The Korean Backdash

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 2.5K

  • @CoreAGaming
    @CoreAGaming  3 ปีที่แล้ว +917

    Hope 2020 part 2 is treating everyone well. Again, thanks to Ridge Wallet for the support while letting me make the content I want. If you want 10% off a wallet, go to ridge.com/COREAGAMING.

    • @Aryan-ms4tx
      @Aryan-ms4tx 3 ปีที่แล้ว +4

      Lmao I was so interesting in the dribbling part I completely forgot I was watching a core A video

    • @CommunitySkratch
      @CommunitySkratch 3 ปีที่แล้ว

      nom nom nom more core a vidz

    • @Orangeboy1345
      @Orangeboy1345 3 ปีที่แล้ว +2

      I love your videos. I mean freakin Baseketball analogy??
      Worth the wait

    • @Iqzzy-KO
      @Iqzzy-KO 3 ปีที่แล้ว +1

      Thanks for the vid, as a hardcore Tekken player, I didn't get how Korean Backdashing worked, also, can you please do a vid on Mishima Wavedashing?

    • @waddles7912
      @waddles7912 3 ปีที่แล้ว +1

      weird to go into a tangent about dribbling instead of just addressing the fact that they could make that the backdash speed if its intentional

  • @bazzjedimaster
    @bazzjedimaster 3 ปีที่แล้ว +9222

    “Oh heihachi look,kazuya is taking his first steps"
    Baby Kazuya: ⬅️⬅️↙️⬅️⬅️↙️⬅️⬅️....

    • @Fco2k7
      @Fco2k7 3 ปีที่แล้ว +452

      Everyone should practice KDB with Paul Phoenix's theme from Tekken 3 OST.

    • @CoreAGaming
      @CoreAGaming  3 ปีที่แล้ว +1414

      I actually saw that video.

    • @yourfavoriteweaboosam6423
      @yourfavoriteweaboosam6423 3 ปีที่แล้ว +94

      I loved that video

    • @TobyBNook
      @TobyBNook 3 ปีที่แล้ว +65

      good to see more speedo fans

    • @ShaunInce123
      @ShaunInce123 3 ปีที่แล้ว +46

      That video is hilarious

  • @TheHappySaturnian
    @TheHappySaturnian 3 ปีที่แล้ว +3344

    When he said basketball also has a movement exploit, I thought he was about to talk about 2k speedboosting

    • @TSkillzX
      @TSkillzX 3 ปีที่แล้ว +47

      Yeah its called uncalled travels in the NBA right?

    • @TheHappySaturnian
      @TheHappySaturnian 3 ปีที่แล้ว +89

      TSkillzX I’m talking about speed boosting in nba 2k playboi.

    • @_maza_2443
      @_maza_2443 3 ปีที่แล้ว +12

      TSkillzX no, but it is what people who don’t know basketball call a travel.

    • @TheHappySaturnian
      @TheHappySaturnian 3 ปีที่แล้ว +46

      _ Maza _ you think if WNBA players Korean back dashed better they would get more viewers?

    • @ClearSmoke100
      @ClearSmoke100 3 ปีที่แล้ว +12

      I thought he was going talk about james harden's double "backdash" 🤣

  • @ExtremeAcer
    @ExtremeAcer 3 ปีที่แล้ว +6143

    Ah Tekken.... the only game where moving back takes a month to practice

    • @richcore
      @richcore 3 ปีที่แล้ว +193

      A month? lolz.

    • @CarbonRollerCaco
      @CarbonRollerCaco 3 ปีที่แล้ว +309

      @@richcore You needed a year, right?

    • @richcore
      @richcore 3 ปีที่แล้ว +645

      @@CarbonRollerCaco 15 years actually.

    • @mirror2922
      @mirror2922 3 ปีที่แล้ว +147

      It takes a month to move 6 to remember unsafe moves you need to punish properly, and a lifetime for mastering each character specific counters at high level.

    • @silv2469
      @silv2469 3 ปีที่แล้ว +92

      You fool it took me 3 tekken games to learn

  • @DanmakuMaster
    @DanmakuMaster 3 ปีที่แล้ว +2819

    I've actually witnessed the Korean Backdash in real life. Friend and I were walking around Evo 2019 and we saw Knee. Friend wanted to get a picture with him. We looked away for a second and he was gone. Knee is such a god at Tekken that he can KBD in real life. Took a couple minutes to find him again so my friend could get that picture.

    • @Shadowarfare117
      @Shadowarfare117 2 ปีที่แล้ว +65

      That's excellent. 😂

    • @AnotheRFrog
      @AnotheRFrog 2 ปีที่แล้ว +82

      Emergent gameplay

    • @hjk2639
      @hjk2639 2 ปีที่แล้ว +26

      Knee's TH-cam channel has pretty good content too
      He recently opened a tournament in South Korea with his own $, did commentary as well as participate. He won haha such a troll

    • @nviiidupreespiiidergawd7045
      @nviiidupreespiiidergawd7045 2 ปีที่แล้ว +2

      😂😂

    • @blackbloodcell5147
      @blackbloodcell5147 2 ปีที่แล้ว +1

      Lmao

  • @ED-yy4te
    @ED-yy4te 3 ปีที่แล้ว +2484

    The first person to dribble:
    "I'm passing the ball to myself"
    Everyone gasped in awe

    • @KeepaSkateboard
      @KeepaSkateboard 3 ปีที่แล้ว +17

      🤯

    • @3slicessenpai
      @3slicessenpai 2 ปีที่แล้ว +249

      "I'm passing the ball...to myself..!"
      *multiple gasps and anime splitscreens of the entire audience*

    • @justinjohnson2855
      @justinjohnson2855 2 ปีที่แล้ว +67

      Yale writing dribbing ruining basketball is hilarious 😂

    • @evolvedbread1370
      @evolvedbread1370 2 ปีที่แล้ว +37

      @@justinjohnson2855 the fact all of the controversy is actually serious is very funny to me

    • @pudinkeviar4151
      @pudinkeviar4151 2 ปีที่แล้ว +26

      "i'm passing the ball to myself"
      indian soap opera editors: "my time has come"

  • @GMTK
    @GMTK 3 ปีที่แล้ว +6202

    Hopefully people don't catch you doing a sloppy version of this or you'll have yourself a slapdash backdash backlash

    • @toastedperfection2488
      @toastedperfection2488 3 ปีที่แล้ว +73

      Yoooo I know you

    • @alanwalker4755
      @alanwalker4755 3 ปีที่แล้ว +98

      Vietnamese backlash lmaoo

    • @KineticManiac
      @KineticManiac 3 ปีที่แล้ว +44

      Oh my god, it's GMTK watching Core-A gaming! Nice!

    • @diego4lonso
      @diego4lonso 3 ปีที่แล้ว +7

      Yooo you should make a video on melee

    • @SB-ou5yp
      @SB-ou5yp 3 ปีที่แล้ว +10

      Pls never make a video on melee, you're too good for that

  • @duchi882
    @duchi882 3 ปีที่แล้ว +4467

    The Korean Backdash is top tier level Social Distancing technique

    • @raulphilipgoco403
      @raulphilipgoco403 3 ปีที่แล้ว +100

      Yup but your opponent doesn’t like social distancing so they will try punch you, but with expert retreating techniques you could maintain that perfect 6ft distance.

