It would be really nice to actually do more and maybe sell them. I would pay like 50$ or even a subscription for 2-3h tutorial from mario, you or other x particles/c4d masters It would highly attract people to have more tutorials. Anyway this is actually already really good. Thanks for the work
Bob, you're a goddam diamond you are! Takes me forever to learn this stuff and you've helped me more than you'll ever know. When are you coming to NYC?? I'm taking you out, you absolute legend! xx
Fantastic that you guys do interesting and cool tutorials that really go under the hood and show the possibilities. Especially that you dissect the actual reel, you should do the entire reel with all bells and whistles. It makes me better and everyone else. Better designers better customers.
Good stuff. I appreciate you all taking the time to explain this process. Making something this complex easy to follow is not a simple task, but you nailed it! Thanks!
If you're having trouble with particles slowing to a halt / general misbehavior, add an xpSpeed Modifier. Clamp the minimum speed, and include it in the ExplosiaFX sim.
Great tutorial. Very clear and detailed. Could the helix be child of the torus and give the smoke more movement, without losing the center of emission.
You may want to update this tutorial.. it doesn't match with the latest version. Granted it isn't hard to figure out the difference in the UI, but there is still a difference that might be confusing to some.
I had an issue with the emitting torus, where there where particles that spread around horizontally and stayed in place, making the mesh at the bottom ugly. I put an xpkill just at the lower edge of the emitting tours that way one could only see the ones that where going up. Im sure there is another way, but that solved it for me. =)
An other strike, thank you Bob! Your tutorials are so clear and effective. Is there any way to disable the XP Icon in Viewport by default? Maybe adding an option in the Preferences?
Nice tutorial. Though I have the demo version, and the cache came out to 30GB. Does that sound correct? I have 100,000 particles. And I disabled EFX under the Inclusion tab.
These are great effects but they break down fairly easily. I'm sorry to be the only naysayer but I get strange defects like particles sticking to invisible walls. I know it's not the bounds of he xpFlow or the xpExplosiaFX either. I made them pretty large. It's also not very easy at all to get a steady gush of high speed without it getting sparse after a second or two.
why im always crasih after i put emmiter on vdb mesh , but the setting i manage is totally very very small... , please answer this question , thank u very much :)
Hi Bob .. amazing Tut as always...I’m asking if there is a possibility to render out your projects with other renders like Octane or Redshift .. it will be really helpful .Thanks again
A lazy git question here... What collider tag would I use to interact with the eventual (meshed) water FX? Would it be the xpFluidFX Collider, or the xpCollider?
does anyone know how to output xparticles with alpha channels so we can composite in after effects? I have looked everywhere and it's like it does not exist...not in the manuals for xparticles, or cycles 4D, or youtube, or google or forums...I feel like I am taking crazy pills. Literally everyone needs alpha channels for compositing and yet not one tutorial I can find on outputting alpha in x particles with cycles 4D materials. I have the newest of both versions.
Hi, Yes it can. Just make the OpenVDBMesher editable and export the mesh as an .stl or .obj and put that though the slicing software. Please share your results! -Thanks
What kind of CPU processor is being used in this tutorial because it seems to be running pretty smooth compared to my CPU. My CPU kind of runs a bit slower..steppy... through the emitter and smoke etc.. not as fast.. I am wondering what is actually a good CPU for XP! thank you!... I have dual intel 2.3 18core v4 intel... and its kind of slow. Renders super fast with 7000 cinebench 15 score. but it seems to choke a little on these particles smoke as I folllow along the tutorial. BTW your tutorial style is great. I like how you are going into detail explaining why things do not look or work correctly as we move through the tutorial so we actually understand what is happening. Not just running through the settings to get to the end...
I am having the same issues with choppy smoke in viewport... Were you ever able to solve this? My computer specs are commercial grade and much better than the tutorial giver... Im assuming I must have a setting in XP or C4D ticked off possibly? I have been experimenting with various solutions and so far no luck...
