For those following along at home... to make a "barely visible paint stroke," use the brush tool and hold R2 very lightly; this will make the opacity very low as you draw the stroke. Also for those following at home, to "set up the physical paint settings," Vyzium is scoping the entire painting into the top bar so that there's now a group with the top bar and the painting within it. So the connector attached to that whole group. This is enough for the top of the painting to seem stuck to the top bar. Then to make the bottom of the painting stuck to the bottom bar, turn on "attach at both ends." Click the "attach end to object," and then the object you want the bottom to attach to--the bottom bar.
BTW, my comment about 'Convert to Paint' not having an 'oldest paint-stroke' isn't technically true, but it's helpful for understanding this technique.
Legit the best thing I’ve seen so far with the tools in dreams! I’m surprised you found this out because I don’t think many people would think to do this. The whole process of copying each section with the converted sculpt would have never crossed my mind. I knew about how people made things like fish with paint before so I knew about the thin paint stroke as a base for the physical paint. Great video homie! Never would have found out about this without this video lol! Keep up the great work! Stay safe and stay awesome homie!
What’s up Vyz! This is JayZero, the guy who made the in-game tutorial for “Physical Paint Stitching”. Clearly, this one is way more in-depth, and there is a major difference where a connector joint is used. That’s genius, as it allows for more control of the physical sculpt. Very nice. I just wish I was aware of this before making mine, but I suppose it’s an okay alternative. You have a good one!
@@vyzium4238 I'm curious - as a master sculpter such as yourself, what do you plan to use this for? I sculpt when I have to but I prefer to use logic to build gameplay - that being said this looks super fun to experiment with so I'm gonna give it a go!
@@smilebasic357 Actually, what I used in the tutorial was what I made the technique for. We have a bounty hunter character in our game with a mini-ish cape. So I just used it for the tutorial.
Wow, this is very interesting. A lot like bringing sculpt edits forward in order of operations by cloning them. This really opens paint up to be far more useful than it has been to this point for mobile objects. Question, because I suck with paint: are you scoping the painting into the top bar and THEN attaching to the bottom?
I'll admit that when I made this, I expected my viewers (normally a very limited number) to be fairly well versed in Dreams systems (like physical paint). So I glossed over a few details. In hindsight, it would've been best if I'd elaborated on the smaller details a bit more.
i'm very skilled athe sculpting but i'm still struggling at the painting options as I barely use the painting in making anything outside drawing stuff lol!
Great tutorial, but can you make one where you can put bendy physical paintings into characters? I’m having trouble getting my bendy torso into my character
OMFG i've been struggling to do this exact thing. but whey do you need to clone the stroked from the sculpt-to-paint one by one? doesnt copying them all make them newer than the single stroke?
You'd think it would, but something with the painting being a sculpt-conversion breaks it. This is the only method that currently works. Hopefully Mm will make it easier one day.
When you copy each individual paint chunk from the sculpt conversion, Dreams engine effectively decouples it from the original shell. So now you have many individual paint chunks organized in the exact same way as the original converted sculpt-to-paint object, but not linked to one another I think the way Bake to Paint works technically is: sculpts in Dreams only take up memory based on complexity of the surface area flecks, and when you convert it to paint, the game essentially shaves off chunks of the very surface like a potato peeler and pieces it together again instantly.
I’m confused about the transfer of sculpt painting, did you copy paste the whole thing inside the oldest strokes painting group? Or did you make the “oldest stroke” inside the sculpt painting group?
Everything is done within the same converted Painting: the barely-visible stroke that you paint manually, and the converted paint-strokes you copy/delete.
For those following along at home... to make a "barely visible paint stroke," use the brush tool and hold R2 very lightly; this will make the opacity very low as you draw the stroke.
Also for those following at home, to "set up the physical paint settings," Vyzium is scoping the entire painting into the top bar so that there's now a group with the top bar and the painting within it. So the connector attached to that whole group. This is enough for the top of the painting to seem stuck to the top bar.
Then to make the bottom of the painting stuck to the bottom bar, turn on "attach at both ends." Click the "attach end to object," and then the object you want the bottom to attach to--the bottom bar.
Also also remember that baked to paint sculpts retain spray paint details. I thought it would be pertinent
When I saw the whole cloth move fluidly my jaw dropped, I didn't even know this was possible, now to use this in my creations, thanks for the tutorial
Incredible. Great tutorial. I've been wondering how people did this for a good while now
My jaw dropped when seeing the cape flow like that... can't forget this technique now lol. Thanks for sharing 😁
Very clever! Clearly the most impressive cloth made in Dreams!
Couldn't fix broken clothe before and now i know, thanks
BTW, my comment about 'Convert to Paint' not having an 'oldest paint-stroke' isn't technically true, but it's helpful for understanding this technique.
Un. Flipping. Believable.
Legit the best thing I’ve seen so far with the tools in dreams! I’m surprised you found this out because I don’t think many people would think to do this. The whole process of copying each section with the converted sculpt would have never crossed my mind. I knew about how people made things like fish with paint before so I knew about the thin paint stroke as a base for the physical paint. Great video homie! Never would have found out about this without this video lol! Keep up the great work! Stay safe and stay awesome homie!
