xpReel Tutorials, Water Helix -X-Particles - Part 1

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 85

  • @telkmx
    @telkmx 6 ปีที่แล้ว +6

    It would be really nice to actually do more and maybe sell them.
    I would pay like 50$ or even a subscription for 2-3h tutorial from mario, you or other x particles/c4d masters
    It would highly attract people to have more tutorials.
    Anyway this is actually already really good. Thanks for the work

  • @kellyburnsnewyork
    @kellyburnsnewyork 3 ปีที่แล้ว

    Bob, you're a goddam diamond you are! Takes me forever to learn this stuff and you've helped me more than you'll ever know. When are you coming to NYC?? I'm taking you out, you absolute legend! xx

  • @TB-bz3sh
    @TB-bz3sh 6 ปีที่แล้ว +1

    THANK YOU. So good! Just the right speed to follow up. Can´t wait to see more!

  • @richmjb
    @richmjb 5 ปีที่แล้ว +1

    Great tutorial Bob. Very clear and detailed explanations. Thanks!

  • @BradNesseth
    @BradNesseth 6 ปีที่แล้ว +1

    one of my favorite new tutorial givers! Loving these, please keep it up!

  • @harun3Ddigitalartist
    @harun3Ddigitalartist 2 ปีที่แล้ว

    Thank you Insydium...

  • @Skedooosh
    @Skedooosh 6 ปีที่แล้ว +3

    I'm loving these series!

  • @brandingforces
    @brandingforces 5 ปีที่แล้ว

    Fantastic that you guys do interesting and cool tutorials that really go under the hood and show the possibilities. Especially that you dissect the actual reel, you should do the entire reel with all bells and whistles. It makes me better and everyone else. Better designers better customers.

  • @albancontrepois
    @albancontrepois 2 ปีที่แล้ว +1

    Very well explained !!!

  • @bcraftmath
    @bcraftmath 5 ปีที่แล้ว

    Good stuff. I appreciate you all taking the time to explain this process. Making something this complex easy to follow is not a simple task, but you nailed it! Thanks!

  • @motionstku
    @motionstku 6 ปีที่แล้ว +1

    Really nice! Thanks Bob!

  • @borgXmeister
    @borgXmeister 6 ปีที่แล้ว +1

    Awesome! Another very useful tuts for my upcoming project! Keep it coming!

  • @МаксимСоловьев-ь9э
    @МаксимСоловьев-ь9э 6 ปีที่แล้ว +3

    excellent tutorials, let's have more!!!!

  • @lukehallmedia
    @lukehallmedia 5 ปีที่แล้ว

    If you're having trouble with particles slowing to a halt / general misbehavior, add an xpSpeed Modifier. Clamp the minimum speed, and include it in the ExplosiaFX sim.

  • @rafajmesa
    @rafajmesa 6 ปีที่แล้ว +1

    Great stuff, I haven´t had time to play with XP4 but this is a great incentive :) Thanks

  • @donross7820
    @donross7820 5 ปีที่แล้ว

    Superb, logical tutorial. Thank you!

  • @hugomatteri8668
    @hugomatteri8668 2 ปีที่แล้ว

    Great tutorial. Very clear and detailed. Could the helix be child of the torus and give the smoke more movement, without losing the center of emission.

    • @INSYDIUMLTD
      @INSYDIUMLTD  2 ปีที่แล้ว

      Thank Hugo,
      This sounds like the perfect question for our Discord Server. You can join here: discord.com/invite/pVkM3HP
      -Thanks

  • @pixelatedbeatz
    @pixelatedbeatz 6 ปีที่แล้ว

    awesome stuff. Keep them coming!

  • @olgapichugina62
    @olgapichugina62 6 ปีที่แล้ว +2

    incredibly beautiful!

  • @mrheydumusic
    @mrheydumusic 4 ปีที่แล้ว

    Love this! Thank you so much for the awesome tut!

  • @Perry-wy2fc
    @Perry-wy2fc 4 ปีที่แล้ว

    Amazing as always Bob ..! What about the Helix on fire ?

  • @planetrift
    @planetrift 4 ปีที่แล้ว +1

    You may want to update this tutorial.. it doesn't match with the latest version. Granted it isn't hard to figure out the difference in the UI, but there is still a difference that might be confusing to some.