    • @waifuconnoisseur4789
      @waifuconnoisseur4789 3 ปีที่แล้ว +92

      "oh my gosh I haven't seen you in soo long! Have you learned any new skills since the quarantine?"
      "Yes" *does a 360 and KBD away*

    • @adriek07
      @adriek07 3 ปีที่แล้ว +2

      agree

    • @CrimzonWolf777
      @CrimzonWolf777 3 ปีที่แล้ว +29

      You ever just.....Korean backdash in real life?

    • @moroniflores4463
      @moroniflores4463 3 ปีที่แล้ว +7

      and the society is doing wave dash

  • @grimstoryteller
    @grimstoryteller 3 ปีที่แล้ว +2411

    Dribbling an advanced movement technique that broke the game.

    • @AchedSphinx
      @AchedSphinx 3 ปีที่แล้ว +58

      legit turtle vs hare situation. one team moving fast thanks to dribbling, the other stuck in place having to pass the ball to move. now you got guys like lebron stream rolling to the basket like a freight train.
      also funny that the rule naismith came up with is still being used, it's just that players are passing to themselves via dribbling.

    • @jasonchristiansen5214
      @jasonchristiansen5214 3 ปีที่แล้ว +23

      This sounds like tierzoo material

    • @CarbonRollerCaco
      @CarbonRollerCaco 3 ปีที่แล้ว +34

      The whole reason why dribbling was initially frowned upon officially was because the ball was supposed to be stealable from players without needing to get too violent. If they could move around with the ball, that idea could be in jeopardy. Thankfully, dribbling opens up the ball enough that that isn't too much of an issue. And because it allowed that freedom of movement, it made smaller team sizes viable, and now we have five in play per team at once instead of the original nine, which wasn't even a regulation standard initially.

    • @ankitmahat5598
      @ankitmahat5598 3 ปีที่แล้ว

      Hey

    • @user-ee6lk1pb6w
      @user-ee6lk1pb6w ปีที่แล้ว

      Ib4 they allow kicking the ball when then update the next basketball rules lmao

  • @EquivoxYttv
    @EquivoxYttv 3 ปีที่แล้ว +1364

    Came here to learn KBD ended up getting educated on how dribbling came to be in Basketball.
    This video is well put together.

  • @xenulus5282
    @xenulus5282 3 ปีที่แล้ว +369

    By the time the basketball analogy ended I had literally forgot I was watching a Tekken video on backdashing.

  • @asmara9779
    @asmara9779 3 ปีที่แล้ว +1259

    i didn't know basketball athlete is doing korean backdash everytime.

    • @kvotheosem-sangue
      @kvotheosem-sangue 3 ปีที่แล้ว +48

      Korean backdash before Korea

    • @CPI99
      @CPI99 3 ปีที่แล้ว +22

      Harden is doing it spot on

    • @StealthMaster5k
      @StealthMaster5k 3 ปีที่แล้ว +23

      National Backdash Association

    • @zanpakutoman4225
      @zanpakutoman4225 3 ปีที่แล้ว +3

      More like an American Pass Dash.

    • @nusaindah81
      @nusaindah81 3 ปีที่แล้ว

      What 🤣

  • @hido...
    @hido... 3 ปีที่แล้ว +998

    This is literally the only thing I know how to do in Tekken.

    • @oiopquatro4846
      @oiopquatro4846 3 ปีที่แล้ว +36

      Well, I can't do this.
      But I play Kuma anyways so

    • @vermister341
      @vermister341 3 ปีที่แล้ว +1

      Same 😂

    • @ViperDivinity
      @ViperDivinity 3 ปีที่แล้ว +2

      this is literally me hahah

    • @morganometry
      @morganometry 3 ปีที่แล้ว +1

      real

    • @deadfr0g
      @deadfr0g 3 ปีที่แล้ว +43

      A list of technical skills I’ve acquired in Tekken:
      • comically slow wavedash
      • standing block (let go of stick)
      • I can count to four.
      Just kidding, I lied about the second one; I always manually block by holding back as hard as I can like a 2D scrub.

  • @mr.scarytheterry5039
    @mr.scarytheterry5039 3 ปีที่แล้ว +895

    Never knew dribbling wasn't intentional, thanks for the wrinkle in the brain.

    • @bennymountain1
      @bennymountain1 3 ปีที่แล้ว +49

      There was a time when dunking was prohibited as well.

    • @varspartoidac
      @varspartoidac 3 ปีที่แล้ว +11

      @@bennymountain1 *screams in Hanamichi Sakuragi*

    • @Geheimnis-c2e
      @Geheimnis-c2e 3 ปีที่แล้ว

      @@bennymountain1 Cuz of Shaq?

    • @Zetact_
      @Zetact_ 3 ปีที่แล้ว +10

      @@Geheimnis-c2e I heard it was because of Kareem Abdul Jabar, who was so tall that he could just gently lift the ball into the hoop.

    • @jaysrandomvideos9483
      @jaysrandomvideos9483 3 ปีที่แล้ว +25

      @@Geheimnis-c2e the 3 sec rule under the basket is literally because of shaq camping under and just overpowering with dunks and rebound, like at the time, he never really do anything other than camping under the basket just waiting for a pass or rebounding the ball

  • @Eliima00
    @Eliima00 ปีที่แล้ว +50

    I fucking love that I watched this purely to learn how to KBD in tekken only to also have a lesson on basketball at the same time 💀

  • @batongbugok1762
    @batongbugok1762 3 ปีที่แล้ว +74

    Yes Pyra, that’s a pretty good backflip.

  • @roycebracket8816
    @roycebracket8816 3 ปีที่แล้ว +647

    almost thought the "yale dribbling ruins basketball" article was real lmao

    • @CoreAGaming
      @CoreAGaming  3 ปีที่แล้ว +249

      I was actually worried about that for a second lol

    • @tjtribble.
      @tjtribble. 3 ปีที่แล้ว +111

      @@CoreAGaming I thought it was until reading this comment, so maybe those fears were well-founded lol

    • @metalema6
      @metalema6 3 ปีที่แล้ว +30

      I thought it was real

    • @IKI-KIKI
      @IKI-KIKI 3 ปีที่แล้ว +9

      Lol thanks for bringing it to my attention

    • @KeepaSkateboard
      @KeepaSkateboard 3 ปีที่แล้ว +1

      It’s not?

  • @user-bp6yb5zv3f
    @user-bp6yb5zv3f 3 ปีที่แล้ว +119

    I've never had KBD explained this clearly. Thank you so much, Gerald

  • @Skapes11238
    @Skapes11238 3 ปีที่แล้ว +280

    The story about dribbling reminds me of how stealing bases came to be a thing in baseball. During a pro game way back the 19th century, a guy just decided to run from 1st to 2nd base during a pitcher's delivery to the plate. Because there was no rule in place preventing it, stealing bases became a thing.

  • @steveluvscows2490
    @steveluvscows2490 3 ปีที่แล้ว +52

    Hope you're all ready for Korean Dashdancing in Smash Ultimate.

  • @tyleroliver5077
    @tyleroliver5077 3 ปีที่แล้ว +275

    I can’t wait for this video to blow up with comments like this one about Kazuya in Smash, especially when Smashers find out that Kazuya doesn’t have auto turn around, but rather has KBD.

