Parenting and Instancing (on points) in Blender

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 ก.ค. 2024
  • Add these two time saving skills to your Blender workflow.
    Parenting helps you prevent mistakes as you move and edit other objects as well as giving a quick alternative to simple rigging.
    Instancing allows you to place multiple objects onto complex shapes so much faster than other methods and with the knowledge the placement is perfect.
    00:00 Introduction
    00:20 Parenting Objects
    06:27 Instancing Objects
    Video on Cablerator: • Creating different cab...
    Sculpting Affiliate Links
    Budget tablet: Veikk A15 V2 - amzn.to/3t4sFHZ
    Mid end graphic tablet: Wacom Cintiq 16 - amzn.to/3Jz1cVa
    Wacom Cintiq 16 with stand - amzn.to/3Jotp10
    High end graphics tablet: Wacom Cintiq 16 Pro - amzn.to/3GS6tWb
    3D Printing Affiliate Links
    Elegoo Grey resin - amzn.to/3uPiTvI
    Anycubic Photon Mono X (large printer): amzn.to/34PiOgN
    Anycubic Photon Mono 4k (smaller printer): amzn.to/3BpOogW
    Anycubic Wash and Cure (large): amzn.to/3H1kb9u
    Anycubic Wash and Cure (small): amzn.to/3BoXxXl
    Nitrile Gloves: amzn.to/354xvfX
    Isopropanol Alcohol: amzn.to/3LDlrmq
  • แนวปฏิบัติและการใช้ชีวิต

ความคิดเห็น • 89

  • @acanterelle
    @acanterelle หลายเดือนก่อน +3

    I’ve been using and learning blender for getting on 15 years now man and honestly I did not expect to learn quite as I did 😂. Thank you, this was absolutely fantastic.

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      😁😁😁Thanks so much. It's always great to know you've taught a veteran something new 😁

  • @ryanbarry7670
    @ryanbarry7670 ปีที่แล้ว +11

    I've just started getting into 3D modelling and I just want to say how much I value your videos. You explain things so clearly, you repeat everything just enough times to reinforce it in our minds without ever feeling repetitive, and you go through and explain each step along the way that I always come away with so many little tips and tricks to make my life easier. Thank you so much for the time and effort you spend in making these videos!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +2

      Thanks so much! It's great to hear if you've got the right balance so your comment is massively appreciated. Hope the videos keep being helpful!

  • @BPCustomCreations
    @BPCustomCreations 2 ปีที่แล้ว +3

    This is a game changer! I am so grateful I found this early in the game!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Yeah it changed the way I did a lot of things that before had taken me FOREVER.

  • @MartinJamesLittle
    @MartinJamesLittle 2 ปีที่แล้ว +3

    Instancing the cable segments is genius.

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Isn't it! Such a sinly way to fix a big problem. I can claim no credit, it was all Sergey from cablerator. But it made me realise its also a very easy way to make things like tracks with the tracks not deforming on a curve/etc.

  • @jimmyzimms
    @jimmyzimms 2 ปีที่แล้ว +8

    UHHHG you just saved me so much time in riveting! I've previously used inset faces and then set cursor to the selected vertex, copy object, move to cursor but that's SO time consuming. [mind blown] Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +2

      I was exactly the same until I discovered this. It totally changed my workflow (much to my relief)! Glad you're finding things useful.

  • @kproductions9963
    @kproductions9963 ปีที่แล้ว +1

    Make instances real ! Exactly what I needed. Thank you . Had no idea

  • @Yesmynameisbeef
    @Yesmynameisbeef 10 หลายเดือนก่อน +1

    I've spent hours trying to figure out the keywords and phrases to search to turn a procedural chain into geometry to export and not only did I get my answer but now I actually understand how the chain itself works! Thank you so much!

