I appreciate the way that this video discussion is framed in that these aren’t bad games; they’re just not good games for you. Too often I see reviewers bashing a game as being poorly designed when it’s just not designed to their tastes. For example, you clearly like interaction in your games, while I’m much happier with a multiplayer solitaire euros :) Every person has their own preferences for what makes a game good. I really like Wingspan but have no interest in TI4. And that’s ok! Live and let game!
I agree with basically all of this, except with a caveat/suggestion for Spirit Island. I think the thing that makes Spirit Island sing for me is when you start increasing the difficulty. You go from a simple whack-a-mole style to having to actually combo spirit powers, gather and push colonists into safe/bad zones, and really actually have pay offs for the ridiculous things your spirits can do but don't really ever *have* to do in the base difficulty. You don't even need to go to a crazy high difficulty level, just a couple bumps up from the base and the whole game changes. In the base game, I would find that we often win quickly and kind of "Oh, if we just kill this city here we win" style. Or, I'd be able to do 20 damage to an area that only had ~8-9 health worth of colonists there. But as you ramp the difficulty, you start needing to plan better, communicate with your team your capabilities, and overall, it just gets to be an amazing co-op experience that rewards you for skillful play and learning your spirit better over time.
yeah, if one watched all the related videos, it figures. I can only say so far - I finished JotL and had a blast. (We play Oathsworn till we get GH 2nd)
I think my approach to this list need to be more like: top 10 recommendations. Spirit Island, Root, Jaws of the lion, Eclipse, Sidereal Confluence... all of these so enjoyable for me, I might as well try the rest
I wasn't excited about Wingspan at first, but there is something about this game which makes me play it again and again. Also, Wyrmspan would be interesting to try I guess.
For me, the top of my list is Diplomacy. It's tough to play with friends due to the trust issues and backstabby gameplay. It's also tough to play with strangers because nobody is invested enough to see it play out. The half dozen times I've played, it was always a series of complicated turns and feel-bad moments that led to unfinished games.
You've clearly never played Diplomacy. I have, over many years with a variety of both friends and strangers. Give the game a try yourself and see what happens. @@azoniarnl3362
I love diplomacy. The online comunity (in my experience) is broadly the kind of people who will complement you on a good stab and are much less tilt prone than people who enjoy games that don't require so much negotiation, trust, etc My main problem is how much time it takes. I don't want to sit down and message multiple people over a board game daily. Especially when some games take the better part of a month to resolve even with daily turns. Then the time you have to spend analyzing diplomacy and the board for each game you're in 😴 I got burnt out and I think I'll probably go elsewhere for longterm strategic content. Even though the stalemate line and draws give a lot of depth to playing when behind which I absolutely love.
You literally read my mind, in short for me these 3 things have to be spot on to enjoy the game : 1. A great board game has to run fluently with little player downtime, keeping everyone engaged instead of having players fall asleep till their turn comes again! 2. The Rules have to be straightforward and keep the same logic throughout the entire game, not be confusing and keep changing the logic! 3. Scoring combats, outcomes, and following flow charts need to be straightforward not tedious and complex as if I am doing a complex math test, nothing worse than when at the end of the game I feel exhausted and get a migraine from all that tediousness!I am there with you with all of them, particularly Roots , Gloomheaven, Eclipse, and GOT!
@@NRGYi respect your opinion even if it's wrong :3 i have not seen any game even remotely close from SI as the best game. i can say I dont mind owning only it, and losing every single other bgame in the world.
Man that clip at 15:00 is everything I love about games. That looks like the perfect game night to me 😂😂 Probably why i love Im the boss and Chinatown.
Your comments about Gloomhaven were interesting. For my group and I the reason we love Gloomhaven so much is because of the actual strategic gameplay, too many narrative rpg games simplify the actual gameplay to rolling dice and at that point i'd rather just read a book. It's important for us to know that win or lose its because we made good or bad decisions. We wouldn't spend £100+ on a game for the "simple thrill". It is a massive game though, and i'm sure by the time we finish the entire campaign we'll never touch another game in the series again.
What a great video idea. We need more varied content like this in the board game industry. I'd also like to see more designer talk about mechanics if we can figure out how to do that in an interesting way.
"But, But, But... If you bash so many games in 15 minutes, the publishers won't love you anymore - and how do you get free copies and mentions anymore?" (think that's what many content creators think)
there is def. too much praising in bg industry or lets say not enough objective opinions on good and bad things about bgs. often i read posts on how good this new game is and 1 month later no one is talking about. glad there are a few people speaking their mind.
@@RaveKev It takes a lot of time and effort to create content about board games, so most content creators don't bother creating content about games they don't like. They barely have time to make videos about the games they like, they probably use the rest of their time to live a little. You can fault them for that, now can you!?
The Spirit Island one burns the most for me. With that low an opinion, nothing would likely change it but my guess is that you'd probably like it more with Events and Adversaries. They make the board state changes a lot more interesting.
Precisely! The base game was fun at start, but it overstayed its welcome reasonably fast. Getting Branch and Claw elevated it to be one of my all-time favourites simply because of the events messing up the predictability enough. Jagged Earth also adds the events so that's a valid, bigger, alternative.
Yeah, honestly the rulebook does the game a disservice by framing adversaries as an advanced option. Adversaries should be explained as the default with a suggestion that if the game is too difficult, you may choose to play without an adversary while learning the basics.
There's a dynamic I've experienced in every hobby I've seen: - You dip your toes and get hooked - You feed the addiction a bit more, it's a high - You overcompensate your appreciation of the hobby making it a huge part of your identity - This is not sustainable and you dial it back a little bit - You actually find a stable enjoyment to commitment ratio and struggle to go back to your previous ways I first noticed it with craft beer where I brewed my own beer and eventually stopped entirely fiending for the most gaudy & exclusive craft brews I could buy. I'm now seeing it again with board games where the 1-2 hour game is infinitely more appealing than the 4 hour fever dream. I struggle to even believe me & my homies gathered to play TI3 5 weeks in a row once. I feel like almost all the games on the list fit in that bucket, wngspan being the big exception. And man, a solid 3rd of that list is in my collection atm so I feel ya. Right now I've been buying a lot of new stuff which makes revisiting games pretty rare for me. But when you bring back out a Rising Sun or FCM, you feel some different type of way about them just on the time & complexity & table space creep alone.
Funnily enough, I tend to like games that turn into hot mess (Experience driven over tactical considerations, chaotic, etc). Sidereal confluence as a result exists in a really weird spot where I could probably enjoy that game, a lot. But I also fear that it's "too much" and would experience it once or twice and then just never consider it again when picking a game for the day.
@@HeyImBode I suppose the hype does die down. Also I imagine that was a while ago and eventually life takes over. I think every board gamer dreams of having a group that'll spend 10 hours a week playing anything in their collection though. It's so interesting, the mind of a boardgamer.
What?! You'll never play (insert viewer's favorite here) again? I don't know why I even watch this channel. I love (insert viewer's favorite here)! You don't understand the mechanics at all, YOU' MUST BE PLAYING IT WRONG!!! Most of these I've never played except for Eclipse and Wingspan. Eclipse, I will agree to disagree with you on. Wingspan on the other hand, after playing Earth recently, I think it might be time to tear down the bird blind. Great video! Look forward to your next one. Keep up the good work.
I love Sidereal Confluence! My friends always wish there were 1 or 2 more rounds to buy some of the more expensive techs. Totally agree on the chaos on the table and how exhausting it can be tho.
Interesting to hear you say that you’d probably rather just play D&D than play the rpg-esque Oath. That’s a very helpful comment, and highlights a neglected area for board game reviewers: what board game adjacent activities do y’all also do (rpgs, poker, other card games, phone apps, certain video games) that might influence your personal enjoyment of specific board games. Sometimes it feels like board game reviewers steer clear of acknowledging interests outside of just board games, when of course anyone will have varied interests that would deepen the understanding of their audience
For Sidereal - my first game was 4+ hours. I introduced the official variant of using a 10 minute timer for each trading phase. The game now only takes 2 hours. I highly recommend the timer if the time is the main issue. It also does not feel that restrictive at all to do so. Also looks like you had way too many people in your game from that video. Also none of my friends shout in the game so I imagine that is really dependent on group dynamics haha. There will be people who slide into someone's negotiations and steals a deal but that is more fun to me haha. I always play 5 or 6 players and that has been perfect for me (I think 5 is the sweet spot because you are not having too much information from other people but the trading is still dynamic and rich and I also assume that is another reason for less shouting haha)
Yeah it's a bit odd, it's like at lower player counts there's not enough trading so Daniel wants more people, but at higher player counts there's too many people and it's overwhelming. I just don't think its for me :) -Ashton
My favorite board game right now, if you can even call it that since is far more card focused, is the Red Dragon Inn. Seriously I'm kind of addicted to the simple mayhem of the game. The theme is so strong, games doesn't end super quickly but don't drag on forever either, and the core game play is both somehow incredibly easy to understand even on a first playthrough but also complex enough to reward careful planning.
