Honestly i really love the Quest Pro- I'll still be using my index for PCVR, but for literally everything else, the Pro is my go to- it's just hard to actually recommend. Join in my discord to talk more about it: Discord.gg/Thrill
Two 3rd party add-ons I am waiting for: Facial interface (Full light blocker), and knuckle grips that also enlarge the controller a bit- similar to KIWI battery door ones for Q2. I currently already added bobovr battery and using DESTEK knuckles (which have a design flaw - can't be used with the charging dock)
@@bigbobby8244 yeah, I generally try a few titles out when I know a video should be performing better. It’s about working with what people want! Sometimes I miss the mark on titles so I try other ones :)
I know it's super common to hate on meta, not for bad reasons honestly, but I'm still so stoked we have a huge corporation dumping money and effort into pushing VR hardware further and further. I'm not optimistic about the meta verse. But I LOVE that this tech will continue to bleed down into other company as we all share in the learnings we get from Meta.
Oh absolutely, once Meta crashes and burns all the VR devs and Oculus workers will migrate to other companies and share their wisdom with them, creating new competition
@@airborne2876 Why do you hate meta so much? When they are essentially funding your passion in VR? Do they not listen to the community well or do you just like a band wagon to jump on.
@@blockbreaker8839 Not just that, but Meta's Constellation outside-in tracking tech may get to see the light of day again. The tracking used by the Rift CV1 is really good and so cheap - just webcams and infra-red LEDs - with processing done efficiently on the PC What is holding back companies from making their own headsets is the tracking as the only open/inter-compatible tracking system is Lighthouse and it is too expensive due to being over-engineered.
@@mungermid Meta are committed to Standalone. Meta are committed to inside-out tracking. Therefore Meta are committed to an inferior VR experience. In many ways they are holding VR back rather than moving it forward with their shunning of external sensors and controllers. The technology is there to have a create a great VR experience with a fully tracked body and finger tracking good enough for sign language. But instead Meta are going down the route of guessing where your legs are and tracking your hands only if they are in front of your face.
It was a painful purchase and dented my wallet but I can't wait to try mine out tomorrow! I've never really experienced any actual AR before so that's what I'm most excited to try!
100% agree. Calling this a dev kit is the best description I have seen of it. It is clear that Meta are trying to perfect the software before the launch of the Quest 3. They Gabe themselves the oexcuses of the price and the fact it is meant for professionals to justify their shortcomings. However, based on what they did before with the Quest and especially the Quest 2, I am very optimistic that the Pro will become a beast in no time.
This is by FAR the best take I've seen yet on the Quest Pro! I normally disagree with you on quite a bit, but I think you absolutely NAILED this video. The Quest Pro is neat early access developer hardware so that the Quest 3 launches into a fully developed mixed reality software ecosystem. It's definitely not a product normal ordinary consumers should actually buy though.
It is just a piece of hardware that is barely an upgrade of Quest 2 with NO developer support whatever. Zuckerberg doesn't understand the ecosystem of app development. All the tracking systems are not useful to most simple end users of VR.
You need at least 4K per eye for AR mixed reality to be worth while imo. if Quest 3’a rumoured 2160x2160 per eye resolution is in fact true than it’s going to be almost just as half baked as the Pros. I truly feel like VR won’t explode until Apple paves the way. A sleek stand alone flat VR headset, with 4K per eye, 120d FOV, micro-OLED display , ringless VR controllers with haptics. AR mixed reality and with the power of let’s say a PS4, being sold like a line of cell phones, be it monthly payments or a contract is what it’s going to take. As awesome as the PSVR2 games look it’s still a chunky fat headset, that’s also feathered and has giant ring based VR controllers. Aesthetically speaking, the psvr2 is well behind the Quest Pro
@@NintenPizza Sony never claims to be interested in AR. PSVR 2 is for gaming and entertainment. Mixing the commercial market, small home business market, and gaming market shows that Zuckerberg doesn't understand the differences between these markets. Quest pro is not for gamers; PSVR 2 is. The only advantage of Quest 3 over PSVR 2 is its being wireless. Quest 3 is inferior in all other aspects.
I strongly disagree with all that and I put my money where my mouth is and bought a Quest Pro. I've been using it for the last 6 days and I'm loving it with all my games/sims. I could care less about the so-called Enterprise features right now btw. I respect you opinions, just don't agree with them. Cheers.
Yeah, unfortunately I’ll be returning mine. I was completely ready to spend $1500 based on what I thought it would be. After spending 10 hours with the headset I’d happily pay $750, not a penny more.
Yeah, I'd say that the Pimax Crystal is what a $1600 headset should be. Swappable lenses, twice the clarity compared to the Quest Pro, eye-tracking foveated rendering, displayport connection, optional WiGig and base station modules.
@@endrow9991 We’ll see, right now its all on paper… the pico showed that specs arent the whole story, with cheap lens materials poor build quality etc. That said, pimax is a good company and has made some nice products, even if they are a little prone to overstating I have hopes the crystal turns out well.
Loved your take on this Thrill, great review as always. I'm a software engineer by day, vr gamer by night, and this headset has been awesome for me. I work hybrid remote and having the high clarity virtual monitors at home and in office with almost no setup is really valuable to me. As a gamer, let's just say this has been a quantum leap forward compared to my original quest. Hell, I even used it to watch TH-cam videos in passthrough while I made breakfast the other day!
@@32BitJunkie I just positioned the screen above my espresso machine and would glance over at it as I moved around. I have a really small kitchen so it was always just right next to, or in front of me. Definitely not a super useful thing, but the novelty of decent passthrough while doing a mundane daily task was fun!
Genuinely curious, how do you wear this for work without the discomfort making it not worth it? At that point wouldn’t it be worth spending a little more than the Quest Pro for a tri-monitor setup?
I totally agree with your assessment. The Pro definitely feels like the beta test for the Quest 3. I own all the headsets starting with DK2, but I just can't justify getting the Pro when my Quest 2 has at least another good year left and works just fine. That and anything I develop for the Quest 2 will most likely work on the Pro anyway. Holding on to my money.
On point, it's a business tactic to nab up fomo. As well as condition the consumer for the price increase on the quest line. Holding out is the best option. They're most likely going to target our income tax checks this year.
@@Millicente Perhaps, but they better pick up the pace and release something incredible that's not pro soon, or they won't make it to a Quest 4 or Pro 2. They need a huge win, and soon.
@@Millicente Exactly what I was thinking. If Quest 3 is releasing in 2023 then they will hardly use any data gathered from this new device to change their design. Both this and the Quest 3 might be preparation for the 4.
Quest 2 will not have another year. When PSVR 2 comes out, Quest 2 will be history. Over 20 million people own a PS5 and its production is catching up.
I have to say the design of the Quest Pro is really nice. It looks like Meta has finally got the design part pretty much on lock. It still looks a bit odd and futuristic, but it does look professional. I think they've got it about as nice looking as possible with the current tech limitations.
Yeah I have the Pro and haven't touched Quest 2 since. Quest 2 is uncomfortable as fuck compared to the Pro. Hopefully the Quest 3 has the same open eye design that the Pro has.
@Auditory Productions I wish there'd be an air-link/link only version that trades better displays and less weight in exchange for not having to have a crazy SOC
The design is bad. There's so much light leakage which is terrible for VR and comfort is also bad. Watch the Virtual Reality Oasis review of this headset to get a more honest take on this headset.
@@dtz1000 The open design at the bottom of the headset is the best part imo. It keeps your face so much cooler when doing fitness games in vr and no fogging whatsoever. Let me say that one more time, Quest Pro Has NO FOGGING WHAT SO EVER. As far as I know it's the only headset on the market that doesn't fog and nobody talks about it. The "light leakage" really doesn't hinder any of the games i've played at all, you forget it's there. The comfort I agree could be improved although it's more comfortable than quest 2 simply because your face stays cool. It does need more support on the side of your face somehow though.
I'm honestly just calling it right now; when Valve releases their new headset, I'm jumping right in for a purchase. They've got so much planned, and the whole "split rendering" patents have me very hopeful for what's cooking. Can only assume one big goal of theirs is to have consistent and reliable VR capabilities running off the Steam Deck. Cas and Cherry already got VR working on the Steam Deck natively, so splitting the load of rendering between the onboard chipset and the Steam Deck make complete sense for an improved VR experience in a supremely small form factor.
@@FrontwaysLarry i do not think thats how it really works it wont have like 2 gpu working on it itl just handle all the vr processing besides actual graphics it will help but you wont get higher fps from deck gpu itself so it will probably slightly better games than say quest 2 but it wont be anything amazing best off with full PC still.
@@Eskoxo The idea as far as I can tell is really just a notion akin to FSR and DLSS on the headset side. Render a lower scaled image on the PC, transmit that, and AI-upscale the received pictured locally onboard the headset. In theory it could work, assuming they can get FSR (DLSS is a stretch) or an equivalent to work on the chipset they'd plan to have in the Deckard.
