Cool! I really like the last method. The first two seem really expensive though; Your thermo jumped up 5% for each of those first two! I wonder if they still look good if you lower their detail. Although I've seen people run out of thermo due to too much spraypaint! Thanks for sharing!
These are extremely thermo friendly only reason my thermo shot up is because I copied and modified an already existing object .if I did each block new I could fit 25+ textures in one scene
Love the use of the thin sphere in the smeared ground, it looks fantastic!, I wonder if decreasing sculpture detail instead of increasing looseness would have the same effect for the final step.
Using the shrunken down sphere method allows you to texture shapes I would never have tried to texture previously! It's so fast compared to using a tiny negative shape that spins around! Did you ever look at the positive sphere after you stretch it out? It makes such a cool pattern! Thanks for a fantastic tutorial!!!!
Nice discovery on the small edit hole. I knew it worked the opposite if you made the edit larger before turning the hole up, and then shrinking, but never tried it this way for some reason. I wonder if you might gain some fidelity only loosening the very top, and leaving the pits sharp.
@@welbis1 Yeah, I gave it a shot. It does something a little different. The result is kind of like the varying looseness variant. I might be imagining this, but I think the pattern is visible farther out for the cost this way. Might be looking through the top layer at distance. You should give it a shot and see what you think. I just did the top 1/16 on a slice that was about 1/4 thick, and it cut the thermo by 1/3 but still looked pretty decent.
@@welbis1 same method, just a thin layer of looseness on top. I was messing with this a little. one nice thing about the very thin shell for the negative edits is you don't run into as many overdraw issues as you do with a larger shell. looser top probably gives you more overdrawn tho.
Great tutorial, I made my first realistic looking pieces last night. How are you spinning the tool on it's axis while painting ?? L2 doesn't work while I'm using the tool. Also, that tip of shrinking the shape, with the hole is a great way to make a large circle with a much thinner wall
that not possible because of how difficult it is to add transparency for games i make games aside from dreams so i know what im telling you adding transparency in dreams would cause lots of problems water is more possible then glass to be honest but adding water is no easy task either
@@Thevamp1reking exactly you’re forgetting this is a ps4 engine not an engine running on. A Pc Mm also had a interview where they went over why transparency is not possible
@@welbis1 I get it now but just because the engine happens to be running on a ps4 dosent make it less of a creation engine, it would be possible but with the way they set this thing up it would be very taxing. Every “fleck” on the material would have to be transparent as well, and times that by at least a million and you could have a real issue. Is opacity the same situation?
If you trie to do seamlesstextures to place them next to each other, is there a way to get rid of that seam between two objects? It seems to be a restriction in the object mode, that objects never really connect to each other and there will always some kind of very tiny gap between two textured blocks. Any ideas about that? Thank for your nice examples.
these are great, but is there a way to make a large solid block instead of pieces of block that are seamed together? When I try to make a sizable solid marble type floor or even a solid ground they turn very flecky and loose when I enlarge them, and when I try to clone solid pieces they always show the seams. thanks for any help!!
Been using similar stuff but there's definitely some helpful things in here, great tutorial! :)
Didn’t expect to see you here lol
Thank you :)
@@leolizard3152 You should’ve I think Sakkus mind is the most positive Dream tutor out here
One of the best ones I’ve seen creating convincing textures, many thanks!
Cool! I really like the last method.
The first two seem really expensive though; Your thermo jumped up 5% for each of those first two! I wonder if they still look good if you lower their detail. Although I've seen people run out of thermo due to too much spraypaint!
Thanks for sharing!
These are extremely thermo friendly only reason my thermo shot up is because I copied and modified an already existing object .if I did each block new I could fit 25+ textures in one scene
Love the use of the thin sphere in the smeared ground, it looks fantastic!, I wonder if decreasing sculpture detail instead of increasing looseness would have the same effect for the final step.
Idk give it a try
Great video, i have been struggling to make sculpts with convincing texture, this has been a great help!
quick and easy tutorials. thanks dude! subscribed
Thank you so much for this great tutorial!