Good video. Not liking a game is fine if you explain what is good and bad. You do a good job of this and in fact a much better job of it then some people. I like a lot (in fact mostly) of games that others can not stand. So I'm right there with you. Looking forward to a Last Light review from you and Daniel.
"Not liking a game is fine if you explain..." No it isn't, nobody owes you an explanation for why they do or don't like something. Most games are just shit.
I love Spirit island and Root, and Eclipse is my favorite board game of all time. It's cool that despite having such wildly different tastes I still respect your opinions. I guess you're just chill with it, goated with the sauce or whatever.
Describing Spirit Island as "whack-a-mole" is straight up wrong. Like, it's understandable if the game didn't resonate with you, but that isn't why. The enemy AI has multiple tiered incentives, you can weather short term losses to mitigate long term damage. Like... it's whack-a-mole, if you were told where the moles would pop up a minute in advance, had a wealth of tools to manipulate the behavior of the moles beforehand, and were also not even obliged to whack the moles. You failed to perceive the strategy space of the game on even a fundamental level.
Unintuitive is a very good description for Rising Sun. And it's definitely not an area of control game. Buuuut when you grasp what you're supposed to do, I find elegant it's simplicity and how you can plan things ahead easily.
For sidereal confluence, At 5 players our games normally take under 2 hours. It’s pretty much my favorite game and we have a group that’s played pretty much weekly for a year and a half. I do recognize that it’s not a game for everyone, but it seems to me that something was explained incorrectly somewhere as my experience playing this game never turn into just shouting deals. It is a game that has very little downtime and requires a lot of quick thinking, so I can certainly understand wanting to have more non game based interaction with your friends.
I love Argent and have largely the same complaints about it- my opinion though is that these issues are far more pronounced at larger player counts. With six people, who ends up on a good spot is wholly random, whereas at 3 it's very controllable. I would never play with more than 4 again, and honestly I only really lean towards it if we have exactly 3.
Im sure I could also make a top ten list like this if I look on bgg. Everyone's got games that they just don't enjoy, despite everyone else in the game group loving it. One that comes to mind for me is Castles of Burgundy. That game just feels like I'm not doing what I want to do, but just what the dice decide I should do. You can only get so many workers, and you only get to be first for so long during a game, so a lot of castles is not rolling the numbers you wanted, and then having to do something else that you didnt want to do instead.
Sidereal?! Have a timer on trade rounds and if you don’t like loud don’t play with more than 5. Boom fixed. Shortens the game and lowers the intensity to a consumable level. Love that game.
Only going to comment on games I've actually played. Lords of Waterdeep - Yawn. Wingspan - SUPER boring and way over hyped. Root is just so complicated for how basic it is, if that makes any sense? FCM - Only con is that it really takes up too much space, and finding people to play it. Also feel like if everyone has some plays it makes the game much better. Spirit Island is a gem , you shut your mouth :D Great video, I prefer more "negative" videos cause it gives me a more realistic review. If I can see past why some people might not like a game I can more easily tell if its a game is for me.
We need more of this! There are too many reviews that give games the benefit of the doubt, and downplay annoying play experiences. People want to be positive about things! I've been wanting to get Wingspan, but have been worried about the exact things you speak of - so you saved me $60. TY. I too tried Root online, and it was a bust for me. I thought maybe because it was a just solo experience, but I also thought maybe I just suck - so many gametubers love it!. In the end, I think I didn't jive with the mechanics of the game.
Absolutely LOVE Eclipse. It's an amazing game that gets even better when you start playing with the non-human factions. It may feel battle heavy but we've had a player win while never initiating combat. Spirit Island I'm totally on the same boat with you. Me and my wife have played it three times, gotten totally stomped each time, and don't really plan on playing it again. Root I've only played once but loved it and am looking forward to more games of it!
Eclipse is also pretty fast from what we saw to our surprise. Suggested 25 mins per player might be a bit too far fetched BUT three player game lasted 1 hour 30 mins. There is also something else I noticed quite recently while playing Terraforming Mars: realization you don't even know when these 3 hours passed.
Great video! My thoughts on each: 10) Haven't played it. Just sounds painful. 9) Completely agree, but never knew exactly how to vocalize it. The hand management just doesn't engage me. 8) Haven't played it. Always seemed to fiddley. Might check out the online though. 7) I love the idea of this game, and I own it. Too bad I can't get the same group to play it multiple times with me. 6) I used to love this game. Played it recently and just found it to be a chore. 5) Love this game. Play it digitally everyday. I own a physically copy, but can never get it to the table. Too hard to teach. 4) Never played, but find myself agreeing with you. Way too much going on. 3) Hated Blood Rage so much that I haven't even looked at the other games. 2) Completely agree. Too long for how little interaction there is. Engine isn't satisfying. 1) Lol, I love this game. Problem is, most my friends agree with you so I hardly get to play it. Definitely not for everyone
100% agreed on all, except root. Problem with root is that the vagabond should have been an expansion. If they put moles or corvid in the base game box instead, the games would have way more appeal to a broader audience.
Ironically that's when Vagabond has a massive expansion rolling just around them. Also the problem with Root is that you can't play some of the expansion factions in 1 vs 1 as they have too small "balance pool" (lizards and aforementioned corvids) which you could ignore BUT they just don't work in two player games. Unless you put an automaton into the game but then it feels like a bother to simulate the third player too.
OMG, I audibly said "WHAT!!" after hearing #1. I JUST received Sidereal Confuence and have planned a day to play it and I'm EXCITED! The idea is to stick a time limit on each trading phase to keep things going. I also don't agree with FCM but that's becasue I enjoy the zero RNG, no holds barred style. I get that it's not for everyone though. The rest I can't really say much on, I just enjoy Gloomhaven for what it is. Awesome video!
Hahaha, thought people would be very mixed on Sidereal. It's a really good game, but just definitely not for me. Even with the time limit for trading it's not working for me -Ashton
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I played Siderial twice with 2 different groups. With a time limit (i think 15 minutes per trade - whatever is in rules). It was great both times. Everyone loved it. Second play was on a group week-long get-togeher and they wanted to play it one more time right after the first game. Its the kind of game, where i will most likely remember every game i play for a long time. Similar to my games of Cosmic encounter and (original reprint of) Dune and War of the ring. I love when game is goofy, social, roleplay-ish and still an actual game. I win most games i play, im super competetive and its super hard for me to enjoy game for the game and experience. Thats why im always happy to find a game that is just pure fun and chaos :) Btw make sure to read all siderial conf. player boards for all races in addition to rules and how to learn the game sheet. It makes the experience for everyone else much smoother.
I agree, I didn't played most of these games but for example Root, I just can't, this game has such a steeping curve for me and my friends, the friends who have it they understand it and they make a play in 20 seconds then others turn comes around and they feel completely lost with what they can do, who is winning now and etc.
Spirit Island is my favorite game of all time. I need to remind myself that he's reviewing the CORE game, which is understandably very algorithmic and boring. Spirit Island shines as you add (all of the) expansions, which drastically add to the depth and flavor of the game. You also need to start increasing the difficulty to really appreciate and discover the strategic depth and discover combos between spirits and powers. I feel like this reviewer barely scratched the surface of what Spirit Island has to offer, and understandably so, as they can only invest so much time into each game. But unfortunately, that results in a review which is only skin-deep, and thus a distortion of what the game can truly be.
I was just about to say that the Sidereal Confluence gameplay footage reminded me of the frenetic mayhem you see on the stock exchange floor, and then you took the words right outta my mouth, lol. I keep telling myself I'm going to try Wingspan to see what the fuss is about, but every time I pick up the box or see it on sale on Steam I realize the bird theme does nothing for me, and then I pass on it.
Interesting list. I just recently played wingspan and my initial evaluation was very similar. I always felt like I'd prefer to play Oceans indtead, which has a ton more interactivity but has a similar feel. About Spirit Island (my favorite game), it seems you've played without tokens and without events? As far as I'm concerned, the game totally needs those to open up and live. It's oozing with theme from every mechanic and rule I encounter, which keeps me coming back to it and just immersing myself in the island. I could instantly start a new round after finishing a game. Just a suggestion, because I felt like the game was missing something before adding Branch & Claw and only after that did the island really come to life for me. ^^
You're correct on SI, I played without tokens and without events! I think our friend group just didn't want to play with those mechanics for us, and from how it was described by Daniel (who by the way loves SI and loves these additions), I don't think it would change my enjoyment much. Cheers and happy new years! -Ashton
@@Shelfside You basically only played the first tutorial and then reviewed the game... The tutorial intentionally feels basic and whack-a-moley so it can teach the core mechanics before introducing complexity.