@@FrontwaysLarry FSR > DLSS for VR. And I say that as someone with a 3080ti. DLSS just isn't (visually) stable enough. That is, blurring (when not pairing it with MSAA,)ghosting, other artefacts, and the fact those artefacts don't match eye to eye. They lead to a sub par visual experience, especially the eyes not matching. And then there's performance. Using Mirage, Kayak VR as my benchmark, turning on DLSS _lowers_ my performance, only by ⅒ms or so, but there's literally no reason to enable it if you're not hitting your frame times. Switching to MSAA it does provide a noticeable performance increase. However, this increase is roughly only 50% of the additional overhead of enabling MSAA so performance is still worse. So it not having DLSS isn't a loss to me.
Yeah if there was a no comprimise (as in, not worse than an index in any metric) index successor, i might as well drop 5k or more on it even if it is just a display upgrade
I'm super excited for eye tracking + foveated rendering. I won't be getting a quest pro, but I really hope eye tracking comes to future headsets for this feature because it will make EVERYTHING look and run better
Quest 3 is where I'm planning on upgrading to. I'm still content with the quest 2 for gaming and social stuff, If I feel like I need an upgrade I'd still lean more towards an Index for the full body tracking.
I got the Pico 4 and the Quest Pro and I gotta say I like the Pro much more. The Pico immediately made me sick, not sure what it is. I had the IPD adjusted correctly and it just doesn't help. I also noticed a lot of blurriness when playing shooters. When in the kneeling position and trying to look around objects at odd angles it was blurry. If I looked strait through it was fine, trying to keep my head in cover and just looking up or sideways through the lenes was almost impossible. I didn't have any of these issues with the Quest Pro and it definitely looks way better than my Quest 2. Only real problem I have with the Pro is the controllers taking a few seconds to track correctly when you just put the headset on. I'm keeping the Pro and I gifted the Pico to one of the guys that works for me that's a gamer.
@@maratah yeah, but if I'm upgrading, the Quest Pro feels a lot more like an upgrade than the Pico 4 to me. Unless I want to upgrade to motion sickness which I didn't get on the Quest 2.
Speaking as a quest 1 user who skipped out on the quest 2 and who is always looking for more real world applications for vr tech. I think had the quest pro come out exactly how it is at this price point last year I would have bought it in a heartbeat, but now I'm inclined to wait a bit and see what everyone else has up their sleeves. I just feel like there are a lot of other offerings and players on the field now that have made me more inclined to give it six months to a year to see what else comes out to fill in this space. When the first leaks hit I was ready to buy in because it felt that much further ahead, waited too long for this early adopter to early adopt.
On release the Quest pro did not seem to be much of an upgrade but after 6 months with it, I have to say it is quite impressive and a big leap as far as comfort and visuals over anything else that I have tried.
I love the pro. I find I use it constantly, easily 2-3x more than the quest 2. For me it is the first hmd that I am drawn to spend time in every day. It hits the right balance of quality, comfort, portability, room/environment awareness, responsiveness etc unlike any other hmd I’ve used including pcvr headsets. And with my laptop it really can let me bring an “office” with me, even on a plane (which I’ve done.) I was jammed in a coach seat but felt like I was sitting in a theatre, watching a movie on a bigscreen while jotting down some work notes on another screen. If you can afford it I think it is a solid value.
I haven't tested air link yet with the quest pro. But so far I've had a better experience with oculus link on the quest pro than I did with my quest 2. Headset is way more comfortable, I love the open design around the eyes. But also the colors and clarity are just so much better. Resolution might be less, but clarity /sweet spot is the biggest I've seen, even making it seem more clear than my hp reverb g2. The quest pro controllers are by far my favorite that I've ever used. I honestly didn't want to like the quest pro as much as I do given the price point, but it's easily my favorite headset and is definitely a premium product.
A note on passthru: Few people have noticed that the stereo passthru image is dead-on to real world positions. Thats a big difference from any other hmd I’ve used, and its a major benefit. While in passthru I can reach out and grab a cup of hot coffee and my hand is exactly where it should be. I can pet my dog on the head or pick things up without groping around.
As a buyer of Quest Pro I can only agree with you. Very good take. For me, working with VR (and gaming) in health care it’s now my favorite piece of equipment though. The optic stack is amazing!
I'm still going to buy the QPro for my use case as the only app available right now that bridges current Productivity software on PC to the VR world is only available on the Oculus and Focus (App is called Immersed). And personally, even with the Vive Focus 3's better screen resolution, QPro still wins in the overall user experience. Currently using Q2 with Immersed for my daily work in VR environment
I had a focus 3 and really disliked it tbh. I had borrowed it from my school for a few months and mainly used it for pcvr but it really wasnt the best experience, especially the edge to edge clarity thing. When reading text i had to completly move my head to read something, if you move your eyes a tiny bit its already really blurry. Also it was pretty heavy i think. Im now gonna get a pico, since i mainly played beat saber anyway and therefore want a light headset
Good review Thrill. I love mine, it's the first headset in a long term that has me really excited. Its crazy how divisive it is though. Mike from Virtual Reality Oasis just drops a very lukewarm review where he wasn't much impressed, Marco from MRTV didn't like it all, wheras Sebasatian Ang thinks its amazing. Usually headset reviews are pretty uniform across the board, I can't remember a headset getting such divergent reviews. For me that's part of the appeal, it has so many new features nobody is really sure what to make of it yet. I'm really excited to see it develop. It's definitely an enthusiast device and not for people who want a fully realised product. But it's made me excited for VR again.
As a programmer, I'm wondering if the text is clear enough to work all day in VR. I've tried the Immersed app that allows multiple monitors on Quest 2, but the text is not clear enough on the Quest 2 to do programming work. How clear is the text on the Quest Pro?
As an occasional python programmer I find the clarity of the quest Pro to be pretty darn compelling and you can actually run termux on the device itself if you side load it. I have not actually tested immerse but I would assume it's similar quality to virtual desktop and virtual desktop is fairly decent
@@Trekeyus I guess I need to try the thing to know. I'm guessing it's right at the level of almost acceptable, but for long sessions it would fall short and monitors would be preferred, but I don't know, that's just a guess. From the hundreds of reviews, no one addresses this concern, which is a little crazy since the device is marketed for "work".
What a great take on this device, really appreciate this video. Helps me formulate how I felt about this device so far. Still looking forward to my roommate acquiring one through our university.
2:30 Are other headsets flickering like this if filmed with the same camera? Brings cheap led lights into mind which act the same way and cause headache to some ppl
Just got my Katwalk delivered and really do want to switch to wireless with it. Will be holding Quest Pro as a large maybe for when Airlink gets updated, but really just am holding out for Deckard. So close to moving my entire development environment into XR and the only real hold out is readability and comfort of text.
If you want full wireless, go for the quest 2 and the bobo m2 pro strap. the quest pro is far more expensive than both and only has a 2 hour battery life compared to the 4+ hours of the combination i gave.
I personally do NOT like this headset, This is basically meta quest 2 but with a little more features. Had a meta quest 2 headset with drift, but it worked with cable link. I refunded it for this headset in this video. When I played on it for a while, it was all smooth going until I got drift again, but the worst part was that now I had to use AIR link because when I tried plugging in the cable to my headset, it would make the most annoying sound effects for connecting and disconnecting it. I wouldn't be able to play on it anyway because it was probably reconnecting and diconnecting from the PC itself. And then my games were crashing which happened today. Not to mention that wearing it was so uncomfortable. Hell, since it was in shape of goggles, I dropped it because I looked down while playing a game. The controllers would have a hard time to wake up, and the WORST feature on the controllers was turning off when it got too "warm" and I would have to stop playing my game and charge it. Don't get this at all.
If Meta really wanted to sell this for enterprises they should have optimized the mixed reality multi monitor PC experience and made that the top priority.
Great video! Agree, price tag makes it not for everyone. I'm definitely in the VR enthusiast camp and bought from BestBuy knowing I had 60 days to return...but now that I've seen it, can't go back to the Quest 2. Also, you mentioned Horizon Workroom only working with Mac, But I've been using it with my Windows PC with MX keyboard tracking perfectly. Love it! Thanks for the vid.
I agree with many aspects of the review after having used the Quest Pro for about a week. It does feel incomplewtes and closer to a devkit than an actual consumer headset. I would rather use a quest with the new controllers in for most applications. Also I noticed that the optional blinders, not only did they not block light from the bottom, but they also do not completely bloc light. They are closer to being translucent under heavy lighting conditions. I noticed this with strong sunlight shining through window in the afternoon. Lastly the biggest detractor for me has been how it fits onto my face. It has been extremely comfortable as it sits on my forehead, but I have yet to get it correctly sit on my nose. I have adjusted distance from face and ipd to trytand fix this issue to no avail.
