The year is 2024, FrostpunkJake is on his 142nd attempt at the Lawless Technophobia Challenge, his friends and loved ones beg him to to stop playing that damned snow game every waking hour. FrostpunkJake ignores the rambling as he shouts "Get back to work" at the children in the coal mines.
@1:50:40 "I don't want to lose any of my scouts. They're immortal, don't you know?" *ding* "Unlike that guy." Frostpunk sometimes has excellent comedic timing. That is, in between all the tragedy and hardship.
Four (future) challenge nominations! 1. Lazy Children No More: have at least 100 people with 0 of them being children 2. Overpromise, underdeliver: promise everything, deliver nothing. Promise to meet all demands from your citizens and don't meet any of them. 3. Manic Leader: you pick the law path you'll take (like "I want a labor law") but randomly choose from the two options available. Flipping a coin, rolling a d6, etc. Bonus challenge if this is done with protester demands as well. 4. Government Housing For Everyone: have 150 citizens in care houses & prisons. Or do the challenge with only one of these.
Jake, new scenario idea, unstable tyrant. You must go faith as you are ordained by the "angels" to lead the people from the frozen hell. All laws that cause the most discontent must be taken and whenever you settle an ultimatum for discontent you must do things to start another round withing 24 hours. In theory you will have a perpetual cycle of trying to resolve discontent. Also you fear the intelligent folks, so you must dispose of an engineer each day.
This scenario is far too wishy washy. Compare previous challenges to your one: they've had clean and defined: no food, no medical care, no generator, workers don't work etc. With your challenge, I don't even know what can and can't be done and, on top of that, it doesn't look like it brings anything new to the table: I have sky high discontent in almost all of my runs.
Got another challenge for you The rule of 2: Get by with most things capped at some form of 2 Research ONLY to lv 4 (2nd down) Buildings ONLY to lv 2 (steam level) ONLY 2 scout teams ONLY 2 adaptation law paths until the 2nd law (for example, the emergency shift And death paths. They are 2 paths, the emergency shift path Can be fully worked through, but if you're signing corpse disposal, organic fertiliser is the 3rd law in the path, And thus cannot be signed) Only 2 wood crates, steel scraps And non-thumped coal piles Can be mined Buildings which you can ONLY Make 2 of: Medical post and/or infirmary Workshop Wall drill Steelworks Coal mine Sawmill Coal thumper Flying hunters (normal okay) Industrial hothouse (normal okay) Gathering post (hard with thumpers) Any purpose buildings (break promises) Any Adaptation buildings (child shelter, etc)
What about a perfectionist run where you can only build the advanced buildings, not the beginner ones, like no wall drill only advanced wall drill, no tents or bunkhouses only houses. And no stupid medical center just house of healing or infirmary etc.
Would be nice to try this, but for myself I set 2 different things. 1 I will not play on extreme and 2 I will allow all my people to live in tents/bunkhouses or houses. Tech, food and medical will probably be the hardest then. Resources might be hard at start, but as soon as you have researched lvl 2 and 3(wich will take some time with only 1 workshop) I don't think that will be a problem.
On a more general note, it pisses me off like nothing else that in this game where heat is life, they let so much heat just escape the generator instead of capturing it. Also, they should live underground for stable decent temperatures. I don't remember at what depth that happens, but thawing the ground with heated water should allow for digging down deep enough.
@@nmavrantzas Might be an idea for a special map actually, start in an expansive (ice?) cave system with still quite limited room to build. You'd have zones defined by their relative distance to the entrance where you'd get increased temperatures (say +0 around the entrance where you start, +10 and up to +20 deep in the cave). To balance it out, you'd need to build and fuel ventilation to counter soot/carbon mono-oxide levels where each next zone is locked behind building the ventilation system. Deeper into the cave you'd find better resources. You'd also need some building space outside for a beacon.
have you done an imports only run? Resources only from scouts, outposts and/or settlements? Resources on the ground are fine as it's just picking them up, but no sawmill, wall drill, steelworks, coal mining
Do a "cold hard work" challenge, where all places of work (except medicine) are always below chilly, would be interesting but I guess similar to Frostpunk USA
since the no law run is not possible because of the hopelose from the storms, i always keep asking myself if a no adaption law run on extreme would be possible. Im bad at this game, but jake is really really really good. maybe he would be able to make it happen.
a no law+no adaptation run is possible in the main scenario, though im not sure about extreme. You can boost hope by artificially creating needs that you then promise to fulfill and then you switch the houses/healing back on. "We grit our teeth" achievement. Not sure about endless.
Not sure if you will read this or not, but have you ever done a run where you keep a specific person alive throughout the entire challenge? This came to my mind while watching the soylent white cannibalism video.
