INSYDIUM Training - Dynamic Water - xpOcean & xpFluidFX

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 ก.ย. 2024
  • ** Please note: This tutorial was created using the X-Particles Beta Access (April 2020). Therefore, some elements may differ from the final release. - Thanks
    In this tutorial we'll combine several X-Particles dynamic objects to create a reactive animated water body.
    Set up the base water animation using xpOcean
    Create a dynamic xpFluidFX water body with collider geometry
    Add foam and spray detailing using xpFoam.
    Deform the xpFluidFX and xpFoam particles using the xpOcean object.
    Set up a hero ocean and an infinite background ocean.
    Composite in After Effects.
    This video was recorded on a computer with the following specs: Processor: i7-7820X CPU @ 3.60GHz, 8 Core Graphics Card: 2 x Nvidia Geforce GTX 1080Ti RAM: 64.0 GB
    What is X-Particles?
    insydium.ltd/p...
    What is Cycles 4D?
    insydium.ltd/p...
    Download the FREE Trial!
    insydium.ltd/try/
    Have you checked out our Content Repository? FREE scenes to download & learn with!
    insydium.ltd/c...
    We’re active on Social Media too! So, if you haven’t already; give us a follow!
    / insydium_ltd
    / insydiumltd
    / insydium_ltd
    / insydium

ความคิดเห็น • 90

  • @rodrigolarrain9125
    @rodrigolarrain9125 4 ปีที่แล้ว +3

    who needs Netflix with this gem?

  • @henningricke
    @henningricke 4 ปีที่แล้ว +6

    Great Tutorial again! You guys are doing a terrific job developing X-Particles. Also you have by far the best video-manuals and tutorials of any application I know.

  • @CedricFangeat
    @CedricFangeat 4 ปีที่แล้ว +1

    You did it again Bob! Same teaching style and creativity! I love it!

  • @PalmaMultimedia
    @PalmaMultimedia 4 ปีที่แล้ว +3

    Absolutely superb!! I need to find the ship's wake tutorial next ;)

  • @twitchy_pixel
    @twitchy_pixel 4 ปีที่แล้ว +1

    Great tutorial and awesome to see such a good workflow with XPOcean

  • @k4824l
    @k4824l 4 ปีที่แล้ว +1

    Another Amazing tutorial! Thanks Bob, great job!

  • @Mxxm2024
    @Mxxm2024 2 ปีที่แล้ว +1

    Good to watch, not to use
    Does not support many sockets
    Also, imaginary prices are not valid for the average user, but for companies
    Good luck to companies

  • @anthonyabbott5752
    @anthonyabbott5752 7 หลายเดือนก่อน +1

    Lovely tutorial. I am using latest XP as of Feb 2024 w/ C4D 2023. xpOpenVDBMesher won't cache w/ the xpOcean as it's child. (As a modifier) Unfortunately I am having to leave the xpOcean modifier 'live' (turned on). Makes for very slow playback.

  • @dwisenhower
    @dwisenhower 4 ปีที่แล้ว +1

    Damn, i can't wait to put a neon sign in the middle of the ocean... haha but for real! great tutorial! when you add the plane at 50:00 i was mind blown. Wouldn't have thought to do that

  • @benmcnamara22
    @benmcnamara22 4 ปีที่แล้ว

    Walmsley! putting the motion in the ocean!

  • @BakerImageGroup
    @BakerImageGroup 4 ปีที่แล้ว +12

    How would you render a boat traveling through the water with this setup?

    • @slackdave
      @slackdave 2 ปีที่แล้ว

      If you're referring to the boat bobbing on the top of the waves I was wondering the same thing!!

  • @BorisBurrito
    @BorisBurrito 4 ปีที่แล้ว +4

    And I just thought they were recreating Hot4D at first, but now I understand why this is such an amazing feature

  • @r.o.g.e.r.m.a.c
    @r.o.g.e.r.m.a.c 4 ปีที่แล้ว +1

    Pretty amazing stuff

  • @ExpressoMechanicTV
    @ExpressoMechanicTV 4 ปีที่แล้ว +1

    Brilliant.