Sidereal is prob our groups favorite heavyish game for 6 players. It's such a hard player count to do right, and I think the game nails it. It does REQUIRE all players to be into the trading aspect though. Above 6 and it prob gets a bit *to* chaotic, and hard for people to keep track of stuff though. Also I think it's funny that what I think is the BEST aspect of Eclipse(the ship building) is your least favorite.
I completely understand why people find Sidereal too exhausting. It the most interactive and most unique game I have ever played. And that's why it has a spot in my top 10 games of all time.
TI4 is on my list. Which is weird cause I am big on 4X, Scifi, Diplomacy, etc. All elements are there in Twillight, but somehow every game that I had with it, I had no fun. I prefer Eclipse!
Totally agree with so much of your feedback. I'm so glad they were other people who have my board game opinions. Thankful for your candid honesty. You guys should consider trying out Rival Restaurants if you like player interaction :). I am totally with you about Gloomhavens art 😂
Lol, while Root Digital is a great way to knock out plays for experienced players, I think it might be the worst possible way to try and learn the game. The quickness works against it, and leaves new players such as Shelfside feeling completely clueless as to how anyone is doing anything and how they should act with their own faction to counter. It doesn't help that the "faction boards" for Root Digital leave off a rule or two, so you might not even know a thing exists in the game. We also might be diametrically opposed as 2 of my top 3 are on this list 🤷. Also, I completely respect your right to like or dislike things as you see fit.
I actually agree with you on everything except Lords of Waterdeep. Lords of Waterdeep is one of the best introductory worker placements with some cool flavor text and theme, I would play that anytime and really like the app as well.
I agree! The only issue is that it is not as thematic, I don't feel the theme and those cubes as adventurers ... it really becomes about collecting color cubes to pay the needed amount to hand in the card and score, you could easily turn the game into a restaurant theme and red cubes could be meat, purple fruit, white bread and so on it would still feel and play the same!
Great video that shows that you need to figure out your preferred mechanics and not just go "Hey it's number xyz on BGG therefore I must like it". Case in point for me is actually TI4. That would be my number 1 on this list :)
The whack a mole problem with spirit island is very dependent on what spirit you are using and what difficulty you are on. Some spirits play like move a mole, some like stall the moles, and some like whack a mole. On higher difficulty there is so much on the more on the board that you can't just whack.
I think all gamer's should create a list like this, and use it to edit their collections so they can better focus their time on titles they truly find enjoyable. Regarding Oath, I admire what Cole created (and in large part his efforts succeeded) but had to navigate a not insignificant amount of frustration as I felt the rules and various player roles took me along for an unguided ride rather than leave my sense of agency intact. I instinctively know there is an excellent game there if only I can commit the time to deciphering all the subtleties of the design- which is really hard to do when there are so many other games that have a much lower entry barrier to a great experience. I am really, really hoping I don't have the same feelings about the upcoming sci-fi pseudo epic Arcs...
Great video and I of course, respect your opinions. It is hard for me to imagine Spirit Island on this list though. I understand that everything is not for everyone but I have put like 100+ hours into that game and can't wait to do more lol.
With regards to Gloomhaven. When you first discover it your mind goes wild. This sounds as close to perfect as can be. And so you dive in headfirst. And you play and play and play and play. And between having played Jaws of the lion complete and about 1.5 campaigns of Gloomhaven that amounts to roughly 100 times that I played this game. Even the games that I played as a kid don't add up to that many times played. So when I say "I'm done playing Gloomhaven" it is not exactly a negative per se. It just means that I've played SO much of it that I had enough. With some years behind I might put it on the table again but for now it is just enough. Oath super heavily depends on your playgroup. I found that the key to Oath is that everyone on the table is willing to tell a story together. Role-play your faction and see what happens. Winning and losing and even actually "playing" become less important than looking into a fantasy world that is evolving play by play. BUT surprise surprise that is not what most people expect or even want when they play a game. So not connecting with Oath is rather the norm and not the exception. And lastly Root for me has worked by culling it down. At first I wanted to get every expansion, every extension. More variety. MORE MORE MORE. But that actually took away from the game. The OG factions are perfect for me and the river folk are the only extension I need for a bit of variety. Add in hirelings to THOSE (and only those) factions and the clockworks for different player counts and you can get a pretty reliable experience out of the game. The specific factions that do it for you might differ. Each group might have a different set that they prefer. And admittedly it is expensive to get everything, figure that out and then get rid of the rest. But imo it is worth it.
Some of my fondest memories playing board games are playing Rising Sun with my homies :D I played it with other groups but never could replicate the feeling. IMO it is a deep, deep game that just clicks after several sessions with the same group. I remember in our first playthroughs we were SO BAD at bidding, and after several games we would bid nothing and just rely on poker face. Another breakthrough happened when we finally realised we could freely give resources to other players during the round. Then we began charging/bribing for alliances, or simply giving money/ronin for free for someone to be able to punish a player that double-crossed us during the round. The game slowly opened up for us and became very very cuthroaty (even more than the likes of Blood Rage) and with several paths to victory. But also is a game wich I only recommend for tables that are into heavy negotiation games, because it only really shines through heavy negotiation and interaction. The bidding part is just the cream of the crop for me. It is a shame that both of the expansions just make the game worse. For me with the right group it is a 10/10
Oh man, I was completely agreeing with everything you said until you finished with my boi Sidereal Confluence! My suggestion: your suggestion. Play with a timer. True it isn't a chess timer, but it will make the game 2 hours max.
Wingspan is great as the game that is almost universally known. No teaching, no rules checks, almost no set-up time and a quick painless clean up...there are situations where it can be the perfect thing to bring to the table. When you want a thoughtful immersive gaming session, not so much. Spirit Island is tough because so much of it is clever and interesting but then it bogs down with the brain numbing tedium of the battle resolution. I absolutely love playing it for about 30 minutes and then I've had enough.
Wingspan though is really boring for gamers that like interaction. That applies obviously to all multiplayer solitaire (your castles, terraforming, etc). On the other hand i love very high levels of interactions like negotiation games, but it's an unpopular genre and it is hard to table those games. Different strokes for different folks.
I love all the games that I've played that you mentioned. Root is my favorite of all time. But I do have my share of unpopular opinions. I don't care for Terraforming Mars, Ark Nova, and Space Base.
I totally agree with you. All these games are hyped, but this doesn't mean that they work. Specially, when the amount of material blends you from the fact of playing a boring game. You have mentioned games in your list that I don't even would buy cause I already had a bad feeling when I watched the reviews and playthroughs. So, please, more critics. Finally, I got some confirmation. Thanks :)
I've played the Waterdeep expansion, Game of Thrones, Gloomhaven, Food Chain, Spirit Island and Root and I agree with all but the latter because it doesn't fall under too long / too simple (and you can swap out the Vagabond)
I couldn't agree more on Spirit Island. I appreciate how innovative this game is in both theme and design. But at the end of the day, it feels mind-numbingly repetitive and the best ideas just seem to fall flat in terms of execution.
I just ordered Spirit Island last week during prime deals, backed the second edition of Gloomhaven, and got Jaws for $20 usd on sale lol. So it's funny timing for this video to pop up. I hope I like them as much as I thought I would. I respectfully disagree on Wingspan. I enjoy it. I have the Steam version, and it's relaxing yet puzzly to unwind at night. I do like Everdell better though from a board game strategy perspective. My friend is super biased on Waterdeep. It's still a classic favorite of all time for him lol. I've never played it. I totally get your comment on it, and I've heard that before.
Wingspan has a new game now with a dragon theme (Wyrmspan). Still pretty similar, tho with added mechanics. Kind of feels a bit more like a race towards some objectives and guild stuff, so a little more interactive with other players in that regard.
I haven't played my copy of Eclipse yet, but TI4 is 45 minutes of a round that ultimately distills down to die rolls. So maybe you roll less, but so much comes down to die rolling.
Hottest takes that are 100% accurate: Wingspan and Gloomhaven Hottest take that is way off base: Food Chain Magnate and Argent (the game is the most underrated worker placement game out there.)
Terraforming Mars Ares Expedition in my case. I realized that both TMAE and classic TM have almost exactly the same length and Ares cards (at least in my player group) are less readable than the original. Ares also doesnt have one thing that makes TM a better choice: Prelude and Colonies expandions.
