Yup, same thing happened to me... I am pretty sure that I've been mashing it way faster than "inputting" forward dash and then F2 so I have no clue how this works.
For anyone struggling mid game: Running is not activated by inputing three forwards, never has been. The game is just looking for 1 forward after a dash. You can buffer your dashes, so if you have dash buffered while executing your move, you can then input the final forward when it's available for instant while running. It's important to note the dash and not just FFF, because you can also delay the forward after a dash, giving the appearance of an instant WR in neutral
Yeah it the same thing I do during Lei's backturn cancels,during that motion you can input the f,f,f multiple times storing it so by the time Wulong is finish with his cancel he uses Tiger Swat (his running move) from where he turn to for +8 on block..LOL
The speed of the f,f,f inputs doesn't matter so much: the most important thing is to press the face button input (e.g. the "2" of a wr2) as quickly after the last f as possible -- that's the one thing that has to be truly "instant". The rhythm doesn't matter much either: you can use both f,n,ff or ff,n,f. IMO, a really good way to practice iwr moves is to dash continuously into your opponent's face in practice mode (just keep pressing ff,ff,ff,ff at point-blank range), and then add the wr attack randomly in the middle of the sequence. Vary the length and practice doing both long and short sequences (kind of like wavedash practice, but with f,n,f,f, inputs instead of f,n,d,df inputs). This will give you endurance and control, as well as help you get a feel for the rhythm. You'll see JDCR do this in matches while playing Dragunov: he'll do an iwr2 out of multiple point-blank forward dashes. He gets enormous pressure out of this because it allows him to control the timing and keep his opponent guessing as to when it's going to come out (again, almost exactly like a wavedash).
Good advice! But for me it only works when I press f+2 at the same time. It shouldn't work if you do it after the last f like you mentioned. But maybe there is a 1 frame window? Could be possible. Claudio needs it to. :)
@@maddinkn I would have said f+2 myself, because honestly, in terms of feel/rhythm I treat iwr moves kind of like an electric (f,n,f,f+2 instead of f,n,d,df+2), but someone in the comments below (Crysack) mentioned that there has to be a 1 frame window in between the last f and the attack input (which I didn't know), so apparently it's not quite f+2.
@@Guitar-Dog ya but probably nobody cares what u think is a competition bout being first with a tech that is far older than any of us.. But if that makes u happy, sure, u explained this, twas ur idea, btw the wheel would be another great idea for you to invent .....thought im the stoner..
This video kind of misses the key rule for iWR. The rhythm of the forward inputs doesn't matter at all and you can actually be quite slow. The thing that everyone misses is that the correct input isn't actually fff+2+4. Shining wizard comes out of a running stance. As such, there has to be a one frame gap (at least) between the third forward and the 2+4. So, at point blank range, the input is closer to f, f, f~f+2+4. If you push the third f and 2+4 on the same frame, you will get AK's regular throw. There's a TOOLASSISTED twitter post from a while back which demonstrates all of this.
Dude this is amazing. I don’t have much time to practice, so today I am focusing on throw breaks, movement and defensive options, and IWR moves...this video actually helps...just breaking the inputs into two sections and performing quickly helps. Thanks TMM
?They implemented frame data from the start of tekken series its integral the game.Whay you meant is they made you pay for the ingame frame data overlay...but yeh
one other thing that helped me if I may add, the 3rd f cannot be inputted on the same frame as your attack buttons, the iWR move wont come out. So in my mind I similarly think of it as a dash followed by F+2 but also more like F~2. So f, f, f~2 making sure the attack inputs are slightly behind the movement input.
@@Guitar-Dog none of these are the correct way. Holding down to crouch then standing is slower than iws, and doing a crouch dash then letting go of the stick only works if your character doesn't have a ws move of the corresponding button. Iws input for most moves is d,df,n,button. On pad I like to use the base of my thumb to hit d, then the rest of my thumb to hit df, release my thumb then button. At least on p1 side
@@Guitar-Dog you won't get the iWS2 that way for characters that have wavedash. What you may want to do is to do B+button after the d/f to get WS moves consistently. F,n,qcf+button works for ws4 and 3,1(for some) but not ws2 so you have to cancel the crouch.
