Dreams PS4 Texture Tutorial

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 63

  • @SakkusMind
    @SakkusMind 4 ปีที่แล้ว +26

    Been using similar stuff but there's definitely some helpful things in here, great tutorial! :)

    • @leolizard3152
      @leolizard3152 4 ปีที่แล้ว +2

      Didn’t expect to see you here lol

    • @welbis1
      @welbis1  4 ปีที่แล้ว +1

      Thank you :)

    • @MrAfton-re7fm
      @MrAfton-re7fm 4 ปีที่แล้ว

      @@leolizard3152 You should’ve I think Sakkus mind is the most positive Dream tutor out here

  • @Aadu2TheMan
    @Aadu2TheMan 3 ปีที่แล้ว +2

    One of the best ones I’ve seen creating convincing textures, many thanks!

  • @VinceKully
    @VinceKully 4 ปีที่แล้ว +5

    Cool! I really like the last method.
    The first two seem really expensive though; Your thermo jumped up 5% for each of those first two! I wonder if they still look good if you lower their detail. Although I've seen people run out of thermo due to too much spraypaint!
    Thanks for sharing!

    • @welbis1
      @welbis1  4 ปีที่แล้ว +3

      These are extremely thermo friendly only reason my thermo shot up is because I copied and modified an already existing object .if I did each block new I could fit 25+ textures in one scene

  • @scitendo0376
    @scitendo0376 4 ปีที่แล้ว +2

    Love the use of the thin sphere in the smeared ground, it looks fantastic!, I wonder if decreasing sculpture detail instead of increasing looseness would have the same effect for the final step.

    • @welbis1
      @welbis1  4 ปีที่แล้ว +1

      Idk give it a try

  • @TheBiscuitthief1
    @TheBiscuitthief1 4 ปีที่แล้ว +1

    Great video, i have been struggling to make sculpts with convincing texture, this has been a great help!

  • @SteamedBreakfast
    @SteamedBreakfast 4 ปีที่แล้ว +1

    quick and easy tutorials. thanks dude! subscribed

  • @bella_iris
    @bella_iris 4 ปีที่แล้ว +2

    Thank you so much for this great tutorial!

  • @Vesohag
    @Vesohag 4 ปีที่แล้ว +1

    Nice tutorial and so it happens I needed to know how to do marble! Thanks! Very helpful.

    • @welbis1
      @welbis1  4 ปีที่แล้ว +1

      You’re very welcome feel free to request more tutorials if you would like

    • @Vesohag
      @Vesohag 4 ปีที่แล้ว

      @@welbis1 ooh, well, I would like to know how to do realistic ocean waves ^^

    • @welbis1
      @welbis1  4 ปีที่แล้ว

      @@Vesohag I can do that for you

    • @Vesohag
      @Vesohag 4 ปีที่แล้ว

      @@welbis1 NOICE!! Thanks, man!!

  • @nuttob
    @nuttob 4 ปีที่แล้ว

    Using the shrunken down sphere method allows you to texture shapes I would never have tried to texture previously! It's so fast compared to using a tiny negative shape that spins around! Did you ever look at the positive sphere after you stretch it out? It makes such a cool pattern! Thanks for a fantastic tutorial!!!!

    • @welbis1
      @welbis1  4 ปีที่แล้ว

      Yes I know of the positive sphere

  • @YettyWTF
    @YettyWTF 3 ปีที่แล้ว +1

    My brother calls Dreams "Unreal Engine 4 for PS4"

  • @lostfrequency9740
    @lostfrequency9740 4 ปีที่แล้ว +1

    thanks for sharing , very much appreciated. great tuturial

  • @LucidStew
    @LucidStew 4 ปีที่แล้ว +1

    Nice discovery on the small edit hole. I knew it worked the opposite if you made the edit larger before turning the hole up, and then shrinking, but never tried it this way for some reason. I wonder if you might gain some fidelity only loosening the very top, and leaving the pits sharp.

    • @welbis1
      @welbis1  4 ปีที่แล้ว +1

      Try it and let me know

    • @LucidStew
      @LucidStew 4 ปีที่แล้ว

      @@welbis1 Yeah, I gave it a shot. It does something a little different. The result is kind of like the varying looseness variant. I might be imagining this, but I think the pattern is visible farther out for the cost this way. Might be looking through the top layer at distance. You should give it a shot and see what you think. I just did the top 1/16 on a slice that was about 1/4 thick, and it cut the thermo by 1/3 but still looked pretty decent.

    • @welbis1
      @welbis1  4 ปีที่แล้ว

      @@LucidStew interestinggg

    • @welbis1
      @welbis1  4 ปีที่แล้ว +1

      u should upload a video on it

    • @LucidStew
      @LucidStew 4 ปีที่แล้ว

      @@welbis1 same method, just a thin layer of looseness on top. I was messing with this a little. one nice thing about the very thin shell for the negative edits is you don't run into as many overdraw issues as you do with a larger shell. looser top probably gives you more overdrawn tho.

