Children working solves a lot of the problem. because at start with 30 of the 45 workers(5 is scouting) hunting, that leaves 15 workers to do all the work, the kids double that. I got 2 steamcores before the first storm, so I decided to go coal mining, 2 automatons in 2 mines, could just barely produce enough coal during the storm, and I went faith with hospital, sacrificing 1 worker for that. The kids worked the healing hut and the remaining 4 cooked food when needed. It was 4 not 5, because I intensially killed of one with overtime, so I could overtime my engineers doing research withouth killing them. When I could get lvl 2 coal mines I dismantled one so I could upgrade the other and put the spare automaton on steel. Food was never really a big problem. I had a different weather setup though. Started with -20, after only 2 days I got-30 and on day 5 I got -50 for 1 day, then it was-40 for 1 day before I got 2 days of -20 again. I wanted to put the kids to work sooner, but I knew I had to have overcrowding after the night with -50 on day 5. I also prioritized scouting. the second scout got a short trip to the closest thing before the first storm and they was going 50% faster after the first storm. When you can put your engineers research overnight things goes a lot faster. Since I took the 1 death of healing houses and had kids work in there, I had 2 workshops so I could research all nights. That is a HUGE speedup of tech.
Cant wait for the glorious day Jake buys the Caeser licence and co-works with the City Skylines folks to make Caesar 5 The Premier Roman City Builder and Strategy Game!
Future challenge idea: Cannibalism Only! Or the "Soylent White" challenge.... You cannot build hunter huts or hothouses. You can, however, scavenge for food via scouts, and you can harvest food from "other sources." Cannibals & mystery meat FTW. Oh... and this makes hope a serious issue. Hope management will be "exciting."
@@DDRJake Yeah it was a nice video! Surprisingly straightforward challenge. I thought the cannibalism would be much harder. I suspect it would be a lot harder if cookbouses weren't a thing... but it was still a great watch nonetheless. You had what, 4 engineers left in town on Day 15?
How about you do a "respect employee rights" run next? No extended shifts. No child Labour. No switching around jobs as you please. Everyone should have a nice and reliable workplace, even during the end days.
I accidentally did one of these no survivors runs for 50 in game days. Just didn't find any. Had to go New Faith just to deal with hope. 2 people died during the night of changes - best deal ever.
Well jake I've had a few attempts at the no laws challenge and I can see why now that u were so loath to try it, as soon as 1 person Dies everybody gets sick and disconsent is impossible to handle. So I was thinking, how about a burial only challenge? Pretty please?
Well, a way to think about it is that any coal collected which is not used is a waste of labour. If you need 100 coal a day, why collect 200 coal per day? The labour used to pick that coal could be used to get food or wood or anything else which can actively be used to progress buildings or research. I cannot built tents out of coal. Of course, stockpiling coal is important for when the storms hit, but efficient investments of time will make everything run smoother
@@DDRJake That is definitely a helpful perspective. I've always just been so concerned about collecting coal for the future, but it hasn't really benefited me because I keep running out of food or other resources before the storms hit. Thanks for the new perspective!
As soon as the temperature stays below -50 for more than a couple days it's certain death. At -50 you can barely keep medical facilities open, but only with the generator heat and overdrive. Houses of Healing would be more insulated, but I don't think you can heat those with the level 1 generator range. Also, coal would run out, with no scouts to find more and no research for coal thumping.
I don't think controller can currently beat mouse and keyboard in the strategy and citybuilding genres, but it can still be done competently, especially for turn based and pausable real-time strategies, where APM does not influence outcomes. It just takes a lot of work and care to make it work well.
Because it's been done before, repeatedly. Civ 2 ended up on Playstation 1. Warcraft 2 was on Saturn. Populous the Beginning was on Playstation 1. Populous 2 was on EVERYTHING at the time. "How does a strategy game even work." PAH!
The best work around I've seen is Endwar, where your best method of control is using your voice. other then that, like Jake says, where you need to be active it doesn't work too well. Conflict Zone tried with button shortcuts but suffice it to say, they'd stick to TBS/TRPG
@@thebladeofchaos Voice controls would work, we definitely have the technology, problem is nobody wants to spend their passtime shouting at a computer/console.