I think you explained this before and it's what allowed me to understand it. I also managed to pass on the knowledge to someone else at a tournament. Getting iWR 3s with the Mishimas is a good pressure tool. I'm still unable to do it at absolute point blank, though. I need about a half-dash's worth of space to be consistent with it.
that explanation on how you see it mentally is so helpful, I am a new player and I managed to do instant while running russian assault on dragunov immediately after this tutorial
The Main Man SWE. Thank you! This is the exact explanation I am waiting for 5 years thank you! Thank so much! For me, this the best explanation about IWR or instant while running move. Keep safe and God bless. More power!
Learning King's instant moves is one of the most important things to learn as a King player, maybe even the most important. Also, fix King's goddamned hitboxes/hurtbox Holy Harada!🙏🏼 #Tekken7 #MightyHarada #FixKing
Agreed! King's hitboxes are completed broken. Saw it in your last night's live stream also. It was ironic that when you were talking about King's broken hitboxes, at the exact time your jab legit passed through the opponents face. So funny but, very sad that they sleep on King like this. Love your King, bruh!❤️🔥 #FixKing
Agreed man, i too experienced it while playing against your king(though I was one the one your jabs passed through lol😂) , it has been happening since a long time but it actually became more noticeable after the release of season pass 3.#FixKing #MightyHarada #Tekken7
Maaaaan this worrksss... been trying it for months ...and after watching this ... i did it on the first attempts i tried it .......now for wavedash mastery 😁😁😁
@@harlots_hello8734 well yeah, but on controller i don't get the second input fast enough. That's the entire issue, the fact he starts running before i can input the f2. On stick it's easier for me, but I prefer controller in most other scenarios so..
I dislike how much disinformation there is on this topic. To get an instant while runing in point blank range what matters is doing ff and the third f has to be hold for 1 frame and then you press the attack button. It is almost a justframe.
Out of all youtubers I've the guide on ak ISW even i shouldn't be learning that level of execution rn I can almost consistently do it thanks to mainman guide this method actually helped a lot
Pressing fff can also allow ultimate tackle to activate some what earlier too. So as for Marduks ultimate tackle it can be a setup after a specific combo.
I really enjoyed yur last video and thank yu for sharing about yur life. I kno im not the only one. I dnt wanna tell yu how to do what yu do but I'm sure yur views would enjoy more content that touches on topics like that.
Any chance ya could do a video on micro dashing and crouch canceling? Thanks TMM, I've been looking for answers for this for ageees. Keep up the good work!
I play on keyboard so I can just mash forward 3 times but it still fatigues my fingers quite a lot even though I play osu at a speed that I wouldn't expect it to be so hard to do instant running moves. Nothing a little practice mode can't fix
sorry TMM but the instant while running is done by this input no matter how close you are F (you can delay up to 4 frames) F (you can delay up to 4 frames) F (must be 1 frame of delay) then input your running move command so for dragunov it should be like this (F 4 frames F 4 frames F 1 frame 2) if you press the last F and the button at the same time it will never work i made a video on it using a macro to test the input delay right here: th-cam.com/video/Ezg8CsPGeQQ/w-d-xo.html
U might have tested it on a macro but I play pad and u have to hit the last f with the corresponding move at the same time in 1 frame last f u have only 1 frame you are correct on that but u need to hit f and the corresponding move at the same time it has to be in that exact frame it's not like TJU.
That's just more complicated than it has to be brew. I've learnt it as just press it fast and f+corosponding button(s) and my muscle memory seems to get it pretty consistent. Steves works as f f F+2 which I use to pressure point blank. We different :)
@@DeadlyDAssassin you feel like you are hitting them at the same time i do too but in reality it's not cause the game is more accurate than human brains so the information has to be correct and then let the people practice the right way if you press them at the same exact frame the game will never give you an instant running move tht is why when you input instant running move in commsnd history it shows you 4 F instead of 3
@@mr.almezeini647 it's funny because I tried all variations for that since I've been playing this game for 20yrs I thought the same thing but it has to be at the exact frame sometimes the game reads as 4 then f after in command history but the point still stands its hit at the exact frame I used to practice this back in tekken 5 and in tag2 if u still play those or have been playing tekken 7 if you try to hit the last f u have to hit it at that 1 f or else u will get kings neutral grabs kick or magic 4
@@DeadlyDAssassin i know it feels like they are at the same time but 1 frame is 16ms so that is very hard to notice but it is still the frame data and game logic that dectates what works or not
It's very doable in tekken 5 I practiced this if u just practice ff then hit your characters f and their initial string you can get the timing down if that's your gameplay when playing King or characters u wanna pressure with
I took note of your mindest on the input. Paused. IMMEDIATLY opened Tekken and I did it on the first 2-3 tries with that mindset. "Wow".