@@iamYork_ What I have learned is that to get high performance from C4d in the viewport is a high CPU GHZ...3.0, 3.5, 4.0 etc or higher.. the problem is a choice the higher the clock speed the less cores you can have.. There are the latest Xeons which are SUPER expensive.. you can get 14 core 4 GHZ speeds.. that woudl be great but one CPU is like $7000 or higher!!! SO scale it back to earlier models and you get 8 cores and 10 cores that are 3.0 and 3.5 and they are still $3000 CPU.. This is why everyone likes the thread rippers they have high core counts.. You can go for a 4 or 6 or 8 core and get that High Clock spped 3.5-4.0+ for more reasonably priced CPU Xeons but you lose the High core count.. So finally I just accepted that things are going to be steppy... on the bright side I get wicked fast renders. I dont want to build a new machine! (upgrade motherboard for new processors) Ugh. I put too much effort into my machine. My next step to imporve performance is to have a smaller low profile Quadro card drive the monitors and viewport - $300-$400 and then set Redshift only to use my free 1080 cards. that should clean up the internal pipeline a little bit so one cards isnt sharing the GPUs for rendering...So the viewport will have its own dedicated card...
@@xpez9694 awesome information... I will definitely have to pass this onto my computer tech who is in charge of all of the builds... Unfortunately I went to school for art, design, film and animation not computer programming but I know the basics so makes a aliitle sense to me... My current machine has the 3rd gen Threadripper 32 cores but besides rendering 20x faster in C4D i have only seen about 10% speed up in viewport... Now a 15% with S22 but comparing this to my $3000 gaming laptop... Now I invested $6000 into a custom machine that pretty much has only improved my rendering dramatically... The closest I come to GPU rendering is using Cycles 4D... I tested redshift and it seems I would need 4 of my RTX 2070s to compare to my current CPU rendering speeds in native... Due to pandemic lockdown and budget cuts I dont see any upgrades to my machine for at least a year or so... I normally use Houdini for all of my particle, smoke, fluid etc. but decided to finally get lazy and just use X-Particles instead... 100X less complicated and faster to put together... I dont work in a Hollywood pipeline so no one cares about a non-destructive workflow and amazing Mantra renders that take a week to perfom on 20 seconds of animation... hahaha... anyway sorry im babbling... I definitely appreciate the info...
Anyone know why my viewport explosiaFX isn't as detailed as his? or why it wont render in the viewport if i put the voxel size to 5? My rig isn't horrible at all...
Hi Brandon, This tutorial was released in 2018. There have been many changes to both X-Particles & Cinema 4D since. Please contact Technical Support with the scene file and be sure to reference this tutorial in your support request. You can contact Technical Support here: insydium.ltd/support-login/ -Thanks
Here's my preliminary sim; still have a bit to go for final. But I'm happy w how it's turning out so far. All thanks to you guys. Thank you so much! th-cam.com/video/i81IIRUhD00/w-d-xo.html
the real time playback performance being bad is probably due to your computer hardware system. And your cache was faster because his timeline is set to 300 frames where you probably had a timeline of 90 frames.
It would be really nice to actually do more and maybe sell them.
I would pay like 50$ or even a subscription for 2-3h tutorial from mario, you or other x particles/c4d masters
It would highly attract people to have more tutorials.
Anyway this is actually already really good. Thanks for the work
Bob, you're a goddam diamond you are! Takes me forever to learn this stuff and you've helped me more than you'll ever know. When are you coming to NYC?? I'm taking you out, you absolute legend! xx
THANK YOU. So good! Just the right speed to follow up. Can´t wait to see more!
Great tutorial Bob. Very clear and detailed explanations. Thanks!
one of my favorite new tutorial givers! Loving these, please keep it up!
Thank you Insydium...
I'm loving these series!
Fantastic that you guys do interesting and cool tutorials that really go under the hood and show the possibilities. Especially that you dissect the actual reel, you should do the entire reel with all bells and whistles. It makes me better and everyone else. Better designers better customers.
Very well explained !!!
Good stuff. I appreciate you all taking the time to explain this process. Making something this complex easy to follow is not a simple task, but you nailed it! Thanks!
Really nice! Thanks Bob!
Awesome! Another very useful tuts for my upcoming project! Keep it coming!
excellent tutorials, let's have more!!!!
If you're having trouble with particles slowing to a halt / general misbehavior, add an xpSpeed Modifier. Clamp the minimum speed, and include it in the ExplosiaFX sim.
Great stuff, I haven´t had time to play with XP4 but this is a great incentive :) Thanks
Superb, logical tutorial. Thank you!
Great tutorial. Very clear and detailed. Could the helix be child of the torus and give the smoke more movement, without losing the center of emission.