Another valid approach is designing a game from the ground up for console controls/complexity; a la Halo Wars. Whose menus were centered around a radial that was easy to use with the sticks, commands were streamlined and simplified, unit numbers reduced to manageable levels, etc. Yet it was still a fun and fine strategy title. it's all about the design.
"Oh no my automaton stepped on a worker! "
" Oh nevermind it's just a child, thank god. "
Children working solves a lot of the problem. because at start with 30 of the 45 workers(5 is scouting) hunting, that leaves 15 workers to do all the work, the kids double that. I got 2 steamcores before the first storm, so I decided to go coal mining, 2 automatons in 2 mines, could just barely produce enough coal during the storm, and I went faith with hospital, sacrificing 1 worker for that. The kids worked the healing hut and the remaining 4 cooked food when needed. It was 4 not 5, because I intensially killed of one with overtime, so I could overtime my engineers doing research withouth killing them. When I could get lvl 2 coal mines I dismantled one so I could upgrade the other and put the spare automaton on steel. Food was never really a big problem. I had a different weather setup though. Started with -20, after only 2 days I got-30 and on day 5 I got -50 for 1 day, then it was-40 for 1 day before I got 2 days of -20 again. I wanted to put the kids to work sooner, but I knew I had to have overcrowding after the night with -50 on day 5.
I also prioritized scouting. the second scout got a short trip to the closest thing before the first storm and they was going 50% faster after the first storm. When you can put your engineers research overnight things goes a lot faster. Since I took the 1 death of healing houses and had kids work in there, I had 2 workshops so I could research all nights. That is a HUGE speedup of tech.
Ate without table. Discontent rises.
Ate. Discontent rises greatly
Forced fed coal discontent decreases greatly hope decreases
Rimworld and Frostpunk, two great games and Two great genres described perfectly with this one comment
I guess it is kinda randomly asking but does anyone know of a good place to watch newly released series online?
@Alijah Oscar I watch on flixzone. Just google for it =)
Cant wait for the glorious day Jake buys the Caeser licence and co-works with the City Skylines folks to make Caesar 5 The Premier Roman City Builder and Strategy Game!
You and me both.
I dunno why him resorting to Sawmills bring me joy. He sounds so defeated. Soul crushing.
A shame I couldn't stick around to watch the whole stream live, but at least I was able to get that ideal name suggestion in on time
You were the saviour of the 13th hour
Future challenge idea: Cannibalism Only! Or the "Soylent White" challenge....
You cannot build hunter huts or hothouses. You can, however, scavenge for food via scouts, and you can harvest food from "other sources." Cannibals & mystery meat FTW.
Oh... and this makes hope a serious issue. Hope management will be "exciting."
Interesting...very interesting...
Glad this could become a reality.
@@DDRJake Yeah it was a nice video! Surprisingly straightforward challenge. I thought the cannibalism would be much harder.
I suspect it would be a lot harder if cookbouses weren't a thing... but it was still a great watch nonetheless. You had what, 4 engineers left in town on Day 15?
At this point watching your frost punk runs has become a winter tradition, thanks for the exquisite content jake
Yes it's been a while jake looking forward to 5 hours of zombie mode :) thanks for the upload
How about you do a "respect employee rights" run next? No extended shifts. No child Labour. No switching around jobs as you please. Everyone should have a nice and reliable workplace, even during the end days.
At that point it may as well not even be Jake playing.
Keep your eyes peeled for the next FP video.
@@DDRJake "hold my beer"? It will be insane :D do it do it do it :D
halvor9797 well...
You had what you wanted ...
Except for the job switching part ....
Those “Part time” hunters ................
Thanks. I love these.
Watching Jake's Frostpunk videos reminds me that I should be working and so I inevitably stop
Get back to work!
I watched so much of Jake's Frostpunk videos during summer break that the ad revenue off of those views are probably enough to get him a beer
3:16:17
I think I did a double take at Jake forgetting to mis-pronounce "automatons" for once.
you deleting the factory before the automoton had graphically got out of the factory seems to have deleted the model of it.
The punk is back! :D
Hooray, was waiting for more Frostpunk! Cheers.
That’s a weird path to go...let’s see
I accidentally did one of these no survivors runs for 50 in game days. Just didn't find any.