I know what you mean, I've had the same with ws2 out of wavedash.
omg 2nd try just like you! tmm can be a godsend at times i swear lol
Yup, same thing happened to me... I am pretty sure that I've been mashing it way faster than "inputting" forward dash and then F2 so I have no clue how this works.
For anyone struggling mid game: Running is not activated by inputing three forwards, never has been.
The game is just looking for 1 forward after a dash. You can buffer your dashes, so if you have dash buffered while executing your move, you can then input the final forward when it's available for instant while running.
It's important to note the dash and not just FFF, because you can also delay the forward after a dash, giving the appearance of an instant WR in neutral
Yeah it the same thing I do during Lei's backturn cancels,during that motion you can input the f,f,f multiple times storing it so by the time Wulong is finish with his cancel he uses Tiger Swat (his running move) from where he turn to for +8 on block..LOL
The speed of the f,f,f inputs doesn't matter so much: the most important thing is to press the face button input (e.g. the "2" of a wr2) as quickly after the last f as possible -- that's the one thing that has to be truly "instant". The rhythm doesn't matter much either: you can use both f,n,ff or ff,n,f.
IMO, a really good way to practice iwr moves is to dash continuously into your opponent's face in practice mode (just keep pressing ff,ff,ff,ff at point-blank range), and then add the wr attack randomly in the middle of the sequence.
Vary the length and practice doing both long and short sequences (kind of like wavedash practice, but with f,n,f,f, inputs instead of f,n,d,df inputs).
This will give you endurance and control, as well as help you get a feel for the rhythm. You'll see JDCR do this in matches while playing Dragunov: he'll do an iwr2 out of multiple point-blank forward dashes. He gets enormous pressure out of this because it allows him to control the timing and keep his opponent guessing as to when it's going to come out (again, almost exactly like a wavedash).
Very well said
Good advice!
But for me it only works when I press f+2 at the same time. It shouldn't work if you do it after the last f like you mentioned. But maybe there is a 1 frame window? Could be possible.
Claudio needs it to. :)
@@maddinkn I would have said f+2 myself, because honestly, in terms of feel/rhythm I treat iwr moves kind of like an electric (f,n,f,f+2 instead of f,n,d,df+2), but someone in the comments below (Crysack) mentioned that there has to be a 1 frame window in between the last f and the attack input (which I didn't know), so apparently it's not quite f+2.
Never tried irw, your comment made it where I figured out how to be consistent after 2 mins. Thank you
Just like an instant while running move, you posted three videos in quick succession
I can do an instant while sitting Like
@@SkyreeXScalabar I did a just frame like:subscribe when I saw my first TMM video
F n F, F+corresponding button also works as iwr
That’s the technique I found worked for me. Namely for jab into iSW enders
@@jadennathan912 Good for you then
Ff + f corresponding works for me
Plus practice the wr 2 of Claudio is ur new
It has the easiest wr input imo
@@parikshit28 I can't seem to land ffnf, fnff always feels consistent thought for some reason
This is how I learned too.
aris also explained this sometime ago, but it's interesting to hear it from here.
ofc papa told him.. shouldve known
We got a stoner here
@@parikshit28 Hey, alright.
I explained this a decade ago bro
@@Guitar-Dog ya but probably nobody cares what u think is a competition bout being first with a tech that is far older than any of us.. But if that makes u happy, sure, u explained this, twas ur idea, btw the wheel would be another great idea for you to invent .....thought im the stoner..
I can't believe it took me 2 whole years to finally do instant shining wizard. Thank you for this vid it really just let things click for me!