    • @Amaling
      @Amaling 3 ปีที่แล้ว +44

      if they actually let him KBD that'd be sick. But remember that this is also the franchise which got rid of wavedashing AKA the most freeflow fighting game movement option of all time, or at least the most freeflow one I'm aware of

    • @supremechaosbeing2696
      @supremechaosbeing2696 3 ปีที่แล้ว +17

      i think he does have auto turn around though

    • @cameronn2572
      @cameronn2572 3 ปีที่แล้ว +2

      inb4 Sakurai confirms that Kazuya doesn't actually have KBD in smash

    • @ultimayashade8920
      @ultimayashade8920 3 ปีที่แล้ว +13

      He is unfortunately confirmed to have auto turnaround, not KBD, as of earlier today.

    • @tyleroliver5077
      @tyleroliver5077 3 ปีที่แล้ว +10

      @@ultimayashade8920 I’m going to have to hold that fat L.

  • @Adanamon
    @Adanamon 3 ปีที่แล้ว +124

    I shit you not, getting back into Tekken right now and found that my movement is what I needed to improve on the most. Was literally going to look up tutorials on movement and the man himself has blessed me with knowledge. Love you Core A.

    • @thequestion8991
      @thequestion8991 3 ปีที่แล้ว +3

      Facts lmao, remember the days of fighting games before internet 🤣🤣🤣

  • @James-oj6ru
    @James-oj6ru 3 ปีที่แล้ว +520

    Me who didn’t even own Tekken 7: _Hm yes, very useful_

    • @FewRxi
      @FewRxi 3 ปีที่แล้ว +9

      U don't need tekken 7, tekken it's like fifa, every single game its exactly the same, so if u learned 1 character back then in first tekken and its in any other tekken u're good, same applies to the kbd

    • @t1red3yez27
      @t1red3yez27 3 ปีที่แล้ว +62

      @@FewRxi, I'll have to disagree with you there, I've been playing tekken for years and not all tekken games are the same
      Tekken 6 and tekken 7 have entirely different combo mechanics and if you don't know either, you won't get very far, and tekken 5 has a different way of optimizing combos from both tekken 6 and 7
      Not to mention characters get new moves added and removed when new games come out
      To say that Tekken 1 is the same as tekken 7 is just WRONG.

    • @kunaikilla
      @kunaikilla 3 ปีที่แล้ว +1

      I agree with you both.

    • @liquidaeronraines5367
      @liquidaeronraines5367 3 ปีที่แล้ว +26

      @@FewRxi You know nothing about Tekken, it’s not a yearly release, every title of Tekken is released, a lot of things changed. Fifa or sports games that released every year will either be busted or just still stay the same, just graphically improved or, worse.

    • @M4TTYN
      @M4TTYN 3 ปีที่แล้ว

      @@FewRxi whoa now Tekken don't got a gambling "mechanic" in it ....
      well i remember when fifa games didn't.... miss those days....

  • @TriplePalindromous
    @TriplePalindromous 3 ปีที่แล้ว +790

    From now on, I'm only playing basketball without dribbling. That'll show those cheaters

    • @smoothsavage2870
      @smoothsavage2870 3 ปีที่แล้ว +20

      Your friends on the court will not let you be great if you do this. Trust me...

    • @proudtobeadisliker9374
      @proudtobeadisliker9374 3 ปีที่แล้ว

      Man i remember ishimaru.

    • @smoothsavage2870
      @smoothsavage2870 3 ปีที่แล้ว +5

      @Anton Marshall I know, i was making a joke lol.

    • @andylawlzz
      @andylawlzz 3 ปีที่แล้ว +2

      anyone who dribbles isn't *really* playing basketball..

    • @wildreams
      @wildreams 3 ปีที่แล้ว +4

      So Netball?

  • @kraggore699
    @kraggore699 3 ปีที่แล้ว +13

    That was a great piece of content. You showed good examples of movements to distinguish the differences between fighting games, gave a great parallel with Basketball to contextualize the impact and relevancy of the technique and gave us a free history lesson at the same time. Kept the video from having a ridiculous runtime and even put the sponsored ad at the end. I'll be looking forward to your next videos, keep it up!

  • @sizzledan31
    @sizzledan31 3 ปีที่แล้ว +3

    Another irl example of unintended techinques in a game is baseball. For whatever reason, there was a point in the games history where stealing bases wasn't a thing. But that changed once a team from Pittsburgh decided that there was nothing in the rule book explicitly banning the practice, so they took advantage. People didnt like the new techinique, giving it the name of a stolen base (implying it wasnt won by legetimate means) and branding the team from Pittsburgh as the Pirates. The name stuck :)

  • @Joshua.Rogers
    @Joshua.Rogers 3 ปีที่แล้ว +226

    I never comment, but just wanted to compliment how you connected the Korean Backdash to the historical development of dribbling in basketball. Stroke of genius. I loved it!

    • @M4TTYN
      @M4TTYN 3 ปีที่แล้ว +2

      for more of these check past Core-A-Gaming videos :)

    • @skinnyskinny2676
      @skinnyskinny2676 ปีที่แล้ว

      @@M4TTYN agree. Sad he doesnt upload anymore

    • @Berd-Wasted.
      @Berd-Wasted. ปีที่แล้ว

      @@skinnyskinny2676 *Pakistani Tekken*

    • @squid8420
      @squid8420 ปีที่แล้ว +1

      @@Berd-Wasted.its been so long man

  • @deeepdish
    @deeepdish 3 ปีที่แล้ว +63

    As a basketball player and a tekken player this is by far one of my favorite videos. I loved this one. Great comparison and analyzation from a player and developer standpoint. Cheers Core-A Gaming!

  • @sammyshake
    @sammyshake 3 ปีที่แล้ว +109

    "But in 1897, the sweatlords over at yale "

  • @mythicallag
    @mythicallag 3 ปีที่แล้ว +371

    Can’t wait to backwash in Smash
    (Edit: omg I meant Korean backdash)
    Congratulations Kazuya of being in Smash!

    • @dzd2629
      @dzd2629 3 ปีที่แล้ว +3

      Hahahahhahahahahahahahahahahaa

    • @VelvetVelva
      @VelvetVelva 3 ปีที่แล้ว +1

      Backwash lmao

    • @mythicallag
      @mythicallag 3 ปีที่แล้ว +1

      @@VelvetVelva vrooo how did I not notice

  • @Atsuru
    @Atsuru 2 ปีที่แล้ว +1

    Another example of emergent game play was a little known game called gunz online in the mid 2000s. A movement technique called kstyle completely changed the speed and pacing of the game. At the time, the exploit was viewed similarly as "requiring finger gymnastics to perform basic movement". Without kstyle though, the game would never have been as popular as it was at the time and indeed gunz 2 was nowhere near as popular and lacked the movement exploit that was popular in the original.

  • @Giraffinator
    @Giraffinator 3 ปีที่แล้ว +306

    Tekken players: *Backdashes Koreanly

  • @RobSomeone
    @RobSomeone 3 ปีที่แล้ว +256

    "Sweat lords at Yale"

  • @Talz622
    @Talz622 3 ปีที่แล้ว +4

    Movement is the biggest thing for me when it comes to enjoying a fighting game, so things like KBD, wave/plink dashing, and airdashes are hella nice to have as options

  • @SsjbDurag
    @SsjbDurag 3 ปีที่แล้ว +9

    This was a fire video! Very informative and tied into things I wasn’t expecting, and really changed my perspective on movement in games in general!

  • @zombieguy4444
    @zombieguy4444 3 ปีที่แล้ว +449

    “The Korean back dash” sounds like a term that would mean “To back away and isolate yourself to end a dispute”

    • @xavierarchie4272
      @xavierarchie4272 3 ปีที่แล้ว +2

      AYY ive seen you on globku's super baby 2 breakdown. A member of the FGC community I assume

    • @SMRTMinako
      @SMRTMinako 3 ปีที่แล้ว +33

      That's the North Korean backdash.