Man, I feel the same for OATH, its like... Its supposed to be super fun and narrative, and I feel digging the rulebook, the internet, the BGG, the Leder Games page, to just make my FIRST action of my turn. :-(
I love Cole Wehrle's games (I love Root and Pax Pamir!), but I still haven't been able to get this on the table... I'm pretty ok with complex games (such as Lacerda games), but I can't just wrap my brain around Oath's rules. All the term seems super strange and unintuitive. Maybe I should just force myself to play the practice game and maybe then it would make more sense.
This was a wild ride, especially considering how specific the prompt is: Hard agree: Game of Thrones, Gloomhaven, Oath, Root, Wingspan Soft agree (would play them once more): Argent, Rising Sun How dare you, this is one of my favourites: Food Chain Magnate, Spirit Island Uh oh, I was really looking forward to playing this: Sidereal Confluence Maybe a cap of 5 players on Sidereal would help? Fingers crossed... great video!
I agree to most of what you said about the mentioned games. "Gloomhaven"/"Frosthaven" and "Wingspan" are ridiculously overrated anyways. "Root" and in parts "Oath" are broken. "Rising Sun" feels also dysfunctional and very unenjoyable. "Sidereal Confluence" is crazy. "Argent Consortium" desperately needs streamlining. "Food Chain Magnate" is unique but utterly unenjoyable for most players. "Spirit Island" is an amazing design, but I just don't like to play it most of the time. Even with variations from the nation boards, the invaders do more or less the same every game. The one where I don't agree with you is "Lords of Waterdeep".
I think youre missing the point of SI. Its not a whackamole...well, the whackamole is just part of a far bigger risk management game. Its a lot of tower defense, except the bad guys are already inside the tower.
As there is just one game I ocassionally play and usually like (Eclipse) I love this list. Bringing up subjective negatives can be informative for people deciding what to buy. Good job.
Only played Gloomhaven out of these and about it not feeling like a dungeon crawler is spot on for me as well. We gave up after 40 hours. We both like card games but this just sat at an awkward point between crunch and dice chucker not satisfying either end. Tbf though that only happened because of the amount of time the game expects you to sink into it. A time that is way to long for its mechanics to sustain themselves imo.
Sidereal Confl~whatever sounds like a 1950's card game I got from Grandma, called Pit. You trade goods all at the same time: "2 wood! 2 wood!" "3 cows! 3 cows!" Everyone talks at the same time to trade out their goods, and the instructions even suggests ringing an actual bell to open the floor and start the game!
I came back to watch this video right after playing FCM again yesterday. I absolutely dislike playing that game, but its my girlfriend's favorite game since her family got it. She convinced me to play a 2 player game with her and I..... actually liked it? Most everything I don't like about the game is gone or mitigated with 2 player. Instead of having to deal with so many other people doing things to possibly tank your strategy and take you out of the game, 2 player feels like a really interesting competitive puzzle game. You only have to focus on one other person's hires and structure in order to predict what they'll do and then find your best strategy to counter. Weird comparison, but it gave me the same feeling as Splendor, but with HR and burgers. Makes me wonder if any of the games higher on your list or the honorable mentions might feel different for you too if you try something different.
Wingspan... played it once. Ugh. Funnily enough, I recently played Night Parade of a Hundred Yokai which digs in the same mechanic and was actually fun. You build up your tableau, kick other players' asses and it takes about an hour at most. And the manga artwork resonates far better than birds.
I understood with and agreed with like all of his reasons on the games except for gloomhaven,the puzzle of the cards is what makes the game fun,you dont like that puzzle play a different character for a different puzzle
The whack-a-mole feeling with Spirit Island I'm sorry to say just boils down to a skill issue. That isn't to say it's an invalid opinion because ultimately if a game requires you to get over a skill hump, that can be a problem for many. But once you get over that, there is a satisfying arc to the power you acquire that lets you turn the tide in a very addicting way. I've played with people who become downright giddy over the turn they have constructed for themselves and can't wait to have people watch the destruction they get to rain down on invaders, a feeling that very few games provide.
It's a playing on too low a difficulty issue. At difficulty 0, it lets you get away with whack-a-mole strategies even if it's a horribly inefficient way to play. Try that against a high level adversary and you'll get crushed, there are simply too many threats. It's fundamentally a game of triage, deciding which threats you have to take care of now, which threats you can stop but might be too costly, and which ones you can't address yet. If you take away that decision by playing on a low enough difficulty that you can handle every threat, you're not playing the same game.
@@Oneiroclast I think it's both. I've played the game with ppl who have the same issue and they never get good enough at the game to want to increase the difficulty. At level 0 without any adversaries, there is no feeling of whack-a-mole because good players have the entire board under control in 3 turns or less.
I am 100% with you on your choices. I think as board gamers our interests and tastes evolve the more games with play. I too am completely burned out on the trend of worker placement, multiplayer solitary. tableau building, etc. Thankfully there are tons of genres to explore. Wargaming and Miniatures games have revived the hobby for me personally. Miniature gaming has also spawned another hobby for me. Miniature painting. Thanks for video, keep up the hard work.
I agree about Spirit Island! It feels like work instead of fun to us. The first time we played it, we won, but it took something like 6 hours of coordinating the ideal move each time. Maybe we are just too AP-prone to enjoy it... Anyway, for a coop game that isn't just whack-a-mole, we love Orleans: Invasion!
unfortunately, SI doesn't get better until around 10-12 games. I loved it from the start, but its only after a dozen games that I really saw something in it.
You might have played it "wrong". You don't need to constantly try to get the "ideal move". The manual itself states that if decision taking is taking too long, just set arbitrary deadlines. I actually think this is one of the game's strengths that you can just go in and have fun. You'll have to think, yes, but you don't have to set up perfect turns (which is almost impossible anyway). :)
It really depends on who im playing with. When im with my friend who is not great at thinking ahead, not good at negotiating, hates conflict, easily anxious....this game is something i can play with him. Another is everdell. The problem is that's not at all how i am. I like the negotiating and messing around. Lying, clever plays, a good trade, befreinding. Sigh...
@@naturesfinest2408 The best way to describe 'Wingspan' is cozy... Even if you don't think ahead, you can still build a pretty interesting engine of effects as you play... And if you do like thinking ahead, it's even more rewarding! Also, with the quick start guides/packs it's super easy to teach. I wish more games included stuff like that.
Really nice list! A game can be objectly a good game, but sometimes they can become "work". May be is the lengh, the setup or the sensation it gives you. Root is the perfect example.
I really love Oath! Gloomhaven too, but we play that on PC for the physical copy I have takes to long to setup and play. When do you guys do a review of Europa Universalis the price of power? our gaming group can not get enough of that game!
I appreciate the way that this video discussion is framed in that these aren’t bad games; they’re just not good games for you. Too often I see reviewers bashing a game as being poorly designed when it’s just not designed to their tastes.
For example, you clearly like interaction in your games, while I’m much happier with a multiplayer solitaire euros :)
Every person has their own preferences for what makes a game good. I really like Wingspan but have no interest in TI4. And that’s ok! Live and let game!
I agree with basically all of this, except with a caveat/suggestion for Spirit Island. I think the thing that makes Spirit Island sing for me is when you start increasing the difficulty. You go from a simple whack-a-mole style to having to actually combo spirit powers, gather and push colonists into safe/bad zones, and really actually have pay offs for the ridiculous things your spirits can do but don't really ever *have* to do in the base difficulty.
You don't even need to go to a crazy high difficulty level, just a couple bumps up from the base and the whole game changes.
In the base game, I would find that we often win quickly and kind of "Oh, if we just kill this city here we win" style. Or, I'd be able to do 20 damage to an area that only had ~8-9 health worth of colonists there. But as you ramp the difficulty, you start needing to plan better, communicate with your team your capabilities, and overall, it just gets to be an amazing co-op experience that rewards you for skillful play and learning your spirit better over time.
I would like it to be known that straight up all these games are at or near the top of my list except for Wingspan
-Daniel
yeah time you stopped playing with noobs.
I figured you may have a few words after Gloomy/Frost/and JotL got dissed. What the hell do you and Ashton play together that you both like! Haha...
I always knew you were my favorite.
Well, at least someone on the channel has good taste
yeah, if one watched all the related videos, it figures. I can only say so far - I finished JotL and had a blast. (We play Oathsworn till we get GH 2nd)
I think my approach to this list need to be more like: top 10 recommendations. Spirit Island, Root, Jaws of the lion, Eclipse, Sidereal Confluence... all of these so enjoyable for me, I might as well try the rest
I wasn't excited about Wingspan at first, but there is something about this game which makes me play it again and again. Also, Wyrmspan would be interesting to try I guess.
How dare you share your opinion online. You can't do that! No kidding aside this was a interesting list. Thanks for sharing.
For me, the top of my list is Diplomacy. It's tough to play with friends due to the trust issues and backstabby gameplay. It's also tough to play with strangers because nobody is invested enough to see it play out. The half dozen times I've played, it was always a series of complicated turns and feel-bad moments that led to unfinished games.