Bruh its not even hard how in DF
I can do it right now just take few weeks but not doing for consistently isw
This video kind of misses the key rule for iWR. The rhythm of the forward inputs doesn't matter at all and you can actually be quite slow. The thing that everyone misses is that the correct input isn't actually fff+2+4. Shining wizard comes out of a running stance. As such, there has to be a one frame gap (at least) between the third forward and the 2+4. So, at point blank range, the input is closer to f, f, f~f+2+4. If you push the third f and 2+4 on the same frame, you will get AK's regular throw.
There's a TOOLASSISTED twitter post from a while back which demonstrates all of this.
Yeah knowing it doesnt have to be fast as possible like the last forward and the 2+4 cant be on the same frame or it doesmt worked helped me
So Is this video useless?
@@idontwant2beasoldiermama241 No, not at all, just worth knowing that you need one frame between the last f and whatever button you're doing.
@@idontwant2beasoldiermama241 he explains it well but misses out the technical side of why you get certain inputs
But how to make instant noodles irl without waiting for 3-5minutes depending on your execution?
Lol bruh
Dude this is amazing. I don’t have much time to practice, so today I am focusing on throw breaks, movement and defensive options, and IWR moves...this video actually helps...just breaking the inputs into two sections and performing quickly helps. Thanks TMM
Thank you MainMan for taking my question into video, now I understand how to do it. I do it 80% of time, thank you!
Tekken Devs: Implement frame data.
MainMan: Let's hide these hideous overlays.
?They implemented frame data from the start of tekken series its integral the game.Whay you meant is they made you pay for the ingame frame data overlay...but yeh
@@ZeroSleap nah shit sherlock
@@ZeroSleap lol the worst part is that we all knew what he meant, the was no need to point out the obvious kinda dumb tbh
one other thing that helped me if I may add, the 3rd f cannot be inputted on the same frame as your attack buttons, the iWR move wont come out.
So in my mind I similarly think of it as a dash followed by F+2 but also more like F~2. So f, f, f~2 making sure the attack inputs are slightly behind the movement input.
Please do instant while standing moves too. Thanks TMM.
Just press down then let go bro, for wavedash characters you can do f,d,df then let go of stick or f,d,df,f or f,qcf and you will get WS
@@Guitar-Dog none of these are the correct way. Holding down to crouch then standing is slower than iws, and doing a crouch dash then letting go of the stick only works if your character doesn't have a ws move of the corresponding button.
Iws input for most moves is d,df,n,button. On pad I like to use the base of my thumb to hit d, then the rest of my thumb to hit df, release my thumb then button. At least on p1 side
What i like to do is make a smooth qcf+button. Holding down the sliding it to F also works.
@@Guitar-Dog you won't get the iWS2 that way for characters that have wavedash. What you may want to do is to do B+button after the d/f to get WS moves consistently. F,n,qcf+button works for ws4 and 3,1(for some) but not ws2 so you have to cancel the crouch.
I do D, DF, n
Thanks man it helped. I couldn't do air grabs easily with king like after knee launcher then fff2+4 or d1+2...etc.
Other ways I also use is doing SS, B(b) or backdash first before "fsing".
I think you explained this before and it's what allowed me to understand it. I also managed to pass on the knowledge to someone else at a tournament. Getting iWR 3s with the Mishimas is a good pressure tool.
I'm still unable to do it at absolute point blank, though. I need about a half-dash's worth of space to be consistent with it.
When u gonna update us on your fitness journey? Ur biceps got big as hell
that explanation on how you see it mentally is so helpful, I am a new player and I managed to do instant while running russian assault on dragunov immediately after this tutorial
Thank you so much TheMainManSWE (Master). I can do it now at point blank range. Thank you very much Master! Nice one! Keep safe and God bless!
The Main Man SWE. Thank you! This is the exact explanation I am waiting for 5 years thank you! Thank so much! For me, this the best explanation about IWR or instant while running move. Keep safe and God bless. More power!
Learning King's instant moves is one of the most important things to learn as a King player, maybe even the most important.
