Benedikta No Damage, Parry Style [FF Mode - FF16]

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  • เผยแพร่เมื่อ 8 ก.พ. 2025
  • Must master the parry even further beyond.
    Gear & Skill Loadout:
    Imperial Army Sword +1
    Reflection of Fire (Phoenix Shift)
    Disengagement Bit
    Bombardment Bit
    Phoenix - Upheaval, Satellite
    Odin - Thunderstorm, Wicked Wheel
    Shiva - Rift Slip, Heatwave
    Music:
    Primal Angel - Masayoshi Soken, from FFXIV
    Control - Masayoshi Soken, from FFXVI
    #ff16 #ff16gameplay #ffxvi

ความคิดเห็น • 9

  • @keysona75
    @keysona75 5 วันที่ผ่านมา

    Excellent ! Keep going 👍

  • @kylemichel3006
    @kylemichel3006 6 วันที่ผ่านมา

    This is new levels. I love it. This got Ongbal energy.

  • @wawztzta8296
    @wawztzta8296 6 วันที่ผ่านมา

    the absolute goat at this game

  • @R15-99
    @R15-99 5 วันที่ผ่านมา +1

    Now imagine playing with just Odin. The whole game becomes a challenge except that you are now the storm that is approaching.

  • @sheercold26
    @sheercold26 6 วันที่ผ่านมา

    Lol you're fighting her the same way Barnabas toyed with Clive in their first "Fight".
    Was more like a beat down really

  • @firexsprintz
    @firexsprintz 2 วันที่ผ่านมา

    Wait, does jumping have invulnerability frames at the start of the animation? @ 2:19

    • @eyrestahl
      @eyrestahl  2 วันที่ผ่านมา +1

      I don't think it has i-frames like dodges do, but it does dodge certain magic attacks like that one, or ground based attacks like Hugo's spiky floor thing. My guess is that the game detects whether Clive's feet are on the ground or not, and any amount of elevation counts as "not hit" at the right time. But I could be wrong.
      Just don't try jump dodging anything that isn't a small-mid sized projectile lol

    • @firexsprintz
      @firexsprintz 2 วันที่ผ่านมา

      @eyrestahl Interesting... It reminded me of how in Devil May Cry 3-5 that you had I-frames at the beginning of the jump. Still, cool tech!