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +1

      😁 That's great to hear man. Really happy it's helped. You might also be interested in some of the instances you can do with Geometry Nodes now. I find it much more intuitive and simpler to set up. You can find the basics here: th-cam.com/video/sRyubLSd-9E/w-d-xo.html

  • @amylin8520
    @amylin8520 ปีที่แล้ว +1

    I come from Taiwan and am recently learning blender. After watching so many tutorials on youtube, I found that you are really a great teacher! You make complex things easy to understand. Thank you very much! Hope that you can make more tutorials.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Thanks so much 😁 It's lovely to hear people are finding the tutorials helpful and easy to follow. Good luck on your Blender journey and do drop a comment if you ever have any difficulties or are looking for something specific.

  • @filamentio
    @filamentio 2 ปีที่แล้ว +2

    First of all: You are underratet ! What I have already learned on your channel, amazing!
    Second: I use this also for tank tracks!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      Thanks so much 😁 Yeah it's fantastic for anything you don't want to be distorted but you want on a curve or something similar. I've used it for making a chain for example.

  • @David-to2hw
    @David-to2hw 2 ปีที่แล้ว +1

    the custom bit approve that. Fantastic tutorial, congratulation :D

  • @jasonmcdade8837
    @jasonmcdade8837 ปีที่แล้ว +1

    Massively helpful! Thanks so much for sharing and for your time!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      😁👍🏻 Cheers. Great to hear its useful.

  • @kainv.9221
    @kainv.9221 ปีที่แล้ว +1

    Thank you sooo much! Have been looking long for such a great Instancing explanation 🙏

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      I'll be looking at instancing and alternative methods in a video in thr next couple of weeks as part of a project (specifically on making a tiled roof) so hopefully that will have some useful alternatives.

    • @kainv.9221
      @kainv.9221 ปีที่แล้ว +1

      ​@@ArtisansofVaul Looking forward to this video with some useful alternatives ! Btw, you can achieve a similar result with a Grid Modeler too (kind of) with the "Array Copy" function: th-cam.com/video/2gpfivcYPXU/w-d-xo.html (tutorial by Kushiro - 25:05 onwards.) The grid helps with the precision compared to the vanilla Array modifier. Just create a square face > multiply and align it with the Array Copy > create cubes out of the square faces > make it a sphere with a Subdivision modifier. Still not as exact, as you do it, but perhaps alittle faster.)

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      @@kainv.9221 Cheers. I have grid modeller bur I just haven't had time to give it a play around yet. It's on my long list of "when I get time..." projects.

  • @richardokeeffe8375
    @richardokeeffe8375 2 ปีที่แล้ว +1

    Thank you for sharing!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      My pleasure. As always, thanks for the support.

  • @tony92506
    @tony92506 ปีที่แล้ว +1

    awesome video!!

  • @embacherjames
    @embacherjames ปีที่แล้ว +1

    Thanks, Great Video!

  • @longhairaddiction
    @longhairaddiction ปีที่แล้ว +1

    wow ! brilliant ! - speechless

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Thanks so much. Just so you know you might want to check out this video as its even faster (and I would say easier) now using Geometry nodes: th-cam.com/video/ExAq0MZyfJg/w-d-xo.html

  • @konichiwatanabi
    @konichiwatanabi 2 ปีที่แล้ว +2

    THIS just made organizing awesome

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      Glad it's going to be helpful 👍

    • @konichiwatanabi
      @konichiwatanabi 2 ปีที่แล้ว +1

      @@ArtisansofVaul Quick question for you: my child object that is being instanced around the parent object's faces (ico sphere) displays one huge instance while the remaining instances are the correct size and uniform in scale. Any idea why this is happening?

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว

      @SolarMx6 It's a bit hard for me to work out without a picture to be honest but is it where one of the instances should be?