    • @MidwestArtMan
      @MidwestArtMan 3 ปีที่แล้ว +21

      @@SMRTMinako The Democratic People’s Backdash of North Korea

    • @sboinkthelegday3892
      @sboinkthelegday3892 3 ปีที่แล้ว +2

      Backdash onto the rooftops during the 1992 L.A. peaceful protests by performing the roof korean backdash.

    • @Kenlac92
      @Kenlac92 3 ปีที่แล้ว

      Like the irish exit lol.

  • @Fco2k7
    @Fco2k7 3 ปีที่แล้ว +140

    JDCR said a while ago that learning KBD is not a "must". Which is just a situational technique. He also mentioned that not everyone knows when to apply KBD. The most important thing is to learn the fundamentals of Tekken.

    • @orbitalvagabond
      @orbitalvagabond 7 หลายเดือนก่อน

      Then KBD doesn't have the impact that dribbling did on Basketball?

  • @63skarduken
    @63skarduken 3 ปีที่แล้ว +129

    I know that blasted salami has said that he’s tried to get some people into tekken once and they thought that the twitching seizures that tekken characters do looked stupid and made them think movement was unimportant, but the first time I saw tournament footage I thought it was really cool because it looked obvious that they were using some sort of advanced movement technique. It actually attracted me to the game.

    • @3rdDanPrime
      @3rdDanPrime 3 ปีที่แล้ว +14

      movement isn't just backdash (little compare to old games) it's also sidestep and it's very weak in sense that every moves tracks like hell

    • @ThiefofCrystals
      @ThiefofCrystals 3 ปีที่แล้ว +11

      I'll be honest I enjoy the visual spectacle that naturally comes with high-level play, and I feel as though Tekken's twitching seizures really does detract from that. I know for those involved in the scene it's par for the course and they don't bat an eye, I understand that there's complex technical depth behind what I'm seeing but it will never not look dumb to me.

    • @anibalmattiwos7613
      @anibalmattiwos7613 3 ปีที่แล้ว +17

      @@3rdDanPrime Ye, but that's a T7 problem :(
      Hope T8 will have stronger movement again and less emphasis on oppressive df1.

    • @RanmaruRei
      @RanmaruRei 3 ปีที่แล้ว +5

      It's one of the reason why I hate Tekken.
      In many fighting games movement is OK as it is. It's effective on its own. In Tekken so advanced techniques are necessary.

    • @altokia2724
      @altokia2724 3 ปีที่แล้ว +23

      @@RanmaruRei movement is the core of Tekken. Its movement should not be, as easy as other fighters. The techniques are not unnecessary, they are just so much more powerful than in other fighters that it makes sense to make them harder to do. Having an easier option is fine (like ladder stepping or qcb), but the advanced techniques should always be better. The only super hard movement techniques are kbd and ss anyway. Maybe wavedash if you have a char with one (Bob, Hwo, Mishimas, etc.). And these aren't even needed until intermediate play.

  • @FataLis_o.t.F.S
    @FataLis_o.t.F.S 3 ปีที่แล้ว +5

    I believe Jang Iksu was one of those koreans whom i’ve seen do it so flawlessly (TTT1), his movement back then was almost perfect. They should should make a tribute video about him.

  • @grimmestcreaper2212
    @grimmestcreaper2212 2 ปีที่แล้ว +1

    This was a video i watched before i even knew anything about Tekken.
    T7 was on sale a week after watching, and since then it’s become one of my favorite fighting games.

  • @phantomspaceman
    @phantomspaceman 3 ปีที่แล้ว +329

    "Sir, all the players are using an input glitch to move at a reasonable speed in our games. Should we just change the move speed already?"
    *"No."*

    • @bennymountain1
      @bennymountain1 3 ปีที่แล้ว +51

      I mean, they changed the walk back animation. It used to be completely useless. Now you can actually get some whiffs with it.

    • @Lukmendes
      @Lukmendes 3 ปีที่แล้ว +36

      They did remove backdash cancel in Tekken 4 lol.
      While it was brought back later, games like Tekken 6 and Tekken 7 nerfed movement, so yeah lol.

    • @francesco3772
      @francesco3772 3 ปีที่แล้ว +7

      @@Lukmendes I miss T5 movement

    • @throwawaydetective9080
      @throwawaydetective9080 ปีที่แล้ว +1

      @@bennymountain1 dog what game are you playing? Single backdashing is so bad in T7.

  • @OutOfCharacters
    @OutOfCharacters 3 ปีที่แล้ว +340

    The scrubs committee believes that the limitation of wavedashing is a necessary step in the best interests of me not throwing my controller.

    • @Gilthwixt1
      @Gilthwixt1 3 ปีที่แล้ว +29

      Can you imagine though. What if Nintendo embraced Wavedashing and kept it in every iteration of smash since Melee. How much further would the game have evolved competitively if they were for exciting emergent gameplay rather than against it.

    • @gusbabiski
      @gusbabiski 3 ปีที่แล้ว +15

      @@Gilthwixt1 that would suck so much

    • @poopheadtwenty-seven540
      @poopheadtwenty-seven540 3 ปีที่แล้ว +11

      @@gusbabiski but why

    • @Gold_Red52
      @Gold_Red52 3 ปีที่แล้ว +4

      @@Gilthwixt1 I don’t think that whether a smash game has wavedash or not really contributes to competitive potential. Especially because wavedash allowed for better movement but also complimented Melee’s physics engine. I mean the only reason it even happens is because of Melee’s physics engine I’m pretty sure. It would be weird to have it in Ultimate wouldn’t really feel right. Although you can waveland.

    • @linnies.3684
      @linnies.3684 3 ปีที่แล้ว +20

      @@Gold_Red52 Wavedashing may be a quirk of the physics engine in Melee, but it doesn't have to be. Rivals of Aether was created with the wavedash in mind as an example, and it feels in my opinion a lot smoother to use than in Melee (which is to say it doesn't seem to break controllers or people's hands). If they smoothed out wavedashing and made it a regular movement option, similar to how games adopted move cancelling after Street Fighter 2 accidentally let you cancel normals into specials, then it could become much more casual friendly like RoA wavedashing already is.

  • @BombaMolotov
    @BombaMolotov 3 ปีที่แล้ว +7

    Sweet music for the KBD explanation. There's an epic, old-school flash animation fight between Ken and Raiden with the same music. Brought back memories haha

  • @HyrulianBeast
    @HyrulianBeast 3 ปีที่แล้ว +5

    Omfg, I literally just did this when I started playing the game and understood the feel of the game, I can't believe this whole time, i've been using a tech Koreans use in tournaments!

  • @yoman4422
    @yoman4422 ปีที่แล้ว

    The additional explanation on IRL basket-ball mouvement "glitch" was more than welcome! Really enjoyed :)

  • @FrankieW00FR
    @FrankieW00FR 3 ปีที่แล้ว +128

    Movement is exactly why I play Soul Calibur. The 8 way movement is what defines the whole game.

