I feel the same way, it is a lot of information to soak in. You can do it. Next time you will think that was easy. Just take one step at a time, and you'll catch on. Try it out.
Imagine when someone puts in the time and effort to make transition frames for all sorts of different facial expressions. We're gonna have Laika-style cartoon characters!
I was trying to figure it out how i would possibly make facial animations without changing the models during the action recorder gaps. Good thing i found this video. Nice job!
This is how Smash Bros does its in game animations. You can tell if you've ever gotten a Smash model off the internet, there will be a ton of different eyes and faces for each thing.
super helpful. i was about to do the same thing but instead of doing each part seperate and making them visible/ invisible, i was gunna just make 4 unique faces and then shrink/expand them when i wanted to switch. it would have been rough doing it that way and your way is way easier so thank you for sharing!!
MrWooshie, if you switch the material of the Face to wax you cant see any seams. I even have seperate cheeks and a seperate mouth for my animations ;) Nice tutorial by the way :)
Waaaw this is the best tutorial i ever watched for dreams.. So detailed so clear and to the point I admire u man thank u so much for this.. U just answered so many questions i was searching for long time 😍✌🏾
Wow this is a detailed tutorial. Thank you for the tips. There is a lot of details and steps that go into animation. I am eons away from achieving this. One step at a time.
Late, but this is beautiful and just what I needed. I jumped in hard to a (mostly) secret humanoid project, because I wanted a wholesome one. I was going to do the puppet thing, but that seems too plain with human faces (and overwhelming with the 10 skin tones/variants and over 60 heads that I'm developing!) now that I think about it. It might be a chore to go back and separate the faces up, but I'll figure out something. I'm hoping to complete my project, but it could go either way as I don't have unlimited time and energy. It's a passion project and was just something to do while stuck in the house during Covid, but was an idea for Dreams because I wanted the game so bad. (Also, I don't know coding, so would've been impossible to complete on a regular computer.) Thank you so much, I'll credit you if I get it done. Also (sorry, I'm wordy online!) I was thinking about just doing two facial expressions since it's a "customize your character game", but maybe it'll be easier now that I have a tutorial and I can make a couple more. Thanks for making it simple to follow.
Best tutorial I've found on anything Dreams related so far. Easy sub. Perhaps you could take us through your sculpting process? I'd be interested in seeing some of your methods!
To edit the shape, press L1 + square. This is where you can set the blend amount too--though that's only available when in stamp mode. To tweak the setting of multiple objects of the same type at once, select them all first, then open the tweak menu and change the setting. Note that this works for *most* settings.
Your tutorials are fantastic please! please! Could you do one for flight, like bird flight i can do the animation but getting it to turn from a jump to double jump flight is a problem idk how you make it fly without falling back down.
If you need to fix one of the faces, is there an easy way or trick to organize it so that you don't have to disassemble the entire head by pulling all faces out to find one that you need? When objects are located one in another, it is difficult to pull out the one you need from the first try. And the same with effects, if there are too many effects around the character. The more of them, the more difficult it is to pick the right one later. I've tried placing parts away from the body, and using keyframes to move them into place, but it looks like they don't move instantly anyway. Even if I try to move invisible objects in advance.
Question. Is it possible to have it so that a specific joint would break when hit, and then have it so that the limb attached to the joint would change to a damaged version of itself using this method? I've been thinking of the game Nightmare Creatures lately, and in that the player could hack off a zombie's arm, leg or in some cases torso.
what control scheme are you using? I like how the menus aren't floating around like in "dual move" controller fashion, yet it seems like you have "move controller" motion-pointing for your imp. Are you just using a dualshock with the motion enabled? And isn't that difficult to aim with that quickly? Thank you!
all of that to animate 7 keyframes? My lord did the feature creep turn this into more of a pro tool gated behind it being a game, than something I can get my younger daughter into. Why they set such a brutal learning curve after the fun that Little big planet offered is baffling to me.
I'm not sure why you had the keyframes-selector-switch-keyframes setup. Could you not just use those original keyframes, rather than having other keyframes to turn on a switch to change a selector to turn on a keyframe? 🤔
@@OfficialKale That's awesome. What if I wanted to snap the gun to the hand while keeping the same hand movement? I guess I could just swap the whole arm while keeping the same logic.
I never knew touching the touchpad will set your sculpt to the same color. Awesome tutorial!
Looks like i am going to fossilise before i really wrap my head around this.
I feel the same way, it is a lot of information to soak in. You can do it. Next time you will think that was easy. Just take one step at a time, and you'll catch on. Try it out.
Imagine when someone puts in the time and effort to make transition frames for all sorts of different facial expressions. We're gonna have Laika-style cartoon characters!
holy damn the amount of circuitry in this melts my mind
These tools are several times more powerful than most short demos lead me to believe... Dang!
I need more time in my life to properly get into this.
This is incredible! Thank you! You will gain a ton of subscribers if you keep these high quality tutorials coming.
I was trying to figure it out how i would possibly make facial animations without changing the models during the action recorder gaps. Good thing i found this video. Nice job!
This is how Smash Bros does its in game animations. You can tell if you've ever gotten a Smash model off the internet, there will be a ton of different eyes and faces for each thing.
super helpful. i was about to do the same thing but instead of doing each part seperate and making them visible/ invisible, i was gunna just make 4 unique faces and then shrink/expand them when i wanted to switch. it would have been rough doing it that way and your way is way easier so thank you for sharing!!