Thank Hugo,
This sounds like the perfect question for our Discord Server. You can join here: discord.com/invite/pVkM3HP
-Thanks
awesome stuff. Keep them coming!
incredibly beautiful!
Love this! Thank you so much for the awesome tut!
Amazing as always Bob ..! What about the Helix on fire ?
You may want to update this tutorial.. it doesn't match with the latest version. Granted it isn't hard to figure out the difference in the UI, but there is still a difference that might be confusing to some.
Its awesome. But plz share the link of part 2
the new XpSplineFlow is a way faster to achieve this effect now (just found it after following this tutorial)
I had an issue with the emitting torus, where there where particles that spread around horizontally and stayed in place, making the mesh at the bottom ugly. I put an xpkill just at the lower edge of the emitting tours that way one could only see the ones that where going up. Im sure there is another way, but that solved it for me. =)
Why use ExplosiaFX and advection and not just FluidFX? Just curious.
thank you !!!!!
An other strike, thank you Bob! Your tutorials are so clear and effective.
Is there any way to disable the XP Icon in Viewport by default? Maybe adding an option in the Preferences?
there is a switch in the system object to turn it of.
set as default should work
Not being able to select the cache type it's because of demo version? Thanks! awesome tut :)
Nice tutorial. Though I have the demo version, and the cache came out to 30GB. Does that sound correct? I have 100,000 particles. And I disabled EFX under the Inclusion tab.
so it worked with your demo version
These are great effects but they break down fairly easily. I'm sorry to be the only naysayer but I get strange defects like particles sticking to invisible walls. I know it's not the bounds of he xpFlow or the xpExplosiaFX either. I made them pretty large. It's also not very easy at all to get a steady gush of high speed without it getting sparse after a second or two.
Hi Dean, Have you joined our community forums? community.insydium.online/
Sign up and get some tips and advice from users and staff alike. Thanks
Hey! Love the tutorial, is it possible to export the mesh once done? Like as a 3d model. Thank you!
why im always crasih after i put emmiter on vdb mesh , but the setting i manage is totally very very small... , please answer this question , thank u very much :)
Hi Bob .. amazing Tut as always...I’m asking if there is a possibility to render out your projects with other renders like Octane or Redshift .. it will be really helpful .Thanks again
You would just add your water mat to the mesher for Octane...most likely the same in RS
A lazy git question here... What collider tag would I use to interact with the eventual (meshed) water FX? Would it be the xpFluidFX Collider, or the xpCollider?
3dmonkeybizz you’d need the xpCollider for that
My scene didn't highlight Cache Type to choose internal or external? please
Cool )
Is it possible to make it rotate around the curve?
gem
Too bad iI can only put one thump up - look very good - thx :)
does anyone know how to output xparticles with alpha channels so we can composite in after effects? I have looked everywhere and it's like it does not exist...not in the manuals for xparticles, or cycles 4D, or youtube, or google or forums...I feel like I am taking crazy pills. Literally everyone needs alpha channels for compositing and yet not one tutorial I can find on outputting alpha in x particles with cycles 4D materials. I have the newest of both versions.
i think you need to render a png sequence. (?)
can the water mesh be exported for 3d printing?
Hi,
Yes it can. Just make the OpenVDBMesher editable and export the mesh as an .stl or .obj and put that though the slicing software.
Please share your results!
-Thanks
What kind of CPU processor is being used in this tutorial because it seems to be running pretty smooth compared to my CPU. My CPU kind of runs a bit slower..steppy... through the emitter and smoke etc.. not as fast.. I am wondering what is actually a good CPU for XP! thank you!... I have dual intel 2.3 18core v4 intel... and its kind of slow. Renders super fast with 7000 cinebench 15 score. but it seems to choke a little on these particles smoke as I folllow along the tutorial. BTW your tutorial style is great. I like how you are going into detail explaining why things do not look or work correctly as we move through the tutorial so we actually understand what is happening. Not just running through the settings to get to the end...
Hi, Thanks for your feedback! The specs for the computer used in the tutorial are in the description above. Thanks
I am having the same issues with choppy smoke in viewport... Were you ever able to solve this? My computer specs are commercial grade and much better than the tutorial giver... Im assuming I must have a setting in XP or C4D ticked off possibly? I have been experimenting with various solutions and so far no luck...
