plug in ps pro or Xbox one x into my 1440p monitor? Still have to deal with 1080p?
30fps? RIDICULOUS
i’m bummed out this one isn’t 60fps
No 60fps on the X is a bad move...
Must say that I usually prefer 60fps in a racing game, but I must say that the 30 FPS hasn’t bothered me at all in this game. It’s fast and feels fluid when playing. It’s also an awesome game so if you’re on the fence just go for it I would say ;)
When you realize you can play RED DEAD REDEMPTION 2 in native 4K on your X, but cartoony CTR only in 1440p....
i've preordered it, and yep graphics are good on one X and all other platforms but no HDR , no Native 4K or at least 60 fps, i mean mario kart does that... it's hard to get used to the control and i dont like the turbo system , i prefer mario kart's one.
Looks amazing but my eyes can't handle the lovely 30fps
Yeah it's also too "cinematic" for me
You don't even know why 60fps is needed in games, hahaha. It's NOT to please the eyes, with smooth movement. 60fps is important to reduce Control Input Lag.
Now I had my doubts if you can acttually distinguish 60fps and 30fps with high quallity Motion Blur, wich is the case for this game.
@@RafaPai84 You're being ignorant to the fact that you use your eyes to discern input delay, there's a clear difference in 30fps Vs 60fps just base on panning the camera. just because it's fine to you, doesn't dictate the same for me. I'm not saying a 30fps game hasn't been playable for me, it's just hard going back. I usually get a headache. After my eyes get used to it all remains is a bit of floaty controls.
It's Akile OK, whats good for me, can not be good for other person... You're right!
For me 30fps is the bare minimum, but just fine.
I do prefer games at 60fps too. But what we're seeing in all this coment section is like 30fps is a complet trash, wich isn't the case. Specially when using a controler.
For mouse and keyboard, yeah, 30fps can feel slugsh. But this game is not a Shooter.
Please has this been tested via backwards compatibility on current gen consoles? Ps5 and xsx
I’m baffled that the devs wasted the X’s extra GPU power. They could’ve at least made SOME improvements over the Pro version besides a bit of ambient occlusion.
Nearly 5 times as powerful as the base Xbox One but only gets 1.8 times the pixel output. Even without proper optimization it could've easily been 1800p. And the lack of a 60fps mode on ANY system is appalling. Pretty sure at least 2/3rds of people would choose 1080p60 over 1440p30 if given a side by side.
What are the load times like on each platform? I find with games like this, a snappy load time is crucial for preserving the flow going from race to race and a few people have commented on them being a bit long.
Loading modes and exiting to menus take a bit, but it's a minor problem honestly since you can restart a race almost instantly
who is here for FPS info and 60fps hand movement?
Just wondering with ps4 pro, do I need to select quality/graphics to get the 1440P resolution? I know some games have an option to choose between performance and graphics, but I can’t seem to find that option in this game’s options. Any help with this would be greatly appreciated. Thanks.
Is your tv 4k?
30FPS? No sale. That's incredibly pathetic for a kart racer. Are the current gen systems really that much of a joke?
If you purely play games on how they look, you should just buy a PC.
Did this game get an update for 60fps yet?
Why do Digital Foundry love motion blur? They're just trying to disguise a poor framerate. 30fps is a disgrace for a racing game.
They have a video telling you why they like motion blur and what makes the implementation of it bad or good irrespective of frame rate. Yea 60 fps still should've been a priority no matter what
Not really lmao. Stop whining and try it out for yourself
@@tek3576 I'll play Crash Racing if it's free in PS Plus, otherwise I'm not wasting my money on a 30fps racing game. I'd rather play Mario Kart DS, even that was 60fps on a 67 MHz CPU! Illustrates how shocking a 30fps racing game truly is, Digital Foundry are losing their reputation by making excuses for it.
@@aquaglow1 free on* also """""free"""""
also it's your loss dude, the game plays and looks great, way better than Mario kart. You're just picky and clueless
@@tek3576 Better than Mario Kart 😂 Not at this framerate
No comparison with the switch version?
Kono bangumi wa goran no suponsaa no teikyou de okurishimasu!
That's how it's done right, DF!
Thanks, guys! I always watch these before deciding on a multiplatform release.
"Respectful rival do Mario Kart" It is a way better than Mario Kart 64 in any regard. Also it shaped further MK games after this one.
Madson Freitas lol no
I dont think anyone here can comment on the 30fps cap if you havent experienced the game on a console. I play on PC and always enjoy the availability of 60 fps in any game, but CTR NF in motion is the smoothest 30 fps experience i have ever had the honor of playing. Seriously, FO76 is a fucking slide show compared to CTR NF's superb motion blur.
I'll wait for the PS5 patch to play this at a locked 60, That'll be awesome.
I'm still waiting 2 years later to no avail