This review and this video seems was way more enjoyable for me because it feels way more down to earth than usual. I personally really dislike overhyping things so this was a nice change of pace.
Agree, this should have been a Quest Pro 'Dev Kit', nice new tech to push business type software and VR/AR. Misleading for the price tag, after all the reviews the target audience isn't business or gamers. Target audience seems to be developers, wanting to get started building next gen software. Not adding 'dev kit' to the name and targeting a new customer base will scar the VR/AR public perception again, like the cellphone VR experiences did. First time VR/AR user 'business person' is going to pick this up, try one of these half ready productivity tools and laugh and consider it a joke and never look at VR again for 10 years.
The Reverb G2 has been additionally discounted even further! It now costs the same as a new Quest 2 at $400, a much harder difference to argue against than the original $600 price.
Thanks so much for this review! I'm looking forward to watching what happens with this headset through the later updates. Do you have thoughts on future pricing strategies Meta may adopt for the next Pro, based on how you think this "beta test" goes? UploadVR reported that both the Quest and the Pro line will be getting refreshes by '24, and obviously anything can happen between now and then, but I'd really love to get into a pro for less than a month's mortgage payment.
Outstanding review! As a Quest Pro owner myself, I completely agree with your take. It is an amazing piece of tech, but they rushed it out software wise, the fact air-link and VD are broken on launch is a pretty clear sign they weren't quite ready to ship it. Either way, no regrets, I love this headset.
I would love to better understand why you think the Quest Pro controllers are as good as the Index Knuckles. If we factor out durability (cause the index controllers are made of paper mache) I still feel like having to push an actual grip button is less intuitive then just closing you hand as you do with index controllers. I recently had to make a decision between the Quest 2 or buying my 3rd set of index controllers to re-up the warranty. I went with the quest 2 first and the controllers were my biggest issue. It felt so unintuitive to now have to push a button to use the grip. That reason alone sold me on another set of index controllers.
Thank you for mentioning the wifi driver issues. I dont think anyone else spent enough time with this device to notice! It's unusable for me until the issues are fixed.
Great video as always!! Also thanks to Brads "leaks" I already decided to wait for the Quest 3 back when Sadlyitsbradly posted about it. Not counting what Valve has been teasing already, will see how that turns out.
I love how perfectly clear the passthrough is. I can walk outside my play area, and do things as if I don't even have a headset on. Love it. Thrill, can you do a video about facetracking in VRChat with the quest pro?
Just a thought here ... If the prior Oculus/Meta products never existed at such a low price point and the new Quest Pro released at $1,500 overshadowing the Rift as it's only predecessor; would not most of the world go absolutely batshit crazy at such a great invention praising its advancements while merely shaken a twig at the $1.5K price as simply "that's what it takes to get that level of tech". From kickstarter to this... I myself would have found $899.99 a favorable starting point based upon where the prior price points landed. If the prior Quest products where not so undersold at their price point then nobody would be questioning the current $1,500 price point for the MIXED-REALITY Quest Pro product. or am I simply just too far of from my point of view?
I think you make a really good point. But Meta's (fantastic) achievement of making consumer affordable VR, has also influenced people's expectations price wise. Also, it is a great invention, but it's not a big step up from the previous great invention (the Quest 2) when you're comparing the prices. It's a step forward for VR and that's fantastic and it's going to make the Quest 3 (consumer VR) even better and that's fantastic, but Thrill's main point here is just that's it's not worth buying with all the other VR headsets currently available (Meta isn't the only company).
I'm definitely interested in the controllers. I have a HP Reverb G2 and since the controller tracking is not optimal for games like Beat Saber or any movement heavy games, if there was a way to make these controllers work in the Microsoft Mixed Reality ecosystem, that would be super useful. I would definitely replace my G2 controllers with the Quest Pro controllers in that case.
I hope for that too... Love my G2, but don't you need a receiver on the headset for it to work?... hope there's a USB dongle then, if the case then I am buying for sure. We don't need anything VR after that combo, at least until Deckard arrives.
You are better off doing hybrid system with Index Knuckles like what I use with my Reverb G2. Base stations are a steep cost up front (plus having to buy two generic Watchman dongles), but since I wanted full body tracking anyway, it was a good value for me in the end, and I have a headset that gives me the visual clarity I needed over the Index to not have headaches in VR.
@@TheXev good trick I've seen for cheap basestations is instead of buying 2 basestations for like 80 each you just buy a used vive kit for 200 and then sell the controllers and headset
@@TheXev Noted.. but my friend is on he's 2nd pair of Index controllers ($500) before inflation for the controllers alone. It is a solution for sure, but I don't think the value is there if you don't have base stations. I'll do $300 with no base stations any day, but this is a stretch for these controllers to be compatible with G2, it will be awesome tho. I was mostly using VR for Sim Racing, hence the G2 (v2), but all the games are getting good now. What I find odd is that for single player games the tracking is decent if not good, but for coop or multy it's dog shit (After The Fall, for example). Go figure.
@@zemi2750 I'm on my second set of Index Knuckles, but they were replaced under warranty and very easily. I'd only buy them directly from Steam if possible. Sucks for international users though.
Well put on appropriately labelling the Quest Pro as a "Prosumer" headset. Always saying "it's just for enterprise and productivity" I feel is often being used as a way of writing off any issues it has on the VR side. The headset suffers slightly from an identity crisis of who it's truly "meant for", but I'd sooner say it's a 50/50 VR/MR headset. Given that, it should perform each side of that equation well enough to excel in that category, even if only marginally better than the Quest 2. The lack of a loop for an optional headstrap on top is a big miss in my eyes as well, I agree. The magnetic covers are great but (just as a viewer) they look kind of unreliably floppy. That, and it feels like not including the full VR cover in the box for a headset of this price tier is a really bad call. I'd look at that as a big selling point for the headset if it was included, similar to how the most notable brands of earbuds come with a multitude of silicone tips depending on your size/preference. Overall, I'm excited to see what else becomes possible with the Quest Pro as the next few months go by. The controllers alone are a great solution to the widespread trepidation around even getting into VR since many people still believe that every VR headset requires base stations. Making each controller a small mini computer was a great breakthrough to help standalone VR be pushed forward. Foveated rendering to help lower performing systems in some cases will also help push this tech forward a bit more. Great review, Thrill! Appreciate that you chose to wait and put out a video that sums up both your first impressions *and* your launch-time review rather than putting out a bunch of videos in which certain things could keep flipping back and forth, not helping consumers get consistent information on a lot of ideas. Cheers!
I'm very interested in the use cases for eye tracking and face tracking, but as I already have a quest 2, and mainly use an Index, I don't think this is worth the purchase at all, at least for me. I'll maybe upgrade in a few years
Wow I didn't know the resolution was this low. I thought this would be one of the first headsets you could replace your monitors with for work but the resolution would be a dealbreaker for me for that use case. We need both better lenses and displays.
I think raw resolution numbers can be deceptive. All the reviews I've seen suggest that text is very readable, probably due to the lens design. TBH, I use a Quest 2 for virtual screens sometimes, and I find it good enough, so my standards aren't the highest in that regard.
I agree with most points (and I am also loving my Quest Pro so far). One thing though: Did you actually try Airlink? For unknown reasons the lag on DFS channels seems to just affect third party solutions. With Virtual Desktop as my go to solution I wouldn't have noticed, if it wasn't for a nice guy on reddit... I did run into several other software issues, though...
I would love to see an update on this review, what has changed in the meantime? And how will tue new Apple hardware push Meta and the developers into using the possibilities the Pro already provides. I mean, eye and face tracking just for a chat?… like really no better use for that so far? Red Matter 2 provided a glimpse, but where are the other apps and games???
Personnaly for the "mixed reality devkit" aspect of it you mentioned a lynx r1 sounds to me like a better option for the job, i means just form factors wise like you said the quest pro is not that foreheadable and the flip up design of a lynx r1 sound like a better in-and-out testing set-up for xr development and just pass-through wise ar dont look that great on the quest pro yet sadly for the price of the headset, clearly I think the lynx r1 or even the pico 4 could be a better option to develop for mixed reality just because of the price difference for not so much of a better ar experience comparatively at the moment ( and still pico color pass-through isn't that good either)
@@TimothyArmstrongamblixVR me too, they start sending them in February ( or at the start of December for non ce/fcc certified one for devs and people who did already order one and want their headset earlier)
I picked up a pro yesterday and the brown haze effect in games is really bad. I’ve read that it’s called ips bleed and a lot of users complain about it. Is this due to local dimming not being enabled? I tried games like propagation and it looked so washed out and the dark looked brownish. I’m going to return if if I can’t fix this.