I just noticed he has 2 GPUs so most likely that is my viewport issue...
@@iamYork_ What I have learned is that to get high performance from C4d in the viewport is a high CPU GHZ...3.0, 3.5, 4.0 etc or higher.. the problem is a choice the higher the clock speed the less cores you can have.. There are the latest Xeons which are SUPER expensive.. you can get 14 core 4 GHZ speeds.. that woudl be great but one CPU is like $7000 or higher!!! SO scale it back to earlier models and you get 8 cores and 10 cores that are 3.0 and 3.5 and they are still $3000 CPU.. This is why everyone likes the thread rippers they have high core counts.. You can go for a 4 or 6 or 8 core and get that High Clock spped 3.5-4.0+ for more reasonably priced CPU Xeons but you lose the High core count.. So finally I just accepted that things are going to be steppy... on the bright side I get wicked fast renders. I dont want to build a new machine! (upgrade motherboard for new processors) Ugh. I put too much effort into my machine. My next step to imporve performance is to have a smaller low profile Quadro card drive the monitors and viewport - $300-$400 and then set Redshift only to use my free 1080 cards. that should clean up the internal pipeline a little bit so one cards isnt sharing the GPUs for rendering...So the viewport will have its own dedicated card...
@@xpez9694 awesome information... I will definitely have to pass this onto my computer tech who is in charge of all of the builds... Unfortunately I went to school for art, design, film and animation not computer programming but I know the basics so makes a aliitle sense to me... My current machine has the 3rd gen Threadripper 32 cores but besides rendering 20x faster in C4D i have only seen about 10% speed up in viewport... Now a 15% with S22 but comparing this to my $3000 gaming laptop... Now I invested $6000 into a custom machine that pretty much has only improved my rendering dramatically... The closest I come to GPU rendering is using Cycles 4D... I tested redshift and it seems I would need 4 of my RTX 2070s to compare to my current CPU rendering speeds in native... Due to pandemic lockdown and budget cuts I dont see any upgrades to my machine for at least a year or so... I normally use Houdini for all of my particle, smoke, fluid etc. but decided to finally get lazy and just use X-Particles instead... 100X less complicated and faster to put together... I dont work in a Hollywood pipeline so no one cares about a non-destructive workflow and amazing Mantra renders that take a week to perfom on 20 seconds of animation... hahaha... anyway sorry im babbling... I definitely appreciate the info...
it crushed when I started to mesh
Does anybody know where part 2 is? Thanks!
It's here: th-cam.com/video/brUKYFSP_zI/w-d-xo.html
-Thanks!
WOW!thank!!!
I have a question that if the particles can move to the unity by using cache? I really want to know it .
It should work exported as alembic. Send a message to Tech Support if you need any extra help.
Thanks
insydium.ltd/helpcentre/
@@INSYDIUMLTD thank you very much. I try alembic. but it dose not work. I will ask some help
in newer version u dont have xpOVDBMesher
Still there in the last one... (build 884)
@@thomasprinzivalli3873 Build 1030 - no have that Mesher
Anyone know why my viewport explosiaFX isn't as detailed as his? or why it wont render in the viewport if i put the voxel size to 5? My rig isn't horrible at all...
Hi Brandon,
This tutorial was released in 2018. There have been many changes to both X-Particles & Cinema 4D since. Please contact Technical Support with the scene file and be sure to reference this tutorial in your support request.
You can contact Technical Support here: insydium.ltd/support-login/
-Thanks
With the new version it doesn´t have same results. Please can you update it?
Thanks for the feedback. We'll pass this onto the team.
Here's my preliminary sim; still have a bit to go for final. But I'm happy w how it's turning out so far. All thanks to you guys. Thank you so much!
th-cam.com/video/i81IIRUhD00/w-d-xo.html
Water
So confused: my realtime playback performance was crap compared to the tutorial guy's system, but I cached the particles 3x faster than him. lol
the real time playback performance being bad is probably due to your computer hardware system. And your cache was faster because his timeline is set to 300 frames where you probably had a timeline of 90 frames.
why every video ln one hour and up
Good morning, I'm in need of the X-particles 2.5, I could not locate on your site to download. Could you help me?
I don't think any previous releases are available anymore.
So I can not download and do not find on Google? Thanks