    • @konichiwatanabi
      @konichiwatanabi 2 ปีที่แล้ว

      @@ArtisansofVaul it does look like one of the instances. It happens when I instance on faces and increase the factor of "Scale by Face Size" in the instancing options/Object Properties. The instances start very small, and as I increase factor to desired size, a single instance scales exponentially larger than the others. I will experiment with applying transforms, however this results in parent/child origins resetting to world origin. The adventure continues!

    • @ArtisansofVaul
      @ArtisansofVaul  2 ปีที่แล้ว +1

      @SolarMx6 Hmm... I havent used that function to be able to help I'm affraid. But I will say that in some other uses (such as for scatter objects) it creates a new version of the original object as part of the process, though that is normally not in the location of one of the instances so I am not sure if thats it from what you have described.

  • @kalubandali2241
    @kalubandali2241 2 ปีที่แล้ว +1

    Thank you

  • @Land-Shark
    @Land-Shark ปีที่แล้ว +1

    Awesome!
    The vertex method will work great for the B-24 Liberator model I'm working on.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Glad it's helping. You can also use geometry nodes now, which might be an even faster method! I cover that a little towards the end of this video: th-cam.com/video/yV5Kl4o13VE/w-d-xo.html

    • @Land-Shark
      @Land-Shark ปีที่แล้ว +1

      @@ArtisansofVaul I'll definitely try using the geo node method, and thank you! :)

  • @mgkroth
    @mgkroth ปีที่แล้ว +1

    Great tutorial! This will save me a lot of time and frustration. If the face was a curved surface and the rivets were flatter, how would you get the rivets(instances) to point in the direction of the curve at the instanced point?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      It's a different technique but this would work well (you can actually combine the two ideas together as well): th-cam.com/video/wFaODMBxZD4/w-d-xo.html

  • @hugoshobbies1688
    @hugoshobbies1688 ปีที่แล้ว +1

    This was really helpful as my main goal is to create 3D printed models of WW2 tanks, which often have lots of rivets. However, I have two questions regarding this method.
    1. Around minute 16: After I deleted the panel with the rivets, they are no longer parented to the whole object (I parented the panel to the box before). Did I miss something? Is there any way to prevent this? Or should I just re-parent all the rivets to the box they sit on afterwards?
    2. What would be the way to use the same method on multiple plates in one model? As far as I know, the sphere can only be parented to a single object.
    Lastly, I have a general question: My final goal is to produce nicely detailed WW2 tanks in 1/72nd scale (20 mm). However, I'm also interested in other scales and uses, and I would like to end up with a perfectly detailed and proportioned model that may not be suitable for printing, but instead would be more suited for use as a purely digital object. For that, I may need to vary the level of details and material thickness to avoid problems with printing the models. Is there a simple way to sort of downscale the level of detail of a model, similar to how details are rendered based on distance in computer games? Could this be handled by slicing software or specialized software for such tasks?
    If there's no simple solution and I really have to build different models for different purposes, which way would make more sense in terms of an efficient workflow: building a lifelike model with all the details to scale first and then reducing the details afterwards for printing, or the other way around? For example, building a basic model that can be refined with more delicate details later?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Great questions and glad you found it helpful. So:
      1: You would need to re-parent them I think. It's a little frustrating but it shouldn't take long.
      2. If you add a second plate inside edit mode to the object that can work or else you might want to just make a second sphere to parent.
      You might want to check out these two videos as well. They look at a similar idea bur use Geometry nodes which now I would say are a superior way of going about this process for different results:
      th-cam.com/video/yV5Kl4o13VE/w-d-xo.html
      th-cam.com/video/wFaODMBxZD4/w-d-xo.html
      The modelling part is tricky, sometimes it's possible but in other examples the parts can just become too small. It depends on how much variation you're talking between the different sizes but I generally try to avoid any structurally integral plate being less than 0.8-1mm in thickness.