MrWooshie, if you switch the material of the Face to wax you cant see any seams. I even have seperate cheeks and a seperate mouth for my animations ;)
Nice tutorial by the way :)
Going to have to try that, thanks! :D
OK thnx for the tip
Waaaw this is the best tutorial i ever watched for dreams.. So detailed so clear and to the point
I admire u man thank u so much for this.. U just answered so many questions i was searching for long time 😍✌🏾
Wow this is a detailed tutorial. Thank you for the tips. There is a lot of details and steps that go into animation. I am eons away from achieving this. One step at a time.
Your tutorials are my favorite by far! So wish there were more!
Best dreams tutorial channel going
Late, but this is beautiful and just what I needed. I jumped in hard to a (mostly) secret humanoid project, because I wanted a wholesome one. I was going to do the puppet thing, but that seems too plain with human faces (and overwhelming with the 10 skin tones/variants and over 60 heads that I'm developing!) now that I think about it. It might be a chore to go back and separate the faces up, but I'll figure out something.
I'm hoping to complete my project, but it could go either way as I don't have unlimited time and energy. It's a passion project and was just something to do while stuck in the house during Covid, but was an idea for Dreams because I wanted the game so bad. (Also, I don't know coding, so would've been impossible to complete on a regular computer.) Thank you so much, I'll credit you if I get it done.
Also (sorry, I'm wordy online!) I was thinking about just doing two facial expressions since it's a "customize your character game", but maybe it'll be easier now that I have a tutorial and I can make a couple more. Thanks for making it simple to follow.
Best tutorial I've found on anything Dreams related so far. Easy sub. Perhaps you could take us through your sculpting process? I'd be interested in seeing some of your methods!
To edit the shape, press L1 + square. This is where you can set the blend amount too--though that's only available when in stamp mode.
To tweak the setting of multiple objects of the same type at once, select them all first, then open the tweak menu and change the setting. Note that this works for *most* settings.
One of the best tutorials easy to follow 👍thanks
These tutorials are fantastic!!
Fantastic tutorial :)
I was fiddling with model swapping for a good while, and this is definitely going to help me clean that logic up!
You can see that little big planet influenced the game with some of the features
Your tutorials are fantastic please! please! Could you do one for flight, like bird flight i can do the animation but getting it to turn from a jump to double jump flight is a problem idk how you make it fly without falling back down.
Turn on Ignore Gravity at the moment it should fly on every sculpt that composes your bird, using a key frame
Your videos are done really good. Straight to the point and clear introductions 👍
Loving your tuts ! Keep em coming
got lbp vibes from dreams which makes sense due to both games being made by media molecule
This is really great stuff! Thanks!
Oh boy, this is a big one! Thanks so much, this is gonna help a ton!
This is next level, great content!
Awesome job on these tutorials man
great tutorial, please do more. You have a new subscriber.
That jaw thing should be called "the Muppet Method".
Wow...this is a great tutorial.
Yes. This video. Just, yes.
Good. Have you made tutorial of talking animation?
This is perfect! Thank you so much!
Amazing
Please make a tutorial concerning lipsync with audio. thank you in advance.
I really need attack and dodge tutorial
I wish I could understand all this. Never felt so stupid.
Cool tutorial!
If you need to fix one of the faces, is there an easy way or trick to organize it so that you don't have to disassemble the entire head by pulling all faces out to find one that you need?
When objects are located one in another, it is difficult to pull out the one you need from the first try.
And the same with effects, if there are too many effects around the character. The more of them, the more difficult it is to pick the right one later.
I've tried placing parts away from the body, and using keyframes to move them into place, but it looks like they don't move instantly anyway. Even if I try to move invisible objects in advance.
Hey. Do you have a tutorial for making a speaking character?
Do you think creating sports games will be do-able in this game?
How did you keep your parts separate? Im new to this so its all out of my grasp
He made the parts separated un first place
I like this animation for in game but what if I want to do a cutscene or something?
Question. Is it possible to have it so that a specific joint would break when hit, and then have it so that the limb attached to the joint would change to a damaged version of itself using this method? I've been thinking of the game Nightmare Creatures lately, and in that the player could hack off a zombie's arm, leg or in some cases torso.
what control scheme are you using? I like how the menus aren't floating around like in "dual move" controller fashion, yet it seems like you have "move controller" motion-pointing for your imp.
Are you just using a dualshock with the motion enabled? And isn't that difficult to aim with that quickly?
Thank you!
awesome man
I have a face.. Can i semply import your logic and fit it there and works
Can i do this
I don't want to build a new logic
This is too complex for my brain to handle
damn this looks complicated...trying to learn by Friday
You have a sub my friend !
all of that to animate 7 keyframes? My lord did the feature creep turn this into more of a pro tool gated behind it being a game, than something I can get my younger daughter into. Why they set such a brutal learning curve after the fun that Little big planet offered is baffling to me.
I'm not sure why you had the keyframes-selector-switch-keyframes setup. Could you not just use those original keyframes, rather than having other keyframes to turn on a switch to change a selector to turn on a keyframe? 🤔
Yes you could. This just makes things easier to use and makes sure that only one is active at a time :)
@@MrWooshie Could you unblock me? I'm sorry for spamming
Does this work even with the character moving/animating?
Due to it being added to the puppet itself, yes. So this logic could be used for swapping guns, clothing, or even entire bodies if done correctly.
@@OfficialKale That's awesome. What if I wanted to snap the gun to the hand while keeping the same hand movement? I guess I could just swap the whole arm while keeping the same logic.
Es una locura... a mí no me sale ni una mesa... 🤮
Maker a better tutorial because i did it and it didn't work i add the part to the head and it did switch the visibility...
You did it wrong, that's not the tutorials fault.
I’m not getting the selector part. It seems like mine worked better just using the switches with no selector
@@MochaRitz yup i did it again and it worked i dont know why it doesn't work cuz i did exactly what he did 🤔
these aren't animations. you're just swapping models. there's no animation going on.