Also, fix King's goddamned hitboxes/hurtbox Holy Harada!🙏🏼
#Tekken7 #MightyHarada #FixKing
Agreed! King's hitboxes are completed broken. Saw it in your last night's live stream also. It was ironic that when you were talking about King's broken hitboxes, at the exact time your jab legit passed through the opponents face. So funny but, very sad that they sleep on King like this. Love your King, bruh!❤️🔥
#FixKing
Agreed man, i too experienced it while playing against your king(though I was one the one your jabs passed through lol😂) , it has been happening since a long time but it actually became more noticeable after the release of season pass 3.#FixKing #MightyHarada #Tekken7
But theres no much difference in the damage when adding jaba
@@9mycool Umm.. What are you replying to, my dude? :/
Strangely this also is how I’ve been doing it in my brain that worked the best. Otherwise I would mess up more
i really struggle in doing Claudio's wall carry because of this. thank you
Maaaaan this worrksss... been trying it for months ...and after watching this ... i did it on the first attempts i tried it .......now for wavedash mastery 😁😁😁
Hmmm gotta try it with Eliza. I was never able to land her while running during combo's
It is definitely massively easier on mixbox but I still find the dash then forward grab mindset helps with consistency
Dude..just hearing you break it down into 2 moves makes it seem so much slower and easy. Damn, mindsets are powerful
thanks for promoting the how-to videos TMSWE
Finally someone did a proper tutorial, THANK YOU MAIN DADDY MAN!!!
I struggle with this so much with dragunov on controller. I almost never get the last input in before dragunov stops running because he's too close.
Thing is, he shouldnt be running at all in the first place. That wouldnt be instant while running.
@@harlots_hello8734 well yeah, but on controller i don't get the second input fast enough. That's the entire issue, the fact he starts running before i can input the f2.
On stick it's easier for me, but I prefer controller in most other scenarios so..
I dislike how much disinformation there is on this topic. To get an instant while runing in point blank range what matters is doing ff and the third f has to be hold for 1 frame and then you press the attack button. It is almost a justframe.
Can't agree more. The 1 frame delay is the most crucial element for the technique to work
I accidentally discovered this concept in Tekken Tag 1 when i did wr3 with law from point blank range and i was like WTH 😂
Welp the tips worked great for me.
I get it more consistently with this mindset 👌
It's actually legit. Forward dash, stop for a microsecond then forward 2+4
Can't do it all the time but it does work
TMM, ur a smart bird for real, thats reprogramming your mind via tools ur used to.
Thank you, been trying to practice Claudio wr 2, shit was hard to do, I’m getting it down now.
Out of all youtubers I've the guide on ak ISW even i shouldn't be learning that level of execution rn I can almost consistently do it thanks to mainman guide this method actually helped a lot
It has to be said that the last f and the input must be on the same frame.
HOLY SHIT! This helped me with my Asuka's running kick :D
this is great advice , I never thought about it this way
holy shit it actually worked wtf lmao
Perfect. Just what I needed
Pressing fff can also allow ultimate tackle to activate some what earlier too. So as for Marduks ultimate tackle it can be a setup after a specific combo.
Thank you so much main man💯
thanks for your helping main man ♥🙏
I really enjoyed yur last video and thank yu for sharing about yur life. I kno im not the only one. I dnt wanna tell yu how to do what yu do but I'm sure yur views would enjoy more content that touches on topics like that.
As an armor king player, I'm mad I'm just now seeing this!
why is it called shining wizard? the name makes 0 sense in regards to what it does
Wrestling moves have weird names
Back to back videos... Whats up my man??
Tegan Nox is laughing out loud while watching this. If you know, you know.
The shiniest of wizards
KD Aristotle exactly
That dad hat tho
Very helpful video, thanks
A yes. The wrestling BOIs are at it again.
I feel like a big brain for managing to figure out this little trick on my own 🧠
keyboard player here tho
still nice to break it down rather than mashing cuz it really hurts your wrist so dont mash heavily
Awesome description senpai
this helped so much I'm on pad (ps4) thanks
that actually helped thanks
I'm waiting for this lesson.
Any chance ya could do a video on micro dashing and crouch canceling?
Thanks TMM, I've been looking for answers for this for ageees. Keep up the good work!
