Delete and Dissolve Explained - What's the difference and what do they do in Blender?

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  • เผยแพร่เมื่อ 30 ต.ค. 2022
  • Some basic but important tools and there are a few more options with dissolving than people realise.
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ความคิดเห็น • 32

  • @fenexj
    @fenexj ปีที่แล้ว +8

    Most useful blender chan on youtube. Thanks for the great no nonsense information mate, keep it up.

  • @hupchik
    @hupchik ปีที่แล้ว +3

    limited dissolve poggies!! i didnt even notice that option until now, funny enough. I wouldn't say I like automatic mesh clean but let's be honest that's a great function for casual or private models, thanks again for the fantastic advices

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Yeah, I don't know how useful the options are individually but I do quite like that it will save using vertex sliding for cleanup

  • @kainv.9221
    @kainv.9221 ปีที่แล้ว +1

    Didn't expect to learn anything new, but I did! Thanks for the great tutorials of yours!)

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      😁 It's always the hope that even experienced users will find something new on videos even if they cover something that seems like a "basic" concept so that's great 👌

  • @richardokeeffe8375
    @richardokeeffe8375 ปีที่แล้ว +1

    Incredibly useful as always!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      And as always thanks so much for taking the time to watch and comment. You're great. 👍🏻😁

  • @norm_olsen
    @norm_olsen ปีที่แล้ว +1

    Nice video! Never even had a gander at Face Split and Tear Boundary before! Blender contains so many little undiscovered nuggets, hiding in plain sight (well almost)! Thanks for sharing! :)

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Totally. I keep finding little gems and being like "How did I only just discover this?!"

  • @subatoistormborn5499
    @subatoistormborn5499 ปีที่แล้ว +1

    Dude your the best always look forward to your vids

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Lovely to hear and thanks for taking the time to watch and comment, its really appreciated 😁

  • @OhuuVids
    @OhuuVids 6 หลายเดือนก่อน +1

    thanks you the best every other videos are not explaining good ima sub

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      Thanks so much 😁👍🏻

  • @queenlafry
    @queenlafry ปีที่แล้ว +1

    Very helpful! Now I can stop accidentally obliterating my meshes.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Haha. Oh don't doubt that will still happen. It happens to me all the time still! 😅

  • @yourfriendlyneighborhoodla2091
    @yourfriendlyneighborhoodla2091 ปีที่แล้ว +1

    I have a question, do you plan on making a video (or have you already made one) about making models with complex shapes. For example, like the main body of a contemptor dreadnought

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Great question. I was asked something similar recently and I have it noted down for a video. Basically there are lots of options out there but I want to cover some I'd go for.

  • @gregq8
    @gregq8 ปีที่แล้ว +1

    Limited dissolve was a turning point for me, as I often found that I added too many subdivisions/loop cuts early in the modeling and regretted it later. I will have to try Face split.
    Do you have an opinion on why Thingiverse has gone downhill? I remember someone saying it in a video and I was doubtful then, but now it is obvious to me that it is being abandoned.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Yeah its great. You can also get similar results a bit faster with Hard Ops "clean mesh" tool with a lot of other added bits to the function.
      To be honest Im not sure. I think its a combination of many factors. They are very quickly to relent to any sort of C&D, which other sites have not. Sometimes people are frustrated with the quality of the models on there and that the search function throws up items that have been deleted (the 404 doom message). And I think a lot of people are realising that its not too much to ask for some money for the hours you have put in so are going to other locations to sell their design for a reasonable fee. There are probably many more reasons as well.

  • @ShohSlaought-hh6qe
    @ShohSlaought-hh6qe 21 วันที่ผ่านมา +1

    Brother why when i dissolve edges some of them are being dissolved but some are not dissolving and making ky geometry look awful what can i do

    • @ArtisansofVaul
      @ArtisansofVaul  21 วันที่ผ่านมา +1

      I might need to see the mesh to be sure but Blender tries not to dissolve edges if that will cause mesh problems from what I can tell.

  • @ansarialtamash7669
    @ansarialtamash7669 9 หลายเดือนก่อน +1

    YOU GOT A NEW SUB

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน

      Thanks man 😁👍🏻

  • @boom_fish_blocky
    @boom_fish_blocky 10 หลายเดือนก่อน +1

    What plugin is that, you make the default cube different color and highlight the edges.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      It's not a plug in, just fiddling with some settings I've got a video here: th-cam.com/video/GcNHZILKl3I/w-d-xo.html

  • @user-nx4ct7gt2n
    @user-nx4ct7gt2n หลายเดือนก่อน +1

    Thanks you bro

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      My pleasure. Glad it helped.

  • @madjdimed
    @madjdimed ปีที่แล้ว +1

    Please answer the question, what graphic card do you use?

  • @sudd3660
    @sudd3660 ปีที่แล้ว +1

    decimate does the same thing as limited dissolve in its planar mode, and non destructive.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Very true. It just depends on what you want to achieve at the end. Limited dissolve is faster if you want it destructive right away bur planar decimate as you say is non-destructive. In most instances I'd be using Clean Mesh on Hard Ops but that's paid for.