I bought it with the full expectation that I'll be saving up and buying a Quest 3 to replace it in just a year's time. It's obviously not cheap but I don't have many other 'sins' to burn money on so I figured I'd treat myself :P While I have a number of concerns I guess the ones haunting me most at the moment are: a) Comfort - it's ok for about an hour but in some longer lasting sessions it kinda digs into my forehead and I start to really become aware of how heavy it is :o b) IPS Glow - I was fine until someone pointed it out, but now i've seen it I can't unsee it. Any dark scene where the backlighting LEDs aren't turned off starts to get an auburn 'halo' creeping in from the edges. On very dimly lit games with no local dimming like 'Afflicted: The Manor' it can get pretty severe to the point where it feels like the headset is fogging up or you've suddenly gained cataracts :p a can be fixed maybe by 3rd party stuff. b I'm very concerned about as I'm not sure sending my headset in will ever fix this due to it just being an IPS tech thing in general :s
I am in VR only for gaming. Quest 2 is good for me as I use it for PC VR playing, I don't play standalone games because I want to experience the best visuals possible. So that's why I will stay with Quest 2 for as long as I can, until they will introduce better resolution, field of view in the new headsets.
Thrill you're a godsend man. Not to knock other VR content creators, but they almost all seem use this really stale formulaic approach to hardware videos and not having to watch "interpretation #1,137 of meta pro unboxing and first impressions using the exact same video format" is truly a breath of fresh air.
I bought a Quest 2 almost 2 years ago, so it isn't too old, but it is showing wear. There are tons, and I mean TONS of dead pixels on the right and left of the display. They are not completely dead, but when there is no light, they are not as dark and when there is some light, they are pure white. So if I play say Half-Life, if in an underground section there is no issues, but if I play Beatsaber due to the scoreboard always needing to be up it opens those backlights which causes the pixels to be completely white. It is as if Salt was dropped on the sides, not 1-5 pixels, no like 100-200 pixels on each side individually. So I was hoping within the year the next great device comes. Not a minor spec bumb, no like a full on every spec is better and inside out tracking like quest 2. So far tech in 4 years of VR has managed to not advace a single bit for price. Total sure, but per dollar no.
The 'Not for gaming' argument is solid. This has been the clear direction since the merge. It's VERY clear to me and should be to any VR enthusiast, that these units and any unit from the whole Meta 'movement' is solely for the idea of pushing VR into the social scene, with an ability to explore basic casual social based games at best. Expecting a device that is being clearly geared for social VR use, to perform in any serious gaming capacity is fruitless. It's like buying a city compact car and wondering why its rubbish on a motorway. Real VR requires a real headset. Or at least one that has a clear direction and use scenario.
I’m really on the fence about it-as someone who is a faceless content creator only using an avatar to interact with my fans, I would so love to be able to have face tracking. As someone who is an on-the-go person who can’t take my beefed up pc with me everywhere, I appreciate that the quest pro could become a portable wireless monitor for my pc at home while I’m on the go. While I would love to forego the god rays and artifacts from the fresnel lenses, I just cannot warrant spending THAT much money on this headset. I had $850 set aside for the quest pro when it was announced… then it turned out to be nearly twice that 🤦🏻♂️
Getting mine in a few days. This was a really good review, and basically how I think things are going down right now; fantastic hardware that is suffering from software issues. I hope by the time I get mine most of them are ironed out lol.
VERY wishful thinking...it took years for Quest 2 software, it hasn't even been 30 days for Quest Pro. What I'm hoping they address 1st and foremost is the damn low-resolution color passthrough. They advertise it as "HD Color Passthrough" it's anything but HD.
So Thrill, my question as a VR gamer, what headset should I move to? I currently use a HTC Vive, with Index controllers, 1.0 base stations and 4 2.0 Vive trackers. Should I wait and save up or just upgrade to an index or Vive pro 2?
I agree with this video! Hopefully Meta will use this technology and everything they learn from users to make a consumer version. I’m not adverse to spending money on a quality headset and I know this headset cost approximately $800 to make (not including R&D) but $1500 is a lot. That doesn’t include a case, full blocker or a second cord to charge the controllers. I’m excited about this headset and if I had $1500 to blow I’d get it but for now, I’ll wait to see what else comes out and use my Quest 2.
I just bought 3 of them for my kids for Christmas but I’m holding off for the quest 3 for myself. I’ve been using my cv1 since kickstarter lol. I’m happy with it.
Has anything changed after almost two years? The pro can now be found for around $600. I'm thinking about using it for wireless PCVR, primarily because of eye and face tracking. I can't seem to find anything better for that purpose at this time.
Something you prob not aware of is BIM 360 is exclusive to Quest devices. So that’s the whole construction industry that’s in the Autodesk eco-system (basically 90% of it). Also Autodesk and Epic just signed some big deal. So Revit may come bundled with Twinmotion for even more instant high end VR. I am keen to see if this will replace my HoloLens. 🤔 Either way fun times.
For WiFi issues, be sure to set router channels for Air Link/VD to a non DFS channel, like 5 GHz channels 36-48 Current Pro firmware doesn't get along with DFS channels.
With displayport I might have actually considered it, but as it is there is no reason for me to get it. I have no interest in seeing even more clearly how much detail is missing from compression when playing PCVR and all I would use standalone for is beat saber
I’ve had my Quest 2 almost since release. I feel like it too was a ‘work in progress’ when I bought it. I can’t see a future where VR is absent from my life. I’m 57. I use my VR everyday. I ordered the pro controllers, but I have 0 intentions of buying the Quest Pro. My Quest 2 does everything I need it to. I wanted the upgrade of the tracking that the pro controllers have, problem solved. No more lag when I reach for the backpack on my back in TWD. Woot! Woot!
It would be interesting to compare a HTC focus 3 to the Quest Pro. I realize they are very different and for different audiences but when thinking about the rez, usability, pricing, quality, etc. I think it's interesting. When the Focus 3 came out everyone said it was way too expensive. Just interested to know if folks feel the same way about it now.
@thrillseekerVR I use the Quest 2 for VR Fitness. Would you recommend the Quest Pro for this? Im worried it will move around my head too much as it doesnt have the strap at the top. Also do you know if there are plans to increase the FPS to 120 like they did with the Quest 2? 90hrtz seems a little rubbish these days
I would like to see an update review of the Quest Pro after the recent updates and the major price cut. I'm really on the fence of buying it and make eye / face tracking work in VRChat. Some people already seem to do it and it looks amazing! I'm comfortable to pay that amount of money but before I do that, I want to be sure it's not going to be obsolete by the end of this year. Any insider infos are greatly appreciated...
Both the quest and quest 2 gave me headaches that lasted for the rest of the day after only a few minutes of use no matter what I did. I'm really hoping that the different optics and head mount system of this will be better because I love VR but have yet to actually be able to use it long-term
Honestly i really love the Quest Pro- I'll still be using my index for PCVR, but for literally everything else, the Pro is my go to- it's just hard to actually recommend. Join in my discord to talk more about it: Discord.gg/Thrill
Two 3rd party add-ons I am waiting for: Facial interface (Full light blocker), and knuckle grips that also enlarge the controller a bit- similar to KIWI battery door ones for Q2. I currently already added bobovr battery and using DESTEK knuckles (which have a design flaw - can't be used with the charging dock)
you already changed the name of the video
@@bigbobby8244 yeah, I generally try a few titles out when I know a video should be performing better. It’s about working with what people want! Sometimes I miss the mark on titles so I try other ones :)
Really have to agree. Haven't been able to find something that beats the comfy and accurate index controllers + headset.
How come you still use the Index for PCVR Thrill? I would have thought you'd upgraded from that by now!
I know it's super common to hate on meta, not for bad reasons honestly, but I'm still so stoked we have a huge corporation dumping money and effort into pushing VR hardware further and further. I'm not optimistic about the meta verse. But I LOVE that this tech will continue to bleed down into other company as we all share in the learnings we get from Meta.
Oh absolutely, once Meta crashes and burns all the VR devs and Oculus workers will migrate to other companies and share their wisdom with them, creating new competition
Yeah, let Meta dump as much money as possible into the vr market.
@@airborne2876 Why do you hate meta so much? When they are essentially funding your passion in VR? Do they not listen to the community well or do you just like a band wagon to jump on.
@@blockbreaker8839 Not just that, but Meta's Constellation outside-in tracking tech may get to see the light of day again.
The tracking used by the Rift CV1 is really good and so cheap - just webcams and infra-red LEDs - with processing done efficiently on the PC
What is holding back companies from making their own headsets is the tracking as the only open/inter-compatible tracking system is Lighthouse and it is too expensive due to being over-engineered.
@@mungermid Meta are committed to Standalone.
Meta are committed to inside-out tracking.
Therefore Meta are committed to an inferior VR experience.
In many ways they are holding VR back rather than moving it forward with their shunning of external sensors and controllers.
The technology is there to have a create a great VR experience with a fully tracked body and finger tracking good enough for sign language.
But instead Meta are going down the route of guessing where your legs are and tracking your hands only if they are in front of your face.