This is a great example of an objectively good game that many will only play once.
Yeah I have a reliable 3 player group where 2 will almost always favor teaming up if that's an option, so no cold war slash table talk based games
Seems like you and your friends need to grow a pair instead these "trust issues", its a game..
You've clearly never played Diplomacy. I have, over many years with a variety of both friends and strangers. Give the game a try yourself and see what happens. @@azoniarnl3362
I love diplomacy. The online comunity (in my experience) is broadly the kind of people who will complement you on a good stab and are much less tilt prone than people who enjoy games that don't require so much negotiation, trust, etc
My main problem is how much time it takes. I don't want to sit down and message multiple people over a board game daily. Especially when some games take the better part of a month to resolve even with daily turns. Then the time you have to spend analyzing diplomacy and the board for each game you're in 😴
I got burnt out and I think I'll probably go elsewhere for longterm strategic content. Even though the stalemate line and draws give a lot of depth to playing when behind which I absolutely love.
You literally read my mind, in short for me these 3 things have to be spot on to enjoy the game :
1. A great board game has to run fluently with little player downtime, keeping everyone engaged instead of having players fall asleep till their turn comes again!
2. The Rules have to be straightforward and keep the same logic throughout the entire game, not be confusing and keep changing the logic!
3. Scoring combats, outcomes, and following flow charts need to be straightforward not tedious and complex as if I am doing a complex math test, nothing worse than when at the end of the game I feel exhausted and get a migraine from all that tediousness!I am there with you with all of them, particularly Roots , Gloomheaven, Eclipse, and GOT!
Spirit Island?! Unsubscribe!... wait, full review coming?... alright, resubscribe.
I'm holding the resubscribe until the review comes out! He's not fooling me again! ( oДo)
Facts lol. Spirit Island is my fave board game
@@NRGYi respect your opinion even if it's wrong :3
i have not seen any game even remotely close from SI as the best game.
i can say I dont mind owning only it, and losing every single other bgame in the world.
@callmewisdom exactly my response
Ya i saw spirit island and almost closed the video. Though i basically only play the table top simulator version now.
Man that clip at 15:00 is everything I love about games. That looks like the perfect game night to me 😂😂 Probably why i love Im the boss and Chinatown.
Your comments about Gloomhaven were interesting. For my group and I the reason we love Gloomhaven so much is because of the actual strategic gameplay, too many narrative rpg games simplify the actual gameplay to rolling dice and at that point i'd rather just read a book. It's important for us to know that win or lose its because we made good or bad decisions. We wouldn't spend £100+ on a game for the "simple thrill". It is a massive game though, and i'm sure by the time we finish the entire campaign we'll never touch another game in the series again.
What a great video idea. We need more varied content like this in the board game industry. I'd also like to see more designer talk about mechanics if we can figure out how to do that in an interesting way.
"But, But, But... If you bash so many games in 15 minutes, the publishers won't love you anymore - and how do you get free copies and mentions anymore?" (think that's what many content creators think)
there is def. too much praising in bg industry or lets say not enough objective opinions on good and bad things about bgs. often i read posts on how good this new game is and 1 month later no one is talking about. glad there are a few people speaking their mind.
@@RaveKev It takes a lot of time and effort to create content about board games, so most content creators don't bother creating content about games they don't like. They barely have time to make videos about the games they like, they probably use the rest of their time to live a little. You can fault them for that, now can you!?
The Spirit Island one burns the most for me. With that low an opinion, nothing would likely change it but my guess is that you'd probably like it more with Events and Adversaries. They make the board state changes a lot more interesting.
Totally. Base Spirit Island is almost not worth playing to me (the game was designed with the tokens and events in mind after all).
Precisely! The base game was fun at start, but it overstayed its welcome reasonably fast. Getting Branch and Claw elevated it to be one of my all-time favourites simply because of the events messing up the predictability enough. Jagged Earth also adds the events so that's a valid, bigger, alternative.
Yeah, honestly the rulebook does the game a disservice by framing adversaries as an advanced option. Adversaries should be explained as the default with a suggestion that if the game is too difficult, you may choose to play without an adversary while learning the basics.
Playing it wrong. Made one crucial mistake. You're not supposed to _enjoy_ it.
There's a dynamic I've experienced in every hobby I've seen:
- You dip your toes and get hooked
- You feed the addiction a bit more, it's a high
- You overcompensate your appreciation of the hobby making it a huge part of your identity
- This is not sustainable and you dial it back a little bit
- You actually find a stable enjoyment to commitment ratio and struggle to go back to your previous ways
I first noticed it with craft beer where I brewed my own beer and eventually stopped entirely fiending for the most gaudy & exclusive craft brews I could buy. I'm now seeing it again with board games where the 1-2 hour game is infinitely more appealing than the 4 hour fever dream. I struggle to even believe me & my homies gathered to play TI3 5 weeks in a row once.
I feel like almost all the games on the list fit in that bucket, wngspan being the big exception. And man, a solid 3rd of that list is in my collection atm so I feel ya. Right now I've been buying a lot of new stuff which makes revisiting games pretty rare for me. But when you bring back out a Rising Sun or FCM, you feel some different type of way about them just on the time & complexity & table space creep alone.
Funnily enough, I tend to like games that turn into hot mess (Experience driven over tactical considerations, chaotic, etc). Sidereal confluence as a result exists in a really weird spot where I could probably enjoy that game, a lot. But I also fear that it's "too much" and would experience it once or twice and then just never consider it again when picking a game for the day.
I know you're serious but where did you find buds to meet with you every week for 5 weeks to play TI. We need us some friends like those.
@@ChitsandCardboard nowadays the same playgroup is a once every 8 months situation at most lol
@@HeyImBode I suppose the hype does die down. Also I imagine that was a while ago and eventually life takes over. I think every board gamer dreams of having a group that'll spend 10 hours a week playing anything in their collection though. It's so interesting, the mind of a boardgamer.
What?! You'll never play (insert viewer's favorite here) again? I don't know why I even watch this channel. I love (insert viewer's favorite here)! You don't understand the mechanics at all, YOU' MUST BE PLAYING IT WRONG!!!
Most of these I've never played except for Eclipse and Wingspan. Eclipse, I will agree to disagree with you on. Wingspan on the other hand, after playing Earth recently, I think it might be time to tear down the bird blind.
Great video! Look forward to your next one. Keep up the good work.
I love Sidereal Confluence! My friends always wish there were 1 or 2 more rounds to buy some of the more expensive techs.
Totally agree on the chaos on the table and how exhausting it can be tho.
Interesting to hear you say that you’d probably rather just play D&D than play the rpg-esque Oath. That’s a very helpful comment, and highlights a neglected area for board game reviewers: what board game adjacent activities do y’all also do (rpgs, poker, other card games, phone apps, certain video games) that might influence your personal enjoyment of specific board games. Sometimes it feels like board game reviewers steer clear of acknowledging interests outside of just board games, when of course anyone will have varied interests that would deepen the understanding of their audience
Great comment! Was a great read -Ashton
For Sidereal - my first game was 4+ hours. I introduced the official variant of using a 10 minute timer for each trading phase. The game now only takes 2 hours. I highly recommend the timer if the time is the main issue. It also does not feel that restrictive at all to do so. Also looks like you had way too many people in your game from that video. Also none of my friends shout in the game so I imagine that is really dependent on group dynamics haha. There will be people who slide into someone's negotiations and steals a deal but that is more fun to me haha. I always play 5 or 6 players and that has been perfect for me (I think 5 is the sweet spot because you are not having too much information from other people but the trading is still dynamic and rich and I also assume that is another reason for less shouting haha)
Yeah it's a bit odd, it's like at lower player counts there's not enough trading so Daniel wants more people, but at higher player counts there's too many people and it's overwhelming. I just don't think its for me :) -Ashton
My favorite board game right now, if you can even call it that since is far more card focused, is the Red Dragon Inn. Seriously I'm kind of addicted to the simple mayhem of the game. The theme is so strong, games doesn't end super quickly but don't drag on forever either, and the core game play is both somehow incredibly easy to understand even on a first playthrough but also complex enough to reward careful planning.
SidCon is absolutely amazing 10/10 and I understand everyone who doesn't want to play it.
Good video. Not liking a game is fine if you explain what is good and bad. You do a good job of this and in fact a much better job of it then some people. I like a lot (in fact mostly) of games that others can not stand. So I'm right there with you. Looking forward to a Last Light review from you and Daniel.
Is this you, Roy, in secret? Either way I do need to introduce Daniel to last light :D -Ashton
"Not liking a game is fine if you explain..." No it isn't, nobody owes you an explanation for why they do or don't like something. Most games are just shit.