  • @saintmolyra
    @saintmolyra 4 ปีที่แล้ว +1

    I think they should add textures to dreams. I also think it would be cool if they added the ability to remove Flex.

    • @welbis1
      @welbis1  4 ปีที่แล้ว +4

      Removing flecks would cause the engine to become unstable

    • @saintmolyra
      @saintmolyra 4 ปีที่แล้ว

      @@welbis1 how

    • @saintmolyra
      @saintmolyra 4 ปีที่แล้ว

      @Bob Ross they should at least raise the thermo cap though. An add one texture.

  • @DarkmasK1991
    @DarkmasK1991 4 ปีที่แล้ว +1

    Amazing tutorial

  • @tp5com
    @tp5com 4 ปีที่แล้ว +1

    Great tutorial, I made my first realistic looking pieces last night. How are you spinning the tool on it's axis while painting ?? L2 doesn't work while I'm using the tool. Also, that tip of shrinking the shape, with the hole is a great way to make a large circle with a much thinner wall

    • @welbis1
      @welbis1  4 ปีที่แล้ว

      Slide your finger on the touchpad

  • @dreams_planeteer3633
    @dreams_planeteer3633 4 ปีที่แล้ว +1

    Awesome!!!!! Can't wait to try this

  • @Shallsoar
    @Shallsoar 2 ปีที่แล้ว

    Thanks for making this, soOo inspiring!

  • @slurrydurry67
    @slurrydurry67 3 ปีที่แล้ว +1

    How do you thin shapes like the sphere?

  • @adamantiumreaver4283
    @adamantiumreaver4283 3 ปีที่แล้ว +1

    Amazing

  • @themythrighthere9412
    @themythrighthere9412 4 ปีที่แล้ว +1

    Very nice!!!

  • @Thevamp1reking
    @Thevamp1reking 4 ปีที่แล้ว +1

    They need to add glass material or transparency

    • @welbis1
      @welbis1  4 ปีที่แล้ว +1

      that not possible because of how difficult it is to add transparency for games i make games aside from dreams so i know what im telling you adding transparency in dreams would cause lots of problems water is more possible then glass to be honest but adding water is no easy task either

    • @Thevamp1reking
      @Thevamp1reking 4 ปีที่แล้ว

      @@welbis1 you sure? I’ve seen other engines do it ok, and transperancy is in the game, just not on materials. Reflections are a different story

    • @welbis1
      @welbis1  4 ปีที่แล้ว

      @@Thevamp1reking exactly you’re forgetting this is a ps4 engine not an engine running on. A Pc Mm also had a interview where they went over why transparency is not possible

    • @Thevamp1reking
      @Thevamp1reking 4 ปีที่แล้ว

      @@welbis1 I get it now but just because the engine happens to be running on a ps4 dosent make it less of a creation engine, it would be possible but with the way they set this thing up it would be very taxing. Every “fleck” on the material would have to be transparent as well, and times that by at least a million and you could have a real issue.
      Is opacity the same situation?

    • @welbis1
      @welbis1  4 ปีที่แล้ว

      @@Thevamp1reking nah man the issue is way bigger then u think transparency ain’t an issue making actual glass is the issue

  • @derschnuff8819
    @derschnuff8819 4 ปีที่แล้ว

    If you trie to do seamlesstextures to place them next to each other, is there a way to get rid of that seam between two objects? It seems to be a restriction in the object mode, that objects never really connect to each other and there will always some kind of very tiny gap between two textured blocks. Any ideas about that?
    Thank for your nice examples.

  • @tufnel87
    @tufnel87 4 ปีที่แล้ว

    these are great, but is there a way to make a large solid block instead of pieces of block that are seamed together? When I try to make a sizable solid marble type floor or even a solid ground they turn very flecky and loose when I enlarge them, and when I try to clone solid pieces they always show the seams. thanks for any help!!

    • @welbis1
      @welbis1  3 ปีที่แล้ว

      It’s not possible to hide them :(

  • @muller135s
    @muller135s 4 ปีที่แล้ว +1

    That´s awesome!

  • @achozenfew
    @achozenfew 2 ปีที่แล้ว

    Do you prefer the dual shock over the move controllers?

    • @welbis1
      @welbis1  2 ปีที่แล้ว

      Dual shock

  • @Beestification
    @Beestification 4 ปีที่แล้ว

    What does shrinking the sphere, then making it big do?

    • @welbis1
      @welbis1  4 ปีที่แล้ว +3

      Makes the cuts thinner and doesn’t cut through the object

    • @Beestification
      @Beestification 4 ปีที่แล้ว

      @@welbis1 OH I see.
      Awesome. Great stuff. Thanks!