Nice tutorial and so it happens I needed to know how to do marble! Thanks! Very helpful.
You’re very welcome feel free to request more tutorials if you would like
@@welbis1 ooh, well, I would like to know how to do realistic ocean waves ^^
@@Vesohag I can do that for you
@@welbis1 NOICE!! Thanks, man!!
Using the shrunken down sphere method allows you to texture shapes I would never have tried to texture previously! It's so fast compared to using a tiny negative shape that spins around! Did you ever look at the positive sphere after you stretch it out? It makes such a cool pattern! Thanks for a fantastic tutorial!!!!
Yes I know of the positive sphere
My brother calls Dreams "Unreal Engine 4 for PS4"
thanks for sharing , very much appreciated. great tuturial
Nice discovery on the small edit hole. I knew it worked the opposite if you made the edit larger before turning the hole up, and then shrinking, but never tried it this way for some reason. I wonder if you might gain some fidelity only loosening the very top, and leaving the pits sharp.
Try it and let me know
@@welbis1 Yeah, I gave it a shot. It does something a little different. The result is kind of like the varying looseness variant. I might be imagining this, but I think the pattern is visible farther out for the cost this way. Might be looking through the top layer at distance. You should give it a shot and see what you think. I just did the top 1/16 on a slice that was about 1/4 thick, and it cut the thermo by 1/3 but still looked pretty decent.
@@LucidStew interestinggg
u should upload a video on it
@@welbis1 same method, just a thin layer of looseness on top. I was messing with this a little. one nice thing about the very thin shell for the negative edits is you don't run into as many overdraw issues as you do with a larger shell. looser top probably gives you more overdrawn tho.
I think they should add textures to dreams. I also think it would be cool if they added the ability to remove Flex.
Removing flecks would cause the engine to become unstable
@@welbis1 how
@Bob Ross they should at least raise the thermo cap though. An add one texture.
Amazing tutorial
Great tutorial, I made my first realistic looking pieces last night. How are you spinning the tool on it's axis while painting ?? L2 doesn't work while I'm using the tool. Also, that tip of shrinking the shape, with the hole is a great way to make a large circle with a much thinner wall
Slide your finger on the touchpad
Awesome!!!!! Can't wait to try this
Thanks for making this, soOo inspiring!
How do you thin shapes like the sphere?
Amazing
Very nice!!!
They need to add glass material or transparency
that not possible because of how difficult it is to add transparency for games i make games aside from dreams so i know what im telling you adding transparency in dreams would cause lots of problems water is more possible then glass to be honest but adding water is no easy task either
@@welbis1 you sure? I’ve seen other engines do it ok, and transperancy is in the game, just not on materials. Reflections are a different story
@@Thevamp1reking exactly you’re forgetting this is a ps4 engine not an engine running on. A Pc Mm also had a interview where they went over why transparency is not possible
@@welbis1 I get it now but just because the engine happens to be running on a ps4 dosent make it less of a creation engine, it would be possible but with the way they set this thing up it would be very taxing. Every “fleck” on the material would have to be transparent as well, and times that by at least a million and you could have a real issue.
Is opacity the same situation?
@@Thevamp1reking nah man the issue is way bigger then u think transparency ain’t an issue making actual glass is the issue
If you trie to do seamlesstextures to place them next to each other, is there a way to get rid of that seam between two objects? It seems to be a restriction in the object mode, that objects never really connect to each other and there will always some kind of very tiny gap between two textured blocks. Any ideas about that?
Thank for your nice examples.
these are great, but is there a way to make a large solid block instead of pieces of block that are seamed together? When I try to make a sizable solid marble type floor or even a solid ground they turn very flecky and loose when I enlarge them, and when I try to clone solid pieces they always show the seams. thanks for any help!!
It’s not possible to hide them :(
That´s awesome!
Do you prefer the dual shock over the move controllers?
Dual shock
What does shrinking the sphere, then making it big do?
Makes the cuts thinner and doesn’t cut through the object
@@welbis1 OH I see.
Awesome. Great stuff. Thanks!