I love Spirit island and Root, and Eclipse is my favorite board game of all time. It's cool that despite having such wildly different tastes I still respect your opinions. I guess you're just chill with it, goated with the sauce or whatever.
Describing Spirit Island as "whack-a-mole" is straight up wrong. Like, it's understandable if the game didn't resonate with you, but that isn't why. The enemy AI has multiple tiered incentives, you can weather short term losses to mitigate long term damage. Like... it's whack-a-mole, if you were told where the moles would pop up a minute in advance, had a wealth of tools to manipulate the behavior of the moles beforehand, and were also not even obliged to whack the moles. You failed to perceive the strategy space of the game on even a fundamental level.
Unintuitive is a very good description for Rising Sun.
And it's definitely not an area of control game. Buuuut when you grasp what you're supposed to do, I find elegant it's simplicity and how you can plan things ahead easily.
Gloomhaven drags in digital form, I can't even imagine how bad it is with physical pieces.
For sidereal confluence, At 5 players our games normally take under 2 hours.
It’s pretty much my favorite game and we have a group that’s played pretty much weekly for a year and a half.
I do recognize that it’s not a game for everyone, but it seems to me that something was explained incorrectly somewhere as my experience playing this game never turn into just shouting deals.
It is a game that has very little downtime and requires a lot of quick thinking, so I can certainly understand wanting to have more non game based interaction with your friends.
I feel you on Gloom Haven. The card play is WAAAY to heavy even just to do simple things like move and grab loot.
I love everything about Gloomhaven except the setup/tear down.
That’s the reason I don’t play it anymore
@@Verbos1979 Maybe you would like Gloomhaven online? The steam version is great to remove all that setup.
I really love the gameplay of -Haven games.
I love Argent and have largely the same complaints about it- my opinion though is that these issues are far more pronounced at larger player counts. With six people, who ends up on a good spot is wholly random, whereas at 3 it's very controllable. I would never play with more than 4 again, and honestly I only really lean towards it if we have exactly 3.
Im sure I could also make a top ten list like this if I look on bgg. Everyone's got games that they just don't enjoy, despite everyone else in the game group loving it.
One that comes to mind for me is Castles of Burgundy. That game just feels like I'm not doing what I want to do, but just what the dice decide I should do. You can only get so many workers, and you only get to be first for so long during a game, so a lot of castles is not rolling the numbers you wanted, and then having to do something else that you didnt want to do instead.
I'd love to see your take on what game plays better or worse in digital format.
Sidereal?! Have a timer on trade rounds and if you don’t like loud don’t play with more than 5. Boom fixed. Shortens the game and lowers the intensity to a consumable level. Love that game.
Only going to comment on games I've actually played.
Lords of Waterdeep - Yawn.
Wingspan - SUPER boring and way over hyped.
Root is just so complicated for how basic it is, if that makes any sense?
FCM - Only con is that it really takes up too much space, and finding people to play it. Also feel like if everyone has some plays it makes the game much better.
Spirit Island is a gem , you shut your mouth :D
Great video, I prefer more "negative" videos cause it gives me a more realistic review. If I can see past why some people might not like a game I can more easily tell if its a game is for me.
You did indeed get me for a second Ashton. Cheeky Devil. Audibly gasped when I saw Twilight Imperium PoK.
hehehhe -Ashton
We need more of this! There are too many reviews that give games the benefit of the doubt, and downplay annoying play experiences. People want to be positive about things! I've been wanting to get Wingspan, but have been worried about the exact things you speak of - so you saved me $60. TY. I too tried Root online, and it was a bust for me. I thought maybe because it was a just solo experience, but I also thought maybe I just suck - so many gametubers love it!. In the end, I think I didn't jive with the mechanics of the game.
Absolutely LOVE Eclipse. It's an amazing game that gets even better when you start playing with the non-human factions. It may feel battle heavy but we've had a player win while never initiating combat.
Spirit Island I'm totally on the same boat with you. Me and my wife have played it three times, gotten totally stomped each time, and don't really plan on playing it again.
Root I've only played once but loved it and am looking forward to more games of it!
Eclipse is also pretty fast from what we saw to our surprise. Suggested 25 mins per player might be a bit too far fetched BUT three player game lasted 1 hour 30 mins.
There is also something else I noticed quite recently while playing Terraforming Mars: realization you don't even know when these 3 hours passed.
Great video! My thoughts on each:
10) Haven't played it. Just sounds painful.
9) Completely agree, but never knew exactly how to vocalize it. The hand management just doesn't engage me.
8) Haven't played it. Always seemed to fiddley. Might check out the online though.
7) I love the idea of this game, and I own it. Too bad I can't get the same group to play it multiple times with me.
6) I used to love this game. Played it recently and just found it to be a chore.
5) Love this game. Play it digitally everyday. I own a physically copy, but can never get it to the table. Too hard to teach.
4) Never played, but find myself agreeing with you. Way too much going on.
3) Hated Blood Rage so much that I haven't even looked at the other games.
2) Completely agree. Too long for how little interaction there is. Engine isn't satisfying.
1) Lol, I love this game. Problem is, most my friends agree with you so I hardly get to play it. Definitely not for everyone
100% agreed on all, except root. Problem with root is that the vagabond should have been an expansion. If they put moles or corvid in the base game box instead, the games would have way more appeal to a broader audience.
This is what i was thinking, and honestly the game opens up far more once the expansions are tossed in.
ooh, yeah vagabond being an expansion would be awesome -Ashton
Ironically that's when Vagabond has a massive expansion rolling just around them.
Also the problem with Root is that you can't play some of the expansion factions in 1 vs 1 as they have too small "balance pool" (lizards and aforementioned corvids) which you could ignore BUT they just don't work in two player games. Unless you put an automaton into the game but then it feels like a bother to simulate the third player too.
OMG, I audibly said "WHAT!!" after hearing #1. I JUST received Sidereal Confuence and have planned a day to play it and I'm EXCITED! The idea is to stick a time limit on each trading phase to keep things going. I also don't agree with FCM but that's becasue I enjoy the zero RNG, no holds barred style. I get that it's not for everyone though. The rest I can't really say much on, I just enjoy Gloomhaven for what it is. Awesome video!
Hahaha, thought people would be very mixed on Sidereal. It's a really good game, but just definitely not for me. Even with the time limit for trading it's not working for me -Ashton
I played Siderial twice with 2 different groups. With a time limit (i think 15 minutes per trade - whatever is in rules). It was great both times. Everyone loved it. Second play was on a group week-long get-togeher and they wanted to play it one more time right after the first game. Its the kind of game, where i will most likely remember every game i play for a long time. Similar to my games of Cosmic encounter and (original reprint of) Dune and War of the ring. I love when game is goofy, social, roleplay-ish and still an actual game. I win most games i play, im super competetive and its super hard for me to enjoy game for the game and experience. Thats why im always happy to find a game that is just pure fun and chaos :) Btw make sure to read all siderial conf. player boards for all races in addition to rules and how to learn the game sheet. It makes the experience for everyone else much smoother.
I agree, I didn't played most of these games but for example Root, I just can't, this game has such a steeping curve for me and my friends, the friends who have it they understand it and they make a play in 20 seconds then others turn comes around and they feel completely lost with what they can do, who is winning now and etc.
Spirit Island is my favorite game of all time. I need to remind myself that he's reviewing the CORE game, which is understandably very algorithmic and boring. Spirit Island shines as you add (all of the) expansions, which drastically add to the depth and flavor of the game. You also need to start increasing the difficulty to really appreciate and discover the strategic depth and discover combos between spirits and powers.
I feel like this reviewer barely scratched the surface of what Spirit Island has to offer, and understandably so, as they can only invest so much time into each game. But unfortunately, that results in a review which is only skin-deep, and thus a distortion of what the game can truly be.
I was just about to say that the Sidereal Confluence gameplay footage reminded me of the frenetic mayhem you see on the stock exchange floor, and then you took the words right outta my mouth, lol.
I keep telling myself I'm going to try Wingspan to see what the fuss is about, but every time I pick up the box or see it on sale on Steam I realize the bird theme does nothing for me, and then I pass on it.
Interesting list. I just recently played wingspan and my initial evaluation was very similar. I always felt like I'd prefer to play Oceans indtead, which has a ton more interactivity but has a similar feel.
About Spirit Island (my favorite game), it seems you've played without tokens and without events? As far as I'm concerned, the game totally needs those to open up and live. It's oozing with theme from every mechanic and rule I encounter, which keeps me coming back to it and just immersing myself in the island. I could instantly start a new round after finishing a game. Just a suggestion, because I felt like the game was missing something before adding Branch & Claw and only after that did the island really come to life for me. ^^
You're correct on SI, I played without tokens and without events! I think our friend group just didn't want to play with those mechanics for us, and from how it was described by Daniel (who by the way loves SI and loves these additions), I don't think it would change my enjoyment much. Cheers and happy new years! -Ashton
@@Shelfside You basically only played the first tutorial and then reviewed the game... The tutorial intentionally feels basic and whack-a-moley so it can teach the core mechanics before introducing complexity.