    • @Poet482
      @Poet482 3 ปีที่แล้ว +24

      I still find it hard to believe that there was an entire decade and change where the devs thought that 8-way run was a "problem" to be addressed, so they made it 8-way crawl, instead. Glad they finally got their act together again with SC6. :)

    • @pusslicious
      @pusslicious 3 ปีที่แล้ว +7

      and the korean backdash is literally sophitia’s angelstep but backwards

    • @ThiefofCrystals
      @ThiefofCrystals 3 ปีที่แล้ว +36

      This is one of the reasons I prefer Soulcalibur over Tekken - because movement is immediately accessible and understood by most players. You aren't locked into constant inputs for efficiency, it's simple because it should be.

    • @mmmk6322
      @mmmk6322 3 ปีที่แล้ว +26

      @@ThiefofCrystals if you are new to tekken, don't kbd. Instead do backdash, sidestep, backdash. Kbd won't make your footsie better all of sudden. Other things are more important for beginners to learn.
      Unfortunately that a big problem with tekken, beginners think that learning some advanced things as necessary to play the game at a decent level, and even worse, they go online and get the impression that these things are fundamental and take priority to learning them.
      Don't be fooled, kbd isn't necessary to learn at the beginning, and you should start learning it when you reach rank 20 online.

    • @ThiefofCrystals
      @ThiefofCrystals 3 ปีที่แล้ว +28

      ​@@mmmk6322 While I do appreciate the advice the sheer fact that you're providing an alternative for movement - a sequence instead of an input - kinda proves my point. This conversation simply wouldn't happen in other fighting games and it frankly shouldn't.

  • @Dartowl1
    @Dartowl1 3 ปีที่แล้ว +236

    “When the world needed him most, he returned.”

    • @woozy1885
      @woozy1885 3 ปีที่แล้ว +3

      Not original

    • @deco7217
      @deco7217 3 ปีที่แล้ว +10

      @@woozy1885 But true

    • @pshanetju2598
      @pshanetju2598 3 ปีที่แล้ว +4

      @@woozy1885 he right tho

    • @Poet482
      @Poet482 3 ปีที่แล้ว +9

      I'm genuinely sick of seeing this comment. When saying nothing puts everyone, including yourself, better off, you should not say anything.

    • @deco7217
      @deco7217 3 ปีที่แล้ว +5

      @@Poet482 It is pretty tiring at this point.

  • @suto9233
    @suto9233 3 ปีที่แล้ว +41

    Imagine being in the 1800's and be like YOOOO dribbling is OD!

    • @M4TTYN
      @M4TTYN 3 ปีที่แล้ว +6

      them mfs would lose they minds elon gotta pass me a time machine tesla i wanna cross over 1800's mf's real quick 😂

  • @cpMetis
    @cpMetis 3 ปีที่แล้ว +76

    In short: "Does the unintended technique improve or hurt the game?"
    If improve, smooth it out. If hurt, patch it.

    • @gogogagagugu2134
      @gogogagagugu2134 2 ปีที่แล้ว +8

      exactly this, the real solution is to make it so that you don't need to master fiddly inputs just to move backwards. Just make it so that you can move at the same speed with normal backdash spam

    • @MoreSewshin
      @MoreSewshin 2 ปีที่แล้ว +4

      @@gogogagagugu2134 that's the issue with the FGC is catering to tryhard tournament players and regular casuals. Very difficult to make a game for both.

  • @omegakrome3931
    @omegakrome3931 3 ปีที่แล้ว +17

    Just here to get versed on Tekken inputs before Kazuya releases :)

  • @polarpopcold
    @polarpopcold 3 ปีที่แล้ว +6

    I love seeing Tekken getting more and more exposure, definitely a great thing to see so many people getting into this game

    • @M4TTYN
      @M4TTYN 3 ปีที่แล้ว

      more exposure? sure not sold 6 million copies to around 50 million total but it growing with post on r/Tekken (feel how you do about reddit it's the pulse on things) pre hype of wallstreetbets.

    • @polarpopcold
      @polarpopcold 3 ปีที่แล้ว +1

      @@M4TTYN I'm talking competitive tekken you should of seen tag2, we always had the lowest entrees at every tournament. I'm not really talking about how many people bought this game just to finish the campaign and let it collect dust on their shelf

  • @ArxGaming67
    @ArxGaming67 3 ปีที่แล้ว +31

    "Oh boy, time to binge Core-A until I decide to go to bed because he uploaded!"

  • @Anonlyso
    @Anonlyso 3 ปีที่แล้ว +42

    It's a pretty interesting historical analogy to have the KBD and dribbling, tho there's a lot more that could be drawn out of the implication, for one whether "Traveling" would be considered "casualized" version of dribbling, which is very much frowned upon and so on.
    It's also worth differentiating that "who" is making the rules of dribbling (a big, institutional governing body), while, apparently, "outsiders' of the fgc have been very much pushing for lowering the technical skill ceiling/floor, across the board, and whether that's worth commenting on in community's reaction.
    But I do agree most with your common theme/sentiment in most of your vids, that fighting games should be some sort of "metropolitan" amassment of variety, that, to quote another FGC youtuber Leon Massey, "Fighting Games are for Everyone™, but not EVERY game needs to be for EVERY one". While the concept of a fighting game is stereotypically competitive and requiring technical dexterity to learn, I do thing, being "unique perhaps at the cost of mainstream acceptability, or even accessability" is the concept Fighting Game has been tussling with for a long time that I hope actually becomes generally acceptable, at least in the way weird indie games like indie RPGmaker horror games, Eurojank Slavic Suffering Walking Sims, Rogue-lites so detached from the original Rogue and other niche genres with acceptance within the general gaming space, if not culture as a whole.

    • @Yous0147
      @Yous0147 3 ปีที่แล้ว +8

      I agree that fighting games shouldn't necessarily be for everyone. However, I also think we should make moves and movement as intuitive and enjoyable to do as possibly can be while upholding the competitive and difficult integrety of the game. And personally, I feel wavedashing and to a degree, KBD shows a direction that the players want the game to move in, but they're also weighed down by being wonky and quirky instead of intuitive purely by being unintended input "exploits" rather than well implemented into the game proper in terms of input. If wavedashing and KBD is better than the current movement option, then imo the current ones should be replaced for those but the inputs should be as intuitive and fitting as the original limited options. Why? Because wavedashing and KBD essentially replaces the former options entirely, because these options are core universal aspects to movement and because you shouldn't be forced to resign to a wonky design quirk to be able to compete, even if some might've come to enjoy it in a niche way or grow the muscle memory for it. What the adoption of KBD tells us is that it's a strong option and possibly also that people prefer fast unlimited backdash to the limited one. So the clear option here is to make that the default option, but imo not to keep it behind complex inputs, especially considering not everyone uses stick.

    • @Bilal44
      @Bilal44 3 ปีที่แล้ว +4

      @@Yous0147 I'm not sure where this argument originated from, but I hear/read it very often.
      Wavedash does not replace a single cd and bdc does not replace a single backdash, just like how a single jab cannot be replaced by a 122/121/123/124 or whatever string. They all have their own unique purpose(s) as well as pros and cons.

    • @eliastew9636
      @eliastew9636 3 ปีที่แล้ว +1

      @@Bilal44 Exactly wavedashing leaves you vulnerable/inactionable and while it's incredibly good for microspacing, dash dancing and even walking to an extent is just as important to neutral and spacing.