Had to go New Faith just to deal with hope. 2 people died during the night of changes - best deal ever.
I've never seen a game where the NPCs are so ungrateful it makes you want to punish them.
I love how you care more about your people's lives in this run than you did in the Utopia one.
Well people couldn't be replaced in this run, so lives, especially engineer lives were of utmost importance.
@@DDRJake Which made the way you cheered at the automaton crushing a kid's leg even more hilarious.
Most likely been said before, but Frostpunk but with heat.
How do they even craft Moonshine in there, building doesn't look big enough to grow stuff to feed 80 people with booze.
Extracting ethanol from dead frozen trees.
@@DDRJake Ohh, smart. Thanks =)
Ninaran you can make moon shine out of peeling, discarded fruits and vegetables.
Be creative!
DDRJake that would most likely make methanol. Absolutely not drinkable. And neurotoxic
2:10:57 based PepperAnn in chat
Hey Jake I was gonna ask some thing. So I live in a country that doesnt use euro but can I buy the dlcs at the Paradox Shop without using euro
Unfortunately the Paradox Store does not handle many currencies.
@@DDRJake Inst any kind of dosch your favourite dosch why be picky there?
When you pay with a debit / credit card the currency will be auto-exchanged at whatever the current exchange rate is.
This game you should've gone sawmills. And you know it!
Well jake I've had a few attempts at the no laws challenge and I can see why now that u were so loath to try it, as soon as 1 person Dies everybody gets sick and disconsent is impossible to handle. So I was thinking, how about a burial only challenge? Pretty please?
I asked about a "no purpose" run a while back. He replied that hope is irrevocably a problem without at least 1 purpose based law.
Is he done with Rimworld also?
I pick up frostpunk and I lose an evening. I pick up Rimworld and I lose a month. I'm purposefully staying away from that addictive game.
Once you start rimming you just can't stop.
Wow you are way more casual about your coal collection than I ever am... maybe that's why I can't make it through the first storm on extreme...
Well, a way to think about it is that any coal collected which is not used is a waste of labour. If you need 100 coal a day, why collect 200 coal per day? The labour used to pick that coal could be used to get food or wood or anything else which can actively be used to progress buildings or research. I cannot built tents out of coal. Of course, stockpiling coal is important for when the storms hit, but efficient investments of time will make everything run smoother
@@DDRJake That is definitely a helpful perspective. I've always just been so concerned about collecting coal for the future, but it hasn't really benefited me because I keep running out of food or other resources before the storms hit. Thanks for the new perspective!
How long can you survive without the workshop you think?
As soon as the temperature stays below -50 for more than a couple days it's certain death. At -50 you can barely keep medical facilities open, but only with the generator heat and overdrive.
Houses of Healing would be more insulated, but I don't think you can heat those with the level 1 generator range.
Also, coal would run out, with no scouts to find more and no research for coal thumping.
@@DDRJake seems pointless to even try
Ah shit, here we go again XD
Let’s go full right wingers !!! What could go wrong....
How does a strategy game even work on a console?
The controls must be awful. Even on a Steam Controller RTS's are just about playable.
I don't think controller can currently beat mouse and keyboard in the strategy and citybuilding genres, but it can still be done competently, especially for turn based and pausable real-time strategies, where APM does not influence outcomes. It just takes a lot of work and care to make it work well.
Because it's been done before, repeatedly. Civ 2 ended up on Playstation 1. Warcraft 2 was on Saturn. Populous the Beginning was on Playstation 1. Populous 2 was on EVERYTHING at the time.
"How does a strategy game even work." PAH!
The best work around I've seen is Endwar, where your best method of control is using your voice. other then that, like Jake says, where you need to be active it doesn't work too well. Conflict Zone tried with button shortcuts but suffice it to say, they'd stick to TBS/TRPG
@@thebladeofchaos Voice controls would work, we definitely have the technology, problem is nobody wants to spend their passtime shouting at a computer/console.
Another valid approach is designing a game from the ground up for console controls/complexity; a la Halo Wars. Whose menus were centered around a radial that was easy to use with the sticks, commands were streamlined and simplified, unit numbers reduced to manageable levels, etc. Yet it was still a fun and fine strategy title. it's all about the design.