Sidereal is prob our groups favorite heavyish game for 6 players. It's such a hard player count to do right, and I think the game nails it. It does REQUIRE all players to be into the trading aspect though. Above 6 and it prob gets a bit *to* chaotic, and hard for people to keep track of stuff though.
Also I think it's funny that what I think is the BEST aspect of Eclipse(the ship building) is your least favorite.
I completely understand why people find Sidereal too exhausting. It the most interactive and most unique game I have ever played. And that's why it has a spot in my top 10 games of all time.
Eclipse is a great game if you actually play the asymmetric factions and you CAN negotiate, just have to actually do it
The expansion of Lords of Waterdeep is SO good that I can never play without it. I love it, and I can't get enough of it
The expansion is crazy and good. But I actually like just the basegame very much.
TI4 is on my list. Which is weird cause I am big on 4X, Scifi, Diplomacy, etc. All elements are there in Twillight, but somehow every game that I had with it, I had no fun. I prefer Eclipse!
Totally agree with so much of your feedback. I'm so glad they were other people who have my board game opinions. Thankful for your candid honesty. You guys should consider trying out Rival Restaurants if you like player interaction :). I am totally with you about Gloomhavens art 😂
My problem with any 4x game (Eclipse, TI4, Star Trek Ascendancy) is that if you get hosed early while exploring, it is very difficult to catch up.
Lol, while Root Digital is a great way to knock out plays for experienced players, I think it might be the worst possible way to try and learn the game. The quickness works against it, and leaves new players such as Shelfside feeling completely clueless as to how anyone is doing anything and how they should act with their own faction to counter. It doesn't help that the "faction boards" for Root Digital leave off a rule or two, so you might not even know a thing exists in the game.
We also might be diametrically opposed as 2 of my top 3 are on this list 🤷.
Also, I completely respect your right to like or dislike things as you see fit.
Looking forward for that JoCo review!
Same. Love this game. It's an excellent negotiation experience wrapped around a serious board game about a serious topic.
I actually agree with you on everything except Lords of Waterdeep. Lords of Waterdeep is one of the best introductory worker placements with some cool flavor text and theme, I would play that anytime and really like the app as well.
I agree! The only issue is that it is not as thematic, I don't feel the theme and those cubes as adventurers ... it really becomes about collecting color cubes to pay the needed amount to hand in the card and score, you could easily turn the game into a restaurant theme and red cubes could be meat, purple fruit, white bread and so on it would still feel and play the same!
Great video that shows that you need to figure out your preferred mechanics and not just go "Hey it's number xyz on BGG therefore I must like it". Case in point for me is actually TI4. That would be my number 1 on this list :)
The whack a mole problem with spirit island is very dependent on what spirit you are using and what difficulty you are on. Some spirits play like move a mole, some like stall the moles, and some like whack a mole. On higher difficulty there is so much on the more on the board that you can't just whack.
I think all gamer's should create a list like this, and use it to edit their collections so they can better focus their time on titles they truly find enjoyable. Regarding Oath, I admire what Cole created (and in large part his efforts succeeded) but had to navigate a not insignificant amount of frustration as I felt the rules and various player roles took me along for an unguided ride rather than leave my sense of agency intact. I instinctively know there is an excellent game there if only I can commit the time to deciphering all the subtleties of the design- which is really hard to do when there are so many other games that have a much lower entry barrier to a great experience.
I am really, really hoping I don't have the same feelings about the upcoming sci-fi pseudo epic Arcs...
What I love about your channel, is that your 10 games you never want to play again are the games I want to buy and play.
haha, let me know how they go :) -ashton
@@Shelfside You had me at Atlantic Chase. Haha.
Great video and I of course, respect your opinions. It is hard for me to imagine Spirit Island on this list though. I understand that everything is not for everyone but I have put like 100+ hours into that game and can't wait to do more lol.
With regards to Gloomhaven. When you first discover it your mind goes wild. This sounds as close to perfect as can be. And so you dive in headfirst. And you play and play and play and play. And between having played Jaws of the lion complete and about 1.5 campaigns of Gloomhaven that amounts to roughly 100 times that I played this game.
Even the games that I played as a kid don't add up to that many times played. So when I say "I'm done playing Gloomhaven" it is not exactly a negative per se. It just means that I've played SO much of it that I had enough. With some years behind I might put it on the table again but for now it is just enough.
Oath super heavily depends on your playgroup. I found that the key to Oath is that everyone on the table is willing to tell a story together. Role-play your faction and see what happens. Winning and losing and even actually "playing" become less important than looking into a fantasy world that is evolving play by play.
BUT surprise surprise that is not what most people expect or even want when they play a game. So not connecting with Oath is rather the norm and not the exception.
And lastly Root for me has worked by culling it down. At first I wanted to get every expansion, every extension. More variety. MORE MORE MORE. But that actually took away from the game. The OG factions are perfect for me and the river folk are the only extension I need for a bit of variety. Add in hirelings to THOSE (and only those) factions and the clockworks for different player counts and you can get a pretty reliable experience out of the game. The specific factions that do it for you might differ. Each group might have a different set that they prefer. And admittedly it is expensive to get everything, figure that out and then get rid of the rest. But imo it is worth it.
Some of my fondest memories playing board games are playing Rising Sun with my homies :D I played it with other groups but never could replicate the feeling. IMO it is a deep, deep game that just clicks after several sessions with the same group. I remember in our first playthroughs we were SO BAD at bidding, and after several games we would bid nothing and just rely on poker face. Another breakthrough happened when we finally realised we could freely give resources to other players during the round. Then we began charging/bribing for alliances, or simply giving money/ronin for free for someone to be able to punish a player that double-crossed us during the round. The game slowly opened up for us and became very very cuthroaty (even more than the likes of Blood Rage) and with several paths to victory. But also is a game wich I only recommend for tables that are into heavy negotiation games, because it only really shines through heavy negotiation and interaction. The bidding part is just the cream of the crop for me. It is a shame that both of the expansions just make the game worse. For me with the right group it is a 10/10
Oh man, I was completely agreeing with everything you said until you finished with my boi Sidereal Confluence!
My suggestion: your suggestion. Play with a timer. True it isn't a chess timer, but it will make the game 2 hours max.
This video inspired me to get all these games 👍
:)
Wingspan is great as the game that is almost universally known. No teaching, no rules checks, almost no set-up time and a quick painless clean up...there are situations where it can be the perfect thing to bring to the table. When you want a thoughtful immersive gaming session, not so much.
Spirit Island is tough because so much of it is clever and interesting but then it bogs down with the brain numbing tedium of the battle resolution. I absolutely love playing it for about 30 minutes and then I've had enough.
Wingspan though is really boring for gamers that like interaction. That applies obviously to all multiplayer solitaire (your castles, terraforming, etc).
On the other hand i love very high levels of interactions like negotiation games, but it's an unpopular genre and it is hard to table those games. Different strokes for different folks.
I have found Wingspan to be great for my kid, as she doesn't really like too much interaction and just wants to focus on building up her own thing.
I love all the games that I've played that you mentioned. Root is my favorite of all time. But I do have my share of unpopular opinions. I don't care for Terraforming Mars, Ark Nova, and Space Base.
I like Eclipse, brilliant design and not too long. I'd choose to play it over Twilight Imperium
I totally agree with you. All these games are hyped, but this doesn't mean that they work. Specially, when the amount of material blends you from the fact of playing a boring game. You have mentioned games in your list that I don't even would buy cause I already had a bad feeling when I watched the reviews and playthroughs. So, please, more critics. Finally, I got some confirmation. Thanks :)
If I play one game, it will be Spirit Island.
0:01 I have the same Keychron keyboard and the same irresistible urge to clack those extra-loud caps
Need more episodes of such content. I have the same feeling about a bunch of games, but Wingspan excluded.
I've played the Waterdeep expansion, Game of Thrones, Gloomhaven, Food Chain, Spirit Island and Root and I agree with all but the latter because it doesn't fall under too long / too simple (and you can swap out the Vagabond)
I couldn't agree more on Spirit Island.
I appreciate how innovative this game is in both theme and design. But at the end of the day, it feels mind-numbingly repetitive and the best ideas just seem to fall flat in terms of execution.
I just ordered Spirit Island last week during prime deals, backed the second edition of Gloomhaven, and got Jaws for $20 usd on sale lol. So it's funny timing for this video to pop up.