    • @clad95150
      @clad95150 3 ปีที่แล้ว +1

      @@eliastew9636 What? The purpose of wavedashing is to make you move while being able to do any actions. The only drawback is that you lose the invincibility frames. (but you can block/dash if you need to).
      And while the dribble is a good exemple on why we should keep the dash canceling technique in tekken it doesn't approach the problem people have about it.
      People doesn't say it should be removed. People say it should be made accessible. To take the example of basket, it's like they kept dribble in games but you have to do the pass input every steps.
      And with your logic you should ask for it. Because dribble has some drawback (people can take the ball while you dribble) so it's not exactly superior as just putting your foot forward.

  • @MarthMain
    @MarthMain 3 ปีที่แล้ว +5

    It’s not talked about as much but dash dancing in melee is also a main difference from other smash games. It makes the gameplay rely on dashing and precise and nuanced spacing. The turn around animation is 1 frame so you can bait and draw attacks and manipulate space in a way that isn’t present in other smash titles. Add wavedashing and a world of feints and baits open up and make the game enjoyable and replayable for years.

  • @Cyberian_Khatru
    @Cyberian_Khatru 3 ปีที่แล้ว +6

    this has officially become that channel that barely covers my interests in the slightest but I want to watch every video because they're presented so well
    Edit: a word

    • @M4TTYN
      @M4TTYN 3 ปีที่แล้ว

      join his streams too their hype.

    • @Cyberian_Khatru
      @Cyberian_Khatru 3 ปีที่แล้ว

      @@M4TTYN sure

  • @davidantoine6625
    @davidantoine6625 3 ปีที่แล้ว +66

    I had no idea about the Yale dribbling "scandal" when it came to basketball. The fact that you were able to reference it to how KBD fits and affects Tekken is pretty remarkable.

  • @mcmoblin5358
    @mcmoblin5358 3 ปีที่แล้ว +23

    I agree with the analogy. I see the KBD as maybe "the crossover" dribble is today. There was a crossover before in basketball (it's point was purely to switch hands when you dribble). Around the 2000s players reinvented the crossover to cause other defenders difficulty guarding and staying in front them. They did this by keeping themselves low and shifting left to right rapidly. You didn't have to have a crossover but you are easier to guard without one. Same with KBD, you don't HAVE to know a KBD but you are easier to stay on top of without one. Both of these are examples of unique movements that changed the game.

  • @jamv6572
    @jamv6572 3 ปีที่แล้ว +34

    Never played tekken in my life and this is the coolest shit I've ever seen.

  • @teahousereloaded
    @teahousereloaded 3 ปีที่แล้ว

    How you zoom out of the topic to sport in gereral is so great storytelling. Really appreciated and learned something!

  • @fairycouch
    @fairycouch 3 ปีที่แล้ว +5

    I can't believe it took me so many years to realize that the Core-A also stands for Korea

  • @StormierNik
    @StormierNik 3 ปีที่แล้ว +5

    Learning this cool shit for when Kazuya comes out in smash. Thanks for the basketball lesson too, very neat.

  • @b2j135
    @b2j135 3 ปีที่แล้ว +7

    getting ready for Kazuya in smash...needed to learn how to do this lol

  • @aamake547
    @aamake547 3 ปีที่แล้ว +6

    Backdash ~ Sidestep ~ backdash, now even you at home can backdash cancel.

  • @LeetTrance
    @LeetTrance 3 ปีที่แล้ว +7

    melee does the same thing with IASA (interuptable as soon as) where moves like marth's down tilt can be interupted early by doing a different move 10 frames or so before the animation for down tilt actually ends. Walking out of a down tilt lets you do another down tilt sooner if you slightly walk out of each one after doing it, canceling the animation early.

    • @MrNapkino
      @MrNapkino 2 ปีที่แล้ว

      Walking here is redundant because you can just straight up downtilt out of IASA lol. A better example would be that you cannot directly shield out of IASA, so you buffer walk hold shield to get around this.

  • @HerrCurtis
    @HerrCurtis 3 ปีที่แล้ว

    A fascinating video, as usual. Also, it’s probably the most concise, direct and easily digestible KBD tutorial I’ve seen. I wish this had existed 6 months ago when I was learning to KBD. It illustrates why tutorials need to be planned, have a script and be concise. I realise that isn’t the point of the video, just a happy side effect!

    • @t4d0W
      @t4d0W 3 ปีที่แล้ว

      I get that but at the same time, I don't think the in game tutorial can get any better at teaching KBD as how some YT content has done. Especially utilizing KBD in a non-vacuum situation such as blocking and just doing KBD 3 times to get the spacing or until their opponent whiffs. Then you have to have the muscle memory to catch that and land a punish. It is also a concept that everyone TREATS in a vacuum (like many who complain about it) until they get the full grasp of tekken concepts such as spacing and punishment. Without it KBD is just moving backwards with no purpose and that is just as bad.

  • @aamake547
    @aamake547 2 ปีที่แล้ว +5

    Great video, I wish there was a little bit more emphasis on being able to block while backdashing in Tekken. Tekken is only a fighting game where backdashing is completely safe and non-committal as you can cancel it before the end of the backdash.
    I believe expanding on KBD alternatives, like backdash canceling (BD>SS>BD), and it's utility of additionally moving you away from the wall, are extremely helpful.

  • @Afro_Blue
    @Afro_Blue 3 ปีที่แล้ว +80

    “Hand gymnastics to do basic movement”
    SSB Melee: 🙈

    • @reeseon10
      @reeseon10 3 ปีที่แล้ว +8

      wavedashing isnt that hard

    • @Lumpycpu
      @Lumpycpu 3 ปีที่แล้ว +27

      @@reeseon10 not on its own, but being able to move smoothly while executing what you want is relatively hard for new players. And some old players...

    • @KennyCnotG
      @KennyCnotG 3 ปีที่แล้ว +25

      @@reeseon10 wavedashing is only a portion of what is basic movement in competitive melee, although by far the most famous. L-cancelling, wavelanding, jump heights, tilt vs smash inputs, DI & SDI (debatabely not movement but without these you won't last with experienced players), SHFFLing, and I'm sure other tech I'm forgetting is all pretty much required to have ok control of your movement, before character specific movement is then taken into play as well (think ledgedashes/waveshines/moonwalk etc).
      For most people, just L-cancelling consistently is a significant challenge, and tilt vs smash inputs as well. So the amount of time for most people to get competent enough at movement to play competitively and have any chance of not being steamrolled is a huge barrier to entry, and movement alone will not bring you up to the competitive skill floor- you need to get there with movement & then start applying it in neutral, advantage, disadvantage, and make it work with your character's moves. All together that's a very high skill floor compared to many past times. Oh, and it's all happening at a way faster pace than most people ever play games.
      Of course all this doesn't mean Melee is bad or whatnot, it's a game like any other we play at the end of the day. This one just requires a massive dedication competitively, and then mix that with the communities you find in any group of people who all love one thing, and it can get toxic for many.
      So yeah, Melee's movement standards competitively are pretty bonkers for most people. So is running a marathon, though.

    • @reeseon10
      @reeseon10 3 ปีที่แล้ว +1

      @@KennyCnotG i barely read this but based off the first bit, i agree i just assumed he was referring to specifically wavedashing

    • @reeseon10
      @reeseon10 3 ปีที่แล้ว

      @@Lumpycpu true

  • @nibrocgeck7508
    @nibrocgeck7508 3 ปีที่แล้ว +8

    I kind of despise fighting games playing them but they're so interesting to learn about. Your videos are great!

  • @Swoophy
    @Swoophy 3 ปีที่แล้ว

    I come back to this once in a while. It’s a really good video. Gj Core-A.