Unfortunately, individuals aren't well handled. One engineer is completely indistinguishable from another Engineer for example. In practice, I could name a worker Jason Tidwell and say that he has to be kept alive and working in the pub, but in reality he would eventually fall ill, be cycled out of the pub with a healthy worker, and we'd lose track of him, having to hunt him down manually. There's really no fun or interesting thing I can think to do with individuals in the game sadly. On the plus side, the next Frostpunk expansion is coming this August. As for whether or not I would read this, I read all TH-cam comments on my videos, for better or for worse.
How about this challenge. The Ivory Tower: Engineers are lazy theoreticians who will only work in a workshop, and not do any "applied work" -- you can choose the map; the scenarios that let you get an automaton from exploring would be fine, if that makes it more interesting.
I am convinced that that is impossible on Extreme. To win, you have a hard time limit on researching certain things like heating and housing. Even if that one old man worked every hour, it would not get it done.
The year is 2024, FrostpunkJake is on his 142nd attempt at the Lawless Technophobia Challenge, his friends and loved ones beg him to to stop playing that damned snow game every waking hour.
FrostpunkJake ignores the rambling as he shouts "Get back to work" at the children in the coal mines.
Underrated comment
But You can't send the kids to coal mine without any law
@@ercaner_buzbey he'll find a way man
Less than 1 year remaining....
The year is 2024 and I am anxiously awaiting the lawless technophobia stream
How about you try the "Enhanced realism challenge"? Its like a regular game of frostpunk, but you play the entirety of the session inside a freezer.
I turn my ac to max and turn on the space heater only when I turn on the generator.
@1:50:40 "I don't want to lose any of my scouts. They're immortal, don't you know?"
*ding*
"Unlike that guy."
Frostpunk sometimes has excellent comedic timing. That is, in between all the tragedy and hardship.
Four (future) challenge nominations!
1. Lazy Children No More: have at least 100 people with 0 of them being children
2. Overpromise, underdeliver: promise everything, deliver nothing. Promise to meet all demands from your citizens and don't meet any of them.
3. Manic Leader: you pick the law path you'll take (like "I want a labor law") but randomly choose from the two options available. Flipping a coin, rolling a d6, etc. Bonus challenge if this is done with protester demands as well.
4. Government Housing For Everyone: have 150 citizens in care houses & prisons. Or do the challenge with only one of these.
To spite the dreadnought missions, perhaps a "Don't Tell Me What To Do" Run is in order. Fail all missions.
3:20:30 just listen to joy in his voice when Jake said no children get homes
I personally would have chosen faith or the extra healing beds as well as the soup kitchen to expand heat of work
One people, one nation, one leader!
One tent
That is very inappropriate.
However, fitting in this very moment. Which doesn't excuse it though.
3:45:30 Someone suggesting the addition of tradition vs adaptation wasn't too far off the mark, looking at Frostpunk 2!
Jesus Jake, It’s 3 in the morning (at least where I live). Guess I’ll pull an all-nighter then! Love your Frostpunk vids!
3:27:45 " I don't play this game to feel good... I play this game to feel great."
Jake, new scenario idea, unstable tyrant. You must go faith as you are ordained by the "angels" to lead the people from the frozen hell. All laws that cause the most discontent must be taken and whenever you settle an ultimatum for discontent you must do things to start another round withing 24 hours. In theory you will have a perpetual cycle of trying to resolve discontent. Also you fear the intelligent folks, so you must dispose of an engineer each day.
This scenario is far too wishy washy. Compare previous challenges to your one: they've had clean and defined: no food, no medical care, no generator, workers don't work etc. With your challenge, I don't even know what can and can't be done and, on top of that, it doesn't look like it brings anything new to the table: I have sky high discontent in almost all of my runs.
"More survivors to feed the snow pit"
Got another challenge for you
The rule of 2:
Get by with most things capped at some form of 2
Research ONLY to lv 4 (2nd down)
Buildings ONLY to lv 2 (steam level)
ONLY 2 scout teams
ONLY 2 adaptation law paths until the 2nd law (for example, the emergency shift And death paths. They are 2 paths, the emergency shift path Can be fully worked through, but if you're signing corpse disposal, organic fertiliser is the 3rd law in the path, And thus cannot be signed)
Only 2 wood crates, steel scraps And non-thumped coal piles Can be mined
Buildings which you can ONLY Make 2 of:
Medical post and/or infirmary
Workshop
Wall drill
Steelworks
Coal mine
Sawmill
Coal thumper
Flying hunters (normal okay)
Industrial hothouse (normal okay)
Gathering post (hard with thumpers)
Any purpose buildings (break promises)
Any Adaptation buildings (child shelter, etc)
What about a perfectionist run where you can only build the advanced buildings, not the beginner ones, like no wall drill only advanced wall drill, no tents or bunkhouses only houses. And no stupid medical center just house of healing or infirmary etc.