  • @MrKlayVFX
    @MrKlayVFX 4 ปีที่แล้ว +7

    Now I need a reason to make some tentacles coming out of the ocean 😂

    • @animationspace8550
      @animationspace8550 3 ปีที่แล้ว +2

      A kid holding out a chicken to feed his octopus friend. Make it a tribal octopus with cool markings and everything, lol

  • @ChristianLeFreak
    @ChristianLeFreak 3 ปีที่แล้ว +3

    I bought this plugin and I can hardly do anything. This simple tutorial does not correspond to what the plugin does.
    The xpFluidFX does not match what happens in the tutorial with what happens to me.
    Perhaps it is because of the plugin version, the xpFluidFLIP appears to me and not in the tutorial.
    I don't know what happens but I am very disappointed.

    • @INSYDIUMLTD
      @INSYDIUMLTD  3 ปีที่แล้ว

      Hi Christian,
      Have you taken a look at our Video Manual? - Learn how every part of X-Particles works.
      Moreover, please join one of our community areas for extra support: community.insydium.online/
      discord.com/invite/pVkM3HP
      -Thanks

  • @xandazone
    @xandazone 4 ปีที่แล้ว

    thank you! amazing as usual!!👏👌

  • @MirkoMancini
    @MirkoMancini 4 ปีที่แล้ว

    Awesome tutorial, thanks!

  • @polyg3n
    @polyg3n 4 ปีที่แล้ว

    sooo coool thx Insydium!

  • @UnicutMedia
    @UnicutMedia 4 ปีที่แล้ว +3

    Brilliant tutorial! What I was wondering: does this trick with the seamless extending ocean and masking also works when you use absorption and scattering? With cycles4d for example? The simulated water should look different then, since it has real depth in comparison to the extended plane. Or am I wrong with this?

    • @keliangbai9680
      @keliangbai9680 ปีที่แล้ว

      Did you find a solution, bro?

  • @RobRossi10
    @RobRossi10 ปีที่แล้ว +1

    Great tutorial... but how do you do a Standard high res render and get the foam to show up (as opposed to a Viewport render)?

    • @STUDIOAE
      @STUDIOAE 11 หลายเดือนก่อน +1

      You may use the XParticle materials

  • @gv0zdysh0k
    @gv0zdysh0k ปีที่แล้ว

    amaaazing!

  • @tutorialsandmore9251
    @tutorialsandmore9251 4 ปีที่แล้ว +2

    cool! What do you think about a integrated particle driven crowd System inside of x-particles that comes with dynamics?

  • @InfiniteBlue_
    @InfiniteBlue_ 3 ปีที่แล้ว +1

    Is it only possible to render the Foam with the hardware render? Doesnt show up in Standard or Phys...
    Edit: Nevermind.... XPDisplay Render Solves my Problem...

  • @tomherring1026
    @tomherring1026 ปีที่แล้ว

    Very clear tutorial, however my ocean dissapears after the final cache during playback. When paused it appears again. Anyone else in the same boat?

  • @PetePanaia
    @PetePanaia 11 หลายเดือนก่อน

    Can this be used to simulate water splashing from the bow of something like battleship moves through the water?

  • @gavindavisart
    @gavindavisart ปีที่แล้ว

    amazing tutorial, thanks. just cant seem to get the foam to render. std and octane not seeing foam? Any ideas?

  • @simulatesoftbody5184
    @simulatesoftbody5184 4 ปีที่แล้ว +1

    I can't render the foam. I've gone back to to see if I missed anything. I'm using the Standard render. Any ideas?

    • @FrediSaal16
      @FrediSaal16 3 ปีที่แล้ว +1

      he used hardware render on this one, its not really rendered. if you want to render you need to apply some x-particle material on the foam

  • @BakerImageGroup
    @BakerImageGroup ปีที่แล้ว

    I need to do a boat race. Would it be possible to do a thin sheet of water over a large area to get the boat wake and displacement etc?

  • @slackdave
    @slackdave 2 ปีที่แล้ว

    ,,,what do you guys usually do during Caching and viewport rendering? ... I dislike getting distracted by social media..
    Aaaah! I remember! I used to draw!!

  • @ararakoyori8078
    @ararakoyori8078 4 ปีที่แล้ว +1

    ♥️ Great but, how to edit the foam? because the foam is not white totally and disappear fast!! 🤔

    • @C4DRS4U
      @C4DRS4U 4 ปีที่แล้ว +1

      If you want the foam to stay longer or disappear faster, you can adjust the life span of the particles in the foam emitter. As far as color is concerned, the usual way is to give the particles a material depending on the render engine you want to use.
      The OpenGL render done in the tutorial was just for demonstration purposes and had no material for the foam particles; it is not a method I would use for a final render.