  • @Desh681
    @Desh681 3 ปีที่แล้ว

    2:48 - EDF 4 is this in spades as well. There is a class that is so slow and cumbersome that you MUST learn how to do an exploit, involving selecting very specific weapons that allow to do an animation-cancel. If you do not do this, you legit have no chance in surviving the higher difficulties no matter how much health you have.
    The producers basically admitted that "yeah, we knew it was a glitch, but we didn't want to patch it, but we felt the game needed it". And they were right; The Fencer class in EDF can be the funnest class to play because of it's learning curve.

  • @ParanoiaKeepsMeWake
    @ParanoiaKeepsMeWake 3 ปีที่แล้ว +6

    Every other fighting game: Back back, back back, back back
    Tekken: Back back, down back, neutral, back, down back, neutral, back...

  • @Nieveria
    @Nieveria 3 ปีที่แล้ว +3

    Backwards Long Jump, Accelerated Back Hop, Korean Back Dash
    These all have very different applications with similar results

    • @mmmk6322
      @mmmk6322 3 ปีที่แล้ว +1

      People over emphasize the kbd. The important thing is understanding that movement in tekken gets canceled with any other direction except for the same direction. For example, you can cancel a sidestep with back to block, that way you get a weaker sidestep that will be enough to dodge weak tracking moves but will block moves that are slower but tracks well. You can do quarter circle down repeatedly to get multiple sidesteps in a row. If you get excellent fast execution, you can micro dash forward and follow it up with backdashs masked with approaching forward dash, all to play a stronger game of footsies. This is one of the core aspects of Tekken, footsies is tied to execution. If you can't input directions with the right timing and rhythm, understand how and when to sidestep, block, dash and backdash, you basically won't be able to play a good footsie game. And footsie in tekken is the strongest skill to have.

  • @100adit
    @100adit 3 ปีที่แล้ว +4

    That basketball analogy was tier 1

  • @crownlotus6007
    @crownlotus6007 3 ปีที่แล้ว +1

    A cool video idea would be the different ways acrade stick levers are held and it's advantages/disadvantages

  • @Akkbar21
    @Akkbar21 3 ปีที่แล้ว

    I haven’t played T7 in awhile. I need to start again. What a great game. So glad it’s thriving.

  • @timewarptrio11
    @timewarptrio11 3 ปีที่แล้ว +7

    Big opportunity to talk about James Harden's step backs here!

  • @icefalcon2243
    @icefalcon2243 3 ปีที่แล้ว +6

    Dude I have an orange Tabby too! His name is Nacho and he’s mah boy! Great video as always. Thank you. The Korean backdash is similar to a short jazz phrase

  • @casono
    @casono 3 ปีที่แล้ว +13

    Guess I'm the only one that wanted to see busted NBA JAM movement exploits.

    • @t4d0W
      @t4d0W 3 ปีที่แล้ว

      NBA Jam's exploit was that if you were ahead, goal tending was a viable way to play defense. At worse you only surrender 2 points and if your team can shoot the 3ball as well or you get the 'he's on fire buff', you have control of the game.

  • @Chris-xl6pd
    @Chris-xl6pd 3 ปีที่แล้ว

    There is another game that has a very clear parallel example with one distinct difference.
    In rocket league at release, when you jumped off the ground there was a timer on your second jump, which could be a second standard jump or a directional flip called a dodge. The timer was 1.25 seconds if you tapped the first jump or 1.45 seconds if you held it. These were the longest possible values you could ever have in the game for jump timings. Psyonix added Neo Tokyo about 1 year in to the game, which had raised sides and they changed the mechanic around jump timings that, if you drove off this raised side without doing your first jump you had an infinite time after the take off to use a second jump or dodge. This basically invented the celing shot and the flip reset, where players will jump to the ceiling from the wall and land all 4 wheels on it, to fall off and follow the ball with an infinite dodge timer and have the ability to shoot whenever they want, allowing much more ability for reactive dodging based on what your defender was doing. the flip reset is also now in too, which is basically hit the ball with all 4 wheels to give yourself a dodge and a great chance to take a hard to read shot at the enemy.
    Its something extremely high skilled that has made the game far more exciting but it was never truly intended to create these situations and the main difference is that it wasnt in the game at its first release, so is something that has been changed by updating the game.

  • @BlueV205
    @BlueV205 2 ปีที่แล้ว

    3:25 This newspaper edit to fit with the toxic comment at 2:39 was amazing.

  • @ishaqismail2975
    @ishaqismail2975 3 ปีที่แล้ว +19

    finally, a upload yay

    • @M4TTYN
      @M4TTYN 3 ปีที่แล้ว +2

      can't rush quality.

  • @bucketfullabiscuits7865
    @bucketfullabiscuits7865 3 ปีที่แล้ว +13

    One of my favorite things about platform fighters is how the best of them have a kinda "physics sandbox/playground" where so much depth of the game is just figured out by the community. So many moves in Rivals of Aether can give momentum, be cancelled, and carry that momentum in unique and interesting ways.

    • @jugohayashi2389
      @jugohayashi2389 3 ปีที่แล้ว

      I wish there were more unique movement- based moves too, like samus downb goomy zoomy or etalus dashattack

    • @airhead1320
      @airhead1320 3 ปีที่แล้ว

      Because the stages actually matter in platform fighters. It adds depth and identity to their otherwise simple combat in contrast to a traditional fighter's usual plain stage layout but complex fighting mechanics. Though at times the larger the stage's scale is, the more imbalanced it becomes. Which is why arena fighters are understandably looked down upon since all of them are just broken. Except for Power Stone.

  • @Thalanox
    @Thalanox 3 ปีที่แล้ว +6

    And here I thought you were going to refer to Tribe's frictionless "skiing" mechanic.

  • @neintimesthegeek1337
    @neintimesthegeek1337 3 ปีที่แล้ว +1

    I love that fight stick art.
    Nothing like Highschool Juri to give you extra motivation during a fight.

  • @Mr.G52
    @Mr.G52 2 ปีที่แล้ว

    The transition from tekken to basketball is so legendary that i forgot i was watching a vid about back dashing

  • @wuzi7049
    @wuzi7049 2 ปีที่แล้ว +11

    Me and my friends used to always do it long before anyone ever heard of Korean back dash. We learned it because of Paul's slides. Though we didn't know it was anything special, we just thought it was just part of the game.

  • @Yous0147
    @Yous0147 3 ปีที่แล้ว +12

    This is an interesting video and I very much appreciate the equivalence made between dribbling and KBD, but there's more to consider here I feel. With KBD and wave dashing or any other unintended designs in a game, it can sometimes come off positively or negatively, sometimes it's an exploit, other time it's unintended but fortunate design. You really have to look at the end product of it and see how it affects the game and the players. If KBD is popular and people find it fun and fulfilling then it doesn't make sense to remove it, but at the same time it doesn't make sense to have players be gatekept from using it by having it mechanically quirky or tough to do. The problem with KBD isn't that it should be removed then, rather it's that it should be made the "default" dash option instead when pushing back back, because what KBD shows is that the limited backdash isn't as fun or interesting (in theory anyway). The original principles behind making backdash limited was twofold: 1. Make backdashing intuitive and simple, essentially because it's to be a universal tool, 2. Limit it so that backdash doesn't become unfun/stupid/broken. KBD and the wide adoption and enjoyment of it challenges principle 2, but not principle 1 and at the cost of principle 1. It's the same problem wavedashing has, a fighting game's inputs should be as intuitive and seamless to understand as can be from motion to move on the screen, wavedashing and KBD, as they are now, complicates that and makes you need to force your brain to submit to a design quirk in order to compete. These kinds of moves only makes sense to us now because we have forced ourselves to build the muscle memory for it, but I would argue that a game is more enjoyable the more intuitive and sound the input fits with the motion on screen.