  • @Dakarus84
    @Dakarus84 ปีที่แล้ว +1

    can imagine that you could also make jewelry like Space Wolfs the tooth and claw necklaces

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Definetly. Though I'd say you're now better off using Geometry nodes, you could even randomise the objects that way to have different teeth. You can see the randomising process here:
      th-cam.com/video/skiTFG9EeYk/w-d-xo.html
      Ans the general things you can do instances along something like a curve for a necklace here: th-cam.com/video/sRyubLSd-9E/w-d-xo.html

  • @JesseBakerH
    @JesseBakerH 5 หลายเดือนก่อน +1

    it's so weird that instancing isn't a modifier. I'm used to doing this with geometry nodes but i guess either way works for different purposes.

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน

      I would do it with Geometry nodes now as well. Much easier and more intuitive.

  • @Krefey
    @Krefey ปีที่แล้ว +1

    do you use an add on to have the quad sphere available to you? It's not on my list of meshes available

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Quad spheres come with Machin3 Tools. If you go to Gumroad its free (or $1 if you go to Blender Marketplace). Alternatively you can add a cube and use a subdivision modifier to turn it into an almost sphere. But Id go with Machin3 Tools, it has SO many functions and is generally amazing. You can see some on my playlist here:
      th-cam.com/play/PLnqmLZKRm5CYGKLbXGa3l74XPxTi45ft2.html

  • @ThugRiveSud
    @ThugRiveSud 3 หลายเดือนก่อน +1

    Hi Artisan ! You are doing a great work on your videos ! I know your video was one year ago, but I have an issue with this tuto. When I select my faces and click "I" like you at 12:00, my faces are schreking separaltly and not in one face like you. I ve checked all .. .whats wrong ?

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      Just hit "i" again and it changes the mode to do it together. Hit it again to swap back to individual 👍🏻

  • @barbaro9154
    @barbaro9154 ปีที่แล้ว +1

    How did you show the Help menu in Tool bar at time 4:09? Is it an add-on?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      If you go to the tool menu and scroll down it has all the options there and it will stay at that lower point when you go onto a new tool. Hope that helps.

  • @therealKrak
    @therealKrak ปีที่แล้ว +1

    Is there a way to align the rotation of the instances to the mesh I want it on? I created myself a grid by extruding single verteces and wanted to instance light models on each vertex but the rotation is really messed up if I click on "Align to vertex normal" and without... well

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Not with this method. But with Geometry Nodes it is (they are the way of the future now, seriously). I haven't got a video on that whole process at this point but I have a video you could use as a stand in workaround I think: th-cam.com/video/wFaODMBxZD4/w-d-xo.html

    • @therealKrak
      @therealKrak ปีที่แล้ว +1

      @@ArtisansofVaul Alright thanks! I will take a look

  • @egystan
    @egystan ปีที่แล้ว +1

    7:31 may I asking for something (shift+s) ...how could I get the lower origan options, Is it an addon !!!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Hi there. Its an addon called Machin3 Tools. You can get it free from Gumroad and it comes with LOADS of fantastic tools. Ive got a whole playlist on some of the things it can do here: th-cam.com/play/PLnqmLZKRm5CYGKLbXGa3l74XPxTi45ft2.html

    • @egystan
      @egystan ปีที่แล้ว +1

      Oh thank u alot

  • @tohneyteoh
    @tohneyteoh ปีที่แล้ว +1

    13:47 what does align to vertex do?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Sorry I couldnt see any reference to aligning vertices at that point of the video. Do you mean for the instancing?

    • @tohneyteoh
      @tohneyteoh ปีที่แล้ว +1

      @@ArtisansofVaul there's a check box "align to vertex" in the right bottom corner. What does it do?

    • @tohneyteoh
      @tohneyteoh ปีที่แล้ว +1

      Here my situation: i want to use instancing method to create an array around a point. All the instances need to bend towards the centre. Can it be done with this method?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @@tohneyteoh This will align the instance in the same direction as the normals of the vertex being aligned to I believe.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @@tohneyteoh Just checking is this being arrayed around one point or many points? And when you say bend towards the centre do you mean the object being instanced as a "point" or bit sticking out that needs to be pointed towards the centre?