  • @NFMANTom
    @NFMANTom 4 วันที่ผ่านมา

    I used a wine bottle to replace the ball, and the result was surprising...the water splash on the neck of the bottle also deformed with the ocean deformer (this is wrong)

  • @user-wy3mz9cz9i
    @user-wy3mz9cz9i ปีที่แล้ว

    Why does the VDB grid disappear when I do the caching step, and the render animation doesn't come out

  • @iamzssassin
    @iamzssassin 2 ปีที่แล้ว

    Hey there, my foam particles are way to big anyway to shrink it down just like in the tutorial?

  • @alanwatson7163
    @alanwatson7163 3 ปีที่แล้ว +3

    Great tut, but anyone else have problems caching the VDBMesher? It looks like it's done it but mesh disappears in playback, and when I turn off the xpOcean modifier the cashing appears to have had no effect.

    • @bobbihansel
      @bobbihansel 2 ปีที่แล้ว +1

      Yep, same problem here, R19 - if I find a fix, I'll let you know.

    • @布衣-w7h
      @布衣-w7h 2 ปีที่แล้ว

      Yep, same problem here, .This problem has been bothering me for a long time. Thank you very much for helping me qin.

    • @juancruzverna5288
      @juancruzverna5288 2 ปีที่แล้ว

      Same problem here. I hope someone can help us

    • @juancruzverna5288
      @juancruzverna5288 2 ปีที่แล้ว

      i figured out that the hardare is not enough to mesh the particles. I was able to solve it by decreasing the segments in width and height of the xp.Ocean

    • @rgx0015
      @rgx0015 2 ปีที่แล้ว

      also having the same issue

  • @frito9832
    @frito9832 ปีที่แล้ว +1

    When i desactivate the xpOcean it disapear. The xpCache is not working with it :( 42:44

    • @anthonyabbott5752
      @anthonyabbott5752 7 หลายเดือนก่อน

      The caching 'xpOpenVDBMesher' with the 'xpOcean' as a modify never caches in any combination. I have to leave the modifier on for the mesh unfortuantely.

  • @terryfarmer6279
    @terryfarmer6279 2 ปีที่แล้ว

    I wonder wht Kind of computer specs are u on?

  • @kwongster
    @kwongster 4 ปีที่แล้ว

    The in-depth guide through each object make each tutorial so valuable. Thank you so much for this!
    When deforming an OVDMesher is it possible to apply the Vertex Foam Map from the xpOcean? I've selected the 'Foam Map' option in xpOcean but noticed I wasn't able to preview the Vertex Map on the OVDMesher.
    Do you have recommendations on how to include foam into the ocean simulation, on top of the xpFoam?

    • @kwongster
      @kwongster 4 ปีที่แล้ว

      Using Redshift, I was able to drag the Vertex Map it created into the shader, but it kept disappearing as I dragged it into my node. I had to drag it quickly to register it. When clicking the Vertex Map on the OVDMesher object, the settings disappear from the Basic Properties

    • @C4DRS4U
      @C4DRS4U 4 ปีที่แล้ว

      One way could be to render out the xpOcean foam as a separate pass and comp it onto the mesher in post. However, AFAIK the Beta also has improved features for manipulating vertex maps, so there may be a way that does not rely on comping in post.

    • @kwongster
      @kwongster 4 ปีที่แล้ว

      @@C4DRS4U interesting ill try this out, thanks for the tip

  • @熊霖
    @熊霖 ปีที่แล้ว

    Does anyone know why foam particles sink to the bottom? They don't float on the surface

  • @Krismacafe
    @Krismacafe 2 ปีที่แล้ว

    Amazing! Can we render x-particles with V-Ray? Thanks

  • @valdalou9121
    @valdalou9121 3 ปีที่แล้ว

    i love that! i wonder if you could do the same with blender ocean modify and mantaflow, Thx

    • @stanislav.shelest
      @stanislav.shelest 3 ปีที่แล้ว

      impossible. Blender surface modifier to work needs a constant amount of verts, but with simulation, we have a different amount for each frame.

  • @Skebtik
    @Skebtik 3 ปีที่แล้ว

    Not sure if just me, but I expected max to be raised not lowered @13:20

  • @BTB3D
    @BTB3D 4 ปีที่แล้ว

    Awesome video, but how do you fill up a glass with liquid? I have spent hours trying to get something that fills in a reasonable amount of time without success.