  • @artistpruthvi1908
    @artistpruthvi1908 5 ปีที่แล้ว

    Its awesome. But plz share the link of part 2

  • @ShinobiProductionsVideo
    @ShinobiProductionsVideo 4 ปีที่แล้ว +1

    the new XpSplineFlow is a way faster to achieve this effect now (just found it after following this tutorial)

  • @esegabbbo
    @esegabbbo 5 ปีที่แล้ว

    I had an issue with the emitting torus, where there where particles that spread around horizontally and stayed in place, making the mesh at the bottom ugly. I put an xpkill just at the lower edge of the emitting tours that way one could only see the ones that where going up. Im sure there is another way, but that solved it for me. =)

  • @SOUTHNEK
    @SOUTHNEK ปีที่แล้ว

    Why use ExplosiaFX and advection and not just FluidFX? Just curious.

  • @多田海-q7q
    @多田海-q7q 2 ปีที่แล้ว

    thank you !!!!!

  • @ArgoBeats
    @ArgoBeats 6 ปีที่แล้ว +1

    An other strike, thank you Bob! Your tutorials are so clear and effective.
    Is there any way to disable the XP Icon in Viewport by default? Maybe adding an option in the Preferences?

    • @mikebatchelor9094
      @mikebatchelor9094 6 ปีที่แล้ว

      there is a switch in the system object to turn it of.

    • @luch1fer
      @luch1fer 6 ปีที่แล้ว

      set as default should work

  • @ignaciosagrario
    @ignaciosagrario 5 ปีที่แล้ว

    Not being able to select the cache type it's because of demo version? Thanks! awesome tut :)

  • @andrewmcbride8162
    @andrewmcbride8162 5 ปีที่แล้ว +1

    Nice tutorial. Though I have the demo version, and the cache came out to 30GB. Does that sound correct? I have 100,000 particles. And I disabled EFX under the Inclusion tab.

    • @cameron9225
      @cameron9225 4 ปีที่แล้ว

      so it worked with your demo version

  • @dmellis
    @dmellis 5 ปีที่แล้ว

    These are great effects but they break down fairly easily. I'm sorry to be the only naysayer but I get strange defects like particles sticking to invisible walls. I know it's not the bounds of he xpFlow or the xpExplosiaFX either. I made them pretty large. It's also not very easy at all to get a steady gush of high speed without it getting sparse after a second or two.

    • @INSYDIUMLTD
      @INSYDIUMLTD  5 ปีที่แล้ว

      Hi Dean, Have you joined our community forums? community.insydium.online/
      Sign up and get some tips and advice from users and staff alike. Thanks

  • @guille2892
    @guille2892 4 ปีที่แล้ว

    Hey! Love the tutorial, is it possible to export the mesh once done? Like as a 3d model. Thank you!

  • @bentangtang9705
    @bentangtang9705 3 ปีที่แล้ว

    why im always crasih after i put emmiter on vdb mesh , but the setting i manage is totally very very small... , please answer this question , thank u very much :)

  • @daly3d_78
    @daly3d_78 6 ปีที่แล้ว

    Hi Bob .. amazing Tut as always...I’m asking if there is a possibility to render out your projects with other renders like Octane or Redshift .. it will be really helpful .Thanks again

    • @ccidgfx
      @ccidgfx 6 ปีที่แล้ว +1

      You would just add your water mat to the mesher for Octane...most likely the same in RS

  • @3dmonkeybizz
    @3dmonkeybizz 6 ปีที่แล้ว

    A lazy git question here... What collider tag would I use to interact with the eventual (meshed) water FX? Would it be the xpFluidFX Collider, or the xpCollider?

    • @bobwalmsley1
      @bobwalmsley1 6 ปีที่แล้ว +1

      3dmonkeybizz you’d need the xpCollider for that

  • @linhbui7088
    @linhbui7088 5 ปีที่แล้ว

    My scene didn't highlight Cache Type to choose internal or external? please

  • @MissHentaiMusic
    @MissHentaiMusic 6 ปีที่แล้ว +1

    Cool )

  • @mariodomingos8967
    @mariodomingos8967 5 ปีที่แล้ว

    Is it possible to make it rotate around the curve?