It was a painful purchase and dented my wallet but I can't wait to try mine out tomorrow! I've never really experienced any actual AR before so that's what I'm most excited to try!
who wouldn't lmaoo
frfr
if you had used that money as toilet paper it would have been a better use of funds.
@@anthonycampbell422 Thanks for your in-depth review.
@@anthonycampbell422 and if you sell the half for double the price you would have allot of toilet paper and a quest pro at the same time
100% agree. Calling this a dev kit is the best description I have seen of it. It is clear that Meta are trying to perfect the software before the launch of the Quest 3. They Gabe themselves the oexcuses of the price and the fact it is meant for professionals to justify their shortcomings. However, based on what they did before with the Quest and especially the Quest 2, I am very optimistic that the Pro will become a beast in no time.
This is by FAR the best take I've seen yet on the Quest Pro! I normally disagree with you on quite a bit, but I think you absolutely NAILED this video. The Quest Pro is neat early access developer hardware so that the Quest 3 launches into a fully developed mixed reality software ecosystem. It's definitely not a product normal ordinary consumers should actually buy though.
It is just a piece of hardware that is barely an upgrade of Quest 2 with NO developer support whatever. Zuckerberg doesn't understand the ecosystem of app development. All the tracking systems are not useful to most simple end users of VR.
You need at least 4K per eye for AR mixed reality to be worth while imo. if Quest 3’a rumoured 2160x2160 per eye resolution is in fact true than it’s going to be almost just as half baked as the Pros.
I truly feel like VR won’t explode until Apple paves the way.
A sleek stand alone flat VR headset, with 4K per eye, 120d FOV, micro-OLED display
, ringless VR controllers with haptics. AR mixed reality and with the power of let’s say a PS4, being sold like a line of cell phones, be it monthly payments or a contract is what it’s going to take.
As awesome as the PSVR2 games look it’s still a chunky fat headset, that’s also feathered and has giant ring based VR controllers. Aesthetically speaking, the psvr2 is well behind the Quest Pro
@@NintenPizza I reckon Microsoft will jump in on this beforehand, they're already doing VR related things behind the curtains.
@@NintenPizza Sony never claims to be interested in AR. PSVR 2 is for gaming and entertainment. Mixing the commercial market, small home business market, and gaming market shows that Zuckerberg doesn't understand the differences between these markets. Quest pro is not for gamers; PSVR 2 is. The only advantage of Quest 3 over PSVR 2 is its being wireless. Quest 3 is inferior in all other aspects.
I strongly disagree with all that and I put my money where my mouth is and bought a Quest Pro. I've been using it for the last 6 days and I'm loving it with all my games/sims. I could care less about the so-called Enterprise features right now btw. I respect you opinions, just don't agree with them. Cheers.
Hey I recognize that guy @3:32 haha we are enjoying this headset so far. Still so many things I want to try with it.
Seeing RR on there was the highlight of my day!!
Yeah, unfortunately I’ll be returning mine. I was completely ready to spend $1500 based on what I thought it would be. After spending 10 hours with the headset I’d happily pay $750, not a penny more.
Yea, as a lot of people are saying, it is a good release for last year.
Yeah I’m just going to buy an index
Isn't the Pico 4 Enterprise just a quest 2 with pancake lenses and an bobovr strap?
Yeah, I'd say that the Pimax Crystal is what a $1600 headset should be. Swappable lenses, twice the clarity compared to the Quest Pro, eye-tracking foveated rendering, displayport connection, optional WiGig and base station modules.
@@endrow9991 We’ll see, right now its all on paper… the pico showed that specs arent the whole story, with cheap lens materials poor build quality etc. That said, pimax is a good company and has made some nice products, even if they are a little prone to overstating I have hopes the crystal turns out well.
Loved your take on this Thrill, great review as always. I'm a software engineer by day, vr gamer by night, and this headset has been awesome for me. I work hybrid remote and having the high clarity virtual monitors at home and in office with almost no setup is really valuable to me. As a gamer, let's just say this has been a quantum leap forward compared to my original quest. Hell, I even used it to watch TH-cam videos in passthrough while I made breakfast the other day!
How did you position the videos while moving around the kitchen? Wouldn't the virtual monitors go out of view?
@@32BitJunkie I just positioned the screen above my espresso machine and would glance over at it as I moved around. I have a really small kitchen so it was always just right next to, or in front of me. Definitely not a super useful thing, but the novelty of decent passthrough while doing a mundane daily task was fun!
Genuinely curious, how do you wear this for work without the discomfort making it not worth it? At that point wouldn’t it be worth spending a little more than the Quest Pro for a tri-monitor setup?
I totally agree with your assessment. The Pro definitely feels like the beta test for the Quest 3. I own all the headsets starting with DK2, but I just can't justify getting the Pro when my Quest 2 has at least another good year left and works just fine. That and anything I develop for the Quest 2 will most likely work on the Pro anyway. Holding on to my money.
On point, it's a business tactic to nab up fomo. As well as condition the consumer for the price increase on the quest line. Holding out is the best option. They're most likely going to target our income tax checks this year.
Quest 3 is way too far in development for this to be the beta for it. Quest 4 or Pro 2 yes
@@Millicente Perhaps, but they better pick up the pace and release something incredible that's not pro soon, or they won't make it to a Quest 4 or Pro 2. They need a huge win, and soon.
@@Millicente Exactly what I was thinking. If Quest 3 is releasing in 2023 then they will hardly use any data gathered from this new device to change their design. Both this and the Quest 3 might be preparation for the 4.
Quest 2 will not have another year. When PSVR 2 comes out, Quest 2 will be history. Over 20 million people own a PS5 and its production is catching up.
I have to say the design of the Quest Pro is really nice. It looks like Meta has finally got the design part pretty much on lock. It still looks a bit odd and futuristic, but it does look professional. I think they've got it about as nice looking as possible with the current tech limitations.
Yeah I have the Pro and haven't touched Quest 2 since. Quest 2 is uncomfortable as fuck compared to the Pro. Hopefully the Quest 3 has the same open eye design that the Pro has.
@Auditory Productions I wish there'd be an air-link/link only version that trades better displays and less weight in exchange for not having to have a crazy SOC
The design is bad. There's so much light leakage which is terrible for VR and comfort is also bad. Watch the Virtual Reality Oasis review of this headset to get a more honest take on this headset.
@@dtz1000 The open design at the bottom of the headset is the best part imo. It keeps your face so much cooler when doing fitness games in vr and no fogging whatsoever. Let me say that one more time, Quest Pro Has NO FOGGING WHAT SO EVER. As far as I know it's the only headset on the market that doesn't fog and nobody talks about it. The "light leakage" really doesn't hinder any of the games i've played at all, you forget it's there. The comfort I agree could be improved although it's more comfortable than quest 2 simply because your face stays cool. It does need more support on the side of your face somehow though.
@@auditoryproductions1831 I've never known anyone to have a problem with fogging lenses while using the Quest 2. It's a non problem for 99% of people.
Thanks for the vid! A step in the right direction but I'm still holding out for Valve to come through and blow all our minds.
I'm honestly just calling it right now; when Valve releases their new headset, I'm jumping right in for a purchase. They've got so much planned, and the whole "split rendering" patents have me very hopeful for what's cooking. Can only assume one big goal of theirs is to have consistent and reliable VR capabilities running off the Steam Deck.
Cas and Cherry already got VR working on the Steam Deck natively, so splitting the load of rendering between the onboard chipset and the Steam Deck make complete sense for an improved VR experience in a supremely small form factor.
@@FrontwaysLarry i do not think thats how it really works it wont have like 2 gpu working on it itl just handle all the vr processing besides actual graphics it will help but you wont get higher fps from deck gpu itself so it will probably slightly better games than say quest 2 but it wont be anything amazing best off with full PC still.
@@Eskoxo The idea as far as I can tell is really just a notion akin to FSR and DLSS on the headset side.
Render a lower scaled image on the PC, transmit that, and AI-upscale the received pictured locally onboard the headset.
In theory it could work, assuming they can get FSR (DLSS is a stretch) or an equivalent to work on the chipset they'd plan to have in the Deckard.
@@FrontwaysLarry FSR > DLSS for VR. And I say that as someone with a 3080ti.
DLSS just isn't (visually) stable enough.
That is, blurring (when not pairing it with MSAA,)ghosting, other artefacts, and the fact those artefacts don't match eye to eye. They lead to a sub par visual experience, especially the eyes not matching.
And then there's performance. Using Mirage, Kayak VR as my benchmark, turning on DLSS _lowers_ my performance, only by ⅒ms or so, but there's literally no reason to enable it if you're not hitting your frame times.
Switching to MSAA it does provide a noticeable performance increase. However, this increase is roughly only 50% of the additional overhead of enabling MSAA so performance is still worse.
So it not having DLSS isn't a loss to me.