    • @INSYDIUMLTD
      @INSYDIUMLTD  4 ปีที่แล้ว

      Hi, check out the Video Manual for the basics of each feature here: insydium.ltd/support-home/video-manuals/x-particles-video-manual/
      Moreover, if you're within your Maintenance Period head to your account area and watch the XP Countdown Volume Fill Tutorial. insydium.ltd/support-home/maintenance-training/xp-countdown/
      Thanks

  • @ArgoBeats
    @ArgoBeats 4 ปีที่แล้ว +3

    34:49 !!!

  • @C4DRS4U
    @C4DRS4U 4 ปีที่แล้ว +1

    Awesome stuff! What were the specs of that machine? Whenever I cache xpFluidFX sims, I usually end up with it taking several minutes per frame instead of for the whole animation.

    • @INSYDIUMLTD
      @INSYDIUMLTD  4 ปีที่แล้ว +2

      Hi, the specs are in the description.
      Thanks

    • @C4DRS4U
      @C4DRS4U 4 ปีที่แล้ว +1

      @@INSYDIUMLTD Thanks, I must have missed that they were already in the description. It's good to see that is a mid-tier machine, and not a 32- or 64-core monster.

  • @xeeton
    @xeeton 4 ปีที่แล้ว +1

    the first step is always disabling icon in viewport, why even have an icon in the viewport?!

    • @melvinaslekstutis1101
      @melvinaslekstutis1101 4 ปีที่แล้ว

      You can turn it off in Preferences if you don't like it.

    • @xeeton
      @xeeton 4 ปีที่แล้ว

      ​@@melvinaslekstutis1101 I know, but my question is "why does it exist in the first place" when every tutorial’s first step is to turn it off

    • @dwisenhower
      @dwisenhower 4 ปีที่แล้ว

      Drew Yeaton branding is important

    • @Tennet3D
      @Tennet3D 3 ปีที่แล้ว

      You can disable the icon in the ’Scene object’, like shown in the video.. then (while the ”XP Scene object” is still selected) you go to the ’Object Manager menu’ / ’Edit / and select ’Set as Default’. Now this icon will be disabled every time you add a new Scene object (same with ANY settings you may have changed in the Scene object before ’Set as Default).
      This goes for almost every object in Cinema 4D. You can change any setting in objects, change sizes to primitive objects etc.. then ’Set as Default’ and it will be your new default setting.

    • @xeeton
      @xeeton 3 ปีที่แล้ว +1

      @@Tennet3D again, not the point but thanks for the info 🙏

  • @KTANA_music
    @KTANA_music 4 ปีที่แล้ว

    I just purchased xparticles but for some reason xpOcean isnt showing up in my generators. Is this feature not yet available?

    • @INSYDIUMLTD
      @INSYDIUMLTD  4 ปีที่แล้ว

      Hi, this feature is available in the latest update - Build 884
      Please could you contact support if you're having technical issues
      insydium.ltd/help/
      Or try out the community forums for general guidance and tips
      community.insydium.online/
      -Thanks

  • @FrediSaal16
    @FrediSaal16 3 ปีที่แล้ว +1

    but how can I have the actual waves of the wavy ocean, especially if I make bigger waves, be simulated. I want to have a boat ride those crazy waves, but the simulation only happens on a flat surface

  • @xiulaba3823
    @xiulaba3823 2 ปีที่แล้ว

    How to render the ocean in the same hue as the fluid.

  • @leigu1295
    @leigu1295 3 ปีที่แล้ว

    Do you have NVIDIA flex4.26?

  • @ChengPeng-qk3bi
    @ChengPeng-qk3bi ปีที่แล้ว

    Foam not working :(

  • @AVANLOR-qx1cf
    @AVANLOR-qx1cf 2 ปีที่แล้ว

    Мна видеодан менин телефоным кызып тур

  • @BorisBurrito
    @BorisBurrito 4 ปีที่แล้ว

    But wouldn't there be a way to just "cut" the edges of the OpenVDBMesher clean so it fits perfectly within the plane without having to do the compositing afterwards?

    • @leegingold5634
      @leegingold5634 4 ปีที่แล้ว

      Yep. I've been using a boole to cut out the bottom and edges. This works great if you are using solid textures like this tute but there is still some post work to do if your water surface is transparent.