Would be nice to try this, but for myself I set 2 different things. 1 I will not play on extreme and 2 I will allow all my people to live in tents/bunkhouses or houses. Tech, food and medical will probably be the hardest then. Resources might be hard at start, but as soon as you have researched lvl 2 and 3(wich will take some time with only 1 workshop) I don't think that will be a problem.
On a more general note, it pisses me off like nothing else that in this game where heat is life, they let so much heat just escape the generator instead of capturing it. Also, they should live underground for stable decent temperatures. I don't remember at what depth that happens, but thawing the ground with heated water should allow for digging down deep enough.
Indeed :D I try not to think about it too logically. The depth is about 2 meters btw.
@@nmavrantzas Might be an idea for a special map actually, start in an expansive (ice?) cave system with still quite limited room to build. You'd have zones defined by their relative distance to the entrance where you'd get increased temperatures (say +0 around the entrance where you start, +10 and up to +20 deep in the cave). To balance it out, you'd need to build and fuel ventilation to counter soot/carbon mono-oxide levels where each next zone is locked behind building the ventilation system. Deeper into the cave you'd find better resources. You'd also need some building space outside for a beacon.
@@102728 Hey, I like it :D but I'm just a fan of Jake's, not 11-bit
good content!
your challenges are insane!
Cheers. Utopia and Child Labour Only were my favourites.
have you done an imports only run? Resources only from scouts, outposts and/or settlements? Resources on the ground are fine as it's just picking them up, but no sawmill, wall drill, steelworks, coal mining
The settlements aren't terribly exciting to play with, so I'm not interested.
@DDRJake, would you play 'The Last Autumn' DLC of Frostpunk once it came out?
In a heartbeat.
Do a "cold hard work" challenge, where all places of work (except medicine) are always below chilly, would be interesting but I guess similar to Frostpunk USA
Jake, someone might have suggested this but maybe try a run with only 25% -50% workers allowed per building.
Jake would a no-steel run be possible(maybe use just the steel you start with)? It's kind of like a no-tech run but a bit easier as far as i can tell.
Certainly not. There is no way you could heat and treat people to the point of survival without additional steel.
since the no law run is not possible because of the hopelose from the storms, i always keep asking myself if a no adaption law run on extreme would be possible. Im bad at this game, but jake is really really really good. maybe he would be able to make it happen.
a no law+no adaptation run is possible in the main scenario, though im not sure about extreme. You can boost hope by artificially creating needs that you then promise to fulfill and then you switch the houses/healing back on.
"We grit our teeth" achievement.
Not sure about endless.
Not sure if you will read this or not, but have you ever done a run where you keep a specific person alive throughout the entire challenge? This came to my mind while watching the soylent white cannibalism video.
Unfortunately, individuals aren't well handled. One engineer is completely indistinguishable from another Engineer for example.
In practice, I could name a worker Jason Tidwell and say that he has to be kept alive and working in the pub, but in reality he would eventually fall ill, be cycled out of the pub with a healthy worker, and we'd lose track of him, having to hunt him down manually. There's really no fun or interesting thing I can think to do with individuals in the game sadly.
On the plus side, the next Frostpunk expansion is coming this August.
As for whether or not I would read this, I read all TH-cam comments on my videos, for better or for worse.
How about this challenge. The Ivory Tower: Engineers are lazy theoreticians who will only work in a workshop, and not do any "applied work" -- you can choose the map; the scenarios that let you get an automaton from exploring would be fine, if that makes it more interesting.
I like this, but I'll turn it around, Workers are the lazy bastards who won't lift a finger to work.
How about not a Lawless run , but run with only one Law per Storm . One law before first big freeze and another law after big freeze etc .
I think we're done with Frostpunk runs until the next DLC comes out.
Here's an impossible challenge, surviving with No Mungos. It all falls apart as soon as you realise kids are dumb as hell.
I don't think I understand.
@@DDRJake No Mungos = no adults, Its a Fallout reference. Anyways its impossible, the kids just freeze or starve to death without help from adults.
Would a "only use buildings within generator range" run be possible?
Probably not, Steel would be much too rare.
Yes, you're probably right, would certainly take some RNG on scouting and even then it might not be enough.
Really slow and tough at the start but endgame was amazing. Automations at their best. 👍🏼
Low tech Arcs run "Amazing old man" - only one enginseer can work in workshop
I am convinced that that is impossible on Extreme. To win, you have a hard time limit on researching certain things like heating and housing. Even if that one old man worked every hour, it would not get it done.
how did i miss this??
It's the lesser known Frostpunk challenge run.
@@DDRJake still awesome!!
10 citizens challengeeeeee
DDRjake play this game so many times and yet each time in game dies so many people. Maybe jake straight bad at this game?)))
You've found out my secret!
R U a sadimascosist ...
Clearly.