Yeah if there was a no comprimise (as in, not worse than an index in any metric) index successor, i might as well drop 5k or more on it even if it is just a display upgrade
Watched a handful of the Pro review videos and, as usual, you're on-point with the pros AND cons. Thank you, Thrill. You are the unbiased VR expert.
Nah. This is one of the worst takes on this headset If you want a more honest review then Virtual Reality Oasis got absolutely everything right.
I'm super excited for eye tracking + foveated rendering. I won't be getting a quest pro, but I really hope eye tracking comes to future headsets for this feature because it will make EVERYTHING look and run better
Solid review. Thanks for keeping us informed! Love your videos
Quest 3 is where I'm planning on upgrading to. I'm still content with the quest 2 for gaming and social stuff, If I feel like I need an upgrade I'd still lean more towards an Index for the full body tracking.
I got the Pico 4 and the Quest Pro and I gotta say I like the Pro much more. The Pico immediately made me sick, not sure what it is. I had the IPD adjusted correctly and it just doesn't help. I also noticed a lot of blurriness when playing shooters. When in the kneeling position and trying to look around objects at odd angles it was blurry. If I looked strait through it was fine, trying to keep my head in cover and just looking up or sideways through the lenes was almost impossible. I didn't have any of these issues with the Quest Pro and it definitely looks way better than my Quest 2. Only real problem I have with the Pro is the controllers taking a few seconds to track correctly when you just put the headset on. I'm keeping the Pro and I gifted the Pico to one of the guys that works for me that's a gamer.
Pico 4 is 400 $, quest pro is 1800 $ LOL
@@maratah yeah, but if I'm upgrading, the Quest Pro feels a lot more like an upgrade than the Pico 4 to me. Unless I want to upgrade to motion sickness which I didn't get on the Quest 2.
Speaking as a quest 1 user who skipped out on the quest 2 and who is always looking for more real world applications for vr tech. I think had the quest pro come out exactly how it is at this price point last year I would have bought it in a heartbeat, but now I'm inclined to wait a bit and see what everyone else has up their sleeves. I just feel like there are a lot of other offerings and players on the field now that have made me more inclined to give it six months to a year to see what else comes out to fill in this space. When the first leaks hit I was ready to buy in because it felt that much further ahead, waited too long for this early adopter to early adopt.
On release the Quest pro did not seem to be much of an upgrade but after 6 months with it, I have to say it is quite impressive and a big leap as far as comfort and visuals over anything else that I have tried.
The review I’ve been waiting for. You’re one of maybe two VR enthusiasts I trust.
I love the pro. I find I use it constantly, easily 2-3x more than the quest 2. For me it is the first hmd that I am drawn to spend time in every day. It hits the right balance of quality, comfort, portability, room/environment awareness, responsiveness etc unlike any other hmd I’ve used including pcvr headsets. And with my laptop it really can let me bring an “office” with me, even on a plane (which I’ve done.) I was jammed in a coach seat but felt like I was sitting in a theatre, watching a movie on a bigscreen while jotting down some work notes on another screen. If you can afford it I think it is a solid value.
I haven't tested air link yet with the quest pro. But so far I've had a better experience with oculus link on the quest pro than I did with my quest 2. Headset is way more comfortable, I love the open design around the eyes. But also the colors and clarity are just so much better. Resolution might be less, but clarity /sweet spot is the biggest I've seen, even making it seem more clear than my hp reverb g2. The quest pro controllers are by far my favorite that I've ever used. I honestly didn't want to like the quest pro as much as I do given the price point, but it's easily my favorite headset and is definitely a premium product.
A note on passthru: Few people have noticed that the stereo passthru image is dead-on to real world positions. Thats a big difference from any other hmd I’ve used, and its a major benefit. While in passthru I can reach out and grab a cup of hot coffee and my hand is exactly where it should be. I can pet my dog on the head or pick things up without groping around.
Thank you for all the passion you put in your vids, hope one day I can use a vr headset and share that vr passion first hand
As a buyer of Quest Pro I can only agree with you. Very good take.
For me, working with VR (and gaming) in health care it’s now my favorite piece of equipment though. The optic stack is amazing!
Great review! Your idea of it being a secret dev headset actually makes a lot of sense!
I'm still going to buy the QPro for my use case as the only app available right now that bridges current Productivity software on PC to the VR world is only available on the Oculus and Focus (App is called Immersed). And personally, even with the Vive Focus 3's better screen resolution, QPro still wins in the overall user experience.
Currently using Q2 with Immersed for my daily work in VR environment
I had a focus 3 and really disliked it tbh. I had borrowed it from my school for a few months and mainly used it for pcvr but it really wasnt the best experience, especially the edge to edge clarity thing. When reading text i had to completly move my head to read something, if you move your eyes a tiny bit its already really blurry. Also it was pretty heavy i think. Im now gonna get a pico, since i mainly played beat saber anyway and therefore want a light headset
Always love these videos. They are so well put together and thought out.
Good review Thrill. I love mine, it's the first headset in a long term that has me really excited. Its crazy how divisive it is though. Mike from Virtual Reality Oasis just drops a very lukewarm review where he wasn't much impressed, Marco from MRTV didn't like it all, wheras Sebasatian Ang thinks its amazing.
Usually headset reviews are pretty uniform across the board, I can't remember a headset getting such divergent reviews. For me that's part of the appeal, it has so many new features nobody is really sure what to make of it yet.
I'm really excited to see it develop. It's definitely an enthusiast device and not for people who want a fully realised product. But it's made me excited for VR again.
MRTV is paid by Pico 4 so no suprises there
Great review man this is why we love your vr updates so much!
As a programmer, I'm wondering if the text is clear enough to work all day in VR. I've tried the Immersed app that allows multiple monitors on Quest 2, but the text is not clear enough on the Quest 2 to do programming work. How clear is the text on the Quest Pro?
@Alan B Your comment's helpful. Thanks for sharing.
As an occasional python programmer I find the clarity of the quest Pro to be pretty darn compelling and you can actually run termux on the device itself if you side load it. I have not actually tested immerse but I would assume it's similar quality to virtual desktop and virtual desktop is fairly decent
@@Trekeyus I guess I need to try the thing to know. I'm guessing it's right at the level of almost acceptable, but for long sessions it would fall short and monitors would be preferred, but I don't know, that's just a guess. From the hundreds of reviews, no one addresses this concern, which is a little crazy since the device is marketed for "work".
What a great take on this device, really appreciate this video. Helps me formulate how I felt about this device so far. Still looking forward to my roommate acquiring one through our university.
Do you think Meta will ever add support for the pro controllers to the Rift S or will they continue to ignore their desktop users?
Do they ignore their desktop users though? Or just their rift users??
2:30 Are other headsets flickering like this if filmed with the same camera? Brings cheap led lights into mind which act the same way and cause headache to some ppl
Just got my Katwalk delivered and really do want to switch to wireless with it. Will be holding Quest Pro as a large maybe for when Airlink gets updated, but really just am holding out for Deckard. So close to moving my entire development environment into XR and the only real hold out is readability and comfort of text.
If you want full wireless, go for the quest 2 and the bobo m2 pro strap. the quest pro is far more expensive than both and only has a 2 hour battery life compared to the 4+ hours of the combination i gave.
I personally do NOT like this headset, This is basically meta quest 2 but with a little more features.
Had a meta quest 2 headset with drift, but it worked with cable link. I refunded it for this headset in this video.
When I played on it for a while, it was all smooth going until I got drift again, but the worst part was that now I had to use AIR link because when I tried plugging in the cable to my headset, it would make the most annoying sound effects for connecting and disconnecting it. I wouldn't be able to play on it anyway because it was probably reconnecting and diconnecting from the PC itself. And then my games were crashing which happened today. Not to mention that wearing it was so uncomfortable. Hell, since it was in shape of goggles, I dropped it because I looked down while playing a game. The controllers would have a hard time to wake up, and the WORST feature on the controllers was turning off when it got too "warm" and I would have to stop playing my game and charge it. Don't get this at all.
If Meta really wanted to sell this for enterprises they should have optimized the mixed reality multi monitor PC experience and made that the top priority.
Great video! Agree, price tag makes it not for everyone. I'm definitely in the VR enthusiast camp and bought from BestBuy knowing I had 60 days to return...but now that I've seen it, can't go back to the Quest 2. Also, you mentioned Horizon Workroom only working with Mac, But I've been using it with my Windows PC with MX keyboard tracking perfectly. Love it! Thanks for the vid.
I agree with many aspects of the review after having used the Quest Pro for about a week. It does feel incomplewtes and closer to a devkit than an actual consumer headset. I would rather use a quest with the new controllers in for most applications. Also I noticed that the optional blinders, not only did they not block light from the bottom, but they also do not completely bloc light. They are closer to being translucent under heavy lighting conditions. I noticed this with strong sunlight shining through window in the afternoon. Lastly the biggest detractor for me has been how it fits onto my face. It has been extremely comfortable as it sits on my forehead, but I have yet to get it correctly sit on my nose. I have adjusted distance from face and ipd to trytand fix this issue to no avail.