  • @Darkflight5
    @Darkflight5 ปีที่แล้ว +1

    I’m tryna parent two spheres to a rectangle but the object doesn’t show to appear to click to parent them

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      I'm not sure what exactly is the issue. Are the spheres not showing? Is it the rectangle that isn't showing? Are you just parenting or trying to instance as well?

    • @Darkflight5
      @Darkflight5 ปีที่แล้ว

      @@ArtisansofVaul I’m trying to parent but idk why one of the spheres is the parent it’s like it won’t let me parent to the rectangle if that makes sense ?

  • @AptemSK
    @AptemSK 3 หลายเดือนก่อน +1

    18:30 Также можно использовать пустышку для определения положения на кривой, а сам объект привязывать к пустышке, деформаций объекта не будет

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน +1

      Very much so, normally a plain. But in current editions of Blender I would say you'd be better off using Geometry Nodes instead if you don't want deformation: th-cam.com/video/sRyubLSd-9E/w-d-xo.html

    • @AptemSK
      @AptemSK 3 หลายเดือนก่อน

      @@ArtisansofVaul Да, на нынешней версии блендера, я с тобой соглашусь

  • @HrafnNordhri
    @HrafnNordhri 9 หลายเดือนก่อน

    Instancing a flatted icosphere as a rivet around a circle gave less that desired results. Even checking align to vertex didn't change the rotation. So trying to do this around a somewhat circular object has failed.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      Yeah, this is quite an old video and while it does work for what you're doing (and just generally) you might be better off with using a simple radial array or maybe geometry nodes for a much nicer experience. Here are some videos that might help out (again depending what you're trying to achieve):
      Radial Array (free): th-cam.com/video/xEfZaQkmx5Y/w-d-xo.htmlsi=U6Q3Y2OHjhO7sDy9
      Radial Array (Hard Ops): th-cam.com/video/V53eWerMBWk/w-d-xo.htmlsi=GIMi00XjzZdmAtpi&t=593
      Geometry Nodes for Rivets: th-cam.com/video/s9Bj-Z6GhpM/w-d-xo.htmlsi=uEHZ0YDcUJdmfZDy&t=1644
      Another Geometry Nodes for Rivets: th-cam.com/video/yV5Kl4o13VE/w-d-xo.htmlsi=vBFxTkVRjVGqsocq&t=951
      Crazy rivet setup possibility: th-cam.com/video/wFaODMBxZD4/w-d-xo.htmlsi=E3dGz5gB8ZGjSCLJ

    • @HrafnNordhri
      @HrafnNordhri 9 หลายเดือนก่อน +1

      @@ArtisansofVaul problem is, I made a pixar styled sub.. so I wanted rivets on the nose section which isn't exaclty round. :) The radial array won't work without much tweaking. I can't stand hard ops so I often ignore that part of your videos.. sorry to say.

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      @@HrafnNordhri 🤣 Im not sure what there is to hate about Hard Ops but each to their own. Probably the geometry nodes then.

    • @HrafnNordhri
      @HrafnNordhri 9 หลายเดือนก่อน

      @@ArtisansofVaul all good. We like what we like :D Still love your vids :D

  • @koryaiine7393
    @koryaiine7393 ปีที่แล้ว

    10:30 rivets

    • @neilcollins7371
      @neilcollins7371 ปีที่แล้ว

      Huh?

    • @koryaiine7393
      @koryaiine7393 ปีที่แล้ว +1

      @@neilcollins7371 just making a bookmark for reference later

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      @@koryaiine7393 Ah, that makes sense. I was worried I'd misspoken and it was a correction 🤣

    • @koryaiine7393
      @koryaiine7393 ปีที่แล้ว

      @@ArtisansofVaul oh hehehe! 😀😘