    • @toowiggly
      @toowiggly 3 ปีที่แล้ว +5

      Many fighting game players don't understand that execution doesn't add depth to a game and just serves to make the game unnecessarily difficult to input. In many cases, what strategy is lost by removing the execution can be added through a different means, or what strategy being lost being mostly irrelevant. I think fantasy strike does this very well. It gets guile's charge moves and puts it on a character where moving forward loses the charge. This makes it so it still applies the movement restriction (the strategic limitations) of the original move, but removes the execution so more people can use it.

    • @PrintScreenIsHere
      @PrintScreenIsHere 3 ปีที่แล้ว +1

      @@toowiggly Both of you are spot on

    • @CaptainHandsome
      @CaptainHandsome 3 ปีที่แล้ว +4

      I would've hoped the comparison to dribbling would've helped people know why this isn't a good point but here we are, I guess. When bad basketball players are tilted or mentally fatigued, dribbling is one of the first things that suffers. You either pat the ball too hard so it bounces unpredictably, don't catch the ball properly so it ends up slipping out of your possession, or you try dribbling slowly to offset that and you just lose possession. Dribbling is interesting because it requires constant dexterity and spatial awareness from the player. What you're saying in your post is the same as someone saying "Basketball wasn't designed around these sweatlords being able to run while maintaining possession, so either they should remove dribbling from the game, or allow everybody to run with the ball without gatekeeping the rest of us". KBD is an interesting mechanic _because_ you can fuck it up.
      Also making it more "intuitive" would lead to low-level Tekken being a turtle fest of everybody poking and running away, lessening the casual appeal the game is generally really good for.

    • @DuoMaxwellDS
      @DuoMaxwellDS 3 ปีที่แล้ว +4

      ​@@toowiggly It may not add depth to the game, but it add the excitement to people watching when they know it's not the easy thing to do. It's the same thing why watching LoL tournament isn't as fun as watching DotA tournament.
      If I want to see strategy only I should have just gone watching RTS or Go instead of fighting game. Execution is what make esport exciting to watch, be it FPS, Sport, Fighting game or MOBA.
      Last point is, all those "technique" exists because the players discovered it. You basically just asked that developer should let everyone be able to do the technique that didn't exist when the game came out. Imagine that Fenritti discovered the counter vanish combo recently and it requires some accuracy input, then some people saying "that technique is hard, everyone should be able to do it".

    • @Yous0147
      @Yous0147 3 ปีที่แล้ว +1

      ​@@CaptainHandsome I know, I understood that point, I'm just saying they're not entirely equivalent. Dribbling works well and is intuitive to do, so every beginner who sees it being done can do it themselves (1) very easily and intuitively, and it brings about a (2) more interesting flow to the game that's different. KBD brings about a more interesting flow to the game that's interesting (2) but it is not intuitive unles if you've forced yourself to build the muscle memory for it (x1). There's a difference between what people wanted with basketball at the time and what people want with backdashing now, they aren't equivalent even if the narratives line up neatly, you have to look at their actual effect on the game, asses and balance that. There's also the interesting quirk tht in a game, you can decide the physics beyond the mechanics but I digress. Just consider KBD for a moment, it's a move everyone should be able to do to compete competently. That, I feel is analogues to normal dribbling (i.e. bouncing the ball up and down with your hand) which in basketball isn't at all difficult to do, it's actually very intuitive and easy and the movement options are informed through where the ball is bouncing. KBD is, in my view, more similar to if you circumvented the rules by dribbling behind your back (which some people do enjoy doing), then people found out it was fun to dribble, but people still want it to stay only behind your back because that is more challenging and works with the current rules. Then the newcomers and casual players can learn and play by passing to each other, but the ones who try to compete at any level will have to deal with dribbling behind their backs even if it doesn't feel as intuitive to them as dribbling in front of them. I get that a fighting game's motions need to have some difficulty and dexterity behind them, but I feel it's important to asses what move should be complex and what move shouldn't, and backdashing is core to your movement so it should be something people can access to a fair degree. What you lose by making people able to do KBD through back back, simplifying it, is that it becomes easier to do, yes, but what you gain is that it opens up the playing field such that even beginners and casuals can actually learn and intuite KBD backdashing through natural play, and maybe eventually compete because they can focus on learning other aspects of the game that better warants difficult and advanced motions and inputs.

  • @LightsPersonalAcc
    @LightsPersonalAcc 3 ปีที่แล้ว +6

    They even named a country after it hotdamn

    • @kayosensei
      @kayosensei 3 ปีที่แล้ว

      Koreans are the best in tekken for a long time and now going toe to toe with Pakistan

  • @countdookie6987
    @countdookie6987 3 ปีที่แล้ว +2

    I never would have thought I would hear the term sweatlords and Yale in the same sentence.

  • @brokenyew
    @brokenyew 3 หลายเดือนก่อน

    this is the first video I found that explained the kbd inputs thank you

  • @pedrolopez3830
    @pedrolopez3830 3 ปีที่แล้ว +10

    6 months no video, I'm sad

  • @gabby5399
    @gabby5399 3 ปีที่แล้ว +4

    LEON MASSEY AND CORE A UPLOADING THE SAME DAY WHAT DID I DO TO DESERVE THIS

  • @benia1908
    @benia1908 3 ปีที่แล้ว +3

    are you doing alright Core-A? I recently subscribed and I hope you keep going with the awesome material

  • @xprozombieslayer
    @xprozombieslayer 9 หลายเดือนก่อน

    That's actually insane that dribbling wasn't in the game before. I love stuff like that. Love when people break the game makes me go why didn't I think of that.

  • @Nanashi20
    @Nanashi20 3 ปีที่แล้ว +1

    I lowkey kinda want to see these older style basketball rules implemented in games like when NBA Street had different rule-sets that were either street-based or NBA based. I would also like to see pro NBA players, do some kind of exhibition matches using these olden rules.

  • @CyberBinary
    @CyberBinary 3 ปีที่แล้ว +7

    After having practiced it, KBD also seems like an exploit to get carpal tunnel faster.

    • @rmg480
      @rmg480 3 ปีที่แล้ว +1

      HEAVILY UNDERRATED COMMENT JESUS! 😂☠️

  • @ThirtyfourEC
    @ThirtyfourEC 3 ปีที่แล้ว +4

    The "Yale dribbling ruins basketball" headline made my day lmao

    • @TOMMYiLLFING3R
      @TOMMYiLLFING3R 2 ปีที่แล้ว

      came for this comment 😂😂🤣🤣🤣

  • @loafofuraniumfreshlybaked569
    @loafofuraniumfreshlybaked569 3 ปีที่แล้ว +7

    Come back, my boy. ;_;

  • @Ira_Avaritia
    @Ira_Avaritia 3 ปีที่แล้ว

    Games that require practice & patience to improve overall by implementing harder techniques to master in-game are by far the most fun games to play imo.

  • @loganreidy7055
    @loganreidy7055 8 หลายเดือนก่อน

    Just bought my first Tekken game (8) because my friends are into it. Coming from a SSBM background wave dashing and kbd are surprisingly similar. I'm enjoying Tekken so far and would like to continue to learn it