Divinity Original Sin: The Board Game - DETAILED GAMEPLAY
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- เผยแพร่เมื่อ 5 ธ.ค. 2023
- The tabletop version of Divinity Original Sin is finally arriving, and we've gone beyond the tutorial, and to the shipwrecked beaches of Act 1.
We play through an entire location of the game, giving you a detailed understanding of the game along the way with vivid illustrations and animations the whole way through.
This video is sponsored in part by Larian Studios.
BGG Page:
boardgamegeek.com/boardgame/2...
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Wouldn't you get something from defeating the crocodile? I think you should have read the back side of the combat location card after finishing the combat. What would have been the result?
Thanks for pointing this out. We were overly hard on ourselves. With big campaign games like these, it can be challenging to remember every little step (especially on camera). We should have indeed flipped over the location card that spawned the Crocodile. I won't spoil exactly how it would have rewarded us, but it wouldn't have significantly affected our outcome too much. If we'd been defeated on the other hand...😳
Thanks for checking :)
Great video by the way. I especially like the zoom in on the relevant cards and components. Looks like a lot of work!
The production quality on this video is insane. Thank you very much for all your effort
Prob best quality gameplay video so far. I am making soundscape narration for each location if that interests you guys,
Wow! Thanks for saying that. We take pride in the visual/illustrative effort we put into our playthroughs, so it's nice to hear this. I have to admit, I'm not familiar with soundscape narration. What is that exactly?
So I have some narration reading the location summary info, with sound effects and/or ambience in the background. And then I also pin a comment linking to music and ambience to accompany players can play through a speaker to then more so immerse themselves into the game.@@meeple
Agreed, the editing was especially well done.
I really love her enthusiasm! Yours is by far the best Playthrough video on Divinity! You explained everything perfectly and in nice game flow and game chemistry. Absolutely enjoyed it and a copy of the game is on its way to me now. So your video will be the holy grail when learning the game 🙌🏽 Greets from Germany! 🙋🏼♀️
Greatly produced video! Thanks for sharing. I noticed a few other oversights, primarily in under calculating damage to the minions, but the big one was forgetting that since Sebille is invisible, she can’t be targeted by the Crocodile.
I'm all for stylish chunky glasses, but holy monkeys...
Future r/blunderyears post. 😂
Holy racoon, Batman!!!
Question. I have the game. What happens if you lose battle/location. Rule book says restart the location. Lose gold but keep items?. Does it mean restart current location or back to the start of the atlas?/restart whole campaign.
So I'm 99% sure you restart the same location (page spread of the Atlas) if you fail/lose the location. In terms of battles/fights though, the back of the card will generally tell you how to proceed. I'm not sure what you meant by "battle" though.
@@meeple I got a follow up, anyone know about keywords and challenge roles. I get the whole class one, or temp keywords from items. I dont get ones like huntsman (which is skill schools) or two handed. Does that mean if i got a skill in this school i get a extra dice ?. As all i can find information is things like teleport so if you have a skill that provides teleport you can use it.
@@LiteDuoVideos keywords can always be temporarily gained by discarding consumables with the desired keyword on it or by placing a skill you have with the desired keyword face down in the cooldown 3 slot. You only gain this keyword for the challenge roll. Once the challenge roll is completed, you lose that keyword. You also always gain the keywords of any summons you currently own and are active on the board. Hope that answers your question.
Nice playthrough video, and I agree with others that the close up/illustrations of the cards is a really nice touch, though I don't remember if you started with a spoiler warning or not. I also echo the request for a review at some point, maybe with MVM North chiming in as well--especially if Jeremy winds up playing it more than you two.
review in march...past the hype
So I know this is up for pre order now. Any chance this gets looked at as a review in the solo board game videos? I’m on the fence about it and really want more information
Maybe. I played it with Elisha mostly, but maybe I'll get it played with some of the team, and go a bit deeper into the game so we can give our thoughts. If not a full review, maybe a Just Played type of review "in progress" sort of thing. With all that said, I would say if you liked what you see in our playthrough, you get that and much more through the course of the game. There looks to be a lot of items and abilities, and multiple decks of each as you level up. The boss fights are also something we didn't have on display in this video. They play out on the location, but have separate component (booklet) for how the boss behaves, so they look to feel a bit different from one another in a puzzly way perhaps.
Anyway, thanks for watching this, and we'll see if we can get back to it and bring more content for you here on the channel.
One of the best playthrough video in my opinion as well. Any following video planned so far?
Thanks so much for the compliment. Our copy of the game has made its way up to MvM North (Jeremy's place) for the time being so he can try it out. Maybe more content in the future, but not sure.
ok cool @@meeple. I hope Jeremy or one of you will have a fair review of the board game someday
At 27:13 If the diamond symbol on the card is blue, wouldn't you need to roll that symbol on a blue die in order to gain the status affect? or does the color of the diamond on the card not matter?
Color doesn’t matter. There are more of those symbols on the blue dice, though.
I believe the invisibility status was not handled correctly, as it should've slid left every time Sebille took an action, such as Tentacle Lash.
Oh my, you are right! I said we were cheaters.😅
Yes, her invisible status should have moved with every action, so it would have presented a bit more of a challenge. Hopefully that balances out with the fact that we didn't include all the damage potential we could have against that pesky Croc.😁
@@meeple Yeah, it seems the best order of play would be Tentacle Lash, then Chameleon, and finally Assassin’s Dagger. Realistically though, if/when Sebille was still invisible at 32:59, the crocodiles should not have been able to target her.
@@jasonpeterson3860 Makes sense. It's this timing/puzzling where the satisfaction in there combat system exists for sure.
I haven’t seen that rule anywhere. That’s how I would have played by default, but everything I’ve found about statuses says they just slide down at the end of the turn. Where did you find that info?
@@daniellebackus819 The Invisible status card shown @ 23:51 notes, “When you take an action, slide Invisible left one slot.”
35:50 It was undefendable damage
Right you are - nice catch! These sorts of games are very process oriented, and we definitely missed some steps/check throughout the play. Mostly, I think we made it harder on ourselves. 😅
@@meeple Yes, probably will make a lot of mistakes myself at the start. I'm still waiting for the game.
So I assume it follows the video game story more or less?
I would say "more or less", but I'm no expert on the Divinity series. I can confirm though, I thumbed through the pages of the Atlas (main book in the center of the table) with my son who is a rabid fan of the series, and he seemed very familiar with the progression of locations, etc. So, I think "more or less" is appropriate.
after 7 years dev time I can wait a few more years and pick it up as new from the secondary market, or just let this just pass.
OMG the Glasses Elisha i love them they like butterfly :)