  • @citygxd9443
    @citygxd9443 2 ปีที่แล้ว

    gem

  • @darius55508
    @darius55508 5 ปีที่แล้ว

    Too bad iI can only put one thump up - look very good - thx :)

  • @matreyia
    @matreyia 4 ปีที่แล้ว +1

    does anyone know how to output xparticles with alpha channels so we can composite in after effects? I have looked everywhere and it's like it does not exist...not in the manuals for xparticles, or cycles 4D, or youtube, or google or forums...I feel like I am taking crazy pills. Literally everyone needs alpha channels for compositing and yet not one tutorial I can find on outputting alpha in x particles with cycles 4D materials. I have the newest of both versions.

    • @kellyburnsnewyork
      @kellyburnsnewyork 3 ปีที่แล้ว

      i think you need to render a png sequence. (?)

  • @StyleWarsNYC
    @StyleWarsNYC 3 ปีที่แล้ว +1

    can the water mesh be exported for 3d printing?

    • @INSYDIUMLTD
      @INSYDIUMLTD  3 ปีที่แล้ว +1

      Hi,
      Yes it can. Just make the OpenVDBMesher editable and export the mesh as an .stl or .obj and put that though the slicing software.
      Please share your results!
      -Thanks

  • @xpez9694
    @xpez9694 4 ปีที่แล้ว

    What kind of CPU processor is being used in this tutorial because it seems to be running pretty smooth compared to my CPU. My CPU kind of runs a bit slower..steppy... through the emitter and smoke etc.. not as fast.. I am wondering what is actually a good CPU for XP! thank you!... I have dual intel 2.3 18core v4 intel... and its kind of slow. Renders super fast with 7000 cinebench 15 score. but it seems to choke a little on these particles smoke as I folllow along the tutorial. BTW your tutorial style is great. I like how you are going into detail explaining why things do not look or work correctly as we move through the tutorial so we actually understand what is happening. Not just running through the settings to get to the end...

    • @INSYDIUMLTD
      @INSYDIUMLTD  4 ปีที่แล้ว

      Hi, Thanks for your feedback! The specs for the computer used in the tutorial are in the description above. Thanks

    • @iamYork_
      @iamYork_ 4 ปีที่แล้ว +2

      I am having the same issues with choppy smoke in viewport... Were you ever able to solve this? My computer specs are commercial grade and much better than the tutorial giver... Im assuming I must have a setting in XP or C4D ticked off possibly? I have been experimenting with various solutions and so far no luck...

    • @iamYork_
      @iamYork_ 4 ปีที่แล้ว

      I just noticed he has 2 GPUs so most likely that is my viewport issue...

    • @xpez9694
      @xpez9694 4 ปีที่แล้ว

      @@iamYork_ What I have learned is that to get high performance from C4d in the viewport is a high CPU GHZ...3.0, 3.5, 4.0 etc or higher.. the problem is a choice the higher the clock speed the less cores you can have.. There are the latest Xeons which are SUPER expensive.. you can get 14 core 4 GHZ speeds.. that woudl be great but one CPU is like $7000 or higher!!! SO scale it back to earlier models and you get 8 cores and 10 cores that are 3.0 and 3.5 and they are still $3000 CPU.. This is why everyone likes the thread rippers they have high core counts.. You can go for a 4 or 6 or 8 core and get that High Clock spped 3.5-4.0+ for more reasonably priced CPU Xeons but you lose the High core count.. So finally I just accepted that things are going to be steppy... on the bright side I get wicked fast renders. I dont want to build a new machine! (upgrade motherboard for new processors) Ugh. I put too much effort into my machine. My next step to imporve performance is to have a smaller low profile Quadro card drive the monitors and viewport - $300-$400 and then set Redshift only to use my free 1080 cards. that should clean up the internal pipeline a little bit so one cards isnt sharing the GPUs for rendering...So the viewport will have its own dedicated card...

    • @iamYork_
      @iamYork_ 4 ปีที่แล้ว +1

      @@xpez9694 awesome information... I will definitely have to pass this onto my computer tech who is in charge of all of the builds... Unfortunately I went to school for art, design, film and animation not computer programming but I know the basics so makes a aliitle sense to me... My current machine has the 3rd gen Threadripper 32 cores but besides rendering 20x faster in C4D i have only seen about 10% speed up in viewport... Now a 15% with S22 but comparing this to my $3000 gaming laptop... Now I invested $6000 into a custom machine that pretty much has only improved my rendering dramatically... The closest I come to GPU rendering is using Cycles 4D... I tested redshift and it seems I would need 4 of my RTX 2070s to compare to my current CPU rendering speeds in native... Due to pandemic lockdown and budget cuts I dont see any upgrades to my machine for at least a year or so... I normally use Houdini for all of my particle, smoke, fluid etc. but decided to finally get lazy and just use X-Particles instead... 100X less complicated and faster to put together... I dont work in a Hollywood pipeline so no one cares about a non-destructive workflow and amazing Mantra renders that take a week to perfom on 20 seconds of animation... hahaha... anyway sorry im babbling... I definitely appreciate the info...