Wow, I feel like almost every month some dreamer finds a never before seen trick. Just imagine what will be even possible later this year or 2023!
The best cloth I've seen so far.
What’s up Vyz! This is JayZero, the guy who made the in-game tutorial for “Physical Paint Stitching”. Clearly, this one is way more in-depth, and there is a major difference where a connector joint is used. That’s genius, as it allows for more control of the physical sculpt. Very nice. I just wish I was aware of this before making mine, but I suppose it’s an okay alternative. You have a good one!
Thanks for coming back, last visit u made was bout a year ago and that’s a long ah time ago
This is absolutely genius
are you kidding me? Come on, Mm, choose one of those strokes to be the oldest one so this hack isn't needed...
I wasn't expecting to fi d this but thank you. This will improve my cape
This is magnificent! Thank you! This is what I was hoping for with convert to paint!
Fire af physic u got dare me BOII!!😘👉🔥
So amazing! Thanks for sharing, I can’t wait to use this for some stuff and see what other people do with it. Great job!
Excelente tutorial! Great technique, please do keep it up with any other skills you have in Dreams!
Amazing discovery! So, so, cool. Thank you ❤️
Oooh, good idea!!
Absolute breakthrough. Cheers.
This is a very clever and helpful discovery. Thank you!
Thank you for this. I want to make a bat sim game but never could figure out how to bend their wings.
Total game changer! Amazing work!
Thank you for sharing this. it's EVERYTHING
Love this style of video. I'd watch many more like this
Dude thank you so much - what an amazing find!
Ikr?!
@@vyzium4238 I'm curious - as a master sculpter such as yourself, what do you plan to use this for? I sculpt when I have to but I prefer to use logic to build gameplay - that being said this looks super fun to experiment with so I'm gonna give it a go!
@@smilebasic357 Actually, what I used in the tutorial was what I made the technique for.
We have a bounty hunter character in our game with a mini-ish cape.
So I just used it for the tutorial.
Seems MM need to fix a few things so this can just work straight away without all the complications!
Genius.
Wow, this is very interesting. A lot like bringing sculpt edits forward in order of operations by cloning them. This really opens paint up to be far more useful than it has been to this point for mobile objects. Question, because I suck with paint: are you scoping the painting into the top bar and THEN attaching to the bottom?
Yes: First, I group the painting into the top bar. Then, I tweak the painting to attach to the lower bar outside the group.
Wow that's awesome.
Very cool.
I’m finding this video late, that technique is some G shit. Good tutorial
This is great! Im going to try it out on my snake sculpture
Incredible game improving technique. Thanks for sharing :)
This is really useful! There are so many things that can be made using this method. Thanks to the moon for sharing. 😊⭐️⭐️⭐️
That is magical
This is amazing
Great tutorial brother
This is incredible.
Extremely helpful
Will bake to paint get an update in the future so that we can get the desired effect? In the meantime, we have a workaround. Thank you for sharing!
Wow awesome
😛
WHAAAT THIS IS AWESOME THANK YOU
Lol!
No prob, I wonder if you have any uses for this in your PGJam entry... 🤔
@@vyzium4238 now im scared with how you’ll do with pgjam 😂😂😭
your video is good and all but it was kinda annoying when you go into hyper speed mode, it's hard to follow what did you do there.
I'll admit that when I made this, I expected my viewers (normally a very limited number) to be fairly well versed in Dreams systems (like physical paint). So I glossed over a few details.
In hindsight, it would've been best if I'd elaborated on the smaller details a bit more.
i'm very skilled athe sculpting but i'm still struggling at the painting options as I barely use the painting in making anything outside drawing stuff lol!
Awesome!
Great tutorial, but can you make one where you can put bendy physical paintings into characters? I’m having trouble getting my bendy torso into my character
What the heck. Amazing
Wow 👌 👏
That is brilliant
Siuuu, ¡lo que siempre quise saber!
Awesome! What kind of connector is being used to connect the red frames?
buuuuut??? I don't know this one.
I need to try this :0
OMFG i've been struggling to do this exact thing. but whey do you need to clone the stroked from the sculpt-to-paint one by one? doesnt copying them all make them newer than the single stroke?
You'd think it would, but something with the painting being a sculpt-conversion breaks it.
This is the only method that currently works.
Hopefully Mm will make it easier one day.
When you copy each individual paint chunk from the sculpt conversion, Dreams engine effectively decouples it from the original shell.
So now you have many individual paint chunks organized in the exact same way as the original converted sculpt-to-paint object, but not linked to one another
I think the way Bake to Paint works technically is: sculpts in Dreams only take up memory based on complexity of the surface area flecks, and when you convert it to paint, the game essentially shaves off chunks of the very surface like a potato peeler and pieces it together again instantly.
hello could you do a skirt psychology tutorial no one has done one thanks
I hope the PS5 version is compatible with PSVR 2
Same! I also hope we do actually get a PS5 version. Fingers crossed
Epic :) thanks :)
I’m confused about the transfer of sculpt painting, did you copy paste the whole thing inside the oldest strokes painting group? Or did you make the “oldest stroke” inside the sculpt painting group?
Everything is done within the same converted Painting: the barely-visible stroke that you paint manually, and the converted paint-strokes you copy/delete.
🤯🤯🤯🤯
Very cool