I hope I like them as much as I thought I would. I respectfully disagree on Wingspan. I enjoy it. I have the Steam version, and it's relaxing yet puzzly to unwind at night. I do like Everdell better though from a board game strategy perspective.
My friend is super biased on Waterdeep. It's still a classic favorite of all time for him lol. I've never played it. I totally get your comment on it, and I've heard that before.
Wingspan has a new game now with a dragon theme (Wyrmspan). Still pretty similar, tho with added mechanics. Kind of feels a bit more like a race towards some objectives and guild stuff, so a little more interactive with other players in that regard.
I haven't played my copy of Eclipse yet, but TI4 is 45 minutes of a round that ultimately distills down to die rolls. So maybe you roll less, but so much comes down to die rolling.
Agree agreee agreeeee. New subscriber because of this. Thanks for slamming these over praised games.
I think your channel has moved up on my favourites list just because you included #5. But I would agree with many of your choices here.
Hottest takes that are 100% accurate: Wingspan and Gloomhaven
Hottest take that is way off base: Food Chain Magnate and Argent (the game is the most underrated worker placement game out there.)
Terraforming Mars Ares Expedition in my case. I realized that both TMAE and classic TM have almost exactly the same length and Ares cards (at least in my player group) are less readable than the original.
Ares also doesnt have one thing that makes TM a better choice: Prelude and Colonies expandions.
Sidereal Confluence isn't a game, it's an experience.
Man, I feel the same for OATH, its like... Its supposed to be super fun and narrative, and I feel digging the rulebook, the internet, the BGG, the Leder Games page, to just make my FIRST action of my turn. :-(
Here, let me blow the dust off my copy of Oath….(poof). Yep, you’re still right.
I love Cole Wehrle's games (I love Root and Pax Pamir!), but I still haven't been able to get this on the table... I'm pretty ok with complex games (such as Lacerda games), but I can't just wrap my brain around Oath's rules. All the term seems super strange and unintuitive. Maybe I should just force myself to play the practice game and maybe then it would make more sense.
This was a wild ride, especially considering how specific the prompt is:
Hard agree: Game of Thrones, Gloomhaven, Oath, Root, Wingspan
Soft agree (would play them once more): Argent, Rising Sun
How dare you, this is one of my favourites: Food Chain Magnate, Spirit Island
Uh oh, I was really looking forward to playing this: Sidereal Confluence
Maybe a cap of 5 players on Sidereal would help? Fingers crossed... great video!
I agree to most of what you said about the mentioned games.
"Gloomhaven"/"Frosthaven" and "Wingspan" are ridiculously overrated anyways.
"Root" and in parts "Oath" are broken. "Rising Sun" feels also dysfunctional and very unenjoyable.
"Sidereal Confluence" is crazy. "Argent Consortium" desperately needs streamlining.
"Food Chain Magnate" is unique but utterly unenjoyable for most players.
"Spirit Island" is an amazing design, but I just don't like to play it most of the time. Even with variations from the nation boards, the invaders do more or less the same every game.
The one where I don't agree with you is "Lords of Waterdeep".
I think youre missing the point of SI. Its not a whackamole...well, the whackamole is just part of a far bigger risk management game. Its a lot of tower defense, except the bad guys are already inside the tower.
As there is just one game I ocassionally play and usually like (Eclipse) I love this list. Bringing up subjective negatives can be informative for people deciding what to buy. Good job.
Only played Gloomhaven out of these and about it not feeling like a dungeon crawler is spot on for me as well. We gave up after 40 hours. We both like card games but this just sat at an awkward point between crunch and dice chucker not satisfying either end. Tbf though that only happened because of the amount of time the game expects you to sink into it. A time that is way to long for its mechanics to sustain themselves imo.
Sidereal Confl~whatever sounds like a 1950's card game I got from Grandma, called Pit. You trade goods all at the same time: "2 wood! 2 wood!" "3 cows! 3 cows!" Everyone talks at the same time to trade out their goods, and the instructions even suggests ringing an actual bell to open the floor and start the game!
Great reviews, I really feel like I knew where you are coming from, eventhough I have not played any of the games you have on your list yet. Thanks
All good! It’s okay to not like the popular. It also helps new gamers sift through what they should spend time on!
I came back to watch this video right after playing FCM again yesterday. I absolutely dislike playing that game, but its my girlfriend's favorite game since her family got it. She convinced me to play a 2 player game with her and I..... actually liked it? Most everything I don't like about the game is gone or mitigated with 2 player. Instead of having to deal with so many other people doing things to possibly tank your strategy and take you out of the game, 2 player feels like a really interesting competitive puzzle game. You only have to focus on one other person's hires and structure in order to predict what they'll do and then find your best strategy to counter. Weird comparison, but it gave me the same feeling as Splendor, but with HR and burgers. Makes me wonder if any of the games higher on your list or the honorable mentions might feel different for you too if you try something different.
Wingspan... played it once. Ugh. Funnily enough, I recently played Night Parade of a Hundred Yokai which digs in the same mechanic and was actually fun. You build up your tableau, kick other players' asses and it takes about an hour at most. And the manga artwork resonates far better than birds.
Great video! I totally get when you're coming from. It's refreshing to hear a dissenting opinion of some of the popular games!
Siderial Confluence was awesome the one time that i got to play it :)
I understood with and agreed with like all of his reasons on the games except for gloomhaven,the puzzle of the cards is what makes the game fun,you dont like that puzzle play a different character for a different puzzle
The whack-a-mole feeling with Spirit Island I'm sorry to say just boils down to a skill issue. That isn't to say it's an invalid opinion because ultimately if a game requires you to get over a skill hump, that can be a problem for many. But once you get over that, there is a satisfying arc to the power you acquire that lets you turn the tide in a very addicting way. I've played with people who become downright giddy over the turn they have constructed for themselves and can't wait to have people watch the destruction they get to rain down on invaders, a feeling that very few games provide.
It's a playing on too low a difficulty issue. At difficulty 0, it lets you get away with whack-a-mole strategies even if it's a horribly inefficient way to play. Try that against a high level adversary and you'll get crushed, there are simply too many threats. It's fundamentally a game of triage, deciding which threats you have to take care of now, which threats you can stop but might be too costly, and which ones you can't address yet. If you take away that decision by playing on a low enough difficulty that you can handle every threat, you're not playing the same game.
@@Oneiroclast I think it's both. I've played the game with ppl who have the same issue and they never get good enough at the game to want to increase the difficulty. At level 0 without any adversaries, there is no feeling of whack-a-mole because good players have the entire board under control in 3 turns or less.
I am 100% with you on your choices. I think as board gamers our interests and tastes evolve the more games with play. I too am completely burned out on the trend of worker placement, multiplayer solitary. tableau building, etc.
Thankfully there are tons of genres to explore. Wargaming and Miniatures games have revived the hobby for me personally. Miniature gaming has also spawned another hobby for me. Miniature painting.
Thanks for video, keep up the hard work.
I agree about Spirit Island! It feels like work instead of fun to us. The first time we played it, we won, but it took something like 6 hours of coordinating the ideal move each time. Maybe we are just too AP-prone to enjoy it... Anyway, for a coop game that isn't just whack-a-mole, we love Orleans: Invasion!
unfortunately, SI doesn't get better until around 10-12 games. I loved it from the start, but its only after a dozen games that I really saw something in it.
You might have played it "wrong". You don't need to constantly try to get the "ideal move". The manual itself states that if decision taking is taking too long, just set arbitrary deadlines. I actually think this is one of the game's strengths that you can just go in and have fun. You'll have to think, yes, but you don't have to set up perfect turns (which is almost impossible anyway). :)
Wingspan is one of my favorite solo games but I could see it not being as fun with multiple people.
It really depends on who im playing with. When im with my friend who is not great at thinking ahead, not good at negotiating, hates conflict, easily anxious....this game is something i can play with him. Another is everdell.
The problem is that's not at all how i am. I like the negotiating and messing around. Lying, clever plays, a good trade, befreinding. Sigh...
@@naturesfinest2408 The best way to describe 'Wingspan' is cozy... Even if you don't think ahead, you can still build a pretty interesting engine of effects as you play... And if you do like thinking ahead, it's even more rewarding! Also, with the quick start guides/packs it's super easy to teach. I wish more games included stuff like that.
How do you feel about Everdell if you don't like Wingspan?
very different games
Really nice list! A game can be objectly a good game, but sometimes they can become "work". May be is the lengh, the setup or the sensation it gives you. Root is the perfect example.
I really love Oath! Gloomhaven too, but we play that on PC for the physical copy I have takes to long to setup and play. When do you guys do a review of Europa Universalis the price of power? our gaming group can not get enough of that game!
Thanks for the vid! I'm not yet brave enough to admit that some of these games should leave my collection