  • @xinyuliao257
    @xinyuliao257 4 ปีที่แล้ว +1

    it crushed when I started to mesh

  • @m.3d
    @m.3d 3 ปีที่แล้ว +1

    Does anybody know where part 2 is? Thanks!

    • @INSYDIUMLTD
      @INSYDIUMLTD  3 ปีที่แล้ว

      It's here: th-cam.com/video/brUKYFSP_zI/w-d-xo.html
      -Thanks!

  • @hao8089
    @hao8089 6 ปีที่แล้ว +1

    WOW!thank!!!

  • @ddwu2899
    @ddwu2899 4 ปีที่แล้ว

    I have a question that if the particles can move to the unity by using cache? I really want to know it .

    • @INSYDIUMLTD
      @INSYDIUMLTD  4 ปีที่แล้ว

      It should work exported as alembic. Send a message to Tech Support if you need any extra help.
      Thanks
      insydium.ltd/helpcentre/

    • @ddwu2899
      @ddwu2899 4 ปีที่แล้ว +1

      @@INSYDIUMLTD thank you very much. I try alembic. but it dose not work. I will ask some help

  • @TheArashi12
    @TheArashi12 4 ปีที่แล้ว

    in newer version u dont have xpOVDBMesher

    • @thomasprinzivalli3873
      @thomasprinzivalli3873 4 ปีที่แล้ว

      Still there in the last one... (build 884)

    • @dimkapusher
      @dimkapusher 3 ปีที่แล้ว

      @@thomasprinzivalli3873 Build 1030 - no have that Mesher

  • @brandonblair6529
    @brandonblair6529 2 ปีที่แล้ว

    Anyone know why my viewport explosiaFX isn't as detailed as his? or why it wont render in the viewport if i put the voxel size to 5? My rig isn't horrible at all...

    • @INSYDIUMLTD
      @INSYDIUMLTD  2 ปีที่แล้ว

      Hi Brandon,
      This tutorial was released in 2018. There have been many changes to both X-Particles & Cinema 4D since. Please contact Technical Support with the scene file and be sure to reference this tutorial in your support request.
      You can contact Technical Support here: insydium.ltd/support-login/
      -Thanks

  • @PacoGramajegirasomnis
    @PacoGramajegirasomnis 2 ปีที่แล้ว

    With the new version it doesn´t have same results. Please can you update it?

    • @INSYDIUMLTD
      @INSYDIUMLTD  2 ปีที่แล้ว

      Thanks for the feedback. We'll pass this onto the team.

  • @abieSilva
    @abieSilva 3 ปีที่แล้ว

    Here's my preliminary sim; still have a bit to go for final. But I'm happy w how it's turning out so far. All thanks to you guys. Thank you so much!
    th-cam.com/video/i81IIRUhD00/w-d-xo.html

  • @julyperez1129
    @julyperez1129 2 ปีที่แล้ว

    Water

  • @thinkingoutloud3757
    @thinkingoutloud3757 5 ปีที่แล้ว

    So confused: my realtime playback performance was crap compared to the tutorial guy's system, but I cached the particles 3x faster than him. lol

    • @kevinsanders5410
      @kevinsanders5410 5 ปีที่แล้ว

      the real time playback performance being bad is probably due to your computer hardware system. And your cache was faster because his timeline is set to 300 frames where you probably had a timeline of 90 frames.

  • @mixergamer3560
    @mixergamer3560 ปีที่แล้ว

    why every video ln one hour and up

  • @marcospaulo1797
    @marcospaulo1797 6 ปีที่แล้ว

    Good morning, I'm in need of the X-particles 2.5, I could not locate on your site to download. Could you help me?

    • @ccidgfx
      @ccidgfx 6 ปีที่แล้ว

      I don't think any previous releases are available anymore.

    • @marcospaulo1797
      @marcospaulo1797 6 ปีที่แล้ว

      So I can not download and do not find on Google? Thanks