I play on keyboard so I can just mash forward 3 times but it still fatigues my fingers quite a lot even though I play osu at a speed that I wouldn't expect it to be so hard to do instant running moves. Nothing a little practice mode can't fix
Well I guess cause its singletap not alternate. its probably close to singletapping 165 burst but with no music and more pressure
Lee insta while runing i very good too only plus frame lee has
I can do this with Lee all the time Blue ranks can't handle it 😂
Do you have any tips on doing the instant while standing moves for Nina combos?
The same way. F,f,n,f+input of the move.
@@harlots_hello8734 Instant while standing, not while running
Is isw applicable to all sizes i have trouble connecting on skinny characters.
No. it's fff skip one frame and input 2+4 on the next one. So if you input it 16 ms to 31ms after the last (f) it will work tested it with macros.
Title of the music on background pls.
This is gangsta
0:06 Buff TheMainMan 😳😳
Cool hat
5:16 Soulblade(ps1) music
No cap? He's definitely cappin'
muscle dad swe
0:30 plzzz anybody tell how to run??
This is exactly how I do it
Same tech w/ Law DSS uuh?
Mines work like hell just f f F(hold) and then you can do it
Is this gonna work on heihachi while running 3?
How do you break that throw?
1+2
is it f,f,f+2 or f,f,f,2 ? (dragunov)
ff f+2 will do
Can you do a guide on dragunov iwr2 on a buffer after a certain move?
dunno if its the same with dragunov, but 1, jab with claudio u can buffer it to have it come out right after the jab
Why do you pronounce "iron" with a solid R? Say "ion" instead
hmm? you don't pronounce iron as "iurn"?
Senpai u are awesome
sorry TMM but the instant while running is done by this input no matter how close you are F (you can delay up to 4 frames) F (you can delay up to 4 frames) F (must be 1 frame of delay) then input your running move command so for dragunov it should be like this (F 4 frames F 4 frames F 1 frame 2) if you press the last F and the button at the same time it will never work i made a video on it using a macro to test the input delay right here: th-cam.com/video/Ezg8CsPGeQQ/w-d-xo.html
U might have tested it on a macro but I play pad and u have to hit the last f with the corresponding move at the same time in 1 frame last f u have only 1 frame you are correct on that but u need to hit f and the corresponding move at the same time it has to be in that exact frame it's not like TJU.
That's just more complicated than it has to be brew. I've learnt it as just press it fast and f+corosponding button(s) and my muscle memory seems to get it pretty consistent. Steves works as f f F+2 which I use to pressure point blank. We different :)
@@DeadlyDAssassin you feel like you are hitting them at the same time i do too but in reality it's not cause the game is more accurate than human brains so the information has to be correct and then let the people practice the right way if you press them at the same exact frame the game will never give you an instant running move tht is why when you input instant running move in commsnd history it shows you 4 F instead of 3
@@mr.almezeini647 it's funny because I tried all variations for that since I've been playing this game for 20yrs I thought the same thing but it has to be at the exact frame sometimes the game reads as 4 then f after in command history but the point still stands its hit at the exact frame I used to practice this back in tekken 5 and in tag2 if u still play those or have been playing tekken 7 if you try to hit the last f u have to hit it at that 1 f or else u will get kings neutral grabs kick or magic 4
@@DeadlyDAssassin i know it feels like they are at the same time but 1 frame is 16ms so that is very hard to notice but it is still the frame data and game logic that dectates what works or not
So many videos on this an nobody can do it
Uploaded 5 minutes ago, shit I'm early lmao
season 4 info bro ? date ?
is this earth, weyworld, or trappist? the people want to know.
Fuck yea i believe in GOD... then how did we get here? This is reality.
Aye, you've been hitting the gym, man?🤔
um hat?
The capguy see
I feel like fnff is better for me rather than ffnf
Ripped
is this work on tekken5 too?
How do you develop guns like that with a career in gaming? 🤣
Curls
why is tmm wearing a cap?
he is a chad father wearing a cap
This is impossible to do in Tekken 5
It's doable
It's very doable in tekken 5 I practiced this if u just practice ff then hit your characters f and their initial string you can get the timing down if that's your gameplay when playing King or characters u wanna pressure with
It's the same
noti
1st view and 1st like