This review and this video seems was way more enjoyable for me because it feels way more down to earth than usual.
I personally really dislike overhyping things so this was a nice change of pace.
Agree, this should have been a Quest Pro 'Dev Kit', nice new tech to push business type software and VR/AR. Misleading for the price tag, after all the reviews the target audience isn't business or gamers. Target audience seems to be developers, wanting to get started building next gen software. Not adding 'dev kit' to the name and targeting a new customer base will scar the VR/AR public perception again, like the cellphone VR experiences did. First time VR/AR user 'business person' is going to pick this up, try one of these half ready productivity tools and laugh and consider it a joke and never look at VR again for 10 years.
The Reverb G2 has been additionally discounted even further! It now costs the same as a new Quest 2 at $400, a much harder difference to argue against than the original $600 price.
Thanks so much for this review! I'm looking forward to watching what happens with this headset through the later updates.
Do you have thoughts on future pricing strategies Meta may adopt for the next Pro, based on how you think this "beta test" goes? UploadVR reported that both the Quest and the Pro line will be getting refreshes by '24, and obviously anything can happen between now and then, but I'd really love to get into a pro for less than a month's mortgage payment.
Outstanding review! As a Quest Pro owner myself, I completely agree with your take. It is an amazing piece of tech, but they rushed it out software wise, the fact air-link and VD are broken on launch is a pretty clear sign they weren't quite ready to ship it. Either way, no regrets, I love this headset.
I would love to better understand why you think the Quest Pro controllers are as good as the Index Knuckles. If we factor out durability (cause the index controllers are made of paper mache) I still feel like having to push an actual grip button is less intuitive then just closing you hand as you do with index controllers. I recently had to make a decision between the Quest 2 or buying my 3rd set of index controllers to re-up the warranty. I went with the quest 2 first and the controllers were my biggest issue. It felt so unintuitive to now have to push a button to use the grip. That reason alone sold me on another set of index controllers.
Thank you for mentioning the wifi driver issues. I dont think anyone else spent enough time with this device to notice! It's unusable for me until the issues are fixed.
I see these controllers and I think that'll be amazing to be able to pretty much never lose tracking. But 300 bucks is kinda steep.
Index controllers are about the same price
Great video as always!! Also thanks to Brads "leaks" I already decided to wait for the Quest 3 back when Sadlyitsbradly posted about it. Not counting what Valve has been teasing already, will see how that turns out.
Overall this headset really doesn't look that bad. This is more of the direction I would like to see meta go in the future! :)
How long ago did the index come out? And we still can't bear their controllers? That's nuts
I love how perfectly clear the passthrough is. I can walk outside my play area, and do things as if I don't even have a headset on. Love it. Thrill, can you do a video about facetracking in VRChat with the quest pro?
You just need an avatar that supports it
@@krimmAnims Thank you!
Just a thought here ... If the prior Oculus/Meta products never existed at such a low price point and the new Quest Pro released at $1,500 overshadowing the Rift as it's only predecessor; would not most of the world go absolutely batshit crazy at such a great invention praising its advancements while merely shaken a twig at the $1.5K price as simply "that's what it takes to get that level of tech". From kickstarter to this... I myself would have found $899.99 a favorable starting point based upon where the prior price points landed. If the prior Quest products where not so undersold at their price point then nobody would be questioning the current $1,500 price point for the MIXED-REALITY Quest Pro product. or am I simply just too far of from my point of view?
I think you make a really good point. But Meta's (fantastic) achievement of making consumer affordable VR, has also influenced people's expectations price wise.
Also, it is a great invention, but it's not a big step up from the previous great invention (the Quest 2) when you're comparing the prices. It's a step forward for VR and that's fantastic and it's going to make the Quest 3 (consumer VR) even better and that's fantastic, but Thrill's main point here is just that's it's not worth buying with all the other VR headsets currently available (Meta isn't the only company).
The original Hololens was amazing, but the tiny FOV really held it back. Can't wait to try this out and see how their software compares
I'm definitely interested in the controllers. I have a HP Reverb G2 and since the controller tracking is not optimal for games like Beat Saber or any movement heavy games, if there was a way to make these controllers work in the Microsoft Mixed Reality ecosystem, that would be super useful. I would definitely replace my G2 controllers with the Quest Pro controllers in that case.
I hope for that too... Love my G2, but don't you need a receiver on the headset for it to work?... hope there's a USB dongle then, if the case then I am buying for sure. We don't need anything VR after that combo, at least until Deckard arrives.
You are better off doing hybrid system with Index Knuckles like what I use with my Reverb G2. Base stations are a steep cost up front (plus having to buy two generic Watchman dongles), but since I wanted full body tracking anyway, it was a good value for me in the end, and I have a headset that gives me the visual clarity I needed over the Index to not have headaches in VR.
@@TheXev good trick I've seen for cheap basestations is instead of buying 2 basestations for like 80 each you just buy a used vive kit for 200 and then sell the controllers and headset
@@TheXev Noted.. but my friend is on he's 2nd pair of Index controllers ($500) before inflation for the controllers alone. It is a solution for sure, but I don't think the value is there if you don't have base stations. I'll do $300 with no base stations any day, but this is a stretch for these controllers to be compatible with G2, it will be awesome tho. I was mostly using VR for Sim Racing, hence the G2 (v2), but all the games are getting good now. What I find odd is that for single player games the tracking is decent if not good, but for coop or multy it's dog shit (After The Fall, for example). Go figure.
@@zemi2750 I'm on my second set of Index Knuckles, but they were replaced under warranty and very easily. I'd only buy them directly from Steam if possible. Sucks for international users though.
Well put on appropriately labelling the Quest Pro as a "Prosumer" headset. Always saying "it's just for enterprise and productivity" I feel is often being used as a way of writing off any issues it has on the VR side. The headset suffers slightly from an identity crisis of who it's truly "meant for", but I'd sooner say it's a 50/50 VR/MR headset. Given that, it should perform each side of that equation well enough to excel in that category, even if only marginally better than the Quest 2.
The lack of a loop for an optional headstrap on top is a big miss in my eyes as well, I agree. The magnetic covers are great but (just as a viewer) they look kind of unreliably floppy. That, and it feels like not including the full VR cover in the box for a headset of this price tier is a really bad call. I'd look at that as a big selling point for the headset if it was included, similar to how the most notable brands of earbuds come with a multitude of silicone tips depending on your size/preference.
Overall, I'm excited to see what else becomes possible with the Quest Pro as the next few months go by. The controllers alone are a great solution to the widespread trepidation around even getting into VR since many people still believe that every VR headset requires base stations. Making each controller a small mini computer was a great breakthrough to help standalone VR be pushed forward. Foveated rendering to help lower performing systems in some cases will also help push this tech forward a bit more.
Great review, Thrill! Appreciate that you chose to wait and put out a video that sums up both your first impressions *and* your launch-time review rather than putting out a bunch of videos in which certain things could keep flipping back and forth, not helping consumers get consistent information on a lot of ideas.
Cheers!
I'm very interested in the use cases for eye tracking and face tracking, but as I already have a quest 2, and mainly use an Index, I don't think this is worth the purchase at all, at least for me. I'll maybe upgrade in a few years
I always trust your analysis now. You've proved your passion and insight
Wow I didn't know the resolution was this low. I thought this would be one of the first headsets you could replace your monitors with for work but the resolution would be a dealbreaker for me for that use case. We need both better lenses and displays.
I think raw resolution numbers can be deceptive. All the reviews I've seen suggest that text is very readable, probably due to the lens design. TBH, I use a Quest 2 for virtual screens sometimes, and I find it good enough, so my standards aren't the highest in that regard.
Resolution doesn’t matter, but clarity does
I was waiting for your video on this! Great job!
If Quest Pro is really for professionals, I am more excited for the 2-3 hour work shifts! lol Great video too
Great review, thanks as always for being there to inform us
I agree with most points (and I am also loving my Quest Pro so far). One thing though: Did you actually try Airlink? For unknown reasons the lag on DFS channels seems to just affect third party solutions. With Virtual Desktop as my go to solution I wouldn't have noticed, if it wasn't for a nice guy on reddit... I did run into several other software issues, though...
I would love to see an update on this review, what has changed in the meantime? And how will tue new Apple hardware push Meta and the developers into using the possibilities the Pro already provides. I mean, eye and face tracking just for a chat?… like really no better use for that so far? Red Matter 2 provided a glimpse, but where are the other apps and games???
I would personally love to see a comparison between this and the index with the nofio adapter when it comes out!
Love my Pro - and like you, can't go back to Q2. Word for word, you nailed it with your extensive review.
Personnaly for the "mixed reality devkit" aspect of it you mentioned a lynx r1 sounds to me like a better option for the job, i means just form factors wise like you said the quest pro is not that foreheadable and the flip up design of a lynx r1 sound like a better in-and-out testing set-up for xr development and just pass-through wise ar dont look that great on the quest pro yet sadly for the price of the headset, clearly I think the lynx r1 or even the pico 4 could be a better option to develop for mixed reality just because of the price difference for not so much of a better ar experience comparatively at the moment ( and still pico color pass-through isn't that good either)
I can't wait for the Lynx R1 to be released!
@@TimothyArmstrongamblixVR me too, they start sending them in February ( or at the start of December for non ce/fcc certified one for devs and people who did already order one and want their headset earlier)
I picked up a pro yesterday and the brown haze effect in games is really bad. I’ve read that it’s called ips bleed and a lot of users complain about it. Is this due to local dimming not being enabled? I tried games like propagation and it looked so washed out and the dark looked brownish. I’m going to return if if I can’t fix this.
Expensive but definitely another Step to the Future of VR!
I bought it with the full expectation that I'll be saving up and buying a Quest 3 to replace it in just a year's time. It's obviously not cheap but I don't have many other 'sins' to burn money on so I figured I'd treat myself :P
While I have a number of concerns I guess the ones haunting me most at the moment are:
a) Comfort - it's ok for about an hour but in some longer lasting sessions it kinda digs into my forehead and I start to really become aware of how heavy it is :o
b) IPS Glow - I was fine until someone pointed it out, but now i've seen it I can't unsee it. Any dark scene where the backlighting LEDs aren't turned off starts to get an auburn 'halo' creeping in from the edges. On very dimly lit games with no local dimming like 'Afflicted: The Manor' it can get pretty severe to the point where it feels like the headset is fogging up or you've suddenly gained cataracts :p
a can be fixed maybe by 3rd party stuff. b I'm very concerned about as I'm not sure sending my headset in will ever fix this due to it just being an IPS tech thing in general :s
take your mask off bro lol.
How are you NOT at 1 million subs yet??? You make amazing content!
I am in VR only for gaming. Quest 2 is good for me as I use it for PC VR playing, I don't play standalone games because I want to experience the best visuals possible. So that's why I will stay with Quest 2 for as long as I can, until they will introduce better resolution, field of view in the new headsets.
please i need to know can the controllers be used with a reverb g2 if they can id buy them in a sec
Happy Halloween, Thrill!
Happy Halloween to you too!
Thrill you're a godsend man. Not to knock other VR content creators, but they almost all seem use this really stale formulaic approach to hardware videos and not having to watch "interpretation #1,137 of meta pro unboxing and first impressions using the exact same video format" is truly a breath of fresh air.
I bought a Quest 2 almost 2 years ago, so it isn't too old, but it is showing wear. There are tons, and I mean TONS of dead pixels on the right and left of the display. They are not completely dead, but when there is no light, they are not as dark and when there is some light, they are pure white. So if I play say Half-Life, if in an underground section there is no issues, but if I play Beatsaber due to the scoreboard always needing to be up it opens those backlights which causes the pixels to be completely white. It is as if Salt was dropped on the sides, not 1-5 pixels, no like 100-200 pixels on each side individually.
So I was hoping within the year the next great device comes. Not a minor spec bumb, no like a full on every spec is better and inside out tracking like quest 2. So far tech in 4 years of VR has managed to not advace a single bit for price. Total sure, but per dollar no.
The 'Not for gaming' argument is solid. This has been the clear direction since the merge. It's VERY clear to me and should be to any VR enthusiast, that these units and any unit from the whole Meta 'movement' is solely for the idea of pushing VR into the social scene, with an ability to explore basic casual social based games at best. Expecting a device that is being clearly geared for social VR use, to perform in any serious gaming capacity is fruitless. It's like buying a city compact car and wondering why its rubbish on a motorway. Real VR requires a real headset. Or at least one that has a clear direction and use scenario.
I’m really on the fence about it-as someone who is a faceless content creator only using an avatar to interact with my fans, I would so love to be able to have face tracking.
As someone who is an on-the-go person who can’t take my beefed up pc with me everywhere, I appreciate that the quest pro could become a portable wireless monitor for my pc at home while I’m on the go.
While I would love to forego the god rays and artifacts from the fresnel lenses,
I just cannot warrant spending THAT much money on this headset. I had $850 set aside for the quest pro when it was announced… then it turned out to be nearly twice that 🤦🏻♂️
I have a question How did you like the battery life on the quest pro because from what I heard is that its very low so I was just wondering
I love how much you love VR. We enjoy your content so much. Keep going!!!!
Damn, Thrill face reveal at 2:07 😂
Great review, always look forward to hearing your perspective.
Getting mine in a few days. This was a really good review, and basically how I think things are going down right now; fantastic hardware that is suffering from software issues. I hope by the time I get mine most of them are ironed out lol.
VERY wishful thinking...it took years for Quest 2 software, it hasn't even been 30 days for Quest Pro. What I'm hoping they address 1st and foremost is the damn low-resolution color passthrough. They advertise it as "HD Color Passthrough" it's anything but HD.
So Thrill, my question as a VR gamer, what headset should I move to? I currently use a HTC Vive, with Index controllers, 1.0 base stations and 4 2.0 Vive trackers. Should I wait and save up or just upgrade to an index or Vive pro 2?
Love your work, I like your honnesty, your voice is king of conferting? Keep the good work!
I agree with this video! Hopefully Meta will use this technology and everything they learn from users to make a consumer version. I’m not adverse to spending money on a quality headset and I know this headset cost approximately $800 to make (not including R&D) but $1500 is a lot. That doesn’t include a case, full blocker or a second cord to charge the controllers. I’m excited about this headset and if I had $1500 to blow I’d get it but for now, I’ll wait to see what else comes out and use my Quest 2.
I just bought 3 of them for my kids for Christmas but I’m holding off for the quest 3 for myself. I’ve been using my cv1 since kickstarter lol. I’m happy with it.
Great Video. I love the way how you edit your video. Did you try Pico 4 Headset. If it so. There video coming soon.
Has anything changed after almost two years? The pro can now be found for around $600. I'm thinking about using it for wireless PCVR, primarily because of eye and face tracking. I can't seem to find anything better for that purpose at this time.
Is the pass thru ever gonna get better? It’s not much more than what it was before than from B&W to color. Still very fuzzy.
Something you prob not aware of is BIM 360 is exclusive to Quest devices. So that’s the whole construction industry that’s in the Autodesk eco-system (basically 90% of it). Also Autodesk and Epic just signed some big deal. So Revit may come bundled with Twinmotion for even more instant high end VR.
I am keen to see if this will replace my HoloLens. 🤔
Either way fun times.
For WiFi issues, be sure to set router channels for Air Link/VD to a non DFS channel, like 5 GHz channels 36-48
Current Pro firmware doesn't get along with DFS channels.
been waiting for this video, thanks
With displayport I might have actually considered it, but as it is there is no reason for me to get it. I have no interest in seeing even more clearly how much detail is missing from compression when playing PCVR and all I would use standalone for is beat saber
10:52 - is it 3x the price if you were to buy the upgraded controllers?
I’ve had my Quest 2 almost since release. I feel like it too was a ‘work in progress’ when I bought it. I can’t see a future where VR is absent from my life. I’m 57. I use my VR everyday. I ordered the pro controllers, but I have 0 intentions of buying the Quest Pro. My Quest 2 does everything I need it to. I wanted the upgrade of the tracking that the pro controllers have, problem solved. No more lag when I reach for the backpack on my back in TWD. Woot! Woot!
As I just play games and watch 3d videos, I think I will wait for the quest 3. Thank you for sharing the information!
It would be interesting to compare a HTC focus 3 to the Quest Pro. I realize they are very different and for different audiences but when thinking about the rez, usability, pricing, quality, etc. I think it's interesting. When the Focus 3 came out everyone said it was way too expensive. Just interested to know if folks feel the same way about it now.
@thrillseekerVR
I use the Quest 2 for VR Fitness. Would you recommend the Quest Pro for this? Im worried it will move around my head too much as it doesnt have the strap at the top. Also do you know if there are plans to increase the FPS to 120 like they did with the Quest 2? 90hrtz seems a little rubbish these days
I would like to see an update review of the Quest Pro after the recent updates and the major price cut. I'm really on the fence of buying it and make eye / face tracking work in VRChat. Some people already seem to do it and it looks amazing!
I'm comfortable to pay that amount of money but before I do that, I want to be sure it's not going to be obsolete by the end of this year. Any insider infos are greatly appreciated...
Both the quest and quest 2 gave me headaches that lasted for the rest of the day after only a few minutes of use no matter what I did. I'm really hoping that the different optics and head mount system of this will be better because I love VR but have yet to actually be able to use it long-term
As always a fresh and honest review, love ya dude.